Software updatesSwitch

Minecraft Legends (Switch): all the updates (latest: Ver. 1.18.19068)

On this page, you will find all there is to know about the various updates for Minecraft Legends on Nintendo Switch (originally released on April 18th 2023 in North America and Europe, and April 19th 2023 in Japan)!

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Minecraft Legends – Ver. 1.18.19068

  • Release date: December 7th 2023 (North America, Europe) / December 8th 2023 (Japan)
  • Patch notes:
  • Fixed a variety of crashes that could occur during gameplay across all platforms
  • Additional notes: none
  • Source: Mojang

Minecraft Legends – Ver. 1.18.11153

  • Release date: November 29th 2023 (North America, Europe) / November 30th 2023 (Japan)
  • Patch notes:

New Features and Content:

  • Frog Mount:
    • The fearless frog is now available in both campaign and versus. It can be found in swamps and along rivers
    • The frog’s jump gives it the highest possible jump height of the mounts, makes navigating tree tops a breeze, and even allows you to change direction mid-air
    • A swim speed bonus allows the frog to move faster in bodies of water than on land. Use this to your advantage!
    • Reduced fall damage makes a fall from high up not as punishing as it otherwise would be
  • New player content to take into Battle!
    • Witches & Witch Huts:
      • The witch is a new, powerful ranged unit that throws potions, which apply poison to all units in an area. Instead of being spawned at spawners like other mobs, they are spawned from witch huts
      • In campaign, witch huts are spawned as part of villages but cannot be used until you earn the witches’ trust
      • In versus, the witch hut is a neutral structure that activates periodically throughout a match. When players interact with an active witch hut, they can spawn witches for their team
      • Custom settings allow you to disable witches entirely, change how they’re built, or change the timing of the witch hut event in versus
    • Cauldron:
      • Cauldrons are special structures that enhance nearby allied mobs, increasing their damage and adding knockback to their attacks
      • The buff from the cauldron applies automatically to nearby units and even lingers for 20 seconds once you leave its aura of influence
  • New Piglins to battle!
    • Piglin Clanger:
      • The clanger is a disruptive piglin with an area of effect attack that knocks back and stuns player mobs
      • They are fast moving and deal very little damage, but they are a serious threat when combined with other piglin units and structures
    • Piglin Air Chopper:
      • The air chopper is a giant fan that allows the piglins to more effectively spread spores into the Overworld
      • This structure rotates to face incoming player mobs and will blow them away while applying spore damage to them
  • Achievements/ Trophies:
    • We’ve added 10 new achievements / trophies to the game that reward exploring our new content
  • Hero Select Update: You are now able to sort any owned Heroes by rarity

New Custom Game Options:

  • General Improvements:
    • A player’s last used custom settings will be used for their next game session
      • Players still have the option to reset it, but especially helpful for versus matches
    • Campaign and Versus can have their own default setting per mode
      • This is helpful for things like setting starting resources
    • Setting changes are communicated in the lobby
      • Now when the host changes a setting, it will appear in the lobby chat, only updating after a delay to prevent spam
      • If the host closes their settings and cancels their changes, that is communicated too
  • New Settings (All Modes):
    • World Seed
      • Enter a 10-digit seed to create consistent world terrain generation. This does not necessarily guarantee dynamically spawned things, like bases, will be in the same place
    • Knockback Resistance (player/mob/piglin)
      • Allows players to granularly set how much knockback that the player, their mobs, or piglin units take
      • For example, you could set knockback very high, but increase the player knockback resistance to have everything except players get knocked back really far
    • Water is Lava
      • Instead of generating a water block, the world will instead generate lava, making the world a lot more treacherous
    • Hazard Damage
      • The amount of damage applied when touching hazards (not the lingering damage they apply like poison)
    • Hazard Density
      • The density of hazards and buffs in the world
    • Starting Build / Gather Allays
      • How many build and gather allays the team starts with
    • Allay Chest Density
      • The frequency of chests generated in the world
    • Allay Chest Yield
      • The amount of resources obtained from allay chests found in the world
    • Player Health Regeneration
      • Modifies the players health regeneration stat
    • Automatically Buffed Towers
      • When enabled, towers will automatically come with the buffs from the kaboomery, spyglass, and battle drum
    • Mob / Structure Build Cost
      • Modifys the cost to spawn mobs or build structures
    • Tiger / Frog / Bird / Beetle Mount Enable / Disable
      • By default all mounts are enabled and can spawn in campaign worlds and may spawn in versus worlds. If they are set to disabled, their homesteads will not generate and their spawners will not be active
    • Cauldron Tech Enable
      • Enables or disables the cauldron from being built, same as the other tech unlock settings
  • New Settings (Campaign Only):
    • Power Tower Density
      • The number of power towers generated for players to collect
    • Roaming Piglin / Mob Density
      • The amount of roaming piglins and vanilla mobs found in the overworld
    • Llama Damage
      • Sets the damage of llama animals
    • Starting Power Tower Cores
      • The amount of power tower cores you can start with, to help players shortcut building these
    • Village Chest Yield
      • The amount of resources generated by the villagers each day
    • Stable
      • If enabled, will spawn any enabled mounts (those not disabled by the other custom setting) at villages as if the player had unlocked them
    • Witch Hut Placement
      • A meaningful change to the witch experience with a variety of options:
        • Standard – Witch huts work as they do in a regular campaign
        • Disabled – Disables witch huts, witches, and cauldrons, similar to playing the game before the November update
        • Village Buildable – Instead of witch huts being generated in the village and players unlocking them, witch huts cost resources and can be built in villages, but can be destroyed
        • Freeform Buildable – Same as above, except the witch hut can be built anywhere in the world
    • Warrior Spawner Placement
      • Same as the witch hut experience, but with warriors:
        • Standard – Warriors are unlocked via campaign progression. Once unlocked, they spawn for free, automatically in villages
        • Village Buildable – No more warrior unlock and free spawns, but you can build their huts in villages for a cost and they can be destroyed
        • Freeform Buildable – Same as above, except the warrior spawner can be built anywhere
    • Warrior Count
      • If Warrior Spawner Placement is set to standard (e.g. the original), then modifies the # of free warriors that spawn at villages
    • Invasion Pacing
      • How quickly the piglin invasion ramps up. Will influence the max amount of actions piglins can make, the composition of roaming piglins, etc.
    • Invasion Activity Level
      • The max number of actions that piglins can take. By default will ramp up naturally, but can be influenced by the above setting
    • Village Attack Strength
      • Changes the distribution and weighting of how strong attacks will be against villages
    • Village Attack Auto-Resolve Strength
      • A modifier to the amount of damage that piglins deal to players when they are not there to defend village attacks in person
    • Piglin Personality
      • The types of actions that each piglin horde will prefer:
        • Attack – prefers to attack villages, homesteads, wellhouses
        • Upgrade – prefers to upgrade their bases
        • Expand – prefers to build bases and outposts
        • Passive – doesn’t make any actions
    • # of small / medium / large bases & outposts
      • The starting and max # of bases and outposts that each horde has
  • New Settings (Versus Only):
    • Mirror World
      • Generates a world where each team’s starting location is the same and the terrain is made symmetrical for a more balanced experience
    • Day Night Cycle
      • By default, there is a day / night cycle in versus matches. During the night, roaming piglins appear and their attack waves are more deadly
      • Players can keep the cycle consistent (default setting) or they can lock it to only day or only night
    • Flames of Allegiance
      • The amount of starting flames of allegiance that a team starts with, governing how many mobs they can spawn. The more starting flames, the less Flame of Allegiance improvements that can be built
    • HQ Zone Immunity
      • Makes the HQ and any surrounding structures invulnerable for a specified amount of minutes. After the duration expires, the immunity wears off and everything is vulnerable
      • Players can use this to prevent rushing and build up their base for a specific duration
    • Damage Escalation
      • Versus matches have a natural damage escalation that increases player mobs and the redstone launcher. It typically occurs at 40 / 50 / 60 minutes, but this setting lets you modify when it occurs
    • Witch Hut Placement
      • Similar to the campaign settings, players can choose to modify the witch experience:
        • Standard – Witch huts spawn as an event and activate periodically throughout the match
        • Disabled – No witch hut spawns on the map, so very much a “classic” experience
        • Village Buildable – Like warrior spawners in PVP, players can construct the witch hut in their HQ and spawn the units for a cost
    • Witch Hut Activation Time / Variance / Duration
      • If players have left the above setting to standard, they can modify how often it occurs, whether there is any randomness, and how long it lasts for
      • Some settings can be set to zero, making the witch hut always active, or permanently active after an initial delay, etc.
    • Piglin Aggression
      • Changes to how piglins spawn at barracks and what waves they send. This can result in more frequent waves or piglins that are totally passive

General Game Improvements:

  • Pathfinding improvements:
    • Focused on fixing pathfinding issues, like creepers not detonating on walls when given an order to a non-pathable location and certain ranged units’ closing distances
  • Type Select improvements:
    • Overhauled the Type Select interface by moving it down to the hotbar location. Unit types are separated by category. Options are now clearer in terms of selecting all down to selecting a specific unit type
  • Bannerview Improvement:
    • Added a visual indicator in the Bannerview mode on how to exit the mode
  • Unit RPS and Difficulty Tuning (Campaign and PVP) improvements:
    • RPS Combat Balancing
      • Continued mob and piglin combat balancing to improve the strategic decision-making and reward players when they choose correctly – and better communicate when they choose a bad mob composition
        • At Fabled difficulty, if players choose a favorable mob composition vs the piglins, they will be more readily rewarded and win a battle quicker than before while losing fewer mobs
        • At Fabled difficulty, choosing an unfavorable mob composition is a bit more punishing now, and rewards strategic thinking, so make sure you are paying attention to which mobs are good vs specific piglins!
      • PvP combat matchups have also been updated to provide a more balanced experience, and to build off the work above
    • Difficulty Tuning
      • Fabled difficulty (the standard difficulty) has been updated by the unit RPS changes above
        • The changes make Fabled difficulty more strategic than at launch (you will need to pay closer attention to counters and have a mixed mob composition)
      • Updated higher difficulties (Mythic & Legendary) that require more strategic decision-making from players and intensify when players choose a favorable or unfavorable mob composition
        • If players enter a battle with an unfavorable mob composition (eg: Plank Golems vs Blaze Runts), they will lose that battle a lot faster
        • If Players enter a battle with a favorable mob composition (eg: Plank Golems vs Mace Runts), they will more easily win that battle a lot faster
      • Updated Storied difficulty so that players are not required to pay close attention to the combat balance and can have a fun, relaxing experience
  • PVP Updates & Improvements:
    • Reduced the Protector Tower cost to make it a more competitive option in defending
      • Stone cost reduced from 450 to 300
      • Iron cost reduced from 200 to 150
    • PvP hotbars will now have the Abundant Allays upgrade placed on them by default
    • Grindstone Golems now take a bit less damage from Skeletons so they can more easily close the distance and counter Skeletons
    • Warriors can now be refunded in PvP when next to a spawner
    • Public PvP matches will now require only 4 players in a lobby before the game starts instead of 6
    • Witches in PvP
      • The witches are available to be recruited onto your team during a repeating in-game event
      • The Witch’s Hut will unlock at certain moments in the match and allows either team to spawn them on their team
      • Either team can acquire Witches from the Witch’s Hut as long as you have the resources
      • Witches in PvP cost Diamond and Coal to spawn
    • Frog mounts have been added to PvP worlds in a few different biomes in the world – see if you can find them!
    • Piglin bases have been updated to include new Piglin content of the Clanger and Air Chopper
      • Clangers have a chance to spawn later into PvP matches as a powerful foe against your mobs!
      • Air Choppers can also spawn in place of destroyed Piglin Arrow Towers, which makes gathering Prismarine a little trickier!
    • Deconstructing a structure in PvP will now allow you to be over your resource cap, so your team doesn’t lose out on potential resources
    • Mount homesteads are now shown in the World Map so players can more easily find the mount they want
    • Pinging a piglin outpost in the world map will now show a Prismarine icon next to the chat log entry (helping let your team know you are going to get Prismarine)
  • Gameplay Updates & Fixes:
    • Fixed some structures only being partially affected by Stone Mason buff while in range of Spyglass/Kaboomery/Battle Drums (MCLG-133)
    • Fixed the HUD staying transparent if the player is pushed off a Redstone Launcher (MCLG-312)
    • Enemies can no longer fire projectiles backwards or through themselves (MCLG-304)
    • Deconstructing the Flame of Creation upgrade no longer refunds too many cores of creation (MCLG-386)
    • Fixed a rare case where duplicate Firsts could appear in Campaign (MCLG-446)
    • Improved handling of “out of data storage” error (MCLG-106)
    • Improved displaying the game at resolutions higher than 1080p with non-100% DPI settings (MCLG-34)
    • Fixed the Hero’s texture missing for a moment after entering the Switch Hero screen (MCLG-149)
    • Piglin bases that have upgraded no longer show their old icon on the compass (MCLG-317)
    • Fixed an issue where the Portal Guard would not attack player walls if there was a tower behind the walls
    • Arrow Towers
      • Arrow Towers now have an arc shot where they can shoot over obstacles such as walls
      • Arrow Towers shoot a bit slower now, but each shot deals more damage to maintain its DPS
      • Arrow Towers now target larger Piglin units primarily
    • Scatter Towers
      • Scatter Towers now shoot double the arrows they did before, but each shot does lower damage to maintain its DPS
      • Scatter Tower targeting will now prioritize groups of smaller units
    • Fixed an issue with Zombies so that many Blaze Runts can counter them better than before
    • Fixed issues with camera speed settings so FOV changes are less drastic when taking damage or sprinting
    • Fixed an issue where some mobs could try and target bone walls in Piglin bases that they shouldn’t have been able to target
    • Fixed issues with ranged mobs so they can more reliably attack units that they should be able to attack
    • Players can now build overtop existing walls with other structures, which refunds the wall segments that were removed
  • Additional notes: none
  • Source: Mojang

Minecraft Legends – Ver. 1.17.53059

  • Release date: August 31st 2023 (North America, Europe) / September 1st 2023 (Japan)
  • Patch notes:


  • Fixed several crashes that could occur during gameplay
  • Added missing German character dialogue and subtitles from the campaign prologue changes in the last game update
  • Fixed several issues that caused players to get disconnected from multiplayer sessions
  • Fixed an issue that could cause an old objective and empty map to appear after defeating the second piglin outpost in campaign
  • Fixed selected skins not being enabled after restarting the game on Nintendo Switch
  • Fixed in-game invitation prompts not responding to mouse input
  • Fixed players being unable to join a friend’s lobby if they had previously cancelled joining their game
  • Additional notes: none
  • Source: Mojang

Minecraft Legends – Ver. 1.17.50310

  • Release date: August 16th 2023 (North America, Europe) / August 17th 2023 (Japan)
  • Patch notes:

New Features and Content:

Improved PVP Communication Tools:

  • Updated World Map Markers – The types of available world map markers have been expanded to allow for more descriptive communication. 
    • On the Map screen you may cycle through the four types of markers: 
      • Attack (eg: “Let’s attack at the Orange Base!”)
      • Defend (eg: “Let’s defend at the Blue Base!”)
      • Gather (eg: “Let’s gather at the swamp biome!”)
      • Default (eg: “PLAYER NAME has pinged the swamp biome.”) 
    • New map marker messages will be displayed in the chat log to help attract your teammates’ attention
  • Updated Structure Placement – A new UI feature has been added beside the hot bar when placing a structure which allows players to communicate several important phrases. A player can:
    • Say that they intend to build the selected structure
    • Request that a teammate build the selected structure
    • Quickly say “Yes” or “No”
  • Lobby Roles – Players who wish to play in a certain style can now select from several presets to convey that intent to their fellow team members. Selecting a role doesn’t impact gameplay, but it’s a good way to tell your team what you intend to do in the upcoming match. Roles include:
    • Builder: Focused on building and defending your home base
    • Explorer: Scouting piglins or the enemy team for information and gathering resources for your team
    • Fighter: Primarily focused on attacking the enemy team
    • Piglin Hunter: Focused on gathering Prismarine from Piglin bases 
    • Flexible (Default): A flexible role with no specific goal in mind 

