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Apex Legends (Switch): all the updates (latest: Hotfix)

On this page, you will find all there is to know about the various updates for Apex Legends on Nintendo Switch.

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Apex Legends – Hotfixes

  • Release date: see below!
  • Patch notes:
April 21st/22nd
  • The following issues have now been fixed in the EPG Extreme mode:
    • A crash that was happening when Ballistic equipped Akimbo P2020s in his sling
    • Certain weapons spawning that should not be available
    • We’ve re-enabled Kings Canyon as a playable map
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ???

  • Release date: April 10th/11th 2025
  • Patch notes:
MODES
Standard Trios (April 15 – May 5, 2025)
LTM: EPG Extreme (April 15-April 29, 2025)
  • In collaboration with Creator Commissioner: Kaminari Qpi
  • Drop in with an Extreme Loadout with EPG-1 and Power Sword, Purple Armor, and All Legend Upgrades
  • 3rd person Straight Shot – Revival style with fewer squads and faster ring
  • 18 Player matches, 6 teams of 3 players each
  • No Loot or Loot Bins, No Inventory, No Evo Harvesters or Replicators
  • Revive and Respawn faster, and Respawn with Extreme Loadout again
  • Drop Armor Core on Death
  • Auto Health Regen
LTM: Straight Shot Revival Quads (April 29-May 5, 2025)

The return of Straight Shot Revivals! This time there’s four players per squad, so bring an extra friend for even more chaos!

  • 32 Player matches, 8 teams of 4 players each. 
  • Straight-Shot Rules: Battle in smaller and faster rings with simplified loot. Land in pre-determined starting areas near another squad.
  • Revivals: 
    • Standard Revival Rules
    • If a teammate is alive you are able to respawn once the respawn timer hits zero. 
    • Revivals turn off once your team survives to the last ring.
  • Arsenals and Kitted Weapons:
    • Spawn white kitted weapons on the racks.
    • Arsenals will upgrade the weapon by 1 tier until purple. Gold upgrade is available once loot bin reset has triggered.
    • If a higher tier scope is equipped on a lower tiered weapon, the upgrade will preserve the custom scope selection.
    • If no scope is equipped, the upgrade will grant the scope of the next upgrade.
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Hotfixes

  • Release date: see list below!
  • Patch notes:
April 7th/8th

This update fixes the following issues:

  • Pathfinder missing the correct Heirloom sprint animation
  • Clipping on weapons that was occurring when using the Birthright Valkyrie Skin
  • Parts of Voidsprinter Octane being visible when getting revived while cloaked
  • Audio from the Caustic Treatment POI being heard across the map
April 8th/9th
Ash:
  • Increased ultimate’s max distance travel time from 1.4s -> 2.5s
  • Increased ultimate’s minimum distance travel time from 0.3s -> 0.5s
Mirage:
  • Increased the number of decoys created during Mirage’s ultimate from 5 -> 6
Conduit:
  • Increased tactical health regen per tick from 3 -> 4 Seer:
  • Decreased the time for Seer’s tactical to hit targets from 1.4s -> 0.8s
  • Decreased the time for Seer’s tactical to finish from 1.0s -> 0.9s
Weapons:
  • Increased Hemlok headshot damage by 2
  • Increased Hemlok magazine sizes by +3 for the base, white, and blue mags
  • Normalized the Volt hipfire to match other SMGs
  • Increased all SMG headshot damage by 1
  • Decreased P2020 damage from 25 -> 24
  • Increased the vertical and horizontal movement in the recoil pattern of the L-Star
  • Reduced the projectile size for the L-Star
  • Ult gained from knocks and assists with Accelerated Weapons has been reduced from 30% -> 20%
  • Fixed an issue where assists with Accelerated Weapons would sometimes not grant additional ult charge
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ???

  • Release date: March 20th/21st 2025
  • Patch notes:
BALANCE UPDATES 

Gold Weapon Rotation

  • P2020, Prowler PDW, Volt SMG, Devotion, G7 Scout

Heat Shields

  • Now take damage when any part of the dome connects with the ring (Previously took damage when the core was in the ring)
  • Now take ramping damage based on how far away the ring is from the core

Dev Notes: Heat Shields had a few quirks that lead to some weird play patterns around the ring’s edge. These changes should smooth that out and make them feel more consistent when not fully engulfed by the ring.

LEGENDS
Skirmisher Class Perks
  • New perks: Charged Knock and Trailblazer (detailed above)
Alter
  • Void Passage
    • Now has two charges
    • Maximum portal depth increased to 30m (was 20m)
    • Cooldown reduced to 20s (was 30s, Tac Cooldown+ upgrade integrated into base kit)
    • Health Bars shown on enemies after going through your own Void Passage (Void Vision upgrade integrated into base kit)
    • Maximum length of Void Siphon (interactable rope with tactical portals) created from ceilings increased to 45m (was 30m)
      • Also now created when placing unreachable portals on walls with a maximum length of 20m
    • Placement preview now shows where a Void Siphon will be created, if there will be one
    • Void Passage briefly highlights enemies on the other side immediately after placement
  • Void Nexus
    • Now reusable with each player having their own 30s cooldown
    • Two can be active in the world at the same time (integrated part of Multidimensional upgrade into base kit)
    • Interact directly with a Void Nexus to ‘summon’ your knocked allies, and summoned allies can move and use their knockdown shield
    • Ult is otherwise not interactable from a short distance, making it easier to revive a squadmate without accidentally triggering the Void Nexus
  • Gift from the Rift: can now grab Banners when using passive on a squadmate’s Death Box
  • Upgrades: Level 2
    • Ringmaster: removed
    • Void Vision: removed
    • NEW “Friends”: gain all support perks (access Support Bins, faster revives with health regen, gain MRB with Banners (works with Gift from the Rift))
    • NEW Eye to Another World: gain all Recon Perks (access Recon Beacons, gain threat vision when ADSing)
  • Upgrades: Level 3
    • Multidimensional: removed
    • Tactical Cooldown+: removed
    • NEW Void Breacher: using a friendly Void Passage grants move speed and improved reloads
    • NEW Staring into the Void: Void Passage scan duration +15s for Alter (lasts duration of the Void Passage)
      • Note: scan requires line of sight to enemy from the portal exit and to the portal entrance for Alter

Dev Note: We’ve always loved Alter’s playmaking potential, but the limited utility of her kit made her a tough pick. By adding an additional Tac charge, the improved wall-based Void Siphon, and new Level 3 Upgrades, we’re giving Alter’s Tac more playmaking potential across a wider range of situations. Additionally, her Upgrades now allow you to build Alter into either what your squad needs or what best suits your playstyle. Want to play strategically? Take the more Recon style upgrades to make plays around or hunt your enemies. Want to provide a rock solid back-line for your squad? Take the more Support style upgrade and bring people back from the brink of elimination—which works extremely well with the new Ultimate rework.

The changes to the Void Nexus aim to reduce the friction around the ability. Being able to re-use the Ult allows your squad to not only use it in case of emergencies, but anytime it might be advantageous. And allowing Alter to recall her allies manually ensures that she can still help those who may not fully understand her kit and secure some clutch revives.

Ash
  • Void Breach: Ult Cooldown increased to 2min 30s (was 2min)

Dev Note: The Skirmisher class perk changes should rival much of Ash’s dominance, but we’re easing off on the Ash pressure valve with a minor Ult adjustment to make those double long phase tears slightly less common.

Horizon
  • Upgrades: Level 2
    • Big Bang: Removed
    • Battpack: Removed
    • Tac Cooldown: moved to Level 2
    • Ult Cooldown: moved to Level 2
  • Upgrades: Level 3
    • NEW Conservation of Energy: Spacewalk grants 25HP shield regen on soft landings
    • NEW Combat Reserve: access Assault Bins, carry extra ammo per stack, and extra grenade slots

Dev Note: Horizon’s maintained a pretty strong position despite her fairly downplayed upgrades. These fresh adjustments should allow for some early improvements and then a choice for players: play into her squirrelly escape antics off her passive or lean into some of her combat efficiency and those grenade combos with her Ult.

Loba
  • Escape Artist: reduced shields regenerated to 25 (was 50)
Pathfinder
  • Upgrades: Level 3
    • Down and Away: removed
    • NEW Grapple Cooldown+: decrease Tac Cooldown by 10s

Dev Note: With the Skirmisher Class perk, Pathfinder’s Down and Away upgrade needed to be replaced, so we’ve added a simple cooldown reduction…for now.

Revenant
  • Assassin’s Instinct: allies now see the the low health tracking marker like Revenant
  • Shadow Pounce
    • Activation time reduced by ~30%
    • Cooldown reduced to 20s (was 25s)
  • Forged Shadows: Ult Shield HP increased by 25
  • Upgrades Level 2
    • Murder Machine: removed
    • NEW Try To Hide: doubles the duration of the passive mark when getting enemies to low health
  • Upgrades Level 3
    • Grim Leaper: removed
    • NEW Agile Assassin: reduces Shadow Pounce activation time and charge time by half 
    • Tac Cooldown: now reduces to 15s (was 20s)

Dev Note: Revenant’s fallen significantly from his reign of dominance, so we were looking to reinvigorate him in a few ways with this Skirmisher split. His raid-boss Ult has been less potent with the regen structure and we wanted to give him more strength back into the initial activation of his Ult, especially amidst the new TTK this season (we’ll keep an eye on this though). However, his Shadow Pounce had a long cooldown and required a significant amount of windup to use, so it was often saved for the right moment to disengage rather than to close-in aggressively. We’ve reduced this wind-up time both by default and through the Upgrade to allow him to feel more free to use it to engage and secure those knocks to take advantage of the new class perk. Fly, death kitty, fly!

Wraith
  • Original 3P run animation has returned
  • Into the Void
    • Cooldown decreased to 20s (was 25s)
    • Tac activation time decreased to 0.8s (was 1.25s)
    • Can now exit from the void at any time by pressing Attack or Tactical buttons
  • Dimensional Rift
    • Cooldown decreased to 2min 30s (was 3min)
    • Now ramps up to max speed much faster when using Ult
  • Upgrades: Level 2
    • Ult Cooldown: now reduces to 1min 30s (was 2min)
  • Upgrades Level 3
    • Fast Phase: now decreases Tac activation by 30% (was 20%)
      • This reduces the activation time to 0.5s (was 1.0s)
    • Tac Cooldown: now reduces to 15s (was 20s)

Dev Note: Wraith is getting a number of adjustments to return her closer to her original form. Her sped up activation allows her to be both more reactive and aggressive with her Tac—especially when paired with the new Skirmisher perk. We wanted her to assert more control over when she exits phase to get her back into the fight sooner, which is why Wraith can now control when she exits the Void. The Ult adjustments aim to allow her more active access to her rotation potential and, alongside the speed ramp, it will make it easier than ever to set up a portal rotation for her squad. Also, the run is back. Enjoy.

AMMO & ATTACHMENTS
  • Accelerated Weapons
    • Accelerator Hop-Up has been removed from: C.A.R. SMG, G7 Scout, Nemesis Burst AR
    • Accelerator Hop-Up has been added to: P2020, Volt SMG, Wingman
  • Lasers: increased laser effectiveness at all tiers
WEAPONS
SMG

Alternator SMG

  • Increased mag size across all tiers
    • Base: 20 (was 19)
    • White: 24 (was 23)
    • Blue: 27 (was 26)
    • Purple/Gold: 29 (was 28)

C.A.R. SMG

  • Increased mag size across all tiers
    • Base: 20 (was 19)
    • White: 23 (was 22)
    • Blue: 25 (was 24)
    • Purple/Gold: 28 (was 27)

R-99 SMG

  • Increased mag size across all tiers
    • Base: 18 (was 17)
    • White: 21 (was 20)
    • Blue: 24 (was 23)
    • Purple/Gold: 27 (was 26)

Volt SMG

  • Increased mag size across all tiers
    • Base: 20 (was 19)
    • White: 22 (was 21)
    • Blue: 24 (was 23)
    • Purple/Gold: 27 (was 26)

Dev Notes: We’re taking a pass at most of our SMGs ammo capacity to make them a little more lenient when challenging our more bursty shotguns and consistent LMGs. We’re hoping a little more ammo in the mag can help close out those tight engagements before being forced into a reload.

AR

Nemesis Burst AR

  • Charge deplete time increased to 8s (was 6s)
  • Delay before charge starts depleting increased to 8s (was 6s)
  • Increased barrel effectiveness at all tiers

Dev Notes: With the Nemesis losing the Accelerator Hop-Up we wanted to make sure that it’s still an appealing option for players. We’re making some QoL changes that should make it feel a little smoother.

LMG

Devotion LMG

  • Reduced the intensity in first few shots of the recoil pattern

L-STAR EMG

  • Removed Reverse Hipfire mechanic

Dev Notes: The L-STAR has proven to be a powerhouse weapon that gets away with murder at every engagement range. We’re happy it’s seeing so much play, but want to make sure it doesn’t outclass the rest of the roster. Removing its reverse hipfire should help it feel a little less oppressive in CQC and create some room for our SMGs to shine.

MARKSMAN

30-30 Repeater

  • ADS Charged shot increased to 65 (was 58)
  • ADS Charged Headshot damage increased to 104 (was 93)

Dev Notes: The 30-30’s charge shot isn’t quite as impactful as we’d like for an opener so we’re increasing its damage so that slower more methodical gameplay feels rewarding and worth spending the time on.

G7 Scout

  • Damage increased to 36 (was 35)
  • Headshot damage increased to 58 (was 56)
  • Slightly increased fire rate

Dev Notes: The Scout is getting an adjustment up to compensate for losing the Accelerator Hop-Up.

PISTOL

P2020

  • Normalized laser effectiveness to other weapons

Dev Notes: The P2020 had worse-than-average scaling with the lasers as the base hipfire was better than its peers. We’ve decided to remove this and lean harder into its hipfire accuracy being a part of its identity.

Wingman

  • No longer takes Boost Loader Hop-Up
SHOTGUN

EVA-8

  • Widened blast pattern
MAPS

Pubs

  • E-District
  • King’s Canyon
  • Storm Point

Ranked

  • E-District
  • King’s Canyon
  • Storm Point

Mixtape (March 25-May 5, 2025)

  • TDM: Skull Town, Fragment, Zeus Station, Estates
  • Control: Barometer, Caustic, Labs, Production Yard
  • Gun Run: Wattson, Estates, Skull Town, Fragment
MODES

Pubs: Trios & Duos (March 25-May 5, 2025)

Pubs LTM: Power Sword Royale (March 25-April 14, 2025)

  • A new Pub Trios Event mode that includes the Power Sword!
  • Power Sword spawns at the beginning of a match and once per round
  • Power Sword
    • Event Melee Weapon
    • Strong and fast close range attacks
    • Longer range coverage with the ability to launch energy slashes with ADS
    • Provides defensive coverage by absorbing incoming damage with ADS
    • Can produce an energy blast that hinders nearby enemy players and buffs nearby allies

LTM: April Fools(April 1-April 7, 2025)

  • In collaboration with Creator Commissioner: Apryze
  • A remixed April Fools mode returns!

LTM: Solos (April 8-April 14, 2025)

  • In collaboration with Creator Commissioner: Apryze
  • Solos returns with some twists!
    • Now features 30 player matches
    • Systems’ balance and Ring timings have been adjusted accordingly
  • Respawn Token
    • All players start the match with 1 Respawn Token, allowing them to redeploy after dying
    • Late in the match, respawning will be disabled and players with a Respawn Token are awarded a large amount of EVO
    • Unlike Redemption Trios, the Respawn Token is not found in loot and is not a Survival item
  • Arsenals and Kitted Weapons
    • Arsenals will upgrade the weapon by 1 tier until Purple, and Gold upgrade is available once Loot Bin reset has triggered
    • If a higher tier scope is equipped on a lower tiered weapon, the upgrade will preserve the custom scope selection
    • If no scope is equipped, the upgrade will grant the scope of the next upgrade
RANKED
  • Scoring Update: Kills, Assists and Participations after the 8th will be worth 50% (was 6th)

NEW Split Reset RuleIntroducing the new Tier-based Split Reset rule: every split system will reset players to the lowest division of their last split rank tier:

  • There will be no RP reset from Rookie IV to Rookie I, players will keep the RP they have from the last split
  • Bronze IV to I resets to Bronze IV 1000 RP
  • Silver IV to I resets to Silver IV 3250 RP (with +250 demotion protection)
  • Gold IV to I resets to Gold IV 5750 RP (with +250 demotion protection)
  • Platinum IV to I resets to Platinum IV 8750 RP (with +250 demotion protection)
  • Diamond IV and III resets to Platinum III 9250 RP
  • Diamond II and I resets to Platinum II 10000 RP
  • Master and above resets to Platinum I 11000 RP

Dev Note: To foster fairer competition and reduce mismatches, we’re replacing the traditional hard reset with a new Tier-based Split Reset rule. At the end of each split, your performance will determine your tier and your score will be reset to the minimum threshold of that tier instead of a uniform baseline. This means you’ll start the new split with other players at a similar skill level, preserving your progress while ensuring a more balanced competitive environment.

