Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 (Switch): all the updates (latest: Ver. 1.81)
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Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 – Ver. 1.81
- Release date: July 7th/8th 2026
- Patch notes:
- Adjusted game balance.
- Improved performance stability.
- Adusted text display.
Overall Gameplay Adjustments
Parrying
-
Increased stun duration of successful parries.
Guard Breaks
- Increased stun duration of guard breaks.
- Lowered the damage taken from combos after a guard break.
Aerial Attack (Plunge)
-
Now invulnerable to light attacks and throws on startup.
Supports
-
Support fighters whose actions have been interrupted after taking damage cannot be hit by additionally attacks.
Character Balancing Adjustments
Tanjiro Kamado
- Increased Special gauge buildup rate of Chase Dash.
- Extended flinch invulnerability for heavy attacks.
Tanjiro Kamado (Hinokami Kagura)
- Made it easier to hit opponents on the ground with Aerial Attack: 2-Hit Combo.
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Increased recovery frames when Skill 1 misses.
- Increased recovery frames of Skill 1 when blocked.
Tanjiro Kamado (Entertainment District)
- Made it easier to hit opponents on the ground with Aerial Attack: 2-Hit Combo.
- Heavy attacks now have a faster startup.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Extended flinch invulnerability for heavy attacks.
- The first hit of Skill 1 now has a faster startup.
- The second hit of Skill 1 now has a faster startup.
- Increased damage of Skill 1.
- Skill 2 now has a faster startup.
- Increased damage of Skill 2.
- Increased combo damage of Skill 2.
- Shortened distance to the opponent when Skill 2 connects, making it easier to follow up with aerial attacks.
- When using Skill 2 at point-blank range, a Quick Dodge can be performed.
- Increased damage of Skill 3.
Tanjiro Kamado (Swordsmith Village)
- Increased defense.
- Increased the distance covered by a light attack while tilting the stick.
- Heavy attacks now have a faster startup.
- Adjusted the startup movement on heavy attacks performed with a button tap.
- Reduced the distance covered by a heavy attack performed with a button tap.
- Extended flinch invulnerability for heavy attacks.
- Increased combo damage of Skill 1.
- Adjusted the hurtbox during Skill 1 to make it harder for opponents to land a hit.
- Skill 2 now has a faster startup.
- Extended Skill 3 combo timer.
- Lowered combo damage of Skill 3.
- Made First Ultimate Art easier to land by adjusting its travel distance.
Academy Tanjiro
- Increased Special gauge buildup rate of Chase Dash.
- Extended flinch invulnerability for heavy attacks.
Nezuko Kamado
- Increased defense.
- Reduced the guard depletion of light attacks.
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Increased damage of charged Skill 1.
Nezuko Kamado (Advanced Demon Form)
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Reduced the guard depletion of Skill 2 when performed on the ground.
Academy Nezuko
- Increased defense.
- Reduced the guard depletion of light attacks.
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Increased damage of charged Skill 1.
Zenitsu Agatsuma
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a slower startup.
- Increased combo damage of Skill 1 when performed on the ground.
- Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
- Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
- Made it easier to land follow-up attacks with Skill 2.
- Increased recovery frames when Skill 3 misses.
Zenitsu Agatsuma (Entertainment District)
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a slower startup.
- Shortened combo timer of Skill 1 when performed on the ground.
- Adjusted Skill 1 to only be canceled on hit or block.
- Changed the status inflicted by a blocked Skill 1 and shortened the opponent’s guard stun.
- Reduced opponent knockback when Skill 1 is blocked.
- Made it impossible to Quick Dodge after missing Skill 2.
Academy Zenitsu
- Increased defense.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a slower startup.
- Increased combo damage of Skill 1 when performed on the ground.
- Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
- Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
- Made it easier to land follow-up attacks with Skill 2.
- Increased recovery frames when Skill 3 misses.
Inosuke Hashibira
- Increased defense.
- Increased throw damage.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- After the first hit of Skill 1, a Quick Dodge can be performed.
- Made it possible to perform follow-up attacks after breaking an opponent’s guard with Skill 3.
Inosuke Hashibira (Entertainment District)
- Increased defense.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Made it possible to cancel heavy attacks.
