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HITMAN World of Assassination – Signature Edition (Switch, Switch 2): all the updates (latest: Ver. 3.240.3)

On this page, you will find all there is to know about the various updates for HITMAN World of Assassination – Signature Edition on Nintendo Switch and Nintendo Switch 2.

Note: this page was created specifically for the Nintendo Switch 2 version, and so only covers update released after its launch. For the Cloud Version on Nintendo Switch, there is no updates to download: those updates are automatically applied server-side.

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HITMAN World of Assassination – Signature Edition – Ver. 3.240.3

  • Release date: October 30th 2025
  • Patch notes:

Elusive Target Arcades – Timer Update

Elusive Targets have always had a special feel to them, with all the tension that comes when you know that failure comes with a consequence. As highlighted by our community, for Elusive Target Arcade, the current reset timer of 12 hours felt too long of a time to spend away from your next attempt. As such, based on your feedback, we are bringing the cooldown down to 30 minutes. This change aims to keep the signature tension that comes with the consequences of failing the mission, while allowing players to jump back in and replay missions at a quicker pace.

Bruce Lee Elusive Target – Mission Reset

This upcoming patch will resolve issues affecting the Bruce Lee Elusive Target mission, including bugs that could prevent successful completion and improvements to make objectives clearer. As a result, the mission status will be reset for all players who previously failed it, allowing another opportunity to complete the contract. This reset will occur automatically when connecting to the server for the first time after the patch has been deployed. Players who have already successfully completed the mission will not be affected. Once the patch is live, please ensure it is downloaded to experience the mission under optimal conditions, as the reset will only occur once per player.

Bruce Lee Pack – Reminder

The Bruce Lee Pack will be available on storefronts until November 20.

After this date, it will be removed from digital stores. It may be available during future mission reruns.

NEW FEATURES & IMPROVEMENTS

ALL PLATFORMS

Gameplay

Read All About It 

Players may have noticed that the newspaper now knocks down NPCs instead of pacifying them. This change has been made intentionally.

BUG FIXES

THE INFILTRATOR FEATURING BRUCE LEE

Level Design

Patience Is a Virtue 

We fixed an issue where Agent Lee would not continue his routine after reaching the Concord Members sitting at the table in the bar area after his first loop.

Judging Silently 

We solved an issue where Agent 47, when disguised as the judge, would not deliver any dialogue lines if the Leader was absent from the final fight against Agent Lee.

Judge Interference  

We fixed an issue where talking to the Judge to replace Agent Lee in a fight would, at certain times, prevent the duel from starting. For example, if it was used after Agent Lee’s opponent was already standing on the arena mat.

Judging Wrongly 

We solved an issue where the judge did not deliver the correct line if the Leader was absent from the fight against Agent Lee.

God Mode 

We fixed an issue where replacing Agent Lee in a fight at a specific moment would lead to Agent 47 fighting the opponent telepathically and being invulnerable for the duration of the fight.

Memento 

We fixed an issue where the Leader would suspend his routine after delivering a specific line.

Deadly But Silent 

We fixed an issue where Xiang Zen Weisheng would not deliver dialogue lines with his fellow gang members.

I Demand a Rematch! 

We solved an issue where fights during the tournament would be repeated if a fighter was poisoned after being declared the winner, but the opponent was still on the mat.

Health Inspector 

We solved an issue where Zen would not eat the Fugu fish if Agent 47 prepared the food, but another NPC was standing behind the table.

Tag Team 

We solved an issue where Agent 47 would be able to replace Agent Lee in the arena, even after the fight had started.

Waiting For the Right One 

We solved an issue where the Judge would indefinitely repeat a dialogue line if the Leader or Agent Lee did not attend the final fight.

Not Following the Recipe 

We solved an issue where Zen didn’t ask for the Fugu while Agent 47 was manning the buffet.

Rematch 

We solved an issue where the Leader would not fight Agent Lee if he defeated Xiao Hu in the final of the tournament.