BUG FIXES
  • Certain Loot Bins once again refill properly after bin reset
  • Fixed rare server crash
  • Fixed an exploit that would allow cheaters to crash the server
  • Fixed “unknown” player ranks due to late loading being incorrectly shown as Rookie. If a player’s rank is not known by the time the Skill Display has loaded, those players’ ranks are now hidden.
  • Opened extended supply bins will no longer show an icon after a Legend Upgrade
  • Peacekeeper will no longer occasionally fire two shots at once while sliding
  • Spider Den loot now reflects current loot pool
  • Tridents will no longer be sent flying when boarded
Arsenals
  • Ensured Arsenal upgrade VFX shows on both Akimbo weapons
  • Arsenals will now provide correct amount of ammo after Loot Bins & Arsenals reset 
  • Prevented rare bug where Evo Harvesters spawn inside Arsenals
  • Rebinding keys no longer prevents using the “Highlight Arsenals” map button
  • Upgrading a charged Sentinel or Rampage no longer removes the weapon charge
  • Restored correct weapon animation while upgrading at an Arsenal
Legends
  • Crypto: EMP VFX now matches the distance you could get hit at
  • Lifeline: now revives at Support class speeds when silenced and is able to deploy D.O.C. to revive
  • Newcastle: can once again move his mobile shield while downed
QUALITY OF LIFE
  • Improved consistency when interacting with bleeding out squadmate near small doors
  • Pinging from a Zipline now won’t ping the Zipline itself
  • Legend Upgrade prompt will no longer disappear when taking damage by the ring. All other damage types continue to close the prompt.
AUDIO
  • Reduced audible distance of persistent sound on Ballistic while Ult is active (friendly reduced more than enemy)
  • Reduced volume of:
    • Alter’s active Void Nexus idling
    • Ash’s Snare persistent sound for self and squad
    • Catalyst’s Tac and Ult, also reduced Barricade volume and audible distance for self and squad
    • Caustic gas cloud persistent sound (initial burst unhanged)
    • Mad Maggie’s Wrecking Ball speed burst persistent sound
    • Persistent smoke for Bangalore Tac (initial burst unhanged)
  • Reduced volume and audible distance of:
    • Ballistic’s Whistler persistent sound for self and squad
    • Mad Maggie’s Riot Drill persistent sound
  • Slight volume reduction of:
    • Bangalore’s Ult rocket impacts and explosions at distances greater than pose a threat
    • Crypto’s Drone relative to FOV to help with determining location
    • Seer’s Exhibit heart emitter when not in player FOV to help with determining location
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Hotfixes

  • Release date: see list below!
  • Patch notes:
February 13th/14th

Pushed some fixes to address:

  • Players being unable to complete Bangalore’s smoke launcher challenge
  • The R-301 event badge not tracking damage
  • The Fast Charge Gold Helmet appearing in Battle Royale
February 19th/20th
  • Weapon tuning for L-Star and Rampage to 19 (was 20) & overheats slightly faster
  • Weapon tuning for Rampage to 29 (was 30)
  • Assault Class scan reduced to 2s (was 4s)
  • Mirage’s health bars no longer appear with Assault Class Scan
  • Ash’s Upgrades have been shuffled (double ult moved to level 3)
  • Ash’s Dash cooldown has been doubled to give you more time to react against this Apex assassin
February 24th/25th
  • Updated Ash’s dash to prevent players from accidentally triggering it
  • Resolved a visual delay when deploying Wattson’s fences
  • Mythic R-301 attachments are no longer lost after being respawned
  • Resolved a crash when viewing your Match Summary
  • An issue causing the incorrect total of RP to be shown in Ranked Match Summary
  • Wraith’s Slow Clap emote will now display correctly
  • Fixed a crash that occurred when updating video settings on the Nintendo Switch
February 25th/26th

The following errors should now be resolved:

  • Being unable to leave/join a match
  • Not gaining RP after a Ranked match
  • Getting the error message “Unable to find party server”
February 26th/27th
  • EVA-8 rate of fire reduced at base and all bolt tiers
  • Hemlok burst fire delay was reduced
  • P2020 damage increased to 25 (was 24) and Akimbo hipfire spread tightened
  • Mozambique pellet damage increased to 17 (was 16) and spread tightened
  • RE-45 base magazine size increased to 20 (was 18) and white mag to 21 (was 20)
  • The image for Trios-Redemption no longer shows Storm Point as it’s not currently in rotation
March 4th/5th
  • fix for a few crashes that were happening, including one in the takeover mode and one that occurred while viewing Road to Ranked challenges.
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ??? (Takeover)

  • Release date: February 10th/11th 2025
  • Patch notes:
BALANCE UPDATES

Care Package

  • R-99 returns to the floor (balance details below)
  • Peacekeeper enters the Care Package (balance details below)

Gold Weapon Rotation

  • Alternator, R-99, Wingman, 30-30 Repeater, Rampage LMG

EVO

  • Max level achievable by earning EVO is now Level 3 (Purple Armor)
    • Red Armor no longer earnable through leveling
  • EVO required to reach Level 3 increased to 1700 (was 1350)

Dev Note: Red armor allowed for a much wider health disparity in the mid to late game which reinforced activities like farming damage on the outskirts and avoiding encounters to collect resources. By lowering the total Armor available to these actions and the levels required to earn them, you can now get end-game ready more easily and focus on what matters most—the fight. 

Accelerated Weapons

  • Assists with an Accelerated Weapon equipped will no longer grant the extra 30% ult charge in Mixtape Modes
GAMEPLAY UPDATES

NEW Arsenals

These stations provide players with easy and deterministic access to weapons and ammo of their choice.

  • Stations across all POI’s on every map with fixed locations
  • Ammo type provided randomizes each match
  • Equipped with an enhancing terminal that upgrades one weapon matching the ammo type per Arsenal
    • Enhancing grants an upgraded attachment and provides an optic if one is missing

Healing

  • Cells now take 2.5s to complete (was 3s)
  • Syringes now take 4s (was 5s)
  • Cells & Syringes now stack up to 6
    • Players now start with 4 Cells and 4 Syringes (was 2 each)
  • Battery and Medkit spawn rates have been slightly increased

Dev Note: Players will undoubtedly need to continue popping meds whenever they can with lowered max health, a universal gold helmet perk, and a ton of weapon buffs. We’ve decided to shave down some of those sharp edges to make healing a little easier across the board.

Helmets

  • White, blue, and purple have been removed from the loot pool
  • Players no longer start with a white helmet

Dev Note: Finding and equipping Helmets has always been a bit lackluster in both feeling the impact of wearing one and making the potential damage output a bit murky. Removing headshot damage reduction from the game makes damage more consistent, understandable, and easier to calculate.

Gold Helmet

  • Reworked into Gold Armor Upgrade Helmet
  • Offers Improved Minor Healing perk that doubles the output of Cells & Syringes
  • Sets the player’s Armor to 100 regardless of Level
  • Leveling still required to unlock Legend Upgrades, but no longer affects armor while equipped
  • No headshot damage reduction
  • Chance to appear in Gold Bins after Bin Reset

NEW Mythic Armor Upgrade Helmet

  • Red tier introduced 
  • Sets player’s armor to 125 regardless of level
  • Leveling is still required to unlock Legend Upgrades, but no longer affects armor while this item is equipped
  • Red helmets offer no headshot damage reduction
  • Appears in the Mythic Bin & late game Care Packages

Dev Note: Both the new Gold and Red Helmets are designed to pull some of the passive power embedded in Legends and put it into the loot pool to create new items to chase and fight for. They’ll also create dynamic gameplay options for players to strategize which squadmates don these powerful new items.

Knocked Down State

  • Significantly increased crawl speed while knocked with and without knockdown shield raised

POI Names on Drop

  • Now able to see the name and loot tier of each POI projected over the POI during first drop
  • Also includes Arsenal info to help drive drop choice
AMMO & ATTACHMENTS
  • Hop Ups: Hammerpoints have been removed from the loot pool
  • Gold Magazines: time to reload while stowed decreased to 2s (was 5s)
  • Optics: 1x Holo optic has been removed from the loot pool
  • Replicator: reduced the amount of ammo to 1 stack per weapon (was 2 stacks)
WEAPONS
AR

Havoc Rifle [Care Package]

  • Damage increased to 21 (was 18)
  • Headshot damage: 27
  • Beam Shot damage increased to 70 (was 53)
  • Beam Shot headshot damage: 105

Hemlok Burst AR

  • Damage increased to 20 (was 19)
  • Headshot damage: 26

Nemesis Burst AR

  • Damage increased to 17 (was 16)
  • Headshot damage: 22

R-301 Carbine

  • Damage increased to 14 (was 13)
  • Headshot damage: 18

VK-47 Flatline

  • Damage increased to 19 (was 18)
  • Headshot damage: 25
LMG

Devotion LMG

  • Damage increased to 16 (was 15)
  • Headshot damage: 20

L-STAR EMG

  • Damage increased to 20 (was 18)
  • Headshot damage: 25

M600 Spitfire

  • Damage increased to 21 (was 19)
  • Headshot damage: 26

Rampage LMG

  • Damage increased to 30 (was 26)
  • Headshot damage: 38
  • Reduced the decay rate of the revved state over time
MARKSMAN

30-30 Repeater

  • No charge damage increased to 43 (was 39)
  • No charge headshot damage: 69
  • Full charge damage increased to 58 (was 53)
  • Full charge headshot damage: 93
  • Slightly increased projectile size at long range

Bocek Compound Bow [Care Package]

  • Damage increased to 75 (was 70)
  • Headshot damage: 120
  • Fire rate slightly reduced
  • Removed Deadeye’s Tempo passive
  • Shattercaps damage per pellet increased to 13 (was 12)

G7 Scout

  • Damage increased to 35 (was 33)
  • Headshot damage: 56
  • Fire rate slightly reduced
  • Slightly increased projectile size at long range

Triple Take

  • Damage per bullet increased to 22 (was 21)
  • Headshot damage: 105 (all bullets)
  • Slightly increased projectile size at long range

Dev Note: Marksman weapons sit between the mid-range arsenal and snipers, but find themselves often outclassed by one of their neighbors. Their adjustments this season should make them feel more consistent at range, improve their performance when tracking enemies, and staying on target while providing headshots without stealing the play-making potential of our snipers.

PISTOL

P2020

  • Damage increased to 24 (was 21)
  • Headshot damage: 30

RE-45 Auto

  • Damage increased to 14 (was 13)
  • Headshot damage: 18

Wingman

  • Damage increased to 48 (was 45)
  • Headshot damage: 72
  • Base magazine size reduced to 5 (was 6)
    • With added magazine – White: 6, Blue: 7, Purple/Gold: 8
SMG

Alternator SMG

  • Damage increased to 18 (was 16)
  • Headshot damage: 22

C.A.R. SMG

  • Damage increased to 14 (was 13)
  • Headshot damage: 17
  • Added Laser Sight barrel attachment

Prowler PDW

  • Damage increased to 16 (was 15)
  • Headshot damage: 19

R-99 SMG [Floor Loot]

  • Damage decreased to 13 (was 14)
  • Headshot damage: 16
  • No longer has damage fall-off
  • ADS strafe speed normalized to other SMGs
  • No longer eliminates movement penalty when equipped
  • Recoil increased

Volt SMG

  • Damage increased to 16 (was 15)
  • Headshot damage: 19
SHOTGUN

EVA-8 Auto

  • Damage per pellet increased to 8 (was 7)
  • No longer deals increased headshot damage

Mastiff Shotgun

  • Damage per pellet increased to 16 (was 14)
  • No longer deals increased headshot damage

Mozambique Shotgun

  • Damage per pellet increased to 16 (was 15)
  • Headshot damage: 60 (all pellets)

Peacekeeper [Care Package]

  • Damage per pellet increased to 12 (was 9)
  • Headshot damage: 135 (all pellets)
  • Choke speed significantly increased
  • Fully choked blast pattern is significantly tighter
  • Pellets pierce dealing 50% damage after the first enemy hit

Dev Note: Shotguns are receiving a base damage increase, but losing their ability to deal increased headshot damage. They already represent incredible burst damage, but hitting those headshots create sharp output spikes that’s difficult to account for. This change creates a more understandable damage landscape that encourages players to land as many pellets as possible (instead of aiming for the head and whiffing half of them). Mozambiques will retain their headshot damage as a hybrid shotgun-pistol and the Care Package version of the Peacekeeper also keeps it to really lean into that slug shotty territory.

SNIPER

Charge Rifle

  • Base damage unchanged
  • Headshot damage (min. distance): 135
  • Headshot damage (max. distance): 198
  • Autofire headshot damage (min. distance): 101
  • Autofire headshot damage (max. distance): 149
  • Limb damage reduced to 70% (was 90%)

Kraber .50-Cal Sniper

  • Damage increased to 150 (was 140)
  • Headshot damage: 210 

Longbow DMR

  • Base damage unchanged
  • Headshot damage: 108
  • Limb damage reduced to 70% (was 80%)

Sentinel

  • Base damage unchanged
  • Headshot damage: 126
  • Limb damage reduced to 70% (was 90%)
  • Removed Deadeye’s Tempo passive

Dev Note: For our Snipers, we’ve tuned their headshot damage to be much more impactful rather than increase their base body shot damage. This is to key into their role and fantasy as precision weapons that reward patient and skilled gameplay. To hammer this home, we’ve reduced the amount of damage they deal to limbs. These weapons benefit greatly from well placed shots and we don’t want that to change.

LEGENDS

Assault Class Perks

  • New perks: Combat Reserve, Stowed Reload, & Battle Surge (detailed above)
  • Removed Carry Extra Ammo & Access Weapon Supply Bin perks (now integrated into Combat Reserve)

Support Class Perks

  • Heal Expert Removed: Support Legends no longer heal double with small meds or have increased movement speed while healing

Dev Note: The Support Class was very strong last season. The faster movement and double small med heals gave these Legends rapid combat-reset potential that made them effective skirmishers, but didn’t inherently have a team-oriented feel. While this was great during the season of Support, we felt their identity was stronger as revival experts and this change will let them focus on that team-oriented specialization rather than feeling hard to kill.

Ash

  • Predator’s Pursuit
    • Removed ability to scan Death Boxes to reveal killers, but they’ll still show on the minimap and map with info on how recently they died
    • NEW: press the Jump key while in the air to perform a dash
  • Arc Snare
    • Tether plants at location of projectile on impact rather than the hit player’s location
    • Tether is slightly harder to break and no longer gets instantly broken by some abilities
  • Phase Breach
    • Range increased to 100m (was ~76m)
    • Travel time reduced
    • Improved reliability of placement
    • Removed one frame delay on placement preview
    • Now has VFX to show max range when in placement mode
  • Upgrades: Level 2
    • Murder Machine: removed
    • One Minute to Live: removed
    • Greedy Snare: moved to Level 2
    • NEW Dual Breach: adds additional ult charge
  • Upgrades: Level 3
    • NEW Ghost in the Machine: adds additional Dash charge

Dev Note: Ash was overdue for some improvements to her kit to resurge her as a top Apex Predator. Many of her changes aim to improve the effectiveness and efficiency of her abilities: the improved placement, distance and speed of her Ult, and the snare’s tether point snagging from the projectile’s point rather than her escaping target. Most notably, Ash sees the addition of a brand new movement passive – reminiscent of her titan’s ability of yore. Her new dash is an incredibly effective mid-combat repositioning tool or distance closer making her a more effective skirmisher when closing in on her prey or quickly out-maneuvering in a duel. We expect to see a lot of impressive Ash players rise to the top with many of her upgrades doubling her abilities this season.

Ballistic

  • Sling
    • Now upgrades with Level by default
    • Can now carry Crate Weapons and they will gain infinite ammo with Ult
  • Whistler
    • Tac now has 2 charges
    • Overheat reaction time increased to 1.2s (was 1s)
    • Smart Bullet on ground damage increased to 20 (was 10)
      • This damage is now equal to the direct hit damage
  • Tempest: squad gains a speed boost when empowered by Ult
  • Upgrades: Level 2
    • Sling Shot: removed (integrated into base kit)
    • NEW Killing Time: increases duration of Ult by 15s
  • Upgrades: Level 3
    • Extra Bullets: doubles the number of Tac charges (was +1 charge)
    • Quiet Time: Overheat now also silences enemy for 6s

Dev Note: Ballistic has had a few updates, but has never really found his footing to lead the charge. Integrating the Sling and extra bullet upgrades into his kit gives more players access to the core of the Legend while empowering his Ult with speed—increasing his natural combat effectiveness and encouraging his squad to push and engage. Allowing Ballistic to carry a Crate Weapon in his Sling has always been something we’ve been dubious of, but this season we’re taking a bold stance to let Ballistic go…well, ballistic. The increased number of Tac charges should also allow players to more freely deploy the Overheat into their combat patterns or control the field if they also opt into the lasting bullet upgrade, giving more range of play and options for Ballistic.

Crypto

  • EMP: once again destroys Gibraltar’s Dome of Protection

Loba

  • Ult back to starting at 50% charge

Dev Note: This was always intended as a short term buff to help Loba shine among an all-star Support lineup. However, it messed with the delicate dance that is landing off drop, which impacted long standing ‘good’ player behaviors around landing near your squad, looting, and using abilities into slightly more disruptive behaviors.

Maggie

  • Wrecking Ball
    • Once again destroys Gibraltar’s Dome of Protection
    • Will now destroy Newcastle’s Mobile Shield

Dev Note: We’re returning these hard counters to empower Maggie in this Assault-focused season…for now.

