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Mortal Kombat 1 (Switch): all the updates (latest: Ver. ???)

On this page, you will find all there is to know about the various updates for Mortal Kombat 1 on Nintendo Switch (originally released in September 2023 in North America and Europe)!

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Mortal Kombat 1 – Ver. ???

  • Release date: April 16th 2024 (North America, Europe)
  • Maintenance: No (more details)
  • Patch notes:

Nintendo Switch

  • Fixed visual issue where Liu Kang’s hair would clip through his headband
  • Fixed color of certain palettes for Smoke
  • Fixed an issue causing a soft lock during KOTH matches

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Ermac Fighter to Roster
  • Added Deception skins for Shao Kahn & Sindel and Deadly Alliance skins for Quan Chi & Shang Tsung
  • Fixed several visual issues with brutalities
  • Improved AI ability to perform and defend against Wakeup & Reversal Attacks
  • Guest Users can now access unlocks in Local Versus
  • Fixed Gameplay > Pause Delay setting affecting modes outside of gameplay
  • Fixed situations where health values displayed during Survivor Tower could be incorrect
  • Fixed issue that could cause Daily & Weekly Quests to display incorrect time remaining
  • Fixed an issue that could cause Streak Stat to not be tracked properly after Kombat League & KOTH matches
  • Fixed situation where game could become unresponsive if internet connection is lost while a DLC character is being purchased from Fighter Select
  • Adjusted Fatal Blow Boost timing & damage during Story Mode Kameo Fatal Blows
  • Improved timing to be more intuitive for both players regaining control after a Match Extended occurs
  • Fixed camera issue that could occur when rapidly entering and exiting Kustomize Photo Mode
  • Added missing Lesson Komplete announcer audio on Kombo Challenges
  • Fighters can now be rotated in the Premium Shop & Seasonal Store with the Right Stick
  • Added Change Pose option in Kustomize Photo Mode
  • Fixed issue with Replays where an incorrect name may appear after viewing a Kombat Kard
  • Fixed several audio issues with Replays when playing at 1/2 speed
  • Fixed issue where game could become unresponsive if user signs out while watching a Replay
  • Fixed issue with Kameo moves not executing while the Roster character is performing a dash with specific timing
  • Fixed issue that could briefly cause incorrect Victim Regions to be used after duck blocking an attack then letting go of the block button and remaining idle
  • Fixed rare situations of incorrect gameplay face animations being displayed
  • Adjusted Opponent’s position on the first frame of some standing reactions
  • Fixed an issue that was preventing Maximum Damage from triggering in multiplayer modes
  • Fixed motion blur during some moves being applied differently for Player 2

Online

  • Adjustments to Rollback to improve online performance
  • Fixed several issues with Krossplay & KOTH invites
  • Fixed “Players Met” not updating with players from Private Matches
  • Fixed a long delay that could sometimes occur if your opponent’s connection is lost during Kasual Versus
  • Fixed issue that could cause players to have to wait for the timer to expire if the King leaves the lobby before first match has started
  • Fixed issue causing some Quests to track during Private online matches

Invasions

  • Fixed Mask consumables not working during Survival missions
  • Fixed issue that could cause some opponents to have incorrect names during Endurance & Ambush fights
  • Fixed rare situations where a new Endurance fight opponent would not be facing the correct direction
  • Fixed visual issue with Endurance matches where some attacks that could cause the opponent to explode twice when defeated
  • Fixed issue that could cause Kombo Attacks to not cancel into Talisman Activations

Practice Mode

  • Fixed Block Mode > Up Block not working correctly if opponent is hit then player switches sides with a jump attack
  • Fixed rare issue causing certain attacks to not trigger Breaker while Kustom Dummy with Breaker Mode On is used
  • Fixed damage numbers overlapping during Fatal Blows with multiple hits in quick succession
  • Fixed Random Playback Trigger not picking a random recording upon Practice Resetting before the current recording playback finishes