We Heard You the First Time 

We solved an issue where two members of the kitchen staff talking about Fugu, would keep delivering the same conversation when Agent 47 was nearby and would only resume their routine if Agent 47 left the kitchen.

Silent Praise 

We solved an issue where a dialogue line from the Leader would be missing when checking the tributes located in his room.

Yin and Yin 

We solved an issue where the Paralytic Antidote used the same inventory images as the Paralytic Poison despite it being a bottle of pills instead of a vial.

Dissociative Voices 

We solved an issue where some NPCs would react to fights or distractions in different voices.

Efficient Waiter 

We fixed an issue where quickly pressing the serve prompt while using the bar set-piece after poisoning a drink would lead to a soft-lock, with players having to wait to serve a second NPC before being able to leave.

I’m Spent! 

We solved an issue where disqualifying any contestant while they are performing their finishing move would cause their opponent to get stuck in a knocked-out state, blocking further progress in the tournament.

Wrong Place Wrong Time 

We solved an issue where the tournament would get stuck if Agent 47 was found trespassing on the mat while Agent Lee was fighting.

Missing Hint 

We fixed an issue where the prompt to officiate as the judge on the podium would not show the prompt title if 47 wasn’t wearing a valid disguise.

Match Fixing 

We fixed an issue where the tournament progress would come to a stop if one of the contestants were killed mid-match.

Successful Escape 

We solved an issue where Agent 47 would not be treated as hostile by members of Concord Union while disguised as the Captive and would simply be escorted out of the event area.

The Odd One Out 

We fixed an issue where Agent 47 would be perceived as trespassing in the North Wing of the hotel, no matter which disguise he would have on, even staff or security disguises. The trespassing rules are now updated to reflect the mission setting and the NPCs present.

Room for One More? 

We solved an issue where NPCs would start bench pressing while an NPC’s dead body was still on it.

You Are So Clever  

We fixed an issue where the progress of the tournament would be blocked when some of the NPCs would slip on a banana placed on a mat during their fight with Bruce Lee.

Gameplay

Mighty Strength 

We fixed an issue where the bench press set-up in the mission would not always kill the NPC using it.

UI

Partially Censored 

We solved an issue where the Health and Timeout bars shown while fighting would become misaligned at screen resolutions other than 1080p.

Localization

Lost In Translation 

We fixed an issue where the subtitles for one of Xiao Hu’s dialogue lines would not appear on screen. We also added translations for some missing copy: the description of the “Pie In The Hole” challenge, translated subtitles for part of the conversation between Agent 47 and Agent Lee, as well as objectives, intel entries, and blend-in prompts.

FREELANCER

Gameplay

Lost Baggage 

We fixed an issue where Agent 47 could spawn without his briefcase and item meant to be stored within when spawning in certain locations.

Level Design

False Start 

We have fixed an issue in Freelancer, where players would be able to move Agent 47 during the start of the mission, before the introduction would start, which potentially led to death, alerting or failing the campaign.

Certificate of Authenticity 

We solved an issue in Freelancer, where it would not be possible to complete the Knife Kill payout objective with the Jade Dagger or Golden Dragon Scissors.

Wrong Swipe 

We fixed an issue where using the keycard reader to unlock the terminal in Dubai would fail the “Doors Stay Locked” objective despite not unlocking any doors.

Weaponry Update 

We solved an issue where using Remote Explosives dropped from suspects would not count towards the “Explosive Kill – Remote” objective and the “Remote Controlled” challenge.

Environment Art

Sinking Feeling

We fixed an issue where the ATV in the Safehouse would fall under the ground if it was selected in the garage.

ALL PLATFORMS

Gameplay

Forget Me Now 

We fixed an issue where using close combat to knock out an NPC could erroneously cause their “unconscious witness” status to be instantly removed. Players must throw a blunt object at a knocked-out NPC’s head to remove their witness status. However, removing the witness status does not restore the Silent Assassin status and is  akin to storing an unconscious body in a container.

Elusive Device 

We fixed an issue where NPCs were able to notice and pick up the Remote Micro Audio Distraction Device when activated, despite supposedly being imperceptible.