MAPS

Pubs

  • Kings Canyon
  • Olympus
  • Broken Moon

Ranked

  • Kings Canyon
  • Olympus
  • Storm Point

Mixtape

  • February 11-March 24, 2025
    • TDM: Thunderdome, Habitat, Skull Town, Estates, Zeus Station
    • Control: Lava Siphon, Barometer, Labs, Caustic, Thunderdome
    • Gun Run: Wattson, Estates, Thunderdome, Fragment, Skull Town
MODES

Takeover: Mythic Mayhem Royale (February 11-March 3, 2025)

  • Rampart’s new experimental care packages deliver three Mythic R-301 weapon variants
  • Hornet (Yellow): faster movement and reload speed, Tac charge on shield break, Ult charge on knock
  • Limelight (Green): helps replenish your squad’s health and shields when damaging enemies
  • Vermilion (Red): increases critical hit damage and triggers Thermite on knocked enemies

Takeover: Redemption Trios & Duos (February 25-March 3, 2025)

  • In collaboration with Creator Commissioner: Ninjayla
  • Respawn Tokens are a new Mythic rarity Survival Slot item only available in this Takeover. If you are eliminated with this item in your inventory, you’ll immediately respawn back into the action 
  • At the start of the match, all players are given one Respawn Token
  • Collect additional Respawn Tokens from: eliminating other players, Care Packages, and Mythic Supply Bins
  • No respawn limit and no penalty for respawning multiple times
  • Usable until the start of the final ring, then any equipped Respawn Tokens will be exchanged for EVO Armor XP
  • They only last a short while when on the ground, so pick one up if you need one!
  • Respawn Beacons can still be used to bring back players without Respawn Tokens

Takeover: Relic Weapons Trios & Duos (March 4-10, 2025)

  • In collaboration with Creator Commissioner: Ninjayla
  • Weapons spawn fully kitted
  • Only weapons on the ground are Gold and Mythic tier
  • Sights can be looted and swapped out, but all other attachments come with the weapon
  • Increased supply drops each round which carry two Mythic tier weapons
    • The second Mythic weapon replaces the Evo Caches
    • Reduced Evo for scanning Care Packages

Standard Trios & Duos

  • March 11-24, 2025

LTM: Three Strikes Mystery Legends (March 11-24, 2025)

  • In collaboration with Creator Commissioner: Oraxe
  • Three Strikes returns with a twist modifier
  • Mystery Legends
    • All Legends will be selected for you before entering the Drop Ship
    • Respawning will select a new random Legend
    • Squads can have duplicate Legends
    • With each EVO level up, you’ll gain all upgrades for that Level automatically and your Level will be maintained through respawns
RANKED

NEW Road to Ranked Challenges

Introduced a new set of challenges to unlock Ranked for new players and returning players who have not yet reached the level requirement.

  • Level 20 minimum still required to access Ranked and this is reflected as one of the challenges
  • Existing players above Level 20 retain access
  • Party restrictions apply: all members must complete challenges to access Ranked

Dev Note: The previous system of only requiring Level 20 was very prone to abuse by third-party bots, and could also be achieved by players who preferred Mixtape or LTMs. This new system will ensure that all new players joining Ranked have done the required work in BR matches and tested their mettle to a sufficient level to earn a spot in the competition.

SYSTEM

NEW Bot Royale Tutorial

  • Notes will appear to assist with Legends, weapons, loot, and gameplay scenarios
  • Low ammo or health items also receive prompts to ping nearby desired loot items
  • On by default for accounts below Level 20 and will turn off once that threshold is reached
    • Can be manually turned on/off through the System menu under “Tutorial Systems”

Weapon Mastery

  • Trial simplification
    • Re-designed all trials
    • Removed weapon level restriction for trials

Dev Note: The current Weapon Mastery system presented some issues, including overly complex gating mechanics that disrupt progression, trials demanding high player skill levels, and excessive reliance on randomness that can slow or stall progress. These new trials remove unnecessary randomness, shifting the focus back to the essence of weapon usage: dealing damages and eliminating enemies. If you’ve already completed trials and earned rewards they will remain unaffected. If your trials were partially completed or 90% done, no problem! Your progress will be converted, no need to start over.

BUG FIXES
  • Fixed an issue where the Mythic Bin could become merged with a Gold Bin
  • Fixed more firing range realm spawning issues:
    • Thermite VFX
    • Maggie ball bouncing off of invisible doors
    • Mirage decoys getting stuck on invisible doors
  • Fixed rare issue that could prevent the ring VFX and other particles from spawning
  • Mixtape: swapping to secondary akimbo weapons from loadouts will no longer play the first draw animation
  • PK will no longer occasionally lock up after using the Choke
  • Rechamber times can no longer be bypassed on the Sentinel and PK by swapping attachments
  • Reactive weapons will no longer lose their reactive state after swapping
  • Squadmate animations once again play during Legend selection
  • “View upgrades” button in Legend locker will no longer take you to friends list
LEGENDS
  • Alter / Ash / Wraith: Void Vision (enemy highlighting) no longer applies on enemy portals
  • Alter: Upgrades Tactical Cooldown+ and Void Vision returned to correct tier placements
  • Lifeline
    • Crashing will no longer occur when gliding or using the D.O.C. Heal Drone
    • Gliding will no longer occasionally lower performance
    • Pathfinder grapple can once again attach to D.O.C. Halo
  • Mirage
    • Fixed a crash that could occur when using Mirage’s Ult near Gravity Cannons
    • Lifeline’s D.O.C. now cloaks properly to prevent revealing Mirage (previous hotfix)
  • Newcastle: Ult no longer canceled by Ash’s snare
  • Revenant
    • Resolved rare crash that could occur when pouncing
    • Shadow Pounce now plays leap audio when spectating a Revenant
  • Wattson: fixed upgrade that was allowing the placement of two interception pylons
  • Valkyrie: Tac now working inside of D.O.C. Halo and near Dome of Protection’s edges
  • Vantage: sprinting no longer available while using Ult Accelerant
QUALITY OF LIFE
  • Added further hardening to prevent hipfire cheats
  • Added Account Level details
    • Info about your Account Level progress and rewards granted at each future level
    • Accessed via Lobby (top left), also displays XP bar and level progress
  • Adjustments to Match Summary
    • XP Gain, Challenge, and Pass progression added to end of match flow
    • Squad Summary section now picks from a small set of stats instead of always showing “Revives,” “Respawns,” and “Time Survived” for unranked Duos and Trios
  • Mixtape: disabled assist Ult gain with accelerated weapons which allowed for some Ults to be used too quickly
  • Reactive skins now show their effects in the lobby menus
  • Some Rat Spots have been eliminated across all maps

AI Bots: Cover and Peeking

  • Can now use geometry in the environment as cover
  • Can also utilize “peeking” behavior to provide more of a challenge
  • Plethora of bug fixes across all parts of the Bot experience
  • Improvements and tuning on Easy and Normal difficulty Bots (E1 – N3 Difficulty)
AUDIO
  • Added Mono output option for players with limited hearing
    • Mono audio combines left and right sound channels into one, making it easier for players with hearing impairments to hear all audio cues. It ensures no important sounds are missed, regardless of ear or stereo positioning.
  • Friendly footsteps volume and audible distance reduced
  • Friendly skydive volume reduced to allow for strategizing during drop (enemy volumes unchanged)
  • Increased importance for zipline attach/detach and doors to ensure they are heard more consistently
  • Reduced volume of squadmate and ambient audio while enemies are being revived
  • Reduced volume for Fuse’s Tac and Ult
  • Reduced volume for Survey Beacons and Ring Consoles for self and squadmates (enemy volumes unchanged)

Dev note: Audio can be crucial whether you’re the squad attacking or the one being attacked. We’ve adjusted multiple audio cues to assist with combat effectiveness, and have a few more initiatives in the works to optimize audio throughout the match.

GRAPHICS
  • Improved CPU rendering performance on all consoles
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Hotfixes

  • Release date: see list below!
  • Patch notes:
January 8th/9th
  • address the Ranked distribution display not showing up before matches
January 10th/11th
  • addresses long wait times for the Launch Royale mode. You should now be able to get into matches faster!
January 16th/17th
  • Voice and text chat not working while in a lobby is now resolved
  • D.O.C. no longer reveals a cloaked Mirage
  • Fixed an issue where VFX on Reactive Skins wasn’t displaying correctly after swapping weapons
  • Temporarily removed the Attrition G7 Scout Skin due to a bug
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ??? (Astral Anomaly Event)

  • Release date: January 6th/7th 2025
  • Patch notes:
LTM: LAUNCH ROYALE

Step back in time again for Launch Royale! Experience the LTM with the old school weapons, Legends, abilities, ruleset, but on all of the current day Apex Legends Battle Royale maps. Kings Canyon, World’s Edge, Olympus, Storm Point, Broken Moon, and District will all be available to play with Launch Royale. If you’re craving that old-school Apex vibe on the modern maps, this is the best time to jump in and see where legends were born. Relive a refreshed nostalgia from January 7-20, 2025.

MILESTONE EVENT ITEMS

Pick-up 15 otherworldly limited-time cosmetics as you progress through the Astral Anomaly event. Each item received during the event counts towards bonus rewards that are automatically unlocked at milestones along the way including 10 Exotic Shards.

All 15 items will be available in Astral Anomaly Event Apex Packs† for the duration of the event, with each pack having a chance to unlock Alter’s “Anarchonaut” and Horizon’s “Dark Horizon” skins. Note: each event pack contains one event item and two standard items, and there are no duplicates of event items in these packs.

REWARD SHOP

Earn Bytes by completing daily event challenges, then check out the Astral Anomaly Reward Shop to redeem them for rewards and see your progress with all four event badges. Offerings will rotate halfway through the event.

STORE TAB

Looking for more stellar Legend skins? Checkout Mad Maggie, Crypto, and Seer’s skins in the shop until the event ends. Octane’s Legendary skin will also be available for direct purchase.

PATCH NOTES
BALANCE UPDATES

Care Package

  • Opening a Care Package now grants EVO to the entire team instead of just the opener

Gold Weapon Rotation

  • Charge Rifle, Prowler PDW, Nemesis Burst AR, G7 Scout, CAR SMG

Ring Lethality

  • Support Perk benefits will be disabled once a player reaches the Ring Lethality Warning time limit
    • Revive Expert benefits will still maintain a long cooldown before re-use after being used inside the ring
ATTACHMENTS & ORDINANCE

Accelerated Weapons

NEW Accelerator: stock on the Nemesis Burst AR, G7 Scout, and CAR SMG 

  • Increases EVO gained from damage
  • Increases Ultimate charge from damage
  • Knocks grant 30% ult charge as long as an Accelerator weapon is equipped

Dev Note: We are trying something fresh with this new Hop-Up and adding it to the base of these weapons by default. An ability like increased EVO and Ult charge gains makes the biggest impact when acquired early in a match, so we wanted to try and provide that exciting gameplay without the need to hunt for a rare item.

Arc Star

  • Players will now be notified with a “STUCK” message when they have been stuck with an Arc Star

Dev Note: It can sometimes be difficult to know if you’ve been stuck by an Arc Star in the heat of combat. This messaging should help take the guess work out of making the right play.

Hop Ups

  • Added Select Fire 
    • Equippable on Prowler PDW and Charge Rifle
    • Adds a togglable automatic firing mode
WEAPONS

Charge Rifle

  • Increased ammo capacity
    • Base Ammo: 6
    • White Mag:7
    • Blue Mag: 8
    • Purple Mag: 9
  • Increased projectile size at closer ranges
  • Increased projectile speed
  • Improved recoil
  • Maximum damage for range scaling now achieved at 200m (was 300m)
  • Reduced projectile gravity
  • Now takes Select Fire Hop-Up
    • Alternate fire: automatic firing mode
    • Damage reduced by 25%
    • Increased fire rate
    • Recoil improvements when in auto

Dev Note: The Charge Rifle is an absolute monsoon of a gun in the right hands, but it can be a bit tricky to get the hang of. We are taking a pass at making the Charge Rifle more approachable by increasing magazine capacity, adjusting recoil, lowering the range to get max damage, and adding the Select Fire Hop-Up into the mix. 

Mastiff

  • Aim down sights blast pattern tightening reduced
  • Blast Pattern size increased
  • Increased the time before the Mastiff is ready to fire when raising
  • Raise and lower times slightly increased

Dev Note: The Mastiff has proven particularly strong this season and its consistency at range is a big part of that. We are smoothing out some timing issues which allowed niche double Mastiff builds to deal higher than average DPS and pulling some power out of its range by widening the blast pattern and ADS tightening. 

Peacekeeper

  • Choke speed significantly increased
  • Increased projectile speed

Dev Note: When it comes to good range shotguns we want the Peacekeeper’s choked shot to be the main talking point so we’re speeding it up and making the projectiles fly faster. This should drastically improve its performance at range, particularly around hitting moving targets.

RE-45

  • Damage increased to 13 (was 12)

Dev Note: The RE-45 has taken a backseat since Akimbo took the stage. This damage bump should help it feel a bit more viable within the current meta.

LEGENDS

Alter

  • Void Nexus
    • Cooldown reduced to 120s (was 180s)
    • No longer times out by default
    • Range increased to 300m (was 200m)
  • Upgrades: Level 3
    • Eternal Nexus: removed, moved into base kit
    • NEW Multidimensional: grants a second Void Nexus and both can exist at the same time
 
From the Rift Launch: Level 3
Eternal Nexus Void Nexus no longer times out.
From the Rift Mid-Season: Level 3
Multidimensional Grants a second Void Nexus. Both can exist at the same time.

Dev Note: We have made a small change to allow more flexibility with Alter’s Ult. We have more plans for her in the near future, but wanted to release a small change to see if players find more use with her updated Ult.

Horizon

  • Gravity Lift
    • Adjusted visual effects of the lift to reduce visual load on the battlefield
    • Adjusted audio of players in the lift to be more noticeable

Loba

  • Black Market
    • Ultimate starts with 99% charge (was 50%)
    • Added griefing protection
    • Can now be remotely picked-up
    • Can now grab banners (does not consume a Black Market usage)
    • Can now open vaults without a key, but no EVO is awarded
      • Stealing vault loot no longer breaks Black Market, but can only be done by Loba and will still set off the alarm
    • Can once again take loot from Explosive holds
    • Removed delay after placing Black Market before it becomes useable
    • Small meds (shield cells and syringes) no longer consume a Black Market usage
    • Trials, Big Maude, and Caustic Labs loot no longer appears in Black Market
  • Burglar’s Best Friend
    • Now has two charges
    • Reduced Tac toss time slightly and recovery time significantly
    • Reduced sound FX and VFX on thrown bracelet
  • Eye for Quality: Loba can ADS when unarmed to see the loot UI for items highlighted by her passive
  • Upgrades: Level 2
    • High Value: removed
    • Market Expansion: removed
    • Shopping Spree: moved to Level 2, reworked to allow entire squad to take 3 items from a friendly Black Market
    • NEW Wolf’s Claws: gain speed boost and significantly faster weapon draw after a teleport
  • Upgrades: Level 3
    • Tactical Upgrade: removed
    • NEW Brand New Bag: entire squad receives gold backpacks when selected
    • NEW Escape Artist: Loba can regenerate 50 shield HP after teleporting with her Tac, damage stops the regen
 
From the Rift Launch: Level 2
High Value Increase Tactical height and range.
Market Expansion Increase Ultimate range by 25%.
From the Rift Mid-Season: Level 2
Wolf’s Claws Gain speed boost and faster weapon draw after teleport.
Shopping Spree Squad can take 3 items from a friendly black market.
From the Rift Launch: Level 3
Shopping Spree Loba can take an extra item from Black Market Boutique.
Tactical Upgrade -5 second tactical cooldown.
From the Rift Mid-Season: Level 3
Brand New Bag Squad gains gold backpacks.
Escape Artist After teleporting, regen 50 shields. Damage interrupts. 

Dev Note: Many of Loba’s changes aim to improve some of the cumbersome qualities around her kit and make her abilities more responsive. Her Ult being faster and granting free small meds gives her potency in her support style, while her two Tac charges and faster recovery make her more slippery and evasive. Just as a master thief should be. However, her upgrades are where we believe players can really lean into these two angles depending on their play preference or squad makeup. A more support-focused Loba can keep her team stocked with her improved Shopping Spree and Brand New Bag or she can flex into a more skirmishing style with Wolf’s Claws and Escape Artist. It’s a pretty substantial makeover for Loba and we’re eager to see players strut her onto the podium.

Mirage

  • Now You See Me…
    • Now also cloaks when using a healing consumable item
      • Cloak is removed by damage, ability use, or dropping the heal action
      • Cloak has a 5 sec cooldown that begins after exiting the cloaked state
    • Entering cloak now only takes 1s (was 1.5s) 
    • After a revive, Mirage now has increased speed while cloaked
  • Upgrades: Level 2
    • Battpack: removed
    • More Me: removed
    • NEW Boozle-Eye: Bamboozles now also scan the target who shot the clone
    • NEW Renaissance Man: gain access to all other Classes’ world interactions: Assault Bins, Care Package scans, Survey Beacons, and Ring Consoles
      • Mirage and his team will ONLY gain EVO for these interactions if the squad also has a member of that class
 
From the Rift Launch: Level 2
Battpack Carry an extra battery per slot.
See battery count in Death Boxes.
More Me Extra Clone in Ult. Cooldown reduced by 30s.
From the Rift Mid-Season: Level 2
Boozle-Eye Bamboozles now also scan enemies.
Renaissance Man Gain access to all class consoles, bins, beacons and package scans.

Dev Note: Mirage is a much loved Legend who is seen as having too little team utility and too easy to detect amidst his clones. We are aiming to challenge those notions in the sunset of this support season by giving him a “jack-of-all-trades” access to bins and beacons, and more ways to escape with his cloaking abilities. We expect players to find him more useful as squad support and utility flex, and are eager to see some of the really creative ways you can now escape and re-engage. Is the world prepared for this Mirage-a-flage?

