Software updatesSwitch 2

MY HERO ACADEMIA: All’s Justice (Switch 2): all the updates (latest: Ver. 4.0.0)

On this page, you will find all there is to know about the various updates for MY HERO ACADEMIA: All’s Justice on Nintendo Switch 2.

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MY HERO ACADEMIA: All’s Justice – Ver. 4.0.0

  • Release date: September 2nd/3rd 2026
  • Patch notes:

Adjustment Details

  • Improved overall game stability
  • Added 10 new minigames
  • After clearing Story Mode, a new title screen visual featuring original illustration by bones film “Izuku Midoriya Rising” can now appear at random when launching the game

System Rising Action

  • Fixed an issue where an emergency dodge was cancellable.

Counter Attack

  • Fixed an issue where some character’s counter crash didn’t execute smoothly.
  • Fixed an issue that Super Armor accidentally activated in the next attack after action had been suspended by receiving an attack before activating Super Armor

Guard

  • Increased damage reduction rate after receiving consecutive chip damage while successfully guarding.

Shoto Todoroki

Plus Ultra

  • Reduced homing distance of the aerial version.
  • Reduced guard-side recovery frame for the 1st hit of the aerial version.

Denki Kaminari

Counter Attack

  • Adjusted to make Force Knockdown easier to apply with the aerial version.
  • Reduced damage-side recovery frame of the aerial version.

Kyoka Jiro

Target Combo

  • Adjusted knockback direction for the final hit of the aerial version to be more downwards.

Counter Attack

  • Adjusted to weaken the knockback and strengthen the downward movement of the finishing part.

Quirk Skill 1

  • Increased duration of the normal sound wave.
  • Shortened charge time of hold version.
  • Increased hold version’s sound wave projectile speed and flying distance.

▼Rising

Rising Ability

  • Changed the sound wave to a counter-crash compatible skill.
  • Changed so that the movement can be knocked back upon hit.
  • Increased hit stop duration.
  • Changed to prevent the sound wave from activating by steep descent and ground dash.
  • Adjusted to delay activation timing of sound wave when jumping and dashing in mid-air.

Shota Aizawa

Quirk Skill 4

  • Changed so that the guard stamina-gauge can be depleted without hold.

Gran Torino

Plus Ultra

  • Enhanced tracking performance of the aerial version.

Dabi

Target Combo

  • Reduced recovery time for the aerial version.

Himiko Toga

Transform

  • Fixed an issue where the character received double slip damage while transforming during status ailment along with slip damage.

Target Combo

  • Increased homing speed of the aerial version.

Counter Attack

  • Increased damage of both the ground and aerial versions.

Unblockable Attack

  • Increased damage.

Quirk Skill 1

  • Added hitbox when transforming.
  • Added a feature to be capable of cancellation from Target Combo,Unblockable Attack and Quirk Skill4 during the transformable state.

Quirk Skill 2

  • Enhanced homing performance of both the ground and aerial versions.
  • Sped up generating bullets of both the ground and aerial versions.

Charged Quirk Skill 2

  • Added two knives left and right respectively.

Quirk Skill 4

  • Increased homing distance of both the ground and aerial versions.
  • Fixed an issue where moves could be activated multiple times in mid-air.

Stain

Quirk Skill 2

  • Shortened recovery time for the ground version.
  • Shortened guard-side recovery frame.

Muscular

Target Combo

  • Enhanced tracking performance of the ground version.
  • Enhanced tracking performance of the aerial version.

▼Rising

General

  • Fixed an issue so that damage attenuation does not occur.

Target Combo

  • Enhanced tracking performance of the ground version.
  • Enhanced tracking performance of the aerial version.

Quirk Skill 3

  • Increased homing distance.

Mirio Togata

Quirk Skill 1

  • Fixed an issue where the character became unattackable under specific conditions.

Quirk Skill 2

  • Adjusted to make the 1st hit in mid-air easily knocked down.

Quirk Skill 4

  • Changed to keep the guard status active until grab detection.

Nejire Hado

Target Combo

  • Reduced recovery time for the 1st hit of the ground version.
  • Reduced recovery time for the 2nd hit of the ground version.
  • Reduced recovery time for the 1st hit of the aerial version.
  • Reduced recovery time for the 2nd hit of the aerial version.

Counter Attack

  • Sped up attack generation speed.

Quirk Skill 1

  • Changed so that cancellation is possible upon hit with Quirk Skill 2, Quirk Skill 4 and Charged Quirk Skill 2.
  • Enhanced tracking performance.

