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Wargroove (Switch): Software updates (Ver. 2.1.0)

On this page, you will find all there is to know about the Software updates for Wargroove on Nintendo Switch (originally released on February 1st 2019 in Europe and North America).

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Wargroove – Ver. 2.1.0

  • Release date: May 11th 2020 (North America, Europe) / May 12th 2020 (Japan)
  • Patch notes:
Gameplay Balancing
  • Change fog of war sight distances
  • Nuru’s groove charges slower
  • Co-op campaign balancing due to sight distance changes
  • Spectator can spectate online campaign matches
  • When a unit is ambushed and therefore ends on a neutral unit, it will backtrack instead of dying
Other
  • Extra multiplayer timer option
  • End current campaign map from lobby screen command
  • Spearman in tutorial sometimes spawned in incorrect location
  • Can use codex on outlaw faction units
  • Only the host can add cpu players to multiplayer matches
  • If a spectator has more than 10 turns to watch on an online match the game will fast forward and if a player has had their local progress reset it will fast forward
Bug fix
  • Save/resume desync bug in online matches (Command to reset your online match detailed here)
  • Harpoon ships don’t die on reefs when its raining

Wargroove – Ver. 2.0.3

  • Release date: February 14th 2020 (Europe, North America, Japan)
  • Patch notes:
Game Changes
  • Public lobbies that are full will no longer be shown on the listing
  • Public lobbies using custom maps that you haven’t downloaded will now be shown
  • Fix for crash on playing online levels with child commanders (notably, the last mission in the DLC campaign)
  • Fix missing image on codex
  • Fix spawning of summons in the map editor
  • Fix crash on campaign editor
  • Fix lava waterfalls being visible on other biomes
  • Fix name of emote

Wargroove – Ver. 2.0.2

  • Release date: February 10th 2020 (Europe, North America, Japan)
  • Patch notes:
  • Fix logo showing up on the sub-screens of Title screen
  • Fix a rare crash that can happen when entering a campaign level
  • Fix Tenri’s puzzle maps not being completable

Wargroove – Ver. 2.0.1

  • Release date: February 6th 2020 (Europe, North America, Japan)
  • Patch notes:
Game Changes
  • A brand new Co-Op Story Campaign (can be played couch co-op, online co-op or solo)
  • 3 New Roguish Commanders – Wulfar, Errol & Orla, and Vesper
  • 2 New Units – Thieves & Riflemen
  • New Arcade missions
  • Competitive online Quick Play maps, including some of the community’s most competitive maps as voted for by the Groove of War team
  • Public and Private Multiplayer Lobbies
  • New Volcano map theme
  • More updates to the custom Editor tools
  • Outlaw music tracks, composed by Phonetic Hero
Editor Changes
  • Unit Modifiers – Enables players to modify the damage that any unit/structure receives as a percentage, including making them invulnerable.
  • Metalocations – Added support for ‘metalocations’ which indicate where things last happened on the map, for example the last attacker, last defender, last recruit, last unit used, last movement path, last death etc.
  • New actions for locations, such as copying a location area, moving location by (x,y), and boolean operations between locations.
  • Gizmos – New place-able entities with an on and off state such as levers and chests. Using gizmos players can override terrain (e.g. draw bridges) and can also enter new actions to set and toggle the gizmo state, as well as new conditions to check it.
  • Counters – We’re adding new actions to perform arithmetic between counters as well as setting the counter to random value, and load/storing counter values to some other variables (HP, Groove etc.). There’s also a new condition to compare counters.
  • Actions can now play sounds
  • Map upload slots are increased so players can upload more maps at once.
  • Volcano biomes now available in the map builder.
Balance Changes
  • Spearmen – Cost increased 150 => 250 gold
  • Dogs – Cost decreased 200 => 150 gold
  • Amphibians – Damage vs structures reduced, crit damage now 45-55 => 35-45
  • Amphibians – Cost increased 250 => 350 gold
  • Trebuchets = Cost increased 900 => 1000
  • Balloons – Cost decreased 500 => 450
  • Balloons – Can now only carry the same units as wagons
  • Harpies – Minimum base damage vs structures 45% => 50%
  • Koji – Drones now take 50% damage from all units instead of 800% damage
  • Sedge – Sadistic rush charge speed, very slow => slow
  • Tenri – Tornado charge speed, medium => slow
  • Greenfinger – Vines can now Reposition up to two spaces each turn. This does not require passing through units.
  • “M” (secret Commander) – Groove charge speed, slow => medium
  • Ryota – Blade dash charge speed, medium => fast
  • Ryota – Blade dash now starts at 50% commander damage
  • Ryota – Blade dash now increases in damage by 5% commander damage per “jump” on blade dash route.
  • Ryota – Can now dash through neutral structures
  • Commander – Minimum base damage vs soldiers 95% => 115%
  • Commander – Minimum base damage vs spearmen 65% => 75%
  • Critical hits no longer increase RNG damage range. All damage is max +/- 5%, even after crit
  • Killing non unit summons (vines, crystals, etc) will no longer build groove