Pathfinder

  • Grappling Hook: cooldown increased to 30s (was variable)
  • Insider Knowledge
    • Reduced Max Cooldown earned from Scanning Care Packages
    • Reduced zipline change gained by Scanning Care Packages
  • Upgrade – Zipline Zen: damage reduction reduced to 25% (was 50%)

Dev Note: Despite a heavy support season, Pathfinder has remained as a highly picked Legend and often the main flex pick of a squad looking for rotations. We’ve pulled back the immediate Ult gains from scanning Care Packages which, alongside his Zipline Zen upgrade, gave him and his team frequent and safer rotations. We have also adjusted his grapple cooldown to encourage players to make more tactical choices with his abilities and seed the way for other Legends to step into his role in different comps.

Vantage

  • Sniper’s Mark: reloading with an Ult Accelerant uses new animations and keeps the weapon active
MODES

Launch Royale

  • Replicator spawns are enabled
    • Each Legend can craft teammate banners at a Replicator
    • Craft Level 1 Armor at a Replicator
  • Opening a bin will guarantee you a weapon if you have no weapons
  • Ring Timings Adjusted
    • Wait time between rounds will better match current values
    • The closing speed of the ring will be faster
  • Map Rotation: Kings Canyon, World’s Edge, Olympus, Storm Point, Broken Moon, & E-District

Rift Relics Continue

The items available in Rift Relics will be updated regularly, adding an additional weapon to the lineup as well as rotating the available Boost Kits.

  • Boost Kits
    • Newly added
      • Upgraded: unlocks and activates all Legend Upgrades while equipped
      • Emergency Smoke: release a vision obscuring smoke cloud at your location when you receive damage
      • Map Hack: occasionally pings enemies within range on your minimap for you and your allies
      • Phase Rewind: activating this sends you back to a previous location
    • Returning
      • Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
      • Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
      • Reactive Regen: Health/Shield bars regen over time
      • Squad Heal: using a health/shield consumable also applies it to nearby teammates
      • Nessies: summon Nessie companions to fight on your behalf
  • Relic Weapons
    • Newly added
      • Relic Pulse Blade: an enhanced version of the throwing knife that incorporates a small scan at the impact location and increased damage
      • Relic Charged Sentinel: keep your Shield Cells, this Sentinel is always charged
      • Relic Charged Rampage: Thermite Grenades are for throwing, this Rampage is always fired up
      • Relic EVA-8 + Double Tap
      • Relic Devotion + EMP: do additional damage to surrounding enemies when you break an enemy’s shield (the more damage done, the more powerful the EMP)
      • Relic Charge Rifle: the original Charge Rifle on release
    • Returning
      • Relic Alternator: Launch Royale variant modified with Disruptor Rounds
      • Relic Mastiff: Launch Royale variant
      • Relic L-Star: Launch Royale variant with high fire rate and limited mag capacity
      • Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
      • Relic Wingman: Launch Royale variant with Skull Piercer
      • Relic Prowler: Launch Royale Select Fire (automatic) variant with high power scope
      • Relic G7 Scout: Launch Royale variant with sniper scope
      • Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters 
        • If the player succeeds in landing a headshot, health and armor are immediately highly refilled
        • Embedded Dual Loader
        • Mag size of 12
        • Skullpiercer Hop-Up
      • EPG-1: single fire, direct energy propelled launcher
MAP ROTATIONS

Pubs & Ranked

  • E-District
  • Olympus
  • World’s Edge

Mixtape

  • January 7-January 20, 2025
    • TDM: Skull Town, Monument, Zeus Station
    • Control: Production Yard, Thunderdome, Lava Siphon
    • Gun Run: Wattson, Fragment, The Core
  • January 21-February 10, 2025
    • Big TDM: Thunderdome, Skull Town
    • Control: Production Yard, Lava Siphon
    • Gun Run: Skull Town, Fragment
    • Lockdown: Zeus Station, The Core
RANKED

RP Value Tuning

We identified an issue where RP buckets and matchmaking were not fully aligned which led to some unexpected overlaps in ranks during matches. For example, players of similar skill levels could appear in different tiers, creating confusion when higher-tier players showed up in lower-tier matches. We’ve adjusted the system to better align RP buckets with matchmaking to fix this. As part of this adjustment, players will lose less RP and maintain progression closer to what was originally intended. Thank you for your understanding as we continue improving the Ranked experience!

  • Rookie IV to Silver IV: no RP value changes
  • Silver IV to Silver III: decreased to 500 RP (was 600RP)
  • Silver III to Silver II: decreased to 500 RP (was 600RP)
  • Silver II to Silver I: decreased to 500 RP (was 600RP)
  • Silver I to Gold IV: increased to 750 RP (was 600RP)
  • Gold IV to Gold III: increased to 750 RP (was 700RP)
  • Gold III to Gold II: increased to 750 RP (was 700RP)
  • Gold II to Gold I: increased to 750 RP (was 700RP)
  • Gold I to Platinum IV: increased to 750 RP (was 700)
  • Platinum IV to Platinum III: 750 RP (was 800)
  • Platinum III to Platinum II: 750 RP (was 800)
  • Platinum II to Platinum I: increased to 1000 RP (was 800)
  • Platinum I to Diamond IV: increased to 1000 RP (was 800)
  • Diamond IV to Diamond III: increased to 1000 RP (was 900)
  • Diamond III to Diamond II: increased to 1000 RP (was 900)
  • Diamond II to Diamond I: increased to 1000 RP (was 900)
  • Diamond I to Master: increased to 1000 RP (was 900)
BUG FIXES
  • Charge Rifle weapon UI no longer occasionally displays when in ADS with a high power optic
  • First draw animation no longer plays with Akimbos after every death in Mixtape
  • Fixed a rock wall on Broken Moon that players could hide inside of
  • Low shield voicelines no longer plays when no Shield Core is equipped
  • Out of bound timers will once again trigger while using Rampart’s Sheila while mounted
  • Weapon mastery XP will now count correctly when Akimbo weapons are being held
LEGENDS
  • Alter
    • Loot in Death Boxes can now be pinged while using Alter’s passive
    • Passive prompt should no longer show up without looking at a Death Box occasionally, including after respawning
  • Caustic
    • Fixed an issue with barrels not deploying on top of one another
  • Lifeline 
    • D.O.C. Halo will no longer be destroyed by various large doors
    • D.O.C. VFX and SFX will not linger longer than expected after expiring
    • First person audio will no longer play on squadmates when D.O.C. is deployed to herself
  • Newcastle
    • Now properly breaks free of Ash’s snare when using Ult and doesn’t hover awkwardly in the air
QUALITY OF LIFE
  • Adjustments to EVO points gained from consecutive revives
  • Dropped loot on the rising walls on World’s Edge will now pop off the wall after it finishes raising rather than stick to it
  • Healing option now defaults to cells instead of syringes
  • “Incoming Voice Chat Volume” menu option is now available on consoles and the maximum value has been raised from 100% to 200% (values above 100% will attempt to boost quiet players)
  •  
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Hotfixes

  • Release date: see below!
  • Patch notes:
November 8th/9th

This update fixes the following issues:

  • Resolving the visual bug around stickers associated with Void Mercenaries Packs. All rewards will now appear as normal when opening a pack.
  • Removing the Hover Boost Kit due to some unintended side effects of using it.
November 14th/15th
  • The Havoc and Devotion Weapon Mastery Challenges no longer require the Turbocharger to complete
  • Loot Bin Resets now correctly eject unused loot
  • Fixing some issues with Lifeline’s new tactical, including it not being correctly assigned to teammates
  • Hard Combat Dummies have been reenabled in the Firing Range after resolving a related crash
  • Players will now hear the correct wind rushing noises when dropping in as Lifeline or Valkyrie
  • The title screen now scales correctly on ultrawide monitors
  • Various fixes for Rift Releics, including the Void Reflex Boost Kit and some related crashes
November 15th
  • addresses several exploits involving duplicating tactical abilities and heatshields
  • addresses one involving the Skullpiercer hop-up
November 19th
  • addresses some issues affecting Ranked matches
November 23rd
  • fixes some crashes happening in Straight Shot Revival
  • We have also temporarily removed kill replays from Control while we investigate another issue
November 25th/26th
  • Resolved a visual bug with the Ice Cold R-301 skin
  • Fixed an exploit allowing players to use the Revive Expert and Heal Expert perks to survive outside the Ring
  • Updated the “Equip Hover” Rift Relic Challenge to “5 Kills With a Rift Relic Weapons”
  • Resolved an issue causing the Ice Beam Charge Rifle skin to show the incorrect model in 3rd person view
  • Pushed the shield damage visual clutter fix to console platforms
November 26th/27th
  • Removed the Level 4 Knockdown Shield from all modes. This gold item has proven to be exceptionally strong this season, especially when stacked with the new Revive Expert support perk.
December 6th
  • reduces the number of Nessies spawned with each Boost Kit.
December 9th/10th
  • rolled out some changes for Lifeline and Newcastle to help alleviate some of the frustrations we’ve seen with this season’s support meta
    • For Newcastle:
      • His Revive Shield HP is lowered at all tiers: White is 250, Blue is 400, and Purple is 600
      • His Mobile Shield is no longer invulnerable, has 750 HP, and the cooldown has been increased to 20s.
      • The Swift Shield Upgrade now reduces the cooldown to 12s
    • For Lifeline
      • D.O.C. Halo now has a 180s cooldown
      • Hands-free D.O.C. revive is now the same speed as non-support Legends.
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ??? (From the Rift)

  • Release date: November 5th/6th 2024
  • Patch notes:
NEW MODE: LAUNCH ROYALE

Step back in time to the experience that started it all: Launch Royale. This new LTM drops players into the original Apex Legends circa 2019—it’s the old school weapons, Legends, abilities, ruleset, and map that started it all. That means no EVO Armor or Ability Upgrades—just pure skill and your wits to survive the Apex Games.

If you’re craving that old-school Apex vibe or just want to see how it all started, this is the best time to jump in and see where Legends were born. Conquer Launch Royale Challenges to unlock Legends and earn rewards like Apex Packs and more. Ready up, because we’re going back to experience that first drop once again.

LIFELINE REVIVED

The original medic is now a frontline menace! Lifeline dives into action with an aggressive new kit, the ability to teleport D.O.C. to your allies, glide for unmatched mobility, and deploy an indestructible force field that amps up healing efficiency for your squad. She’s not just saving lives—she’s fighting her way to the Champions Podium.

PASSIVE: COMBAT GLIDE

Hold JUMP mid-air to use to D.O.C. to briefly glide.

Deploy D.O.C. to revive teammates, leaving Lifeline free to defend.

TACTICAL: D.O.C. HEAL DRONE

D.O.C. heals nearby allies. D.O.C. can be assigned to follow allies once deployed.

ULTIMATE: D.O.C. HALO

Throw D.O.C. to activate Halo Shield System. All players inside use Health & Shield consumables faster.

UPGRADES
 
From the Rift: Level 2
Battpack +1 Battery per stack.
See Battery Count in Death Boxes.
Extended Flight Increase time before D.O.C. runs out of fuel by 1.5s.
From the Rift: Level 3
Enhanced Radio Increased D.O.C. assignment range by 50%.
Tactical Cooldown+ Reduce Tac cooldown by 10s.
RIFT RELICS

Rift Relics come from the unstable Rift in the sky, creating a temporary tear in reality that provides the contestants of the Apex Games with powerful weapons and a new Survival Slot item, Boost Kits, that may just give you a boost that you need. You could say they’re aptly named. Grab the EPG-1 Launcher with splash damage and rocket-jumping capabilities. Unleash exotic Hop-Ups like Lifesteal, healing with every hit and instantly refilling health and armor on headshots. 

Rift Relics will appear randomly throughout each match, across many rounds. They will be easy for you and your enemies to spot, and they’ll also inform you if an enemy team has gotten there first. Destroy the Rift Relic to receive your reward, but be warned—the Ring messes with their stability.

NEW: SUPPORT CLASS PERKS

Last season we gave the Recon and Controller classes unique gameplay perks to help define their areas of expertise in the game. This season will be the season of Support!

Alongside Lifeline’s Revival, the Support Class is getting a specialization of their own through two new perks: Heal Expert and Revive Expert; empowering their reset and recovery role on the team, and continuing our efforts to bring more meaning and identity to the classes in Apex.

Support Legends will still maintain access to extended supply bins (blue bins), however, in the spirit of support, banner crafting is no longer an exclusive class perk and instead will be accessible to all Legends.

Support Class Perks

  • Heal Expert
    • Support Legends now move at full walk speed while healing
    • Healing amount from small meds is doubled
  • Revive Expert
    • Support Legends now have 25% faster revives (4.5s) and grant health regen to their ally on a successful revive
      • This health regen will restore an ally to full health, but can be canceled by incoming damage
      • Support Legends will also receive this health regen if revived
    • Additionally, Banner Crafting and Ally Death Boxes now spawn a Mobile Respawn Beacon
      • Support Legends can see Mobile Respawn Beacons inside Death Boxes

Collecting Banners will automatically take a Mobile Respawn Beacon in an ally deathbox if possible (will not replace current survival item).

SKILL DISPLAY IMPROVEMENTS

Into the Rift is bringing nostalgia, but we’re also bringing something new: skill display improvements. This new feature will display the balancing of each match and update live as each player loads into the match—giving you a true rank distribution of all players. 

This is just the latest in our ongoing evaluation and improvement of Ranked. Players were looking for more insights and fairness in their matches and this is our next step.

NEW UNIVERSAL MELEE: RAPTOR’S CLAW

Sharpen your arsenal with the Raptor’s Claw, a new universal melee cosmetic. Unlock the Raptor’s Claw through the Void Mercenary Store from November 5, 2024-January 7, 2025. After acquiring this new universal cosmetic, you can unlock the Crystal Chamber Death Box, as well as 5 other deadly variants and their matching Death Boxes. After January 7, 2025, the Raptor’s Claw will move to the Mythic Shop. Sleek, deadly, and ready to strike–don’t miss your opportunity to grab this iconic melee weapon.

PATCH NOTES
BALANCE UPDATES

Battle Sense

Better health state awareness & feedback

  • Added voice lines for when players are low on health
  • Added voice lines for when players are low on shields
  • Added prompt to heal when players are low on health
  • Healing HUD icon will now flash when players are low on health

Better ammo awareness & feedback

  • Added voice lines for when players are running low on ammo
  • Ammo clip counter will pulse red when in a critical ammo state
  • Lowered position of the Low Ammo prompt on the HUD

Both voice lines and on screen prompts can be toggled on/limited/off in Settings. The limited option provides a less frequent cadence for both voice lines and on screen prompts respectively.

Dev Note: We are continuing our work that was started last season around providing better awareness to the state of the game, and this time we’re tackling the health state. These additional mechanisms of feedback are incredibly helpful for some, but can be overwhelming for others. The addition of a settings menu allows for as much player customization as possible to best suit their needs when playing Apex.

Care Package

  • Devotion returns to the floor
    • Spin up time decreased
    • Reverse Hipfire tightens slower and is less accurate
    • Removed Turbocharger slot
  • Havoc enters the Care Package
    • Improved hipfire
    • Magazine size increased to 36
    • Damage increased to 19 (was 18)
    • Select Fire: Beam Shot
      • High ammo consumption 
      • Deadly accurate
      • Devastating damage

Gold Weapon Rotation

  • C.A.R., Hemlock, L-STAR, Longbow, Mastiff
GAMEPLAY UPDATES

Crafting Stations

  • All Legends can now craft Banner Cards

Loot Bin Reset

  • If a player is near a bin during the reset phase, that Loot Bin will now eject loot (even if that bin was not opened recently)
  • Gold Bins now spawn fewer pieces of gold loot

Dev Note: Even after adding the ‘recently opened Bins eject loot’ logic last release, we’re still seeing issues where players are racing to get that attachment or backpack they saw from afar in an open bin, and the loot bin slams shut denying the pick up. By adding a proximity check, now just being near a Loot Bin during Reset will ensure you can get what you want. 

Mythic Bin Updates

  • Can now be tracked and pinged through walls more easily
  • Improved logic to consider if the weapon you have is already a gold weapon and instead grants a different upgrade
  • Location is now announced before spawning, is marked on the mini & full maps, and a warning is issued in game
  • Time to Open reduced to 10s (was 11)
  • Updated Mythic Bin Icons for better clarity and consistency

Dev Note: Mythic Bins are a big spike in power for the opening team, but it can sometimes feel like a lottery when it appears, leaving little room for counter play. We’re now messaging to the whole game when they appear to hopefully give players the chance to make an active choice to pursue the bin should they wish. This informed choice should feel more fair than it has in the past.

AMMO & ATTACHMENTS

Hop-Ups

  • Boosted Loader
    • Now activates at 0 ammo 
    • Now goes on the Sentinel 
  • Gunshield Generator
    • Shield recharge cooldown time decreased to 10s (was 12)
    • Reduced spawn rate
  • Hammerpoint Rounds
    • Reduced spawn rate

Dev Note: We’ve rebalanced some of the Hop-Up spawn rates to compensate for the amount of power they bring to the table *cough* Hammerpoints *cough*. We like the big power swing and how they set up their respective weapons for the end game, but the consistency at which they were available felt a little too high.

WEAPONS

L-STAR EMG

  • Damage increased to 18 (was 17)
  • Gold Magazines now reduce the cool off time more than purple mags
  • Smoothed out cool-off animations

Dev Note: The L-Star never really gained a benefit from Gold mags because it doesn’t have a traditional reload. To show it a little love, we’ve improved the Gold mags on the L-Star which should make them a more exciting find over Purple mags. In addition we’ve done some animation work to make firing feel smoother; especially when feathering the trigger, something the L-Star excels at. 