Custom Game Options:

  • We’ve added Custom Campaign and Custom Versus modes to give players more freedom and control over their game experience. 
  • These new modes allow you to customize a whole range of different settings that can result in a completely different spin on the game! Make the game easier or more challenging, try a different twist on what you know and love or just give yourself tons of resources so you can play around in a sandbox!
  • When choosing a custom campaign, you will skip over the tutorial and prologue and start immediately in the main campaign when the piglin invasion is in full swing. If you’re not enjoying what you’ve selected, most settings can be changed between saves. The only exceptions are for settings that must be set when the world is created such as world size or starting resources.
  • Custom game options are also available in private versus matches. Invite your friends and craft your ideal match!
  • A quick breakdown of the different settings:
    • World
      • Change the overall size of the world, the number of rare resource veins, and bonus settings like gravity, knockback, and fall damage.
    • Resources
      • The amount of resources you start with and the max number you can hold. Includes a bonus challenging option that makes you lose a % of resources when a player character dies.
    • Player
      • Change your character’s health and damage or give them bonuses like always on speed, jump, or invulnerability.
    • Player Tools
      • Change your mob & structure health, damage, and construction speed. You can unlock all melodies for use or even restrict some melodies from being used in a game (e.g. no creepers, no redstone launcher, etc).
    • Piglins
      • Change the amount of health & damage of piglin units, structures, and bosses.
  • This is an experimental mode, as there are many combinations we have not been able to test every single one, so there may be unexpected results!
  • We plan to add even more custom settings in the future for further customization and experimentation. We hope you enjoy it and can’t wait to see what unique worlds you build!

Auto Lure:

  • A new gameplay option has been added that makes mobs automatically follow the player after being spawned
  • This feature can be enabled in the Controller Settings and Keyboard/Mouse Settings screens by turning on “Auto luring”

Mob Refund:

  • The player now has the ability to refund lured mobs at ANY player-built mob spawner
  • This allows the player to remove mobs from their spawned army one at a time and replace them with different mobs. The resource price of the spawned mob will be refunded back to the player directly into their resources
  • Mobs the player finds around the world cannot be refunded

Structure Health Bars:

  • Player and Piglin structure health bars are now visible in Banner View
    • Only structures that are in range of Banner View will have health bars visible
    • The last game update made enemy structure health visible, but now your own structures also show health bars
  • Piglin health bars are now visible while using the Redstone Launcher
    • Only structures that are in range of the Redstone Launcher will have health bars visible
  • Piglin structures hit by the player sword will display their health bar for a short time
  • The most recent Piglin structure in range of the player that has been damaged by player mobs will display its health bar for a short time
    • If player mobs are actively attacking two structures, whichever the player is closest to will have its health bar displayed

Pet Animals:

  • You can now pet animals by pressing and holding the “Pet Animal” button when you are beside them. We’ve added new animations for the animals to show just how much they appreciate it!

General Game Improvements:

Mob Pathfinding:

  • Improved mob behavior around ledges and cliffs to reduce the frequency of mobs accidentally falling or getting lost
  • Mobs can no longer forcibly or accidentally push each other off ledges
  • They will follow players down jumps that are within mob fall height

Improved Creeper Behavior:

  • Creepers detonate more reliably on their assigned target when given orders by the player

Improved Visibility of Resources:

  • Rare resource deposits in the world will now glow, or gleam, occasionally to make them easier to spot when moving through the world
  • Improved Map legend to more accurately communicate which resources can be found in which biome

Player Empowerment Improvements:

  • Reduced Fall Damage
    • Players, their mounts, and their mobs fall a greater distance before taking fall damage. This results in fewer frustrating, fall-related deaths
  • Speedy Mason
    • Reduced time interval between structures being upgraded by the Stone Mason
      • Structures do not upgrade faster, but the time between a structure finishing the upgrade and the next starting has been reduced
      • This is further reduced with the Well of Fate mason upgrade

Mob Combat:

  • The combat effectiveness of player mobs and piglin units has been updated. These changes were done to make each unit more unique and effective on the battlefield and to better highlight the differences between each unit
  • Players will now find that individual golems have more unique roles on the battlefield, and players will have to be more careful that they pick the right mob to counter specific piglin units or structures

Banner View:

  • Mob Pathfinding / Banner View:
    • The banner view visuals have been updated to provide the player with a more accurate representation of where their mobs will go when given a banner view order
    • Mob pathfinding has been improved so that they are more reliable in getting to their predicted destination
  • Path presentation
    • Banner view presentation has been completely overhauled
    • Aiming with banner view now presents a rectangle path that better reflects the actual width of the path mobs will follow. This change is intended to better align player expectations with the mob’s pathfinding reality
    • The mob navigable rectangle updates its position in near-real time to better communicate where mobs will actually end up after being given an order, while still maintaining the independent targeting reticle for ranged mobs
    • When either Charge or Focus Target is activated, confirmation dotted lines and arrows appear briefly before fading out – those show the projected path that mobs will navigate
    • Blue flags that were placed at the end of the banner view path have been removed to improve visual clarity of banner view use