- Increased combo damage of Skill 3.
- Adjusted combo scaling of Skill 3 and increased its overall damage.
- Reduced opponent knockback when aerial Skill 3 is blocked.
- Made it easier to land follow-up attacks when Skill 3 connects.
- Added invincibility frames when shoving an enemy during Skill 3.
- Changed the status inflicted by a successful Support Skill 1 to make it easier to perform follow-up attacks.
Academy Inosuke
- Increased defense.
- Increased throw damage.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- After the first hit of Skill 1, a Quick Dodge can be performed.
- Made it possible to perform follow-up attacks after breaking an opponent’s guard with Skill 3.
Genya Shinazugawa
- Increased defense.
- Increased the speed of Genya’s Chase Dash while Boost is active.
- Increased damage of Aerial Attack (Plunge).
- Skill 1 now hones in on aerial opponents when performed on the ground.
- Reduced recovery frames when aerial Skill 1 misses.
- Increased combo damage of aerial Skill 1.
- Made it easier to land Skill 3 after a successful counterattack.
- Adjusted Skill 3 so that it can hit opponents who do not flinch after a successful counterattack.
Murata
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Extended combo timer for fully charged Skill 1 when performed on the ground.
- Skill 2 can now be canceled into a heavy attack before any follow-up inputs.
- Increased the amount of support gauge replenished by Skill 3.
Sakonji Urokodaki
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Made it easier to land aerial attacks after hitting an opponent with a Chase Dash.
Sabito
- First and second hits of Light Attack: 2-Hit Combo can now be canceled into a Quick Dodge or a skill.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a slower startup.
- Shortened flinch invulnerability for heavy attacks.
- Increased combo damage of Skill 2.
- Adjusted Skill 2 so that its tracking attack only activates when used in the air.
- Skill 2 can now be canceled into Quick Dodge or another skill, starting from the first hit.
Makomo
- Increased combo damage of Chase Dash.
- Increased the distance covered by throws on startup.
- Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Increased opponent knockback caused by Skill 3.
- Fixed an issue where Makomo could be counterattacked following the animation for her First Ultimate Art.
Giyu Tomioka
- Increased the distance covered by throws on startup.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Increased opponent recovery frames when Skill 2 is blocked.
Academy Giyu
- Increased the distance covered by throws on startup.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Increased damage of Skill 1.
- Increased damage of Skill 2.
- Increased opponent recovery frames when Skill 2 is blocked.
- Increased damage of Skill 3.
- Increased combo damage of Skill 3.
Shinobu Kocho
- Increased combo damage of Chase Dash.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Aerial Attack: 2-Hit Combo now has a faster startup.
- Made it easier to land Aerial Attack: 2-Hit Combo.
- Extended Aerial Attack (Plunge)’s combo timer.
- Lowered base attack damage of Skill 3.
- Increased Skill 3’s poison damage.
Academy Shinobu
- Increased combo damage of Chase Dash.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Aerial Attack: 2-Hit Combo now has a faster startup.
- Made it easier to land Aerial Attack: 2-Hit Combo.
- Extended Aerial Attack (Plunge)’s combo timer.
- Skill 3 now grants invincibility on startup.
- Shortened Skill 3’s combo timer.
Kyojuro Rengoku
- Increased defense.
- Made it easier to land Light Attack: 3-Hit Combo.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- When using Skill 1 on the ground, a Quick Dodge can be performed after the first hit.
- Adjusted combo scaling of Skill 3 and reduced its overall damage.
- Decreased the knockback after landing Skill 3 on an aerial opponent.
Academy Rengoku
- Increased defense.
- Made it easier to land Light Attack: 3-Hit Combo.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Extended the combo timer of fully charged heavy attacks.
- When using Skill 1 on the ground, a Quick Dodge can be performed after the first hit.
- Adjusted combo scaling of Skill 3 and reduced its overall damage.
- Decreased the knockback after landing Skill 3 on an aerial opponent.
Tengen Uzui
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Reduced the time before Quick Dodge can be used after Skill 2.
- Lowered combo damage of Skill 2.
Academy Uzui
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Reduced the time before Quick Dodge can be used after Skill 2.