Character Specific Adjustments

  • Main Fighters
    • Baraka
      • Fixed Bleeding Blade unable to trade hits
    • General Shao
      • Fixed Settled Dispute (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo
      • Fixed visual issue with Shao not dropping his axe as expected when defeated by a Brutality while performing certain attacks
    • Geras
      • Added UI element to display the current Hourglass level used by Inevitable & Fixed Point
      • Atomic Driver (Jump + Back Punch, Front Punch, Front Punch + Back Punch) now has 2 more frames of hit advantage and releases opponent from the synchronized animation earlier
      • Fixed issue that could cause Slow Down (Towards + Front Punch, Back Punch) Stone Tablet to spawn in incorrect location when done near the corner
      • Fixed camera issues that could occur during History Lesson while in an online match with high latency
    • Havik
      • Fixed Batters Up-percut (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo
      • Fixed issue that could cause a Neoplasm projectile to no longer be active if a second Neoplasm attack is done with specific timing in rapid succession 
      • Fixed Sub-Zero Arctic Armor losing visual effects if Havik’s Throws are Escaped
    • Kenshi
      • Fixed incorrect animation being briefly used if using Sento Stance with Practice Settings -> Team Settings
      • Fixed color of Kameo meter if using Sento Stance Ancestor with Practice Settings -> Team Settings
    • Liu Kang
      • Fixed rare situation that could cause the opponent to face the wrong direction when hit with Low Dragon
    • Mileena
      • Fixed rare issue that could cause Roll to use an incorrect animation when interacting with some Modifiers
    • Nitara
      • Fixed Deep Slash (Jump + Front Punch) not being able to combo into Hex Kick (Front Kick)
      • Fixed rare issue with (Air) Dash specials which could cause Enhanced (Air) Dash to be prioritized if Nitara performs a grounded attack the same frame as landing after an (Air) Dash
    • Raiden
      • Electromagnetic Storm no longer pulls in airborne opponents that are not in a combo, has less pushback on block for all hits except final hit, and does 27 less damage
      • Electromagnetic Storm & Enhanced Electromagnetic Storm no longer hit airborne opponents that are not in a combo and have 10 more frames of recovery on block
      • Increased recovery on miss of Electric Fly & (Air) Electric Fly by 8 frames
      • Razzle Dazzle & Enhanced Razzle Dazzle has 1 more start-up frame, 5 more blockstun frames, and increased pushback on block
      • While Electric Charge is active, Razzle Dazzle & Enhanced Razzle Dazzle will gain extra block stun and pushback if (Back Punch) is held
      • Enhanced Razzle Dazzle follow-up has a different hit reaction
      • Electric Charge takes twice as long to reach maximum charge
      • Fixed lingering audio if Lightning Strikes (away + Back Punch) is interrupted by a Kameo Partner
    • Rain
      • Added new Basic Attacks, Shipwrecker (Towards + Front Punch) & Puddle Step (Away + Front Kick)
      • Added new Kombo Attacks, Kraken Killer (Towards + Front Punch, Back Punch) & Surface Breacher (Away + Front Kick, Back Kick)
      • When It Rains… (Back Punch, Front Punch, Front Punch) first hit has 2 more frames of hit advantage
      • Flood Gate (Towards + Back Punch) has 7 more frames of hit advantage & recovers 2 frames slower on hit
      • Undertow (Towards + Back Punch, Front Punch) has 5 more frames of hit advantage, 5 less blockstun frames, & recovers 5 frames faster
      • Waterwhirled (Towards + Back Punch, Front Punch, Front Kick) starts up 5 frames faster
      • Water Beam Charge can now be cancelled into some other Special Moves
      • Water Beam Charge Cancel can now be done 5 frames faster & only be used once per Kombo
      • Rain God now has 4 more frames of start-up when done as a cancel during a combo
      • Fixed being unable to duck block after dashing during Water Beam Charge Cancel or Hydropho-Kick Charge Cancel
    • Reptile
      • Killer Kick (Front Punch, Front Punch, Back Kick) can now be cancelled into (Air) Falling Fangs
      • Froggy Knee (Back Punch, Front Kick) and Kneet Trick (Towards + Back Punch, Front Kick) now move slightly further and have a larger hit region when opponent is in a combo
      • Devastating Blow (Away + Back Punch) fully charged now starts up 3 frames faster and recovers 3 frames faster
      • Kroco-Die-Le (Front Kick) first hit has 12 more frames of hit advantage
      • Acid Spit Ball is a new Special Move performed by holding (Front Punch) during Acid Spit or Enhanced Acid Spit
      • (Air) Falling Fangs & Enhanced (Air) Falling Fangs can now be cancelled by holding Down
      • Enhanced Invisibility now becomes fully invisible about 2 seconds faster
    • Scorpion
      • Added new Kombo Attack Fire Pillar Thrust (Towards + Front Kick, Back Kick)
      • Increased Hit Region & landing speed of Get Over There (Jump + Front Punch, Front Punch, Back Punch) and it now has a different hit reaction
      • Fixed rare situation where opponent would pass through Scorpion after being hit by Spear near the corner
      • Fixed being able to extend Finish Him sequence by duck attacks cancelled into Spear
    • Sindel
      • Input for (Air) Hairball can now be buffered during the start-up of (Air) Levitate
      • Fixed rare issue with (Air) Levitate which could cause the move to become disabled if Sindel performs a grounded attack the same frame as landing from Levitate Cancel
      • When Enhanced Queen’s Kommand hits Khameleon, the current Disguise color will be used for the Kameo meter
      • Fixed delay that could sometimes happen on being able to use Kameo moves after successful Enhanced Queen’s Kommand
    • Smoke
      • Fixed issue that could cause Tele-Stab (Away + Back Punch) to miss opponents when cornered and performed immediately after being hit by a throw
    • Omni-Man
      • Fixed rare issue with (Air) Fly specials which could cause Enhanced (Air) Fly to be prioritized if Omni-Man performs a grounded attack the same frame as landing after an (Air) Fly
    • Quan Chi
      • Zone of Waste armor being applied no longer resets combo counter & damage scaling
      • Fixed issue that could cause Zone of Fear to not spawn if opponent is performing a Parry
      • Fixed issue with Field of Bones that could cause two Bone Cages to appear
      • Fixed Zone of Waste able create two Zones when using Practice Settings -> Team Settings
      • Enhanced Zone of Waste is now available in Practice Settings -> Team Settings
    • Peacemaker
      • Heavy Overhand Of Justice (Back Punch) does 20 less damage
      • Enhanced Force Multiplier does 10 less damage on 2nd & 3rd hits
      • Activate Human Torpedo! does 10 less damage
      • Enhanced Human Torpedo! does 20 less damage & has increased combo damage scaling
      • Enhanced Sonic Boom does 20 less damage
      • Activate Force Field can absorb a maximum of 2 hits & lasts 2 seconds shorter
      • Fixed issue that could cause Eagly to still attack if Ground-Air Offensive or Beautiful Bird Bullet had just been blocked
      • Fixed issue with The Ultimate Ally causing hit pause to only apply to the opponent when it is interrupted instead of both players
      • Fixed issue that could cause Activate Human Torpedo! to sometimes push knocked down opponents
      • Fixed issue with Activate Anti-Gravity Soft Landing could go in an incorrect direction when cancelling into jump attacks near Arena walls
      • Fixed rare issue that could cause Enhanced Activate Forcefield to stack with other buff moves with specific timing
      • Fixed camera issue during a mirror match when both players perform “Activate Anti-Gravity” at the same time
      • When Fatal Blow is blocked or misses, Peacemaker’s assault rifle will no longer disappear abruptly when hitting the ground
      • Fixed issue with Activate Force Field done at precise timing as the previous Force Field buff expires that could result in some missing visual effects
      • Fixed visual issue that could occur if Peacemaker was teleported by Motaro during some special moves with specific timing
      • Adjusted Helmet impact audio when Chambered Round Gear is equipped
  • Kameo Fighters
    • Frost (Kameo)
      • Fixed rare issue that could cause Snow Flakes to cause a desync during a Krossplay match
    • Jax (Kameo)
      • Slightly increased hit region on Back Breaker when opponent is in a combo
      • Fixed issue with Kameo meter color getting stuck purple if practice reset is used at specific timing
    • Kung Lao (Kameo)
      • Buzz Saw no longer hits airborne opponents not in a combo
    • Sektor (Kameo)
      • Flame Thrower second hit now is considered a projectile instead of melee attack
    • Scorpion (Kameo)
      • Hell Blades hit reaction has 13 more frames of hit advantage before the opponent is knocked down
    • Shujinko (Kameo)
      • Shujinko recovers from his Breaker 15 frames earlier
      • Fixed Shujinko being briefly invisible if he performs a Breaker then immediately performs Kameo attack
      • Most Copy Kat & Mimic additional abilities are now shown in the move list
      • Shujinko has learned additional Kopy Kat & Mimic abilities from many Fighters
        • Ashrah
          • Mimic Light Ascension recovers 7 frames faster
          • Hold Down during Kopy Kat Heaven’s Beacon to perform Hell’s Pillar
        • Baraka
          • Copy Kat Bleeding Blade recovers 9 frames faster
          • Mimic Stab Stab will now briefly impale airborne opponents with Broken Blades dealing bleed damage over time and causing them to take increased block damage
          • Hold Down during Mimic Stab Stab to perform Baraka Barrage
        • Geras
          • Shujinko advances slightly during Kopy Kat Sandstorm
          • Hold Down during Kopy Kat Sandstorm to perform Denial
        • General Shao
          • Kopy Kat Power Strike recovers 3 frames faster
          • Hold Up during Mimic Death Quake to perform Klassic Kahn
        • Havik
          • Shujinko advances slightly during Mimic Seeking Neoplasm
          • Hold Down during Mimic Seeking Neoplasm to perform Neoplasm
        • Johnny Cage
          • Kopy Kat Shadow Kick recovers 5 frames faster on hit, 10 frames faster on miss, & is now -7 on block (up from -15)
          • Mimic now performs Rising Star instead of Ball Buster
          • Hold Down during Kopy Kat Shadow Kick to perform Ball Buster
          • Hold Down during Mimic Rising Star to perform Throwing Shade
        • Kenshi
          • Shujinko advances slightly during Kopy Kat Ancestral Guard
          • Hold Down during Kopy Kat Ancestral Guard to perform Force Push
          • Hold Up during Mimic Summon Ancestor to perform Soaring Sento
        • Kitana
          • Kopy Kat Square Wave can be repeated by pressing Up + Kameo as he hits up to 2 times
          • Kopy Kat Square Wave is now -12 on block at close range (up from -22)
          • Shujinko advances slightly during Mimic Fan-Nado & now recovers 21 frames faster on hit
          • Hold Down during Kopy Kat Square Wave to perform Fan Toss
        • Kung Lao
          • Kopy Kat Buzzsaw recovers 16 frames faster
          • Hold Up during Mimic Shaolin Spin to perform Soaring Monk
          • Hold Down during Mimic Shaolin Spin to perform Kung-Kussion
        • Li Mei
          • Shujinko advances slightly during Kopy Kat Shi Zi Lion
          • Kopy Kat Shi Zi Lion recovers 10 frames faster on hit & 16 frames faster on miss or block
          • Hold Up during Mimic Nova Blast to perform Sky Lantern
          • Press Up + Kameo just after Mimic Sky Lantern to perform Air Nova Blast
        • Liu Kang
          • Kopy Kat Low Dragon recovers 10 frames faster
          • Hold Up during Kopy Kat Low Dragon to perform Cosmic Flames
          • Hold Up during Mimic Dragon’s Tail to perform Dragon’s Breath
        • Mileena
          • Kopy Kat Straight Sai recovers 9 frames faster
          • Fixed flickering visuals that could occur during Mimic Roll
          • Shujinko will no longer sometimes switch sides when Mimic Roll is blocked
          • Mimic Roll is now -33 on Block (up from -55) & recovers 7 frames faster on Hit
          • Hold Down during Kopy Kat Straight Sai to perform Low Sai
        • Nitara
          • Kopy Kat Bad Blood recovers 15 frames faster
          • Mimic Leap Of Faith can now hit standing opponents & recovers 1 frame faster
          • Hold Down during Mimic Leap Of Faith to perform Dark Plunge
          • Hold Up during Mimic Leap Of Faith to perform Blood Sacrifice unless Nitara is Fighter Partner
        • Raiden
          • Mimic Lightning Port now does 60 damage (up from 20)
          • Hold Down during Kopy Kat Electric Orb to perform Electric Fly
        • Rain
          • Mimic Upflow recovers 5 frames faster on hit
          • Kopy Kat Water Beam can now be charged by hold Kameo Button
          • Kopy Kat Water Beam Charge can be cancelled by Block for 1 bar of Super Meter
          • Hold Down during Mimic Upflow to perform Water Gate Activate
        • Reiko
          • Kopy Kat Tactical Takedown now recovers 13 frames faster on miss & is -14 on Block (up from -26)
          • Mimic now performs Pale Rider instead of Retaliation
          • Hold Up during Mimic Pale Rider to perform Retaliation
          • Hold Down during Kopy Kat Tactical Takedown to perform Assassin Throwing Stars
        • Reptile
          • Kopy Kat Acid Spit is now -7 on block (up from -10)
          • Hold Up during Kopy Kat Acid Spit to perform Acid Spit Ball
          • Hold Down during Mimic Force Ball to perform Dash Attack
        • Scorpion
          • Hold Up during Kopy Kat Rope Spin to perform Flame-Port
          • Hold Down during Mimic Spear to perform Devouring Flame
        • Shang Tsung
          • When performing Mimic Form Stealer, Shujinko will wait until all ongoing effects are finished before morphing back from the opponent’s Kameo
          • Fixed Shujinko morphing at the incorrect time during Shokan Stomp after Mimic Form Stealer when facing Shang Tsung & Goro
          • Hold Up during Mimic Form Stealer to perform Far To Close Triple Ground Skull
          • Hold Down during Mimic Form Stealer to perform Close To Far Triple Ground Skull
        • Sindel
          • Hold Up during Kopy Kat Hair Ball to perform Queen’s Command
          • Hold Down during Kopy Kat Hair Ball to perform Low Hairball
        • Smoke
          • Kopy Kat Shadow Blade is now +11 on hit (up from 0)
          • Hold Down during Kopy Kat Shadow Blade to perform Smoke Bomb
        • Sub-Zero
          • Hold Up during Kopy Kat Ice Slide to perform Ice Clone Charge
          • Hold Down during Mimic Ice Ball to perform Deadly Vapors
        • Tanya
          • Kopy Kat Heavenly Hand recovers 9 frames faster
          • Shujinko advances slightly during Mimic Drill Kick
          • Tanya’s Staff will no longer appear in Shujinko’s hand when Mimic Drill Kick is blocked
          • Hold Up during Mimic Drill Kick to perform Umgadi Dodge
        • Omni-Man
          • Kopy Kat Mega Clap recovers 2 frames faster
          • Hold Up During Mimic Honorable Death to perform Up And Away (was Hold Forward)
        • Quan Chi
          • Hold Down during Kopy Kat Head Rush to perform Falling Death
        • Peacemaker
          • Kopy Kat Force Multiplier recovers 6 frames faster
    • Sonya (Kameo)
      • Sonya will no longer be pushed by the opponent while charging Energy Rings
    • Tremor (Kameo)
      • Rolling Rock & Ground Pound no longer hit airborne opponents not in a combo
    • Khameleon (Kameo)
      • Increased hit region on 2nd hit of Fan Toss for the first frame the attack is active
      • Fixed rare issue that could cause incorrect combo scaling when using Sai or Fan Lift in a combo
    • Janet Cage (Kameo)
      • Slightly increased combo damage scaling on Box Office Bomb & Box Office Bang
      • Fixed several attacks performing hit-only follow-ups when connecting with Mime Time
      • Fixed Forceball visual issues when being reflected or destroyed
      • Sweepstakes (Away + Back Kick during Stunt Double) no longer hits airborne opponents not in a combo

Mortal Kombat 1 – Ver. ???

