BlazBlue Cross Tag Battle (Switch): Software updates (latest: Ver. 2.0.0)

On this page, you will find all there is to know about the Software updates for BlazBlue Cross Tag Battle on Nintendo Switch (originally released on May 31st 2018 in Japan, June 5th 2018 in North America, and June 22nd 2018 in Europe).

Click here for more Software updates!

BlazBlue Cross Tag Battle – Ver. 2.0.0

  • Release date: November 21st 2019 (North America, Japan) / November 25th 2019 (Europe)
  • Patch notes:

Click here to check them out (16 pages in total)!

  • List of changes:
  • many game balance fixes
  • adds support for the Ver. 2.0 Expansion Pack

BlazBlue Cross Tag Battle – Ver. 1.5.1

  • Release date: June 12th 2019 (North America) / June 13th 2019 (Europe, Japan)
  • Patch notes:

System-related bug fixes

  • Fixed an issue where Cross Burst was unavailable under certain circumstances
  • Fixed an issue related to invulnerability frames during certain Distortion Skills and Distortion Skill Duos.
  • Fixed an issue where certain Astral Heats do not function properly under certain circumstances.
  • Other minor bug fixes have been applied.

Character-related bug fixes

  • Es:
    • The first wave of “Breunor” in [→+Partner Skill] will now have a hit box if the action was ended before firing the second wave.
  • Yosuke:
    • Fixed an issue where the counter attack portion of “Dodge” was air blockable.
  • Teddie:
    • Command input window for “Teddie Warp” has been widened.
    • Fixed an issue where “EX Aerial Tomahawk” was usable while under 2 skill gauges.
    • Fixed an issue where when “Nihil Hand” was blocked, Distortion Skill Duo was unavailable.
  • Seth:
    • Fixed an issue where the collision box of [Smart Combo 1 (4th Hit) (A・A・A・A)] was not functioning properly.
    • Aligned the initial proration of [→+Partner Skill] with that of other characters.
  • Weiss:
    • Changed [Jump A]’s attack property from mid to overhead.
  • Yang:
    • Changed “Unrelenting Fire” so that the move only commences when hitting the opponent’s main character.
  • Heart
    • Changed “EX Iron Fist Punch of Love” so that the move only commences when hitting the opponent’s main character.
  • Other minor character bug fixes have been implemented.
  • Additional notes: replay data from previous versions of the game are not compatible with this one
  • Source: Arc System Works

BlazBlue Cross Tag Battle – Ver. 1.5.0

  • Release date: May 20th 2019 (North America) / May 21st 2019 (Europe, Japan)
  • Patch notes:

Universal Mechanics

Category Content Changes
Cross Combo ・When Cross Gauge is above 50% the auto depletion rate of Cross Gauge is now increased.
・The timing to which the partner character’s invincibility time and hurt box become active has been changed.
Reversal Action ・The properties will change if used while a partner character is entering for assist.
  *Removes invulnerability frames, and no longer flashes red.
・You can no longer activate Cross Burst while taking damage during Reversal Action, regardless of counter hit or normal hit.
Guard Guarding for a certain period of time will grant bonus proration to Skill Gauge increase rate.
Reject Guard ・Increased guard recovery.
・You can now grab an opponent with normal grabs during their guard recovery while their Reject Guard is in cooldown.
Hit Stop ・Changed the behavior when hitting multiple characters or objects.
Hurt Boxes ・Some hurt boxes have been enlarged, making it easier for attacks to connect.
Distortion Skill ・Adjusted attack power and and minimum damage guarantee based on skill category.
Distortion Skill Duo ・Increased damage for skills that do not hit partner characters.
Resonance Blaze ・For certain attacks that dealt more damage on guard than on hit now deals less chip damage during Resonance Blaze.
Persona ・Personas are now invulnerable against Cross Burst.
・Personas no longer receive push-back from Reject Guard (with exceptions).
Astral Heat Now deals 0 chip damage.

Other minor bug fixes have been implemented.

CHARACTER CHANGES

BlazBlue CentralFiction

Ragna

Category Content Changes
Smart Combo 1  (2nd hit) (A・A) ・It is now jump cancellable.
B Dead Spike ・Increased tech unrecoverable frames.・Increased blowback height.・It is now dash cancellable.
EX Dead Spike ・Damage, initial proration, and additional proration has been changed.
Grounded EX Blood Scythe ・Decreased startup frames.・Increased additional proration.
Aerial EX Blood Scythe ・Increased additional proration.・HIt effect changed from knockdown to ground bounce.・Decreased landing recovery frames.
←+Partner Skill ・Changed action.

Jin

Category Content Changes
Smart Combo 1 (3rd hit) (A・A・A) ・Increased damage.
・Decreased additional proration.
Smart Combo 1 (4th hit) (A・A・A・A) ・If the slice-through part of the final strike hits a partner character, the iceberg attack, when Jin sheaths his sword, will also hit the partner character.  
A Musou Senshouzan ・Decreased initial proration.
・Increased frame advantage.
・Increased travel distance.
B Musou Senshouzan ・Decreased initial proration.
・Increased frame advantage.
・Increased active frames.
Musou Tosshougeki ・Decreased initial proration.
・Increased additional proration.
・Increased frame advantage.
・Increased active frames.
(Musou Tosshougeki⇛)
Additional Attack
・Changed hit effect from knockdown to wall bounce.
・Increased frame advantage.
Grounded Hishouken ・Reduced recovery frames.
Aerial Hishouken ・Reduced recovery frames.
・Increased landing recovery frames.
・Increased bullet speed.
・Decreased launch speed.
B Hizansen ・Increased tech unrecoverable frames.

Noel

Category Content Changes
Jump C ・Reduced recovery frames.
・Reduced travel arc.
Smart Combo 3 (2nd hit) (In mid-air C・C) ・Increased blowback.
EX Bloom Trigger ・Increased damage.
・Increased framed advantage.
Neutral + Partner Skill ・Decreased startup frames.
・Now performs a follow-up attack when hitting the opponent’s main character.
・Attack has been adjusted based on above changes.
→ + Partner Skill ・Adjusted blowback, making it easier for all hits to connect.

Rachel

Category Content Changes
Standing A ・Increased knockback.
Smart Combo 1 (3rd hit) (A・A・A) ・You can now perform [Jump B].
・You can now perform [Jump C].
Crouching B ・Increased additional proration.
・Decreased tech unrecoverable frames.
・Decreased blowback.
・Move is now cancellable.
Crouching C (charge) ・Move is now cancellable.
Jump B ・Extended hit box downward.
・Increased knockback.
Jump C ・You can now perform [Jump B].
・You can now use a skill upon landing after whiffing in the air.
Gerbera Lute ・Increased frame advantage
・Decreased blowback height.
・Extended hit box upward.
・Increased active frames.
・Matched counter hit hitstun frames to that of normal hit.
Tempest Dahlia ・Reduced recovery frames.
・Move now blows wind forward upon startup.
Neutral + Partner Skill ・Now performs a follow-up attack when hitting the opponent’s main character.
←+ Partner Skill ・Reduced startup frames.

Tager

Category Content Changes
Standing A ・Changed the number of times this move can be used in a single combo to 1.
Smart Combo 1 (4th hit) (A・A・A・A) ・Increased tech unrecoverable frames.
・Changed hit effect from knockdown to bounce.
←+A ・Reduced knockback.
Smart Combo 2 (2nd hit) (←+A・A) ・Expanded hit box.
Smart Combo 2 (3rd hit) (←+A・A・A) ・Reduced knockback.
Crouching A ・Decreased blowback height.・You can now perform [Standing A].
→+Partner Skill
←+Partner Skill
・Reduced wall bounce distance..

