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Peglin (Switch): all the updates (latest: Ver. 1.1.23)

On this page, you will find all there is to know about the various updates for Peglin on Nintendo Switch.

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Peglin – Ver. 1.1.23

  • Release date: ???
  • Patch notes:

  • Fixed issues with seeding causing bugs with Blind/Ballusion evasion chances, crit and refreshes not moving, and randomized boss mechanics.
  • Fixed the Shop Only relic slot in shops sometimes rerolling when you quit to the main menu then come back
  • Fixed softlock with Perfect Forger and Distraction Reaction when adding orbs in shops or scenarios
  • Fixed the gold from Haglin’s Satchel overwriting the starting gold amount when starting a custom run with it
  • Fixed Snowball’s description when you haven’t unlocked it yet saying it’s an event orb
  • Fixed bombs applied to the right side of the Forest Three Eyes peg layout being horizontally mirrored
  • Fixed Brick Slimes not triggering Pocket Sand
  • Fix Snowball’s Bouldorb type attack not hitting enemies when you have Grabby Hand
  • Stop relic sfx from playing multiple times in the same frame
  • Fixed max hp brick pegs becoming regular on refresh
  • Fixed softlock when Viridian Trinket causes your orb to get stuck in a relic/orb minigame navigation.

Peglin – Ver. 1.1.18

  • Release date: ???
  • Patch notes:

New Content

  • [New Uncommon Orb] Snowball – All snowballs you own get larger, deal more damage, and pierce more enemies as they hit more and more pegs.
  • [New Rare Spinventor Orb] Spin Doctorb – Flips the buffs of peg from negative to positive and positive to negative and heals you along the way.
  • [New Common Relic] Froggo Amulet – Gain 3 max health each time an orb is added to your deck.
  • [New Common Balladin Relic] Big Fish – Orbs that are larger than the standard orb size deal damage equal to the number of large orbs you own to the targeted enemy for each peg they hit.
  • [New Rare Relic] Critiqualibrium – If your orb’s crit damage is greater than its base damage, 1 crit peg is added to the board, otherwise 1 crit is removed from the board.
  • [New Rare Roundrel Relic] Small Packages – Orbs that are smaller than the standard orb size Activate each peg an additional time.
  • [New Boss Relic] Focused Blast – Bombs deal 3x damage but only damage the targeted enemy.
  • [New Relic Category] Shop Only Relics – Many relics that have niche uses are now only available in shops so you aren’t forced to take them in chests during runs where they aren’t useful to you.
  • [New Shop Only Spinventor Relic] A Bad Slime – The first peg you slime each shot gets -20.
  • [New Shop Only Relic] Collusion Detection – Prices that scale up with each purchase remain fixed at their initial price.
  • Shops now also contain one more orb and relic for you to choose from.
  • Skipping a boss relic now gives you +50 gold.
  • Added new musical jingles in each area for when you lose and when you beat a boss.
  • Each stack of Transpherency on an enemy negates the effects of one stack of Reflect.
  • Lightning slime now causes chain reactions between lightning slimed pegs.

Balance Changes

  • Avogadro’s Tree at C20 now alternate turns where it has forced targeting and not.
  • Both the Forest and Mines spiders now deal 2x damage and apply 2x the slime, but only attack when they’re airborne.
  • Made the Forest cloud of moving pegs layout more player friendly by increasing the number of pegs and making them spread out a little more.
  • The triple Crystal Slimeglob fight now only allows one extra enemy to spawn from Cruciball 19.
  • The following are now seeded: Orb order, crit and refresh positions, gold positions, random bomb placement positions, boss mechanics, and damage evasion chances.
  • Grinding Monstera changed to add pegs to the board that increase your max health when activated instead of rewarding it right away.
  • Basalt Toadem now adds 1 more max health and costs 5 gold less.
  • Haglin’s Satchel now gives 100 gold instead of 50.
  • Pocket Sand now applies blind on non-melee attacks as well as melee.
  • Wand of Skulltimate Greed gold application buffed to 3x from 2.5x.
  • Swashbucklorb’s damage has been increased and it now immediately damages the targeted enemy when you collect gold instead of just adding damage to the shot.
  • Bucklorb is now large and pierces all grounded enemies but deals less damage.
  • Necorbmancer base damage increased from (5/6/7) to (5/7/9).
  • Removed “deals no damage” from Reforbisher.
  • Balleviation slime application increased from every (12/10/8) pegs hit to (10/8/6) pegs hit, and orb damage increased from 1/2 at all levels to (2/4), (3/6), (4/8).
  • Increased Orbelisk level 3 buffs to Pebbals and Bouldorbs from +1/+1 to +1/+2.

