Baba is You (Switch): Software updates (latest: Ver. 1.0.5)

On this page, you will find all there is to know about the Software updates for Baba is You on Nintendo Switch (originally released on March 13th 2019 in Europe and North America)!

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Baba is You – Ver. 1.0.5

  • Release date: December 16th 2019 (North America) / December 17th 2019 (Europe)
  • Patch notes:

Fixes & tweaks

  • Fixed a small ending-related visual bug if the grid is enabled
  • Fixed a rather severe oversight where certain rules were adding events to the undo buffer in the wrong order, causing errors
  • Added an additional check for situations where the player would’ve cleared an area but due to e.g. level repositioning between versions didn’t get the flower for it
  • Fixed a bug where floating Baba and a weak Wall would have a mystery interaction
  • In certain cases where the game would freeze, it displays a special effect instead (this’ll be expanded on and it might not appear in the game at the moment)
  • Large underlying code reworking related to conditionals, not relevant in the game right now but it’s work for the future
  • Related to the above, conditionals with parameters behave in an equivalent way whether the condition has a Not or not
  • Fixed the word Facing not accepting directional words
  • Related to above, made Empty Is work mostly as intended
  • Fixed “Empty Is X” particle effects appearing everywhere even if Empty had a conditional word
  • Added guest credits to “Across”. Apologies to Corey Martin for missing that when adding the level.
  • New option in the settings menu! You can now disable screenshake.
  • There’s a new secret thing in the game!
  • A certain map now has a clear counter like other maps, so you can actually fully finish it. This should retroactively activate if you’ve already cleared the map.
  • Changed the way the level selector works. This shouldn’t affect the playing experience apart from one level adjustment listed below. If you note new bugs with the level selector, I’m very interested in knowing about them.
  • If you’d try to enter two levels at once, the game now opens a menu to pick from.
  • Added a visual indicator for movement that “fails” (i.e. ends up not moving the object). So if Baba moves against a Shifting object, you’ll now get a small visual indicator that some movement happened.
  • Fixed a buggy cutscene.
  • You can now use “Return to map” in a new spot.
  • Fixed a slightly annoying error with how the map cursor is positioned in certain rare situations
  • Fixed a level selection -related bug
  • Fixed a particular Win-condition not working
  • Fixed a rare conditional statement not working
  • Fixed a case of the player not being able to enter a level despite having the map cursor on them
  • Fixed a case of the game trying to enter an erroneous level in certain circumstances
  • Fixed a case of the game ignoring a level if it thought you were trying to enter two levels at once
  • Fixed the game storing sub-second frame timing data improperly; not very important but I guess the game tracks your playtime more accurately now
  • Fixed a graphical glitch in an ending-related thing
  • Fixed a case where the borders of the levels were considered Empty
  • Fixed a rare bug relating to an endgame conditional word
  • Languages! The game now supports 13 languages, with more coming later. Note that the translations only affect the UI and menus; the graphics are English-only. We tried hard to look into localizing it all but it would’ve been too massive of an undertaking. (Please report any issues with the translations, be it on Steam or in-game!)
  • You can now see the version ID in the bottom-left corner of the main menu! Relatedly, I moved away from the two-letter version naming scheme because it could’ve been confusing.
  • The game will get an official level editor in 2020! I’ll make a flashier announcement about that in a bit. Anyway, there have been some underlying changes in preparation for that.

Levels adjusted/changed

  • Whoops
  • Collaborative effort
  • Acrobatics
  • Tectonic Movements
  • Seeking Acceptance
  • Heavy Cloud (this might actually be a large change)
  • Keke And The Star
  • The Heist
  • Gallery
  • Backstage
  • Maritime Adventures
  • Elusive condition
  • Floodgates (used to have tons of rules, adjusted the level to have the same idea with less fixed rules)
  • A Way Out?
  • Another Way
  • ???
  • Meteor Strike
  • Triplets (a large unintended solution)
  • Rocky Road (changed Foliage to Rocks to keep the name sensible)
  • Hidden Path
  • Out At Sea (added water that I had removed during development for the name to make some sense)
  • Tunnel (the level didn’t utilize the intended mechanic)
  • Additional notes: none
  • Source: Hempuli

Baba is You – Ver. 1.0.4

  • Release date: May 9th 2019 (North America) / May 10th 2019 (Europe)
  • Patch notes:

Fixes & tweaks

  • Promoted Skull House to an extra level
  • Added Lovely House to where Skull House used to be
  • Some underlying work for potential future features
  • Replaced Secure Cottage with Fireplace
  • New level: Pillarwork! Located where Fireplace used to be
  • New option to disable particle effects
  • Shuffled levels a bit in Cavern
  • Fixed a colourization error in one of the endings
  • Fixed the area completion effect not staying in the correct place in some cases
  • Made background particles appear & disappear correctly when toggling the corresponding option in the settings menu
  • You can now adjust the game’s window size when in windowed mode by pressing Control + 1/2/3 etc (this might become a proper settings option eventually)
  • Fixed a crash in Ultimate Maze (probably not fully)
  • Reduced Garden’s required level count for clearing
  • Fixed background particles in one particular case appearing wrong
  • Added 3 new levels! I’ll try to refrain from adding any more because that’s not very elegant, but here we are for now. You can find one of them in Rocket Trip as a variant for Horror Story.
  • Changed “Force default colours” to “Force high-contrast colours” and made the setting use a slightly altered palette. This’ll be adjusted further in the future if needed.
  • “Fixed” a bug with Empty (that is, added a solution that doesn’t fix it fully but makes it less of an issue)
  • Started implementing a larger code structure related to Empty in preparation for future use and to fix a particular bug
  • Swapped the order of Garden’s extra levels since it makes much more sense that way
  • Made control icon positioning work even if the player adjusts the zoom type during gameplay
  • Added a pause menu control hint to Where Do I Go?
  • Fixed level numbering in a lategame area
  • Fixed the level cursor not recognizing a level in certain situations
  • Fixed the undo & restart tips appearing wrong
  • Got All This Stuff Here completely redesigned! The old puzzle was broken in multiple ways and caused crashes. The replacement is called Ruined Orchard.
  • Adventurers redesigned; the idea is the same but in a less frustrating configuration
  • Actually fixed the undo/restart message
  • Fixed multiple syntaxes that worked despite not being supposed to (Baba Not Is You and so on)
  • Fixed completed level outline effect appearing wrong for some players
  • Made certain directional rulewords work slightly more consistently
  • Made certain secrets behave more consistently
  • Fixed a rare inconcistency in how Tele works
  • Changed the way the game writes text in preparation for potential translations
  • Fixed a situation where an object didn’t have a corresponding word
  • Added a safety measure in cases where the game doesn’t know where to load the player into
  • Fixed an issue where the game skipped the intro in certain circumstances
  • Fixed an issue with undoing a Floating object being destroyed
  • Fixed the area completion effect not staying in the right position in certain cases
  • Fixed a case where the pause menu might not render text properly
  • The game checks certain rules more thoroughly when you start a level
  • Fixed a very very rare crash that mostly affected only my own development work
  • Fixed the final instance of inconsistent level placement
  • Fixed a couple cornercases with conditional rules
  • Made certain lategame visual elements easier to read
  • Fixed a very specific functionality related to Open/Shut

Level adjustments

  • Dead End
  • Lock the Door
  • Vital Ingredients
  • A Way Out?
  • Another Way
  • Ghost Friend
  • Pillarwork
  • Entropy
  • Horror Story
  • Trapped
  • Heavy Cloud
  • Torn Apart
  • Tangle
  • Grand Stream
  • Tectonic Movements
  • Across
  • Power Generator
  • Bottleneck (adjusted to be slightly more forgiving)
  • Seeking Acceptance
  • Lovely House (removed a potential red herring)
  • Skull House (removed a potential red herring)
  • Heavy Words (removed a confusing extra structure)
  • Got All This Stuff Here (see above)
  • Adventurers (see above)
  • Automaton
  • Entropy
  • Parade
  • ???
  • Condition
  • Rocky Road (tiny readability improvement)
  • Thicket (made Make’s functionality easier to figure out)
  • Meta (just a small readability adjustment)
  • Hostile Environment (not extremely happy about this adjustment)
  • Delicate Star
  • One-way Entrance
  • Sky Hold
  • Additional notes: none
  • Source: Hempuli

Baba is You – Ver. 1.0.3

  • Release date: April 5th 2019 (Europe, North America)
  • Patch notes:

Fixes & tweaks

– Fixed a bug where certain interaction with the word Pull caused an infinite loop
– Repositioned “return to map” in the pause menu
– Fixed an issue with opening the pause menu while a level was restarting
– Fixed a typo in the credits text
– Fixed a bug where the level counter bugged out at 100 levels solved
– Fixed “Disable zoom” saying “Zoom mode” in settings
– Fixed a bug related to the word Tele
– Fixed an infinite loop in Chasm (one remains)
– Fixed the ability to get multiple [REDACTED]
– Fixed several achievements not working
– Fixed the game showing gamepad hints when gamepad is connected but player is playing using the keyboard
– Made the crash in “Love is out there” harder to get – it’s still there so this needs more work
– Fixed a lua error in A Way Out?
– There’s a new zoom mode – stretch!
– Fixed the ABABA bug
– Fixed a bug where the sound crackles when fading
– Fixed the general sound snap bug
– Fixed the bug where alt-tabbing reduces performance greatly
– Fixed an infinite loop related to “Word”
– Alleviated the issue with multiple Push objects in a row. Still ways to go with that, though
– Swapped two secret levels to make certain secret stuff flow better
– Two new levels! One is in the Solitary Isle area, one is hidden
– Coronation promoted to an extra level
– Levels shuffled around in Cavern a bit
– Fixed an infinite loop related to “Pull”
– Fixed a newly-introduced bug related to “Not”
– Fixed a bug where undoing didn’t revert certain qualities
– Fixed a bug where the main map included unintended areas as being required for completion
– New fix for audio issues
– Fix to an area not getting the “completed” flower
– Fix to the new zoom mode potentially not working
– Fix to save slots 2 & 3 sometimes bugging when you start a fresh game on them
– Fixed a level with “Cliff” not appearing properly as an object
– Fixed a lua error related to undoing when Float is involved

Level adjustments to at least these levels


– Prison
– A Way Out?
– Ghost Friend
– Backstage
– Grand Stream
– Maritime Adventures
– Alley
– Further fields (promoted into an extra level)
– A way out?
– Got all this stuff here
– Meteor rain
– Stardrop
– Queue
– The pit
– Catch the thief!
– Endless Corridor
– Meta
– Tunnel
– Overgrowth
– Elusive Condition
– Condition
– The End
– Passing Through
– Coronation
– Metacognition
– Adventure
– Buried Treasure
– Depths
– Another Way
– Insulation
– Secret Garden
– Babas Are You
– Guardians

  • Additional notes: none
  • Source: Hempuli

How to download updates for Baba is You for the Nintendo Switch?

To download the updates for Baba is You, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

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