Hakumen

Category Content Changes
Step ・Move can now cancel landing recovery.
Smart Combo 1 (2nd hit) (A・A) ・Extended travel distance.
Standing B ・Increased frame advantage on counter hit.
Smart Combo 2 (2nd hit) (B・B) ・Reduced recovery frames.
・Extended travel distance.。
・Extended the cancel window to third hit.
Crouching C ・Decreased startup frames.
・Decreased frame advantage.
・Changed grounded hit effect to knockdown.
・Increased frame advantage on counter hit.
・Extended hit box of [Fuumajin] upward.
Zantetsu ・Reduced startup frames.
Enhanced Empty Sky Form: Summer’s Advance ・Changed the motion upon hit.
Neutral + Partner Skill ・Increased blowback height.
・Increased wall bounce distance.

Nu

Category Content Changes
Smart Combo 1 (2nd hit) (A・A) ・You can now perform [Act Parcer].
Jump C ・Increased landing recovery.
・Reduced knockback distance.
・Decreased falling speed.
Supra Rage ・Increased startup frames.
Legacy Edge ・Projectile no longer disappears when tagging out with partner.

Hazama

Category Content Changes
Jump B
Jump ↓+B
・Move now turns toward opponent when attacking.
Grounded Smart Combo 2 (2nd hit) (On ground B・B) ・Increased horizontal travel speed.
・Decreased upward travel speed.
Aerial Smart Combo 2 (2nd hit) (In mid-air B・B)
Aerial Smart Combo 2 (2nd hit) (In mid-air ↓+B・B)
・Decreased horizontal travel speed.
・Increased the cancel window to 3rd hit.
Falling Fang ・Increased frame advantage.
Devouring Fang ・Increased frame advantage.
Bloody Fangs ・Decreased additional proration.
Neutral + Partner Skill ・Extended the slide down time.
→+ Partner Skill ・Changed hit effect to knockdown.

Makoto

Category Content Changes
Standing A ・Decreased startup frames.
Smart Combo 1 (2nd hit) (A・A)
Smart Combo 1 (3rd hit) (A・A・A)
・Move is now jump cancellable.
Comet Cannon ・Decreased startup frames.
Break Shot ・Increased tech unrecoverable frames.
・Increased recovery frames.
・Changed hit effect of Lv1 to blowback.
・Changed hit effect of Lv2 to wall bounce.
・Increased active frames.
Cosmic Ray
EX Cosmic Ray
・Increased frame advantage.
・Increased active frames.
・Increased travel distance.
Neutral + Partner Skill ・Reduced startup frames.
・Increased distance until attack begins.
・Eliminated the deceleration during its motion, making it easier to reach a farther distance.
→+ Partner SKill ・Increased attack level.
・Increased damaged.
・Decreased startup frames.
・Reduced blowback height but increased distance.
・Reduced wall bounce distance.
・Increased active frames.
・Adjusted the properties so that it travels with an active hit box over a longer distance.

Platinum

Category Content Changes
Smart Combo 3 (2nd hit) (Jump A・A) ・Increased tech unrecoverable frames.
・Reduced blowback height.
Magical Bat ・Extended the hit box downward.
Air Persia ・Changed the trajectory.
(Air Persia⇛)
Additional Attack
・Increased damage.
・Now resets air action after hitting 3 times.

Izayoi

Category Content Changes
Hover Dash ・Increased acceleration.
Standing A ・Enlarged the hit box.
Smart Combo 2 (2nd hit) (B・B) ・Increased travel distance.
Jump C ・Increased additional proration.
・Decreased blowback.
B Sonic Saber ・Move will now follow up on guard.
Crusade Seraphim α ・Increased tech unrecoverable time.
・Increased frame advantage on guard.
・Increased recovery frames on hit, and increased the cancel window to [Strike Fall].
Crusaid Seraphim γ ・Changed the grounded hiit effect to knockdown.
・Increased frame advantage on guard.・Increased recovery frames on hit, and increased the cancel window to [Valkyrie Astraea]].
Follow-up, normal version Mirage Star ・Decreased recovery frames.
Crusade Seraphim β ・Increased frame advantage.
・Adjusted hitstop on guard.
→+ Partner Skill ・Move will now follow up on guard.

Azrael

Category Content Changes
Standing A ・Decreased startup frames.
Crouching A ・You can now perform [Crouching C].
・You can now perform [Clash Assault].
Jump B ・Changed hit effect of weakness effect hit to ground bounce.
Gustav Buster ・Enlarged hit box.
・Increased movement speed.
・Increased the distance to which it transitions to attack.
Valiant Crush
Hornet Bunker
・Increased movement speed.
・Armor now activates earlier and lasts longer.
Valiant Charger ・While active, move now applies weakness effect automatically.
Hornet Chaser ・While active, move now applies weakness effect automatically.・Move now guards during its motion.
Full Spartan ・Increased active frames.

Nine

Category Content Changes
Element Gauge ・Gauge now increases while walking and forward jumping.
・The above methods will not increase the gauge for a period of time after performing a gauge-consuming move.
・The above methods will not increase the gauge for a period of time after performing [Nephrite of Nullification – Dual].
Step (all types) ・Decreased recovery frames・Full-body invulnerability now activates faster.
Normals ・Normals that increase the Element Gauge can now kill projectiles. Killing a projectile will allow you to cancel that normal to another normal, jump, or a skill, and will increase the Element Gauge.
Standing A ・Increased tech unrecoverable time.
Smart Combo1 (2nd hit) (A・A) ・Increased tech unrecoverable time.
Smart Combo 1 (4th hit) (A・A・A・A) ・Decreased frame advantage.
・Increased active frames.
・Increased freeze time.
←+A ・Increased framed advantage.
・Extended the hit box downward.
Standing B ・Move is now jump cancellable.
Smart Combo 3 (2nd hit) (B・B) ・Extended the hit box downward.
・Changed the hit effect when the opponent didn’t reach the wall to a slide down.
Crouching C ・Increased blowback height.
Jump A ・Increased tech unrecoverable time.
・Extended the hit box downward.
・Increased active frames.
Smart Combo 4 (2nd hit) (In mid-air  A・A) ・Increased tech unrecoverable time.
Jump B ・Increased tech unrecoverable time.
Smart Combo 5 (2nd hit) (In mid-air  B・B) ・Increased tech unrecoverable time.
Jump C ・Decreased recovery frames.
Everlasting Schorl ・Increased frame advantage・Changed input command button from [A or B or C] to [A or B].
Amethyst of Annihilation ・Increased tech unrecoverable time.
・Decreased recovery frames.
・Changed launch position and movement of projectile.
Andradite of Accord ・Increased tech unrecoverable time.
・Increased blowback height.
・Decreased recovery frames.
Taaffeite of Temptation ・Decreased recovery frames.
Citrine of Change ・Decreased recovery frames.
・Decreased active frames.
・On successful projectile reflection, Nine’s body now becomes invulnerable to projectiles.
Morganite of Malice ・Enlarged the hit box.
・Extended the launch distance.
Aerial Morganite of Malice ・Increased recovery frames.
・Enlarged the hit box.
・Extended the launch distance.
Uvarovite of Undoing ・Decreased recovery frames.
Nephrite of Nullification ・Move now has faster startup after activation.
・Decreased recovery frames.
・Increased minimum guaranteed damage.
・Increased chip damage.
Aerial Mauvette Roar ・Increased frame advantage on hit.
Scarlet Vein ・Decreased startup frames.
・Increased frame advantage on hit.

Es

Category Content Changes
Standing A ・Increased startup frames.
・Decreased frame advantage.
Smart Combo 1 (3rd hit) (A・A・A) ・Extended the hit box forward.
Jump B ・Move now gatlings to [Jump C] only on hit.
(Grounded A Type:Shooter “Breunor” ⇛)
B Follow-up
・Increased damage.
* When the follow–up attack catches up to and combines with A Type:Shooter “Breunor.”
(Grounded B Type:Shooter “Breunor” ⇛)
A Follow-up
・Increased damage.
Type: Slasher “Gawain” ・Decreased damage of the charged version.
・Increased additional proration.
Grounded EX Type:Shooter “Breunor” ・Increased additional proration.・Changed the hit effect to wall bounce.
→+ Partner Skill ・Changed the action.

