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Blasphemous (Switch): Software updates (latest: Wounds of Eventide Update)

On this page, you will find all there is to know about the Software updates for Blasphemous on Nintendo Switch (originally released on September 10th 2019 in Europe, North America, and Japan).

Click here for more Software updates!

Blasphemous – Ver. ??? (Wounds of Eventide Update)

  • Release date: December 9th 2021 (North America, Europe, Japan)
  • Patch notes:
  • Wounds of Eventide unveils the final chapter in The Penitent One’s first story and offers new levels, bosses and items, and unearths secrets that will unlock another fate for Cvstodia – leading into the events of the Blasphemous sequel (launching in 2023)
  • Fixed an issue where the player can lose movement entirely after being knocked off ledge by Librarian’s ranged attack
  • Library to Patio ladder transition reverts the Player back to original area if the left controller stick is held down during the transition screen
  • Ghastly Baroness can be broken after respawning
  • A gate in one of Miriam’s Challenge Rooms can cause the player to get stuck before it closes
  • Vicious Dasher Enemy can be pushed and stuck inside the textures if attacked or parried by the player
  • Fixed an issue where the player can be blocked in air after missing the platform using his attack
  • Fixed an issue where the player can become stuck in the environment after hanging from ledge
  • Fixed an issue where Miriam’s death system is moved to the main game after leaving platforming room by Exit to Main Menu option
  • The player can no longer get stuck in a wall after being hit by an enemy in Jondo.
  • Updated Russian translation for Heart of Virtuous Pain
  • Fixed an issue when entering the 3-Mask Elevator Shaft while jumping can cause the player to teleport
  • Fixed grammar errors in the lore descriptions and items’ names
  • Removed the grey screen after completing the Demake Area
  • Fixed an issue where some achievements remain locked in the in-game achievements menu after meeting unlock conditions
  • Sister of the Charred Visage can now be executed
  • Fixed the font for Russian as it was producing double spaces between words in dialogues
  • Fixed an issue where the player sometimes becomes unable to move left or right after wall-climbing in Maze location
  • Fixed an issue where the player could teleport back to a ledge if they are falling close to the side of a platform
  • The blood fountain icon does now appears on the map in the Mother of Mothers area
  • Fixed a visual issue in the Quirce boss fight arena
  • Fixed an issue where if the Player picks up a guilt fragment as they die, they will not drop another
  • Additional notes: none
  • Source: Team 17 (Steam)

Blasphemous – Ver. ??? (Strike and Ruin Update)

  • Release date: February 18th 2021 (North America, Europe, Japan)
  • Patch notes:

No patch notes available yet. This update brings the following:


  • Collaboration with Bloodstained: Ritual of the Night – Tasked with helping Miriam return to her world, players must complete a series of platforming challenges and collect shards to repair her portal home. Filled with traps that force the player to hone their precision platforming abilities, those who pass the test and help Miriam return to her world will have a special reward bestowed upon them.
  • Boss Rush Mode: becomes available after completing the main storyline. Ramping up the challenge to new heights, the mode features courses containing a selection of bosses that players take on using any of their save files. Each run is assigned a score based on various factors, with medals available for the toughest of Penitents.
  • A Demake area has also been added that pays homage to classic 8-bit platformers, providing a linear experience, played inside an arcade cabinet that is hidden in a secret location on Cvstodia, with reimagined visuals to match the retro style. Core mechanics will change to suit the classic style as well, as The Penitent One strives to gather five golden skulls and defeat a new boss to reap the rewards. Continuing the retro theme, The Game Kitchen has also included several new render modes, emulating older TV effects that can be applied throughout the entire standard game.
  • Additional notes: none
  • Source: Team 17 PR

Blasphemous – Ver. ???

  • Release date: September 17th 2020 (North America, Europe) / October 28th 2020 (Japan)
  • Patch notes:
Switch fixes
  • Fix to Switch memory issues, which could cause assets to appear as white boxes after an extended playtime.
  • Kickstarter backers with access to the Golden Burden skin will now also be given the Alloy of Sin skin
Key Fixes
Penitence Rewards – Rosary Beads.

Fixed an issue that caused Penitence rewards to reset after the credits, so players weren’t able to access their rewards. This is a retroactive fix, so you will be able to find the corresponding rewards you already earned in your current save slots.

Laudes – Post Fight Area

Fixed several issues with the location entered after the fight with Laudes, which could cause softlock, weird collisions, and even stop players from getting the reward located there.

Tres Angustias – “Dodge this”

Fixed an issue that caused Tres Angustias beam attack anticipation to appear outside the screen, so dodging them was only possible with the help of the Miracle.

Amanecidas Combat – Fight on!

Fixed issues during Amanecidas combats that created weird interactions after interrupting their attacks. This caused them to stop attacking anymore during the fight on rare occasions.

Ten Piedad – “You’re approaching me?!”

