After two posts dedicated to the herculean tasks that’s localisation, Capcom have shared a new Devblog post for The Great Ace Attorney Chronicles. This time, the focus is on the music, with Yasumasa Kitagawa (Leader Composer and Music Director) sharing some juicy details about how he and his fellow composed created the music of such a unique Ace Attorney game.
Click here to check it out!
Here’s an excerpt:
Working closely with the game’s director, Mr Shu Takumi, and my fellow composers, Mr Maeba and Mr Terayama, we gave birth to the soundtrack’s distinct sound through a lot of trial and error. In deciding the musical direction of this title, I first researched the Meiji era itself to get a sense of the background that would serve as the setting of the story. Unlike the mainline Ace Attorney games, I refrained from creating anything that would sound too digital or synthesised (and when I did employ such sounds, I made sure to use them in a way that would pair well with the surrounding analogue instruments), and used mostly period instruments in the instrumentation. I then add the finishing touches by making sure the pieces conformed to Ace Attorney music standards; which is to say, more than their musicality, I worked to fine tune each track’s ‘game music’ elements in order to make sure the songs would work properly as gameplay background music.
Also, in case you missed it, here’s some footage of the game:
The Great Ace Attorney Chronicles (Switch) comes out on July 27th in Europe and North America, and July 29th in Japan.