  • Release date: March 27th 2024 (North America, Europe)
  • Maintenance: No (more details)
  • Patch notes:

General Fixes & Adjustments

  • Kameo Janet Cage is now available on all platforms

Online

  • Addressed an issue causing frame rate to drop during Kombat League matches

Invasions

  • Addressed a crash in the Seasonal Tower when the Blood Ritual modifier is randomly selected
  • Addressed an issue with Mileena’s Roll (Back, Down + Back Kick) causing her to go out of bounds after connecting with an Exploding Krystal modifier

Tutorial

  • Addressed an issue causing Task 5 of the Frame Data Unsafe Attack lesson to be impossible to complete

Character Specific Adjustments

  • Kameo Fighter
    • Janet Cage
      • Addressed an issue that would cause Janet to attack in the wrong direction when performing a follow-up Hop Punch or Hop Skip Punch

Nintendo Switch Specific

General Fixes & Adjustments

  • Fixed visual issue with Order of Darkness Reptile palette
  • Fixed issue with facial expressions disappearing during Peacemaker’s fatalities
  • Fixed visual issue with Stryker Kameo brutality
  • Fixed visual issue with Sub Zero’s eyes while using the Deadly Alliance skin
  • Fixed visual issue with Omni-Man’s cape during fights
  • Fixed issue preventing reconnection to servers unless the game was restarted
  • Fixed visual issue with Mileena’s Shiva Ranatai skin
  • Fixed issue where HUD would randomly disappear
  • Fixed issue with improper animations with Mileena’s Order of Darkness skins

Online

  • Fixed issue causing a disconnect on King of the Hill

Mortal Kombat 1 – Ver. ???

  • Release date: March 6th 2024 (North America, Europe)
  • Maintenance: No (more details)
  • Patch notes:

General Fixes & Adjustments

  • Delayed when players can move in Round 2 & later by 29 frames to match Round 1

Character Specific Adjustments

  • Main Fighters
    • Johnny Cage
      • The Bee’s Knees (Down + Front Punch) now has 7 startup frames (up from 6)
      • Rough House (Front Punch, Front Punch) is now +1 on block (down from +3)
    • Kenshi
      • Slightly reduced the damage done on block by Ancestor’s Attacks
    • Raiden
      • Reduced the damage done on block by Electromagnetic Storm & Enhanced Electromagnetic Storm
    • Peacemaker
      • Fixed Force Multiplier not enabling Auto Block leading to unintended linked combos
      • Slightly increased the combo damage multiplier on Force Multiplier
      • The Eagley cooldown after blocking Ground-Air Offensive & Beautiful Bird Bullet is now the same as when they hit or miss (3 seconds)
      • The Eagley cooldown after Eagley assists during Shove is now 2 seconds (up from 0.5 seconds)
  • Kameo Fighters
    • Kung Lao
      • Slightly increased the cooldown & slightly reduced the recharge rate of Buzz Saw when held
    • Stryker
      • Reduced the recharge rate of Low Grenade Toss to match High Grenade Toss

Mortal Kombat 1 – Ver. ???

  • Release date: February 28th 2024 (North America, Europe)
  • Maintenance: Yes (more details)
  • Patch notes:

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Added Peacemaker Roster Character
  • Added Janet Cage Kameo Character (Available March 2024)
  • Added UMK3 skins for Scorpion, Reptile & Smoke, and MK3 Skin for Sub-Zero
  • Fixed several visual issues with brutalities
  • Fixed visual issues with several projectiles after being reflected
  • Fixed issue with cloth physics becoming active on frozen opponents during the in-game Fatal Blow attacks
  • Match Timer now resumes immediately if a Fatal Blow misses or is blocked
  • Fixed issue with Up Block vulnerability persisting after knockdown if some wakeup attacks were performed
  • Fixed rare issue near arena corners that could result in excessively long delay before a turnaround occurs
  • Using a Breaker while a Kameo Summon is being performed will now always put the Kameo on cooldown
  • Fixed color of certain palettes
  • Fixed eye color of Sub Zero’s Deadly Alliance skin
  • Fixed a crash with Practice Mode
  • Fixed issue with missing VFX
  • Fixed issue causing a disconnect on King of the Hill

Online

  • Fixed rare issue where UI & Announcer timing could be mismatched at round start in online matches
  • Fixed rare issue where health could be slightly visually incorrect for a few frames after losing a round during some Fatal Blow cinematics
  • Fixed online rollback issue with characters’ visuals changing when blocking certain brutalities starting attacks while at low health
  • Adjusted Match found sound when looking for a Kombat League match

Invasions

  • Added in-game HUD indicators showing Invasion Character Level & Elemental Types for the player & his opponent
  • Added in-game HUD indicators displaying Modifiers active during a match
  • Significantly increased Fighter & Kameo Mastery XP base rewards per Encounter, which is no longer no longer repeatable and are no longer subject to diminishing returns if the opponent is a lower level
  • Increased Fighter & Kameo Mastery XP & item rewards from Encounters in the Gateway Mesa
  • Removed negative passive bonuses from some Relics
  • Konsumables with Stat Bonuses are now rewarded in more areas
  • Krowns can now be rewarded for defeating Major Enemies
  • Relic & Talisman Buy & Sell prices are now affected by Level & Rarity
  • Fixed end of round slow motion happening on certain attacks when there could be more opponents left to fight in the encounter
  • Fixed rare situation where the opponent losing to time out while performing an armored move could cause an incorrect animation

Practice Mode

  • Damage text in Practice mode when hitting an opponent with an air-only attack will now display AIR instead of UNBLOCKABLE
  • Added ability to configure the following Fighter & Kameo specific mechanics under “Practice Settings”
    • Ashrah
      • Heaven / Hell Mode Debuffs
    • Geras
      • Countdown Charges
    • General Shao
      • Axe & Dark Energy
    • Johnny Cage
      • Hype & Wowing Out
    • Kenshi
      • Sento & Spirit
    • Havik
      • Link Active
    • Nitara
      • Blood Sacrifice
    • Raiden
      • Electric Charge
    • Sindel
      • Inspire Active
    • Tanya
      • Royal Guidance
    • Quan Chi
      • Zones
    • Tremor
      • Variation
    • Khameleon
      • Disguise