Longbow 

  • Damage increased to 60 (was 55)

Dev Note: The Longbow hasn’t been fulfilling the fantasy of a sniper lately so we’re taking a big swing at its damage to really push its relevance and carve out a place for it within the long range meta. We’ll continue to monitor this change as the season progresses. 

P2020 

  • Akimbo Only: base hipfire improved

Dev Note: Overall we’re really happy with Akimbo and the P2020s are performing well but could use a little improvement to their overall consistency to remain a competitive option.

Rampage LMG

  • Revved State
    • Increased decay rate
    • Reduced cost per shot
    • Significantly increased energized capacity
    • Successfully charging up the Rampage with a Thermite will also trigger a reload

Sentinel

  • Charging up the sentinel with Boosted Loader equipped (and within activation criteria) will overload the next mag as though it were a Boosted Reload
  • Increased energized capacity
  • Increased energize total time
  • Successfully charging up the Sentinel with a Shield Cell will also trigger a reload

Dev Note: The Sentinel is a beloved sniper but can be a little intimidating to run with its high risk and reward gameplay flow. We wanted to open this up a little bit and make it easier to engage with and more approachable so we’re making the energized state a little more forgiving and adding Boosted Loader to temporarily increase its magazine size.

Spitfire LMG

  • Damage increased to 19 (was 18)

Dev Note: Our LMGs have seen more play since the release of the Gunshield Generators but they still haven’t quite been able to compete with our more versatile ARs. These updates continue the work to push them into being valuable primary weapons. 

Peacekeeper

  • Choke speed increased

Triple Take

  • Choke speed increased
  • Fire Rate slightly increased

Dev Note: Both the Triple Take and the Peacekeeper are doing well in the meta but are feeling a tad sluggish compared to the competition. These adjustments should make them feel a little more responsive.

LEGENDS

Support Legends: New Class Perks

  • Heal Expert 
    • Move at full speed while healing, small med healing is doubled
  • Revive Expert
    • Revive speed increased and revives grant health regen
    • Mobile Respawn Beacons will spawn when crafting banners and inside ally Death Boxes

Dev Note: Support Legends are the restorative anchors of the team. They are the legends who should help their allies reset and recover quickly. This class change aims to infuse a more classical approach to the support role, allowing these legends to inherently excel in healing and recovery.

To ensure the class felt like it had mastery over that domain, we wanted to make a strong statement about their recovery potential. As a Support, securing a revive should feel powerful. Lessening the downtime before your ally can re-engage is a potency that cannot be ignored – allowing them to fight immediately or pop a shield med to be at full strength much faster. Similarly, access to Mobile Respawn Beacons through Death Boxes and banner crafting means a lot less jumping through hoops to respawn a teammate if you’ve clutched up to recover a banner or made the long trek to a crafting station.

Support Legends often suffer from a lack of mobility or offensive utility to stay alive and properly anchor the team. Leaning into the ability to reset faster themselves makes them a strong backline force in combat and gives them more options to stay in the fight themselves. Both these changes are powerful and we’re eager to see how the more defined role alters the legend landscape in this support-focused season.

Conduit

  • Savior’s Speed
    • Now works on ally Death Boxes and crafters when a banner can be retrieved
    • Now works on Respawn Beacons and Mobile Respawn Beacons when carrying an ally banner
    • Now works without min range limit on downed allies, allowing Conduit to race all the way to her fallen teammate
  • Upgrades – Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes

Dev Note: Conduit’s passive is great for helping to keep up with her team. Looking at her role as a Support Legend, we wanted to extend this passive to impact her recovery play potential as well. Additionally, we’ve combined Battery Collection and Battpack into a single upgrade to make it a stronger option for Conduit and other Legends (Mirage, Lifeline & Horizon).

Crypto

  • Surveillance Drone: now takes ring damage (10% per ring tick)
  • Upgrades – Off the Grid
    • Players within 20m of Crypto will now be able to spot a faint cloaking “flicker” effect every 1.5s to help identify hidden Cryptos nearby
    • Cloaked audio range and volume have been increased

Dev Note: Off the Grid has been a strong pick and has offered up some wild and creative new play patterns that feel on theme for Crypto, but it has also come with frustrations that have felt like unfair advantages or exploitable drone behaviors. These targeted changes aim to make it more possible to find a Crypto you know is in your immediate vicinity, and discourage ring-parking patterns without taking away the core of what the upgrade has brought to the Crypto fantasy. You’ll still have to work to spot the glitch in the matrix, but you’ll spend much less time scouring for invisible collisions with him.

Gibraltar

  • Dome of Protection
    • Cooldown reduced to 17s (was 30s)
    • No longer destroyed by Crypto’s EMP or Maggie’s Wrecking Ball
  • Upgrades: Level 2
    • Fresh Start: removed
    • Shots Shots Shots: removed
    • NEW Big Bruddah: increase Ult Radius by 20%
    • NEW Fast Shotties: move faster with shotguns and auto-reload shotguns on knocks
  • Upgrades – Baby Bubble: now reduces cooldown to 12s (was 25s)
 
Shockwave: Level 2 From the Rift: Level 2
Fresh Start Revives allies to 50HP.  Big Bruddah  Increase Ult Radius by 20%. 
Shots Shots Shots Auto-Reload Shotguns on knocks. Fast Shotties Move faster with Shotguns and Auto-Reload on knocks. 

Dev Note: Much of Gibraltar’s strength can come from the versatility of his dome. In From the Rift, we’re removing the hard counters and allowing Gibraltar to play off his dome more frequently and utilize the new class perks more. With the new Revive Expert perk coming online, we’ve shifted his early game upgrades to offensive choices to play off the new dome frequency or lean into the power of his Ult.

Horizon

  • Upgrades
    • Battery Collection: removed
    • NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
 
Shockwave: Level 2 From the Rift: Level 2
Battery Collection Shield Battery count shown above Death Boxes. Battpack +1 Battery per stack. 
See Battery Count in Death Boxes.

Mirage

  • Life of the Party: health bars no longer show during Ultimate to give away the real Mirage
  • Upgrades: Level 2
    • Miracle Worker: removed
    • NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
 
Shockwave: Level 2 From the Rift: Level 2
Miracle Worker Revive allies with 75HP regen. Battpack +1 Battery per stack. 
See Battery Count in Death Boxes.

Dev Note: The new Support Class Revive Expert perk made Miracle Worker obsolete, so we’ve replaced it with another minor support-focused choice…for now.

Newcastle

  • Mobile Shield
    • No longer takes damage
    • Can now be repositioned even when Newcastle is downed
  • Retrieve the Wounded: revive Shield HP/Tier increased by +50%
    • White 300 (was 200), Blue 450 (was 300), Purple/Gold 750 (was 500)
  • Upgrades: Level 2
    • Thick Shield: removed
    • NEW Hero’s Hustle: greatly increases move speed when reviving
  • Upgrades: Level 3
    • Stronghold: Castle Wall HP improvement increased to 500 (was 250)
    • NEW Ultimate Savior: Castle Wall grants shield regen to allies in impact radius
      • Regen effect lasts for 15s and damage will pause regen for 2s
      • Won’t begin regeneration until revived if downed
 
Shockwave: Level 2 From the Rift: Level 2
Thick Shield Mobile Shield HP Increased by 250. Hero’s Hustle Increased move speed while reviving.
Shockwave: Level 3 From the Rift: Level 3
Miracle Worker Revive allies with 75HP regen. Ultimate Savior Allies in impact range gain shield regen for 15s.
Stronghold Castle Wall HP increased by 250. Extends energized duration to 3min. Stronghold Castle Wall HP increased by 250. Extends energized duration to 3min.

Dev Note: With the new Revive Expert perk and the Mobile Shield simplifying to an invulnerable version, two of Newcastle’s upgrades needed to be replaced. We’ve aimed to tap into the support angle of his kit with both, giving speed to make bigger revive plays and shield healing to encourage Newcastle to leap to his ally’s aid. Additionally, Newcastle’s shields are getting beefed up this season to allow more players to feel safe behind his sources of protection regardless of skill level.

Revenant

  • Forged Shadows: shield will now regen up to 50HP instead of instantly refreshing after a 3s delay

Wattson

  • Upgrades: Level 2
    • Fresh Start: removed
    • NEW Revive Expert: gives access to Support Class Revive Expert Perk
 
Shockwave: Level 2 From the Rift: Level 2
Fresh Start Revives allies to 50HP. Revive Expert Revive allies faster and with HP regen.

Dev Note: The new Support Class Revive Expert perk made Wattson’s “multi-class” revive perk option feel less relevant. So we’re trying out a rather potent upgrade this season and letting Wattson tap into the power of the improved revives of the Support Class. We’re keen to see how this kind of cross-class upgrade selection influences her overall power, pick rate and the identity of the new class ability in general.

MODES

Launch Royale

Take a trip back in time to experience what it was like to play Apex when it first launched. The following changes are meant to be a highlight of some of the most important differences and are not completely inclusive to all changes. Additionally, quality-of-life improvements from modern Apex Legends have been retained for a smoother experience.

  • General Changes
    • Original Kings Canyon Map and POIs
    • Original Loot Distribution and loot items
    • Players drop with no equipment or healing items
    • Armor Core/Evo has been removed, each piece of armor is pickup only and does not evolve. Original shield swapping mechanics are now in play.
    • Original Ring timings and damage
  • Legend Changes
    • No Class-based Legend Perks, fortified perks removed
    • Each Legend has had the majority of their stats and abilities reverted to the first season’s balance. 
    • Re-introduced being able to “bunny hop” while healing
    • Re-introduced “punch boosting” where punching the ground behind you gives a slight speed boost
    • Players can infinitely jump on ziplines, max 3 interactions before cooldown is removed
    • Shields are not automatically regenerated on finishers, now exclusive to Gold Armor
  • Equipment Changes
    • Equipment items and attachments have their original tunings from the first season
    • Gold Items have their passives changed to their original state:
      • Gold Knockdown – Self Revive
      • Gold Backpack – Fast Heal
      • Gold Armor – Shield Regeneration on Execution (this is not a trait granted by default anymore)
    • Original capacities on all Magazines
    • No Laser Sights, Sniper Magazines, Energy Magazines (they didn’t exist yet!)
    • Original HopUps: Select Fire, Energy Choke, Turbocharger, Skullpiercer
    • Helmet protections have been reverted to balance in first season
    • Ammo stacks in inventory has been changed to match original carrying capacities
  • Weapon Changes
    • Original Attachments equipped on every gun
    • Original tunings on all weapons, Launch Royale variants have been created to authentically recreate the feeling of the original weapon handlings
    • All hipfire is reverted to its much tighter spread
    • All original Gold kitted weapons are restored
    • Global headshot damage is now 2.0x (with some exceptions per weapon)
    • Original Crate weapons come down in care packages: Mastiff, Kraber, LSTAR

Straight Shot Revival 

  • Includes Rift Relics
  • Weekend Rotations
    • November 22-25, 2024
    • November 29-December 2, 2024

Trios Revival 

  • Includes Rift Relics
  • Weekend Rotations
    • December 6-9, 2024
    • December 13-16, 2024

Rift Relics

The items available in Rift Relics will be updated regularly, adding an additional weapon to the lineup as well as rotating the available Boost Kits.

  • Boost Kits
    • Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
    • Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
    • Reactive Regen: Health/Shield bars regen over time
    • Squad Heal: using a health/shield consumable also applies it to nearby teammates
    • Nessies: summon Nessie companions to fight on your behalf
  • Relic Weapons
    • Relic Alternator: Launch Royale Alternator modified with Disruptor Rounds
    • Relic Mastiff: Launch Royale Mastiff
    • Relic L-Star: Launch Royale L-Star with high fire rate and limited magazine capacity
    • Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
    • Relic Wingman: Launch Royale variant with Skull Piercer
    • Relic Prowler: Launch Royale Select Fire (automatic) Prowler with high power scope
    • Relic G7 Scout: Launch Royale G7 with sniper scope
    • Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters 
      • If the player succeeds in landing a headshot, health and armor are immediately highly refilled
      • Embedded Dual Loader
      • Mag size of 12
      • SkullPiercer Hop-Up
  • Special Weapon – EPG-1: single fire, direct energy propelled launcher
MAP ROTATIONS

Pubs & Ranked

  • Broken Moon
  • Storm Point
  • World’s Edge

Mixtape

  • November 12-December 16, 2024
    • TDM: Habitat, Zeus Station, Skull Town
    • Control: Lava Siphon, Thunderdome, Barometer
    • Gun Run: Skull Town, Fragment, Wattson
  • December 17-January 6, 2024
    • BigTDM: Habitat, Skull Town, Party Crasher
    • Control: Thunderdome, Production Yard, Lava Siphon
    • Gun Run: Fragment, Wattson, Skull Town
    • Lockdown: Zeus Station, Monument, The Core
RANKED

Entry Cost Tuning

  • Lower entry cost above Platinum Tier
    • Platinum: 45 RP (was 55 RP)
    • Diamond: 65 RP (was 70 RP)
    • Master+: 90 RP (was 100 RP)

Ranked Skill Display Changes

  • Disclosure of Ranks for all match players
    • Updates live as you and your opponents enter a match
    • Shows the true rank distribution of all Players as the match starts

Dev Note: This has been added specifically to address matchmaking and perception of unfairness in matches. We believe that this change gives our Players the right amount of information so that they feel informed about what they are up against as they enter a match.

GRAPHICS
  • DirectX 12 is no longer a beta! Compared to DirectX 11, our data indicates that DirectX 12 has been both faster and more stable for most players, especially in BR matches when the game is more frequently bottlenecked by the CPU.
    • Fixed the most significant cause of stuttering and extremely low FPS in the lobby, which occurred while preloading maps for the first time. Framerates may still be reduced on low-end CPUs, but much improved compared to before.
    • Cursor should now be correctly aligned when using aspect ratios that don’t match screen resolution
    • Tooltips in inventory and Death Box menus should now be correctly placed when the game is in full-screen mode
    • Significantly improved shader compilation times in the main menu and the lobby for machines with 4 or fewer CPU cores. On a 2-core CPU with hyperthreading, we found that compiling shaders could be up to 5x faster.
    • Remaining known issue: streaming in higher levels of detail for models can still be slow on very low-end machines, leading to stuttering and sometimes missing or low-quality models in game.
  • With Season 23, Apex Legends utilizes the extra performance of the PS5 Pro. Players can expect slightly higher resolution and more stable frame rates, as well as increase model quality in Performance Mode (120 Hz)
BUG FIXES

Looking for something else? Our public Trello board is updated weekly with the status of bugs that we can talk about ahead of the patch note drops. We also update our game status here for those of you not on other social platforms.

  • All Legends will now be unlocked for Bot Royale
  • Ballistic’s Ult will once again speed up the L-star’s overheat animation
  • Fixed an issue where players would receive an aimpunch, when in a heat shield, when outside the ring.
  • Gunshield Generator and Gibraltar arm shield should now respect the incoming direction of the projectile when deciding to deal carry over damage to the player
  • Low Ammo indicators will no longer display when inside of Fight Night on Olympus
  • Players will now be highlighted in the void when using PS5 performance mode
QUALITY OF LIFE
  • Big Maudes is now stocking Akimbo Mozambiques and P2020s
  • Mobile Respawn Beacons deploy much quicker
  • Newcastle’s Castle Wall: improvement to allow the expanding wall to try to curve more (reduces cases of wall ending early in some scenarios)
  • Health bars vs. smoke improvements
    • Added delay to the destruction of the smoke volumes to better match the smoke dissipation
    • Overall makes health bars less visible through the edges of smoke or during a smoke fade
    • Slightly expanded the size of the smoke volumes to better match the smoke visuals

Apex Packs 

  • BP Retro packs: new limited-time pack containing previously released Battle Pass items from a specific season
  • Retro packs: bringing back content from previously released event packs such as the Raiders CE, Grand Soirée, and Legendary Hunt retro packs
  • Loot Pool Browser: allows you to clearly preview the possible loot pool, probabilities, disclosure information, and any already-owned items enhancing visibility into what items can be obtained
  • Mass pack opening: an easier way to open multiple packs that also gives players the option to select the pack type they want to open. Players can now easily see their inventory of Apex Packs, the loot pool of certain packs, and have the choice to open all or a select number of the type of pack they want to open.
  • Spark Bonus Meter: earn limited-time rewards by filling the meter as you open eligible packs (marked by a “Spark” icon). This feature will be available for limited periods during the season.

Firing Range

  • Death Boxes: dead players now spawn Death Boxes
    • Each player can only spawn one Death Box, and the previous one will dissolve if another death occurs in short succession
    • Death Box dissolves after 90 seconds
  • Full Combat Hard Dummies: new option to fight against HARD Full-Combat dummies
    • Take cover, Much more aggressive and accurate with shots
    • and execute juke maneuvers when closer to a player
    • Use a variety of weapons, and can throw Thermites
  • Nessie was a little late to trick or treating this year, but she brought a friend to make up for it
  • Additional patch notes:
  • Charge Rifles now have the power to break down doors.
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Hotfix

  • Release date: October 10th 2024 (North America, Europe) / October 11th 2024 (Japan)
  • Patch notes:
  • Adjusts Mozambiques:
    • Single & Akimbo Mozambique have had their rate of fire reduced at base and all bolt rarities
    • Magazine Size for a single is reduced to 5 (was 6)
    • Magazine Size for Akimbo reduced to 10 (was 12)
    • Blast pattern scale increased
    • When using Akimbo Mozambiques, the projectile size is now reduced (normalized to other shotguns)
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Ver. ???

