MY HERO ACADEMIA: All’s Justice (Switch 2): all the updates (latest: Ver. 4.0.0)
On this page, you will find all there is to know about the various updates for MY HERO ACADEMIA: All’s Justice on Nintendo Switch 2.
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MY HERO ACADEMIA: All’s Justice – Ver. 4.0.0
- Release date: September 2nd/3rd 2026
- Patch notes:
Adjustment Details
- Improved overall game stability
- Added 10 new minigames
- After clearing Story Mode, a new title screen visual featuring original illustration by bones film “Izuku Midoriya Rising” can now appear at random when launching the game
System Rising Action
- Fixed an issue where an emergency dodge was cancellable.
Counter Attack
- Fixed an issue where some character’s counter crash didn’t execute smoothly.
- Fixed an issue that Super Armor accidentally activated in the next attack after action had been suspended by receiving an attack before activating Super Armor
Guard
- Increased damage reduction rate after receiving consecutive chip damage while successfully guarding.
Shoto Todoroki
Plus Ultra
- Reduced homing distance of the aerial version.
- Reduced guard-side recovery frame for the 1st hit of the aerial version.
Denki Kaminari
Counter Attack
- Adjusted to make Force Knockdown easier to apply with the aerial version.
- Reduced damage-side recovery frame of the aerial version.
Kyoka Jiro
Target Combo
- Adjusted knockback direction for the final hit of the aerial version to be more downwards.
Counter Attack
- Adjusted to weaken the knockback and strengthen the downward movement of the finishing part.
Quirk Skill 1
- Increased duration of the normal sound wave.
- Shortened charge time of hold version.
- Increased hold version’s sound wave projectile speed and flying distance.
▼Rising
Rising Ability
- Changed the sound wave to a counter-crash compatible skill.
- Changed so that the movement can be knocked back upon hit.
- Increased hit stop duration.
- Changed to prevent the sound wave from activating by steep descent and ground dash.
- Adjusted to delay activation timing of sound wave when jumping and dashing in mid-air.
Shota Aizawa
Quirk Skill 4
- Changed so that the guard stamina-gauge can be depleted without hold.
Gran Torino
Plus Ultra
- Enhanced tracking performance of the aerial version.
Dabi
Target Combo
- Reduced recovery time for the aerial version.
Himiko Toga
Transform
- Fixed an issue where the character received double slip damage while transforming during status ailment along with slip damage.
Target Combo
- Increased homing speed of the aerial version.
Counter Attack
- Increased damage of both the ground and aerial versions.
Unblockable Attack
- Increased damage.
Quirk Skill 1
- Added hitbox when transforming.
- Added a feature to be capable of cancellation from Target Combo,Unblockable Attack and Quirk Skill4 during the transformable state.
Quirk Skill 2
- Enhanced homing performance of both the ground and aerial versions.
- Sped up generating bullets of both the ground and aerial versions.
Charged Quirk Skill 2
- Added two knives left and right respectively.
Quirk Skill 4
- Increased homing distance of both the ground and aerial versions.
- Fixed an issue where moves could be activated multiple times in mid-air.
Stain
Quirk Skill 2
- Shortened recovery time for the ground version.
- Shortened guard-side recovery frame.
Muscular
Target Combo
- Enhanced tracking performance of the ground version.
- Enhanced tracking performance of the aerial version.
▼Rising
General
- Fixed an issue so that damage attenuation does not occur.
Target Combo
- Enhanced tracking performance of the ground version.
- Enhanced tracking performance of the aerial version.
Quirk Skill 3
- Increased homing distance.
Mirio Togata
Quirk Skill 1
- Fixed an issue where the character became unattackable under specific conditions.
Quirk Skill 2
- Adjusted to make the 1st hit in mid-air easily knocked down.
Quirk Skill 4
- Changed to keep the guard status active until grab detection.
Nejire Hado
Target Combo
- Reduced recovery time for the 1st hit of the ground version.
- Reduced recovery time for the 2nd hit of the ground version.
- Reduced recovery time for the 1st hit of the aerial version.
- Reduced recovery time for the 2nd hit of the aerial version.
Counter Attack
- Sped up attack generation speed.
Quirk Skill 1
- Changed so that cancellation is possible upon hit with Quirk Skill 2, Quirk Skill 4 and Charged Quirk Skill 2.