Mai

Category Content Changes
Jump B ・Increased recovery frames.
・Shortened time until maximum charge.
Smart Combo 3 (2nd hit) (In mid-air B・B) ・Increased recovery frames・Move is now cancellable only on hit.
Himeyuri: Dipper ・Extended the hit box downward.
EX Himeyuri ・Increased blowback height.
EX Suzuran ・Increased frame advantage.
→+ Partner Skill
←+ Partner Skill
・Decreased additional proration.

Jubei

Category Content Changes
Sneak Behind ・Decreased landing recovery frames.
・Increased travel distance.・The move no longer resets movement momentum at startup.
Standing A ・Decreased startup frames.・The move no longer resets movement momentum at startup.
Smart Combo 1 (2nd hit) (A・A) ・Increased tech unrecoverable frames.
Standing B ・The move no longer resets movement momentum at startup.
・Move now gatlings into [Smart Combo 2 (2nd hit) (B・B)] on whiff.
Smart Combo 2 (2nd hit) (B・B) ・Move now gatlings  into the 3rd hit on whiff.
Crouching B ・Decreased recovery frames.
Crouching C ・Increased tech unrecoverable frames.
・Move is now jump cancellable.
・Move now gatlings into [Standing B].
Jump B ・Move now gatlings into [Smart Combo 3 (2nd hit) (in mid-air  B・B)] on whiff.
First Form: Shadow Wolf ・Increased tech unrecoverable frames.
・Increased frame advantage.
Fourth Form: Black Panther ・Adjusted the blowback.
・Shortened the time it takes to reach maximum charge.
・Increased frame advantage of maximum charge.
・Changed the visual effect of maximum charge.
・You may now instantly move after the maximum charge attack hits.
Shiranui: Steel ・Increased frame advantage.
・Move now consumes a jump count.
EX Shadow Wolf ・Increased tech unrecoverable frames.
・Increased frame advantage.
・Changed the hit effect of the grounded hit to knockdown.
→+ Partner Skill ・Increased tech unrecoverable frames.
・Changed the hit effect of the grounded hit to blowback.

Persona 4 Arena

Yu

Category Content Changes
Smart Combo 1 (5th hit) (A・A・A・A・A) ・Increased tech unrecoverable frames.
・When Yu is within a certain distance from his Persona, the Persona can now attack from its current position, rather than the predefined position of the attack.
Smart Combo 4 (2nd hit) (In mid-air A・A) ・Increased tech unrecoverable frames.
Jump C ・Increased startup frames.
・Increased additional proration.
・Decreased frame advantage.
・Move is now cancellable on hit.
A Zio ・Increased recovery frames.・Increased bullet speed.
EX Zeo ・Increased blowback height.
Aerial Ziodyne ・Changed the hit effect to knockdown.
・Increased recovery frames.
→+ Partner Skill ・Changed the action.
←+ Partner Skill ・Increased tech unrecoverable time.

Yosuke

Category Content Changes
Standing A ・Decreased startup frames.
・Move is now jump cancellable.
・Move now gatlings into [Crouching A].
・Changed the maximum number of times this move can be used in a single combo to 2.
Smart Combo 1 (2nd hit) (A・A) ・Move now gatlings into [Crouching A].
←+A ・Decreased startup frames.
Crouching A ・Decreased startup frames.
・Changed the maximum number of times this move can be used in a single combo to 2.
A Dash Spring ・Decreased frame advantage on hit.
Moonsault ・Decreased the arc.
Crescent Slash ・Decreased blowback height.
EX Dash Spring ・Increased travel distance.
・Decreased active frames.
EX Moonsault ・Decreased startup frames.
・Increased landing recovery frames.・Decreased the arc.
・Move is no longer cancellable to [Moonsault]  and [Flying Flash Cut] on hit.
・Matched the hit effect to that of [Crescent Slash] 3rd hit, and increased tech unrecoverable frames.
Shippu – Nagareboshi ・Increased startup frames.
・Changed the hitstop of when it hits the opponent’s partner character.

Chie

Category Content Changes
Dash Cancel ・Decreased recovery frames.
Standing A ・Decreased startup frames.
←+A ・Decreased startup frames.
Standing B ・Decreased startup frames.
Crouching A ・Decreased startup frames.
Crouching C ・Decreased blowback height.
Jump A ・Enlarged the hit box.
・Increased active frames.
Smart Combo 4 (2nd hit) (In mid-air A・A) ・Enlarged the hit box.
・Increased active frames.
Jump B ・Enlarged the hit box.
・Enlarged the hurt box.
・Increased active frames.
Jump C ・Increased startup frames.
・Increased additional proration.
・Increased frame advantage.
・Enlarged the hit box.
・Changed the movement of Persona.
・Lowered the position of Persona’s summon.
・Move now must perform the final hit before summoning Persona.
・When Persona attacks, Chie no longer freezes on its hitstop.
Hyper Counter ・Increased frame advantage on hit.
・Decreased blowback height on hit.
・Increased invulnerability time on hit.
・Move no longer counter hits once the active frames expire.
・Decreased the landing recovery frames of the aerial version.
Dragon Kick ・Decreased additional proration.
Follow-up Dragon Kick ・Decreased additional proration.
・Decreased blowback distance.
・Changed the hit effect from wall bounce to blowback.
B Herculean Strike ・Increased blowback height.
God Hand ・Increased recovery frames.
・Increased knockdown time.
Charge ・The active time is now equal regardless of level and normal/empowered versions.
・Increased damage scaling of each level.
Neutral + Partner Skill
→+Partner Skill
←+Partner Skill
・Decreased startup frames.

Yukiko

Category Content Changes
Smart Combo 1 (2nd hit) (A・A) ・Move is now jump cancellable.
Jump C ・Decreased startup frames.
・Increased ground stagger time.
・Increased tech unrecoverable time.・Move is now a high attack.
・Changed Persona’s startup animation.
・When Yukiko is within a certain distance from her Persona, the Persona can now attack from its current position, rather than the predefined position of the attack.
A Maragi ・Decreased startup frames.
・Decreased recovery frames.
・Increased bullet speed.
・Extended the time until auto-explode.
B Maragi ・Decreased startup frames.
・Decreased recovery frames.
・Decreased bullet speed.
・Extended the time until auto-explode.
Maragion ・Decreased recovery frames.
Maragidyne ・Decreased startup frames.
・Increased tech unrecoverable time.
・Decreased recovery frames of the charged version.
・The blowback has been changed to make it easier to hit the opponent with the fire pillar.

Kanji

Category Content Changes
Dash ・Increased initial speed.
Smart Combo 1 (3rd hit) (A・A・A) ・Decreased ground stagger time.
・Move now gatlings into [Standing B].
・Move now gatlings into [Crouching B].
Smart Combo 3 (2nd hit) (B・B) ・Increased Persona’s movement value.
Jump C ・Decreased startup frames.
・Decreased the arc when releasing charge.
・Increased invulnerability time.・The move’s counter hit state now expires once the active frames expire.
・Adjusted hit stop of counter hit, increasing the frame advantage.
Bet Ya Can’t Take This! ・Increased damage.
・Decreased startup of A version.
EX Cruel Attack ・Extended the collision box downward.

Naoto

Category Content Changes
Shield of Justice ・When the long-ranged version succeeds, the move now grants invulnerability to projectiles until the end of the action.
Hold Up!! ・Extended the hit box of [Snipe] downward.
EX Double Fangs ・Increased damage.
・Move no longer transitions to [Snipe Aim].
Mudoon ・Decreased startup frames.
Neutral + Partner Skill ・ The proration of the 1st~2nd hit is now constant regardless of number of hits.
→+ Partner Skill ・Action has been changed.