  • Release date: October 10th 2024 (North America, Europe) / October 11th 2024 (Japan)
  • Patch notes:
TRICK N’ TREAT TRIOS RETURNS

The hair raising classic is back with the revival twist! Knock on doors to collect candy? Nah, knock your enemies, break the doors, and loot all the Loot Bins to collect and consume sweets for your extra treat: EVO points, Ultimate charge, and 25 points of shield healing over time. Tricks aren’t just for kids. Activate a Copycat Kit to gain access to an extra ability from a different Legend for the rest of the match or take out the enemy with updated Rev Shells that look deadlier than ever. And with the addition of the revival mechanic, it ain’t over until it’s over. Get back in the fight and show them who the real terror is.

E-DISTRICT AT NIGHT

E-District, a once-thriving urban island in the heart of Suotamo on Gaea, now twisted by a terrifying cybernetic infestation. This island with its weathered blackouts, riots, and a chemical attack at Humbert Labs, is no longer a mere cityscape—it’s a corrupted, electrified labyrinth of horror, brought back to life by an ominous power.

Battle your way through the decaying heart of the Energy Bank, where towering high-rise is now overrun by cybernetic abominations. Engage in brutal combat within the Stadium, a once-vibrant arena now transformed into an infected city of conflict, its streets and alleys infested with digital horrors. New dangers hide around every corner and every encounter will test your resolve. Explore, survive, and uncover the secrets of this corrupted city, where the line between legend and reality has been obliterated.

COLLECTION EVENT ITEMS

Unlock 24 killer limited-time cosmetics, with Legendary skins for Alter, Wattson, and more!

All 24 items will be available for direct unlock with Apex Coins or Crafting Metals, or test your luck with Techno Terror Event Apex Packs† for the entire duration of the event.

Grab them all before Techno Terror ends and you’ll automatically receive Pathfinder’s Prestige Skin, “Apex Mecha,” which comes with the “A Blast from the Path” Finisher, and the “Block Party” Skydive Trail.

REWARD TRACKER

You can earn up to 1,400 points per day and challenges refresh daily. All these challenges also stack with your Battle Pass so you can complete multiple challenges at once.

STORE TAB

Explore limited-time offers in the Store tab including the Weekend Killer bundle and the Cyborg Warlord Bundle available beginning October 15th.

FIGHT OR FRIGHT SALE

In addition to the limited-time offers mentioned above, the Fight or Fright sale will be a treat when it hits the shop! From October 1st – November 5th, enjoy limited-time discounts on returning eerie skins. No tricks here—there will be two new Legendary skins for you to discover: the “Reaper’s Path” skin for Pathfinder and the “Lionhearted” Conduit skin.

PATCH NOTES
MODES

Tricks N’ Treats Trios

  • October 15 to November 4, 2024
  • Exclusively on E-District at Night
  • Cyber Rev shell grenades
  • Copycat Kits
  • Consumable Candy: gives EVO points, Ult charge, and 25 points of shield healing over time
  • Loot bin jump scares
  • Revival respawn mechanic
MIXTAPE
  • Halloween Gameplay
    • Cyber Rev Shell Grenades added to all Loadouts
    • Players automatically pick up candy that enemies drop when killed, rewarding them with Ult charge and 25 points of shield healing over time
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ???

  • Release date: October 8th 2024 (North America, Europe) / October 9th 2024 (Japan)
  • Patch notes:

This update fixes the following issues:

  • Mirage not being cloaked after he’s been revived
  • Crypto being visible when using Off the Grid while wearing specific skins
  • Players who hit a white screen when launching the game will now receive an error message telling them why
  • Resolved an issue causing Bot Royale stats to display inaccurately
  • A visual glitch caused by Pathfinder grappling to the edge of objects higher than him
  • Fixed certain Amped Knockout challenges whose names did not match their completion requirements
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Hotfixes

  • Release date: see below!
  • Patch notes:

This update fixes the following issues:

  • Players being unable to drop items while healing
  • Correctly granting rewards for Crypto’s trials
  • An exploit related to Ballistic’s sling
  • A server crash that’s been affecting players
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Ver. 1.0.111

  • Release date: September 25th 2024 (North America, Europe) / September 26th 2024 (Japan)
  • Patch notes:
  • Support and Assault Perk Bins will now correctly display icons and will be visible on the map only when they have not yet been opened
  • Lighting issues on the Thunderdome map
  • Battle Pass’s Level 50 reward of 100AC not clearly being marked as “free”
  • The Playlist timer incorrectly reading “0s”
  • Fixed an issue causing private match crashes
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Hotfixes

  • Release date: see below!
  • Patch notes:
September 17th 2024 (North America, Europe) / September 18th 2024 (Japan)
  • Increases the reliability of footstep audio.
September 18th 2024 (North America) / September 19th 2024 (Europe, Japan)
  • temporarily removes District from the Knockout map rotation due to a crash
  • fixes an issue with Newcastle’s Stronghold perk adding too much HP
September 20th 2024 (North America) / September 21st 2024 (Europe, Japan)
  • Reenables District in Knockout
  • Turns off Kill Replays in non-Mixtape modes
  • Resolves a crash in custom matches
September 20th 2024 (North America) / September 21st 2024 (Europe, Japan)
  • additional fix for the requeue function 
  • improves wait times for Predator ranked players.

Apex Legends – Ver. 1.0.110

  • Release date: September 12th 2024 (North America, Europe) / September 13th 2024 (Japan)
  • Patch notes:
NEW MODE: KNOCKOUT

Introducing the all-new 60-player, 20-squad, Battle Royale experience: Knockout! In this intense, objective-based competition, squads must capture zones and collect EVO to rack up points. The 5 lowest-scoring squads are eliminated after each round, so every point counts. Enjoy infinite respawns until the high-stakes Sudden Death finale. After 3 rounds, the final 5 squads are redeployed for an all-out battle where only one squad will emerge victorious. Will your squad be the last one standing?

AMPED KNOCKOUT TRIALS

For a limited-time, take on weekly challenges to permanently unlock two pivotal Legends: 

  • September 17-October 15: complete Crypto’s Trials to permanently unlock Crypto
  • October 1-October 15: complete Wattson’s Trials to permanently unlock Wattson

Featured Legends will unlock and be free-to-play for the duration of their challenge window. Complete all of a Legend’s corresponding challenges to permanently add them to your pantheon. Those that complete both Amped Knockout Trials will be rewarded for their efforts with an Epic tiered badge.

MILESTONE EVENT ITEMS

Unlock 36 limited-time cosmetics to proceed through the event and unlock milestone rewards. Each Space Hunt item received during the event counts towards these bonus rewards that you’ll automatically unlock after hitting milestones along the way.

Each of these event items, including the “Serpent’s Sting,” can be acquired via Space Hunt Event Packs, which contain one event item and two standard items with a guarantee of no event item duplicates. Once you’ve acquired the Mythic universal melee item, “Serpent’s Sting”, you’ll also be able to purchase additional customizations usable by any Legend, such as the new “Crimson Ripper” holographic Kill Counter.

As you kill enemies during a match, red holographic triangles will fill on the “Serpent’s Sting”, maxing out at 5 kills and resetting each match. For those who reach the coveted title of Kill Leader, you’ll see a unique crown holographic at the top for as long as you retain the title.

REWARD SHOP

Earn Bounty Bucks by completing daily event challenges, then head to the Space Hunt Reward Shop to choose your own rewards and see your progress with event badges. The Reward Shop and offerings will rotate halfway through the event on September 28, 2024, at 10am PT.

A limited amount of Bounty Bucks can be earned per day by completing challenges and they refresh daily.

STORE TAB

Explore limited-time Space Hunt offers in the Store tab from September 17 to October 8, 2024.

BALANCE UPDATES

Gold Weapons Rotation

  • Mozambique Akimbo, P2020 Akimbo, EVA-8, VK-47 Flatline, G7 Scout
GAMEPLAY UPDATES

Loot Bin Reset

  • Added Announcer voice line when Loot Bin Reset has triggered for improved clarity 
  • Reduced spawn rate for some high value loot (backpacks, hop ups, gold attachments) after reset
  • If a Loot Bin is opened just before the reset happens, loot from that bin will be thrown out onto the ground ensuring players can grab desirable items instead of those items being deleted
  • Legendary Loot Bins will roll fewer Gold items via Smart Loot when opened
  • Mythic Loot Bins will roll large healing items more consistently
  • Updates to Legendary (Gold) Loot Bin spawning logic which reduces the number of spawned Gold Bins and more consistently distributes them across the playable space

Dev Note: You should be rewarded for surviving to the late game. More consistent access to high value loot with Loot Bins has been a great reward, however the rewards were a bit too generous. We’ve reduced the rates of the best items that end the loot chase too soon to maintain the value of continuous looting after Loot Bin Reset. Additionally, no one loves the experience of opening a Loot Bin and seeing something they want, only to have the reset slam it shut in their face. Getting that loot onto the ground ensures you get the full value out of a Loot Bin regardless of the reset timing. 

Loot Ticks

  • Greatly improved the contents of loot ticks
    • Removed white and blue rarity attachments and equipment from possible loot
    • Increased the chances to receive gold weapons
    • Removed Phoenix Kit and hop-ups from possible loot

Dev Note: Long have Loot Ticks been a bit underwhelming. We’ve increased their power to be more on par with other, more recent sources of high tier loot acquisition.

WEAPONS & LOOT

Havoc Rifle

  • Removed Turbocharger as a Hop-up

Dev Note: Even after our most recent round of nerfs, the Havoc is still overperforming compared to our other weapons. Removing its high-valued chase item is intended to tamp down its power level.

R-99 SMG [Care Package]

  • Damage fall-off at 11+ meters increased to 11
  • Improved recoil

Ammo

  • Ammo that spawns with a weapon will now always be a single brick, but with twice the ammo

Dev Note: Previously, there was a 70% chance to spawn two separate ammo bricks and a 30% chance to only spawn one when a weapon spawned with its corresponding ammo. We’ve changed this to clean up the number of items on the ground and slightly increase the ammo economy.

Hop-ups

  • Reduced spawn rate of Gun Shield Generator
  • Removed Turbocharger from loot pool

Ultimate Accelerant

  • Rarity increased to Purple (was Blue)
  • Reduced spawn rate
  • Increased movement speed while using

Dev Note: Ult Accelerants are in a tricky spot. Their power is clear to some players, being able to chain multiple ultimates in a single engagement, while other players will leave them on the ground in favor of other loot. We want all of our players to understand the power that comes with the Ult Accelerant, but we also don’t want to mess too much with the careful balancing act that comes with Legend ult timing. This change aims to decrease the cadence with which they can be used while also making their power more obvious and convenient to access.

LEGENDS

Fuse

  • Hard capped the max radius of the scan area to be 450 (+50% of default ring/flat surface)
  • Disallowed mortar targeting on multiple objects within the players control to prevent perfect setups

Dev Note: We gave Fuse the ability to see enemies inside the mortar ring as a quality of life improvement. The scan area would scale as large as necessary to match the area of the ring. This had the unintended side effect of giving a very large scan area when shot on tall objects. Our intention for the ult is to primarily be an area of effect ability, not an information gathering ability.

Rampart

  • Lowered delay before you can re-enter Sheila turret to 0.15s (was 1s)

Revenant

  • Forged Shadows
    • Reduced shield health to 50 (was 75)
    • Activation time doubled

Valkyrie

  • Now Recon Legend (was Skirmisher)
  • Full Tank upgrade now includes a 50% reduction in refuel delay to 4s (was 8s)
  • Gains Threat Vision while jetpacking, stays on until feet hit the ground/zipline
  • Jetpack UI now has a ‘refuel delay’ timer
  • More agile jetpack handling that feels similar to Valk’s release
  • Various buffs to improve reliability and output from Tac
    • Move slow stun duration increased by 50%
    • Missile explosion radius increased by 20%
    • Min attack range decreased by 25% (can hit enemies that are closer)
    • Max missile travel time now 4s (was 4.5s)
    • Fire rate for launching all missiles now 25 (was 18)
  • Upgrades
    • Aerial Expert: removed
    • Full Coverage: moved to Level 2, added reduced Tac cooldown
    • NEW Eyes in the Sky: ignores the LoS check on skydive HUD scan, increases HUD highlighting range by 40m
 
Shockwave Launch: Level 2 Shockwave Mid-Season: Level 2
Aerial Expert Increased horizontal Jetpack speed and acceleration. Full Coverage Reduce Tac cooldown by 5 seconds.
Widen Missile Swarm pattern from 4×3 to 3×5.
Shockwave Launch: Level 3 Shockwave Mid-Season: Level 3
Full Coverage Modify Missile Swarm pattern from 4×3 to 3×5. Eyes in the Sky Enemies are revealed from further away and through walls while skydiving.

Dev Note: As Evac Towers rose, Valk’s fall from grace was no surprise. After 16 months of everyone having access to more macro-mobility, we used this midseason update to improve all facets of her kit and reevaluate her role as a Skirmisher. We felt that gating full ult potential behind upgrades was still an important playstyle decision and power check for someone with a jetpack for a passive. Do you prefer the combat strength gained from jetpack and tactical upgrades? Or will you opt for skydiving upgrades that can help you spot good landing locations in crowded endgames? Regardless, Threat Vision while jetpacking and her skydive HUD solidify her as a unique Recon pick: “They can have the ground, I own the sky.”

MAPS

Pubs & Ranked

  • E-District
  • Olympus
  • Kings Canyon
MODES

Duos 

  • Returns September 17, 2024
  • Available until the end of Shockwave

New Mode: Knockout

  • New 60 player, 20 squad, points-based BR mode
  • Squads capture zones and collect EVO to earn points
  • Five lowest scoring squads are eliminated at the end of each round 
  • Players have infinite respawns until the Sudden Death finale
  • After 3 rounds, the remaining 5 squads are redeployed for a Sudden Death finale
  • Last squad standing wins!
MIXTAPE
  • Map Rotations
    • September 17-October 14, 2024
      • TDM: Thunderdome, Skull Town, Estates
      • CONTROL: Caustic Treatment, Labs, Barometer
      • GUN RUN: Wattson’s Pylon, Estates, Skull Town
    • October 15-21, 2024
      • TDM: , Thunderdome, Skull Town
      • CONTROL: , Labs, Caustic Treatment
      • LOCKDOWN: Estates, Skull Town
    • October 22-28, 2024
      • BIG TDM: Estates, Skull Town
      • CONTROL: Thunderdome, Lava Siphon
      • GUN RUN: Wattson’s Pylon, Fragment
    • October 29-November 4, 2024
      • BIG TDM: Thunderdome, Skull Town
      • CONTROL: Labs, Caustic Treatment
      • GUN RUN: Estates, Skull Town
RANKED

Ranked has gone through many different layers through the years and of course every player has their favorite rendition. At the end of Upheaval, we stopped baking you Ranked cakes and started baking you Rumble pies. It was a limited run and some of you ate the pies, but realistically everyone that comes to the cake shop is there for cake. 

To cut the metaphors, our very first Ranked Rumble was met with rumbles. It didn’t deliver or align with why you’re playing Ranked: grinding for that sweet, sweet icing RP. You let us know about this misalignment and it was also reflected in our participation data. We set out to create a competitive experience that would offer a different flavor and we missed the mark.

Ranked Rumble will not be going live today or at the end of the Shockwave season. We’re going to take it offline and rework some of the fundamental systems to allow for the following goals to be achieved:

  • Ranked Rumble should add to the existing Ranked experience, not be a substitute
  • Provide a way to earn bonus rewards for competing directly against other players in your tier
  • Provide an opportunity for meaningful competition and comparison once you have reached your skill cap
  • Capture some of the Top Predator placement magic at every Ranked tier
  • Create some of the best matches that Ranked has to offer by bringing more players together
  • Create more opportunities for us to gather and respond to feedback, which allows us to dial-in the experience to be more fun and worth your time investment

Ranked Rumble will see a tentative return next season. We hope you’ll continue to enjoy Shockwave’s Ranked and look forward to us talking about Ranked Rumble again in the very near future.