- Enhanced tracking performance.
Charged Quirk Skill 1
- Changed so that it causes Force Knockdown more easily when used in combos.
Quirk Skill 2
- Changed so that cancellation is possible upon hit with Quirk Skill 1 and Charged Quirk Skill 1.
- Enhanced tracking performance for the 1st hit.
- Increased hitbox duration for the 1st hit.
- Changed so that it causes Force Knockdown more easily when used in combo(s).
Quirk Skill 4
- Changed so that cancellation is possible upon hit with Quirk Skill 1 and Charged Quirk Skill 1.
- Changed knockback direction of the Quirk Skill 4.
Mina Ashido
Target Combo
- Increased tracking performance of the aerial version.
Plus Ultra
- Adjusted the movement when an opponent dodges the aerial version.
▼Rising
Rising Ability
- Enhanced ground acid hitbox size and duration.
Camie Utsushimi
Normal Combos
- Adjusted cancellation timing to make hits stable.
Seiji Shishikura
▼Rising
Rising Ability
- Adjusted so that a grabbed enemy will not be off the grab range due to damage by automatic flesh projectile attack.
- Adjusted damage direction.
Sir Nighteye
Target Combo
- Reduced recovery frame of the 2nd hit of the ground version when guardng.
Gang Orca
Plus Ultra
- Increased hitbox size of the aerial version.
Kai Chisaki
Target Combo
- Adjusted the 2nd hit’s knockback distance of the ground version.
Quirk Skill 2
- Reduced guard-side recovery frame for the ground version.
- Reduced guard-side recovery frame for the aerial version.
▼Rising
Quirk Skill 1
- Reduced guard-side recovery frame for the ground version.
- Reduced guard-side recovery frame for the aerial version.
Quirk Skill 2
- Reduced guard-side recovery frame for the ground version.
- Reduced guard-side recovery frame for the aerial version.
- Adjusted so that it is easier to cause a knockdown of both the ground and aerial versions.
Quirk Skill 3
- Reduced guard-side recovery frame for the ground version.
- Reduced guard-side recovery frame for the aerial version.
Mr. Compress
Target Combo
- Increased the 3rd hit’s knockback distance of the ground version.
Counter Attack
- Increased damage-side recovery frame for the ground version.
Quirk Skill 4
- Increased knockback distance of the ground version.
▼Rising
Normal Combos
- Changed combo routes of Normal Combos of the ground version.
Quirk Skill 4
- Adjusted so that the sidekick change-effect is limited to a maximum of three times per one combo.
Tomura Shigaraki
Target Combo
- The ground 3rd hit’s hitbox size is increased.
- The ground 4th hit’s hitbox size is increased.
Izuku Midoriya – Full Cowl 100%
Unblockable Attack
- Increased damage.
Mei Hatsume
Quirk Skill 4
- Changed so that its aerial version can attack three times without landing.
Itsuka Kendo
Unblockable Attack
- Changed damage-side knockback movement.
Quirk Skill 2
- Increased recovery time for the ground version when attacking the opponent.
- Increased recovery time for the aerial vesion when attacking the opponent.
- Changed so that the rock disappears when guarding the1st hit rock of the ground version.
- Changed so that the rock disappears when guarding the1st hit rock of the aerial version.
- Reduced damage-side recovery frame for the 1st hit rock of the ground version.
- Reduced damage-side recovery frame for the 1st hit rock of the aerial version.
- Reduced guard-side recovery frame for the 1st hit rock of the ground version.
- Reduced guard-side recovery frame for the 1st hit rock of the aerial version.
- Changed so that the 1st hit rock of the ground version is no longer applicable to Counter Crash.
- Changed so that the 1st hit rock of the aerial version is no longer applicable to Counter Crash.
- Reduced guard-side damage amount for the 2nd hit rock of the ground version.
- Reduced guard-side damage amount for the 2nd hit rock of the aerial version.
Plus Ultra
- Enhanced tracking performance of the aerial version.
▼Rising
Normal Combos
- Changed combo routes of Normal Combos of the aerial version.
Quirk Skill 2
- Adjusted tracking performance of the 1st hit of the aerial version.
- Changed so that follow ups transition to just-follow-ups when they perform at any timing to the 2nd hit rock of the ground version.