Bugfixes and Small Changes

  • Added more relic unlock hints.
  • Renamed a Russian localizer from w1tz to te1n.
  • Reduced the size of the game on your computer.
  • Finally fixed Leshy Vines sometimes not breaking when they should.
  • Fixed the Fire button sometimes not converting back from its End Shot mode.
  • Improved the performance of the Mines skating peg layout.
  • Fixed the Cruciball Indicator showing up bugged on locked orbs.
  • Fixed the positioning of locked orb tooltips.
  • Fixed Restore Purchases on iOS acting weird if you’ve never purchased before.
  • Fix damage numbers overflowing to make shots do no damage. If the damage gets too high it will now just start saying infinity (good luck getting there).
  • Fixed instances of the music sometimes cutting out in the battle after leaving a shop.
  • Fixed cases where an orb can get stuck bouncing against the wall forever.
  • Perfect Forger now doesn’t affect orbs added to your starting deck by cruciball levels.
  • Pegs that are out of the way and so can’t normally become crits or refreshes now can be if the rest of the board is filled.
  • Fixed instances where attacks spawn in the wrong place when Peglin has moved.
  • Fixed improper UI navigation when returning from the run summary page after viewing the details of a run.
  • Magnet effects no longer track brick pegs that have already been hit.
  • Pocket Sand fixed to not trigger if the enemy missed due to Ballusion.
  • Added a sound effect when Pocket Sand triggers.
  • Fixed Viridian Trinket causing orbs to get stuck in minigame navigation.
  • Fixed some Alien’s Rock targeting inconsistencies.
  • Leaf The Rest For Later no longer refreshes all dead brick pegs.
  • Pressing ‘B’ when inspecting your relics using a controller now makes you stop inspecting relics instead of discarding your orb.
  • Fixed Ring of Pain triggering twice when discarding Orboros.
  • Brick Slimes killed by Chanballiers are no longer able to attack the player before dying.
  • Echo damage is now applied at the end of a shot to be in line with how other bonus damage works.
  • Summoning Circle and Mirrorb now display ?/? for their damage stats instead of 0/0.
  • Fixed Mirrorb copying an Assemball not having the correct level indicator in the upcoming orbs list.
  • Fixed the Assemball pieces not being able to get the ‘Beaten on Cruciball X badge’.
  • Fixed the Mirrorb not showing some stat buffs in a few different situations.
  • Fixed a bug where getting 2 card drops for the same enemy in a fight showed the card unlock popup twice.
  • Fixed orbs upgraded by the Smithing Hammer not showing their buffs from Spinventorigionality.
  • Fixed issue with Icircle and Defresh Potion sometimes causing the Icircle to pierce all pegs for the entire shot.
  • Fixed the ‘Beaten on Cruciball X’ badge sometimes not showing up when it should.
  • Fixed dying in a shop not properly ending the run, showing run summary but allowing players to continue from the main menu.
  • Fixed the Japanese font appearing too tall in a few locations.
  • Fixed Nosforbatu missing the “self-damage increase” text in its description.
  • Fixed the OffeRing’s attack spawning point.
  • Fixed Potion Ballt not creating multiballs when you have Matryoshka Shell.
  • Stopped the game launching loading bar from being interactable.
  • Fixed not being able to clear your save data on iOS.
  • Refreshing punch and Slimy Salve’s descriptions changed to say activate instead of hit to properly describe their functionality.
  • Relics and orbs added since the seed update came out have been added to some secret seed custom relic/orb pools.
  • Stumpy and Stompy Stomps walk animation speeds tweaked to have less foot sliding.
  • Removed Herobrine.

Peglin – Ver. 1.1.10

  • Release date: ???
  • Patch notes:

Changes

  • The shields that Kite Knight’s hold now visually show the status effects they have.
  • Changed the art for enemies in the upcoming enemy preview scroll.
  • Altered the new Brick Slime and Plant fight to be easier by adding 3 bombs to the board, making the 2nd Plant start close to you, and delaying the spawn of the final Brick Slime.
  • Added new art in the bestiary for the Domesticated Battrap and both the icon and loot art for the Euphorbia.