BUG FIXES
  • Fixed a long standing bug that could cause servers to crash
  • Fixed rare case where you could get crushed when mantling over open Loot Bin
  • Legendary Loot Bins will no longer spawn too near each other or in clustered groups
  • Low Ammo indicators will no longer spam while you’re unarmed
  • Minimap icons for used/empty Perk Loot Bins will no longer display
  • R-99 restored to Care Packages in Mixtape TDM and Big TDM
  • Restored ADS red dot while using “Celestial Sniper” Longbow skin
  • Restored Zipline upwards from the second floor of Wattson’s Pylon on Storm Point
  • Teams with all max level players can no longer interact with Evo Harvesters
  • Vastly reduced the likelihood of being in a constant state of rubberbanding

Loot Bin Reset

  • Fixed rare crash related to opening Mythic Supply Bins after Loot Bin reset
  • Loot Bin Reset warnings while spectating now shown at correct times
LEGENDS
  • Crypto: EMP will no longer occasionally trigger while recalling Hack
  • Mad Maggie’s passive will now trigger when hitting gunshields
  • Newcastle’s “Swift Shield” upgrade now works as intended
  • Wattson
    • Emergency Power upgrade will now affect teammates and ult accels
    • Resolved issue with health regen in Mixtape
QUALITY OF LIFE
  • Added the ability to manage your inventory while healing and ziplining
  • Valkyrie: can now cancel the her Tac by melee punching

E-District

  • Added assets to aid in climbing up walls in certain areas 
  • Added two survey beacons to the north side of the map
  • Electro Dam’s spillway slope can now be traversed upwards
  • Ground loot and Loot Bin count has been increased
    • 100 Loot Bins have been added to the map
    • Buses now have ground loot
    • Various buildings have had their ground loot slightly increased
  • Reduced the amount of possible high-tier loot spawning at The Lotus
  • Relocated Blossom Drives crafter to the far West side
  • Resolved a number of additional bugs and rat spots
GRAPHICS
  • GPU performance optimizations for rendering FX like legend abilities
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Hotfixes

  • Release date: see below
  • Patch notes:
September 6th
  • Removes The Core from the rotation for Big TDM
    • We need to address some issues with this map before bringing it back.
September 11th
  • Fixes an issue preventing some players from queueing for Ranked.
  • Additional notes: none.
  • Source: Respawn (Twitter) / Respawn (Twitter)

Apex Legends – Ver. 1.0.109

  • Release date: August 27th 2024 (North America, Europe) / August 28th 2024 (Japan)
  • Patch notes:

This update fixes the following issues:

  • Using Skydive Emotes and Holosprays to gain an unfair advantage over other players
  • Additional fixes for Fuse’s ultimate expanding further than usual
  • A few crashes related to memory issues, using Sheila, and Vantage’s passive
  • Adjusting the Survey Beacon scan to scale with map size (previously it was a fixed size regardless of the map)
  • Updating the “Revive Squamates 30 Times” challenge so it no longer has the NBR tag
  • A bug preventing players from opening doors barricaded by a friendly Catalyst
  • The Gun Shield getting stuck on the screen when aiming down the sights of an LMG
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Ver. 1.0.108

  • Release date: August 20th 2024 (North America, Europe) / August 21st 2024 (Japan)
  • Patch notes:

This update fixes the following issues:

  • The first few seconds of Shield + Syringe sound effects not playing
  • Blank images appearing on Battle Pass screen
  • Flickering during Legend select in Control/Gun Run
  • Battle Pass can now be purchased on Switch
  • A crash when scrolling between challenge blocks and rerolling Daily Challenges
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Ver. 1.0.107

  • Release date: August 13th 2024 (North America, Europe) / August 14th 2024 (Japan)
  • Patch notes:

This update fixes the following issues:

  • A crash related to using Ballistic’s abilities
  • The “Training” button not functioning properly for new players.
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Hotfix

  • Release date: August 7th 2024 (North America) / August 8th 2024 (Europe, Japan)
  • Patch notes:
  • Fixes Ballistic getting cheeky and trying to dual-wield every weapon
  • Some performance improvements for Bot Royale
  • Resolving several crashes, including one in the firing range and several specific to Caustic, Horizon, and Wattson.
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Ver. 1.0.106

  • Release date: August 5th 2024 (North America, Europe) / August 6th 2024 (Japan)
  • Patch notes:
NEW ENERGY, MORE ACTION

Grab the squad, because the Games have a whole new energy! Drop back into the fight with Revivals, feel your power surge with Akimbo, use two new Battle Sense features to narrow in on your enemies in the heat of the fight, and more updates that make the Outlands legendary for all. Hone your skills in Bot Royale and hit new heights in E-District, your very own neon playground. Customize Stat Trackers to suit your needs or your ships, and you’ll automatically unlock three new ones for logging in this season. Time to Tap in, Legend.

Read the full breakdown of Shockwave’s highlights, including Revivals and Bot Royale, in our dedicated blog here.

NEW MAP: E-DISTRICT

This map was designed to offer players a fresh and innovative experience. While it retains the core elements that define a great Apex map, we also pushed the boundaries by incorporating numerous buildings, emphasizing verticality, and creating varied landscapes. These changes ensure some of the most diverse fights and end-ring locations across the map. 

Read the full breakdown of this latest map addition in our Welcome to E-District blog here.

SHOCKWAVE MAP ROTATION

The following maps will be available in Pubs and Ranked for the first half of this season:

  • Broken Moon
  • E-District
  • Storm Point

As an introduction to our newest map, E-District will be the dedicated featured map for a limited time. Let the energy of the neon lights energize your squad with each Pub match for the first week and each Ranked match for the first 72 hours of the season.

CONTROLLER & RECON CLASS PERKS

This season we’re beginning a much more intentional push on what classes mean to the core of the game by bringing new tactical class passives to the Controller and Recon classes. Both will continue to bring strategic depth to their squad via interactions with Survey Beacons and Ring Consoles, but they’ll now have new intrinsic power that better supports their role on the team.

CONTROLLER CLASS

NEW CLASS PERK

  • Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone
    • The Zone automatically grants an overcharge of 25HP shield capacity
    • This capacity is permanent while the player remains in zone (white ring area on the map)
      • Overcharge is lost when leaving zone (after 5s delay)
    • Overcharge can be healed with cells, batteries and abilities while in zone
    • If a player enters the zone at full shields, the overcharge pip will fill automatically
    • If a player acquires a shield core that overcharges beyond this extra zone capacity, that additional overcharge will still drain normally but the zone overcharge will remain
    • Zone Overcharge will never enhance Legend Armor beyond maximum (red) capacity

NEW QUALITY OF LIFE

  • Remote Pick-Up: Controller Legends can now remotely pick-up their undamaged Tacticals by looking back at them and pressing a button
    • Additionally, if the player abandons the area, they will prompted to recover ALL possible objects
    • Remotely recovering these objects will restore the Tactical charge

Dev Note: Controller Legends are at their best when playing for zone position. This season, we’re rewarding that behavior in Legends who don’t want to skim the edges of battle hunting for EVO, and instead allow them to maintain an equal footing on their armor when playing to their strengths. Gaining knowledge of the next ring and keeping a good position will be important to maintaining this advantage.

Additionally, we noticed that many newer players to the Controller Class struggle with management of their Tacticals. This takes a step towards making it more desirable to experiment with traps or to feel more comfortable setting up shop with less worry about having to abandon your entire setup to move to a slightly better building. We want Controller players to play with their kit more freely and not have to do extra running around to recycle charges or feel locked into their setup if they have to move.

RECON CLASS

NEW CLASS PERK

  • Threat Vision: Recon Legends now gain threat vision when aiming down sights
    • Threat vision will highlight enemies that the character has Line of Sight to whenever using ADS (aim down sights) 
    • This ability will not work through walls or smoke, and it’s limited in range by the type of scope or zoom range of an ability

SURVEY BEACONS

  • Faster to use ~3s (was ~7.5s)
  • Shortened range of ~500m (was scanning the entire map)
  • No longer randomly distributed and all will now be turned on with every map
  • Scanning now grants 75 EVO (was 200 EVO)
  • Now pulses 3 times over 15s, with each pulse taking a snapshot of enemies in range for 5s
  • Now release a large in-world scan wave that players can spot to identify an activated beacon (enemies no longer receive a scan message)
  • Enemies scanned will display along the edges of the mini-map even if not in

Dev Note: Recon Legends are defined as Legends who are about Enemy Intel & Tracking; which is a core part of each character’s play pattern, but to date, the only class benefit was something players had to seek out via Survey Beacons. We’re ratcheting up the scouting role for Recon Legends this season and putting class power directly into their hands. With ADS Threat Vision, these characters are now adept at spotting distant targets for their team, and now innately do something that no other class can.

The changes to Survey Beacons should allow players to make them a more tactical part of their play, rather than just a strategic element. The full map scan was really only useful to a small number of high level players, and often the scan messaging would turn your team into a magnet for others to hunt. Now, being more frequent, faster to use, and giving more intel for longer makes it easier to use the beacons with confidence and hunt in the immediate area or note secure paths out of a POI for rotation.

UPDATE: STAT TRACKERS

We’ve made a huge quality of life upgrade to Stat Trackers and are separating out the Stat and the Art. You’ll now be able to set these on your Legend Banner Cards separately. The Art on your trackers have also been made universal, which means they can be applied to any Legend Banner Card. We wanted to give players more ways to customize their Banner Cards and let you show off your more than just one Legend there. It’s also a great way to show off your Legend ships!

Login at any point during Shockwave to automatically unlock three new Stat Trackers to add to your mix and match collection.

SHOCKWAVE BATTLE PASS

For a summary of the updated Battle Pass offerings, please check out our dedicated blog and infographic here. Here’s a TLDR:

  • With the launch of Season 22 on August 6th through Split 1, we want to give you an opportunity to get the Premium Battle Pass. You can unlock it by completing a series of simple in-game challenges before the end of Split 1 on September 17th at 10:00am PT: 
    • Play 2 matches in Trios on a specific map
    • Deal 1,000 damage as a Recon or Controller Legend in BR
    • Open 15 Supply Bins in any mode
    • Deal 500 damage in BR with a specific weapon 
    • Complete 10 levels of the Battle Pass
  • Starting with Split 2 on September 17th, you can get the Premium Battle Passes the same way as before: by using 950 Apex Coins. You’ll be able to earn enough Apex Coins via the Battle Pass to get future passes.
  • The Battle Pass options now include better rewards—and with the re-tuned Battle Pass challenges, it’ll be faster to complete at only 60 levels.
PATCH NOTES
BALANCE UPDATES

Care Package

  • EVA-8 returns to the floor
    • Blast pattern size slightly increased
    • Damage increased to 7 (was 6)
    • Fire rate decreased
    • Now takes Boosted Loader Hop-Up
      • 4 shots remaining activation
      • Quick reload overflows Magazine by 2
    • Slight increase to recoil
  • R-99 enters the Care Package
    • ADS strafe speed increased
    • Improved recoil
    • New Feature: Damage fall-off
      • Damage increased to 14 at close range
      • Damage falls off to 10 at 11+ meters
    • No movement penalty when equipped
  • EVO Cache Spawn Rate in the first wave increased to 100% (was 50%)

Gold Weapon Rotation

  • Mozambique Akimbo, P2020 Akimbo, R-301, Rampage, Sentinel
GAMEPLAY UPDATES

Aim Assist

  • Console crossplay into PC lobbies: Aim Assist strength reduced 18%
  • Console performance mode crossplay into PC lobbies: Aim Assist strength reduced 22%
  • Controller on PC: Aim Assist strength reduced 25%

Dev Note: We value our accessibility as a cross-platform game, but it’s equally important for us to monitor that ecosystem. Experiential stories from all types of players tracks with the data we’re seeing when it comes to encounter win rate between different peripherals. Apex Legends is a competitive shooter, and simply put, aim assist is too strong. Aim assist will never be removed as it’s a critical accessibility feature. Console lobbies remain unaffected; this only impacts players on controllers in PC lobbies (our most competitive ecosystem). This change doesn’t solve the intricacies of all aim assist hot topics, but it should help level the playing ground.

Aim Flinch

  • Aim Flinch has been removed from all weapons & most abilities
  • Damage from the ring still incurs Aim Flinch

Dev Note: Let’s be honest, no one really had love for Aim Flinch. We’ve made the call to eliminate it from all weapons and most Legend abilities. However there are some Legend abilities that do benefit from the added feedback like dunking on someone with a Newcastle ult. We’ll keep an eye on abilities that may need additional feedback as we see how this change affects the game.

Loot Bin Reset

Starting with Shockwave, all loot bins will close and reroll their loot with a significantly increased chance at high tier and rare loot at the mid-way point of the match.

  • Bins that have been rerolled will appear slightly differently than ones that have never been opened
  • After the reset, multiple bins will convert into Legendary loot bins that provide smart loot, guaranteeing that the contents to be relevant upgrades for a squad

Mythic Bin

  • One Mythic bin will spawn into the match with:
    • One random Care Package weapon
    • Gold version weapons of those that the squad is running at the time of opening the bin
    • Medical supplies and grenades
    • Large XP bonus to the squad
  • Mythic bins are locked and require players to hold interact on them for a significant amount of time to crack them open for their team
  • Displayed on the map and minimap

Loot Pool

  • Reduce the spawn rate of Purple and Gold attachments by about 50%

Dev Note: Access to high tier attachments in the early game have started to feel too common which results in squashing the power progression over the course of a match. By reducing the amount of high tier loot in the early game players will be fighting on more even terms. To compensate for this reduction, “Loot Bin Reset” improves the overall quality of loot in the world which should provide a much smoother transition to end game power. 

Reorganization: Death Boxes and Loba’s Black Market

  • Healing items now have a dedicated row and have been removed from the consumables category
  • Shield Cores have been moved to the top of the Gear category

Dev Note: These items are critical to a player’s success in the outlands, bringing them up to the top with consistent positions should expedite the looting process and eliminate some tedious scrolling for players.

Traversal

  • Mantling at the same time in the same spot as a teammate no longer forces both players to drop
BATTLE SENSE

Better Ammo Awareness & Feedback

  • Critical Ammo state will now kick on when a player has 0 relevant ammo in their inventory
  • On screen Low Ammo indicators kick on earlier allowing players more opportunity to find ammo
    •  Indicator also now displays the icon of the ammo type
  • Pinging for ammo will now display the ammo icon in the kill feed
  • When emptying a weapon of all reserve ammo it will now automatically ping that the player is in need of ammo 
  • When looking at ammo on the ground the tooltip now displays compatibility with any of your currently equipped weapons

Dev Note: Running out of ammo is never fun and our low ammo states were set up in a way that didn’t provide much time or information for players to action on. These changes intend to set players up for more success when it comes to maintaining their ammo economy.

Enemy Health Bars

When damaging an enemy, players are now shown the enemy’s Armor and Health state. This Health Bar is only active for a brief time after dealing damage and then fades away. Health Bars, like Enemy Highlights require direct line of sight.

Enemy Highlight

Enemy players will now be highlighted with a red outline similar to how allies are highlighted with a blue one. The highlight is most prominent at close ranges and the intensity fades as targets get farther away. Enemy Highlights require direct line of sight (you can breathe now, Bangalore mains).

Dev Note: Visual clarity and accurate information are imperative to a player’s success. These new features, Highlighting and Health Bars, are intended to level the playing field and combat the intensity of battle. No one likes mag dumping into their squadmates back because they totally thought that was the enemy Lifeline. 

Experienced players can easily develop the skill to call out health values of enemies based on the amount of damage they are dealing and the various shield levels but for newer players this can be a difficult task. Providing a visual aid for such critical information we hope evens the playing field a bit and can provide accurate and actionable information that can be relayed to the whole squad. You can really call out that “they’re one!”.

AMMO & ATTACHMENTS

Ammo Spawn rates

  • Energy ammo: reduced individual spawn rate
  • Light & Heavy ammo: slight increase to individual spawn rate
  • Shotgun & Sniper ammo: increased individual spawn rate

Ammo Stack Changes

  • Light ammo stack size increased to 72 (was 60)
    • Individual brick size increased to 24 (was 20)
  • Energy ammo stack size decreased to 54 (was 60)
    • Individual brick size decreased to 18 (was 20)
  • Shotgun ammo stack size increased to 20 (was 16)
    • Individual brick size increased to 10 (was 8)

Dev Note: Light ammo weapons have been overshadowed by our Heavy and Energy arsenal the last few seasons. With this set of changes we’re hoping the ammo economy for Light will improve their viability and earn back a place in player’s loadouts. 

Hop-ups

  • Disruptor Rounds removed from floor loot
  • New Hop-Up: Gun Shield Generator
    • Usable by all LMGs (Spitfire, Rampage, L-STAR, Devotion)
    • When aiming down sights automatically deploy a frontal Gun Shield
    • Gun Shield absorbs 40 damage
    • Gun Shield is recharged 12 seconds after taking damage or breaking
    • Improves Gibraltar’s Gun Shield 
      • Gun Shield health increased to 75
      • Gun Shield recharge time remains the same as his passive
WEAPONS

Akimbo

Dual wield two P2020s or two Mozambiques this season by finding and interacting with a second P2020 or Mozambique to automatically enter Akimbo mode. 

  • Aiming tightens hipfire spread instead of looking down sights
  • Attachments are mirrored to the second weapon
  • Both P2020 and Mozambique are automatic in Akimbo
  • Increased rate of fire 
  • Longer reload times
  • Magazine size is doubled 
  • Optics are disabled while in Akimbo
  • Toggle select fire to holster your second weapon and re-enable your optic. 

LMGs

  • All LMGs now benefit from the Reverse Hipfire mechanic found on the Care Package Devotion
  • New Hop-Up: Gun Shield Generator (see Hop-Ups section above)

Dev Note: LMGs are great at suppressing enemies and unloading huge mags of consistent damage, but they can’t compete with our more aggressive weapon types in raw damage output so we’re trying new vectors of strength—defense and consistency. The Gun Shield Generator is intended to allow players to challenge higher DPS weapons in a new way that plays into their fantasy more than just increasing damage. While the Reverse Hipfire mechanic provides a more consistent close range option.

Alternator

  • Magazine size changes
    • Base: 19 (unchanged)
    • White: 23 (was 22)
    • Blue: 26 (was 25)
    • Purple/Gold: 28 (was 27)

CAR

  • Magazine size changes
    • Base: 19 (unchanged)
    • White: 22 (was 21)
    • Blue: 24 (was 23)
    • Purple/Gold: 27 (was 26)

Devotion (Care Package)

  • Empty reload speed decreased
  • Gun Shield Generator added
  • Reverse hip fire improved; shots needed for max hipfire reduced to 14 (was 21)

Flatline

  • Magazine size changes
    • Base: 19 (was 20)
    • White: 23 (was 25)
    • Blue: 27 (was 28)
    • Purple/Gold: 29 (was 30)

Havoc

  • Hipfire accuracy significantly reduced

Hemlok

  • Burst Delay slightly increased
  • Damage reduced to 19 (was 20)
  • Magazine Size Reduction
    • Base: 18 (unchanged)
    • White: 21 (was 24)
    • Blue: 24 (was 27)
    • Purple/Gold: 30 (unchanged)

Dev Note: Hemlock & Havoc have both been overperforming, these changes are intended to bring them more in line with the rest of the weapon roster. 

