Cozy Grove (Switch): Software update (latest: Ver. 2.0.0)

On this page, you will find all there is to know about the various Software updates for Cozy Grove on Nintendo Switch (originally released on April 8th 2021 in Europe, North America, and Japan)!

Click here for more Software updates!

Cozy Grove – Ver. 2.0.0

  • Release date: TBA
  • Patch notes:
  • New feature: Critter-catching! A whole assortment of crawling and flying critters (with seasonal variation) will now populate the island. You can buy a net from Mr. Kit to catch them – like the fishing rod, it will never break. Mr. Kit is fond of critters and will pay a reasonable amount for any that you catch.
  • New content: Decorations and Clothing! There’s a ton of new decorations, hairstyles and clothing that we’ve tucked into various parts of the game. Some is tied exclusively to certain events and/or bears.
  • New content: Photo Standees! We’ve noticed a bunch of you sharing screenshots of yourself standing behind Jeremy Gruffle’s photo standee, so we added a bunch more to his biome. Every time the biome regenerates, one will randomly be selected.
  • New event NPC: Ms. Carouse! Sometime this summer, Ms. Carouse will appear on the island, where she will remain for a couple weeks. This mysterious figure will kick off a celebration. That’s all we’re saying for now!
  • New feature: Hug a Bear! Yeah, you can hug them now. :)
  • New content: Treasure Maps and Lost Lore! It is now possible to find rare bits of “treasure maps” and “lost lore”. Once you’ve found all the pieces, you can assemble them for an especially large rewards!
  • New content: more music! We’ve added two new, original songs to the game’s soundtrack.
  • New feature: Stone Skipping! Every day, a limited number of mysterious, open-mouthed clamshells will reveal themselves beyond the shore. Find yourself a nice, flat skipping stone, toss it across the water into the clam, and rewards await you! Amazingly, these clams are as appreciative of a skillful, many-skip stone toss as we humans, and will more generously reward scouts who manage to sneak in a few extra skips before hitting their target.
  • New event NPC: Darla O’Hare! Darla, like Pandam, will be gracing Cozy Grove with her presence one day every week (Saturdays). Darla is willing to sell you second hand items from her rather extensive clothing collection. This includes, but is not limited to, *wigs*, which are effectively hairstyles that you can keep forever in your closet. And if you let her, Darla will challenge you to dress up in a specific outfit for her; completing Darla’s challenge will result in her awarding you with a unique clothing item that is not available anywhere else in the game.
  • New feature: animal naming! No longer will your dear deer “Squishy-Poo” run around nameless and forlorn.
  • New content: more “decoy” item sets! We’ve had the ability to make you search for a specific item from a set of similar-looking items for a while now, but we haven’t made much use of it. In the Summer Update, we’ve added several new sets of decoy items to various quests.
  • New feature: shell model collecting! For those of you who have unlocked a particular shell-loving bear, you can now take your shells to her and convert them into “shell models.” These models look identical to the originals – they’re just larger – and you can use them to decorate the island as you see fit.
  • Allison’s Bakery only requires 5 minutes to prepare food instead of 60;
  • Heartbroken imp pairs should spawn more reliably;
  • We’ve added new salad recipes;
  • Fruit trees produce more roasted fruit while berry bushes produce somewhat less (but still do it much faster);
  • Kit will pay generously for berry bushes, if you want to trade some in; and
  • Items that are auto-dropped will bounce, making them easier to see.

Cozy Grove – Ver. 1.8.1

  • Release date: TBA
  • Patch notes:

Cozy Grove – Ver. 1.8.0

  • Release date: TBA
  • Patch notes:
  • New Scoutmaster letters (added on to the end of the launch batch)
  • A “close” UI (x) button has been added to many UIs in order to eliminate the accidental UI closing issues that many of you have reported. These UIs can no longer be closed by clicking outside of them; instead, please tap the new close (x) button, or use the Esc key.
  • Added new buttons for +/-10% value changes in the “craft amount” selection UI
  • Scoutmaster letters can now give decor other than Rustic, after the first few
  • 4 new special Scoutmaster letters that you receive after <no-spoilers!>
  • Kit stops selling logs when Flamey is max level
  • Stop showing Flamey in the quest log once they are max level
  • Fixed sell price issues with a few odd shells
  • Updated seagull Q12 to allow any rare or legendary fish
  • Updated unique {item} badge values to fix unattainable badges
  • “Select next” button now smartly prioritizes the items it selects for you. (i.e. harvestable pets first)
  • Fix lamps not always staying lit between loads
  • Hungry imps drop essence more often, coins less often.
  • Remove colliders from small flora to make it easier to move around the island
  • Removed colliders from some assets in Seagull & Veggie’s domains (^ same reason)
  • Add ‘perpetual daylight’ option to options menu, for people who only have opportunity to play at night and would like to experience the game “in the day” (or who have vision issues and find daytime easier to play.)
  • Fix hanging on tool breaking bubble.
  • New UI logic to more smartly display how many of an item you own
  • New UI logic to more smartly display whether a plant produces something new to your collection
  • Fixed a couple issues blocking quest progression for people who are time traveling
  • Increased coin rewards from hungry imps and dirt mounds
  • Fixed large sand dunes overlapping things they shouldn’t
  • Added spirit wood drops to a small handful of end game chats that were missing them
  • Fixed water tile texture size issue resulting in visible gridlines
  • The territories of bears that have ascended will now remain permanently colored
  • Improved world generation performance
  • Fixed cobblestone floor sprites overlapping water
  • Change the tag ‘unique’ to ‘mythical’ since they aren’t strictly unique, just incredibly rare
  • Fix some prices not being listed in Pandam’s store in Russian
  • Animals stop moving when you start to interact with them
  • Increased the amount of clothing storage for sale.
  • Save Slot selection UI now shows the Campaign Day
  • Fix issue where using spacebar to harvest while having your mouse over a different harvestable would cause the info panel to pop up
  • More reliable heartbroken imps and happiness calculations
  • Adjusted the ownership stat info (new in previous beta build) to ignore minor plant variations
  • Added new “sort” button to inventory UI
  • Decreased a bit of the waiting time in between mid and late game story quests
  • Fixed a bug where ascended bear would lose coloration on day change
  • When Flamey is max level but you still have spirit logs to feed them, they reward you with loot
  • Surfer’s random shell quest asks for any shell, not just commons
  • Replaced the 40 coins from dirt mounds with 3 quartz
  • Special new rarely-recurring text for 3 bears (occurs after they ascend)
  • Prevent trees from spawning near the the bottom left and bottom right sides of the main campsite
  • Fix issue with exotic plants not giving loot when harvested
  • New “last throw” indicator that shows how you previously threw your fishing lure
  • Other minor improvements and bugfixes

Cozy Grove – Ver. 1.7.0

  • Release date: TBA
  • Patch notes:
  • Remove old deleted inbox messages that increase save file size unnecessarily
  • Prevent fish from spawning too far away (by the dark sunken island areas)
  • Added normals for prettier lighting
  • Some quests from Lee Berry can no longer be fulfilled with fence posts.
  • QoL: merge multiple shipments from Allison into a single letter.
  • Rarer fish categories are a tad easier to catch.
  • Smaller fish nibble fewer times.
  • Improved sorting of stacked & split items
  • Added dedicated volume slider for UI sounds
  • Added text note that trees and berry bushes produce wood, to help new users
  • Added loading tip encouraging people to plant more trees and bushes
  • Unlock both heartbroken imps and the Scoutmaster letter referring to them on day 20
  • Fixed Charlotte’s sunflower quest so you cannot donate the found flower
  • Descriptions of high tier rocks and shrubs now include a helpful message if you are missing the right tool
  • New dirt pile art
  • Bugfix: you can now properly donate mid-level gems and in doing so unlock recipes for highest tier gems
  • Automatically keep backups of save files in case the main file gets corrupted by power outage, crash, etc.
  • Fix bug where pro dowsing rod quest can show up too early
  • Higher-rarity lamps now have proportionally larger light radius to compensate for their higher cost
  • Add the ability for the player to specify which items a quest consumes when the quest can potentially consume multiple different items from your inventory
  • When appropriate, show the ‘select next’ action when interacting with a controller
  • Reduce price of backpack expansions
  • When you have no new story quests, other quests have a chance to give you a Spirit Log
  • Made it harder to accidentally trigger a drag action when tapping on touch screens
  • Fix for Wary Bear quest that some players were softlocked on
  • Imps will no longer steal bushes
  • Fix for the ‘collect all’ button not working in the mailbox.
  • Reduce the quantity of onions required by onion salads
  • Fixed some visual bugs with imps
  • Added variety to camp tiles
  • Fixes for some non-English text display issues, including Arabic
  • Tutorial triggered by player scaring fish will trigger less often
  • Prevent clothing storage upgrade from appearing in store if closet size has already been maxed out (the max closet size will be increased in a future update)
  • Recycling gems again incurs a penalty—you can no longer freely craft/recycle between the various qualities of gems.

