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Coromon (Switch): all the updates (latest: Ver. 1.4.1 / Next: Coromon Remastered)

On this page, you will find all there is to know about the various updates for Coromon on Nintendo Switch.

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Coromon – Ver. ??? (Coromon Remastered)

  • Release date: TBA
  • Patch notes:

Full patch notes coming at a later date. This update brings the following to the game:

Interface & navigation

A scalable visual system that puts more useful information on every screen.

  • Complete interface overhaul across menus, battles, and navigation, with a fresh visual theme.
  • Menu elements scale to make better use of full-screen monitors and large displays.
  • Button tooltips, mouse hover support, more hotkeys, and native text input make navigation faster.
  • The world interface includes dedicated bind-item buttons, with a setting to show one, two, or three.
  • Compact toast messages replace disruptive full-screen notices where possible.
  • Cancellable popups have clickable close buttons, while disabled buttons and steppers give clearer feedback.
  • The inventory appearance tab and World Map location popup have been redesigned.
  • Shop quantities wrap between minimum and maximum values.
  • Health bars change colour with health percentage, and active Coromon are highlighted more clearly.
  • Newly caught Coromon, items, Skins, and Database entries receive clearer “What’s New” markers.
  • Coromon can be renamed directly from Storage, and held items can be given from squad cards.
  • The Database shows back sprites, encountered Fusebox and Titans, and more Coromon at once in a visual grid.
  • Skin browsing uses a visual grid, while switching skins from Summary is faster.
  • A Claim All option becomes available on the Milestones screen after the tenth reward tier.

Battles & feedback

Fewer layers, smarter shortcuts, and more context before every decision.

  • All battle actions are visible in one panel instead of placing Skills behind another menu.
  • Dedicated Cake and Spinner actions provide smart item suggestions and favour efficient choices.
  • Suggestions preview their targets, including the squad member an item will affect.
  • A quick menu in the action panel lets you switch Coromon without losing sight of the opponent.
  • Rest previews the exact SP that will be recovered.
  • Hold Alt or the right mouse button while hovering to inspect Skill details, Attack and Defend Proficiency, weather effects, and additional item suggestions.
  • Target crosshairs, floating battle text, active-Coromon highlights, and clearer weather information improve feedback.
  • Weather Conditions display their remaining rounds, and temporary world effects use clearer cooldown visuals.
  • Freeze, Shock, and Knockdown add persistent art, icons, tinting, and animated feedback while they block actions.
  • Shoulder buttons can cycle through Coromon details, and secondary shoulder buttons are accepted as regular shoulder inputs.
  • Online battles show opposing health as a percentage and hide unavailable inventory actions.
  • Coromon that cannot be sent out are disabled in the battle switcher.

Controls & performance

A smoother technical foundation with broader input support.

  • Higher-resolution presentation makes Coromon more comfortable on large displays.
  • Rewritten frame pacing produces smoother desktop play.
  • High-refresh displays are supported up to 165 FPS where the platform and display support it.
  • Movement and minigames now behave consistently across different display refresh rates.
  • Multiple keyboard layouts are supported, including AZERTY.
  • Controller detection and controller flexibility have been improved.
  • The custom gamepad configurator uses hold-to-cancel to prevent accidental closing.
  • Loading and scrolling performance has been improved across several screens.
  • When Always sprint is active, the interaction prompt correctly offers Walk and no longer triggers after running.

World & everyday play

Familiar places remain intact, with richer variety and less menu busywork.

  • Crimsonite Coromon and environments have been redesigned to align with the wider Coromon universe.
  • Encounter zones have been reworked to create more variety between areas.
  • Potent and Perfect Coromon receive new encounter visuals.
  • Coromon can relearn level-up Skills through Skill Flashes.
  • Level Cakes can be used in batches from the inventory.
  • New catches can be sent straight to Storage automatically when the squad is full.
  • Item and phone popups can open the relevant inventory or phone screen directly.
  • Swurmy Rush and Flappy Swurmy have dedicated title and settings screens.
  • Honey Droople joins the available Coromon Skins.
  • A Report a Bug button in Settings opens the official report form.

Audio, language & balance

A final pass for clarity, consistency, and more players.

  • Sound effects have been rebalanced for more consistent loudness, with a lower default desktop volume.
  • Simplified Chinese has a new professional translation and its own localized logo.
  • Bearealis now learns Stay Frosty instead of Frigid Barrier.
  • Revenge Jaws now triggers on every physical hit rather than contact Skills only.

Fixes & polish

Stability, localization, collision, and presentation fixes throughout Velua.

  • Fixed crashes involving Chalchiu’s phase-three transition, cleared fruit-drone pots, and Continue on Normal.
  • Fixed the Spike Trap multi-Coromon crash and corrected Spike Trap positioning.
  • Fixed a battle issue where an opposing Coromon could eat the wrong fruit during a charge Skill.
  • Fixed several battle invalidation causes and restored last-selected Skill memory.
  • Fixed overlapping Trait indicators and missing Prototype Spinner suggestions during the Crimsonite Lumon battle.
  • Fixed several overworld collisions and object-layering problems in Ixqun.
  • Fixed visual glitches in Swurmy Rush and restored the HomeTown station clock hands.
  • Fixed text-field alignment and various smaller text, icon, and tooltip alignment issues.
  • Fixed Bren’s missing online avatar.
  • Skill selection again opens as an overlay to preserve battle flow.
  • Re-enabled social-media buttons that had been disabled accidentally.
  • Wild encounter battle headers and minigame result buttons are now localized correctly.
  • Remaining legacy popups have been updated to the Remaster style.

