Ruins have been invaded by new Bugbear and Gnome Thief enemy types, as well as a new Bell dungeon feature to interact with
Slimes now appear in 5 different color variants
Slimes attack with melee and new magical spray attacks depending on the type
Slimes now scale with dungeon level
Certain variants can walk on water/lava, and have set ambush spawns on map generation when an enemy walks nearby
Breakables are now scattered throughout each biome, containing items, gold and monsters
Daedalus Shrines now appear on Minotaur levels (This replaces what was formerly a second standard exit)
Daedalus Shrines will appear in a different quadrant of the map from the standard exit
Dark maps now spawn groups of bats hiding on the ceiling
Several new achievements have been added to complement the new features of this update
The Compendium
The Compendium has been added, listing monsters, items, and game mechanics that can be researched using Lore Points, a currency awarded from unlocking Achievements
Most entries start hidden and are revealed by interacting with the world, killing enemies, and identifying items
Research entries to reveal tips, monster stats, item tooltips, and records
New Records within every researched Compendium entry track thousands of game events to look back on
A list of all Achievements is now located inside the Compendium with categories and filtering options
Hotkey “P” is default to quickly access the Com[P]endium
Researched items show their tooltip for quick reference
Preview the blessing/status changes of any item using the arrow keys while hovered
Viewing item tooltips in-game will reflect your character’s stats when held; otherwise, on the Main Menu, it will assume a character with 0 in every stat
Viewing the Compendium in-game with Hardcore mode enabled will show the relevant stat changes for monster entries
Maps
Added a new dedicated exit room preceding the Hell bossfight
Caves base map size has been reduced to improve performance
Removed kobolds from the Citadel spawn pool
Blocking Skill Changes
Shield items are now more durable, only rolling to degrade after a certain number of hits rather than on each hit taken
Higher quality shield materials/blessings increase the hits that can be taken before checking to degrade
Blocking now can only be increased by one skill point per enemy
Non-shields (Torches, Lanterns, etc) now only benefit from Blocking +AC up to skill level 40, but now can be used to level up beyond skill level 40
Arrows can now degrade armor, but also can provide Blocking skill ups when being hit as melee attacks do
Blocking now has the following bonus chances to level up:
Performing “block, attack” combos 3 times in a row (“Rhythm of the Knight” Achievement) awards 80% chance to level skill
Blocking an attack within a short time of raising your shield awards a bonus chance to level Blocking
Blocking an enemy hit and having ally players/NPCs kill the enemy (“Thank the Tank” Achievement) awards a bonus chance to level Blocking
Spellbook-Casting Durability Changes
Casting from an equipped spellbook now only has a chance to degrade your book after a certain number number of casts
Higher Casting Skill and blessings increase the number of casts before checking to degrade
Torn blessed books will now lose a blessing point instead of being destroyed upon degradation
Sustained Spell Leveling Changes
Sustained spells (light, levitation, etc) now only level Magic/Casting skills if a certain amount of MP has been used on sustained spells prior
10 MP is required to be spent with Casting skill above 20, or 5 MP when below 20 Casting
Chance to level up is only checked when casting a sustained spell
Example, casting Light for 1 MP, leaving it sustained for 9 MP. Recasting Light will now check for a skill increase as 10 MP has been spent
MP consumed while spells are sustained and when fizzling casts counts towards the total
Gameplay
Maximum character level is now 255, stats are capped to 248 to prevent desyncs in multiplayer
“Leveling up” beyond level 255 still grants stat rolls and +HP/MP
The Minotaur now spawns after 3.5 minutes in the Mines and Labyrinth levels (Previously 2.5 minutes)
Enchant Weapon/Armor scrolls are now targetable
Same targeting rules apply as previous updates, Weapon can target any item that can be held in the main-hand, Armor can target off-hand and other equipment apart from rings/amulets
Merchant class increased starting Remove Curse scrolls from 1 to 3, now also starts with 2 Identify scrolls
Slowed hunger tick rate in the starting floor before the Mines
TIP: Hunger is already slowed in Hamlet, biome transition floors and boss stages
HP Regeneration effects (Ring of Regeneration, Troll’s Blood, etc) now work when Hunger is disabled in the Game Settings
Regeneration rates are a bit slower than when Hunger is enabled
Starvation now deals 5% MAXHP damage per tick, instead of a static 4 damage, less punishing for early game and not irrelevant by end game
Starvation now also pauses HP Regeneration
Insectoid maximum Energy has been increased from 50 to 100
Food replenishment is still percent based to a maximum of 50 EN, so food doesn’t provide any more energy than previously
Increased damage dealt to breakable walls
Human NPCs can now spawn with Maces
Greasy status effect now drops items when attempting to use/swing them rather than dropping randomly
Greasy status effect can now drop shields when attempting to defend
NPCs wielding Arbalests now attack 50% slower instead of default fast speed for crossbows
Hazard Goggles now protect against the secondary effects of Slime sprays
Baphomet