- Changed so that follow ups transition to just-follow-ups when they perform at any timing to the 2nd hit rock of the aerial version.
Quirk Skill 4
- Enhanced tracking performance of the aerial version.
Nomu
Target Combo
- Increased damage-side recovery frame for the 1st hit of the ground version.
Counter Attack
- Reduced knockback speed of the ground version.
- Increased damage-side recovery frame for the ground version.
- Reduced attack-side recovery frame for the ground version.
Quirk Skill4
- Fixed an issue where the opponents’ attacks no longer hit after completing the ground version.
- Fixed an issue where the opponents’ attacks no longer hit after completing the aerial version.
- Changed so that the move is no longer cancellable to Counter Attack of both the ground and aerial versions.
- Reduced homing speed of both the ground and aerial versions.
Hitoshi Shinso
Quirk Skill 2
- Changed so that recovery time is no longer cancellable by guard.
- Adjusted the dodgeable timing.
Yuga Aoyama
Quirk Skill 1
- Reduced guard-side chip damage with single press of the ground version.
- Reduced guard-side stamina-gauge depletion with single press of the ground version.
Quirk Skill 3
- Reduced damage-side recovery frame for the 1st hit of the ground version.
- Reduced damage-side recovery frame for the 2nd hit of the ground version.
Present Mic
Target Combo
- Reduced guard-side recovery frame for the final hit of the aerial version.
Quirk Skill 2
- Increased projectile range of the aerial version.
▼Rising
Quirk Skill 2
- Increased projectile range of the aerial version.
Kurogiri
Plus Ultra
- Enhanced tracking performance of the aerial version.
Izuku Midoriya – One For All
Target Combo
- Extended guard-side recovery frame for the 3rd hit of the ground version.
- Shortened guard-side recovery frame for the final hit of the ground vesion.
- Reduced stamina-gauge depletion for the 4th hit.
Plus Ultra
- Reduced stamina-gauge depletion.
Hanta Sero
Target Combo
- Enhanced tracking performance for the 1st hit of the aerial version.
Rikido Sato
Target Combo
- Shortened reduced damage-side recovery frame for the 3rd of the ground version.
- Enhanced tracking performance for the 1st hit of the aerial version.
Toru Hagakure
Target Combo
- Enhanced tracking performance for the 1st hit of the aerial version.
Mezo Shoji
Quirk Skill 1
- Changed so that the move can be cancelled by other Quirk Skills regardless of the number of attacks.
▼Rising
Target Combo
- Enhanced tracking performance for the 1st hit of the aerial version.
Koji Koda
General
- Adjusted combos to cause knockdowns more easily.
Counter Attack
- Reduced damage of the aerial version.
Unblockable Attack
- Adjusted to make damage harder to extend.
Quirk Skill 3
- Adjusted to make damage harder to extend.
Quirk Skill 4
- Adjusted to make damage harder to extend.
- Reduced damage for insects level 3.
▼Rising
Rising Ability
- Adjusted to make damage for insects of the ground harder to extend.
Dabi – Flame of Death
▼Rising
Rising Ability
- Fixed an issue where auto-generate flame pillar could be generated in mid-air under specific conditions.
Lady Nagant
Target Combo
- Enhanced downward tracking performance for the 2nd hit of the aerial version.
- Enhanced downward tracking performance for the 3rd hit of the aerial version.
Star and Stripe
General
- Fixed an issue where knockback time of the mid-air guard was shorter than other characters.
Nana Shimura
General
- Fixed an issue where floating status was deactivated when receiving no-damage attacks with floating status.
- Fixed an issue where Shimura remains on stage during sidekick change while moving with floating status.
Target Combo
- Changed so that the move is no longer cancellable to Quirk Skill 4 when guarded by opponents.
Counter Attack
- Increased hitbox size of the aerial version.
- Increased hitbox size of the floating version.
Quirk Skill 1
- Increased bullet speed of both the ground and aerial versions.
Charged Quirk Skill 1
- Increased bullet speed.
Quirk Skill 3
- Increased recovery time for the ground version when attacking the opponent.
Plus Ultra
- Adjusted to make Force Knockdowns harder to occur
- Additional notes: none
- Source: Bandai-Namco
How to download updates for MY HERO ACADEMIA: All’s Justice on Nintendo Switch 2?
To download the updates for MY HERO ACADEMIA: All’s Justice, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