Mitsuru

Category Content Changes
Crouching B ・Now gatlings to [Smart Combo 3 (2nd hit) (Crouch B・B)] on hit.
Jump B ・Move is now jump cancellable only on hit.
・Now gatlings to [Jump A] only on hit.
Marin-Karin ・No longer grants the opponent any Skill Gauge on hit.
・The Skill Gauge absorption property is now strengthened, according to the above change.
Neutral + Partner Skill ・Decreased startup frames.
・Extended the hit box downward.
・Increased the wall bounce distance.

Akihiko

Category Content Changes
Ducking ・Increased travel distance.
・Increased invulnerability time.
Standing A ・Decreased startup frames.
・Decreased additional proration.
Smart Combo 1 (3rd hit) (A・A・A) ・The hit effect is no longer influenced by the combo length.
←+A ・Decreased startup frames.
・Move can now be performed up to 3 times in a single combo.
Standing B ・Increased travel distance.
Crouching B ・Enlarged the hit box.
・Increased active frames.
Jump A ・Increased attack level.
・Increased tech unrecoverable time.
Jump B ・The proration of the 1st~2nd hit is now constant regardless of number of hits.
Jump C ・Decreased startup frames.
B Sonic Punch ・Increased initial proration.・Increased frame advantage.
・Increased travel distance.
・Move is now invulnerable to body attribute attacks from the middle of the action.
B Boomerang Hook ・Increased initial proration.
・Increased frame advantage.
・Move now has armor against body attribute attacks from the middle of the action.
Follow-up Sweep ・Changed the grounded hit effect to knockdown.
・Decreased frame advantage.
A Corkscrew ・Adjusted blowback.
・Increased travel distance.
B Corkscrew ・Adjusted blowback・Enlarged the hurtbox upon full charge.
・Increased travel distance.
・You can now perform [Ducking] while charging.
・Move is now invulnerable to body attribute attacks from the middle of the action.
EX Corkscrew ・Adjusted blowback
・Increased travel distance.
・Increased invulnerability time.
Assault Dive ・Move is now a high attack・Decreased startup frames of grounded A version.
・Increased additional proration of grounded A version and grounded EX version.
Maziodyne ・Decreased startup frames.
→+ Partner Skill ・Decreased the travel distance of the [Ducking] portion and increased the travel distance of the [Corkscrew] portion.
←+ Partner Skill ・Enlarged the hit box.

Aigis

Category Content Changes
Orgia Boost ・Halved the boost gauge consumption amount of the cancel version.
Standing A ・Now gatlings into [Crouching A].
・This move can now be used up to 2 times in a single combo.
Smart Combo 1 (3rd hit) (A・A・A) ・Decreased additional proration.
Standing B ・Decreased recovery frames of the charged version.
・Charged version of this move is now jump cancellable when the bullet portion hits.
・Move is now jump cancellable when the body portion hits or is guarded.
Crouching A ・This move can now be used up to 2 times in a single combo.
Crouching B ・Decreased recovery frames of the charged version.
・Charged version of this move is now jump cancellable when the bullet portion hits.
・Move is now jump cancellable when the body portion hits or is guarded.
Pandora Missile Launcher ・Increased number of missiles.
Enhanced Multi Mounted Machine Gun Orion ・Changed the hit effect of the last hit to knockdown.
→+ Partner Skill ・Changed the action.
←+ Partner Skill ・Decreased startup frames.

Labrys

Category Content Changes
←+A ・Extended the hit box downward.
Standing B ・Decreased startup frames.
・Increased frame advantage.
・Adjusted blowback.
Smart Combo 3 (2nd hit) (B・B) ・Increased startup frames.
・Increased tech unrecoverable time.・Decreased recovery frames.
・Enlarged hit box.
・Increased active frames.
Jump C ・Increased tech unrecoverable time.
Chain Knuckle ・Move no longer clashes with opponent attack.
EX Chain Knuckle ・Move is now invulnerable to projectiles from the middle of the action.
(EX Chain Dash⇛)
Winch Dash
・Move is now invulnerable to projectiles.
EX Guillotine Axe ・Increased frame advantage・Increased knockdown time.
EX Guillotine Aerial ・Increased frame advantage
→+ Partner Skill ・Increased tech unrecoverable time.
・Increased bullet speed.
←+ Partner Skill ・Decreased startup frames.

Under Night In-Birth Exe:Late

Hyde

Category Content Changes
Smart  Combo 1 (3rd hit) (A・A・A) ・Move now pulls opponent inward on the 2nd hit.
Smart Combo 1 (4th hit) (A・A・A・A) ・Enlarged the collision box upward.
Jump C ・Decreased additional proration.
・If the first hit counter hits, the second hit will now also counter hit.
Bend Sinister ・Increased travel distance.
・Extended the collision box upward.
Vacant Shift – Sediment ・Move is now invulnerable on hit.
・Crossburst is no longer available on hit.
・If this attack connects, the opponent can not be hit by other attacks, or partner skills, until the animation has finished.
→+ Partner Skill ・Increased tech unrecoverable time.
←+ Partner Skill ・Increased tech unrecoverable time.
・Enlarged the hit box.

Linne

Category Content Changes
Jump ・You can now triple jump・Lowered jump height.
・Lowered high jump height.
Sky Fang ・Decreased additional proration.・Increased tech unrecoverable time.
Whirlwind ・Increased frame advantage.
Twin Sky Fangs ・Decreased additional proration.
・Increased tech unrecoverable time.
・Increased blowback height.
Soaring Swallow ・Decreased startup frames.
・Increased frame advantage.
Divine Chains ・Decreased frame advantage.
・Increased travel time.
→+ Partner Skill ・Changed the action.

Waldstein

Category Content Changes
Crouching B ・Move now gatlings in to [Smart Combo 3 (2nd hit) (Crouching + B・B)] on hit.
Verderben ・Move now only grabs opponents that are on the ground and in front of Waldstein.
Wirbelwind ・Increased startup frames.
・Increased travel distance.
EX Wirbelwind ・Increased frame advantage.
・Increased travel distance.
Sturmangriff Rage ・Move now becomes invulnerable to projectiles once the full invulnerability expires.
Neutral + Partner Skill ・Changed the hit effect from knockdown to ground bounce.
→+ Partner Skill ・Increased startup frames.
・Increased travel distance.

Carmine

Category Content Changes
Life Gauge fluctuations from certain attacks. ・Uniformly raised the amount of Life Gauge consumption from certain attacks.
・Uniformly raised the amount of Life Gauge recovery from certain attacks.
A Spin!
B Spin!
・Increased recovery frames.
・Delayed the follow-up activation timing of Dissolve.・Decreased recovery frames of the grounded version.
Launch! ・Increased damage of Dissolve followed up from Launch!
EX Spin! ・Delayed the follow-up activation timing of Dissolve.

Orie

Category Content Changes
Aerial A To Me! (Command Order) ・Decreased frame advantage.
Aerial B To Me! (Command Order) ・Increased movement value of Thanatos.
Thick and Fast ・Increased damage.
Oblique’s Edge ・Increased frame advantage.
←+ Partner Skill ・Thanatos now summons further away.

Gordeau

Category Content Changes
Smart Combo 1 (4th hit) (A・A・A・A)
Assimilation
→+ Partner Skill
Mortal Slide (Assimilation portion)
・Moves no longer grant the opponent Skill Gauge on hit.
・The Skill Gauge absorption property is now strengthened based on the change above.
Standing A ・Decreased frame advantage.
Standing B ・Decreased active frames.
・Move no longer hits an opponent above a certain height.
Smart Combo 2 (2nd hit) (B・B) ・Decreased frame advantage.
Crouching A ・Increased startup frames.
・Decreased frame advantage.
Crouching B ・Increased additional proration of the 2nd hit.
・Lowered blowback height.・Decreased frame advantage.
Aerial Precise Aim ・Move can now deal additional attacks if the attack hits the opponent’s main character.
Grim Reaper ・Decreased damage.
・Decreased  knockback distance.・No longer hits an opponent that is behind Gordeau.
・Move no longer hits an opponent above a certain height.
B Assimilation ・Delayed the activation timing of head attribute invulnerability.
Neutral + Partner Skill ・Decreased damage.・Move no longer hits an opponent above a certain height.
Partner K.O Entry Attack ・Move no longer hits an opponent above a certain height.