Magic Container 

We solved an issue in the Isle of Sgáil and Santa Fortuna, where the lid of a certain container would turn invisible when Agent 47 got inside and became misaligned when he emerged, potentially revealing the sins hidden within.

Elite Shooter 

We fixed an issue where the Toggle Aim option would also be applied when “focusing in” without having a weapon equipped.

For My Next Trick 

We fixed an issue where Agent 47 was able to throw items while standing directly in front of a wall, causing said items to fly away unpredictably.

Psychic 

We solved an issue where NPCs that were shot from afar would know Agent 47 was responsible for it and compromise him when approaching them, even if he was unseen. This fix should particularly be of help for speedrunners skilled in long-distance shots.

Lighting

Replicas

We fixed an issue where certain locations’ lighting would appear broken outside of main missions. This was most obvious in Freelancer, when starting in the morgue in Hokkaido.

Character Art

Back to the Tailor 

We fixed an issue where the material used in the vest of the Devil’s Own suit would not match the jacket or the material initially used.

Level Design

Catharsis 

We solved an issue in Sapienza, where Agent 47 could be seen sitting in the air after using the pillow to smother Caruso.

Invasive Director 

We solved an issue where the camera could be moved when Agent 47, disguised as the prisoner, kills Zaydan.

Bookwalker 

We fixed an issue where Agent 47 would be able to walk on books placed around the body container in the Observatory, making it harder for the player to use said body container, especially in VR.


HITMAN World of Assassination – Signature Edition – Ver. 3.240.0

  • Release date: August 28th 2025
  • Patch notes:

NEW CONTENT

September 25th – The Dragon Elusive Target 

The Season of the Dragon brings a new Celebrity Elusive Target Mission with a twist. It introduces martial arts legend Bruce Lee as an undercover agent, tasked with infiltrating Concord Union through their underground tournament at the Himmapan Hotel. Bruce Lee will rely on your support to overcome the syndicate’s nefarious tricks and secure his place inside. Victory for him means success for you.

Free Starter Pack players will have a chance to experience this new Celebrity Elusive Target through a two-level Arcade contract, The Dragon, featuring Bruce Lee. Upon failure, progress will restart from the first level, and the contract will be locked for 12 hours until the player can attempt to play the contract again.

The original ‘one chance only’ Elusive Target will only be available to World of Assassination players. Players who launch the Elusive Target will earn “The Master Martial Artist Suit”.

Additionally, we will be releasing a brand new DLC pack to all platforms, The Bruce Lee Pack. This includes The Dragon, a two-level Arcade contract featuring Bruce Lee, along with new melee weapons and Freelancer Safehouse cosmetic items, and is priced at $4.99/€4.99/£3.99.

The Bruce Lee Pack includes:

  • The Yellow Tracksuit
  • Kali Sticks
  • Golden Dragon Scissors
  • Jade Dagger
  • A set of four Freelancer Safehouse cosmetics items, inspired by the Elusive Target mission
  • The Dragon – a two-level Arcade contract featuring Bruce Lee

The Elusive Target mission will be available to play from September 25th to November 20th.

Twitch Drops

September 25th – Twitch Drop: Star Apple
We are releasing a brand-new Twitch Drop, the “Star Apple”.
Link your Twitch account to your IOI account and simply watch your fellow Agents on Twitch to unlock this brand-new item. For a reminder on how to earn this reward:

  1. Link your IOI Account to your Twitch account.
  2. Watch a cumulative 30 minutes of HITMAN World of Assassination on Twitch between September 25th and October 12th, 2025.
  3. Any streamer playing under the HITMAN World of Assassination category on Twitch is eligible for Twitch Drops.

October 16th – Twitch Drop: The Purple Streak Crowbar
A second Twitch Drop will be coming to provide Agent 47 more tools (and more purple) for the job. Please refer to the guidelines above on how to earn this reward, and below for its time window:

  • Watch a cumulative 30 minutes of HITMAN World of Assassination on Twitch between October 16th and November 2nd, 2025.