Removed monster drops from Baphomet minions
Minions award 0 XP after 25 have spawned
Legacy leaderboard entries which utilized Baphomet farming will be de-ranked, removing them from the top-200 scores to improve leaderboard competition
Audio
Audio engine performance improved to remove many stuttering issues
May remove the need for Preload Music Files audio setting if your system had issues in previous updates
Reduced frequency of idle monster cries
Reduced frequency of liquid sound effects, improved sounds overlapping to reduce overall volume
Ambient noises now loop rather than repeatedly play to improve performance
Added sound effect when setting tinkered trap items
Added sound effect for Fear status effect on monsters
UI / Visuals
Added transparency effect to invisible players and HUD models
Lobby visibility is now displayed in a floating banner for the server during online multiplayer character creation
Gold animates when dropped
Skillsheet and weapon tooltips now properly display the attack penalty % calculation from your current skill level
Added HUD text in splitscreen to notify when all characters are dead
Improved network speed for item tooltips to populate for ground items in multiplayer
Improved network speed for character models loading in on level change in multiplayer
Translations
Fixed “XP” text in the EXP bar to support longer translation strings
Fixed item tooltips cutting off text in the top icon area for long strings
Controls
Added command /player_can_move_in_gui true/false, set this to false to prevent character movement when the inventory is open if your keybind configuration requires
Added Quick Turn speed settings in Controls
Bugfixes
Fixed multiplayer stats overflowing to negative beyond 128
Fixed starvation not processing correctly in 3/4 person multiplayer
Fixed ATK tooltip calculation on the character sheet being slightly incorrect due to rounding
Fixed holding space while opening inventory randomly causing items to be used
Fixed seed events requiring insectoid not displaying insectoid text correctly
Fixed rebinding left click to “use” closing sign GUIs on activation
Fixed slimes spawning inside walls from sinks
Fixed monsters being stuck in door frames when the walls next to them have been broken
Fixed client status effects HUD icons showing wrong icons for some of the newer status effects added in the last update
Fixed Accursed spellbook chest being overridden by a mimic
Fixed Salvage spell being able to target invisible/hidden map items
Fixed Appraisal skill not being synced to the server and sometimes resetting for clients
Fixed “Secret Weapon” achievement triggering when using Elemental Focus enhanced spells
Fixed local hiscores not being created after the host has closed the lobby before client has left
Fixed “I Want It All” achievement checking for all playable classes rather than just DLC classes
Fixed softlock in the Mystic Library with sleep spell wielding enemy
Fixed lich death sounds playing multiple times in splitscreen rather than once
Bounty Hunter hat no longer targets neutral tinkering bots on maps
Fixed depleted sinks not playing the depleted sound effect when using empty bottles
Added sound effect when breaking sex change amulet on use
Fixed crossplay logging in notification getting stuck at “logging in” after failure
Fixed achievement notification vertical text alignment
Fixed “DLC required” prompt crash at character creation in splitscreen
Fixed +HP amounts when using healing spells not showing for clients in multiplayer
Fixed some crashes for player names using % signs
Fixed minotaur warning not showing up on dungeon level 7 in the Swamps after exiting the Underworld
Fixed ally NPCs rotating incorrectly when backing up with ranged weapons
The first feature that inspired the title of the latest update to Barony, hats and masks further expand your character’s loadout. The team has added over items to the game which you can find during your quest or purchase from a hat shop.
Every hat or mask you equip comes with special themed game effects, so these fashionable new accessories are much more than cosmetics. Full helmets have been broken up into two pieces to ensure that that impressive eye patch you found isn’t covered up by an iron mask. A musketeer tried it once. It didn’t go well.
Mimics
The time has come. Mimics have long been in the works for Barony, and they’ve finally brought their voracious appetites to bear on the darkest parts of the dungeon. These vicious foes are impossible to distinguish from a regular chest until you open it. Once unleashed, they’ll pursue you relentlessly, causing serious damage to your adventurer while eating any armor you have equipped. Consider yourself warned!
Run for your life once a mimic sets its hungry sights on you.
Game Seeds
Custom Seeds
The addition of Custom Seeds in Barony fulfills another of our Kickstarter promises! Each seed ensures that you’ll get the same dungeon layout every time you play. Seeds are perfect for speedruns or practicing strategies on a familiar map.
Set Custom Seeds from the Lobby Settings Menu
Redesigned Icons
Starting with Eat My Hat, game icons have been completely redesigned! We now have wonderfully rendered, fully 2D, pixel art renditions of every item in Barony. Matthew Griebner has outdone himself once again with these subtle but highly effective icons.
Everything from your inventory to stores look gorgeous with the new icons
Swamp Trees
We’re always striving to make Barony bigger, badder, and more beautiful, and just like our overhauls of the Labyrinths, Underworld, and Hell, the Swamps have gotten a little love.