  • Additional notes: none.
  • Source: TRAGsoft

Coromon – Ver. 1.4.1

  • Release date: October 21st/22nd 2025
  • Patch notes:

Coromon Skins and Trainer Cosmetics Are Now Shared Across Save Slots

All unlocked Coromon skins and trainer cosmetics are now available across all save slots. Whether you’re starting fresh or continuing an old adventure, your unlocked content travels with you.

Trainer Cosmetics Are Now Easier to Manage

Trainer cosmetics no longer clutter your inventory. Two new tools streamline the process:

  • Lux Wardrobe: Organizes all your wearable cosmetics in categorized tabs for easy browsing.

  • Lux Appearance Kit: Lets you change your character’s base appearance (hair, skin tone, etc.) at any time.

This system makes it quicker and more intuitive to update your look mid-adventure or whenever inspiration strikes.

Unlock Coromon Skins with Style Crystals

You can now skip Coromon Skin challenges if you prefer, using Style Crystals earned before the 1.4.0 update to directly unlock skins:

  • Tier 1 skins: 100 Style Crystals

  • Tier 2 skins: 200 Style Crystals

  • Tier 3 skins: 300 Style Crystals

Style Crystals can other still be earned in PVP battles, and used to unlock CoroNet avatars, including new options like the Titan and Fusebox avatars, so you can continue to express your style online.

Content Updates

We’ve corrected and added several items that were missing or misassigned:

  • Illuginn’s area is now accessible after defeating Illuginn, allowing you to access items located there.

  • The Ghost and Normal cosmetic sets can now be found as intended.

  • Plasma Lumon is now unlockable.

  • Several sweaters and bandanas have been added to the character creation screen and are available from the start.

Bug Fixes

  • Fixed a crash when feeding treats to a skinned Purrgy.

  • Fixed some Coromon Skins not unlocking retroactively

  • Adjusted reward distribution in the Battle Dome.

  • Fixed animation alignment for:

    • Skeleton outfit

    • Crimsonite Cloak

    • Crimsonite Chalchiu’s run animation


  • Additional notes: none.
  • Source: TRAGsoft (Steam)

Coromon – Ver. 1.4.0

  • Release date: ???
  • Patch notes:

Style Crystal Shop Removed

The Style Crystal shop is no more and replaced with systems designed to feel more rewarding and integrated into the core gameplay.

Coromon Skins

From now on, each Skin is tied to its own gameplay challenge. Complete the challenge, unlock the Skin. No additional currency needed anymore, just play and progress.

Character cosmetics

You can now find and unlock character cosmetics through several different methods:

  1. Adventure Exploration: Discover cosmetics hidden in chests or secret locations.

  2. Catching Coromon: Unlock Coromon-related cosmetics in the shop by catching those specific Coromon.

  3. Special Events: Some cosmetics will appear in the shop only during limited-time events.

  4. Character Creation: All skin tone and glasses options are now available when starting a new game.

Coronet Avatars are still obtained with Style Crystals as those are still earned by playing PvP.

New Skins Added

Complete the new challenges to unlock these themed Skins:

  • 8-bit and 16-bit Toruga, Cubzero & Nibblegar
  • Dino Toruga
  • Solar Lunarpup
  • Blue Moon Lunarpup
  • Cursed Octotle
  • Glutton Purrgy
  • Fusebox Swurmy
  • Sand Devil Sanscale
  • Emerald Slitherpin
  • Emerald Arcta
  • Spectre Acie
  • Spectre Sanscale
  • Gold Skuldra
  • Permafrost Arctiram
  • Magician Glamoth
  • Plague Lampyre
  • Nurse Orotchy
  • Wizard Purrgy
  • Supercharged Hountrion
  • Mecha Kyraptor
  • Knight Millidont
  • Galactic Lemobi

  • Additional notes: none.
  • Source: TRAGsoft (Steam)

Coromon – Ver. 1.3.8

  • Release date: ???
  • Patch notes:

Game Updates

  • Scorching Sands now always triggers a heatwave during battle

  • Escape Flashes are available in shops after reaching Donar Island

  • XP Chips become available in shops upon arriving at Ixqun

  • The Rebirth Trait will now be activated on higher difficulty modes (limited to one time)

  • Fixed an issue with a spawn point in the Mescher Realm

  • Skill Flashes can no longer be sold

  • Using the LuxBoard now contributes to your step count

  • Various minor bug fixes and general improvements

Style Shop Updates

For your Coromon

  • Plasma Lumon: crackling with high-voltage flair

  • Koi Flowish: elegant, aquatic, and serene

  • Swamp Ruptius & Swamp Mooby: mud-soaked and menacing

For your character

  • Spinner-inspired outfits to match your Coromon-catching passion

  • The Chalchiu outfit adds a splash of elemental finesse

  • New Visor and Fancy Glasses styles

Balance Updates

Stat Adjustments

  • Tinshel, Sanscale, and Seraphace lines: base stats improved

Trait Availability Changes

  • Moffel line can now get Motivated instead of Escapist

  • Kyreptil line: now eligible for Good Aim

  • Swurmy line: no longer compatible with Inner Fire

  • Seraphace line: now eligible for Creeping Stare

  • Ruptius line: can now get Fully Rested

  • Houndos line: can now gain Sharp Claws

  • Shimshell line: can now gain Fast Metabolism

  • Sanscale line: can now gain Escapist

  • Armado line: can now gain Caffeinated instead of Thick Skin

  • Taddle line: can now gain Gourmand

  • Droople line: can now gain Water Cooled instead of Gourmand

Skill Learnset Changes

  • Taddle line: now learns Empowering Grounds and Splatter, but doesn’t learn Splash anymore