November 7th – Twitch Drop: The Dragon Duck
No Season of the Dragon would be complete without The Dragon Duck. The third Twitch Drop can be claimed like the two other drops during this time window:

  • Watch a cumulative 30 minutes of HITMAN World of Assassination on Twitch between November 7th and November 16th, 2025.

New Challenges 

September 25th – Right in the Pie Hole
In Colorado, presentation is everything, even when it involves seasonal treats. Do this correctly to earn the Pretzel.

October 30th – Full-Bodied
Bury the secrets of Dartmoor and leave to ferment to earn The Sangfroid Suit.

New Featured Contracts 

September 25th – Assassin’s Curse by Anonymous Kreator
Created by a group that prefers to remain hidden in the shadows, this set of contracts fits the Season of the Dragon with a strong martial arts theme.

October 30th – Kazuha’s Japanese Horror Tales to Welcome Autumn comes and Thanks
Thanks to Sniff, Turaku, Bitterball, Melusca, gibfrag, Zubin47, Myt, Vicks, and Wigglyweevil for each conjuring a frightfully fitting contract for Halloween.

RETURNING CONTENT

Elusive Targets 

Returning Elusive targets in this patch is:

  • The Pharmacist
  • The Bad Boy
  • The Entertainer
  • The Warlord

NEW FEATURES

Two-Handed Tweaks
Aiming of two-handed weapons has been improved; it is now based on the position of both hands. Previously, it was based on the main hand, adjusted slightly with the support hand.

Collision of weapons when wielded with both hands has also been improved; it is now based around the barrel of the weapon. This should help to prevent drifting when holding a sniper above railings.

Bullet in the Chamber
Last patch, we added tactical reloading, where reloading a non-empty magazine didn’t require you to rack the slide. We have since iterated upon this and the chambered bullet is now visible when racking the slide.

Sharpened Scope
We’ve made some improvements to cases where far away objects could become invisible when looking through a sniper scope, causing great difficulty when sniping from certain vantage points.

Savor the Moment
Various key moments and kill opportunities are now in third person, allowing you to take pride in your work.

Intuitive Interactions
We have made various improvements to touch interactions, including adding hand poses when your hand comes into proximity with them.

Screw the Big Screen
We’ve moved some starting and exit cutscenes into 3D instead of using the 2D “cinema mode” screen.

Pistol Placement
When starting a mission, concealed weapons (e.g. pistols) are no longer stored in a hip holster. Instead, they are placed in the inventory wheel.

Firm Grip
We’ve improved the alignment of various items when they’re held.

Options Bonanza
We’ve added various options allowing you to refine your experience so that it’s just right.

  • Two-Handed Aiming
    • Controls how weapons are aimed when wielding them with both hands. The default is the new positional aiming mode, but this can be changed to the previous behavior.
  • Firearm Angle
    • Last patch, we added an option allowing you to change the angle of a held firearm. We’ve now split this into two options for one-handed and two-handed weapons.
  • Toggle Grip
    • Enabling this allows you to release the grip button while keeping items in your hand.

ALL PLATFORMS

The Ultimate Warrior
We’ve added the ability for you to holster two items on your back. Currently, this is restricted to Katanas and the new Kali Sticks from The Bruce Lee Pack, but we are evaluating more items that may benefit from this feature.

Safehouse Shuffle
We’ve added a new gear wall in the Safehouse basement. It is currently used to house items from “The Banker Pack” and “The Bruce Lee Pack” DLCs.

Spooky Safehouse
With Halloween on the horizon, we’ve added some themed cosmetics to the Safehouse. These are available to use now so you can ensure your bones are sufficiently rattled for the big day.

Undercover Antics
We’ve enabled the following disguised entrances in “The Banker” and “The Monarchique”:

  • Undercover in the Kitchen (Palace Staff)
  • Undercover in the Locker Room (Chef)

Store Remodel
The in-game store page has been divided into separate categories to give a clearer overview of what each DLC grants.