Bugfixes and Small Changes

  • Our backup system was sometimes causing issues where Cruciball progression wouldn’t be properly matched up with backup files, and the game was overwriting the main file with the backup save. To address this, we have changed this for a non-destructive merge of data instead. This means that those of you who have seen instances of Cruciball progression not stick will no longer see this affect you.
  • Fixed a softlock in the Slenderlin fight where orbs would bounce against the wall forever.
  • Fixed the softlock in the Shield Mage fight where its Ballwark icons could get duplicated.
  • Fixed softlock in the Thesaurosus fight.
  • Fixed Status Symbol from not properly tracking its highest Cruciball completion level.
  • Fixed a long-standing bug where, when using Unicorn Horn, brick peg prediction did not match the outcome of the shot. Other additional prediction issues with Unicorn Horn (bouncing off of walls, for instance) should be fixed with this change as well.
  • Fixed issue where the player would take 2 turns of damage at the beginning of a fight despite having the Round Cheese combo.
  • Fixed bug with the prediction line when you aimed a Summoning Circle while you had the Matryoshka Shell.
  • Fixed the navigation of the buttons in the Corrupted Save File warning when using a controller.
  • Fixed the interaction between Instigatorb and Memorb not giving you Memorbs bonus damage when it attacks all enemies.
  • Fixed bug where Pincer Maneuver’s second attack wouldn’t fire when you used a Summoning Circle to fire a targeted orb.
  • Fixed a bug where destroying dull pegs in the Pigment of Imagination fight would cause improper prediction for those pegs.
  • Fixed the prediction line passing through pegs in the Peg-ta fight sometimes.
  • Stopped relic keyword tooltips from overflowing off the bottom of the screen.
  • Fixed prediction issues with the Flickering Pegs pegboard in the Mines
  • Fixed the relic collection sound effect not playing in peg minigames.
  • Slightly reduced the volume of the relic collection sound effect.
  • Fixed the brown map getting misaligned when it’s open while you destroy all the bombs in a chest.
  • Fixed the Assemball not displaying properly in run summaries when you have multiple of them.

Peglin – Ver. 1.1.9

  • Release date: ???
  • Patch notes:

New Content

Achievements! – We’ve added a whopping total of 15 new achievements for you to chew on. Bring an Egg to the Peglin Chef, steal all of Thesaurosus’s gold, and win a run with only your class relic?!?! Can you get them all?

Balance Changes

  • Memorb has had “Can only be used once per battle” removed at all levels. Also its base stats have been increased to 2/4, 3/6, 4/8.
  • Glass Half Ball’s damage has been increased to 2/4, 3/6, 4/8, and it’s Transpherency application has been increased to 1/3/5.
  • Swoltorb damage increased to 2/4, 3/5, 5/6.
  • Reforbisher buff applications increased to 4/6/8.
  • The recently added Brick Slime + Plant fight in the castle has been slowed down, with one brick slime and one plant being moved to mid-battle spawns instead of starting on the board.

Bug Fixes

Note: some of these bugfixes were applied on 1.1.8, this is merely for documentation purposes.

  • Fixed the Balleviation pegs per application still being the old values after the most recent major update.
  • Tender Cactus now properly shows the extra damage it’s doing from buffed pegs as your orb bounces around.
  • Fixed Summoning Circle showing 0 damage on the pegboard when you have Tender Cactus.
  • Fixed softlock with Necorbmancer and Viridian Trinket on brick pegs.
  • Fixed visual bug of improper gold count at the end of battles.
  • Fixed gold lost indicator being green instead of red.
  • Button prompts in the Encirclepedia no longer block mouse clicks from activating buttons they overlap.
  • Gave Balladin and Roundrel their shadows back in the Encirclepedia previews.
  • Fix misaligned title text of the “The Treasurer Doesn’t Measure Up” achievement in the Encirclepedia.
  • Betsy’s Hedge now displays correct buffed damage for persistent orbs.