  • Purrgy line: now learns Bewitch

  • Ruptius line: now learns Side Swap and Inversal

  • Sanscale line: now learns Illusion Burst

  • Tinshel line: now learns Ignore Pain and Backstab

  • Lumon line: now learns Spark Disc

  • Droople line: now learns Upshift

  • Moffel line: now learns Mud Ball

  • Seraphace line: now learns Horror Mask

  • Lunarwulf line: now learns Frantic Mask

Skill Flash Access

  • Frantic Mask: now available to Lumon, Lemobi, Moffel, Pyrochick, Buzzlet, and Silquill lines

  • Horror Mask: now available to Purrgy and Droople lines

  • Power Nap: now available to Decibite and Cubzero lines

  • Zen Cure: now exclusive to Slitherpin, Lumon, Buzzlet, and Nibblegar lines, still naturally learned by Flowish line

  • Rubber Web: now exclusive to Fiddly, Mino, Lunarpup, Silquill, and Arcta lines

  • Spectral Lattice: now exclusive to Houndos, Lunarpup, Silquill, and Arcta lines

  • Splash: now exclusive to the Swampa and Fiddly line, still naturally learned by the Cubzero line

  • Ninja Stance: nog longer learned by Decibite line

  • Moffel and Decibite lines: no longer learn Reconstruct

  • Toxic Cloud: now available to Kyreptil line, but no longer to Droople line

Trait Updates

  • Motivated: updated stat decreases when enhanced

  • Fast Metabolism / Fast Metabolism+: now increase Sp. Atk by 1 stage (was 2)

  • Soul Eater: now boosts based on the user’s highest stat instead of opponent’s

  • Glacial Affinity / +: damage boost capped at 20% / 30%

  • Conductor, Flare Intake, and Inner Fire: now apply 25% damage reduction in their base Trait

  • Tough Feet: now blocks all entry hazard effects (not just damaging ones)

  • Tough Feet + / ++: now recover 10% / 20% SP, but no longer remove hazards

  • Brave Trait: no longer affected by Menacing Trait or Scary Vision Skill

  • Escapist++: now boosts Speed and Accuracy by 1 stage (was Speed +2)

  • Disrupting Aura / + /++: now depletes 5 / 7 / 7 SP instead of 2 / 5 / 5

  • Fully Rested + /++: now reduces 50 / 60% instead of 60 / 75% damage

  • Thick Skin++: now blocks Cut damage instead of Poison

Skill Updates

  • Detonate: power increased from 130 to 135 and accuracy from 85 to 90

  • Frantic Mask: no longer always goes last

  • Mud Ball: power increased from 50 to 75, SP cost increased from 4 to 6

  • Ghastly Nap: now lowers Evasion instead of Accuracy

  • Horror Mask: health cost decreased from 25% to 15%

  • Frigid Barrier: now always goes first

  • Cloud Burst: now lowers Evasion instead of Accuracy

  • Cloud Burst: power increased to 55, accuracy increased to 100

  • Power Nap: now applies Curse instead of Drowsy

  • Frost Feathers: now does physical damage and makes contact

  • Shared Fate and Final Gift now fail when used consecutively

  • Iceberg Sweep now always goes last


  • Additional notes: none.
  • Source: TRAGsoft (Steam)

Coromon – Ver. 1.3.4

  • Release date: ???
  • Patch notes:

Game Updates

  • All Battle Dome rewards are now unlocked. Do you have the skills to claim the exclusive Arcta & Arcturos skin?
  • Some hard-to-achieve Daily Milestones now don’t appear anymore upon rerolling
  • Trait descriptions are now accessible from the Coromon database.
  • When catching a Coromon with a held item and sending it to storage, the held item will now be sent to your inventory.
  • Small bug fixes and improvements

Style Shop Updates

For your character

  • Embrace the crossover spirit with the new FREE Moonstone Island outfits!
  • Look hotter than everyone else with the Hozai outfit!
  • Top it all off with the adorable Bloby beanie!

    For your Coromon

  • Unleash the Superheated skins for Mino & Blazitaur to set the battlefield ablaze!
  • Royal skins for Bren, Pyrochick, and Infinix arrive with regal flair.
  • The Hatching Pyrochick skin makes Pyrochick go back to its Bren shell
  • Beware of the processing power of the Robot skins for Squidma & Magmilus!
  • Discover Galactic skins Bloby, Molteye, and Ashclops, infused with cosmic dust!

  • Additional notes: none.
  • Source: TRAGsoft (Steam)

Coromon – Ver. 1.3.3

  • Release date: ???
  • Patch notes:

  • Safe swimming with the Summer Quagoo & Swamp Coromon Skins
  • Vorst is appearing as a character outfit!
  • Prevent overheating with the Summer clothing pack; with new swimwear, a swimming band and a refreshing ice cone hat
  • Show how cool you are with the Gella and Taddle beanies

  • Additional notes: none.
  • Source: TRAGsoft (Steam)

Coromon – Ver. 1.3.0

  • Release date: ???
  • Patch notes:
Game Updates
  • You can now reroll Daily Milestones, once per day per milestone.
  • Unlocked Battle Dome star rewards up until 24 stars.
  • The settings screen now has tabs to make the layout clearer.
  • Purchased Coromon Skins can now sometimes be seen in wild/trainer encounters. You can change this behavior in the settings screen.
  • Once you have finished the main story, you can now rematch Reflection Cube to earn gold. Find it on the Lux Solis campus!
  • You can now buy/sell up to 999 items instead of 99.
  • Skuldra Drawn Eyes skin is now available for all stages.
  • Opponent preview now reveals the species of all Coromon in online 6v6 battles.
Game Fixes
  • The Fruit Drone can now also trigger Fruit-related milestones.
  • Fixed Easy Trainer Battles setting not working when Smarter Trainers is enabled.
  • Fixed in-battle SP recovery of the Gourmand Trait not overcharging.
  • Thick Skin Trait now correctly blocks cut damage.
  • Resetting Potential Stats is no longer possible when the player doesn’t have enough Gold.
  • Small bug fixes and improvements.
Style Shop Updates

For your Coromon

  • The Steampunk and Galactic skins now have Potential variations!
  • To celebrate Earth Day, we’ve added the Earth Ashclops skin.
  • New Swamp skin for the Fiddly line.
  • Galactic skin for the Gella line.
  • The legendary Blue Swurmy makes an appearance!
  • Gold Blizzburd & Blizzian!