Merkava

Category Content Changes
I, Spring to the Sky ・Decreased movement time.
I, Soar the Sky ・Move is now cancellable with a normal attack on whiff.
I, Drill Through ・Decreased damage.
・Increased additional proration.
・Proration is now constant regardless of number of hits.
・Decreased recovery frames of A version.
・Increased movement value of the B version.
・Increased frame advantage of the EX version, and increased the movement value.
I, Breath Out ・Increased tech unrecoverable time.・Decreased startup and recovery frames of A version.
・Increased startup but decreased recovery frames of the B version. Decreased landing recovery.
・Increased startup frames of EX version. Decreased landing recovery frames.
→+Partner Skill ・Changed the action.

Vatista

Category Content Changes
Crouching A ・Increased attack level.
Crouching C ・Decreased startup frames.
Jump C (Charge) ・Decreased frame advantage.
Enhanced Ruber Angelus Animus ・Changed hit animation.
Neutral + Partner Skill ・Move can now deal additional attacks if the attack hits the opponent’s main character.
→+ Partner Skill ・Changed the action.

Yuzuriha

Category Content Changes
Standing A ・Increased startup frames.
Smart Combo 2 (3rd hit) (B・B・B) ・Increased damage.・Increased frame advantage.
・Proration is now constant regardless of number of hits.
Smart Combo 5 (3rd hit) (In mid-air B・B・B) ・Increased falling speed.
・Decreased landing recovery frames.・Changed the hit stop.
Jump A ・Increased startup frames.
・Reduced size of hit box.
・Decreased active frames.
Jump B ・Enlarged the hurt box that occurs right before attack activation.
Ground Multi-layer One Ring ・Move no longer passes through opponent on guard.
・If the attack effect portion of the move was hitting the opponent’s partner character, the sheathing portion of the attack will now also hit the partner character.
Shift Move ・Decreased recovery frames.
Second Type Succession Form: Successive Bloom (2nd follow-up)
Second Type Flowing Form: Flowing Bloom (2nd follow-up )
・If the initial attack effect hit the opponent’s partner character, the attack at the end, where Yuzuriha sheaths her sword, now will also hit the opponent’s partner character.
Aerial Second Type: Raging Bloom ・Decreased startup frames.
Enhanced Secret Skill: Luster Birth ・Changed the animation when guarded.

Mika

Category Content Changes
Standing B ・Decreased startup frames.
・Move can now cancel into [Smart Combo 2 (2nd hit) (B・B)] on whiff. The follow-up move on whiff will have its own unique properties.。
Smart Combo 2 (3rd hit) (B・B・B) ・Increased blowback height.
B Mika-chan Cannon ・Increased travel distance.
EX Mika-chan Cannon ・Decreased blowback distance.
・Increased frame advantage on hit.
ミカちゃんヒップストライク ・Mika-chan Hip Strike
→+ Partner Skill ・Increased travel distance.

RWBY

Ruby

Category Content Changes
Jump C ・Increased startup frames.
・Increased recovery frames.
・Decreased travel distance.
All Skills ・Skills are now cancellable with Gunblast on hit.
・In the case of [Buzzsaw Blast], it can be canceled after the strike down portion hits.
Gunblast ・Decreased damage.
・Increased additional proration.
・Decreased recovery frames.
・Move now consumes a jump count.
Buzzsaw Blast ・If the A and B versions are executed at a lower height, the moves now perform their spinning portion.

Weiss

Category Content Changes
Smart Combo 1 (2nd hit) (A・A) ・Enlarged the hit box.
・increased active frames.
・Extended the collision box upward.
・Move now adjusts its travel distance based on the current distance between the opponent.
Jump A ・A hit box has been added to the root of the attack.
・Increased active frames.
Ice Shard
EX Ice Shard
・The magic circle will now appear faster.
・Delayed the time between the magic circle generation and projectile fire.
・Decreased required time to complete charge.
・The above changes do not cause any changes to overall recovery frames.
・Decreased recovery frames on successful charge.
A Glyph Dash Strike ・Increased blowback height.
B Glyph Dash Strike *1 ・Enlarged the hit box.
Twisting Air Step ・Decreased startup frames.・Changed hit effect to knockdown.
Piercing Air Step ・Decreased startup frames.
Pirouette ・Decreased blowback distance.
・Increased frame advantage.
Glyph Dash Triple Strike ・Increased additional proration.・Decreased landing recovery frames.
・Changed movement value of the last hit.
・The blowback direction on hit is now consistent.
Snow Storm ・Decreased landing recovery frames.
・Enlarged the hit box.
Precision Parry ・Increased frame advantage on successful parry.
・Move is now fully invulnerable until the end of the action on successful parry.
Glacial Torrent ・Increased tech unrecoverable time.
・Increased recovery frames on hit only.
Snow Flurry ・Increased travel distance.
Neutral + Partner Skill ・Increased travel distance.
←+ Partner Skill ・Enlarged the hit box.

Blake

Category Content Changes
Deadly Nightshade ・Increased frame advantage.
Smart Combo 2 (2nd hit (B・B) ・Increased hit stun when hitting at the root of the attack.
Aerial Stone Clone
Aerial Shadow Clone
Aerial Fire Clone
・You may now move after performing this skill..
Uprising ・You may now move after performing this skill.

Yang

Category Content Changes
Crouching B ・Enlarged the hit box inward.
・Increased travel distance.
Jump A ・Decreased recovery frames.
・Increased active frames.
Jump B ・Decreased recovery frames.
・Increased active frames.
Jump C ・Increased additional proration.
・Decreased frame advantage.
・Move is now cancellable only on hit.
Burst of Embers ・Increased the cancel window to each follow-up move.
Raging Inferno ・Decreased initial proration・Decreased additional proration.
・Decreased blowback distance, but increased the height.
・Increased frame advantage.
Perfect Bombshell ・Decreased blowback distance.
・Changed the hit effect to slide down if the opponent didn’t reach the wall.
Burning Gold ・Adjusted the behavior of this move when Super Cancelling from [Raging Inferno] and [Perfect Bombshell] so that it connects easier.

Other minor bug fixes for each character have been implemented.

  • Additional notes: The update will also add some additional characters as paid DLC.
  • Source: Arc System Works

BlazBlue Cross Tag Battle – Ver. 1.31

  • Release date: November 1st 2018 (North America, Japan) / November 7th 2018 (Europe)
  • Patch notes:

SYSTEM MECHANIC CHANGES

・Fixed an issue where players were able to perform semi permanent combos during Cross Combo.

CHARACTER CHANGES

Aegis

・Fixed an issue where Aegis’ skill Megido Fire – Kai’s hit box did not function properly under certain situations.

Mitsuru

・Fixed an issue where Mitsuru Kirijo’s skill, “Bufula” did not disappear properly under certain situations.

