eShopNindiesSoftware updatesSwitch

KILL KNIGHT (Switch): all the updates (latest: Ver. 1.2.2)

On this page, you will find all there is to know about the various updates for KILL KNIGHT on Nintendo Switch.

Click here for more games and consoles updates!

KILL KNIGHT – Ver. 1.2.2

  • Release date: ???
  • Patch notes:

  • Improved the leaderboard’s registration of scores

  • Additional notes: none
  • Source: PlaySide

KILL KNIGHT – Ver. 1.2.1

  • Release date: ???
  • Patch notes:

IMPROVEMENTS

Settings

  • Added an option for changing the direction of Sword attacks when using a Controller
  • Added an option for toggling on/off various Impact Hitstops that happen during combat

FIXES

Enemies

  • Fixed the GHAST III soft-locking the game when being Executed in rare instances

Audio

  • Adjusted Pickups and various other sounds to be better balanced for gameplay

  • Additional notes: none
  • Source: PlaySide (Steam)

KILL KNIGHT – Ver. 1.2 (Krystalized Update)

  • Release date: January 28th/29th 2025
  • Patch notes:
New KNIGHT EQUIPMENT

New Pistols

  • INCULCATORS
  • Fires puncturing shards that spike into enemies, causing a supercombine explosion

New Heavy Weapon

  • DREADFALLER
  • Combusting laser caster that emits a beam of plasma that ruptures enemies, causing micro-detonations

New Sword

  • HOLLOWBRANDT
  • An unholy regalia, the shape of which unties the souls of demons

New Armor

  • UMBRARITE
  • Forged within the abyss, a cursed aspect that echoes with forgotten carnage

New Augment

  • METICULOUS AZURITE
  • Firing Wrath Bursts restores some Heavy Ammo

New Augment

  • ABYSSAL FLOURITE
  • Quick Absorb also attracts Health Shards, with reduced distance
NEW DEMONIC KODEX
  • The Demonic Bestiary
    • Spend Tokkens to unlock entries and reveal information on every Demon, including enemy traits, exploits, and lore!
NEW WEEKLY DESCENT MODE
  • Claim the highest score and beat your friends in the new WEEKLY DESCENT Mode, where random combination of equipment pieces and layers will be selected each week
  • Leaderboard refreshes weekly!
UPDATED SEVER MODE

SEVER mode has been updated to provide a deeper level of challenge!

  • New Krystalized Demons
    • These enhanced enemies unleash new attacks, and have increased speed and health
    • Killing them before they despawn grants an extra burst of Carnage Score
  • Enhanced Hazards
    • Traps such as Lasers, Spike Traps, and Blood Bombs are more deadly
  • Updated Spawn Patterns
    • Tweaked to enhance flow and maintain momentum
Changes

General Balance

  • Carnage Score Challenge Badges
    • Slightly reduced Carnage score requirement for some Layers
  • Speed Demon Challenge Badges
    • Slightly reduced Par time for some Layers
  • REGRET Difficulty
    • Reduced difficulty of multiple aspects for REGRET difficulty
  • ACOLYTE Difficulty
    • Slightly reduced difficulty of multiple aspects for ACOLYTE difficulty
  • Laser Beam Traps
    • Reduced damage by 20%

Enemies

  • General
    • Mortar Projectiles now have a consistent travel speed across all distances
  • ZEEKER
    • Explosion damage slightly decreased
  • ABYSSAL SPHERE Hexagons
    • Health slightly decreased
    • Slightly more Blood Gems when destroyed
  • ABYSSAL SPHERE Lasers
    • Laser damage collider size decreased for all lasers in “Laser Show” attack
  • OBELYSK
    • Physical collision radius decreased
  • WRAITH II
    • Reduced attack damage by 20%
  • PURSUER I / II / III
    • Reduced attack damage of Pulse Attacks by 20%

Equipment

  • HOLYBANE
    • Wrath Burst Projectile lifetime increase
    • Wrath Charge requirement increased
  • RUINSHOT
    • Wrath Burst Projectile damage increased
  • ARCHBLIGHT
    • Wrath Burst Projectile zap radius slightly decreased
  • FLUXSTRIKERS
    • Base Fire Rate increased
    • Overdrive duration decreased
  • SOULRENDERS
    • Fire Rate ramp up delay decreased
    • Overdrive duration increased
    • Overdrive bullets knockback decreased
    • Max Ammo amount increased
  • KILLBLADE
    • Sword Trigger damage size increased