- Lowered combo damage of Skill 2.
Mitsuri Kanroji
- Increased defense.
- Reduced the distanced covered by light attacks.
- Made aerial attacks easier to perform.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Extended flinch invulnerability for heavy attacks.
- Made it easier to land Skill 1.
- Increased combo damage of Skill 2.
- Made it possible to charge Skill 2.
- Made it possible to cancel Skill 2 into a throw.
- Quick Dodge can now be used out of Skill 3 when it hits.
- Increased damage of Skill 3.
- Shortened Skill 3’s combo timer.
- Gave Support Skill 2 homing properties.
Muichiro Tokito
- Reduced the guard depletion of Light Attack: 4-Hit Combo (Lower) when performed on the ground.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Extended flinch invulnerability for heavy attacks.
- Increased damage of Skill 1.
- Made it possible to charge Skill 2.
- Lowered combo damage of Skill 3.
- Shortened the combo timer for additional Skill 3 inputs.
- During Boost, made it impossible to cancel into another skill when Skill 3 misses.
- Muichiro’s Second Ultimate Art now has a faster startup.
Sanemi Shinazugawa
- Lowered defense.
- Increased movement speed.
- Increased Chase Dash speed.
- Reduced the guard depletion of Chase Dash.
- Reduced the Special gauge buildup rate of aerial attacks.
- Lowered aerial attack damage.
- Reduced the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Increased the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.”
- Lowered damage of Aerial Attack (Plunge).
- Light Attack: 5-Hit Combo now has a faster startup.
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Increased heavy attack speed.
- Increased the distance covered by Sanemi’s throw when performed mid-combo.
- Adjusted the on-hit reaction caused by a fully charged Skill 2.
- Adjusted aerial Skill 2 to grant flinch invulnerability.
- Increased recovery frames when Skill 3 misses.
- Shortened Support Skill 1’s combo timer.
Obanai Iguro
- Reduced the guard depletion of Light Attack: 4-Hit Combo (Lower) when performed on the ground.
- Lowered aerial attack damage.
- Reduced the Special gauge buildup rate of aerial attacks.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Reduced the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
- Heavy attacks now have a slower startup.
- Shortened flinch invulnerability for heavy attacks.
- Lowered charged heavy attack damage.
- Made it possible to cancel an ongoing heavy attack into another heavy attack.
- Lowered combo damage of Skill 1.
- Reduced opponent knockback when Skill 1 is blocked.
- Increased combo damage of Skill 2.
Gyomei Himejima
- Increased recovery frames for Light Attack: 2-Hit Combo.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Shortened Skill 1’s combo timer.
- Increased recovery frames for Skill 1 when performed on the ground.
- Delayed skill gauge recovery for aerial Skill 1.
- Increased combo damage of Skill 3.
- Reduced the guard depletion of Skill 3.
- Increased recovery frames when Skill 3 misses.
- Shortened Skill 3’s combo timer.
- Reduced opponent knockback when Support Skill 1 is blocked.
- Muichiro’s Second Ultimate Art now has a faster startup.
Yushiro and Tamayo
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a slower startup.
- Shortened flinch invulnerability for heavy attacks.
- Made it possible to cancel Skill 2 into a throw.
- Made it easier to start combos with Skill 2.
- Increased continous damage of Demon Skill 1.
- Increased combo damage of Demon Skill 2.
- Made it easier to land follow-up attacks when aerial Demon Skill 2 connects.
Hinatsuru, Makio, and Suma
- Increased recovery frames for Light Attack: 4-Hit Combo.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Adjusted combo scaling of Aerial Attack: 2-Hit Combo and lowered its overall damage.
- Lowered damage of Aerial Attack (Plunge).
- Increased damage of Skill 2.
- Adjusted Skill 2 to make the post-dash attack easier to land.
- Increased damage of Skill 3.
- Made it easier to land Support Skill 1.
- Increased damage of Support Skill 2.
- Reduced opponent knockback when Support Skill 2 is blocked.
- Made it easier to land Hinatsuru, Makio, and Suma’s Ultimate Art.
Yoriichi Type Zero
- Increased movement speed.
- Increased Chase Dash speed.