Versus Mode Accolades:

  • Three new accolades can now be awarded to players at the end of a match:
    • Prismarine Pillager – Awarded to the player who collected the most Prismarine
    • Fantastic Fortifier – Awarded to the player who built the most walls
    • Runts’ Worst Nightmare – Awarded to the player who defeated the most piglins

User Interface Improvements:

  • Menus & Flows:
    • A new welcome message now appears that details new content when first logging in after applying a patch
    • New menus and options to set up a Custom Game in Campaign and Versus Mode
    • The Lost Legends tab in Marketplace has been vastly improved! Players can now see the latest monthly legend and reward, as well as a list of previous Lost Legends
  • HUD:
    • Improvements to the visibility of icons on the compass

Other Fixes and Improvements:

  • A message now appears when players are approaching the structure limit (MCLG-288)
  • Fixed village chests sometimes missing in some villages (MCLG-52)
  • Allays no longer get stuck building steep ramps (MCLG-361)

Prologue Improvements:

Reworked Prologue Flow:

  • We streamlined the length of the prologue to almost half what it used to be by removing some repetitive beats and unnecessary travel. It’s now faster and more action-packed!
    • Fast travel is now enabled for all the villages once the player defeats the first group of piglins at the village in the prologue
    • Updated piglin compositions throughout the prologue to better highlight the strengths and weaknesses of the player’s golems compared to the various piglin units
  • Known Issue: Some voiceovers in the prologue are not present when playing in German. These translations will be added in an upcoming game update soon

Updated In-game Text:

  • Updated prologue objective messages to better guide players and highlight what roles the starter golems fill on the battlefield
  • Updated the tooltips for mob spawners to better show the strengths and weaknesses of all the different player mobs
  • Added mob descriptions while using Type Select in banner view to better show the strengths and weaknesses of player mobs

Updated Carpenter Hut Objective:

  • The carpenter hut flow in the prologue has received a lot of polish and now dynamically reacts to the player’s actions and guides them to complete the objective more consistently

Banner View Tutorial:

  • The banner view tutorial during the Piglin Outposts beat in the prologue has been updated to better guide players through the different functions of banner view

Objective Beacons:

  • The player’s objectives in the prologue are now highlighted with beacons of light that can be seen from anywhere in the world. This makes it easier to find these locations

World Map:

  • Prologue objectives now have an identifying decal and beacon on the world map to better guide the player to their locations

Player Compass:

  • Flashing icons on the compass no longer fade out on the edges of the compass. This makes it easier to track and follow those icons
  • A large arrow is now shown on the right or the left of the compass depending on where the flashing icon is in relation to the player’s position. This helps players know which way to turn to find these locations
  • The flashing icons’ outlines have been thickened to improve visibility
  • The flashing icons’ animation has been improved to improve visibility
  • The middle arrow in the compass now becomes larger when underneath a flashing icon to better indicate to players that this is the direction they need to go
  • Players’ map markers on the compass will pulse after exiting the map screen to improve their visibility

“How to Play” Tutorial Pages:

  • Updated the videos and descriptions for several tutorials
  • Added a new tutorial for the new Mob Refund feature

Co-op Campaign Flow:

  • Players who have not completed the tutorial and attempt to join a co-op session are now prompted with a pop-up to suggest they finish the tutorial first before joining a co-op game

Village Attack Timer:

  • A timer has been added on-screen during the “Build Defenses” objective to help communicate the amount of time left until the piglin attack begins
  • Additional notes: none
  • Source: Mojang

Minecraft Legends – Ver. 1.17.44512

  • Release date: August 3rd 2023 (North America, Europe) / August 4th 2023 (Japan)
  • Patch notes:

Gameplay Improvements:

Matchmaking Improvements:

  • Improvements were made to the backend lobby creation/joining tech to ensure it’s easier for players and teams to find players when signed into a Microsoft account
  • Resolved an issue where players could be listed in the wrong team on the Team list
  • Fixed an issue where players could be brought to the main menu’s background with no user interface after exiting a PVP match (MCLG-27)

Hero Improvements:

  • The player’s sword attack can now deal small amounts of damage to most piglin buildings (Portals and piglin walls are exempt)
  • The sword attack can now deal damage to more enemies per swing
  • The sword attack’s knockback has been increased slightly
  • The sword attack now deals double knockback when sprinting 
  • The sword attack is more effective against many piglins such as the Blaze Runt, Brute, Sporeback, and Warboar
  • The sword attack can now deal small amounts of damage to large piglin mobs like the Lava Launcher, Portal Guard, and Pigmadillo
  • The sword attack can now deal very small amounts of damage to piglin bosses

Mob Recall Improvements:

  • If mobs have been issued an order recently by another player, there is now a small delay before they can be Recalled
  • Improved VFX & SFX feedback on mobs during Recall action
  • Increased the duration of the Recall action to 8 seconds (was 2 seconds)
  • Players are now able to interrupt a Recall action being performed by another player on a specific mob or group of mobs by luring or directing those mobs before the Recall action is complete. This allows players to “hang on” to certain mobs and prevent them from getting recalled away by a teammate.

