Crypt of the NecroDancer: Nintendo Switch Edition (Switch): all the updates (latest: Ver. 4.1.0)
On this page, you will find all there is to know about the various updates for Crypt of the NecroDancer: Nintendo Switch Edition on Nintendo Switch.
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Crypt of the NecroDancer: Nintendo Switch Edition – Ver. 4.1.0
- Release date: ???
- Patch notes:
New features
- Added compatibility mode when joining online multiplayer lobbies hosted on older versions:
- Any online multiplayer lobby hosted on v4.0.0 or above can be entered, even if the game is on a newer version.
- Selecting “Cross-play” when hosting a multiplayer lobby may temporarily revert the game to a previous patch to allow players from other platforms to join.
- Added Win Streak tracking to All Zones Mode
- Deathless Mode’s win counter is shared with the win streak tracker
- Deathless Mode now allows interrupting win streaks on the first floor to switch to a different mode or character
- All Zones Mode runs now automatically submit to the corresponding Deathless Mode leaderboards upon completion
- Each combination of character and game mode tracks its own win streak individually
- Win streaks are preserved when quitting to the lobby on the run summary menu or the first floor after a win
- Win streaks are lost when quitting to the lobby (after the first floor), quick restarting mid-game or losing a run
- Menu options that are about to break a win streak now show a warning message while on a streak
- Added an option to toggle DLC playtime being counted separately on supported platforms
- Added a 1 in 1024 chance for Dice Traps to spawn a rare enemy
- Added controller rumble options to the “Reassign controls” menu
- This can be disabled in the optionsAdded HUD indicators for diagonal movement button bindings to the lobby while playing Diamond, Klarinetta or Miku
- Added visual spark effect for ground wires in Zone 5
- Added a “Restore Unlock Progress” menu under “Manage save data”
- This makes specific game content (characters, zones, items, NPCs) quickly accessible if they’ve previously been unlocked on another platform
- Added an option to enable floating selection boxes in the editor when copying and pasting.
Balance changes
- Changed Miku to no longer take damage when pressing too many buttons in a single beat
- Standing still by not pressing any buttons for a beat will still inflict damage as before
- Changed Zone 4 walls to be breakable without a shovel if the AMPLIFIED DLC is disabled
- This helps Miku traverse Zone 4 more easily, as she cannot pick up shovels
- Changed Pawnbroker to present a unique scroll as a special offer to Miku
- Changed enemies disintegrated via teleportation to drop gold, increase multiplier and reduce cooldowns
- This most commonly occurs when dashing into an enemy against an unbreakable wall as Miku
- Changed Shrine of the Feast to no longer appear for Aria and Coda
- Changed Shield of Shove to push frozen and sunken enemies
- Changed Chaunter to possess Skeleton Knights directly with piercing attacks
- Changed Granite Golems to move more slowly in Randomizer Mode
- Changed Pixies to heal the player when pushed into them (via Bounce Trap or Shovemonster)
- Changed Red Chests on boss floors to no longer contain Backpack, Holster or Cursed Potion
Bugfixes
- Fixed high input latency on some systems
- Fixed graphics corruption on some systems
- Fixed button mappings resetting themselves after being unbound manually
- Fixed music playback stuttering on some systems
- Fixed Linka and GC CRAB character skins not being selectable
- Fixed Reaper not being selectable as a skin for other characters when “Show all characters” is checked
- Fixed Shopkeeper Ghost continuing to sing after being defeated in online multiplayer
Gameplay bugfixes
- Fixed Gorgon Statues not appearing on the next level after falling through a trapdoor
- Fixed Familiars failing to affect enemies larger than one tile
- Fixed Miku being able to build up unlimited “SING” ability charges on boss floors
- Fixed Miku incorrectly double-hitting enemies when performing an electric attack
- Fixed Deep Blues being able to instantly attack the player when hit by an electric attack
- Fixed Wisps materializing too close to players if a Monocle, Circlet of Telepathy or Glass Torch is picked up
- Fixed Dragons and Nightmares being able to stomp other enemies posthumously