  • Additional changes:
  • in Europe, the update also add the following languages: French, German, Italian and Spanish

BlazBlue Cross Tag Battle – Ver. 1.30

  • Release date: September 10th 2018 (North America) / September 11th 2018 (Europe, Japanj)
  • Patch notes:

SYSTEM MECHANIC CHANGES

Category Changes
Reversal Action ・Damage dealt as follow up after “Reversal Action” will now all deal red health gauge.
Reversal Action
Skill
EX Skill
Partner Skill
・Now has minimum guarantee damage.
Clash Assault ・Hitting the opponent with “Clash Assault” while using partner character will now result in a full knock down.
Active Partner Change ・Increased red health gauge recovery speed, as well as extended the effective time of increased skill gauge recovery.
・Fixed an issue where it also affected the opponent’s skill gauge recovery.
Resonance Blaze ・Cross Burst is no longer available while blocking an attack from an opponent whose Resonance Blaze is active.
Cross Gauge ・The gauge is now darkened whenever Partner Skill is unavailable.
Cross Burst ・The time it takes for a character to land on the ground after being knocked back is now equal across all characters.
Partner Character Behavior
During Tech Recovery
・Removed collision box.
Guard Point (Armor) Activation ・Chip damage taken during guard point no longer reaches 0.
・Red health gauge now remains when guard point becomes active.

Other minor bug fixes have been made.

CHARACTER CHANGES

RAGNA

Category Changes
Standing A ・Enlarged the hitbox.
・Reduced the hurtbox.
・Lowered height of knockback.
Crouching C ・Lowered height of knockback.
(Inferno Divider⇒Uppercut⇒)
Axe Kick
・Reduced landing recovery.
Grounded Gauntlet Hades ・Increased startup speed.
(Gauntlet Hades⇒)
Rising Hades
・Increased knockback distance and lowered the knockback height.
・Now jump cancellable.
Nightmare Edge ・Increased damage.
・Decreased additional proration.
EX Dead Spike ・No longer affected by combo length.
・Increased height of knock back of the last hit.
Forward Throw ・Reduced knockback distance, lowered knockback height, and can now be followed up with normal attacks.
Neutral Partner Skill ・Extended the hitbox of the first hit downward.
・Changed the knockback of the second hit from a backward knockback to a wall bounce.
Tactics Mode ・Made partial changes according to functional changes.

JIN

Category Changes
EX Hizangeki ・The second hit now activates faster.
・Increased hitstun time.
Enhanced Touga Hyoujin ・Fixed an issue where the invincibility frames were longer than the normal version.
・Fixed an issue where the attack does not combo under certain situations.
・Changed the effect of the hit from freeze to normal when hitting only the partner character.
Rengoku Hyouya ・Increased startup speed.
Backward Throw ・Reduced knockback distance, making it easier to follow up with normal attacks.
Neutral Partner Skill ・Extended the hitbox of the first hit downward.
・Changed the attack attribute of the first hit from Leg Attribute to Body Attribute.
→+ Partner Skill ・Lowered the height of the knockback.

Noel

Category Changes
Standing A ・Increased startup speed.
Type VI – Flash Suppressor ・Increased startup speed.
・Reduced knockback distance of every hit except for the last.
Zero Gun – Fenrir ・Enlarged the hitbox of the first hit.
Forward Throw ・Changed the damage values of the first and second hit (total damage is unchanged).
・Reduced knockback distance, and increased hitstun duration.
・Reduced landing recovery frames.
With the above changes, this move can now be followed up with normal attacks.
Backward Throw ・Changed the damage values of the first and second hit (total damage is unchanged).
・Reduced knockback distance.
・Changed the knock down from normal to sliding knock down.
With the above changes, this move can now be followed up with normal attacks.
Neutral Partner Skill ・Extended the hitbox downward.
Tactics Mode ・Made partial changes according to functional changes.

Rachel

Category Changes
Standing ACrouching A       

Smart Combo 1 (second hit) (A・A)

・Added an anti-projectile box onto the wind effect portion.・Attack is now cancellable to normal attacks, skills, and jumps after hitting a projectile.
Smart Combo 3 (second hit) (jump A・A) ・Increased startup speed.
Sword Iris ・Extended the hitbox of the lightning bolt horizontally in both ways.
George XIII ・Added a hitbox to George XIII during certain motions.
Grounded Baden Baden Lilly ・Increased startup speed.
Aerial Enhanced Baden Baden Lilly ・Increased startup speed to match that of Aerial Normal Baden Baden Lilly.
Normal Baden Baden LillyNormal Distortion Duo ・Fixed an issue where the hit count scattered when hitting the opponent’s partner character.
Neutral Partner Skill ・Extended the hitbox downward.

Tager

Category Changes
Smart Combo 1 (fifth hit) (A・A・A・A・A)
Smart Combo 3 (third hit) (B・B・B)
Smart Combo 4 (second hit) (Crouching C・C)
Gadget Finger
・The distance between Tager and the opponent is reduced upon hit.
・Diminished frame advantage.
B Atomic Collider ・Reduced knockback distance.
Enhanced Genesic Emerald Tager Buster ・Fixed an issue where the invincibility duration was shorter than that of Normal Genesic Emerald Tager Buster.
Aerial Enhanced Genesic Emerald Tager Buster ・Increased startup speed to match that of Aerial Normal Genesic Emerald Tager Buster.
Neutral Partner Skill ・Increased travel distance.
Cross Burst
Partner knock-out ring entrance attack
・Extended the hitbox downward.

Hakumen

Category Changes
Smart Combo 1 (fourth hit) (A・A・A・A) ・Extended the hitbox upward.
・Decreased frame advantage.
Standing B ・Extended hitbox downward.
Zanshin ・Sped up the activation of the attack after a successful counter.
Yanagi ・Increased frame advantage.・Reduced knockback distance.
・Increased additional proration.
・This move will now result in a full knock down upon successful counter hit.
Empty Sky Form: Judgement of the Sword ・Throws and unblockable attacks can now also be countered.
Backward Throw ・Changed the knockback to backward knockback to wall bounce (becomes a wall splat in the corner).
With the above change, this move can now be followed up with normal attacks.

Nu

Category Changes
Smart Combo 1 (2nd hit) (A・A) ・Extended the hitbox downward.
EX Sickle Storm ・Changed the knockback to a wall bounce when hitting the opponent’s main character.
・Fixed an issue where the hit count scattered when hitting the opponent’s partner character.
Normal Throw ・Reduced knockback distance.
・Increased frame advantage on hit.
With the above change, this move can now be followed up by other normal attacks besides Standing B or Crouching.
Neutral Partner Skill ・Extended the hitbox downward.
Tactics Mode ・Made partial changes according to the above changes.

Hazama

Category Changes
Crouching B ・Can no longer cancel into Normal Throw.
Rising Fang ・Extended the hitbox downward.
Forward Throw ・Reduced knockback distance and height, making it possible to follow up with normal attacks.
Backward Throw ・Increased knockback distance and height.
・Changed the knockback to a sliding knockback to a wall bounce.
・Increased frame advantage on hit.
With the above change, this move can now be followed up with normal attacks.
Neutral Partner Skill ・Extended the hitbox downward.

Makoto

Category Changes
Corona Upper ・Extended the hit box downward.
Shooting Star ・Extended the lunging distance that occurs after a brief step back.
Lightning Arrow ・Enlarged hit box.
・Increased drop speed.
・Reduced landing recovery.
Sirius Jolt ・Changed the knockback effect in the corner from wall bounce to wall splat.
EX Big Bang Smash ・Increased startup speed, matching that of normal version Big Bang Smash.
Particle Flare ・Fixed an issue where the follow-up attack would not connect under certain circumstances.
・Changed the input format of the follow-up input, allowing the follow-up input to register even when it is charged before the input timing.
・Made the activation timing of the 2nd hit Distortion Skill Duo faster.
EX Particle Flare ・Increased startup speed, matching that of normal version Particle Flare.
Forward Throw ・Decreased knockback distance and increased knockback height.
・Increased frame advantage on hit.
With the above changes, this move can now be followed up with normal attacks.
Backward Throw ・Extended knock down time.
・Increased frame advantage on hit.
With the above changes, this move can now be followed up with normal attacks.
←+Partner Skill ・Enlarged hit box.
・Increased drop speed.
・The move now adjusts its movement distance based on the distance from the opponent character.