Charged Quirk Skill 1

  • Changed so that it causes Force Knockdown more easily when used in combos.

Quirk Skill 2

  • Changed so that cancellation is possible upon hit with Quirk Skill 1 and Charged Quirk Skill 1.
  • Enhanced tracking performance for the 1st hit.
  • Increased hitbox duration for the 1st hit.
  • Changed so that it causes Force Knockdown more easily when used in combo(s).

Quirk Skill 4

  • Changed so that cancellation is possible upon hit with Quirk Skill 1 and Charged Quirk Skill 1.
  • Changed knockback direction of the Quirk Skill 4.

Mina Ashido

Target Combo

  • Increased tracking performance of the aerial version.

Plus Ultra

  • Adjusted the movement when an opponent dodges the aerial version.

▼Rising

Rising Ability

  • Enhanced ground acid hitbox size and duration.

Camie Utsushimi

Normal Combos

  • Adjusted cancellation timing to make hits stable.

Seiji Shishikura

▼Rising

Rising Ability

  • Adjusted so that a grabbed enemy will not be off the grab range due to damage by automatic flesh projectile attack.
  • Adjusted damage direction.

Sir Nighteye

Target Combo

  • Reduced recovery frame of the 2nd hit of the ground version when guardng.

Gang Orca

Plus Ultra

  • Increased hitbox size of the aerial version.

Kai Chisaki

Target Combo

  • Adjusted the 2nd hit’s knockback distance of the ground version.

Quirk Skill 2

  • Reduced guard-side recovery frame for the ground version.
  • Reduced guard-side recovery frame for the aerial version.

▼Rising

Quirk Skill 1

  • Reduced guard-side recovery frame for the ground version.
  • Reduced guard-side recovery frame for the aerial version.

Quirk Skill 2

  • Reduced guard-side recovery frame for the ground version.
  • Reduced guard-side recovery frame for the aerial version.
  • Adjusted so that it is easier to cause a knockdown of both the ground and aerial versions.

Quirk Skill 3

  • Reduced guard-side recovery frame for the ground version.
  • Reduced guard-side recovery frame for the aerial version.

Mr. Compress

Target Combo

  • Increased the 3rd hit’s knockback distance of the ground version.

Counter Attack

  • Increased damage-side recovery frame for the ground version.

Quirk Skill 4

  • Increased knockback distance of the ground version.

▼Rising

Normal Combos

  • Changed combo routes of Normal Combos of the ground version.

Quirk Skill 4

  • Adjusted so that the sidekick change-effect is limited to a maximum of three times per one combo.

Tomura Shigaraki

Target Combo

  • The ground 3rd hit’s hitbox size is increased.
  • The ground 4th hit’s hitbox size is increased.

Izuku Midoriya – Full Cowl 100%

Unblockable Attack

  • Increased damage.

Mei Hatsume

Quirk Skill 4

  • Changed so that its aerial version can attack three times without landing.

Itsuka Kendo

Unblockable Attack

  • Changed damage-side knockback movement.

Quirk Skill 2

  • Increased recovery time for the ground version when attacking the opponent.
  • Increased recovery time for the aerial vesion when attacking the opponent.
  • Changed so that the rock disappears when guarding the1st hit rock of the ground version.
  • Changed so that the rock disappears when guarding the1st hit rock of the aerial version.
  • Reduced damage-side recovery frame for the 1st hit rock of the ground version.
  • Reduced damage-side recovery frame for the 1st hit rock of the aerial version.
  • Reduced guard-side recovery frame for the 1st hit rock of the ground version.
  • Reduced guard-side recovery frame for the 1st hit rock of the aerial version.
  • Changed so that the 1st hit rock of the ground version is no longer applicable to Counter Crash.
  • Changed so that the 1st hit rock of the aerial version is no longer applicable to Counter Crash.
  • Reduced guard-side damage amount for the 2nd hit rock of the ground version.
  • Reduced guard-side damage amount for the 2nd hit rock of the aerial version.

Plus Ultra

  • Enhanced tracking performance of the aerial version.

▼Rising

Normal Combos

  • Changed combo routes of Normal Combos of the aerial version.

Quirk Skill 2

  • Adjusted tracking performance of the 1st hit of the aerial version.
  • Changed so that follow ups transition to just-follow-ups when they perform at any timing to the 2nd hit rock of the ground version.
  • Changed so that follow ups transition to just-follow-ups when they perform at any timing to the 2nd hit rock of the aerial version.