Peglin – Ver. 1.1.8

  • Release date: ???
  • Patch notes:

  • Issues with the Thesaurosus (the Dragon Boss) fight that were causing softlock hopefully resolved
  • Fixed a potential vector for data corruption (an instance where multiple saves were being triggered in short succession)

Peglin – Ver. 1.1.5

  • Release date: ???
  • Patch notes:

New Content

  • You can now change orbs’ levels in Custom Start.
  • Added toggle in the options menu to make loot and card drops instant.
  • Assemball Sectorbs offered to you that you already own will reroll once into another Sectorb. The reroll doesn’t guarantee uniqueness, but it does increase the odds.
  • Splash damage now hits enemies vertically as well as horizontally.
  • Battys, Batteyes, and Crevice Webbers all now fall to the ground when defeated.
  • Lightning Rod bestiary entries are now slightly easier to unlock.
  • Added a tooltip to bombs and rigged bombs that change based on your Cruciball level.
  • Added tooltips explaining the benefits of upgrading slimed pegs (technically went live in-between the previous update and this update, but we’ll include it for posterity).
  • The upcoming enemy scroll now uses each enemy’s bestiary icon.
  • Orbs and Relics now track the highest Cruciball level you beat while having them in your loadout. You can view this in the tooltip for each of them (the tracking data hasn’t been collected until this update, so you will not see this until you beat a Cruciball level)

Balance Changes

  • Tender Cactus now makes orbs not fire at all, its exponential damage modifier has been decreased from 1.3 to 1.25, the damage you’re dealing to enemies will display next to your orb as it hits pegs instead of the shot damage, and peg buff damage will now also be done immediately.
  • A Good Slime now triggers whenever slime is applied to a peg, positive or negative.
  • Refresh Perspective now triggers when Necorbmancer refreshes a peg.
  • Double-Edged Sworb buffed to reduce refreshed peg damage by 25%/50%/75% instead of 0%/25%/50%, and now also damages all enemies for 1/3/5 damage per peg refreshed when drawn.
  • Doctorb changed to no longer remove itself from your deck if fired at level 1, but instead has 0/1 stats at level 1.
  • Necorbmancer crit damage increased from 10/12/14 to 11/13/15, and its buff on refreshed pegs has been increased from 2/4/6 to 5/7/9.
  • Crit Sectorb crit damage increased from 7 to 8.
  • Slime Sectorb slime application made more frequent (changed from 5 to 4 pegs hit).
  • Upgrade Sectorb peg buff increased from +2 per hit to +3.
  • Ellucircle now grants Ballusion for each coin collected instead of each coin peg hit.
  • Balleviation slime application changed from every 16/13/10 to every 12/10/8 pegs hit.
  • Invisible Miniboss and Minions health has been increased.
  • Slenderlin’s health increased slightly on C6+.
  • Eldritch Altar event Max HP cost reduced from 22 to 17.

Bugfixes and Small Changes

  • Fixed softlock where enemies can get stuck at 0 health.
  • Fixed a wide array of orb and relic wording inconsistencies.
  • Fixed buffs occasionally not visually showing up on pegs.
  • Inconsistencies with horizontal and vertical splash damage have been fixed.
  • Fixed attacks sometimes visually continuing to fly after hitting their target.
  • Orbs will no longer get stuck in the top corners when using Viridian Trinket.
  • OffeRing now correctly always hits all enemies no matter how many pegs hit.
  • Fast Reakaton now also triggers for enemies that start on the battlefield.
  • Multiball and mirrored Eggs no longer remove other Eggs from your satchel.
  • Fixed rare softlocks in the Dragon boss fight.
  • Fixed Sporeshrooms still buffing enemies the moment after the Sporeshroom dies.
  • Fixed a bunch of wrong numbers in Bestiary entries.
  • Fixed some more issues with save files getting corrupted.
  • Fixed bug where one of the attacks with Pincer Maneuver that doesn’t hit any enemies could last a long time.
  • Fixed softlock when hitting the Requite Knight with a Ballanx.
  • Grinding Monstera no longer restores your health if you were defeated by a self-destructing enemy.
  • Fixed the Assemball’s Buff Sectorb text sometimes having the wrong number.
  • Currently Selected Cruciball Level text will now update immediately after changing game language.
  • Popping Corn description no longer states “during battle”, to match its functionality.
  • Fixed bug where selecting undiscovered relics with keyboard/controller in Custom Start relic selection menu would display their actual tooltip.
  • Fixed loot from the Slime Boss flying to the wrong position after the boss had eaten you.
  • Reduced the screenshake when Sappers are killed.
  • Bonus special pegs made by Duplication Potion now play the visual effect when created.
  • Fixed the special peg addition particle effect not playing in the correct position on long pegs.
  • The coin collected animation on pegs now plays in treasure nodes.
  • Fixed going in and out of the options menu making the language select option skip over some languages.
  • Added sound effect when Torn Sash is triggered.
  • Ballwark text in orb and relic descriptions now always uses the same highlighting colour.
  • Pause menu UI has been given a bit of a fresh coat of paint.
  • Fixed the Bramble status effect always doing a flat 10 damage to passing enemies instead of doing 10 damage per stack.
  • Redoublet now also displays the tooltip for blind to help communicate that it triggers on blind misses as well.