For your character

  • Double Scented Super Shroom harvest with new mushroom headgears.
  • King’s Day outfits.
  • Mooby and Tinshell beanies.
  • Dress up as Titans with Illuginn and Sart outfits!
Game Balances
  • Sand types immune to Poison status.
  • Heatwave increases the highest Fire-type stat by 25%.
  • Nullifier Rock only ignores negative weather effects.
  • Brume Gem only ignores negative entry hazards.
  • New Trait: Neutralizer (Milidont line).
  • New Trait: Creeping Stare (Daricara line).
  • New Trait: Vengeful (Ashclops line).
  • New Trait: Fast Metabolism (Volcadon line).
  • Traits that increase SP cost no longer stack.
  • Contained Power(+/++) Trait damage decreased to 20%, 40%, 60%.
  • Magic Layer(+/++) damage reduction is now the same (15%) at all stages.
  • Resistant/Scrapper(+/++) reduction decreased to 25%, 33%, 40%.
  • New items: Amplifier Gem, Type Gem, Rubber Rock, Rubyo.
  • Overcharger Gem now deals 20% (was 25%) additional damage.
  • Pista/Almo Stone damage increased to 35%.
  • Peca/Maca Stone defense increased by 20%.
Stat Changes
  • Bearealis Speed change reverted back to 158.
  • Hountrion Speed increased to 205.
  • Megalobite increased Atk & Sp.Atk to 185.
  • Mudma Atk increased to 220.
  • Glamoth Atk increased to 165.
  • Cyberite Speed increased to 157.
  • Makinja Atk increased to 190.
  • Skelatops Atk decreased to 220.
  • Swampa Speed increased to 201.
  • Infinix Sp.Def increased to 165.
Skill Changes
  • Cyberite learns Super Drain by Skill Flash.
  • Orotchy learns Fiery Breath by Skill Flash.
  • Deecie learns Clearing Wind through Skill Flash.
  • Arctiram learns Illusion Slice.
Trait Changes
  • Cyberite line: Clean Retreat.
  • Infinix line: Amplified.
  • Serpike line: Empathetic.
  • Swurmy line no longer has Strategist.
  • Blazitaur line now has Tough Feet.
  • Armadon line now has Strategist.
  • Vulbrute line no longer has Steam Layer.
Move Adjustments
  • Double Sting priority changed to normal.
  • Sting base power increased to 80.
  • Avalanche base power decreased to 95.
  • Inversal now affects both user and opponent.
  • Premonition SP cost increased to 8.
  • Additional notes: none.
  • Source: TRAGsoft (Steam)

Coromon – Ver. 1.2.9

  • Release date: December 24th 2023 (North America, Europe) / December 25th 2023 (Japan)
  • Patch notes:
Ver. 1.2.1
Game Updates
  • Added in-game achievements indicators.
  • Added copy & paste features when using the in-game keyboard.
  • Added sharing options for matchmaking codes when looking for a casual PvP match.
  • You can now configure up to 32 online Squads (up from 6).
  • The storyline has been completely overhauled, why not discover everything in a new adventure?
  • Added a Daily Milestones feature. Details listed further down.
  • Trainer battle UI will now keep track of the hp/sp of the opponent’s Coromon you’ve already seen.
  • The escape button in battles will become a forfeit button when you’re not able to flee
  • The Fire and Ice Titans have received small buffs/balances. Their skills are used more tactically &The Ice Titan increases its attack & special attack at the start of battle.
Game Fixes
  • Fixed Nullifier Rock not having any effect.
  • Fixed the following Traits to match their descriptions: Cleanse, Glacial Affinity, Resistant, Scrapper, Shock Absorber, Polished Body, Clear Skies, Restless, Menacing, Strategic.
  • The jumping challenge in the dojo now takes the speed multiplier into consideration.
New Daily Milestones Feature

We’ve added a Daily Milestone feature, which lets you earn rewards by completing small rotating tasks.
There are 4 Daily Milestones each day, one always being “Play Coromon”, while the other 3 tasks will be randomly selected. Whenever the player achieves a Daily Milestone, a blinking dot will appear in the top right of the screen.

Clicking on this indicator, or navigating via the Milestone option in the pause menu, will bring you to the daily milestone menu. Here you can see your progress for daily tasks, and collect any outstanding rewards. Complete all daily tasks seven days in a row for an extra weekly bonus!

New Battle Dome Feature

After completing the game, you can find a new building in Radiant Park. Visit the desk to start an infinite challenge, and see how far you can come!

There are three modes in the Battle Dome, each with 4 difficulties (easy, normal, hard, insane). The modes are Infinite Wild Coromon, Infinite Trainer Mode (3v3), and Infinite Titan Mode.

In each mode you can choose a team of 3 Coromon. You’ll receive a starting amount of Dome Tokens and will be transported to the Battle Dome room. Spend your Dome Tokens here wisely on useful upgrades to get that much needed advantage in battles. Can you earn all of the Dome Stars?

Style Crystals

We’ve introduced a new shimmering currency, Style Crystals! They will only be used for fashion and flair! Stylish your Coromon or yourself with special items.

