UFO 50 (Switch): all the updates (latest: Ver. 1.9)
On this page, you will find all there is to know about the various updates for UFO 50 on Nintendo Switch.
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UFO 50 – Ver. 1.9
- Release date: April 15th/16th 2026
- Patch notes:
- Adds Japanese language.
- Brings optimizations and fixes.
UFO 50
- Fixed a rare crash that could occur in the pause menu when connecting and disconnecting controllers.
- Various performance optimizations, focusing on games with the most slowdown (e.g. Grimstone, Porgy).
- Other minor improvements.
Avianos
-
Fixed a bug that caused ancestors to remain scrambled after moving on to an unscrambled scenario.
Bug Hunter
- Fixed: Movement prediction wasn’t working properly for the Traverse module.
- Fixed: Movement prediction wasn’t working properly for pushing bugs into bug spray.
- Fixed: Transport and Tunnel were not comboing with Power Up.
- Fixed: If your final bug died from energy cubes dropping in at the end of round, you didn’t win the game like you were supposed to.
- Fixed: When activating modules, you could use simultaneous inputs to select supposedly unselectable areas.
- Fixed: French intro text was getting cut off.
Campanella 2
-
Fixed some bugs with level generation.
Grimstone
- Fixed: Some text was always displaying in English irrespective of the Language setting.
- Fixed: In groups of 8 enemies, two enemies could overlap each other.
- Fixed: CHACHA affects the entire party but the text would refer to a single target.
Hyper Contender
-
Fixed: When using the code PAST-RULE, Donkus could crash the game.
Lords of Diskonia
-
Fixed: The failed scenarios stat wasn’t working properly.
Mini & Max
- Fixed: When certain cave enemies laid their eggs in item blocks it would crash the game.
- Fixed: When projectiles thrown by cave amoebas passed through other enemies, it created slowdown.
- Fixed: Softlock in Mini & Max if you enter the evil Hexan town from the left side (requires moving a block).
Night Manor
-
Fixed: Using the garage opener displayed a blank text box if the garage door was already open.
Vainger
-
Makes player shot collision hierarchy consistent.
- Additional notes: none
- Source: Derek Yu (Bluesky)
UFO 50 – Ver. 1.8.10
- Release date: January 26th/27th 2026
- Patch notes:
- Fixes a single issue where a detached Joy-Con could register multiple inputs.
- Additional notes: none
- Source: Derek Yu (Bluesky)
UFO 50 – Ver. 1.8.9
- Release date: October 27th/28th 2025
- Patch notes:
- More performance optimizations
- Playtimer no longer counts when UFO 50 is inactive
- Some button configuration/button display bugs fixed
- Other miscellaneous fixes and improvements
- Additional notes: none
- Source: Derek Yu (Bluesky)
UFO 50 – Ver. 1.7.8.30
- Release date: September 8th/9th 2025
- Patch notes:
- Icon changed
- Optimizations to address slowdown (more planned)
- Pixel perfect scaling option added
- Button swapping added
- Addressed crash when copying Empty Profile
- Global language setting now saves properly
- Upcoming changes:
- more improvements, including addressing the fact that playtime is being counted during sleep.
- New Zealand release
- Additional notes: none
- Source: Derek Yu (Bluesky)
How to download updates for UFO 50 on Nintendo Switch?
To download the updates for UFO 50, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