- Fixed shrines placing their items at unreasonably long distances if the tiles below the shrine are occupied
- Fixed Shrine of Sacrifice placing items on top of gold if the enemy is killed underneath the shrine
- Fixed Dove getting stuck on boss floors in Ensemble Mode when using a bomb to teleport the miniboss
- Fixed Deep Blues breaking the rules of chess while castling in rare cases
- Fixed Chaunter not dropping the Golden Lute on death
- Fixed Cadence’s penultimate boss passing through incorporeal Ghosts during phase 2
- Fixed Berserk Spell ending if one of Reaper’s soul familiars bumps into an enemy
- Fixed Nocturna not dropping the Golden Lute when dying while in Bat Form
- Fixed monsters charmed by Miku’s “SING” ability not dropping their items upon healing Miku
- Fixed Miku’s “SING” ability instantly vaporizing Mimics and their loot
- Fixed Red and Blue Dragons moving too quickly if knocked back after exhaling
- Fixed some levels being impassable for Monk/Coda without items if the SYNCHRONY DLC is disabled
- Fixed Dancepad mode causing zones to generate in an incorrect order when playing Aria
- Fixed Mannequins not accounting for cursed hearts
- Fixed Miku getting stuck behind locked chests/cages
- Fixed “I love gooooooold!” achievement not being unlocked when playing as Nocturna
Level generation bugfixes
- Fixed Zone 3 generating differently for the same seed depending on whether the Shopkeeper is alive
- Fixed Wind Gargoyles sometimes obstructing shop entrances
- Fixed Thief and Cracked Floors sometimes appearing in secret rooms
- Fixed Bounce Traps sometimes pointing into walls
- Fixed Sarcophagi causing some layouts to be impassable for Monk/Coda
- Fixed Shop Wall Mimics rarely being placed at incorrect locations
- Fixed cracked walls rarely obstructing the path through the level for Monk and Coda
- Fixed inconsistent training staircase position for hot and cold Zone 3 monsters
Audio bugfixes
- Fixed Miku’s voice lines becoming nearly inaudible while shrunk
- Fixed Banshee’s deafening effect ceasing if an enemy damages the Banshee
- Fixed Banshee’s and Monstrous Shopkeeper’s screams not stopping when transformed into another enemy
Visual bugfixes
- Fixed Miku’s attack preview displaying inaccurately near enemies larger than one tile
- Fixed run summary screen displaying an incorrect seed in All Characters Mode and Story Mode
- Fixed Map, Monocle, and other vision items continuing to take effect after entering or leaving spectator mode
- Fixed missing outline pixels on Obsidian Shield’s equipment sprite
- Fixed chat messages with line break characters obscuring the screen
- Fixed Miku’s armors not being obscured in Mystery mode
- Fixed missing outline pixel in Miku’s virtual armor
- Fixed Gorgons not flashing upon turning into statues
- Fixed Klarinetta’s eyes glowing in the wrong color while electrified
- Fixed Miku’s attack causing enemies larger than one tile to bounce incorrectly
- Fixed Mary visually appearing beneath her sheep in Phasing Mode while in the lobby
- Fixed Mannequins’ health bars not always being visible
- Fixed animations briefly playing incorrectly after loading a save
Level editor bugfixes
- Fixed Slimes and other stationary enemies being removed from custom dungeons when playing Monk or Coda
- Fixed hidden playable characters still being listed in the level editor’s side panel
Performance bugfixes
- Fixed performance issues when playing very long Deathless Mode runs
- Fixed performance issues after creating large numbers of text flyaways or attack swipes within a single level
- Fixed performance issues if multiple different players activate Berserk Spell
- Fixed post-game replay rarely causing errors while showing the perspective of the enemy that dealt the final blow
- Additional notes: none
- Source: Brace Yourself Games (Twitter) / Brace Yourself Games (Steam)
Crypt of the NecroDancer: Nintendo Switch Edition – Ver. 4.0.0
- Release date: March 13th 2024 (North America, Europe) / March 14th 2024 (Japan)
- Patch notes:
This update brings the following to the game:
- adds support for the Crypt of the NecroDancer: SYNCHRONY DLC (which includes cross-platform multiplayer and mod support)
- brings all updates originally released on PC since Ver. 3.0.0.
Ver. 4.0.0 patch notes
New features
Added Weekly Challenge mode to the SYNCHRONY DLC:
- Huge shout-outs to our incredibly talented modding community for creating such a wide variety of content!