Equipment Unlock Goals

  • SOULRENDERS
    • Changed from “Complete Solitude without lowering Kill Power once” to “Complete any Layer with Maximum Kill Power Level“
  • HADESURGE
    • Changed from “Complete Viscera without dashing through a laser” to “Complete Viscera without being damaged by any Laser“

General UI

  • SEVER Mode is now hidden on the Layer Select screen until it is Unlocked
  • Brand new Unlock animation for Unlocking SEVER Mode
  • Layer Select Screen
    • New Layer Unlock Visual Sequence
  • Equipment Screen
    • New Equipment Unlock Visual Sequence
  • Settings Menu
    • Reorganized order of Options
  • Main Menu
    • New Visual treatment of the Main Menu background

Miscellaneous

  • New Difficulty & Tutorials Popup
    • If the player dies many times in succession, a popup will appear suggesting to lower the difficulty and / or complete all of the Tutorials
  • Abyssal Sphere Boss Fight
    • Heavy Ammo, Wrath Charge and Kill Power are fully refreshed when starting the ABYSSAL SPHERE battle, including when using a Checkpoint
  • Various minor localization changes
  • General performance and stability improvements
Fixes

Enemies

  • Fixed instances of ZEEKER enemies appearing during the Final Boss fight
  • Fixed instances where PURSUER animations would break
  • TURREKTs can no longer navigate out of bounds on various layers
  • Fixed an issue that would cause the game to soft-lock when executing a GHAST III
  • Fixed an issue causing the Pulse Attack status to linger on PURSUER and TURREKT enemies
  • Fixed an issue where the Final Boss Hexagons from Phase 1 would appear during Phase 2

Equipment

  • Fixed an issue where HOLYBANE’s Ricochet was not bouncing off of certain walls in SOLITUDE
  • Fixed instances where some projectiles could clip through enemies without damaging them
  • Fixed an issue where RUINSHOT’s Wrath Burst would explode without contacting a visible enemy during the Final Boss fight

Abyssal Layers

  • Fixed multiple areas in Layers where players could get out of bounds
  • Fixed multiple instances of certain enemies spawning in unnavigable areas of VISCERA
  • Fixed rare cases of navigation blocking issues that occur after a layer phase transition

Goals and Scoring

  • Fixed an issue where game time continued to update while watching the Ending Cutscene
  • Players are now no longer able to mistakenly earn Challenge Badges on SEVER mode
  • Equipment Goal UI now properly shows which active Goals are still achievable during a run
  • Fixed an issue where the player could fail the “Speed Demon” goal by a matter of milliseconds

General UI

  • Fixed an issue where the ‘Tutorial Complete’ text failed to align properly after completing any tutorial in Japanese language
  • Fixed UI overflow on the Equipment screen for certain languages
  • Fixed various privacy policy issues
  • Popups no longer have textured backgrounds
  • Removed dotted texture from Weapon hover over highlights
  • Fixed the health bar PFX sometimes glitching
  • Fixed various missing strings
  • Fixed an issue where the Kill Stream UI would turn off before the Kill Stream was actually ended
  • Fixed an issue causing the Unlock PFX to not trigger when buying equipment
  • Fixed an issue with the Heavy Ammo UI bar not properly filling
  • Fixed an issue where players couldn’t access the back button on the Credits screen on Steam Deck
  • Fixed the fast forward sometimes button not working on the Credits screen
  • Updated the wording for some Post-run Challenges

Audio & Music

  • Fixed an issue where the ‘Level Start’ audio clip would play at the beginning of a tutorial level

Accessibility

  • Fixed an issue where the Health bar would mistakenly appear blue instead of green when the ‘Flicker Reduction’ option is enabled

Leaderboards

  • Fixed an issue where leaderboard placements above 10 would not properly display ‘Old Best’
  • Fixed an issue causing leaderboards to constantly scroll even when there is no user input
  • Fixed an issue where UI elements would be permanently highlighted

Settings

  • There is no longer a slight delay when opening the settings menu

Miscellaneous

  • Fixed an issue where dying at the same time as the Final Boss would soft-lock the game
  • Fixed an issue where the player would spawn facing away from the Final Boss
  • Fixed an issue causing the Final Boss VO and subtitles to not be in sync
  • Additional notes: none
  • Source: PlaySide (Steam)

How to download updates for KILL KNIGHT for the Nintendo Switch?

To download the updates for KILL KNIGHT, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.