- Increased heavy attack speed.
- Extended flinch invulnerability for heavy attacks.
- Reduced the delay before a blocked Skill 2 can be canceled into another skill.
- Reduced the delay before a successfully landed Skill 2 can be canceled into another skill.
- Reduced the distance covered by Skill 2 when blocked.
- Skill 3 now grants invincibility.
- Using Skill 3 mid-combo now temporarily pauses the combo timer.
- Increased recovery frames when Skill 3 misses.
- Increased the time required to activate charged Skill 3.
- Increased the rate at which the skill gauge replenishes during Special Skill 1.
- Special Skill 2 now grants flinch invulnerability.
- Made it easier to land Special Skill 2.
- Increased the time it takes for skill gauge recovery to start when Special Skill 2 hits.
- Increased the time it takes for skill gauge recovery to start when Special Skill 2 hits.
- Ultimate Art now easier to land.
Rui
- Lowered combo damage of Light Attack: 4-Hit Combo.
- Increased Light Attack: 4-Hit Combo damage while Boost is active.
- Lowered aerial attack damage.
- Increased aerial attack damage while Boost is active.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Increased Aerial Attack: 2-Hit Combo while Boost is active.
- Lowered damage of Aerial Attack (Plunge).
- Extended flinch invulnerability for heavy attacks.
- Increased throw damage while Boost is active.
- Increased Skill 1 damage while Boost is active.
- Increased Skill 2 damage while Boost is active.
- Increased Skill 3 damage while Boost is active.
- Increased Demon Skill 1 damage while Boost is active.
- Increased Demon Skill 2 damage while Boost is active.
Akaza
- Light Attack: 3-Hit Combo now has a faster startup.
- Light Attack: 4-Hit Combo (Lower) now has a faster startup.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Lowered combo damage of Aerial Attack (Plunge).
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Delayed skill gauge recovery for Skill 1 when performed on the ground.
- Delayed skill gauge recovery for aerial Skill 1.
Yahaba
- Adjusted heavy attacks to no longer have increased recovery frames when used at point-blank range.
- Shortened flinch invulnerability for heavy attacks.
- Increased recovery frames for heavy attacks.
- Increased damage of Skill 2.
- Increased damage of Demon Skill 1.
- Increased damage of Demon Skill 2.
Susamaru
- Increased damage of Aerial Attack (Plunge).
- Extended the combo timer when Aerial Attack (Plunge) hits.
- Made it possible to cancel Aerial Attack (Plunge) into a throw.
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Skill 1 can no longer be canceled into another skill.
Yahaba and Susamaru
- Adjusted Yahaba’s heavy attacks to no longer have increased recovery frames when used at point-blank range.
- Adjusted Skill Gauge Restoration to temporarily stop during the Aerial Attack: 2-Hit Combo.
- Adjusted Skill Gauge Restoration to temporarily stop during Yahaba’s Aerial Attack: 2-Hit Combo.
- Shortened flinch invulnerability for Yahaba’s heavy attacks.
- Increased recovery frames for Yahaba’s heavy attacks.
- Increased damage of Skill 2.
- Increased damage of Demon Skill 1.
- Lowered damage of Demon Skill 2.
- Adjusted Skill Gauge Restoration to temporarily stop during Susamaru’s aerial attacks.
- Adjusted Skill Gauge Restoration to temporarily stop during Susamaru’s Aerial Attack: 2-Hit Combo.
- Increased damage of Susamaru’s Aerial Attack (Plunge).
- Extended the combo timer when Susamaru lands an Aerial Attack (Plunge).
- Susamaru’s Aerial Attack (Plunge) can now be canceled into a throw.
- Susamaru’s heavy attacks now have a faster startup.
- Extended flinch invulnerability for Susamaru’s heavy attacks.
- Susamaru’s Skill 1 can no longer be canceled into another skill.
Enmu
- Increased combo damage of Chase Dash.
- Adjusted Skill Gauge Restoration to temporarily stop during aerial attacks.
- Lowered aerial attack damage.
- Adjusted Skill Gauge Restoration to temporarily stop during Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Extended flinch invulnerability for heavy attacks.