Peglin – Ver. 1.1.0

  • Release date: March 6th 2025
  • Patch notes:
New Content
  • 4 New Boss Relics – Including some really powerful and fun stuff.
  • Boss Relic Reworks – We’ve updated a bunch of the existing boss relics to breathe some new life into them. See the full list of changes in the section below.
  • 1 New Rare Relic available for all classes.
  • 11 New Regular Battles! – 3 in the Forest, 4 in the Castle, and 3 in the Mines, featuring all new peg layouts and even some unusual new mechanics.
  • 3 New Regular Enemies to go with the new battles. 2 in the Castle and 1 in the Mines. These foes are fun to fight and should test your strategic thinking.
  • The large bouncer pegs can now be slimed.
  • Boss relics that double your damage now double your orbs stats instead of applying a multiplier after the fact.
  • Shots will no longer automatically end after 3 minutes. Instead, a button will appear allowing the player to end the shot.
  • You can now inspect the free orb or relic rewards in the pachinko minigames on controllers.
Boss Relic Changes
  • Matryoshka Shell: Changed its downside to have it make orbs and their multiballs smaller each time they split instead of reducing your damage.
  • Heavy Hand: Aimer is no longer reduced and the Dense plus Multi hit effect is only active every other turn.
  • Consuming Chalice: Upside changed to start each battle with 5 spinesse, instead of giving all orbs +0/+4.
  • Wand of Skulltimate Power: Now also doubles damage from bombs.
Balance Changes
  • Peglin has figured out where to aim shots to roughly hit the invisible enemies in the Mines: they still can’t be manually targeted but they will now be automatically targeted if no other targets are available.
  • Orbs that add a flat amount of damage now add their damage at the end of their shot instead of in real time.
  • Reduced the number of dull pegs paintings create in the Painter Boss fight on C20 from 8 to 7.
  • Pocketwatch: Tick interval decreased by 15% (triggers 15% faster).
  • Dungeon Die: Damage shifted from -3/+3 to -2/+4.
  • Beleaguered Boots: Now also makes you retain 60% of your Ballusion when evading an attack.
  • Strange Brew: Now makes special pegs provide 3 pegs worth of damage when they are activated instead of 1.
  • Matryorbshka: Is now a big orb who’s multiballs get smaller each time they split.
  • Ballm: damage reduced from 1/2 to 0/0.
  • Exacorbate: Debuff Increase raised from (1/2/3) to (1/3/5).
  • Protectorb: Ballwark grant changed from (3/4/5) Ballwark every (11/9/7) pegs hit to 4 Ballwark every (10/8/6) pegs hit.
  • Duplicatorb: The number of crit and refresh duplicates increased from (1/2/3) to (2/3/3) (level 3 still has multiball).
  • Duplicatorb changed from Rare to Uncommon.
  • Toil And Trouball: Spinfection Increased From (1/3/5) to (2/4/6) and Bonus Crit Spinfection increased from (2/2/2) to (2/3/4).
  • OffeRing: Now always hits all enemies.
  • Coins have been added to pegs in chest nodes at Cruciballs less than 8.
  • Removed 2 rigged bombs from the Mines Sapper-Only battle.
  • Starting web “slime” removed from inner ring in Forest Easy Spider battle.
Bugfixes and Small Changes
  • Improved the visibility for what the next available Cruciball level is.
  • The Shield Mage miniboss’s big attack now has its damage scaled by C17.
  • Inventory will no longer show glitchy visuals in the Painter boss fight if you have too many orbs.
  • Fixed some issues where corrupted stats files could lead to the game being unable to open.
  • Bomb Baton now adds bombs to the Peg-ta fight.
  • Increased the speed that the map is scrolled with your mouse scroll wheel.
  • Bouncer pegs now delete orbs if they hit them over 50 times to avoid softlocks.
  • Fixed the hard crashes that can happen when refreshing a lot at once while enemies spawn.
  • Fixed Parallel Boomiverse not working with Bob-orb, Powder Collector, and bosses that spawn bombs.
  • Relics now reset when going to the main menu after finishing a run so orbs behave correctly in the Custom Run menu.
  • Fixed Mirrors still being able to reflect attacks that don’t hit them when you attack a flying enemy behind them.