- Each week features community-created playable characters, items, monsters, mechanics, bosses or zones
- Speedrun times and high scores are tracked on a set of single-player and co-op leaderboards for each week
- Previous weeks can be revisited and replayed at any time
Added cross-platform online multiplayer for the SYNCHRONY DLC between all supported platforms:
- If cross-play is enabled when creating a public lobby, players from any platform can join the lobby
- To play privately with friends from other platforms, set the visibility to “Public” and specify a password
- Cross-play can be enabled or disabled when creating a lobby, or as a filtering option in the public game browser
- Mods that have been reviewed and approved for all platforms by our moderation team can be enabled in cross-play sessions
Added cross-platform leaderboards for the SYNCHRONY DLC:
- An icon next to each entry indicates which platform a leaderboard record was achieved on
- Leaderboard replays are now supported across all platforms for cross-play leaderboards
Added online cross-play support for the AMPLIFIED DLC:
- Lobbies hosted with AMPLIFIED content enabled can now be joined by players who do not own the DLC
- Joining an AMPLIFIED lobby temporarily makes Zone 5 and all new items, enemies, shrines, traps and bosses available
Added leaderboard ranking indicator to Run Summary menu when achieving a new personal best score or time
- For cross-platform leaderboards, both the old and new rank order are displayed
Added a new replay menu and replay management features:
- The replay menu now displays info such as character, mode, zone/floor number and speedrun time for each replay
- Replays can be marked as “Favorite” to pin them to the top of the replay menu and store them permanently
- The replay menu can now be accessed from the pause menu and the run summary menu while watching a replay
- Added options to control the visibility of other player’s usernames in online sessions
Added platform indicator icons to the player list Added status indicator to player list menu Added menu options to report players, lobbies and leaderboard entries Added an option to block disruptive players
- Blocking a player prevents them from joining lobbies you’ve created
- When joining another player’s lobby, a warning message is shown when a blocked player joins the game
- Added new graphics system for greatly improved performance across all platforms
Added an option to display the current framerate in-game Added password-protected multiplayer lobbies Added rich presence status for all platforms Added “Show modded lobbies” and “Show cross-play lobbies” filters to game browser menu Added an overhauled mod management system and menu:
- Old mod versions are now automatically deleted after updating to the latest version
- This behavior can be disabled via an option in the “Mod options” menu
- This can also be invoked manually for all installed mods using option in the “Mod options” menu
- Contextual mod actions are now displayed in a small pop-up overlay, instead of a section in the sidebar
- Inappropriate mods can now be reported and (and their creators muted) directly from within the mod menu
- Searching/filtering the mod menu now highlights all occurrences of the search term in mod titles and descriptions
- Added support for saving/loading mods in presets
Added a progress bar when loading game content Added equipment sprites for spells added in the SYNCHRONY DLC Added an option to customize the color of gold outlines for Monk/Coda
Changes
Changed character selection room statistics to dynamically adjust to the current extra mode and player count Changed ‘Letterbox’ view scaling mode to prefer pixel-perfect scale factors, instead of stretching pixels Changed ‘Stretch’ view scaling mode to preserve the original aspect ratio, while stretching pixels to non-integer factors Changed replay overlay to show “Restart” button prompt on the final level, instead of “Next level” Changed post-death replay to alternate between the player’s and monster’s perspective after each loop Changed version compatibility checks to tolerate differences in build numbers:
- This allows hotfixes to be released at different times between platforms without preventing players from joining each other
Changed replay system to compress all replays recorded throughout each day into one file:
- This greatly reduces storage requirements and improves performance when navigating the replay menu
- Replays marked as “Favorite” are saved separately, allowing individual runs to be shared with other players
Changed leaderboard categories if the SYNCHRONY DLC is enabled:
- Reduced number of combinations involving extra modes (Deathless, No Return, Hard, Phasing, Randomizer, Mystery)
- Co-op boards for extra modes are unified across player counts (2/3/4/5+ co-op have been merged into 2+)
- Extra modes no longer have Custom Music and Double Tempo leaderboard variants
- Multi-character modes (All Characters, Story, Ensemble) still retain all leaderboard variants
- Archived versions of all merged/removed leaderboards can still be viewed using the in-game menu on supported platforms
- Changed translations to include all new and updated text across all supported languages
Changed resource loading system to improve startup time Changed skin selection menu to only show selected player character Changed spectator/replay mode to hide item slot key bindings Changed minimap to crop the view around the player camera on large levels Changed minimap to show Shrines of Configuration and selectable characters in the lobby Changed minimap to follow the player through side rooms in the lobby Changed online mod setup synchronization to be performed simultaneously for everyone, instead of waiting for the host Changed tile map, light map and collision map systems to improve performance and reduce memory usage Changed hitbox size of menu entries for mouse/touch input to eliminate gaps between entries Changed fullscreen mode to use a borderless window Changed mod dependencies to be downloaded automatically when loading a mod after a dependency was uninstalled Changed DLCs to be load-order-independent, eliminating unnecessary reloads when joining unmodded multiplayer sessions
- Additional notes: none
- Source: Brace Yourself Games (Twitter) / Brace Yourself Games (Steam)
How to download updates for Crypt of the NecroDancer: Nintendo Switch Edition on Nintendo Switch?
To download the updates for Crypt of the NecroDancer: Nintendo Switch Edition, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.