- Made it possible to Quick Dodge after missing a heavy attack.
- Made it easier to land follow-up attacks when aerial Demon Skill 1 connects.
- Made it easier to land follow-up attacks when aerial Demon Skill 2 connects.
Daki
- Increased light attack combo damage.
- Light attacks performed without tilting the stick now have a slower startup.
- Light attacks performed while tilting the stick now have a faster startup.
- Reduced the distanced covered by light attacks performed while tilting the stick.
- Reduced the range of light attacks.
- Increased opponent knockback when Light Attack: 4-Hit Combo is blocked.
- Reduced the range of Light Attack: 4-Hit Combo.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Extended flinch invulnerability for heavy attacks.
- Made it easier to land Skill 1 when performed on the ground.
- Increased damage of Demon Skill 1.
- Increased combo damage of Demon Skill 1.
Gyutaro
- Heavy attacks now have a faster startup.
- Extended flinch invulnerability for heavy attacks.
- Shortened the activation time of Skill 3’s invicibility effect.
- Made it impossible to Quick Dodge after Skill 3 is blocked.
- Made it impossible to Quick Dodge after missing Skill 3.
- Demon Skill 2 now has a faster startup.
- Made it easier to initiate combos with Demon Skill 2.
- Adjusted combo scaling of Demon Skill 2 and increased its overall damage.
- Increased Ultimate Art damage.
Daki and Gyutaro
- Increased Daki’s light attack combo damage.
- Daki’s light attacks performed without tilting the stick now have a slower startup.
- Daki’s light attacks performed while tilting the stick now have a faster startup.
- Reduced the distanced covered by Daki’s light attacks performed while tilting the stick.
- Reduced the range of Daki’s light attacks.
- Increased opponent knockback when Daki’s Light Attack: 4-Hit Combo is blocked.
- Reduced the range of Daki’s Light Attack: 4-Hit Combo.
- Lowered Daki’s aerial attack damage.
- Lowered damage of Daki’s Aerial Attack: 2-Hit Combo.
- Lowered damage of Daki’s Aerial Attack (Plunge).
- Extended flinch invulnerability for Daki’s heavy attacks.
- Made it easier to land Daki’s Skill 1 when performed on the ground.
- Adjusted hurtbox for Daki’s Demon Skill 1.
- Increased opponent knockback when Daki’s Demon Skill 2 is blocked.
- Gyutaro’s heavy attacks now have a faster startup.
- Extended flinch invulnerability for Gyutaro’s heavy attacks.
- Shortened the activation time of the invicibility effect on Gyutaro’s Skill 3.
- Made it impossible to Quick Dodge after Gyutaro’s Skill 3 is blocked.
- Made it impossible to Quick Dodge after missing Gyutaro’s Skill 3.
- Adjusted the damage distribution of Gyutaro’s Ultimate Art.
- Lowered combo damage of Gyutaro’s Demon Skill 1.
- Adjusted Dual Ultimate damage.
- Gyutaro and Daki’s Dual Ultimate now has a faster startup.
- Made it easier to land Gyutaro and Daki’s Dual Ultimate.
Gyokko
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Extended flinch invulnerability for heavy attacks.
- Reduced opponent knockback when Skill 1 is blocked.
- Skill 2 now grants “super armor” on startup.
- Fixed an issue where Gyokko could be counterattacked following the animation for his Ultimate Art.
Zohakuten
- Increased recovery frames for Light Attack: 2-Hit Combo.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Reclassified Zohakuten’s dragon heavy attack as a projectile attack.
- Delayed when Quick Dodge becomes available after a heavy attack.
Muzan Kibutsuji
- Increased defense.
- Increased recovery frames for Light Attack: 2-Hit Combo.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Increased damage of Aerial Attack (Plunge).
- Made it easier to land Aerial Attack (Plunge).
- Extended flinch invulnerability for heavy attacks.
- Decreased the time it takes for skill gauge recovery to start for Skill 1.
- Lowered combo damage of Skill 2.
- Adjusted Skill 2 so that Quick Dodge can be used from the beginning of the dash.
- Decreased the time it takes for skill gauge recovery to start for Skill 2.
- Decreased the time it takes for skill gauge recovery to start for Skill 3.