A Swamp Tree in all of its swampy goodness
Starting with Eat My Hat, Swamp Trees will begin to spawn in the second realm you visit. These new trees stand apart from the rest of the obstacles on these floors of the dungeon and go a long way toward improving the look of one of Barony’s existing biomes.
General
New hats and masks added to the game, spawning in a range of locations throughout the world. New items will appear in Shopkeeper stock, chests, floor items and miniboss inventories
As part of this overhaul, some starting class hoods have been replaced with new effect variants for the Rogue, Wanderer, Arcanist, Ninja, Conjurer, and Mesmer
All full face headgear such as the Steel Helmet is now split into the helmet and mask portions for customizability
Custom Seeds are now supported in the lobby game settings – All map generation objects are now tied to the current map seed and will generate identically when reloading the same savefile:
This includes generation objects previously not tied to the map seed such as Shopkeeper stock, chest loot, Minotaur / Zap Brigade spawning, miniboss spawning, spell/arrow trap projectiles
Skills can now be modified by certain new items, check modifications to your skill levels in the Skill Sheet:
The colored sidebar numbers in the Skill Sheet will display your total of base + modified skill
The center area will show the breakdown of your base + modified values in the form of (X + 10) or (X – 10) when applicable
Modifying your skill levels grants all benefits displayed, including Legendary unlocks
The maximum total is still 100, exceeding this through modifications will not have any effect
Skills may still be levelled as normal while your base skill is below 100 but the total has been modified to 100
Mask slot items can now degrade on hit if they provide +AC
Destroy armor scroll now works on mask slot items
Khryselakatos attack speed improved from 0.9x to 0.75x (matching Compound Bow speed)
Crossbow and Arbalest now benefit from Swift ammunition and Draw Speed modifiers
Removed Alembic from the Tinkering Kit crafting menu and replaced with a new item
Chests now show health bars when hitting for 0 damage with projectiles
“Wanted” status effect is now also tied to your character sex in addition to race, providing another way to mask your identity
Slightly reduced frequency of follower idle noises
Added support for alternate sound setups, including surround 5.1/7.1.
Change the sound output type in the Audio Settings tab. Restart the game to apply
Fixed a bug where Steam Workshop item images were not displaying properly on some platforms
Fixed a bug with Surround Sound where front and rear orientation was flipped
Bug Fixes
Fixed multiplayer clients not receiving current enemy status effects on top of their health bars
Fixed Goblin melee skill increase notification playing after reaching max skill levels
Fixed polymorph not working correctly when playing as a monster with Disable Abilities checked
Fixed tinker trap placement on chests not positioning correctly
Fixed Parashu proc message incorrectly playing when shapeshifted
No patch notes available yet. This update brings the following to the game:
Co-Op Ghosts!
After you die in a multiplayer game and you’re viewing your gravestone, you’ll have the option to spawn immediately as a Ghost! Ghosts don’t fight in the normal sense, but that’s not to say they can’t have a meaningful impact for the team! While haunting your party, ghosts can wander freely and use a few key abilities to offer utility in exploration and even some combat strategy.
Callouts
Whether you’re on a mouse & keyboard, or a gamepad, our new co-op callouts system puts context sensitive commands at your fingertips. With just a couple of clicks, you can provide very specific messages that empower more team interactions. These callouts point to the indicated subject in-world, ping it on the map, and provide accompanying chat messages with a high degree of specificity. So even if you have a keyboard or are on Discord, callouts make it easier to convey precise information quickly. Perfect for experienced teams, or pickup groups. With plenty of real-time surprises to adapt to, we wanted the callouts feature to be very accessible with a minimum of clicks to use. Just pick your target and then choose from a handful of callout ideas: Spot, Thumbs Up, Thumbs Down, Help and Move.
Let the party know that you’re hungry or starving to death!
Point out that a certain item might be good for a teammate.
Warn your team of a looming trap you spotted.
Ask for help with a locked chest.
Beg your party to flee from an especially threatening foe!
Ask for a party member to pull a lever for you.
Let your Goatman buddy know about the fountain you found.
Fixed crash when pressing follower commands while reading a sign
Blindfold of telepathy now skips the status effect animation for blindness/telepathy
Fixed controls preferences not applying correctly in multiplayer games where you are player 2/3/4 (Now you only need to edit the controls preferences look inversion/mouse speed etc for Player 1 – Player 2/3/4 controls are for splitscreen only).
Fixed unbound controls reappearing on next game launch
Fixed rare crash when commanding a follower to interact with an item
Fixed followers being blocked in the Crystal Caves entrance failing to pathfind around stalactites
Fixed hovering over the spell list slider and closing inventory causing the cursor to get stuck
How to download updates for Barony for the Nintendo Switch?
To download the updates for Barony, you have three options:
let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.