Prologue Improvements:

  • The first village the player needs to go to at the beginning of the prologue has been moved so that it is closer to the Well of Fate, and always directly ahead of the player when they begin
  • Decreased urgency for the player throughout the prologue, to allow for extra time to explore the world
  • Improved the piglin spawn banner timings and the objective text during the village defense beat of the prologue, to help indicate where piglins will attack from and when they have been successfully defeated
  • Improved animation timing of cages during the village defense to be more in sync with the action bar on screen
  • The piglin structures in the prologue are now easier to destroy with Plank Golems

Targeting Improvements:

  • Health bars have been added to enemy structures while using Banner View
  • Improvements were made to the direct and advanced direct controls so units respond to orders more reliably
  • Fixed an issue where cobblestone golems would sometimes get stuck when attacking structures and become unresponsive
  • Resolved an issue where golems could get stuck under gates and no longer attack

Mob Balance Improvements:

  • Fixed an issue with the Pigmadillo roll attack so it more reliably hits enemies
  • Pigmadillos are now a much stronger counter versus plank golems and skeletons
    • Plank golems now take 125% more damage from a roll attack than before
    • Skeletons now take 40% more damage from a roll attack than before
  • Lava Launchers no longer get stun-locked by certain melee mobs

Building and Resource Improvements:

  • Increased build speed and deconstruct speed on most player structures by ~20-80% (Campaign only)
  • Increased gather speed on resources by 25-50% (Campaign only)
  • Increased Cure Netherrack speed by 30% (Campaign only)

Campaign Objectives:

  • We’ve added in-game objectives to the map screen starting right after the prologue. This new addition will guide players more effectively by highlighting high-level goals, thereby providing a clear path through the game

Player Map Improvements:

  • New Player Icon: We’ve added a distinct icon to represent players on the world map, improving navigational clarity
  • Eye-Catching Icon Effect: To ensure immediate identification, we’ve designed the player icon with an eye-catching effect that triggers upon the map opening
  • Solo Play Update: For a less cluttered experience during solo play, player name tags will no longer be displayed on the world map

Ramps and Bridges:

  • Ramp and Bridge maximum height increased from 12 to 24 blocks
  • Ramp and Bridge maximum length increased from 43 to 75 blocks
  • The user experience has also been improved to allow for easier placement of Ramps and Bridges

HUD Improvements:

  • The Songbook icon is now always present on the HUD 
  • The Map icon is now always present on the HUD
  • Button hints have been added for PC players when using the toolbar menu
  • Button prompts were added to the directional toolbar
  • First golem icons are now displayed properly on the compass upon discovery of their location in the world

Difficulty Selection Improvements:

  • Players can now choose their preferred difficulty upon starting a new campaign. This improved flow allows players to more easily select the difficulty for their campaign games, as well as better understand the differences between each difficulty


Performance and Stability:

  • Fixed several crashes that could occur during gameplay


  • Added more translations into the game for the downloadable Lost Legends content
  • Fixed various grammatical errors in game dialogue (MCLG-278)
  • Fixed mismatched subtitles in English after a village fountain is destroyed
  • Fixed unlocalized “Switch Team” prompt in private Versus Mode games
  • Fixed incorrect punctuation in The Hunting Season description for Hebrew and Arabic localization
  • Fixed unlocalized “Fabled” difficulty string in Brazilian Portuguese
  • Resolved translation of “Prismarine” in Japanese
  • Fixed an issue where skins did not have a name after changing the game’s language settings
  • Fixed “Accessibility” tab text placement for various languages
  • Fixed various text placement for Bulgarian and Greek languages

User Interface

  • Resolved an issue where Colorblindness mode was turned off when saving and loading into a game
  • Fixed Accessibility Settings not loading in the lobby when hosting a Lost Legend
  • Fixed the second page of How to Play tutorials not playing videos
  • Fixed an issue where the game could reset controller bindings, when altered, on Nintendo Switch and Xbox One
  • Improved text placement when changing between text sizes
  • Privacy Settings message is now narrated when viewing a friend’s player info
  • Additional notes: none
  • Source: Mojang

Minecraft Legends – Ver. 1.17.35227

  • Release date: June 13th 2023 (North America, Europe) / June 14th 2023 (Japan)
  • Patch notes:


  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when launching the game
  • Fixed a crash that could occur after defeating the final boss in campaign
  • Fixed a crash when disconnecting from the internet while in the campaign lobby
  • Fixed a crash that could occur on PlayStation after suspending and resuming the game while in a lobby
  • Fixed crashes that could occur when linking a Microsoft Account on PlayStation


  • Made improvements to rubberbanding that could occur during gameplay (MCLG-15)
  • Fixed player animations becoming glitchy in certain positions near water while riding the Regal Tiger
  • Fixed Nether Spreaders and Arrow Towers not visually reflecting their buffed states
  • Fixed issues with the player’s attack animation occasionally freezing
  • Fixed the top of the Gather Iron upgrade structure appearing incorrectly
  • Fixed wood golem footsteps being louder while being lured
  • Tweaked the Mythic and Legendary difficulties to make it easier for a village to survive a village attack when the player is not present


  • Players are now given 150 iron to build the Wellhouse in the first act of campaign
  • Reduced the amount of dialogue of the Hosts telling players to “hurry” during the first act of campaign
  • Fixed mob allegiance structures occasionally not spawning after clearing a homestead occupation

Versus Mode

  • Improved player melee attacks to prevent players from being hit by other players that are visually too far away
  • Fixed an issue with players getting assigned to the wrong team in the Versus Training lobby and not appearing in the lobby if leaving and rejoining
  • Fixed issues with players getting disconnected from the lobby while downloading packs (MCLG-100)