- Shortened the time before Skill 3 can be canceled into a Chase Dash.
- Reduced the knockback effect on hit for Skill 3.
Kaigaku
- Extended flinch invulnerability for heavy attacks.
- Reduced the time before Quick Dodge can be used after Skill 1.
- Made it impossible to Quick Dodge after a blocked Skill 3.
- Increased Ultimate Art damage.
Zenitsu Agatsuma (Infinity Castle)
- Reduced the distanced covered by the first hit of a light attack combo performed while tilting the stick.
- Reduced the distanced covered by the first hit of a light attack combo performed without tilting the stick.
- Increased combo damage of Light Attack: 4-Hit Combo.
- Made it impossible to cancel heavy attacks performed with a button tap.
- Lowered Skill 1 damage while Boost is active.
- Changed the stagger effect inflicted by a successful Skill 1 so that follow-up attacks are easier to perform.
- Reduced the delay before Skill 1 can be canceled into a throw.
- Skill 1 can no longer be canceled into a heavy attack or parry.
- Increased the damge of Skill 2 when fully charged.
- Made it possible to perform follow-up attacks after breaking an opponent’s guard with Skill 3.
- Lowered the damage of fully charged Skill 3.
Akaza (Infinity Castle)
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Extended flinch invulnerability for heavy attacks.
- Reduced recovery frames of heavy attacks performed with a button tap.
- Made it easier to land Skill 1 after an aerial Chase Dash.
- Made it impossible to cancel Skill 3 into Boost.
- Made it impossible to cancel Skill 3 into a light attack.
- Made it impossible to cancel Skill 3 into another skill.
- Reduced the range of Skill 3.
- Reduced recovery frames when Skill 3 connects.
- Made it easier to land Skill 3.
Tanjiro Kamado (Infinity Castle)
- Lowered defense.
- Made it harder for Light Attack: 3-Hit Combo to knock down an aerial opponent.
- Increased recovery frames for Light Attack: 4-Hit Combo (Lower).
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a slower startup.
- Shortened flinch invulnerability for heavy attacks.
- Made it impossible to cancel heavy attacks performed with a button tap.
- Lowered combo damage of fully charged Skill 1 when Boost is active.
- Delayed skill gauge recovery for Skill 1.
- Increased Skill 2’s recovery frames during Boost to match its standard recovery time.
- Delayed skill gauge recovery for Skill 2.
- Shortened the combo timer of Skill 3 with Boost active.
- Made it impossible to cancel Skill 3 into another skill while Boost is active.
- Delayed skill gauge recovery for Skill 3.
- Increased recovery frames when Skill 3 misses.
- Increased recovery frames when Skill 3 is blocked.
Giyu Tomioka (Infinity Castle)
- Lowered defense.
- Increased recovery frames for Light Attack: 4-Hit Combo (Upper).
- Increased recovery frames for Light Attack: 4-Hit Combo (Lower).
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Made it impossible to cancel heavy attack into a skill.
- Heavy attacks now have a slower startup.
- Shortened flinch invulnerability for heavy attacks.
- Reduced damage of Skill 1 when performed on the ground.
- Lowered combo damage of Skill 1.
- Increased the guard depletion of Skill 1.
- Reduced the travel distance and range of Skill 1 when performed on the ground.
- Skill 1 can no longer be canceled into a heavy attack or parry.
- Lowered damage of Skill 2.
- Made it impossible to use a support skill with Skill 2.
- Shortened the time before a blocked Skill 2 can be canceled into a Quick Dodge.
- Lowered damage of a successful Skill 3 counterattack.
- Lowered damage dealt when performing Skill 3 with additional inputs.
- Delayed flinch invulnerability when performing Skill 3 with additional commands.
- Shortened recovery state when performing Skill 3 with additional commands.
- When using Skill 3 with additional inputs, a Quick Dodge can be performed after the attack connects.
- Decreased the time it takes for skill gauge recovery to start for Skill 3.
Shinobu Kocho (Infinity Castle)
- Increased combo damage of Chase Dash.
- Increased combo damage of light attacks performed while tilting the stick.
- Reduced the distanced covered by light attacks performed while tilting the stick.