Coromon Skins

Coromon Skins can be accessed in four places in the UI:

  • Title Screen (by pressing the Style Crystals button)
  • Pause menu (by pressing the Style shop button)
  • Coromon Summary
  • Online screen (by pressing the Style Crystals button)
Special Character Wearables

Can be accessed in three places in the UI:

  • Title Screen (by pressing the Style Crystals button)
  • Pause menu (by pressing the Style shop button)
  • Inventory (clothing tab)

Coromon skins and character wearables are divided into three tiers, increasing in complexity and each with their own Style Crystal price.

Online Loadout

In the online PvP screen you can obtain new CoroNet avatars to show off your style,ranging from flags to animated Coromon avatars.

New Coromon

Two new Coromon families have been added, the Ice-type Glacikid and Arctiram, and Normal-type Lemobi and Makinja

New Skills
  • Blessed Grounds; restore some HP of any team member being sent out into battle. Added to Daricara line.
  • Purifying Grounds; remove negative conditions from team members being sent out into battle. Added to Lumasect line.
  • Empowering Grounds; restore some SP of any team member being sent out into battle. Added to Blazitaur line.
  • Mystic Mesh; reflect negative stat boost to the attacker. Added to Makinja line.
  • Rubber Web; half the damage of incoming physical attacks. Added to Malavite line.
  • Spectral Lattice; half the damage of incoming special attacks. Added to Purrghast line.
  • Bewitch; makes the target only use damaging moves for a number of turns. Added to Armadon and Kyraptor lines.
  • Side Swap; Move the active effects on your side of the field to the opponent’s side and vice versa. Added to Atlantern line.
  • Ninja Stance; Let the user evade any attack this round. Chance to fail if used in succession. Added to Ucaclaw and Volcadon lines.
Balance Changes
  • Magnamire line: Added Menacing trait. Raised base HP to 149.
  • Taddle line; increased sp.Attack, decreased attack.
  • Blizzian line: increased speed.
  • Bearealis line: increased speed
  • Humbee line: added Sting skill.
  • Megalobite line: added Watercooled trait
  • Blizzian line: added Power Talons skill. Removed Feint Spurts as a learnable Skill Flash.
  • Blazitaur line: added Upshift skill.
  • Decibite line: added Sand Skewers skill.
  • Mudma line: added Dark Atmosphere trait.
  • Lumon line: added Wind Blast.
  • Sparkle Slam skill: changed to 85 BP, 100 Acc (was 80 BP 90 Acc)
  • Heated Horns skill: changed to 55 BP, 90 Acc (was 35 BP 90 Acc)
  • Headbash skill: decreased base power to 110 (was 130 BP)
New Items

Several new items have been added.

  • Paya Fruit: Removes any condition immediately when applied.
  • Fruit Drone: Retrieves all of the ripe Fruits in Velua with the press of a button!
  • Coromon Storage: Access the Coromon Storage from anywhere in Velua.
  • Potential Stone: Unlock hidden potential! Make any Coromon become Potent!
  • Perfection Stone: Unleash the true potential! Make any Coromon become Perfect!
  • Level Cake. Level up a Coromon by 1 level.
  • Level Matcher. Sets the level of a Coromon to the same level as your strongest Squad member.
  • Escape Flash. Instantly escape from a wild battle.
  • Skill Flash Rubber Web.
  • Skill Flash Bastion.
  • Skill Flash Spectral Lattice.
New Languages

We’ve added support for the following new languages besides those already present:

  • English – UK
  • Dutch
  • French – Canadian
  • Spanish – Latin
  • Turkish
  • Hindi
  • Filipino
  • Indonesian
  • Vietnamese
  • Thai
  • Arabic
New Difficulty Settings

By adding some new customizable difficulty setting you can spice up your game even more.

  • Randomize Types
  • Randomize Titan order
  • Smarter Trainer AI: Trainers make better decisions, will be able to switch out Coromon and use Fruits more strategically.
  • Smarter Coromon AI: Wild Coromon and Titans make better decisions and often use Fruit they picked up from the ground.
  • Shift Coromon level: Change the level of all Coromon, as well as the level they evolve at (-10 – 35)
  • Mutate Trainer Coromon level: Adjust Trainer Coromon level (-50% – +50%)
  • Mutate Wild Coromon level: Adjust Wild Coromon level (-50% – +50%)
  • Mutate Titan level: Adjust Titan level (-50% – +50%)
  • Swurmy Only Mode: It’s a Swurmy Coromon, in a Swurmy world!
Ver. 1.2.9
  • several bugfixes
  • improvements to the Fruit Drone
  • some new outfits