Lost Legends

  • Made several improvements to the Lost Legends lobby screen to show rewards and objectives
  • Fixed the Objectives section of the pause menu sometimes getting cutoff when playing Lost Legends

User Interface

  • Adjusted the game tile art seen on the Nintendo Switch main menu
  • Fixed resource counts missing from the HUD when standing next to a structure
  • Fixed issues with being unable to link Microsoft Accounts on Steam (MCLG-98)
  • Fixed strange player leg movements in the Hero Select menu (MCLG-141)
  • Fixed hotkeys for Direct and Lure not immediately appearing on-screen when swapping between gamepad and keyboard controls
  • Fixed players getting stuck on a black screen when skipping the opening cutscene at the very end
  • The Hero Select screen now previews the selected skin correctly (MCLG-39)
  • Fixed error messaging not referring to specific content if the game is unable to download the content (MCLG-118)
  • Improved screen narration in several sections of the game
  • Improved focus handling and navigation while using the keyboard in several areas of the UI
  • Fixed the focus indicator becoming invisible when switching mount skins
  • Fixed the focus indicator going off screen after a player left the campaign lobby
  • Fixed hotbars and their contents not being properly narrated with text-to-speech
  • Fixed screen narration not reading the button required to place a marker on the map
  • Improved messaging when downloading free content from Marketplace
  • Fixed the post-match screen appearing broken after reconnecting a disconnected controller
  • Fixed “CANNOT_FIND_ICON” text appearing when spawning Warriors (MCLG-117)
  • Fixed “CANNOT_FIND_ICON” text appearing when pinging the Flames of Creation improvement
  • Improved visuals for the mob type-select interface including:
    • Hotkeys for mob type-select are always on screen, making them easier to see which mobs are available
    • Lured mob UI element has been updated to make it easier to see which mobs are being currently lured


  • Fixed several translation issues with Ukranian localization (MCLG-32)
  • Additional improvements to Hebrew localization (MCLG-142)
  • Fixed debug text appearing in some areas of the game when playing in Chinese or Japanese (MCLG-297)
  • Fixed the names of autosave files appearing truncated
  • Fixed Friend’s Offline status in Friends tab not being localized
  • Fixed overlapping text for messages on the Versus post-match screen in several languages
  • Additional notes: none
  • Source: Mojang

Minecraft Legends – Ver. 1.17.31676

  • Release date: May 18th 2023 (North America, Europe) / May 19th 2023 (Japan)
  • Patch notes:


  • Cross-platform play no longer defaults to OFF after signing in or linking a Microsoft account
  • Added the ability to delete content that has been downloaded from Marketplace
  • Item rarity of skins in Marketplace are now shown in item descriptions


  • Fixed several crashes that could occur during gameplay across all platforms
  • Fixed a crash that could occur when a base was upgrading elsewhere and got ticked
  • Fixed a crash that could occur when gathering wood during the tutorial
  • Fixed a crash that could occur when pausing the game at the beginning of the second act
  • Fixed a crash that could occur after leaving a Lost Legend


  • Improved player rubberbanding that could occur when falling from high places and jumping for ledges
  • The Fireforged Hero skin’s burning particle effect now appears when seen by other players
  • Inverting controller Y axis no longer inverts Banner View controls
  • Inverting controller Y axis no longer affects mouse camera movement as well

Versus Mode

  • Players can now invite friends to their lobby after selecting “Replay” before the next game begins
  • Improved latency in public matchmaking games in some situations
  • Fixed a rare issue that caused lower than usual amounts of coal and iron to spawn in the world during Versus matches


  • Fixed the Horde of the Spore boss base sometimes not spawning (MCLG-75)
  • Fixed the Horde of the Bastion boss not spawning (MCLG-145)
  • Campaign files that were created with cross-platform play disabled can now be played properly when cross-platform play is enabled
  • Fixed some tufts of Speed Wheat disappearing from the world after saving and loading at the Well of Fate
  • Fixed some bridges at the Night Beacon Base not properly connecting
  • Fixed a village that could not be teleported to from the map
  • Fixed The Beast despawning if the player abandoned a village attack
  • Fixed a rare issue that could cause the Night Beacon base to generate in the middle of a lake, which made it impossible to reach
  • Fixed village attacks on Legendary difficulty not being defendable unless the player was present at the village
  • The air above the Horde of the Bastion boss base no longer blocks projectiles
  • The Unbreakable’s fire spray attack can no longer damage mobs behind it
  • Improved final boss pathfinding around structures

Lost Legends

  • The Portal Pile: Fixed an issue that caused the game not to end if the player died when the fountain was destroyed (MCLG-113)
    • The Portal Pile needs to be updated through Marketplace to fix this issue
  • Fixed the reward not being visible in the menu until entering the Lost Legends lobby

User Interface

  • Mount skins can now be seen and previewed in the Heroes and Mounts menu
  • The map cursor’s horizontal movement is no longer inverted after quickly opening and closing the map (MCLG-19)
  • Main menu buttons no longer disappear briefly when hovered over
  • Fixed the loading screen background briefly disappearing when loading into a game
  • Fixed hotbar icons getting stuck on one category
  • Fixed subtitles and Advanced Direct text overlapping in several languages
  • The proper error message now appears when attempting to join a multiplayer game with the ‘You can join multiplayer games’ privilege is set to Blocked
  • Clicking anywhere outside of the matchmaking prompt when searching for a match no longer cancels the matchmaking attempt