- After the first hit of Light Attack: 2-Hit Combo, a Quick Dodge can be performed.
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Extended the combo timer of fully charged heavy attacks that break the opponents’ guard.
- Heavy attacks now have a slower startup.
- Shortened flinch invulnerability for heavy attacks.
- Removed the ability to cancel a missed Skill 1 into another skill or a Quick Dodge.
- Removed the ability to cancel a blocked Skill 1 into another skill.
- When using Skill 1, a Quick Dodge can be performed if the attack is blocked.
- Reduced the time before Quick Dodge can be used after Skill 1 is blocked.
- Made it possible to cancel into another skill after Skill 1 hits.
- Made it easier to land follow-up attacks when Skill 1 connects.
- Increased the guard depletion Skill 1 inflicts on poisoned opponents.
- Increased the damage Skill 1 deals to poisoned opponents when guarded.
- Increased combo damage of aerial Skill 1.
- Reduced startup on Skill 2 when performed on the ground.
- Lowered combo damage of Skill 2.
- Reduced the time before Quick Dodge can be used after Skill 2 hits.
- Reduced the time before Quick Dodge can be used after Skill 2 is blocked.
- Reduced the guard depletion Skill 2 inflicts on opponents with no status ailments.
- Increased the guard depletion Skill 2 inflicts on poisoned opponents.
- Increased the damage Skill 2 deals to poisoned opponents when guarded.
- Made it impossible to Quick Dodge after missing Skill 3.
- Reduced recovery frames when Skill 3 misses.
- Adjusted Ultimate Art’s damage distribution.
Doma
- Lowered aerial attack damage.
- Lowered damage of Aerial Attack: 2-Hit Combo.
- Lowered damage of Aerial Attack (Plunge).
- Heavy attacks now have a faster startup.
- Shortened flinch invulnerability for heavy attacks.
- Demon Skill 1 can now hit opponents recovering from knockdown.
- Additional notes: none
- Source: Aniplex
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 – Ver. 1.80
- Release date: May 27th/28th 2026
- Patch notes:
Tanjiro Kamado (Infinity Castle)
-
When using Skill 3 during Boost or Surge, Quick Dodge can no longer be used if the attack misses or is blocked.
Giyu Tomioka (Infinity Castle)
-
When using Skill 1 during Boost or Surge, Quick Dodge can no longer be used if the attack misses or is blocked.
-
Reduced the window for transitioning into follow-up attacks from Skill 3.
-
Fixed an issue with Skill 3 where opponents could not be thrown during follow-up attacks.
- Additional notes: none
- Source: Aniplex
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 – Ver. 1.61
- Release date: March 12th/13th 2026
- Patch notes:
- Agatsuma Zenitsu (Infinity Castle Arc)
- Move (III): delayed timing when a single-step jump can be performed after being blocked.
- Movie (III): delayed timing when a Co-Op Move or character switch can be performed after being blocked.
- Kamado Tanjiro (Infinity Castle Arc)
- Fixed a bug causing opponents hit by Kamado Tanjiro (Infinity Castle Arc)’s grab move to be unable to use “Movement Get Up”
- Increased maximum charge time for Move (I).
- Additional notes: none
- Source: Aniplex
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 – Ver. 1.05
- Release date: February 12th/13th 2026
- Patch notes:
Adjustments affecting the overall systems
-
Shove
-
Relaxed window during which you can transition into the next move from performing a shove.
-
-
Normal Attack and Chase Dash Clashing
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Relaxed window when transitioning into a jump or guard after a normal attack and chase dash of both players clash.
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Support Skills can no longer be used during a clash.
-
-
Attack Scaling
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Fixed an issue where combo scaling would persist after extending the combo by attacking opponents in a “super armor” state with projectiles.
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Character Specific Adjustments
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Tanjiro Kamado (Entertainment District)
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Shortened the movement distance for the second hit of Support Skill 1.
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Increased damage dealt by Support Skill 1.
-
-
Nezuko Kamado (Advanced Demon Form)
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Increased the movement speed of chase dash.
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Reduced the guard depletion of chase dash.