Wargroove – Ver. 1.3.0

  • Release date: August 1st 2019 (North America, Europe) / August 2nd (Japan)
  • Patch notes:
  • Add ‘delete progress’ option to the campaign menu for downloaded Campaigns
  • Add hotkey to change Players in Map Editor; users can now use Spacebar to toggle between players when placing units. [PC Only]
  • Add ‘Duplicate’ to Triggers, Flags, Counters, Conditions and Actions in Event Editor
  • Removed Weather from Quick Play
  • Added Korean support

Wargroove – Ver. 1.2.5

  • Release date: April 23rd 2019 (Europe, North America, Japan)
  • Patch notes:

Fixes

  • Fixed issues with suspend
  • Fix for save data corruption issues

Wargroove – Ver. 1.2.4

  • Release date: March 27th 2019 (Europe, North America, Japan)
  • Patch notes:
Fixes
  • Fix “desync” issue with online matches that prevented players from seeing any activity on matches
  • Fix issues with players being stuck in Quick Play matches
  • Fix issues with timers running out in Quick Play matches
  • Fix crash on inspecting units on any maps that attempted to Spawn “Any Commander”
  • Fix tooltips being left behind on recruit screen
  • Fix 2v1 disconnect after victory screen
  • Fix crash when right clicking map
  • Fix crash when selecting barracks
  • Fix examine does nothing in Tile Info window
  • Fix tile info displaying a large gap when using controller

Wargroove – Ver. 1.2.0

  • Release date: March 6th 2019 (Europe, North America, Japan)
  • Patch notes:

Checkpoint system:

  • While playing in campaign mode, you can set a checkpoint in a mission
  • If you are defeated, you can retry from the checkpoint
  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)

Difficulty system overhaul:

  • Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
  • Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
  • Medium difficulty is a bit easier and still lets you obtain up to 3 stars
  • Easy limits you at 2 stars
  • Story limits you at 1 star, and is VERY easy

Multiplayer:

  • You can now add CPU players to online games
  • There’s now a message clarifying that you must join a match if you don’t have any in progress
  • A number of fixes to Quick Play timers
  • You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
  • 9 maps designed specifically for co-op have been added
  • Fix issue where user’s couldn’t get into Online multiplayer
  • Fix issue were main menu could not be invoked during opponent’s/AI turn

General Quality of Life

  • The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
  • Skipping battles, captures and cutscenes is now much faster
  • Display the S rank requirements on the overview screen for a mission
  • “Exit” has been renamed to “Suspend” to avoid confusion
  • You can now see teams on the Overview screen
  • Fix international text input on Switch
  • Display the Controller Select Applet on Switch less often
  • Add Korean font
  • Resigning will now destroy all units simultaneously instead of one at a time

New options:

  • Add “Movement Speed” option that allow you to set all units to move faster
  • Add “Confirm End Turn” option to avoid accidental end of turn
  • Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage

Fog of War:

  • Allies now share vision
  • Eliminated players can still see their team vision; eliminated teams become spectators
  • Spectators can view the current team’s vision
  • Hide enemy income and funds
  • Don’t spawn effects or show building colours inside fog of war
  • Don’t show battle and capture animations unless at least one of the units is visible to the current player
  • Fog of War now updates faster
  • Fix “sonar” bug that allowed you to obtain extra information within fog of war
  • Fix allies being able to move units into each other and becoming stuck

Fixes and tweaks:

  • Fix Tenri’s groove charge rate to the intended value
  • Change Nuru’s groove so that unit costs double the Gold when summoned
  • Change Ryota’s groove to allow him to dash through his own units
  • Fix team options; all teams should display correctly in 2v2 matches
  • Fixes for Vines and Crystals acting as Units
  • Fix for 7-2; commanders no longer change team after suspending
  • Fix sound effects in Cutscene editor causing crash
  • Fix Cutscene Attack animations causing crash
  • Fix Empty dialogue event boxes causing crash
  • Layering of actors and props in Cutscene editor should now work as expected
  • Fix crash when entering non-numeric text into Counter events
  • Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack  
  • Misc language fixes
  • Misc minor fixes
  • Screenshots:

Wargroove – Ver. 1.1.2

  • Release date: February 4th 2019 (Europe, North America, Japan)
  • Patch notes:
  • Fixed bug that caused online multiplayer maps against AI to sometimes go into a broken state.
  • Fixed bug that caused spectating online on Fog of War maps to not work correctly.
  • Fixed bug that caused issues around resigning on matches.
  • Fixed the display of some Japanese and Chinese characters.

Wargroove – Ver. 1.1.1

  • Release date: February 4th 2019 (Europe, North America, Japan)
  • Patch notes:

No patch notes available.

  • Additional notes: this is the launch version of the game.
  • Source: Chucklefish

How to download updates for Wargroove for the Nintendo Switch?

To download the updates for Wargroove, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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