Character Specific Adjustments

  • Main Fighters
    • Ashrah
      • Bleeding Blade (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent’s Kameo
    • Baraka
      • Fixed Chop Chop using same input regardless of Alternate Kontrols setting
    • General Shao
      • Fixed incorrect animation used when Kameo Fatality is performed while Axe is planted
      • Fixed issue that could cause incorrect blood locations when komboing Jump Attacks into Basic Attacks
    • Geras
      • Fixed a rare issue that could cause Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable at the same time
    • Havik
      • Skab Stab (Away + Back Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
      • Fixed Enhanced Neoplasm having no sound effects when performed at very close distance to the opponent
      • Fixed lingering visual with Enhanced Blood Bath if Disarmed And Dangerous (Fatal Blow) is used before activating Corpse Taunt
    • Johnny Cage
      • Fixed invulnerability to high attacks during the some of the recovery frames of Ball Buster while in Wowing Out hype state
    • Kenshi
      • Kameo Meter color is now blue when Ancestor is active
      • Kenshi will now take 20 damage when Ancestor is hit by an attack
      • Ancestor is now vulnerable to attacks while Kenshi is performing a throw attempt
      • Fixed situation where hitting the Ancestor while in certain actions would cause two hitsparks to occur
    • Kung Lao
      • Fixed throw immunity during some recovery frames of Hat Toss
    • Li Mei
      • Enhanced Nova Blast’s followup hits are no longer sometimes blockable when done at full screen against certain characters
    • Liu Kang
      • Fixed visual issue that could occur when Dragon’s Breath is interrupted by Sub-Zero’s Ice Klone
    • Mileena
      • Slightly adjusted Hit Region on Straight Sai & Enhanced Straight Sai
      • Fixed issue with Feral Gashes (Front Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
      • Fixed issue that could cause (Air) Enhanced Teleport Down & (Air) Homing Ball to not be possible while in the air from Khameleon’s Fan Lift
      • Fixed issue causing a misaligned teleport attack to occur if Enhanced Sai Toss connects with an opponent’s kameo
      • Fixed visual misalignment during “Maybe Next Time” brutality
    • Nitara
      • Fixed visual issue with Wings having improper animation after missing Fatal Blow
    • Rain
      • Rain God Waterball is no longer destroyed if Rain is hit after the projectile becomes active
      • Fixed Ancient Trap interacting with some reflect moves
      • Fixed issue that could cause (Air) Confluence Beam to not be possible while in the air from Khameleon’s Fan Lift
    • Reiko
      • Fixed rare issue that could cause Reiko to switch sides with the opponent
        when performing The Soldier’s Spearit (Fatal Blow) while close to the
        arena corner
      • Fixed visual issue when Tactical Takedown is interrupted by Kameo Kung
        Lao’s Away We Go
    • Shang Tsung
      • Fixed Bed of Spikes interacting with reflect moves
      • Added visual effect to signify when Form Stealer damage boost has ended
      • Fixed issue with Form Stealer cloth physics not functioning correctly in certain circumstances when returning to Shang Tsung form
    • Sindel
      • Kameo meter color is now pink when Enhanced Queen’s Kommand is active
      • Fixed rare issue that could cause Sindel’s Kameo to become unresponsive if some Fatal Blows were performed immediately after hitting an opponent’s Kameo with Enhanced Queen’s Command
    • Smoke
      • Fixed rare issue that could cause Smoke to become invisible for an extended period of time if he is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at specific timing
    • Sub-Zero
      • Fixed visual issue that could cause Ice Klones to appear in cinematics
    • Tanya
      • Spinning Splits Kick and (Air) Spinning Splits Kick can now hit the opponent’s Kameo
      • Heavenly Hand & Enhanced Heavenly Hand now continue to be active after hitting an opponent’s Kameo
      • Spinning Splits Kick & (Air) Spinning Splits Kick air hit reaction knocks down for 1 frame longer
      • Fixed Cudgel Strike (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent’s Kameo
      • Fixed rare situation with 100 Hands (Fatal Blow) not going into cinematic despite its attack connecting on opponent in certain circumstances with Kameo Goro
    • Omni-Man
      • Fixed issue with Spilled Kontents (Towards + Back Kick, Front Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
    • Quan Chi
      • New move Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an extended period Quan Chi will briefly gain armor
      • Field of Bones & Enhanced Field of Bones now activates the cage trap if the opponent blocks the attack
      • Field of Bones & Enhanced Field of Bones now has an increased duration on the cage trap. Adjusted victim region while duck blocking
      • Fixed inconsistency between air and ground hit reactions for Zone of Power Enhanced Head Rush allowing the opponent to block followup attacks at certain distances
      • Fixed Koccyx Krusher (Away + Front Kick, Back Kick, Back Punch) having improper animation and auto-correcting if performed as the opponent jumps over
      • Fixed Sareena Jataaka’s Kurse still triggering if it is only connecting with Field of Bones
      • Fixed Skewer Strike tracking the opponent if the first hit connects with Field of Bones
      • Fixed lingering visual effects if opponent is interrupted during the hit reaction of Enhanced Head Rush
      • Fixed several unintended visual effects lingering during cinematics
      • Fixed visual issue with skull projectiles lingering on screen if they are evaded by Omni-Man’s Viltrumite Stance
      • Fixed visual issue with lingering effects after hitting Field of Bones with Sub-Zero’s Ice Klone Charge
      • Fixed an issue which would allow opponent’s Shujinko to use Zone of Power to buff their projectiles
  • Kameo Fighters
    • Darrius (Kameo)
      • Fixed AI being unable to perform several followups to Tornado Kick
      • Twister Kicks, Double Daegon Kick, Eat Dirt, & Heelturn Attacks are no longer affected by projectile Invulnerability
    • Jax (Kameo)
      • Kameo meter color now changes when Ground Pound is active
      • Adjusted AI behavior when it tries to avoid Ground Pound
    • Kano (Kameo)
      • Fixed visual issues with several Fighters’ weapons during the Eye Laser and Forward Throw animations
    • Kung Lao (Kameo)
      • Fixed animation issue when the Spin is blocked at far ranges
    • Motaro (Kameo)
      • Fixed rare issue with Reflect which could cause some projectiles to still be reflected after it hits a main character
    • Scorpion (Kameo)
      • The main character will now pass through other characters when pulled by Get Over Here
      • Fixed visual issue with Hell Blades brutality causing the victim to move in certain circumstances
    • Shujinko (Kameo)
      • When morphing into the opponent Shang Tsung’s kameo and using the full kameo bar, Shujinko will return to his normal state
      • Stolen Kitana Fan-Nado can now be directed close or far
      • Fixed issue causing Kopy Kat & Mimic to increase the hype meter for Johnny Cage when used
      • Fixed visual issues with using Reptile Invisibility and Stolen Acid Spit at the same time
    • Sub-Zero (Kameo)
      • Fixed rare issue with Arctic Armor not deactivating when hit by low attacks in certain circumstances
      • Fixed lingering visual effects appearing after missing Fatal Blow
    • Tremor (Kameo)
      • Fixed issue with Tremor still being vulnerable to attacks after using Crystal Armor and disappearing
      • Fixed Rolling Rock visual effects lingering after it collides with Sub-Zero’s Ice Klone
    • Khameleon (Kameo)
      • HUD weapon icon will now pulse to indicate Disguise is about to change
      • Slightly increased damage scaling on Glaive, Roll, & Fan Lift when used in a combo
      • Fan Lift will now work on characters that have projectile immunity active
      • Fixed Breaker being possible while Khameleon is on cooldown
      • Using Khameleon Roll & Mileena Roll in the same combo will no longer cause alternate hit reaction
      • Fixed visual issue that could cause weapons to appear incorrectly in Tower victory cinematic

Mortal Kombat 1 – Ver. ???

  • Release date: February 1st 2024 (North America, Europe)
  • Maintenance: No (more details)
  • Patch notes:
  • Addressed a desync that occurs during Kombat League Sets.
  • Lowered the requirements of Invasions Season 3 Klue, Sai-O-Nara, from 9 to 4 connected Sai Toss.
  • Fixed progression loss for first time users in Invasions.
  • Fixed issues with lifespan of some VFX.
  • Fixed issues with some SFX not playing.
  • Fixed issues with certain scorch marks during fights.
  • Fixed issues with stiff cloth.

Mortal Kombat 1 – Ver. ???

  • Release date: January 14th 2024 (North America, Europe)
  • Maintenance: No (more details)
  • Patch notes:
  • Fixed a desync that occurs during Kombat League sets.
  • Adjusted the timing of the match found audio cue.

Mortal Kombat 1 – Ver. ???