Coromon – Ver. 1.1.0

  • Release date: October 20th 2022 (North America, Europe, Japan)
  • Patch notes:
Game Updates
  • Added a new item called ‘Insane Spinner’, which lets players playing on the Insane difficulty catch any quest Coromon. The Coromon you catch with this Spinner are stored in a hidden inaccessible storage, but can be handed in for quests
  • Added a new difficulty setting which disables the catching of any Coromon
  • Added a new difficulty setting that lets you select any Coromon as your starter, for those Swurmy Only runs
  • Milestones 51-100 are now available
  • Milestones 1-50 have been updated; if you’ve unlocked them already you can find the updated rewards in your inventory
  • Revitaliser Gem now recovers 6% HP (up from 5%)
  • Traits like Prepared will show an indicator for the user (not the opponent) to show when the effect is active
  • Premonition now deals Ghost damage
  • Burn condition now lowers the Coromon’s Special Attack stat by 30%
  • Poison condition now lowers the Coromon’s Attack stat by 30%
  • Sand Spout Skill Flash is now available in Vermeer Grotto
  • Inspect Scent and Trait Scent have been disabled for online play
  • Kyraptor can no longer learn Crunch
  • A number of skills that do flat damage (like Splash) or percentage (like Death Grip in PvP) are no longer influenced by damage-increasing effects (like Rain, sharp claws)
Game Fixes
  • Fixed Revenge Jaws, Sumo Stance and Frigid Barrier Skills, these are now functioning as described
  • Shell Drill now lowers special defense, as intended
  • Fixed “invalid battle” error that happened when two Coromon with a weather-applying Trait faint at once in an online battle.
Conditions & weather
  • Sleep condition is replaced by the Drowsy condition; drowsy Coromon will have 30% reduced Attack and Special Attack stat, and every hit on them is a critical hit. The condition lasts for 4 turns.
  • Updated Shock condition: instead of a 25% chance to do nothing each turn, the effect triggers every fourth turn and now included a visual indicator when that happens
  • Twilight effect has been changed: In Twilight, ghost Coromon won’t make contact with their targets, and positive stat boosts on non-ghost Coromon become negative stat boosts
Reduced RNG mode
  • Added Reduced RNG mode setting for single player, enforced it in PvP:
  • All skills with less than 100 accuracy now have 100 accuracy, but their effects will slightly diminish
  • Their power is multiplied by the accuracy percentage. For example a skill that had 100 power and 85 accuracy, will now have 100 x 0.85 = 85 power
  • One hit KO Skills will now damage the target for 35% of their current HP
  • Drowsy condition only lasts for 2 rounds, but Skills that apply them have 100 accuracy.
  • Side effects on skills (e.g. 25% to Burn the target) won’t trigger randomly anymore, but will instead trigger every Xth turn, where X is determined by the original percentage. An indicator below the Skill button will show if and when the side effects will trigger.
  • Critical hits get the same treatment as side effects and are now predetermined, but still affected by the amount of stat changes on your Critical Hit Chance.
  • A number of Traits trigger every X turns, instead of having a chance to trigger each turn.
  • Number of strikes on multi hits is now influenced by Speed stat changes. If the Coromon has a negative Speed stat change (i.e. its Speed was lowered by 1 stage or more) then the least amount of strikes will occur. With a positive Speed stat change the highest amount of strikes will occur.
Trait Enhancements & Devolution
  • Coromon that could but haven’t evolved now benefit from Trait Enhancements, at the cost of certain stat reductions defined by the Trait. (e.g. Antidote+ will drop 15% Attack and Special Attack, while Conductor+ will drop 30% Attack and Defense) You can find these percentages by pressing on the stats in the evolution details.
  • Coromon summary has a new tab where you can see the changes your Coromon could benefit from
  • When a Coromon evolves you can now stop the evolution
  • You can trigger the skipped evolution of a non-evolved Coromon via the new tab in the Coromon summary
  • Introduced a new item: Devolve Pill. It devolves a Coromon. Who would’ve guessed?
  • Loan Squads in PvP now also include non-evolved Coromon
Example Trait Enhancement stages:
  • Nano Skin: This Coromon’s regenerative exoskeleton makes it immune to bleeding.
  • Nano Skin+: This Coromon’s regenerative exoskeleton makes it immune to bleeding. Recovers from status problems two rounds after they are inflicted.
  • Nano Skin++: This Coromon’s regenerative exoskeleton makes it immune to bleeding and all status problems.
New Items
  • Zum Fruit: Increase Attack and Special Attack after getting hit by a super effective attack.
  • Fari Fruit: Increase Speed after getting hit by a super effective attack.
  • Brume Gem: Prevent getting affected by entry hazards.
  • Nullifier Rock: Prevent getting affected by weather effects.
  • Pista Stone: The Coromon increases its Attack by 50% but can only use the first skill it uses in each battle.
  • Almo Stone: The Coromon increases its Special Attack by 50% but can only use the first skill it uses in each battle.
  • Peca Stone: The Coromon increases its Special Defense by 50% but can no longer use status skills.
  • Maca Stone: The Coromon increases its [stat.defense] by 50% but can no longer use status Skills.
  • Acor Stone: The Coromon increases its Speed by 50% but can only use the first skill it uses in each battle.
  • Overcharger Gem: The Coromon deals 25% increased damage, but requires 5 more [sp] to use Skills.
  • Kiwano Rock: All attackers making contact suffer from 15% recoil damage.
  • Enhancer Gem. Enhance the Trait of the Coromon by 1 stage.
New/Updated Skills
  • Meteor Shower now has 10% recoil damage and has 140 basepower
  • Power Talons deplete 7 SP and no longer drain
  • Shared Fate now fails if used consecutively
  • Detonate now has 85 accuracy, down from 95
  • Supercharge, Status: The user becomes supercharged, increasing its Special Attack by 2 stages. Added to Flowish, Bittybolt, Acie line
  • Tail Splash, Physical Water, 55pwr, 100acc: Smack the target with a powerful splashing tail swing. Added to Flowish line
  • Sandspout, Special Sand, 65pwr, 90acc: Burrow beneath the ground to hit the target from below. Has a 50% chance to make the target Hazy. Added to Decibite,Sanscale lines
  • Trait Scent: Status: Using its keen sense of smell, the user identifies the Trait of the target. Added to Armado line
  • Stay Frosty, Status: The user surrounds themselves in an icy mist, making their Ice skills deal 50% increased damage for the next 3 rounds. Added to Frova line
  • Spectral Tide, Status: Summon a spectral tide which prevents the target from healing for 3 rounds, and makes them Hazy. Added to Lunarpup line
  • Inversal, Status: Inverses the user’s energy, causing all current negative stat changes to become positive and vice versa. Added to Droople line
  • Sparkle Slam, Physical Electric, 80pwr, 90acc: The user makes its body static and slams into the opponent. Has a 25% chance to Shock the target. Added to Mino, Gauslime line
  • Backstab, Special Foul, 85pwr, 100acc: The Coromon moves super fast to hit the opponent with a vile backstab. When this attack goes last, it causes extreme bleeding. Added to Squidma, Quagoo, Droople lines
  • Illusion Burst, Special Normal, 75pwr, 100acc : The Coromon moves so fast that it seems as if illusions attack the opponent. Has a 50% chance to lower Defense by 1 stage. Added to Patterbit, Moffel, Quagoo, Arcta, Toruga, Acie lines
  • Illusion Slice, Special Cut, 100pwr, always hit: The Coromon moves so fast that it seems as if illusions slice the opponent. In normal circumstances this attack will always hit. Added to Patterbit, Moffel, Kryo, Toruga lines
  • Soul Crush, Physical Magic, 80pwr, 95acc: Crush the target’s soul, draining its will to fight. Deals damage and lowers the target’s Special Attack by 1 stage. Added to Skarbone, Lunarpup, Houndos, Blizzburd, Bloby, Gella, Nibblegar lines
