Following yesterday’s update for the official website, Koei-Tecmo has shared even more details about Fire Emblem Warriors. This time, we learn more about gameplay systems inspired by the Fire Emblem series (such as Class Change and Skills), but also a brand new game mode called “History Mode”.
First, here’s additional details about the new characters revealed this week:
- (Male) Corrin (voiced by Nobunaga Shimazaki), who uses the Yato in battle, just like the female version. You have to progress up to a certain point in order to unlock him as playable character;
- Sakura (voiced by Hisako Kanemoto), a cleric who can heal other warriors;
- Elise (voiced by Ayaka Suwa), a Troubadour.
Next, we have details about the History Mode, which seems to be Fire Emblem Warriors’ equivalent of the Adventure Mode from Hyrule Warriors. Naturally, the various scenes from that mode also feature full voice acting. Said scenes are from mainline Fire Emblem games, such as Fire Emblem Awakening.
In this mode, you move the characters around on a 2D map, in classic Fire Emblem fashion. You can take part in various battles, and get rewards by clearing them. In the screenshots below, you can see a map from Fire Emblem: Shadow Dragon and the Sword of Light (the original, on NES). The maps feature various gimmicks, but also the original music tracks and sound effects!
With this mode, the developers seemingly tried to keep the atmosphere of the classic Fire Emblem games.
Finally, Koei-Tecmo shares details about more features and gameplay systems inspired by classic Fire Emblem games. First, we have a gameplay system Fire Emblem fans know pretty well: Class Change. Once they’ve reached a certain level, you can promote characters using an item called Master Seal.
A character that has been promoted can have more emblems equipped, and its stats receive a major boost. But that’s not all: their appearance also change!
The emblems allow you to strengthen your characters using various materials found on the battlefield (Hyrule Warriors had a similar feature). You can increase their agility or the number of combos, but also have them learn new skills, and more. You can really customise each character that way, since you’re free to choose what to improve, increase, or have them learn with a tree-like system.
Fire Emblem Warriors also has a feature that lets you transfer the properties of a given weapon to another one. That way, if you find a weapon with some really great properties, but a bit on the weak side, you can transfer the good bits to a stronger one!
Sometime, you will find weapons with sealed properties: in order to remove the seal, you will need to have them appraised at the shop. But it’s not something you can do by snapping your fingers: you need to fulfill certain conditions first. Once you have, the properties are unlocked, and you end up with a great weapon (if Hyrule Warrios is anything to go by, the strongest weapons will frequently have sealed properties).
Next up: Skills. All characters have their own, including some that are unique to them. If you deepen the bond between the various characters, then can eventually learn skills from their partner, skills they normally could not learn on their own. As you can see, the Bond system is as important in Fire Emblem Warriors than in mainline entries who do have one. Click here for more details about it.
Here’s the first overview trailer for Fire Emblem Warriors, introducing the characters from Fire Emblem Heroes:
And finally, here’s some more screenshots:
Fire Emblem Warriors (Switch, New 3DS) comes out on September 28th in Japan, and October 20th in Europe and North America.