Platinum

Category Changes
Jump C (During Miracle Jeanne) ・Extended movement distance.
Smart Combo 1 (2nd hit) (A・A)
Smart Combo 1 (2nd hit) (A・A) (During Miracle Jeanne)
・Extended the hit box at the root of the attack upward.
A Mami Circular ・Decreased initial proration.
・Decreased additional proration.
Swallow Moon ・Fixed an issue where the opponent was taking a guard motion.
EX Magic Missile (During Miracle Jeanne) ・Increased startup speed.
・Increased projectile movement speed, and shortened the firing interval.
・The above changes will now make the blowback/knockback more efficient.
EX Swallow Moon ・Fixed an issue where the opponent was taking a guard motion.
→+Partner Skill
←+Partner Skill
・Eliminated startup animation, making activation faster.
→+Partner Skill (Magic Missile)
→+Partner Skill (Magic Missile Special)
・Matched the projectile speed with that of A Magic Missile.
→+Partner Skill (Magic Bomb)
→+Partner Skill (Magic Bomb Special)
・Changed the projectile throw distance.
←+Partner Skill (Magic Frying Pan) ・Extended untechable time.
←+Partner Skill (Magic Pico Hammer)
←+Partner Skill (Magic Pico Hammer Special)
・Increased movement speed while rising up.・Now adjusts movement distance according to distance from opponent character.

Izayoi

Category Changes
EX Mirage Star (Follow-up version) ・Fixed an issue where it was able to cancel into Distortion Skill under certain circumstances.
Normal Version Distortion Skill Duo ・Extended the hit box downward.

Azrael

Category Changes
Crouching A ・Can now execute a Normal Throw.
Crouching B ・Can no longer execute a Normal Throw.
Jump C ・Increased damage.
Smart Combo 2 (2nd hit) (B・B) ・It is now cancellable.
Panzer Strike ・Extended the hitbox of the first hit downward.
Sentinel Dump ・Decreased additional proration.
Valiant Crush
Hornet Bunker
・Made adjustments so that if you release the button during its motion and press it again, it won’t become the charged version.
・Made the effective time of the weak point effect consistent.
Backward Throw ・It will now fully knock down.
The above change will allow it to be followed up with normal attacks.
Neutral Partner Skill ・Extended the hitbox downward.

Nine

Category Changes
←+A ・Can now execute a Normal Throw.
Jump A ・Extended untechable time.
Smart Combo 2 (2nd hit) (←+A・A) ・Can now execute a Normal Throw.
Flax Nurture ・Changed attack attribute from Projectile to Body attribute.
Front Step/Back Step ・Increased movement speed.

Es

Category Changes
Standing B
Smart Combo 2 (2nd hit) (B・B)
・Extended the hitbox of the symbol inwards.
Forward Throw ・Increased frame advantage on hit, making it easier to follow up with normal attacks.
Backward Throw ・Reduced distance from opponent on hit.
・Increased frame advantage on hit.The above changes will allow it to be followed up with normal attacks.
Distortion Skill Duo ・Fixed an issue where it was hitting the opponent’s partner character instead.

Mai

Category Changes
→+Partner Skill ・Fixed an issue where there were no chip damage.

Jubei

Category Changes
Smart Combo 2 (B・B・B) ・Increased frame advantage of the 1st and 2nd hit
Second Form: Demon Fox
Second Form: Demon Fox (Follow-up ver.)
EX Second Form: Demon Fox
EX Second Form: Demon Fox (Follow-up ver.)
・Increased frame advantage.
・Reduced knockback.
Fourth Form: Black Panther (Follow-up ver.) ・Increased startup speed.
・Extended travel distance.
Forward Jump ・Extended travel distance.

Yu

Category Changes
Standing B ・Extended the hitbox of the initial hit downward.
Normal ver. Cross Slash
Normal ver. Distortion Skill Duo
・The frame advantage gained from a counter hit has been adjusted to match that of a normal hit.
・Izanagi now disappears earlier.
→+Partner Skill ・Extended the hitbox of the initial hit upward.

Yosuke

Category Changes
Smart Combo 2 (3rd hit) (←+A・A・A) ・Extended the hitbox downward.
Smart Combo 3 (2nd hit) (B・B) ・Increased startup speed.
Dodge ・Changed the behavior of the attack on successful counter.
・Enlarged the hitbox of the counter attack.
Normal Throw ・Reduced the distance from the opponent on hit.
・Increased frame advantage on hit.
The above changes will allow it to be followed up with normal attacks.
→+Partner Skill ・Extended the travel distance.
Tactics Mode ・Partially revised according to functional changes.

Chie

Category Changes
Standing A
Crouching A
←+A
・Changed the maximum number of times it can be used in a single chain to 2.
Standing B ・Increased blowback.
Crouching B ・Enlarged the hitbox.
Smart Combo 2 (3rd hit) (←+A・A・A) ・Extended the hitbox downward.
Smart Combo 3 (2nd hit) (B・B) ・Extended the hitbox forward.
Grounded Rampage ・Extended the travel distance when inputting →.
Skull Cracker ・Increased frame advantage.
・Increased blowback.
Dragon KickDragon Kick (Follow-up ver.)
EX Dragon Kick
・Increased damage.
B Herculean Strike ・Increased frame advantage.
・Reduced knockback.
EX Herculean Strike ・Reduced knockback.
Neutral Partner Skill ・Extended the hitbox downward
Entrance attack after partner K.O ・Fixed an issue where the opponent was taking a guard motion.
Tactics Mode ・Partially revised according to functional changes.

Yukiko

Category Changes
Standing A ・Extended the distance where Konohana Sakuya transitions to an attack motion.
←+A ・Can now execute a Crouching A.
・Changed the maximum number of it can be used in a single chain to 3, matching that of Crouching A.
Crouching A ・Changed the maximum number of it can be used in a single chain to 3, matching that of ←+A.
Jump B
→+Jump B
←+Jump B
・Reduced recovery.
・Reduced landing recovery.
Jump C ・Increased blowback.
・Reduced landing recovery.
Smart Combo 1 (4th hit) (A・A・A・A) ・Extended Konohana Sakuya’s travel distance.
Grounded  A Agi ・Lowered the blowback height of the first hit.
Grounded B Agi ・Extended the untechable time of the first hit.
Maragi ・Increased blowback distance and height.
・Changed the knockdown from a normal knockdown to a rolling knockdown.
Flame Boost ・Reduced recovery.
・Changed the number of times the B version reduces health to 1.
Fire Flame Boost ・Reduced recovery.
Flame Level ・Increased the damage boost rate of each level.
EX Agidyne ・Fixed an issue where the invincibility time was shorter than Normal Agidyne.
Full Bloom ・Increased startup speed.
Neutral Partner Skill ・Extended the untechable time of the first hit.
・Increased blowback of the first hit.
→+Partner Skill ・Extended the untechable time of the first hit.
・Yukiko will now face toward the opponent when the Phoenix Flame..
・The Phoenix Flame now be fired toward Yukiko.
Entrance attack after Partner K.O ・Fixed an issue where the opponent was taking a guard motion.

Kanji

Category Changes
←+A ・Extended the hitbox downwards.
Smart Combo 1 (2nd hit) (A・A)
Smart Combo 2 (2nd hit) (←+A・A)
・Normal Throw is now executable.
Smart Combo 3 (2nd hit) (B・B) ・Standing A is now executable.
B Buster Attack ・Increased frame advantage.
This’ll Hurt!
EX This’ll Hurt!
・Increased frame advantage on hit.・Extended knockdown time on hit.
Gotcha! ・It is now fully invincible until the end of it’s recovery on hit.
EX Cruel Attack ・Increased frame advantage.
・This move will now result in a full knock down.