BUG FIXES

As always, many of the fixes below were resolved thanks to reports made by the community. We extend our deepest gratitude to everyone who continues to report issues they run into – stay vigilant!

Level Design 

Breaking and Entering
Resolved an exploit in the Safehouse where the bedroom could be accessed via the bathroom before the required mastery level was reached.

Folded Out of Life
Resolved various situations in The Banker where Le Chiffre could suspend his routine.

Follow No More
Corrected an issue where the steps could get stuck on “Follow the Guard”.

Fruitless Escape
Fixed an issue in The Banker where Le Chiffre slipping on a banana peel could trigger the helicopter escape cutscene and cause mission failure.

No More Stalling
Corrected an issue in The Banker where using some interactions while poisoned stopped 47 from being properly relocated when the timer ran out.

Sore Loser
Le Chiffre will now flee when on high alert or when the VIP Room chandelier is broken. This resolves an issue where the poker game could “continue” despite the broken chandelier rendering the table unusable.

The House Always Wins
Resolved an exploit in The Banker that let players distract the cashier while being handed chips, causing them to be duplicated indefinitely. The casino’s ledgers are balanced again.

Tricky Trespassing
Fixed inconsistent trespassing zones the lounge found in The Banker where the zone extended past the intended barrier posts. We’ve also fixed staff disguises being regarded as hostile in the basement.

Counter-Intuitive
Corrected an issue in Sapienza where breaking the glass on the display case and walking on a bag of potatoes in the butcher shop allowed Agent 47 to walk on the counter.

No More Vanishing Acts
Resolved a small spot in Sapienza where objects could fall through the floor when thrown.

Wall of Nothing
Eliminated an invisible obstacle in Sapienza. Even the legendary Agent 47 can’t blend into thin air.

When Hitmen Fly
Corrected an issue in Sapienza that caused 47 to fall when climbing through a specific window in the Town Hall, above Bravuomo’s office.

Beyond the Map
Corrected an issue where the camera could go out-of-world near the tunnel to the Coca Fields in Santa Fortuna.

Boxed In
Resolved a bug in Mumbai where subduing the guard leaning on a wooden crate in the Construction Site caused Agent 47 to clip into it.

Clean Drop
Resolved a bug in Whittleton Creek where dumping a body over the railing in the garden of certain houses gave two conflicting prompts that could lead to incorrect animations.

Smooth Disposal
Fixed an issue in Haven Island where Agent 47 could get stuck when dumping a body into the water near the villa’s main entrance.

Laser Reactivation
Fixed a bug in Berlin where taking items from the briefcase caused the laser tripwires placed on the Radio Tower to turn back on after being disabled.

Unseen, but Not Unbreakable
Removed some invisible collision in Chongqing found in The Block

ENVIRONMENT ART

Unbuttered Blades
Fixed a bug that left a knife lodged in a toaster in an apartment in Sapienza. 47 prefers his tools sharp, not toasted.

Knock, Knock
Corrected the issue in Santa Fortuna where using gate knocker at Rico’s compound while an NPC opens the door causes it to start floating.

No More Surprise Cactus
Fixed an issue in Whittleton Creek where a cactus would suddenly appear inside another plant in Helen’s room.

Telepathic Construction
Resolved an issue in Chongqing where the crane near The Block was not properly aligned with the ground.

CHARACTER ART

Fool’s Gold
Fixed the waistcoat of The Devil’s Own so it is the proper golden color instead of white.

GAMEPLAY

Case Closed
Fixed an issue where the prompt for a silent attack displayed as “Eliminate” when Agent 47 carried had the camera and a briefcase equipped, even though the action only pacified NPCs.

Handle with Care
Resolved an issue where a crash could occur when picking up a remote-triggered item.

My Precious
Resolved a bug preventing the “Golden Wrench” from being placed on the floor.

Sharp End Forward
Fixed an issue where “The Cat’s Claw” melee weapon would stick into NPCs with the hilt when thrown, instead of the blade.

