Temple of Yog
On Monday, CHUCHUD industries announced that Temple of Yog would get an update in mid-February. This version 1.1 has been submitted to Nintendo for approval, and will not only fixes bug… it will also add new content!
Here’s what’s in store:
- Global Screen Swap
- Improved Collision Detection
- Spawn Refinement
- New Enemy Type: Swap
- More Quests
- Improved UI
- Improved Enemy AI
- Post-Wilderness Times
- Dungeon Upgrade Room
- and more…
Click here for more details!
In a statement sent to NintendoLife, the developers of Aperion Cyberstorm explain how the controls will work with each controller:
Regarding controllers, we’ve tried to support every official option as far as possible — sorry, no balance board…
As we said last year, the game will support a Wii Remote without an attached Nunchuk. We figured there are a lot lying around or cheap to buy, so getting five players together should be simpler than other options. When we got down to it, we realised the logistics of mapping a twin stick shooter to that device.
How it works is something like a golf grip. Players point with the IR sensor in the direction they want to shoot, and use the D-pad to move. Abilities sit on the 1 and 2 buttons. It might take some players a bit of time to get used to that, so we’ve included an autofire option as well. The plug-in classic controllers work, too!
Wii Remote and Nunchuk is supported, and this too uses either IR or autofire, and lefty-flip on the ability activating buttons.
Pro controllers can be used with a lefty flip on the ability triggers and control sticks. It’s my recommended option!
Because the game might be played at a show or with people who play in a certain way, we’ve popped the above options into a secondary menu in the ship select screen. That lets the player customise the controller to suit them — no more playing with inverted controls if you don’t want to!
The developers announced that Shadow Puppeteer would be released on January 28th (next week!) in Europe and North America!
Here’s some gameplay footage:
Yesterday, the developers posted the latest update for the game on their Kickstarter page. This month, the following topics are tackled:
- first look at online multiplayer
- back NPC and cameos
- Pure Nintendo’s Indie Spotlight
- Community Spotlight: Crashlands
Click here to check it out!
Head after the break for the rest of this post!
FAST Racing Neo
Yesterday, Shin’en Multimedia announced on Twitter that update ver. 1.1 for FAST Racing Neo was currently being tested at Nintendo. It should be released within the next few weeks!
Yesterday, the developers of Soul Saga (coming later this year on Wii U) posted another Kickstarter update. This time around, it’s all about airships! Click here to check it out.
Shadow of Adam
Shadow of Adam in a RPG made by Something Classic, and it might come to Wii U. It all depends on whether the Kickstater campaign is successful or not. If you’re interested in the game, you should check out the Kickstarter page and see for yourself if this project is worth backing!
Here’s the latest trailer for FreezeMe, which was recently approved by Nintendo of America:
A release date should be announced pretty soon. As for Europe, the creator is waiting for the game to get its PEGI / USK rating, and then it will be submitted to Nintendo of Europe!
Elliot Quest already came out in Europe and North America, but not in Japan. Good news for players with a Japanese Wii U: Pikii is bring the game to Japan, this Spring, where it will cost 1 000 Yen.
Source: Japanese Nintendo
Hover: Revolt of Gamers
Yesterday, the developers of Hover: Revolt of Gamers posted another update for the game on their Kickstarter page. They revealed a new special stage: The Sewer. Here’s some pictures:
SDK Spriter is coming in Q1 2016 in Europe and North America. Here’s the latest trailer:
You can check out the video description on YouTube for some additional details!