  • The Lute sound no longer gets stuck playing if a mob spawner was destroyed while the player was spawning mobs
  • Fixed Pigmadillos spamming sound effects while traveling through redthorn
  • Fixed some exploration music not playing at the beginning of a Versus match on Nintendo Switch
  • Added missing sound effects when constructing a Mossy Golem spawner


  • Fixed Foresight’s first gameplay subtitle not being localized for several languages
  • Fixed missing Arabic language text translations for building structures in the tutorial
  • Fixed missing Arabic language text translations in the post-game screen for The Portal Pile
  • Fixed several inconsistencies in the Songbook for French language
  • Fixed Polish voiceovers and subtitles not lining up at the start of the tutorial
  • Additional notes: none
  • Source: Mojang

Minecraft Legends – Ver. 1.17.28951

  • Release date: April 28th 2023 (North America, Europe) / April 29th 2023 (Japan)
  • Patch notes:

Matchmaking Improvements

  • Added the ability to invite friends to a lobby to join the same team before finding other players in matchmaking (MCLG-11)
  • Lowered the timer to start a matchmaking game from 60 seconds to 10 seconds. Matches now start much faster once at least six players have joined a public lobby
    • The timer will still be 60 seconds in some matches until all platforms have received the update

Performance and Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when launching the game
  • Fixed a crash that could occur when starting Campaign
  • Fixed a crash that could occur when mobs were directed by a player when attacking the Nether Beacon Base
  • Fixed piglins spawning from piglin launcher crates before the crate hit the ground
  • Fixed magma cubes causing audio spam when colliding with units

Nintendo Switch Performance

  • Improved input latency
  • Made several performance improvements for a smoother gameplay experience
  • Improved world loading speed, especially around piglin bases
  • Fixed a crash when loading into co-op Campaign


  • Made several improvements to text wrapping with Arabic and Hebrew localization

Japanese Localization

  • Fixed translation of “Orange Team” on several screens
  • Fixed translation of “Log” in the Versus Mode lobby
  • Fixed translation “Beak’s Eye View” on the post-game screen
  • Removed unnecessary text “~007E” from the Private Match description
  • Additional notes: none
  • Source: Mojang

Minecraft Legends – Ver. 1.17.24827

  • Release date: April 18th 2023 (North America, Europe) / April 19th 2023 (Japan)
  • Patch notes:


  • Crash and performance fixes
  • Updated base escalation stingers and voiceovers 
  • Fix for nether spreaders placing off of nether
  • Implemented music state switching during the Horde of the Spore boss fight
  • Increased village warrior spawns during later game 
  • Tuned lava pools in the Bastion horde outposts
  • Updates to Spore horde base layouts for easier player bridging
  • Bastion horde corner zones now generate more organically 
  • Tuned the number of piglins in village attacks
  • Mob alliance houses can now take damage and be disabled. When these and village houses are disabled, their spawners are deactivated
  • Increased the bonus distance that roaming piglins can spawn next to villages by 50%
  • Reduced the distance piglins spawn when attacking wellhouses
  • Better tuning of the defense ratings granted by player structures
  • The carpenter specialization now adds bonus health to the calculation
  • Tweaks to wildlife spawning times
  • Legendary difficulty tuning and balancing
  • Added a new music state for the final boss
  • Village attack tuning: Engineers now appear in wave compositions for all hordes and deal effective damage to buildings from afar.
  • Higher level attack horde waves no longer split into 4 groups
  • Increased mob alliance distance from villages
  • Updates to village, wellhouse, and mob alliance territory sizes
  • Updated timing of cinematics and voiceovers in Act 1
  • Updated tutorial and first time user experience flow
  • Updated prompts and text displayed to the player during the game start
  • Improved timing of objective nudges
  • Tutorial page text updates
  • Player is now immune to stunned state
  • Villagers now have an outline in Banner View
  • Piglin slowgrass speed debuff reduced to -50% move speed (previously -70%)
  • Fixed fast travel position for wellhouses and fountains
  • Removed the gold gather order
  • Increased item pick-up life-time
  • Updated damage to the player from lava, thorns, and other environmental hazards
  • Increased redstone launcher range & reduced spyglass buff 
  • Increased upgrade structure buff ranges
  • Orbit camera updated to feel more natural
  • There is now an announcement when you’ve unlocked the ability to fast travel to a village
  • Build times tuning + small cost tunings in PvP
  • Ranged targeting on PvP HQ fixed
  • PvP piglin barracks health tuning + prismarine drop tuning
  • Updated prismarine loop in PvP
  • Adjusted the distribution of stone in PvP matches
  • Added a lapis flag onboarding tutorial message in PvP
  • Updated world placements + increased wood gathered per block in PvP
  • Piglin horde attack rates and wave sizes tuned in PvP
  • Added player mob + RSL damage increase for late game PvP matches
  • Added late game mechanic in PvP so mobs deal more damage after 40+ minute games
  • Fixed the Firsts so they can properly be used while in Battle View
  • Additional notes: this is the Day One update for the game.
  • Source: Mojang

Minecraft Legends – Ver. 1.0.0

  • Release date: April 11th 2023 (North America, Europe) / April 12th 2023 (Japan)
  • Patch notes:

No patch notes available.

  • Additional notes: this is the base version of the game.
  • Source: game

How to download updates for Minecraft Legends for the Nintendo Switch?

To download the updates for Minecraft Legends, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.