Cleanup Crew
Corrected a bug that prevented Suspects from being “cleaned up” with shredders or incinerators.

Delayed Reaction
Resolved a bug in alerted Syndicate Takedowns and Showdowns, where the Targets/Suspects didn’t enforce Agent 47 until he changed disguise or started trespassing.

Recipe Adjusted
We’ve corrected poison crafting in the Safehouse Shed. Only the “Poisonous (Emetic) Mushroom” may be used now, as intended.

Toxic Echo
Resolved a bug where Le Chiffre’s poison effect carried over into other missions, slowing dialogue until the game was relaunched.

Out of Place
Corrected a bug in Dubai where taking down an NPC from cover behind a locker in the changing room caused Agent 47 to clip into a linen basket.

UI

A Certain Something
Corrected the English description of the Purple Fiber Wire the phrase now properly reads “Je ne sais quoi” instead of the incorrect “Che nes cet quoi”.

Lost in Translation
Corrected previously missing or incorrect translations; they are now properly translated and transcribed.

Clear Briefing
Fixed an issue in The Final Test where overlapping text could appear after loading a save with a mission story being tracked.

Details Restored
Resolved a bug in the planning menu where showing details of agency pickups unlocked by default displayed no image in the popup.

Elusive, but Not That Elusive
Corrected an issue where Year One Elusive Targets failed to display in the Career tab.

Learning the Hard Way
Addressed a bug where choosing the “How to Play” video in the Freelancer menu could cause the game to crash.

Typographical Errors
Fixed various typos found in the subtitles for dialogue in The Banker.

PLATFORM

Deal in Silence
Resolved an issue on PS5 and Switch 2 where some sounds were inaudible, most notably in Freelancer when gaining or losing Merces (e.g. when buying from Suppliers).

Sharing is Caring
Resolved a bug on Steam preventing The Banker Pack DLC from supporting refunds or family share.

Multilingual Signatures
Resolved a bug on Switch 2 that prevented the use of alternative keyboard languages when entering names and descriptions for created contracts.

Phantom Agent
Resolved multiple issues on Switch 2 that could lead to Agent 47 phasing through doors and becoming undetectable by NPCs, bullets not hitting their target, and sometimes culminating with a crash.

Set Your Watch
Resolved a bug where Switch 2 save files showed UTC timestamps instead of following the system clock setting.

KNOWN ISSUES

Below is a list of known issues that have been identified by the team who are working on fixes.

  • When travelling to specific locations within Freelancer (currently we’ve only identified a certain spawn in Berlin as having this issue) with a large illegal item, it’s possible for the briefcase to spawn incorrectly, causing it and the item inside to be lost or otherwise inaccessible.
    • We’ve found that repeatedly pausing and unpausing the game for the first few seconds of the intro cutscene can prevent this issue from occurring.
  • In “The Infiltrator” and “The Dragon”, when Bruce Lee is fighting, it’s possible for the fighters to get stuck under specific circumstances, blocking progression of the mission.

HITMAN World of Assassination – Signature Edition – Ver. 3.230.1

  • Release date: August 28th 2025
  • Patch notes:

Safe to Save
We fixed the issue causing title crashes when loading auto saves.

Dimmed for Stealth
Resolved overly bright lighting in dark locations.

Mirror, Mirror (Not So Smooth)
Fixed an issue where framerate drops could occur when Agent 47 moved while facing large mirrors in bathrooms at 4K resolution.

Blinding Ads
Fixed an issue where every second ad on display screens in Teller Hall, New York, appeared excessively bright.

Too Bright to Bargain
Corrected an issue where the Freelancer supplier shop screens would appear overly bright in specific well-lit mission locations.

Trust Your Instincts
Addressed issues where Instinct would not reliably highlight items, set pieces, or guard silhouettes.

Steady Aim
Added a “Frame Rate” option to help maintain stable performance. By default, this option is switched on.


How to download updates for HITMAN World of Assassination – Signature Edition on Nintendo Switch?

To download the updates for HITMAN World of Assassination – Signature Edition, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.