Naoto

Category Changes
Smart Combo 1 (2nd hit) (A・A) ・Extended the hitbox of the root of the attack upward.
Smart Combo 2 (3rd hit) (←+A・A・A) ・Normal Throw is no longer executable.
Crouching B ・Now jump cancellable.
Snipe (A, B or C during Snipe Aim) ・Increased frame advantage.
Hair-Trigger Megido
EX Hair-Trigger Megido
・It will now be destroyed along with the opponent’s projectile when it comes in contact with it.
Hamaon ・Increased startup speed.
Hamaon
Mudoon
・Changed the amount of skill gauge it gives to the opponent upon hit to 0.

Mitsuru

Category Changes
Jump C ・The 2nd hit is now cancellable.
A Coup Droit ・Extended travel distance.
・Extended active frames.
・Decreased frame advantage.
B Coup Droit ・Extended travel distance.
・Increased frame advantage.
EX Coup Droit ・Extended travel distance.
→+Partner Skill ・Fixed an issue where it did not deal chip damage.
←+Partner Skill ・Fixed an issue where it did not deal chip damage.
・Fixed an issue where it received a counter hit after the active frames were over.

Akihiko

Category Changes
⇒Sweep (Crouching C during Cyclone Combo) ・Extended the hitbox forward.

Aegis

Category Changes
Standing A
Jump A
・Increased Damage
Crouching B ・Enlarged the hitbox when it is uncharged.
・Extended the active frames when it is uncharged.
Smart Combo 2 (3rd hit) (←+A・A・A) ・Extended the hitbox downward.
Heavenly Spear ・Changed the attack attribute from Projectile to Body attribute.
7th Gen Radical Cannon ・Reduced the projectile’s wall bounce back distance in the corner.
Goddess Shield ・Changed the attack attribute from Projectile to Body attribute.
Normal Throw ・Reduced blowback, making it easier to follow up with normal attacks.
Neutral Partner Skill ・Reduced blowback of the first hit.
→+Partner Skill ・The projectile’s trajectory now adjusts according to its distance from the opponent character.
・Reduced the projectile’s wall bounce back distance in the corner.

Labrys

Category Changes
Weaver’s Art: Beast Fixed an issue where the collision box disappeared when blocked.

Hyde

Category Changes
Pale Bringer Arrows ・This skill is now invincible from startup.
→+Partner Skill ・Increased recovery frames.

Linne

Category Changes
Standing B ・Decreased additional proration.
Crouching A ・Decreased initial proration.
Neutral Partner Skill ・Increased startup speed.

Waldstein

Category Changes
Smart Combo 2 (2nd hit) (B・B) ・Extended the hitbox forward.
Werfen Erschlagen ・This skill now receives a damage bonus when used under certain circumstances.
Katastrophe ・This skill can now grab an opponent while they’re in hitstun.
Normal Throw ・This skill will now result in a full knockdown, allowing for follow-up attacks with normal attacks.
←+Partner Skill ・The first hit will now result in a full knock down on a clean hit.

Carmine

Category Changes
Crouching B ・Reduced recovery frames.
Neutral Partner Skill ・Increased startup speed.

Orie

Category Changes
Aerial B To Me! (Command Order) ・Changed behavior, and increased frame advantage after landing.
Sacred Spire ・Fixed a naming error. The correct name is “Sacred Spire Lucent.”
Neutral Partner Skill ・Extended the hitbox downward.
・Lowered the blowback of the lunge attack, and raised the blowback of the rising attack.
←+Partner Skill ・Extended untechable time.・Raised blowback height.
Tactics Mode ・Partially revised according to functional changes.

Gordeau

Category Changes
Clash Assault ・Extended the collision box downward.
Mortal Slide – Divest ・Extended the hitbox of the first hit forward.
・This skill can now be followed up with additional attacks only when the second hit alone hits the opponent in the air.

Merkava

Category Changes
I, Spring to the Sky ・The initial jump up motion now adjusts back and forward depending on the input direction.
I, Soar the Sky ・Fixed an issue where it missed certain characters’ crouching position.
I, Capture and Devour ・Fixed an issue where it did not generate any red health gauge on hit.
・Fixed an issue where it was cancellable to Distortion Skill under certain circumstances.
EX I, Capture and Devour ・Fixed an issue where it was cancellable to Distortion Skill under certain circumstances.

Vatista

Category Changes
Jump C ・Increased blowback distance.
Aerial Lumen Stella ・The motion has been adjusted. (No changes to overall recovery frames.)
Lux Fortis ・increased frame advantage.

Yuzuriha

Category Changes
Secret Skill: Luster Birth
Distortion Skill Duo
・Fixed an issue where the hits during it’s cutscene does not properly combo.
・This skill will no longer switch to its cutscene when Yuzuriha is a sub-character.
・This skill can now kill an opponent even if it didn’t switch to its cutscene.

Mika

Category Changes
Jump B ・Adjusted the positioning of the effects (No change to hitbox).
Mika-chan Cannon ・Fixed an issue where this skill was cancellable to Distortion Skill under certain circumstances.
Mika-chan Hip Strike ・Extended the untechable time on hit.

Ruby

Category Changes
Standing A
Crouching A
・Changed the maximum number of times this can be used in a single chain to 2.
Standing B
Jump B
・Enlarged the hurtbox.
Buzzsaw Blast ・Enlarged the hurtbox.・Fixed an issue where this skill was cancellable to Distortion Skill under certain circumstances.
・Decreased additional proration.
・No longer affected by length of combo.
EX Buzzsaw Blast ・Enlarged the hurtbox.
・Decreased additional proration.
・No longer affected by length of combo.

Weiss

Category Changes
Standing B ・It is now jump cancellable.
Smart Combo 3 (2nd hit) (B・B) ・It is now jump cancellable.
Ice Shard ・Projectile now moves faster.
・Changed search timing and acceleration timing.
・Extended untechable time.
・Extended knock down time when shot downwards.
Glyph Dash Strike ・Extended the hitbox downward.
・Extended travel distance.
Twisting Air Step ・Increased frame advantage.
Piercing Air Step ・Increased frame advantage.
・Added invincibility against body attribute attacks from the middle of its motion.
Pirouette ・Raised blowback height.
A Ice Pillar ・Reduced recovery frames.
B Ice Pillar ・Increased armor strength against projectiles.
Precision Parry ・Fixed an issue where the opponent was taking a guard motion.
EX Ice Shard ・Projectile now moves faster.
・Changed search timing and acceleration timing.
・Extended untechable time.
・Extended knock down time when shot downwards.
(Ice Shard⇒)
Set Magic Circle
・The Magic Circle no longer disappears when tagging out.・The positioning of Magic Circles have been changed for the A and B versions.
Normal Throw ・Increased frame advantage on hit, making it easier to follow up with normal attacks.
Neutral Partner Skill ・Extended the hitbox downward.
→+Partner Skill ・Projectile now moves faster.
・Changed search timing and acceleration timing.
・Extended untechable time.
・Extended knock down time when shot downwards.
←+Partner Skill ・Extended the hitbox downward.
・Changed hitstun behavior.
・Increased movement speed.

Blake

Category Changes
Shadow Clone ・Extended the effective time and increased the shadow effect.
・In addition to the current activation method, this skill now automatically activates after a certain time.
Dash Cancel (→→ During certain moves) ・Increased frame advantage.
Normal Throw ・Increased frame advantage, making it easier to follow up with normal attacks.
←+Partner Skill ・Raised blowback height.

Yang

Category Changes
Standing B ・This attack now has an armor effect against projectiles.
Smart Combo 2 (2nd hit) (B・B) ・Increased startup speed.
・Extended travel distance
・Increased frame advantage.
・This attack now has an armor effect against projectiles.
Burst of Embers ・Reduced recovery frames upon miss.
・This attack now has an armor effect against projectiles.
Too Hot to Handle ・Raised blowback height.
Back Step ・Extended invincibility frames, making it consistent with other characters.
Tactics Mode ・Partially revised according to functional changes.

Other minor bug fixes for each character have been implemented.

How to download updates for BlazBlue Cross Tag Battle for the Nintendo Switch?

To download the updates for BlazBlue Cross Tag Battle, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

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