  • Fixed some issues where the Leshy’s vines would sometimes not break when hit.
  • Spiders now have a death animation.
  • Mobile UX Improvement – Set a more reasonable minimum font on active orb information details, shortened it with “…”. Players can now click the scroll to bring up a full-screen version of the orb details.
  • New SFX for when enemies heal themselves, to differentiate between player healing.
  • Increased the attraction strength of black holes in the Turned Knight battle.
  • Left and Right pegboard walls have been made a little bit bouncier.
  • Bouncer Pegs can now be pierced like regular pegs.
  • New sunset tiles in-between daytime and nighttime in the forest.
  • Pegboard Wall colliders have been smoothed out, and should no longer have unpredictable edges along the center.
  • Orb stats now properly visually update when buffs are gained mid flight.
  • Improved the relic collection SFX.
  • Leshy Bushes no longer spawn as forest bonus enemies.
  • UI overlapping issues will no longer occur on the map screen.
  • Fixed Haglin’s Hat not healing you in chest nodes.
  • Fixed Haglin’s Hat not healing you when it’s triggered by Sprouting Spinvestment.
  • Fixed Eye of Turtle not blinking when player opened a chest.
  • Fixed Bag of Orange Pegs not working correctly in the resistance knight fight.
  • Fixed display issue when orb stats pass 99.
  • Leshy plant moved back one slot to have less overlap with the C20 stump.
  • Fixed Avogadro’s bestiary entry, melee attack stat was incorrectly listed.
  • Fixed not being able to open your inventory in the castle win screen.
  • Fixed bug where game would not remember if speedup amount had been set to 1.5x and would default it to 2x every time the game was opened.
  • Fixed Wand of Skulltimate greed displaying the wrong price when confirming the adding of an orb.
  • Fixed Necorbmancer’s prediction.
  • Fixed buffs on brick pegs visually disappearing after a crit or refresh leaves the peg.
  • Fixed the secret pegs in the secret tunnel navigation layout not being secret.
  • Fixed bouncer pegs not glowing red during crits.
  • Fixed orbs not visually showing stat upgrades after being upgraded by Modest Mallet.
  • Upgrading Orbelisk or Shock Orbsorber mid-battle now correctly applies their global effects.
  • Fixed scenarios being able to repeat infinitly if you’ve seen every other scenario that run.
  • The scroll that shows the current orb’s details in battles has had it’s scroll up and down animation fixed.
  • Fixed the Dragon Boss sometimes having a long wait before breathing fire.
  • Fixed being able to go above the 100 Ballusion limit by discarding a Spinterest Payment with Is Dis Your Card.
  • Fixed Subtraction Reaction applying its slime again when you discard.
  • Fixed softlock when the Shield Mage dies from Spinfection damage while it has Ballwark.
  • Morbid orbs now properly don’t trigger any “on hit” effects.
  • Super Boots description changed to use the “Activate” keyword instead of “Hit” to align with how it functions.
  • Fixed the invisible broken brick pegs in the bottom corners of the Mines hard mushroom fight that could make refreshes and crits look like they disappear.
  • Fixed Cursed Mask buff visually lingering an extra turn than it should with Persist orbs.
  • Fixed irregularities with Alien’s Rock splash damage hitting too many enemies.
  • Fixed Chinese Font overflowing in the options menu.
  • Fixed bugs with incorrect orbs showing up in the post battle run summary.
  • Super Sapper Minesweeper squares now update when refresh pegs move.

Peglin – Ver. ???

  • Release date: September 5th 2024 (North America, Europe, Japan)
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • brings Nintendo Switch version up to date with Ver. 1.0 on PC
  • adds slime color variation based on the color of the joycons
  • Additional notes: none
  • Source: BlitWorks (Twitter)

How to download updates for Peglin on Nintendo Switch?

To download the updates for Peglin, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.