Fixed Ten Piedad fight so it can no longer be skipped by using the Linen of Golden Thread.


Other Fixes
  • Fixed an issue where the room in Gemino’s quest could be used to farm tears of atonement.
  • Fixed an issue which caused the main menu background selection labels to display incorrect titles.
  • Fixed an issue where Bleeding Miracle explosion didn’t cause damage to enemies.
  • Fixed an issue where players could get stuck inside a wall during a True Torment playthrough.
  • Fixed an issue that caused the Penitence Selection menu to behave incorrectly during a second playthrough.
  • Fixed an issue where the Chalice of Inverted Verses was not emptied after using a Prie Dieu warp point.
  • Fixed a LOT of issues causing diverse achievements to not unlock correctly.
  • Fixed map issues that caused some tiles to not reveal on rare occasions.
  • Fixed an issue that created duplicates of the Penitent One while button-mashing during the cutest animation in the game. Please, keep petting that dog though, he’s a really good boy.
  • Fixed an issue where the Ash Mountain wouldn’t slow down the Penitent One.
  • Fixed an issue that caused Esdras to remain still and refuse to fight back.
  • Fixed an issue that caused abandoned Penitences to remain marked as such, even after completing them in a later playthrough.
  • Additional notes: none
  • Source: Team 17

Blasphemous – Ver. ???

  • Release date: March 2nd 2020 (North America, Europe, Japan)
  • Patch notes:

Platforming improvements

  • Collision detection during jumps tweaked to improve jump feeling.
  • Jumping in mid-air is now possible for a few frames after running off a platform (Coyote time / ghost jump).
  • Grab cancel action added.
  • The Penitent One is now be able to jump off walls, ledges and ladders by pressing the Grab cancel action.
  • The Penitent One still can hold down to fall while hanging from a ledge, but the holding time has been adjusted.
  • The Penitent One will only climb a ledge if the players press Up, to prevent accidental climbing.
  • Damage while wall climbing now doesn’t prevent further wall climbing. Before it was only available after touching the ground again.

Moving platforms rework

  • Fixed a collision issue that made some players go through them on certain jumps.
  • Added and reworked some annoying moving platforms to shorten wait times and improve level navigation.
  • Iterated a few areas featuring moving platforms, to improve platforming and navigation, and make wait times shorter.


  • Fixed several typos in different languages.

Player fixes and changes

  • Fixed a bug that caused TPO to pass through walls in certain jump conditions.
  • Removed ladder landing screen shake effect
  • Fixed a bug that caused falling attacks to continually loop in rare situations.
  • Improved Weight of Sin timing.

Level changes

  • Improved navigation in shortcut between Sleeping Canvases and Mercy Dreams (The infamous room full of spikes!)
  • Slight geometry tweaks in Wasteland of the Buried Churches and Archcathedral Rooftops.

Guilt Fragment placement fixes

  • All spike traps have been corrected to prevent a strange behaviour forcing guilt fragments to appear in Albero.
  • Fixed a bug that caused Guilt Fragments to get stuck in between scenes under the elevator at Library of Negated Words sometimes.
  • Fixed a bug that caused Guilt Fragment appearing right in front of the burning tree on Perpetva’s fight to be impossible to retrieve.

Graphical fixes

  • Reflections were not working in scenes like the Halite Lake and the dark room after Melquiades.
  • Fixed level sprites.
  • Added decorative sprites of wax below red and blue candles on scenes.
  • Socorro’s animation loops fixed.
  • When using a controller to exit the teleport menu, TPO didn’t make an exit animation and remained invisible.
  • Fix snow falling inside screen space (Mountains).
  • Fixed door sprites clipping through the penitent one in Wasteland of Buried Churches.
  • Fixed an issue with the Retribution animation
  • In certain locations, the head of The Penitent One could be seen sticking out when falling down a pit.
  • Fixed a bug where The Penitent One would face the wrong way when going though certain doorways.

Softlock fixes

  • The Great Elevator in Archcathedral Rooftops could cause a softlock.
  • Interacting with Our Lady of the Six Sorrows a second time could cause a softlock.
  • Dying when falling through a pit with the inventory open could cause a softlock.
  • The loading screen between the two phases of the Escribar fight could cause a softlock.

Level fixes

  • Mea Culpa level could be increased several times at the same shrine.
  • The Penitent One could be hit while resting on a certain Prie Dieu.
  • Fixed transitions to a few screens in which enemies will start attacking The Penitent One if the loading time took too long.
  • Players could bypass abyss deathtraps when falling into them using the Weight of Sin skill.
  • Removed an extra blue candle on Engracias’ room that shouldn’t be there.
  • Fixed transitions where TPO would be facing the opposite direction they came from.
  • Hanging chains of giant clapper in Jondo sometimes disappeared when they shouldn’t
  • Fixed Penitent One falling off the world when sliding through the door of the Bridge of the Three Calvaries.