  • Release date: December 14th 2023 (North America, Europe)
  • Maintenance: Yes (more details)
  • Patch notes:
General Fixes & Adjustments
  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader & Text to Speech functionality
  • Visual improvements to several Brutalities
  • Added Quan Chi Roster Character
  • Added Khameleon Kameo Character (Available 1/16/24)
  • Added Slay Bells Finisher, available in Seasonal Fatality Bundle
  • Added Winter Wonderland Variant to The Gateway Arena, available for free to all players
  • Added Holiday skins for Kitana, General Shao, and Reptile
  • Rounds to Win can now be increased to 5 in Gameplay Settings
  • Adjusted ticking sound effects Audio when timer is below 10 in a round
  • Fixed rare cloth physics issue that could occur when switching fighters on Character Select screen
  • Fixed a rare issue where tagged moves that could incorrectly displayed after rapid player inputs
  • Challenges are no longer highlighted for DLC characters that are not unlocked
  • Fixed issues that could cause some Brutalities to not trigger if the attack interrupts a Fatal Blow or armored attack
  • Fixed a rare issue that could cause Tournament Mode to become unresponsive when loading a match if Arena Select is turned off in Tournament Settings
  • Fixed rare crashes that could occur by signing out of profiles at specific timing
  • Fixed a rare issue where AI could get stuck ducking after dodging certain attacks
  • Fixed an issue that could cause edited Kontrols in a local match as player 2 to sometimes not apply until after the match is restarted
  • Fixed visual issues when a player is hit by Story Mode Boss version of Shang Tsung’s Injection
  • Fixed a rare issue that could cause playback errors on Replays
  • Fixed instances that could cause visual issues, unresponsiveness, or crashes when playing various modes while the game is installing
  • Adjusted health values during final fight of Chapter 15 of Story Mode to always be at 1000 health no matter which character was chosen
  • Fixed a rare issue that could cause damage scaling to reset if an opponent is hit by certain Kameo Ambush attacks at same frame the Main Fighter was recovering from performing certain attacks
  • Fixed issue could cause follow up attacks to not be performed if you hit a Main Fighter & a Kameo at the same time
  • Fixed rare face animation issues that could happen during Tie Round, Match Extended, or when a round win happens from a trade
  • Fixed issue that was causing long lasting visual effects (e.g. Tremor Crystal Armor) to become erroneously hidden when special cancelling certain moves
  • Fixed issue that could cause some reflected projectiles to be able to hit multiple characters
  • Fixed a rare issue where inputting a Kameo Ambush Attack & Fatal Blow at specific timing could cause an attack interruption to occur
Online
  • During Ranked Matchmaking you are now presented with information about the match connection with the option to decline before proceeding
  • Fixed several issues that could lead to the game to become unresponsive while in King of the Hill online mode
  • Fixed an issue where incorrect stats could be reported for a match if both players quit a Kombat League match at the same time
  • Fixed issue that could cause Ranked stats to sometimes incorrectly display within Kareer Stats
  • Kameos will no longer sometimes flash as if they were hit when a Quitality occurs
Invasions
  • Fixed visual issue with Exploding Demon sometimes disappearing instantly when defeated
  • Fixed visual issues with Omni-Man’s cape & Nitara’s wings when entering & leaving portals
  • Fixed visual obstruction that occurs when finishing “Hide” Encounter in Shang Tsung’s Laboratory 
  • Fixed issues that could occur when repeatedly changing speeds while moving on stairs
  • Fixed visual issues that could occur when traveling from Shang Tsung’s Laboratory to Tarkatan Colony
  • Talismans can now be used during Finish Him / Finish Her
  • Fixed a rare issue with Endurance fights that could sometimes cause the next opponent to appear at an incorrect location 
  • Fixed issue that could cause dashes to go in the wrong direction during some Survival & Boss Encounters
  • Adjusted how Dark Screen modifier functions during Fatal Blow cinematic
  • Fixed Talisman “A Real Opener” also disabling use of Fatal Blow
  • Fixed Talisman tutorial uses sometimes counting towards Achievements & Trophies
  • Fixed Flawless Victories in one round fights being counted as a Double Flawless
  • Adjustments to generation of Gateway Mesa & other dynamic Towers
Practice Mode
  • Reset in Practice Mode while Super Meter setting is FULL will no longer play meter gain sound effect
  • Practice Mode HUD Frame Data will now be correctly displayed when an attack is Upblocked
  • Resetting to Defaults while in Practice Mode -> Opponent Type or Practice Settings will no longer sometimes move the cursor to the top selection
  • Fixed several moves not displaying correct values for Practice Mode HUD Frame Data
  • Getup Attack & Reversal Attack fields will no longer sometimes be blank when a Playback Recording is in progress
  • Added Show HUD Option to Practice Settings
  • Added Super Fill Amount Option to Practice Settings
  • Added Shang Tsung Character Option to start in Young & Old forms in Practice Settings
  • Fixed issue that could sometimes cause incorrect damage numbers to appear in Practice Mode if the opponent is set to low health
Character Specific Adjustments
  • Main Fighters
    • Baraka
      • Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Blade Sparks and does not perform any actions after wakeup
    • General Shao
      • Fixed planted Axe appearing in the background briefly when General Shao is hit by certain attacks
      • Adjusted Audio when Fury Strikes (Front Punch, Back Punch) hits
    • Geras
      • Fixed a rare issue that could cause Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable at the same time
    • Havik
      • Fixed incorrect animation occurring if opponent is hit by Enhanced Helping Hand and does not perform any actions after wakeup
    • Johnny Cage
      • When Show Off Parry occurs, combo damage scaling is no longer reset & correctly applied
      • Fixed a rare issue with Fatal Blow which could cause his Kameo to become stuck on screen if interrupted by Reiko’s Enhanced Assassin Throwing Stars with specific timing
    • Kenshi
      • Fixed visual issue that could cause sword clipping when using Toward Throw with Kano Kameo or Scorpion Kameo
    • Kitana
      • Fixed visual issue that could cause fan clipping when using Toward Throw with Kano Kameo or Scorpion Kameo
    • Kung Lao
      • Adjusted invulnerability window after the attack of Fatal Blow successfully hits
    • Li Mei
      • Interrupting Sky Lantern at a specific timing will no longer sometimes allow two lanterns to be active at the same time
    • Liu Kang
      • Fixed rare visual issues that could occur when Dragon Tail is reflected
    • Mileena
      • Fixed a rare issue that could allow Teleport Down to move Mileena outside the maximum distance between players in certain circumstances
    • Nitara
      • Fixed a rare issue that could cause game to appear unresponsive for a short time when performing Taste of Blood Brutality
      • Fixed a rare issue that could cause (Air) Dark Plunge hit animation to stall in the air briefly
      • Fixed Bloody Bolt sound using wrong audio channel when near corners
      • Fixed rare visual issues that could occur with Wings when a Brutality is performed on Nitara
    • Raiden
      • Adjusted invulnerability window after the attack of Fatal Blow successfully hits
    • Rain
      • Adjusted gravity scaling on Rain God when it used for the first time in a combo
      • Performing Sektor Kameo Up Rocket will no longer sometimes destroy Water Shield
    • Reiko
      • Fixed Charging Pain & Pain Knee recovery changing if the opponent has a Kameo was performing certain actions
    • Reptile
      • Fixed issue that could cause Dash Attack follow-up attack to miss against an opponent near the edge of the Arena
      • Devastating Blow (Away + Back Punch) when held can now be cancelled into Kameo Summon Attack
      • Dash Attack follow-up attack no longer enables Auto Block
      • Force Ball will no longer sometimes be able to hit Sub-Zero’s Ice Klone Charge after it has disappeared
      • Distance Between Fighters Audio Accessibility setting now works correctly with Invisibility
    • Shang Tsung
      • Fixed rare visual issues that could occur when winning a match while morphed into the opponent
    • Sindel
      • (Air) Levitate will no longer sometimes be disabled for an extended period if a Breaker is used on Sindel in specific situations
      • Fixed issue with opponent getting stuck for a short duration after performing a Breaker against Kartwheel while in a corner
      • Fixed issue that allowed for Finish Him / Finish Her to become extended past the time limit by repeatedly using (Air) Levitate in a combo
      • Fixed a rare situation where combo counter could be reset during Breaker Denied
      • Fixed issue that could cause excessive sliding to occur if special moves are performed at specific timing after landing from (Air) Levitate Cancel
      • Kameo Meter HUD will change color when Sindel takes control of the opponent’s Kameo using Enhanced Queens Command
    • Smoke
      • Fixed a rare issue that could cause Enhanced Smoke Bomb to not perform the final attack when its armor was broken with specific timing
    • Sub-Zero
      • Spinal Tap (Back + Back Punch) now cancels 1 frame earlier and has 1 more active frame on second attack
      • Enhanced Ice Klone can now be performed for 1 bar of Meter & then further Enhanced to leave 2 additional Klones for an additional bar of Meter, otherwise leaving only 1 Klone that lasts for a longer time
    • Tanya
      • Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Heavenly Hand and does not perform any actions after wakeup
      • Fixed audio panning issues that could occur when Back Throw was used near some edges of Arenas
    • Omni-Man
      • Adjusted invulnerability window after the attack of Fatal Blow successfully hits
      • Fixed a rare issue that could cause the opponent to instantly recover while blocking when using a Kameo Ambush & Invincible Rush or Giblet Maker at the same time under certain circumstances
      • Fixed issue that could cause the opponent to be pushed when using (Air) Fly Away when at full screen
      • Fixed issue that could prevent Kameo Ambushes from executing if the button was pressed multiple times while using Viltrumite Stance
      • Fixed a rare visual issue where Omni-Man could briefly appear at an incorrect location after using Invincible Rush
      • Viltrumite Stance Air Teleport Toward & Air Cancel Inputs are now the same as the ground versions
      • Viltrumite Stance can no longer sometimes linger for extended duration when the round is over
      • Holding Forward when Viltrumite Stance duration runs out will no longer Teleport Towards to occur instead of Cancel
      • Fixed Honorable Death final attack not working correctly in some long juggle combos near the edge of the Arena
      • Fixed incorrect animation occurring if the Honorable Death follow-up attack does not hit the opponent
      • Fixed several visual issues that could occur when Invincible Rush hits a Kameo
      • Interrupting Back Throw at certain timing will no longer sometimes cause the camera to look at Omni-Man very high in the air
      • Giblet Maker Brutality will no longer sometimes use the wrong blood color
      • Fixed several situations that could cause incorrect face animations to occur
  • Kameo Fighters
    • Cyrax (Kameo)
      • Cyber Net now drains meter from the opponent while they are trapped until they are hit or released
      • Cyber Net no longer does an alternate hit reaction when done as a Wakeup or Reversal
    • Darrius (Kameo)
      • Added Heelturn (Down + R1), a new Ambush Attack that can only be performed when the opponent is knocked down or about to land after being hit
      • Eat Dirt can now be delayed for a slightly longer duration
      • After executing The Double Whammy, the recharge delay is slightly shorter & the recharge rate has been increased
      • After executing Double Daegon Kick, the recharge delay is slightly shorter & the recharge rate has been increased
      • After executing Twister Kicks, the recharge delay is shorter
      • After executing Volleyballistic, the recharge rate has been increased
    • Frost (Kameo)
      • Snow Flakes now begins traveling 10 frames faster, lasts for 20 more frames, & had its collision slightly adjusted
    • Goro (Kameo)
      • After executing Punch Walk, the recharge delay is slightly longer & the recharge rate has been increased
      • The third hit of Punch Walk now recovers 5 frames faster & causes 10 more frames of blockstun with increased pushback on block
      • Punch Walk no longer has an extended recovery for the Main Fighter if Goro is interrupted
    • Kano (Kameo)
      • Eye Laser is now a Mid (was High), does 10 more damage & does increased damage on block
      • Fixed a rare issue that could cause Eye Laser startup to not work correctly in the corner 
    • Kung Lao (Kameo)
      • Increased Buzz Saw Main Fighter recovery on block by 5 frames
    • Motaro (Kameo)
      • After executing Reflect & Moving Reflect, the recharge rate has been increased
      • After executing Tail Shot, the recharge delay is slightly shorter & the recharge rate has been increased
      • Adjusted Tail Shot collision size & it now causes 10 more frames of blockstun with increased pushback on block
    • Sareena (Kameo)
      • Kia’s Blades will no longer sometimes still return after they are destroyed
    • Scorpion (Kameo)
      • After executing Get Over Here, the recharge delay is slightly shorter & the recharge rate has been increased
      • Hell Blades recovers 16 frames faster on block & 5 frames faster on miss
    • Sektor (Kameo)
      • Flame Thrower first hit starts up 5 frames faster & has 10 more frames of blockstun with less pushback on block
      • Flame Thrower second hit now has has Upblock vulnerability, comes out on block or miss, & has 10 more frames of blockstun with increased pushback on block 
    • Shujinko (Kameo)
      • Increased base health value to 400 (from 300)
      • Mimic Smoke Invisibility will no longer sometimes not be removed if hit during certain timing during activation
      • Shujinko will no longer be able to pass through the opponent in the Kenshi & Shujinko mirror match when Kopy Kat is used by both players at the same time
      • Fixed incorrect hit reaction being used when Omni-Man Kopy Kat is interrupted
      • The Kameo Meter HUD will change color when Shujinko is morphed into the opponent’s Kameo vs Shang Tsung
    • Sonya (Kameo)
      • Leg Grab now has Upblock vulnerability & recovers 18 frames faster on block or miss
      • Energy Rings is now hits Mid, has slightly increased damage scaling, & Increased Main Fighter recovery on block by 5 frames
      • Energy Rings when fully charged has a different hit reaction with slightly increased damage scaling
    • Stryker (Kameo)
      • Fixed visual issue with Kuffed that could occur when hitting an opponent at maximum range from Main Fighter or near the edge of the Arena
    • Tremor (Kameo)
      • Increased base health value to 400 (from 300)
      • Fixed an issue that was preventing Crystal Armor from being broken after being hit 5 times
      • Fixed various issues with Crystal Armor functionality when it was broken before the duration runs out
      • Fixed recovery inconsistencies between Main Fighters when executing Rock Punch & Rock Punch Uppercrust
      • Fixed visual issues when Tremor exits after performing several attacks
      • Kameo UI now shows the current Variation when Shujinko morphs into Tremor, or when Sindel hypnotizes Tremor with Enhanced Queen’s Command

