Nintendo Financials (February 2026): results, highlights, Investors Briefing, Q&A
Nintendo has shared its latest financial results today, February 3rd. They cover the period ended December 2025 (April 1st 2025 to December 31st 2025). The Investors Briefing took place on the same day.
You will find all the details on these pages:
- Consolidated Financial Highlights, with consolidated operating results, the forecast for the current Fiscal Year, Nintendo comments, sales information (regional breakdown, digital sales), sales data and forecast, and more
- Financial Results Explanatory Material, with lots of additional sales data, list of million-sellers this Fiscal Year, release planning, and more
Some highlights: coming soon!
Here’s sales data for some games (thanks Mazi!):
- Pokémon Legends: Z-A – 8.41M
- Mario Kart World – 14.03M (+4.46M)
- Pokémon Legends: Z-A – Nintendo Switch 2 Edition – 3.89M
- Super Mario Galaxy 2 – 2.42M
- Super Mario Galaxy – 2.28M
- Kirby Air Riders – 1.76M
- Nintendo Switch Sports – 17.84M (+1.57M since March 2025)
- Super Mario Bros. Wonder – 17.15M (+1.12M since March 2025)
- Mario Kart 8 Deluxe – 70.59M (+1.03M)
- Super Mario Party Jamboree – 9.41M (+770K)
- Donkey Kong Bananza – 4.25M (+760K)
- Animal Crossing: New Horizons – 49.32M (+700K)
- Super Smash Bros. Ultimate – 37.44M (+510K)
- Pokémon Scarlet and Violet – 28.08M (+470K)
- Super Mario Odyssey – 30.27M (+430K)
- The Legend of Zelda: Breath of the Wild – 33.64M (+300K)
- New Super Mario Bros. U Deluxe – 18.80M (+270K)
- The Legend of Zelda: Tears of the Kingdom – 22.40M (+250K)
- Pokémon Sword and Shield – 27.08M (+120K)
- Super Mario Party – 21.28M (+50K)
The following pages were also be updated:
- Dedicated Video Game Sales Unit: Hardware and Software sales for Nintendo consoles


Top Selling Title Sales Units: Top 10 Software for each platforms:
- Nintendo Switch 2 [Updated]
- Nintendo Switch [Updated]
- Nintendo 3DS
- Wii U
Nintendo Financials – Briefing
The full transcript of the Nine Months Financial Results Briefing can be found on this page!
Nintendo Financials – Q&A
The Q&A session took place on February 3rd. You can find the official English translation of the transcript on this page! Here’s the list of questions:
Question 1: How are the rising prices for memory and other components impacting the profitability of Nintendo Switch 2 hardware? If the costs of components remain high, is there a chance of a price revision?
Question 2: You explained that the change in exchange-rate assumptions and the changes in the split of hardware sales by region did not warrant a change in your consolidated earnings forecast for the full fiscal year. But given the results of the holiday season, why didn’t you change your sales volume forecasts for hardware and software? Also, considering that hardware sales in Japan are exceeding expectations, do I understand correctly that sales outside of Japan came short of expectations?
Question 3: Hardware sales in Japan have accounted for a larger than expected proportion of total hardware sales. Considering that most procurement costs are in U.S. dollars, do I understand correctly that profitability is declining due to the continuing depreciation of the yen? Also, what is the backdrop to this higher proportion of hardware sales in Japan?
Question 4: You explained that if memory prices continue to remain high, this might put pressure on hardware profitability next fiscal year and beyond. My understanding is that Nintendo’s policy has always been to avoid selling hardware at a loss. Simultaneously, I think that now is the time that you need to expand the adoption of Nintendo Switch 2 hardware. Will you prioritize expanding the installed base or ensuring the profitability of the hardware?
Question 5: If the current market situation for memory continues, do you still expect to be able to maintain the same profit margin for Nintendo Switch 2 hardware in the next fiscal year, given factors such as having secured a certain amount of components already, or improvements to profitability from the mass production of hardware? Or do you expect increased memory prices to have a degree of impact on the financial results starting with the first quarter of the next fiscal year?
Question 6: Inventory at the end of the third quarter appears to be higher than usual. Is this driven by a strategic build-up of components to prepare for rising memory prices going forward? Also, is it possible to secure additional inventory, including future volumes, before contracted prices with suppliers change?
Question 7: This January, a substantial free update was released for Animal Crossing: New Horizons. A sizable free update was also released for Splatoon 3. From a business perspective, what is the reasoning behind releasing these kinds of large-scale free updates for existing Nintendo Switch titles after the release of Nintendo Switch 2?
Question 8: In the financial results explanatory material, cumulative sell-through for Nintendo Switch 2 hardware through the fourth week of December reached 15 million units, while the cumulative sales volume (sell-in) for the third quarter was 17.37 million units. Based on this difference, was there a higher level of inventory in the market at the end of the year compared to previous years? Also, are you keeping the projected hardware sales volume for the full year the same in expectation of less sell-in volume for the fourth quarter based on market inventory status?
Question 9: The Super Mario Galaxy Movie will be released this April, and a live-action film of The Legend of Zelda is scheduled to be released next year. I assume you intend to continue to develop large-scale visual content, but you have also done initiatives like the Pikmin short movie. It seems like animation content other than movies will also become an option. So the question is how to combine this breadth of large-scale to small-scale visual content to increase the value of the IP. I would like to hear your thoughts on this.
Question 10: Last year marked the 40th anniversary of the release of Super Mario Bros., and 2026 marks the 40th anniversary of the release of The Legend of Zelda and the 30th anniversary of the release of Pokémon Red and Pokémon Green [in Japan]. Are you planning any special promotional activities that utilize these IP assets?