  • Shadowrunner, Physical Ghost, 80pwr, 100acc: The Coromon shrouds itself in shadows and attacks the target from all sides. Added to Lunarpup, Otogy, Droople lines
  • Spike Trap, Entry Hazard: Sharp spikes damage any opponent entering the battlefield for 12% of their max hp. Additional spikes stack to deal 18% and then 24% damage. Added to Silquil line
  • Haunted Grounds, Entry Hazard: The caster makes the ground haunted, lowering Special Attack of any opponent entering the battlefield by 1 stage. Added to Otogy line
  • Cursed Grounds, Entry Hazard: The caster curses the ground, lowering Attack of any opponent entering the battlefield by 1 stage. Added to Squidly line
  • Sand Skewers, Entry Hazard: Sharp skewers cause bleeding and damage any opponent entering the battlefield for 8% of their max [hp]. This effect can stack twice. Added to Skarbone line
  • Icy Nails, Entry Hazard: Lay a field of icy spikes around the target, creating an Ice type entry hazard that damages opposing grounded Coromon being sent into battle by 10% of their maximum HP. Added to Arcta line
  • Blazing Coals, Entry Hazard: The user lays a field of burning hot coals, creating a Fire entry hazard that inflicts Burn on opposing Coromon being sent into battle. Added to Pyrochick and Squidma line
  • Electro Mines, Entry Hazard: The user scatters electromagnetic mines that deplete 20% SP of any opponent entering the battlefield. Added to Gauslime and Houndos lines
New/Updated Traits
  • Polished Body no longer prevents stat lowering if the user lowers its own stat
  • Nano Skin: This Coromon’s regenerative exoskeleton makes it immune to bleeding. Recovers from status problems two rounds after they are inflicted. Added to Decibite, Patterbit lines
  • Polluter: While on the battlefield, the Coromon pollutes the air on the opponent’s side, making any opponent unable to eat Fruits. Added to Skarbone, Toruga, Acie lines
  • Low Density: During a Sandstorm, the Coromon is immune to the contact effects of any opponent it attacks, and takes 25% less damage from skills that make contact. Added to Mooby line
  • Shock Absorber: The Coromon likes critical hits, and reduces their damage by 50%. Added to Mooby line
  • Patdown: Upon entering a battle, the Coromon pats the opponent down to detect any held items, and will steal an item once per battle if it’s not holding anything. The held item can be viewed in the opponent’s details by tapping its nametag. Added to Armado, Patterbit line
  • Winter Coat has been renamed and reworked into Glacial Affinity: For every other Ice type Coromon on their team, this Coromon Skills deal 10% extra damage. Still on Blizzburd line
  • Magic Layer: Because of it’s aura of magic, the Coromon reduces special damage taken by 15% and increases special damage dealt by 10%. Added to Arcta, Squidma lines
  • Dimensional Eye: The Coromon excels at seeing weak points while in the Twilight, CriticalHit Chance is increased by 1 stage. Added to Lunarpup, Otogy line
  • Dark Atmosphere: The Coromon calls forth the Twilight upon entering a battle. Added to Lunarpup, Squidly line
  • Regurgitator: The Coromon regurgitates its Fruit after 4 rounds, after which the Fruit can be consumed again. Added to Droople line
  • Cosmic: The Coromon draws power from the Twilight, causing all negative stat changes applied to it to become positive. Added to Squidly line
  • Kindred Soul: Upon entering a battle, if the opponent has higher max HP, the Coromon links their souls to match its HP until the battle ends. Added to Purrgy line
  • Thermogenesis: The Coromon creates a Heatwave upon entering a battle. Added to Pyrochick, Bloby lines
  • Hot Headed: Fire Skills used by the Coromon deal 20% more damage. Does not work in a Snow. Added to Squidma, Mino line
  • Impatient: Upon defeating an opponent, the Coromon gets impatient and raises its Speed by 1 stage. Added to Buzzlet line
  • Disrupting Aura: The Coromon’s aura depletes 2 SP of any attacker making contact. Added to Otogy line
  • Hardheaded now reduces recoil damage by 50%
  • Caffeinated Trait now increases up to 18 SP (up from 12)
Balance changes
  • The Last Stand Skill will now fail if used consecutively
  • The Clearing Wind Skill now clears weather effects ánd Entry Hazards
  • Fruits that trigger a positive stat change below a HP threshold now increase by 2 stages (was 3)
  • Pyrochick now evolves at level 34 (was 32)
  • Decibite now evolves at level 23 (was 16)
  • Centilla now evolves at level 39 (was 36)
  • Skuldra now evolves at level 37 (was 34)
  • Pitterbyte now evolves at level 50 (was 60)
  • Ghinx now evolves at level 50 (was 54)
  • Skarbone line now learns the Parched Jaws skill
  • Tinshel line can now have the Steady Trait
  • Blizzburd line can now have the Snowman Trait
  • Swurmy line now can have Resistant Trait
  • Frova line can no longer have the Antartic Trait
  • Tinshel line now learns the Splash skill
  • Tinshel line now learns the Berserk skill
  • Tinshel line now learns the Double Slash skill
  • Decibite line now learns the Body Blast and Acid Rain skills
  • Kyreptil line now learns Crumble instead of Dust Storm
  • Lunarpup line can now have the Steady Trait
  • Silquil line can now have the Tactical Retreat Trait
  • Otogy line now learns the Toxic Cloud skill
  • Otogy line now learns the Replenish skill
  • Ruptius line can now have the Steady Trait
  • Mino line now learns the Phantom Spike skill
  • Acie line now learns the Cloudburst skill
  • Ruptius line now learns the Illusion Burst skill
  • Lumon line now learns the Spark Wall skill
  • Bittybolt line now learns the Flaming Tackle skill
  • Purrgy line now learns the Magma Punch skill
  • Seraphace line now learns the Cursed Grounds skill
  • Illuginn: Slightly lowered defense; special defense
  • Sart: Slightly raised defense; special defense
  • Hozai: Slightly raised defense; special defense
  • Dark Magic Ucaclaw: Slightly lowered defense and attack stat
  • Rhynobuzz: Slightly raised HP; slightly lowered special attack stat
  • Hountrion: Slightly raised defense, attack and HP stat
  • Lampyre: Slightly raised defense stat
  • Lumasect: Raised defense and HP stat
  • Magnamire: Raised special defense; slightly raised defense, attack and HP
  • Toravolt: Slightly lowered defense and special attack, slightly raised speed
  • Vulbrute: Slightly lowered special defense and HP; lowered special attack
  • Ashclops: Slightly lowered attack; raised speed and defense
  • Infinix: Slightly lowered attack; raised speed
  • Digmow: Slightly raised speed
  • Dugterra: Raised speed
  • Magmilus: Raised special attack and HP
  • Serpike: Raised defense
  • Grimmask: Slightly raised special defense, defense
  • Octotle: Raised defense; slightly raised HP; slightly lowered special attack
  • Otogy: Slightly raised special defense, defense; slightly lowered attack, special attack
  • Orotchy: Raised special defense, defense; slightly lowered attack, special attack
  • Lunarpup: Slightly raised attack; slightly lowered special attack
  • Lunarwulf: Slightly raised attack; slightly lowered special attack
  • Eclyptor: Raised attack and HP; lowered special attack
  • Humbee: Slightly lowered attack
  • Kyraptor: Slightly lowered attack
  • Golbeak: Slightly raised special defense, defense, attack, special attack
  • Cyberite: Slightly lowered HP
  • Dunpod: Slightly lowered defense; slightly raised attack, special attack
  • Sandril: Lowered defense; raised attack, special attack
  • Millidont: Slightly lowered defense; slightly raised HP
  • Daricara: Slightly lowered attack
  • Fibio: Slightly raised special attack
  • Chonktoad: Slightly raised special attack
  • Kyraptor: Lowered attack
  • Megalobite: Slightly raised HP
  • Caradune: Raised HP and defense
  • Glamoth: Lowered special attack; raised speed
  • Armadon: Slightly lowered attack
  • Arcturos: Raised HP
  • Mudma: Raised special defense
  • Skelatops: Raised defense
  • Swampa: Raised attack
  • Additional notes: none.
  • Source: TRAGsoft (Steam)

