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UFO 50 (Switch): all the updates (latest: Ver. 1.9.5)

On this page, you will find all there is to know about the various updates for UFO 50 on Nintendo Switch.

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UFO 50 – Ver. 1.9.5

  • Release date: May 19th/20th 2026
  • Patch notes:

UFO 50

  • More performance optimizations.
  • Fixed a number of typos and small issues with Japanese text across the Library and various games.
  • Fixed some issues with profile name entry in Japanese.

Block Koala

  • Level Editor: Fixed a bug in the code editor where you could place a fountain that went past the right edge of the level
  • Level Editor: Fixed crashes in the code editor when placing fountains near the right and bottom edges of the level
  • Level Editor: Fixed a bug in the graphic editor where you could place a block on top of flowers and fountains if it happened in the same frame as moving

Bug Hunter

  • Removed a dead frame in the movement system that could affect speedrunning.

Campanella 2

  • Fixed bug where you could get a glitched game state by doing a frame perfect pause during a transition.

Elfazar’s Hat

  • Fixed 2P Bonus Game erroneously displaying P1’s lives for both players.

Grimstone

  • Fixed: Two townsfolk in Heston would say “0” after defeating Gobbler, instead of their normal dialogue.
  • Fixed some issues with name entry in Japanese.

Mini & Max

  • Fixed a bug that could cause the completion time to read AM instead of PM or vice versa.

Mortol

  • Fixed a bug where you could clear the wrong data (1P data / 2P data) when starting a new game.

Cyber Owls

  • Fixed: Sometimes the key would not spawn at the end of the first section of Octavio’s stage.

Night Manor

  • Fixed: Second obtained journal entry would cause the last item you picked up to flash.

  • Fixed: Japanese localization credits were not displaying.

UFO 50 – Ver. 1.9

  • Release date: April 15th/16th 2026
  • Patch notes:

  • Adds Japanese language.
  • Brings optimizations and fixes.

UFO 50

  • Fixed a rare crash that could occur in the pause menu when connecting and disconnecting controllers.
  • Various performance optimizations, focusing on games with the most slowdown (e.g. Grimstone, Porgy).
  • Other minor improvements.

Avianos

  • Fixed a bug that caused ancestors to remain scrambled after moving on to an unscrambled scenario.

Bug Hunter

  • Fixed: Movement prediction wasn’t working properly for the Traverse module.
  • Fixed: Movement prediction wasn’t working properly for pushing bugs into bug spray.
  • Fixed: Transport and Tunnel were not comboing with Power Up.
  • Fixed: If your final bug died from energy cubes dropping in at the end of round, you didn’t win the game like you were supposed to.
  • Fixed: When activating modules, you could use simultaneous inputs to select supposedly unselectable areas.
  • Fixed: French intro text was getting cut off.

Campanella 2

  • Fixed some bugs with level generation.

Grimstone

  • Fixed: Some text was always displaying in English irrespective of the Language setting.
  • Fixed: In groups of 8 enemies, two enemies could overlap each other.
  • Fixed: CHACHA affects the entire party but the text would refer to a single target.

Hyper Contender

  • Fixed: When using the code PAST-RULE, Donkus could crash the game.

Lords of Diskonia

  • Fixed: The failed scenarios stat wasn’t working properly.

Mini & Max

  • Fixed: When certain cave enemies laid their eggs in item blocks it would crash the game.
  • Fixed: When projectiles thrown by cave amoebas passed through other enemies, it created slowdown.
  • Fixed: Softlock in Mini & Max if you enter the evil Hexan town from the left side (requires moving a block).

Night Manor

  • Fixed: Using the garage opener displayed a blank text box if the garage door was already open.

Vainger

  • Makes player shot collision hierarchy consistent.


  • Additional notes: none
  • Source: Derek Yu (Bluesky)

UFO 50 – Ver. 1.8.10

  • Release date: January 26th/27th 2026
  • Patch notes:

  • Fixes a single issue where a detached Joy-Con could register multiple inputs.

  • Additional notes: none
  • Source: Derek Yu (Bluesky)

UFO 50 – Ver. 1.8.9

  • Release date: October 27th/28th 2025
  • Patch notes:

  • More performance optimizations
  • Playtimer no longer counts when UFO 50 is inactive
  • Some button configuration/button display bugs fixed
  • Other miscellaneous fixes and improvements

  • Additional notes: none
  • Source: Derek Yu (Bluesky)

UFO 50 – Ver. 1.7.8.30

  • Release date: September 8th/9th 2025
  • Patch notes:
  • Icon changed
  • Optimizations to address slowdown (more planned)
  • Pixel perfect scaling option added
  • Button swapping added
  • Addressed crash when copying Empty Profile
  • Global language setting now saves properly
  • Upcoming changes:
  • more improvements, including addressing the fact that playtime is being counted during sleep.
  • New Zealand release
  • Additional notes: none
  • Source: Derek Yu (Bluesky)

How to download updates for UFO 50 on Nintendo Switch?

To download the updates for UFO 50, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.