Valheim (Switch 2): all the updates (latest: Ver. 1.0.17)
On this page, you will find all there is to know about the various updates for Valheim on Nintendo Switch 2.
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Valheim – Ver. 1.0.17
- Release date: ???
- Patch notes:
* Fixed a rare bug that could erase all objects in parts of the world when one large world save chunk file was split into smaller ones.
* Fixed invalid item types causing buggy behaviour. Now invalid styles just reset to the default style and continue functioning normally.
* Updated some placeholder text.
* Fixed credits being hidden in 1.0.16.
- Additional notes: none
- Source: Iron Gate
Valheim – Ver. 1.0.16
- Release date: ???
- Patch notes:
* Fixed a bug that caused terrain modifications to revert in Deep North after unloading the area in some cases. Our apologies that this one went back and forth for a while! You may need to manually fix terrain seams by pickaxing, using the hoe, or walking over snow however.
* Fixed a bug that could cause way too many enemies to spawn, especially during raids
* Fixed Child of Odin achievement not unlocking correctly
* Fixed a case where Comfort is King achievement was not unlocking correctly
* Excluded unobtainable Blue Mushroom from The Gourmet achievement
* Fixed a bug where smoke from fires could push some enemies in unintended ways
* Fixed a bug where snow deposits from trees could cause the terrain to be raised around it
* Fixed a bug where certain spawns during the Deep North boss fight could spawn outside the boss area
* Fixed a bug where item variants were not applied visually to items on item/armour stands (e.g. shields)
* Updated localization
* Placeable rocks and boulders no longer take rain damage
* Tessellation is now disabled in the “low” graphics preset
* Tree logs in Deep North now move more consistently when rolling over snow
* Fixed a bug where certain spawns during the Deep North boss fight could render incorrectly when standing in certain places
* Fixed an error / potential crash in the online session Player List
* Fixed a bug where rolling snowballs far away from the player could result in terrain seams and in some cases, crashes
* Fixed a bug where motion controls activation was inconsistent
* Fixed a bug where banding artifacts could appear on textures of objects very close to the camera
- Additional notes: none
- Source: Iron Gate
Valheim – Ver. 1.0.15
- Release date: ???
- Patch notes:
* Fixed an issue that could cause terrain duplications which resulted in a loss of performance
* Increased drop chance for Deep North Armor moulds by making both Jotun Warrior types drop both medium and heavy armor moulds
* Writhan spawn rate and areas increased
* Items affected by dev commands will no longer be marked for characters which have enabled the dev bypass command and naming has been updated and items can now stack together again
- Additional notes: none
- Source: Iron Gate
Valheim – Ver. 1.0.14
- Release date: ???
- Patch notes:
Quality of Life:
* Added several new keybinding options to the keyboard (Alternate dodge key, hotbar rebinding (on top of 1-8), support for rebinding radial wheel, support for removing keybinds)
* Added accessibility setting to be able to toggle blocking
* Add toggle to Gameplay settings to skip the intro cinematic on startup
* When attacking, the player’s rotation now also snaps towards the intended attack direction when the “attack towards look direction” option is enabled, not just when it’s disabled.
* Swapped Motion Sensor and Sheath keybinds on gamepad, returning Sheath to its original keybind. Motion Sensor can now be activated with the alt-key + Sheath button instead.
Optimizations:
* Improved GPU performance when tessellation is disabled by eliminating unnecessary GPU overhead in this case.
* Heightmap shadows are now calculated more accurately and at a lower performance cost.
* Optimized particle systems in the main menu to reduce overdraw.
* Multiple GPU performance improvements on Switch 2.
Bugs & Issues:
* PlayerBase effect on some build pieces has been increased to block enemies more
* Fixed inaccuracies in stick input pre-processing that made it heavily weighted towards axis-aligned movement and 30% too slow diagonally.
* Jotun puffs and Magecaps no longer respawn.
* Fix for player characters sometimes mistakenly being marked as temporary cheaters, leading to items dropped by monsters they kill being incorrectly marked as having a cheated origin.
* Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being “corrupted” into a cheated state.
* Persistent Events devcommand (“pevents”) is now actually behind the devcommands toggle and not available in the console by default.
* Fixed errors when using the grappling hook’s secondary attack on creatures.
* Fixed various issues with Ashlands water (VFX, water damage not stopping)
* Fixed a bug where characters didn’t save correctly when manually pressing Save while playing on a server hosted by someone else.
* Disabled biomedata caching, fixing a bug where the cache could end up in an invalid state, making it impossible to join remote servers.
* Fixed Deep North battleaxes tool tier, can now cut all the trees.
* Made placeable boulders persist, only placeable on the ground, break if the ground they’re standing on goes away, and give ground-level support.
* Updated Ballista to make it accept all new trophies (All Deep North enemies + Bjorn + Vile)
* Timberwood build pieces no longer incorrectly show up in earlier biome locations
* Fixed various crashes/errors that could happen in rare circumstances
* Fixed a bug where Helmet of the Protector was craftable directly via the Black Forge
* Fixed a bug where terrain modifications by players or monsters could lead to performance and portal issues in multiplayer, such as performance and portaling issues, terrain seams, and terrain modifications becoming undone
* Updated Deep North and Winding Tunnels music for better balance and to remove some clicks when looping.
* Now plays the correct music in Mörkhalla.
* Better mixing of location music in the Deep North.
* Tweaked Seal and Baby Seal colliders to better match their bodies.
* Fixed an issue where the “No time for snoozing” achievement could sometimes not be unlocked in multiplayer
* Fixed an issue where The Homesteader and The Architect achievements could unlock repeatedly.
* Nintendo Switch 2: The TV output no longer switches from 120 Hz to 60 Hz while the virtual keyboard is open or while in the home menu when using the balanced graphics preset and playing online multiplayer, which caused a black screen while entering and leaving these menus.
- Additional notes: none
- Source: Iron Gate
Valheim – Ver. 1.0.10
- Release date: ???
- Patch notes:
* The heavy armour in Deep North can now be repaired
* Greydwarf Shamans in Deep North now deal appropriate amounts of damage and healing
* Punching no longer removes snow
* Landing on snow without directly walking now removes the snow
* Various sound effects updated for several creatures and the snow in Deep North
- Additional notes: none
- Source: Iron Gate
How to download updates for Valheim on Nintendo Switch 2?
To download the updates for Valheim, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
