Today’s indie news: an interview for Wonder Boy: The Dragon’s Trap, but also…
Wonder Boy: The Dragon’s Trap
Today, Nintendo Life published an interview with Omar Cornut and Ben Fiquet from Lizardcube, about Wonder Boy: The Dragon’s Trap. It covers various topics, such as why they decided to remake Wonder Boy III: The Dragon’s Trap in the first place, the challenges in translating the 8-bit graphics into HD visuals, bringing the music and sound effects up to date, the RPG elements of the game, and more.
Here’s an excerpt about making the game more accessible to players:
We tweaked the difficulty and added various hints. There’s no handholding tutorial but when the game notices that you are stuck in a situation you may get a hint if you visit the pig in the village. We added item descriptions which themselves are hints, and inventory is easier to use and access. We improved the controls – for instance, Mouse-Man is more pleasant to play with than in the original. We ran the game through many playtesters and found out those additions and the sense of exploration still worked great.
Click here to check out the full interview!
Wonder Boy: The Dragon’s Trap (Switch – eShop) comes out on April 18th in Europe and North America.
After a little break following the Nintendo Switch Nindie Showcase announcement, Choice Provisions resumed their devblog posts for Runner3. In this one, they show one of the winning entry from the food contest they held a few weeks ago. Introducing… the hotdog cattails (created by MikesJam)!
Here’s what hotdog cattails look like:
Runner3 (Switch – eShop) will be released this Fall.
Source: Choice Provisions