-
-
Zenitsu Agatsuma (Entertainment District)
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Reduced knockback when an opponent guards against the first and second hit of Support Skill 1.
-
Shortened the movement distance for the second and third hit of Support Skill 1.
-
Reduced distance to trigger Support Skill 1.
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Increased damage dealt by Support Skill 1.
-
-
Inosuke Hashibira (Entertainment District)
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Decreased combo scaling for Skill 3, and increased damage output.
-
-
Sakonji Urokodaki
-
Reduced the movement distance when attacking with Support Skill 1.
-
Reduced distance to trigger Support Skill 1.
-
Increased damage dealt by Support Skill 1.
-
Reduced movement distance when attacking with Support Skill 2. Additionally, reduced knockback when opponent guards against it.
-
Reduced distance to trigger Support Skill 2.
-
Reduced tracking range when activating Support Skill 2.
-
Increased damage dealt by Support Skill 2.
-
-
Genya Shinazugawa
-
Reduced the combo timer for Support Skill 1.
-
Increased damage dealt by Support Skill 1.
-
Extended the combo timer for Support Skill 2.
-
Changed the reaction when attacking opponent with Support Skill 2.
-
Increased damage dealt by Support Skill 2.
-
-
Obanai Iguro
-
Increased the hit box for Support Skill 1 when attacking.
-
Reduced distance to trigger Support Skill 1.
-
Increased damage dealt by Support Skill 1.
-
-
Sanemi Shinazugawa
-
Adjusted the Light Attack: 4-Hit Combo (Upper) to hit an opponent in the air more easily.
-
Aerial Attack (Plunge) can now be canceled with Special Attacks when an opponent guards.
-
Adjusted Skill 2 so that it is possible to continue combos after landing a maximum charge attack.
-
Adjusted Skill 3 so that it hits an opponent more easily.
-
Reduced knockback when an opponent guards against Support Skill 3.
-
-
Gyomei Himejima
-
Shortened the movement distance when attacking with Support Skill 2.
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Reduced distance to trigger Support Skill 2.
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Reduced knockback when an opponent guards against the first hit of Support Skill 2.
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Increased damage dealt by Support Skill 2.
-
-
Hinatsuru, Makio, and Suma
-
Adjusted the Light Attack: 5-Hit Combo to hit an opponent in the air more easily.
-
-
Yushiro and Tamayo
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Adjusted Skill 3’s counter to hit more easily after a successful dodge.
-
-
Yoriichi Type Zero
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Lowered maximum charge requirements for Skill 3.
-
-
Akaza (Infinity Castle)
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Reduced knockback and the window to cancel the skill when an opponent guards against Skill 3.
-
Delayed the timing for Skill 3’s skill gauge recovery.
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Delayed window to cancel Skill 3 when it hits, and removed skill gauge consumption when
-
Quick Dodge is used to cancel Skill 3.
-
Increased combo scaling for Demon Skill 1, and decreased damage output.
-
Reduced knockback when an opponent guards against Demon Skill 1.
-
Decreased combo scaling for Demon Skill 2, and increased damage output.
-
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 – Ver. 1.04
- Release date: September 17th/18th 2025
- Patch notes:
No patch notes available yet. This update brings the following to the game:
- Adds a new playable character to Versus Mode: Kibutsuji Muzan [trailer]
- Fixes the following issues: in certain playing environments, the screen may freeze during matches when specific conditions are met.
- Additional notes: none
- Source: Aniplex
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 – Ver. 1.03
- Release date: August 8th/9th 2025
- Patch notes:
- Communication errors may occur when grab moves hit in online matches.
- Fixed a bug causing communication errors and interrupting matches when grab moves hit under certain conditions during online matches.
- Under certain conditions, the screen may freeze during online matches.
- Fixed an issue causing the screen to freeze when playing Ranked Matches or Casual Matches on the Asakusa and Yoshiwara Yukaku stages repeatedly.
- Additional notes: none
- Source: Aniplex
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 – Ver. 1.0.2
- Release date: August 1st/5th 2025
- Patch notes:
No patch notes available. This is the Day One Update for the game.
- Additional notes: none
- Source: game
How to download updates for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 on Nintendo Switch?
To download the updates for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