Cozy Grove – Ver. 1.6.2

  • Release date: TBA
  • Patch notes:
  • Be able to craft a specific amount of an item, not just 1 or MAX
  • Add option to purchase clothing closet expansions
  • Add tutorial hint for harvesting rocks to help new users avoid confusion
  • Various balance adjustments to Lee Berry quests
  • Nerfed master shovel quest item requirements
  • Decrease crafting costs for certain epic, legendary and unique recipes
  • Higher level animals will not always require high level foods
  • Reduce hardwood repair costs on pickaxe from 15 to 10
  • Holding shift will cause avatar to run even when navigating with mouse
  • Up to 8 pets can become newly hungry each day, depending on how many total pets you possess
  • Fix for doober items coming back to you if you place them via the inventory button
  • Esc key won’t open the options menu when inventory is open; just closes the inventory instead
  • Increase sale and buy price of all shells by 5x. Mr. Kit is feeling generous!
  • Gem fusion rebalance, making it easier to craft higher tier gems. Existing players who have already crafted gems at the lower rates will find a gift in their inbox when they install this update.
  • Slight nerf to the sell price of various common crafted decorations
  • Quests that don’t advance the story have a small additional chance of rewarding crafting recipes
  • Prevent heartbroken imps from walking away after completion; prevent both imps giving rewards
  • Make heartbroken imps decay after one day
  • Make heartbroken imps not hide to prevent players from thinking they’re gone
  • Ignore inputs on heartbroken imps without rewards so they can’t block inputs from ones with loot
  • Remove cry anim from non-heartbroken imps to reduce confusion
  • Reduce potential distance from landmarks for items described as “near a …”
  • Chaseable imp coin reward bumped from 10->100
  • Adjustments to several quests that were blocking players or had various bugs
  • Spirit wells despawn after a day, instead of two days
  • Seagull Quest8 won’t activate until after Arjun Q1 is finished, to prevent frustration
  • Increase food recipe drops from leaf piles by a moderate amount.
  • Prevent single fences from spawning at the mayor’s store.
  • Mayor outfit (3 clothing pieces) cost reduced significantly.
  • Visibly signal when dowsing rod is useable (good reason to keep it in your quick inventory!)
  • Adjust gamepad throw dots to form a line parallel to the world vector; should feel more accurate!
  • Adjust random decoration recipe drops so that higher, more expensive rarities drop less frequently.
  • Updated relic donations to the Collection; the donations now give ash along with gems
  • Unlock rare fish earlier in the campaign so people don’t get blocked
  • Attention (!) icons in shops will now only appear when you don’t possess enough of the required item for a given quest
  • Fix glitching in fireflies
  • Reduced a handful of item crafting requirements
  • Update salad art
  • Fix for storage<->inventory infopanel not working at the end of a drag & drop
  • Several other under-the-hood changes to fix various bugs, improve balance and help performance

Cozy Grove – Ver. 1.6.0

  • Release date: TBA
  • Patch notes:
  • Major polish pass on inventory UI; lots of community-requested improvements there!
  • UI QoL: snap decoration placement cursor to next point in pattern
  • Unlock lower-tier repair tool badges even after upgrading tools, so badge is always earnable
  • Improve lackluster reward from one of Jeremy’s recurring quests
  • Reduced requirements for quests that seemed overly difficult or time-consuming to complete.
  • Imps only drop imp essence, not other types.
  • Mr Kit can now sell more essence.
  • Fixed issue preventing rare shells from spawning correctly in the springtime.
  • QoL: Increase stack limit to 50 on branches, greens, processed fruit, processed root, processed mushrooms
  • Fix: some final bear quests weren’t awarding loot properly
  • Display error message when time travelling backwards, to help prevent players from harming their save files
  • Repair polish: Play animations when repairing item
  • QoL: Increase amount of early storage available to players
  • Make sure all parts of arrow buttons are clickable on options menu
  • Prevent opening badge menu when busy with an uninterruptable action, like fishing
  • Only common/uncommon decoration recipes and non-pro/non-master food recipes will drop in first 2 days.
  • Fix harvestable objects (like trees) not showing their correct harvestable state
  • Compress days 1-4 of the new user experience into days 1-2
  • Fix inconsistent treatment of flowers/trees with placement ui
  • Returned the old item notification behaviour to items you get from fishing
  • Reduced tier-up costs for essences
  • Reliability improvements for automatic iCloud saves
  • Warning popup when playing with in the past.
  • Fixed some different flower types appearing to have the same color
  • New art for burned root veggies and burned mushrooms, to differentiate from burned fruit.
  • Other minor bugfixes and improvements

Cozy Grove – Ver. 1.5.2

  • Release date: TBA
  • Patch notes:

Cozy Grove – Ver. 1.5.1

  • Release date: TBA
  • Patch notes:

Cozy Grove – Ver. 1.5.0

  • Release date: TBA
  • Patch notes:

Cozy Grove – Ver. 1.4.0

  • Release date: TBA
  • Patch notes:

How to download updates for Cozy Grove for the Nintendo Switch?

To download the updates for Cozy Grove, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.



Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some.