Mortal Kombat 1 – Ver. ???

  • Release date: November 15th 2023 (North America, Europe)
  • Maintenance: No (more details)
  • Patch notes:
  • Thanksgiving Fatality added to Premium Store Rotation
  • Added Seasonal Invasions content
  • Support for DLC characters in player select
  • General Gameplay Bug Fixes

Mortal Kombat 1 – Ver. ???

  • Release date: November 9th 2023 (North America, Europe)
  • Maintenance: Yes (more details)
  • Patch notes:
General Gameplay Adjustments
  • Move list corrections
  • Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader & Test to Speech functionality
  • Fixed issue causing character dialogue during a brutality to be missing facial animations
  • Improvements to filtering in Kombat League Leaderboards
  • Fixed issue that could cause notification indicator to not disappear after checking a new Kombo Challenge
  • Fixed rare issue that could cause the game to become unresponsive if the user performs a certain sequence of actions involving Quick Resume
  • Fixed several visual issues with brutalities
  • Interrupting a Kameo will no longer occasionally not cause damage if the Kameo was recently interrupted by a Fatal Blow
  • Fixed issue with “Become A Ninja In No Time” Trophy / Achievement not unlocking correctly when using cross-progression
  • Adjustments to scoring for Endless Tower
  • Fixed rare crash that could occur when an online opponent declined after connecting
  • Fixed rare crash that could occur when a player’s notification window is holding a large amount of messages
  • Fixed several issues that could cause desyncs in King of the Hill
  • Added additional Kombo Challenge for Fighters
Practice Mode
  • Players can now change the current Kameo for either team from within Practice Settings
  • Fixed issue with Playback Recording that could cause a character’s Tagged Moves to persist on screen
  • Kustomize Kontrol settings will now always properly apply when using Recording
  • Adjusted how Auto Block setting works with Sub-Zero’s Deadly Vapors
Invasions
  • Fixed visual issues that could occur when travelling between Encounters and repeatedly pressing the inventory button
  • Maximum Damage is now disabled in most Encounters
  • Additional uses of the Ethereal Talisman will now count toward the progress of the “Talis-mania” achievement
  • Fixed visual issue where some characters’ weapon animations could become out of sync with the character after teleporting to Shop or Forge
  • Scorpion’s Enhanced Devouring Flame will no longer occasionally cause issues if it defeats a boss enemy in the first phase of the fight
  • Fixed visual issues with some Kombat Modifiers
  • Fixed missing audio when defeating an airborne opponent in an endurance match
  • Fixed issue with endurance matches preventing the AI from performing Shang Tsung Old Morph
  • Fixed crash that could occur when recharging a Talisman with more than 8 charges
  • Fixed rare issue that could cause the game to become unresponsive if disconnected from the internet while at the Mesa Selection
Character Specific Adjustments
  • Ashrah – Fixed hitting an airborne opponent with Ascension outside of a combo causing the opponent to appear at an incorrect location in the air
  • Geras – Double Time attacks will no longer sometimes not work correctly with certain changes with Kontrols
  • Geras – Fixed visual issue that could occur when using Fixed Point while Sub-Zero’s Arctic Armor is active
  • Havik – Fixed hitting an airborne opponent with final hit of Helping Hand outside of a combo causing the opponent to appear at an incorrect location in the air
  • Johnny Cage – Reduced base health value to 650 (from 700)
  • Johnny Cage – Sky Die (Up + Front Punch) is now able to be parried by Johnny Cage’s Fatal Blow
  • Kenshi – Fixed issue which was preventing forward throws using Kameo from executing while Ancestor is active
  • Kenshi – Enhanced Demon Drop can now be Up Blocked
  • Kung Lao – Fixed hitting an airborne opponent with Soaring Monk outside of a combo causing the opponent to appear at an incorrect location in the air
  • Kung Lao – Fixed visual issue with his hat returning with no visual effects in certain circumstances
  • Mileena – Adjusted auto-facing of Enhanced Roll follow-up attack
  • Mileena – Fixed rare issue with Teleport Down when used against a cornered opponent that could cause players to be outside the arena for a short time
  • Nitara – Fixed hitting an airborne opponent with Flying Kolors (Back Punch, Back Punch, Front Punch) outside of a combo causing the opponent to appear at an incorrect location in the air
  • Nitara – Fixed visual issue with wings animation being incorrect when a throw escape occurs
  • Rain – Holding Rain God now allows for additional diagonal Up directions
  • Rain – Fixed rare issue with Water Gate Teleport not moving to correct location when cancelled from attacks in certain circumstances
  • Rain – Fixed visual issue that could cause jittering animation when landing from Overkast (Jump + Back Punch, Back Kick) or Drownpour (Jump + Back Punch, Back Kick, Front Kick)
  • Rain – Fixed AI being unable to use Water Gate portals
  • Reptile – Fixed issue that could cause Dash Attack to sometimes be throw immune when blocked
  • Shang Tsung – Fixed being able to slightly extend opponent morph duration by ducking without inputting any actions
  • Shang Tsung – Fixed Enhanced Inspire while morphed into Sindel not triggering Breaker Denied when the opponent attempts a Breaker
  • Sindel – Fixed Enhanced Queen’s Command not preventing opponent from performing Fatal Blow after it has hit
  • Sindel – Fixed issue with lingering visual effects if Inspire is performed as Shang Tsung morphed into Sindel
  • Smoke – Fixed being able to cancel Tele-Stab (Back + Back Punch) after it is Up Blocked
  • Smoke – Fixed visual issue with opponent’s animation when they are defeated by Fatal Blow
  • Smoke – Fixed visual issue during the startup of Smoke-Port
  • Cyrax (Kameo) – Reduced knock out duration when hit during Self-Destruct to 3 seconds (from 6)
  • Frost (Kameo) – Fixed issue which could cause an opponent to clip through the ground if hit while frozen from Ice Karpet at specific timing
  • Goro (Kameo) – Fixed rare issue with Shokan Stomp that could prevent a player from performing some special cancels with specific timing
  • Jax (Kameo) – Fixed rare situations where Ground Pound was not considering the opponent to be in a reaction
  • Motaro (Kameo) – Reduced knock out duration when hit during Reflect to 3 seconds (from 6)
  • Motaro (Kameo) – Fixed issue with interrupting Charge! Fatal Blow which could cause the background visual effects to linger
  • Sareena (Kameo) – Fixed issue that could prevent brutalities from being performed in a Kombo after defeating the opponent with Kia’s Blades
  • Scorpion (Kameo) – Fixed rare bug that could cause Get Over Here to pass through the Fighter if they are hit at a specific timing
  • Sektor (Kameo) – Fixed rare issue with Activate Homing that could prevent a player from performing some special cancels with specific timing
  • Shujinko (Kameo) Reduced knock out duration when hit during Meditate to 3 seconds (from 6)
  • Shujinko (Kameo) Fixed using Reiko’s Retaliation as a special cancel after Apep Punch or Konquest Kick not being able to Parry
  • Shujinko (Kameo) Fixed issues with Mimic & Kopy Kat Invisibility lingering into cinematics
  • Shujinko (Kameo) Fixed visual issue causing claws to appear clipping through the ground when performing Kopy Kat against Shang Tsung
  • Shujinko (Kameo) Fixed AI being unable to use several stolen moves

Mortal Kombat 1 – Ver. 1.6.0

  • Release date: October 26th 2023 (North America, Europe)
  • Maintenance: No
  • Patch notes:

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Halloween Finisher, which is available in the Premium Store. (Gourd-geous Finish)
  • Added Halloween Variant to Cage Mansion Arena, available for free to all players
  • Wu Shi Academy Arena Evening Variant, Koncept Art, & Music can now be unlocked by players
  • Shrine can now be activated right away after receiving a reward
  • Fixed cases where the yellow notification for New Items would not clear
  • Fixed issue that sometimes causes players to not have access to DLC while Offline
  • Adjusted camera placement for Goro (Kameo) & Motaro (Kameo) in Kustomize Photo Mode
  • Fixed situation in Kameo Kustomize where randomizing Kameo Palettes would not save the new setting
  • Fixed miscellaneous circumstances of visual effects in Kustomize disappearing too quickly
  • Added ability to Tag Moves to the screen during play from the Move List
  • Move List now returns to last tab used & remembers if Advanced View is toggled
  • Fixed a physics issue likely to occur when pausing at a certain timing in Tutorial Mode
  • Tutorial Mode text adjustments & corrections
  • Removed difficulty selection from Endless Tower in Klassic Towers
  • Added Online Leaderboards to Klassic Towers
  • Added Voice Chat Options to Mute Yourself & Mute Other Players to Main Menu Audio Options & Online Pause Menu
  • In-game Ping / Connection Indicator can now be enabled in Online Options
  • Added Forever King Mode to Online KOTH
  • Fixed visual issues occurring after some brutalities were performed
  • Fixed visual issues that sometimes occurred when a Quitality happened in the air
  • Fixed an issue that could cut off some intro clash dialogue early
  • Adjusted last hit animation when defeating your opponent with a jumping attack
  • Increased default combo damage scaling on sweep & fast knockdown reactions
  • Announcer will now say the Arena name after a Random Arena is selected
  • Fixed several situations where facial animations would get stuck in one pose for an extended period of time
  • Fixed several issues that could occur when defeating an endurance opponent
  • Fixed several visual issues in Test Your Might
  • Fixed several visual issues that could occur during victory cinematics
  • Fixed a rare issue which could cause Player Select to become unresponsive if both players input a specific sequence
  • Fix for several brutalities causing the game to become unresponsive under certain rare conditions
  • Fixed situation in which the Kameo could obstruct view of the main character during the Fatal Blow cinematic
  • Fixed a rare issue which could cause Fatal Blows on hit to briefly lose invulnerability before the cinematic begins
  • Fixed issue with Kameo Summons entering from the wrong side when called near the corner during specific situations
  • Removed the ability to perform a reversal without letting go of block
  • Removed a window where Ambush Attacks would be done during the last 3 frames of block stun
  • Fixed issue that when pressing Kameo input button at the same exact timing as an attack button causes one of the inputs to be ignored
  • Fixed issue with some cancels using Enhanced specials not executing properly when used at specific timing with a Kameo Ambush
  • Fatal Blows now use the correct reduced combo damage scaling
  • Fixed issue with certain Kameo attacks when used in a combo would prevent brutalities
  • Fixed specific situations where the character performing Breaker would instantly recover
  • Fixed issue which could cause multiple input Kameo moves preventing the main character from performing a special cancel
  • Flawless Block now also reduces Super Meter gained from blocked attacks as well as block damage
  • Fixed issue with several Kameo Projectiles that could cause the opponent to face the wrong direction when hit
  • Fixed certain Kameo attacks still able to be performed while the Kameo is in a knocked out / cooldown state

Practice Mode

  • Fixed changes to Kontrols not working correctly when using playback recording
  • Block Type now appears when Damage Text is On if the attack does zero damage
  • Fixed rare issue that could cause the AI to do Getup/Reversals even when set to off
  • Fixed issue with Auto Block not functioning if Breaker Mode is set to On
  • Fixed UI issue that could cause Kustom Dummy settings to not update after using a Playback Recording
  • Jump Movement Mode now immediately jumps after recovery has ended from being hit

Invasions

  • Fixed some camera positioning issues
  • Adjusted Armor on some common enemies
  • Super Armor no longer reduces damage
  • Reduced the chance for Ambushes to trigger
  • Players can now toggle to a faster navigation speed by pressing R3
  • Talismans now have 1 hit of Armor reduced reduced startup & recovery
  • Fixed an issue during kombat which could cause attacks to not hit when affected by Magic Aura Modifier
  • Fixed several lingering visual effect issues during kombat
  • Adjusted rotation of Hourly, Daily, & Weekly Towers in the Gateway Mesa
  • Fixed a UI issue with stats causing them to not properly display if increased above 254 points
  • Fixed a UI issue which would not correctly display the number of Ornate Keys available when opening a Locked Chest
  • Players can now use a Talisman while morphed into opponent as Shang Tsung
  • Fixed issue which sometimes allowed brutalities to be performed in endurance modes, causing incorrect animations to occur
  • Elemental Armor is now based on number of hits instead of damage (resisted damage doesn’t count as a hit, effective damage shatters it).

Story Mode

  • Fixed several cutscene transition camera issues
  • Fixed visual and audio issues with several Timeline Invaders during Chapter 15
  • Ninja Mime Timeline Invader will no longer talk

Character Specific Adjustments

Ashrah

  • Soaring Demon (Towards + Front Kick) can no longer be 2in1 cancelled when Up Blocked
  • Fixed visual issue that would cause the opponent to have an incorrect animation after being hit by Spirit Slice and not inputting any actions for a period of time

Baraka

  • Stab Stab has increased combo damage scaling when hit out of synced animation
  • Chop Chop has increased combo damage scaling when hit out of synced animation
  • Adjusted Victim Regions when stand blocking & Up Blocking
  • Fixed several issues with Bleeding Foot (Back + Front Kick) which could cause him to go outside boundaries of the Arena, move to unexpected locations when it is interrupted, and causing characters to pass through with attacks.

General Shao

  • Fixed issue that could cause Axe to become permanently inactive if he loses a round while performing Axe Quake or Axe Recall
  • Fixed issue that could cause Axe to become permanently inactive if his opponent uses Shujinko’s Kopy Kat while it is planted from Power Strike
  • Fixed issue that was causing all special moves to do less block damage than expected
  • Fixed visual effects issue during Fatal Blow startup

Geras

  • Shattered Sands (Front Punch, Back Punch, Back Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
  • History Lesson has increased combo damage scaling when hit out of synced animation
  • Interrupting History Lesson now causes combo damage scaling to be applied
  • Fixed issue with Redo which could cause it to no longer rewind Geras to his marked location when he is hit after certain attacks
  • Fixed issue that allowed Geras to block during the recovery of Redo in certain situations
  • Fixed inconsistency with direction of hit reactions when Geras and Time Clone are on opposite sides of the opponent during Double Time
  • Fixed visual issue when Geras is defeated while using Redo
  • Fixed issue with glowing eye color not changing based on selected Palette
  • AI will now execute Time Klone attacks while Double Time is active

Havik

  • Blood Bath has increased combo damage scaling when hit out of synced animation
  • Interrupting Skab Stab now causes combo damage scaling to be applied
  • Fixed issue with Corpse Taunt which would allow the opponent to block follow-up attacks in certain circumstances
  • Corpse Taunt hit reaction will no longer execute if hitting the opponent while they are under the effects of Time Stop
  • Fixed several End of Round taunt visual issues

Johnny Cage

  • Fixed issue with Show Off that could cause Down + Back Punch attacks from some characters to recover excessively slow
  • Fixed repeating sound effect issue when Johnny Cage is selected as either character during Fatality Practice

Kenshi

  • Enhanced Spiritual Alignment used while Shujinko Mimic ancestor is active no longer allows two Ancestors to be active at the same time
  • Fixed visual issue with Kenshi’s sword not appearing as your Kustomized sword during Ancestral Assist
  • Fixed lingering visual issue with some End of Round taunts
  • Adjusted audio during Upper Gash (Jump + Back Punch)
  • Fixed Kameo UI flickering when Kameo Gauge is set to Refill in Practice Mode while Ancestor is active

Kitana

  • Fancy Strike (Back + 1) hit reaction adjusted and now has positive hit advantage
  • High Heel (Front Kick) hit reaction adjusted and now has positive hit advantage

Kung Lao

  • Hat Toss hit reaction adjusted and now has positive hit advantage when done up close
  • Downward Slice (Towards + Back Punch) no longer has 10 more frames of blockstun if Flawless Blocked compared to Regular Block
  • Slightly Increased combo damage scaling after Enhanced Shaolin Shimmy

Li Mei

  • Fixed lingering visual effects when Pankration Champion (Back Kick, Front Kick, Front Punch, Back Punch) is interrupted
  • Fixed visual effects flickering at the end of her victory screen

Mileena

  • Ballerenal Failure (Back Punch, Front Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
  • Enhanced Roll has increased combo damage scaling when hit out of synced animation
  • Fixed lingering visual effects after Roll is punished on block
  • Fixed incorrect death animation if a grounded opponent is defeated by The Right Sais (Back Punch, Front Punch)
  • Fixed mask clipping issues on several Palettes

Nitara

  • Blood Sacrifice now does 5 damage (down from 50)
  • Fixed issue that was causing all special moves to do slightly less block damage than expected
  • Fixed issue that was causing Enhanced Air Dash to be used instead of Air Dash if hit by a Breaker or ending a combo under certain circumstances
  • Adjusted audio during Quick Taste

Raiden

  • Lightning Strikes (Back + Back Punch) has increased combo damage scaling when hit out of synced animation
  • Shocker has increased combo damage scaling when hit out of synced animation
  • Increased combo damage scaling on Enhanced Shocker
  • Electric Fly has increased combo damage scaling when hit out of synced animation
  • Double Take (Jump + Front Punch, Front Kick, Back Kick) hit reaction adjusted
  • He Can Slap (Jump + Back Punch, Front Punch, Back Punch) hit reaction adjusted
  • Whirlwind (Jump + Back Punch, Back Punch, Back Kick) damage and hit reaction adjusted