Quirk Skill 4

  • Enhanced tracking performance of the aerial version.

Nomu

Target Combo

  • Increased damage-side recovery frame for the 1st hit of the ground version.

Counter Attack

  • Reduced knockback speed of the ground version.
  • Increased damage-side recovery frame for the ground version.
  • Reduced attack-side recovery frame for the ground version.

Quirk Skill4

  • Fixed an issue where the opponents’ attacks no longer hit after completing the ground version.
  • Fixed an issue where the opponents’ attacks no longer hit after completing the aerial version.
  • Changed so that the move is no longer cancellable to Counter Attack of both the ground and aerial versions.
  • Reduced homing speed of both the ground and aerial versions.

Hitoshi Shinso

Quirk Skill 2

  • Changed so that recovery time is no longer cancellable by guard.
  • Adjusted the dodgeable timing.

Yuga Aoyama

Quirk Skill 1

  • Reduced guard-side chip damage with single press of the ground version.
  • Reduced guard-side stamina-gauge depletion with single press of the ground version.

Quirk Skill 3

  • Reduced damage-side recovery frame for the 1st hit of the ground version.
  • Reduced damage-side recovery frame for the 2nd hit of the ground version.

Present Mic

Target Combo

  • Reduced guard-side recovery frame for the final hit of the aerial version.

Quirk Skill 2

  • Increased projectile range of the aerial version.

▼Rising

Quirk Skill 2

  • Increased projectile range of the aerial version.

Kurogiri

Plus Ultra

  • Enhanced tracking performance of the aerial version.

Izuku Midoriya – One For All

Target Combo

  • Extended guard-side recovery frame for the 3rd hit of the ground version.
  • Shortened guard-side recovery frame for the final hit of the ground vesion.
  • Reduced stamina-gauge depletion for the 4th hit.

Plus Ultra

  • Reduced stamina-gauge depletion.

Hanta Sero

Target Combo

  • Enhanced tracking performance for the 1st hit of the aerial version.

Rikido Sato

Target Combo

  • Shortened reduced damage-side recovery frame for the 3rd of the ground version.
  • Enhanced tracking performance for the 1st hit of the aerial version.

Toru Hagakure

Target Combo

  • Enhanced tracking performance for the 1st hit of the aerial version.

Mezo Shoji

Quirk Skill 1

  • Changed so that the move can be cancelled by other Quirk Skills regardless of the number of attacks.

▼Rising

Target Combo

  • Enhanced tracking performance for the 1st hit of the aerial version.

Koji Koda

General

  • Adjusted combos to cause knockdowns more easily.

Counter Attack

  • Reduced damage of the aerial version.

Unblockable Attack

  • Adjusted to make damage harder to extend.

Quirk Skill 3

  • Adjusted to make damage harder to extend.

Quirk Skill 4

  • Adjusted to make damage harder to extend.
  • Reduced damage for insects level 3.

▼Rising

Rising Ability

  • Adjusted to make damage for insects of the ground harder to extend.

Dabi – Flame of Death

▼Rising

Rising Ability

  • Fixed an issue where auto-generate flame pillar could be generated in mid-air under specific conditions.

Lady Nagant

Target Combo

  • Enhanced downward tracking performance for the 2nd hit of the aerial version.
  • Enhanced downward tracking performance for the 3rd hit of the aerial version.

Star and Stripe

General

  • Fixed an issue where knockback time of the mid-air guard was shorter than other characters.

Nana Shimura

General

  • Fixed an issue where floating status was deactivated when receiving no-damage attacks with floating status.
  • Fixed an issue where Shimura remains on stage during sidekick change while moving with floating status.

Target Combo

  • Changed so that the move is no longer cancellable to Quirk Skill 4 when guarded by opponents.

Counter Attack

  • Increased hitbox size of the aerial version.
  • Increased hitbox size of the floating version.

Quirk Skill 1

  • Increased bullet speed of both the ground and aerial versions.

Charged Quirk Skill 1

  • Increased bullet speed.

Quirk Skill 3

  • Increased recovery time for the ground version when attacking the opponent.

Plus Ultra

  • Adjusted to make Force Knockdowns harder to occur

How to download updates for MY HERO ACADEMIA: All’s Justice on Nintendo Switch 2?

To download the updates for MY HERO ACADEMIA: All’s Justice, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.