Storyline/NPC fixes

  • Duplicated Golden Thimble on gemino quest.
  • Escribar cutscene 3 doesn’t show properly sometimes.
  • Viridiana can be exploited if TPO leaves the boss room before she vanishes.
  • Offering the 3rd mask to the Elevator and force quitting won’t let the player access the fourth level.
  • Fixed an issue that caused the last conversation with Our Lady of Our Six Sorrows to never be played.

Item fixes

  • Chalice of Inverted Verses couldn’t be refilled in certain conditions.
  • Chalice of Inverted Verses empties itself after the pontiff cutscenes.

Bosses fixes

  • Our Lady of the Charred Visage’s laser could still fire and doesn’t disappear even after she’s dead, and still deals damage.
  • Players could skip fighting Quirce using air impulse to reach the other side of the gap that led to his battle.
  • Fixed Warden of the Silent Sorrow collider.
  • The Penitent One will appear and perform the execution animation from both sides of Crisanta.

Enemy fixes

  • Monfràgora errors fixed.
  • Tizona flickering fixed.
  • Amargura collider issues fixed. Improved hitbox.
  • Guardainfante shockwave animation fix.
  • Fixed Wraith enemy and projectile colliders.

Misc fixes

  • Map icon location fixes.
  • Fixed a bug where if the player collected all cherubs before visiting Jocinero for the first time, they would not receive the rewards.
  • The map can now be closed by pressing the same button used to open it.
  • Fixed a bug where the map screen would immediately appear when loading a save.
  • Fixed various unintended behaviours that occurred when controllers were disconnected mid-game.

Credits fixes

  • Backer credits updated and fixed.
  • Credits updated.
  • Fixed a bug where docking/undocking Switch could cause credits to misalign. (Nintendo Switch only)
  • Additional notes: none
  • Source: Team 17

Blasphemous – Ver. ???

  • Release date: October 18th 2019 (North America, Europe)
  • Patch notes:
  • Fixed an issue causing the player to be softlocked after killing Tres Angustias.
  • Fixed “Grievance Ascend” gate locked after respawning if the player died while defeating Tres Angustias.
  • Fixed bugs where unintended behaviour could occur if controllers were disconnected during gameplay.
  • Fixed an issue where the menu could no longer be opened during interactions.
  • Fixed an issue where the player could accumulate large amounts of vertical speed by pausing in certain conditions.
  • Fixed screen shake and vibrations which occurred after the player crouched at the bottom of a ladder.
  • Fixed an issue where Crisanta could be damaged before the fight started using projectile attacks.
  • Fixed an issue where the player couldn’t attack upwards immediately after a dash.
  • Fixed an issue where the player could get stuck in the Wallclimb animation and could be exploited to levitate horizontally.
  • Fixed an issue where the Penitent One would get stuck on the lower part of a wall-climb in Jondo (Right chain screen)
  • Removed breakable wall leading to an infinite fall in Library of Negated Words.
  • Fixed collisions in a room in Mercy Dreams where the Penitent One could get stuck into geometry after dashing and being hit with a projectile.
  • Fixed collision issues affecting muddy floors in Holy Line and Desecrated Cistern.
  • Modified the shortcut connecting Desecrated Cistern with Wasteland of the Buried Churches. Replaced blood platforms with normal platforms.
  • The prayer Taranto to My Sister was missable. This now spawns if Esdras is dead and TPO doesn’t own it.
  • The Gémino quest was missable and players could be locked out of the 100% completion – this has been adjusted.
  • Empty Golden Thimble spawns near Gémino if he converts to the tree form before talking to him.
  • Increased Blood Penitence cost and this now scales with player Mea Culpa level.
  • Fixed a bug affecting player upgrades (HP, fervour, flasks, etc) after talking to certain NPCs
  • Fixed a bug where the player sometimes couldn’t receive the Cord of the True Burying from Lvdovico.
  • Completing the game with Ending A now also unlocks the Ending B skin!
  • Fixed a bug where the player could get stuck on ledges next to movable platforms.
  • Fixed a bug where His Holiness Escribar could be damaged before the start of the battle.
  • Fixed a bug where there could be a softlock after calling the elevator from the Archcathedral Rooftops.
  • Fixed a bug where the elevator from the Archcathedral Rooftops could push the player inside the ground.
  • Fixed a bug where the Incorrupt Hand relic still rang after destroying a secret wall.
  • Fixed a bug where certain enemies in Grievance Ascends were unable to be damaged for several seconds after respawning.
  • Fixed a bug where there was a missing ledge grab inside Redento’s challenge in Brotherhood.
  • Fixed a gap in the map in Grievance Ascends.
  • Additional notes: this update also includes Russian and Portuguese language options;
  • Source: Team 17

How to download updates for Blasphemous for the Nintendo Switch?

To download the updates for Blasphemous, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.