Coromon – Ver. 1.0.22

  • Release date: August 15th 2022 (North America, Europe, Japan)
  • Patch notes:
New Content
  • You’ll find a new NPC with sexy dance moves in the Lux Solis Campus Trainer Hub BF1
  • You’ll also find a new NPC in the Vlamma Heights, which will invite you to try one of his challenges
  • Added Leaderboards and rewards for CoroNet Ranked. Rewards will be handed out based on the Tier in which you end each season, plus an extra reward for the top 3.
  • Achievements added: List here
Game Updates
  • You can now change the Traits of your Online Squad members at any time
  • Added a Hold indicator for buttons like ‘move item’ when selecting a Coromon in the Squad Menu. Holding this button for example takes the item from the Coromon
  • You can now see the exact percentages of stat changes by tapping on the stat change indicators while in a battle. You can view the stat change indicators by tapping on the Coromon’s name tag.
  • When selecting skills for your Coromon, you can now also see available Skill Flashes at the bottom of the skill list
  • The Potential Reader is now passive, it will always show the Potential of caught Coromon
  • The Potent Scent now lures twice as many Coromon
  • When catching a new Coromon and after viewing it’s summary, you are now asked whether you want to keep the Coromon
  • More Skill Flashes have been hidden throughout Velua
  • Lunarwulf now has a secret mechanic which enables it to evolve before its regular evolution level, when both wolves use Howl in the same round
  • XP Chips now last 10 minutes (down from 60), but increase XP gain by 50% (up from 15)
  • Improved CoroNet rewards you earn after 5 Ranked matches
  • The map overview showing all Coromon in each area now indicates if you’ve captured a Coromon
  • Added 3 new settings to speed up battles: Disable Weather animations, Disable encounter animations, Faster battle text
  • Disabled the “Disable Screenshot” setting by default since the glitches seem to be solved
Game Fixes
  • Fixed Discord overlay and Discord streaming to cause random crashes
  • Fixed lag/stuttering in OBS ‘Game Capture’ mode
  • Fixed the Heated Horns Skill changing the sprite offset of the target Coromon
  • Fixed a crash which would happen when releasing your last Coromon from a sorted storage
  • Fixed swamp mushrooms not showing the correct stage when walking away and then back once the Shroom was outside of the screen
  • Additional notes: none.
  • Source: TRAGsoft (Steam)

How to download updates for Coromon on Nintendo Switch?

To download the updates for Coromon, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.