Rain

  • Water Dragon (Jump + Front Punch, Back Kick, Back Punch) hit reaction adjusted
  • Rain God hit reaction adjusted
  • Fixed Overkast (Jump + Back Punch, Back Kick) & Drownpour (Jump + Back Punch, Back Kick, Front Kick) not allowing Kameo Ambushes or special cancels to be performed
  • Drizzle (Jump + Back Punch) is now vulnerable to Up Block
  • Fixed issue with Up Flow sometimes hitting behind Rain & can no longer sometimes cause a lingering hitbox when interrupted with specific timing
  • Fixed Rain God, Ancient Trap, Geyser & Enhanced Geyser not displaying Punish when hit during recovery frames
  • Fixed rare audio issue that could cause the opponent’s sound effects to be distorted for a short time if Rain’s Throw is interrupted

Reiko

  • Savage Siege (Back Kick, Front Kick) hit reaction adjusted
  • Interrupting Pale Rider now causes combo damage scaling to be applied
  • Fixed issue with Full Cross (Jump + Back Punch) into Busted Knuckles (Front Punch) causing Straight Punch (Back Punch) to execute instead
  • Fixed rare issue that could cause the AI to get stuck endlessly jumping if Fatal Blow misses

Reptile

  • Tipping The Scales (Jump + Front Punch, Back Punch) hit reaction adjusted
  • Death Roll has increased combo damage scaling when hit out of synced animation
  • Enhanced Invisibility now causes Reptile to become harder to see faster than Invisibility
  • Fixed issue which would prevent fatality attempt if last round is won by hitting a grounded opponent with Force Ball
  • Fixed incorrect blood color appearing when hit by certain attacks and brutalities

Scorpion

  • Burning Fist (Jump + Front Punch, Back Punch) hit reaction adjusted
  • Krushing Kunai (Jump + Front Punch, Front Kick) hit reaction adjusted
  • Fixed issue with rope disappearing if hit by a freeze reaction during various attacks

Sindel

  • Fixed situation where Levitate used multiple times in a combo could lead into an attack becoming unblockable
  • Fixed visual issue when Fatal Blow hits the opponent close to the corner
  • Fixed missing visual effects on Brutality Victory pose
  • Adjusted audio during Inspire & Enhanced Inspire

Shang Tsung

  • Major Complications (Jump + Front Punch, Back Punch, Back Punch) hit reaction adjusted
  • Festering Wounds (Jump + Back Punch, Back Punch) hit reaction adjusted
  • Injection has increased combo damage scaling when hit out of synced animation
  • Ground Skull & (Air) Down Skull special moves build less Super Meter on hit
  • Invisibility moves used during Form Stealer will no longer sometimes prevent Shang Tsung from returning to his base form
  • The Klassic (Down + Back Punch) brutality can now be performed when morphed into opponent
  • Fixed face animations sometimes not working as intended when morphing into the opponent
  • Fixed situations where incorrect animation when Old Form Shang Tsung is defeated by a Brutality
  • Fixed AI getting stuck in situations where they stay in Old Form or Young Form for the rest of the match

Smoke

  • Smoke Bomb no longer ignores combo damage scaling on last hit
  • Jump Attacks after Enhanced Smoke-Port no longer have extra recovery occasionally
  • Fixed rare visual issue when doing special cancels which could cause blood effects to move erratically
  • Fixed rare visual issue with Smoke Bomb where Smoke briefly appears again after disappearing

Sub-Zero

  • Ice Klone will no longer disappear when teleported by his own Kameo
  • Fixed issue which could sometimes cause Kameo Wakeup or Kameo Reversal invulnerability visual effect to not appear
  • Fixed visual issues when hitting Kameos with Deadly Vapors

Tanya

  • Piety (Front Punch, Back Punch, Back Punch) has slightly increased range, has 2 more active frames, recovers 2 frames faster on miss, and has a different hit reaction when hitting an airborne opponent
  • (Air) Heavenly Hand has increased hitbox when used in a combo, and hit reaction changed when hitting an airborne opponent
  • Brought Low (Front Kick, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
  • Message From Above (Back + Back Punch, Front Kick) is now vulnerable to Up Block
  • Fixed issue that could sometimes cause Spinning Splits Kick to pass through opponents
  • Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand are no longer throw immune during some recovery frames
  • Fixed Seeking Guidance, Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand not displaying Punish when hit during recovery frames
  • Fixed visual issues with Divine Protection while under the effects of Sub-Zero (Kameo)’s Arctic Armor
  • Fixed lingering visual effect issues that could sometimes occur after Seeking Guidance

Cyrax (Kameo)

  • Adjusted combo damage scaling on Kopter Chopper & Horizontal Kopter Chopper
  • Cancelling Kopter Chopper into Horizontal Kopter Chopper now costs 50% Kameo Gauge
  • Slightly faster Kameo Gauge recharge speed after Horizontal Kopter Chopper
  • Kopter Chopper & Horizontal Kopter Chopper will no longer sometimes cause the wrong reaction facing direction on hit
  • Fixed camera issues when using Kopter Chopper during some character’s Throws

Darrius (Kameo)

  • No longer lingers around if the round ends while he is waiting to perform Eat Dirt
  • Fixed clipping issues during forward throw on some Arenas

Frost (Kameo)

  • Fixed issue that could cause Ice Karpet to move the opponent high in the air if they are hit close to the ground in certain circumstances

Goro (Kameo)

  • Increased recharge delay of Raise the Roof when used more than once in the same combo

Jax (Kameo)

  • Slightly Increased recharge delay of Back Breaker when used more than once in the same combo

Kano (Kameo)

  • Slightly Increased recharge delay of Knife Toss when used more than once in the same combo

Kung Lao (Kameo)

  • Adjusted the recharge rate of Buzz Saw
  • Buzz Saw will no longer sometimes cause the wrong reaction facing direction on hit
  • Spin no longer has incorrect hit reaction when done as a reversal
  • Fixed situation where Away We Go was used 3 times in a combo it could lead to an attack becoming unblockable

Motaro (Kameo)

  • Fixed issue with Motaro could still be interacted by the opponent if they jump over Tail Shot
  • Punish message now appears if character is hit during the recovery of Charge! Fatal Blow
  • Fixed situation where if Centurian Warp was used 3 times in a combo it could lead to an attack becoming unblockable

Sareena (Kameo)

  • Increased recharge delay of Kia’s Blades when used more than once in the same combo
  • Fixed issue allowing opponent to gain Super Meter while being hit by Jataaka’s Kurse
  • Fixed long delay that could sometimes occur after Sareena performs her End of Round Taunt

Scorpion (Kameo)

  • Increased recharge delay of Fire Breath when used more than once in the same combo

Sektor (Kameo)

  • Increased recharge delay of Up Rocket & Homing Rocket when used more than once in the same combo
  • Fixed Rare visual issues during Fatal Blow

Sonya (Kameo)

  • Slightly increased recharge delay of Square Wave & Leg Grab when used more than once in the same combo

Stryker (Kameo)

  • Increased recharge delay of Low Grenade Toss & High Grenade Toss when used more than once in the same combo
  • Low Grenade Toss & High Grenade Toss will no longer sometimes cause the wrong reaction facing direction on hit

Shujinko (Kameo)

  • Kopy Kat Ice Slide (Sub-Zero) now does 110 (up from 30)
  • Mimic Time Stop (Geras) will now cause an alternate hit reaction if the victim has already been hit by Time Stop in the same combo
  • Mimic Stab Stab (Baraka) now does correct damage to an airborne opponent
  • Roll (Mileena), Drill Kick (Tanya), Charging Pain (Reiko), and Sand-Nado (Geras) will no longer sometimes cause alternate hit reactions when used in certain combos with Shujinko’s Mimic
  • Fixed using Smoke’s Invisibility followed by Fatal Blow causing lingering invisibility proceeded by re-appearing with no visual effects
  • Shujinko morphing into a Shang Tsung opponent’s Kameo will no longer cause himself to get stuck near the corner in certain rare situations
  • Fixed visual issue when performing Kopy Kat against Havik
  • Fixed issue during endurance fights which could cause Kopy Kat and Mimic to not work as intended after the first opponent
  • Additional notes: those patch notes are for the PlayStation and Xbox versions of the game. No patch notes were shared for the Nintendo Switch version.
  • Source: Warner Bros. (Twitter)

Mortal Kombat 1 – Ver. ???

  • Release date: October 11th 2023 (North America) / October 12th 2023 (Europe)
  • Maintenance: No
  • Patch notes:
  • Season 1 of Invasions
  • Gameplay balance changes
  • Leaderboards fixes
  • Visual improvements and general bug fixes
  • Performance improvements
  • Stability fixes
  • Localization fixes

Mortal Kombat 1 – Ver. ??? (Day One Update)

  • Release date: September 14th 2023 (North America, Europe)
  • Maintenance: Yes (more details)
  • Patch notes:

General

  • Enables additional character/kameo roster, additional arenas, and kustomization
  • Enables full tutorials, fatality practice, practice mode
  • Enables Towers and Tournament modes
  • General bug fixes

Story

  • Enables full story campaign

Online

  • Enables online gameplay
  • Additional notes: this is the Day One update for the game. It’s highly recommended you download it before you start playing!
  • Source: Warner Bros.

How to download updates for Mortal Kombat 1 for the Nintendo Switch?

To download the updates for Mortal Kombat 1, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.