P2020 (Single)

  • Damage increased to 21 (was 18)
  • Hammer Point damage decreased to 23 (was 27)
  • Magazine size changes
    • Base: 10 (was 14)
    • White: 11 (was 16)
    • Blue: 12 (was 18)
    • Purple/Gold: 14 (was 21)

Mozambique (Single)

  • Hammer Point Damage for a full blast reduced to 54 (was 60)
  • Rate of fire significantly increased
  • Shotgun Bolt rate of fire multiplier decreased at all levels

Mastiff

  • Damage increased to 15 (was 11)
  • Pellet count reduced to 6 (was 8)

Dev Note: Shotguns have been feeling inconsistent lately so we’re taking a swing at improving that consistency without just cranking the total damage up. Reducing pellet count and increasing the per pellet damage should increase the average damage dealt.

Peacekeeper

  • Damage increased per pellet to 11 (was 9)
  • Pellet count reduced to 9 (was 11)
  • Blast pattern shape changed

R-301

  • Magazine size changes
    • Base: 21(was 18)
    • White: 23 (was 20)
    • Blue 28: (was 25)
    • Purple/Gold: 31 (was 28)

RE-45

  • Magazine size changes
    • Base: 18 (was 16)
    • White: 20 (was 19)
    • Blue: 23 (was 22)
    • Purple/Gold: 26 (was 25)

Rampage

  • Increase projectile size while Revved Up
LEGENDS

New Class Perks + Adjustments

  • Controller Legends
    • Class Perk – Zone Overcharge: extra shield capacity when playing in zone (see above)
    • QoL – Remote Pick-Up: remotely pick-up their undamaged Tacticals by looking back at them and pressing a button (see above)
  • Recon Legends
    • Class Perk – Threat Vision: gain threat vision when aiming down sights (see above)
    • Survey Beacons: multiple updates (see above)

Alter

  • Void Nexus
    • Channel time when knocked decreased to 2s (was 3s)
    • Chase portal duration decreased 8s (was 10s)
    • Chase portal opening delay increased to 8s (was 6s) 
    • Increased travel speed to void nexus by about 40% (was 1800) 
    • Ult cooldown reduced to 3 min (was 3.5m)
    • When knocked, you can travel to a friendly Void Nexus without looking at it by pressing character action (H key/D-pad down)

Dev Note: When you’re knocked, you’re at your most vulnerable and taking time to locate an object in the world and look at it for a period of time with no way to defend yourself is both challenging and risky. These changes should make it easier for a knocked teammate to safely use the Void Nexus, and allow you to reset your squad quicker and more safely.

  • Removed option to press character action to destroy your own Void Nexus (H key/D-pad down)

Dev note: It was a common misconception that destroying your own void nexus prevented people from following you. In actuality, it only prevented your teammates from using it. This feature was intended to be used only when Alter felt its placement was unsafe. In practice though, it was rarely used this way and mostly resulted in Alter destroying her own Void Nexus when trying to thank her teammates.

  • Upgrades: Level 2
    • Ult Cooldown: removed ( Level 2 )
    • NEW Ringmaster: gain access to Ring Consoles
 
Upheaval: Level 2 Shockwave: Level 2
Ult Cooldown Reduce Ultimate cooldown by 30s Ringmaster Gain access to Ring Consoles

Ballistic

  • Whistler: lock-on time decreased to 0.1s (was 0.3s)

Crypto

  • Surveillance Drone: cooldown decreased to 30s (was 40s)
  • Upgrades
    • NEW: It’s called Off the Grid: Crypto becomes cloaked when in drone
      • While hidden from sight, Crypto’s cloaking will still emit a close-range cloaking sound to sus his location and ability scans will still reveal his location
      • Threat Vision related skills will not reveal Crypto
    • Improved Satellite Imagery: Ult now scans anyone it hits for 4s and will track through walls
    • Quick Ping: removed, improved handling now integrated into base kit

Dev note: Crypto’s upgrades were looking pretty one-sided, so we’ve made changes at both tiers to rival the dominant choices with new options that should introduce some interesting gameplay potential. Crypto’s finally going Off the Grid; which should make players feel more safe playing in the drone and the improvement to satellite imagery gives lasting potential to follow up on your successful EMP blasts. We’ve also pushed the fun of a more responsive drone into every player’s hands.

 
Upheaval: Level 2 Shockwave: Level 2
Quick Ping Improved drone handling Off the Grid Crypto cloaks when in drone 
Upheaval: Level 3 Shockwave: Level 3
Satellite Imagery +1.5s scan duration Satellite Imagery +1.5s scan duration.
Scans on Ult hit.

Lifeline

  • Upgrade – Gold-Plated: replaced Gold EVO Cache with Battery

Dev note: Lifeline has been showing some dominance in her recent resurgence, but the free level from the Gold EVO caches and the gold knockdown shield from her upgraded Ultimate were compounding her strength in a cheeky way; bypassing the effort to earn that final armor tier. We feel there’s enough power in guaranteeing the Gold Knockdown Shield to retain the golden girl without the free pass to max level.

Rampart

  • Sheila 
    • Ammo drains from pip charge with use
    • Maximum number of place turrets allowed is now 1
    • Need 1 PIP of Ultimate change to draw or place Sheila
    • No longer requires a full charge to equip
    • Now uses an Ammo-Style Ultimate model

Dev note: Sheila isn’t as slept-on as she once was, but we were seeing some players struggle to micro-manage the cooldown of the Ultimate – given that you had to drain the ammo or plant it to not wind up accidentally drawing a Shiela with only a few bullets remaining. Now Sheila will work off an ammo model, similar to Vantage, and constantly refill ammo when not in use. This should let players worry less about tracking the remaining ammo in Sheila, keep the weapon in the action more reliably and allow Rampart to more freely place an extra turret for a teammate behind her walls without sacrificing her Ult.

Seer

  • Focus of Attention: healthbars persist for duration of Silence
  • Heartbeat Sensor
    • Passive move speed has been increased to weapon sprint speed
    • Passive is now quieter when active
  • Upgrades
    • Focus Scan: removed
    • NEW Split Focus: gain an additional Tac charge

Dev note: In this Recon-focused season, we’re making some changes to Seer to pull back on some of the sluggish sticking points around using his passive and are adjusting his Tactical to still have a unique benefit with the addition of Player Healthbars this season. We’re also experimenting with giving Seer access to more utility with his Tactical with Split Focus. Now players will get to choose to opt into the longer range with the single all-or-nothing outcome, or gain the second charge with more chances to hit at the cost of overall silence time.

 
Upheaval: Level 3 Shockwave: Level 3
Long View Increase Pas/Tac range to 75m Long View Increase Pas/Tac range to 75m
Focus Scan +1.5s scan duration Split Focus +1 Tac Charge-50% Silence Duration

Vantage

  • Echo Relocation: no longer requires LOS to Echo to launch
    • Can launch when LOS is blocked
    • Can now cancel the tac mid charge
    • Tac reticle will turn red when echo is behind you and you are launching
    • Will slide-around boxes and geometry as best it can to reach Echo
  • Sniper’s Mark
    • 2nd Shot Multiplier is now 2.5x (was 2x)
    • Can hit “Reload” when in ult to use an Ult Accel
  • Spotter’s Lens
    • NEW Ranged Tracking
      • Waypoint on PING within Passive range will track enemy for 10s
      • Will not show within 100m (for each ally individually)
    • Recon Info
      • added to all optics
      • expanded passive scanning screen area to be more consistent
  • Upgrade – Ult Reload: now also doubles Ult Accel use speed in addition to providing 2 extra bullets

Dev Note: Vantage has a number of improvements to her kit this season to make her more effective at what she’s meant to do. Her Ult now secures more damage against weakened prey on its follow-up shots. Her Tac is now more reliable to allow for easier to reach Echo in complex areas. And her passive has expanded to all optics, making it a useful part of her kit regardless of scope and without having to go unarmed. Additionally, her passive has a new tracking feature when pinging a target in your sights at long range—allowing Vantage and her allies to track the target at a distance more easily.

Wattson

  • Upgrades
    • Power Pylon: now regenerates shield charge
    • Split Current: removed
    • Emergency Power – Added
      • Increases Shield Regen Rate of Interception Pylon

Dev Note: While the Split Circuit upgrade harkened back to the old times and had interesting promise, most players found success bunkering around one stronger pylon, rather than trying to hold space with two and the upgrade was heavily outmatched. These changes aim to look into the shield generator aspect of Wattson’s Ult and the potential for either a faster reset or more resilient ultimate.

 
Upheaval: Level 3 Shockwave: Level 3
Power Pylon Double Ultimate HP Power Pylon Doubles Ult HPUlt shield generator recharges
Split Circuit Double Ult Accel Speed & Ult placements Emergency Power Doubles Ult shield generator Rate & Capacity
MAPS
  • Pubs & Ranked Rotation
    • Broken Moon
    • E-District
    • Stormpoint
  • NEW E-District
    • Urban island district of the city of Suotamo on Gaea
    • Features 17 POIs
    • Designed for verticality with areas perfect for CQC
    • Exclusive map at launch
      • Pubs: for the first week after launch, August 6-12
      • Ranked: for the first 72 hours after launch, August 6-9
MODES

Bot Royale

  • New mode for Apex’s new and learning players
  • Battle as a squad against a smaller lobby of enemy bot squads in a quicker version of a standard battle royale match
  • Game rules are the same as in standard battle royale modes
  • Play with Bots in your squad or bring your own Human friends
  • Bot Legends: overhauled as part of Bot Royale
    • Improvements made to pathfinding, shooting, ability deployment, and interactions with game objects
    • Several Legends were added as Bots in Bot Royale including: Bangalore, Bloodhound, Conduit, Fuse, Gibraltar, Lifeline, Octane, Seer, Vantage, and Wraith

Revival: LTM ft. New Respawn Mechanic

  • Respawn into a skydive near your teammates as long as one teammate is still alive
  • If all players die, the team is eliminated
  • Respawn Timers:
    • Respawn timers increase with each passing round
    • Respawn timers for your squad increase each time a squadmate dies
    • Respawn timers decrease when squad members:
      • Deal damage
      • Earn knockdowns
      • Earn kills
      • Execute enemies
  • Killing an enemy will reveal their squadmates for a brief time
  • Players start with blue knockdown shields (knockdown shields removed from the loot pool)
  • Respawning ends and all deaths are final upon reaching a specific round
    • Trios Revival: Respawning ends at Round 5
    • Straight Shot Revival: Respawning ends at Round 4

Straight Shot Revival (Starts August 20, 2024)

  • Straight Shot returns as Straight Shot Revival
  • Features new respawn mechanic found in Trios Revival
  • Akimbo P2020 and Mozambique replace the single versions in loot
  • Enemy Highlight and Enemy Health Bars are enabled
  • Purple and gold tier LMGs will include the new Gun Shield Generator hop-up
MIXTAPE
  • Akimbo weapons added into all Mixtape Loadouts and Gun Run
    • R99 moves out of all loadouts, replaced with akimbo weapon variants
  • Mixtape Map Rotations
    • August 6-12, 2024
      • TDM: Skull Town, Habitat
      • Control: Thunderdome, Production Yard
      • Gun Run: The Core, Monument
    • August 13-19, 2024
      • Control: Barometer, Lava Siphon
      • Gun Run: Fragment, Skull Town
      • Lockdown: Zeus Station, Thunderdome
    • August 20-26, 2024
      • TDM: Habitat, The Core
      • Control: Barometer, Lava Siphon
      • Gun Run: Fragment, Skull Town
    • August 27-September 2, 2024
      • TDM: Habitat, Skull Town
      • Control: Production Yard, Thunderdome
      • Gun Run: The Core, Wattson
    • September 3-9, 2024
      • TDM: Habitat, The Core
      • Control: Barometer, Lava Siphon
      • Gun Run: Fragment, Skull Town
    • September 10-16, 2024
      • TDM: Skull Town, Zeus Station
      • Control: Production Yard, Thunderdome
      • Gun Run: The Core, Wattson
  • LTM: Akimbo & LMG Only Loadouts
    • August 13-19, 2024
      • TDM: Habitat, Skull Town, The Core, Zeus Station
    • August 30-September 3, 2024
      • Weekend of Lockdown
      • Gameplay Rules: decreased Ult charge while capturing points
      • Zeus Station, Monument, Skull Town, The Core, Thunderdome
    • September 3-9, 2024
      • Big TDM
      • Gameplay Rules
        • 15 Minute Time Limit
        • Score limit increased to 75
        • Shield Regen activates on kills
      • Thunderdome, Habitat, Zeus Station, Skull Town, Fragment, The Core
NEW PLAYER EXPERIENCE

Welcome Pass and Challenges

  • For new accounts created after the launch of Shockwave
  • Complete Welcome Challenges to progress through the Welcome Pass
    • Challenges can be completed in any BR mode and Bot Royale
    • Unique set of challenges designed around foundational skills
    • Welcome Challenges do not refresh
  • Receive rewards for reaching each level of the Welcome Pass
    • If the player already has the reward in their inventory, they will receive the Crafting Metals value instead
  • Start with three Legends: Wraith, Bloodhound and Lifeline
    • Unlock Bloodhound, Pathfinder, Gibraltar, and a Legend of their choice through progression
RANKED

We will implement a brand new reset rule at the start of the new season.

  • New Season Reset Rules
    • No RP reset for Rookie IV to Rookie I, players will keep the RP they have from the last split
    • Bronze IV to Platinum IV will reset to Bronze IV 1000 RP
    • Platinum III reset to Bronze III 1500 RP
    • Platinum II reset to Bronze II 2000 RP
    • Platinum I reset to Bronze I 2500 RP
    • Diamond IV reset to Silver IV 3250 RP (with +250 demotion protection)
    • Diamond III reset to Silver III 3600 RP
    • Diamond II reset to Silver II 4200 RP
    • Diamond I reset to Silver I 4800 RP
    • Master and above reset to Gold IV 5650 RP (with +250 demotion protection)
  • Special Cases
    • New Players (complete onboarding and above Level 20): Starting Rookie IV 1 RP
    • Returning Players who didn’t play last season (excluding Rookie tier which won’t reset): Starting RP threshold for Bronze IV 1000 RP

Dev Notes:The goal is to reset players to a tier that suits them based on their performance in the Ranked League of the previous season when the new season begins. This allows them to start battling from a rank that better suits their skill level while protecting newcomers and low-ranked players. Additionally, a portion of the achievements of high-ranked players who performed well in the previous season is retained, allowing them to compete against opponents of similar skill levels right from the start of the new season.

RANKED RUMBLE

Ranked Rumble returns September 13-17, 2024, with a new best of 10 matches format and free rewards.

  • Players can participate in matches without 10 matches limitations
  • There is no Re-Entry mechanic; play as much as you want
  • Only your top 10 match results count towards your final standings
    • If you get a better match score, it will replace your current lowest score
WORLD SYSTEMS
  • Improved end ring generation system
BUG FIXES
  • Can no longer use Death Boxes through walls
  • Cleaning up disconnected players in Mixtape
  • Firing Range: Mythic weapons are no longer taken away after respawning
  • Fixed a storm point zipline that could kick players off too early
  • Fixed bad actor ping crashes
  • Fixed prowler spawn den bullet collision hull

Adaptive Supersampling

  • Fixed an issue that caused screen tearing
  • Fixed an issue that caused Legend banner poses to appear distorted

Death Boxes

  • Improvements to help stop deathboxes from getting stuck in doorways and blocking exits
  • Should now be lootable in broken doorways
  • Will now contain a shield core if the enemy disconnected before dying
LEGENDS
  • Alter’s ult can no longer be used for free if you place it onto a moving object and use it immediately
  • Bangalore smoke highlights should no longer get blocked by other players
  • Fixed an issue that let players affected by Catalyst ultimate to see through Bangalore smoke
  • Movement hitch when using Seer’s passive while unarmed should no longer occur
  • No more thefts from an explosive hold without warning, destroying Loba’s Black Market
QUALITY OF LIFE
  • Mantling on the same location as your teammate won’t knock you down
  • Mixtape Gameplay
    • Additional starting grenade added for Control & Lockdown
    • EVA 8 back into Close-Quarters loadout
    • Faster health regen for all mixtape modes
    • Lockdown Score Limit reduced to 400 (was 500)
    • Reconnect match timer reduced to 2 minutes (was 5 min)
    • Team Deathmatch Score Limit reduced to 40 (was 50)
  • Mixtape’s Skull Town got a spawn audit (adjusting positions & angles)
  • Nessies can once again bounce to their hearts content in the firing range (just not anywhere else)
  • Speaking of, a new Nessie (with an appreciation for cinema) has appeared around the firing range
GRAPHICS
  • Mitigated performance impact of looking at Death Boxes and intermittent performance spikes from champions banners
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. 1.0.105

  • Release date: July 24th 2024 (North America, Europe, Japan)
  • Patch notes:
  • Fixed an issue causing a “Persistence Transfer Cancelled” error
  • Updated the Quads UI to show all four teammates in the Summary menu after winning a match
  • Resolved a crash related to the Spot Shadow Detail setting
  • Fixed flickering textures and shadows on Broken Moon
  • Resolved a visual issue with the Firewalter Fitzroy skin
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Ver. ??? (Hotfix)

  • Release date: July 10th 2024 (North America) / July 11th 2024 (Europe, Japan)
  • Patch notes:
  • Fixes for the crash and added Olympus back into the map rotation.
  • Additional notes: none.
  • Source: game

Apex Legends – Ver. ??? (Hotfix)

  • Release date: July 9th 2024 (North America) / July 10th 2024 (Europe, Japan)
  • Patch notes:
  • Temporarily removes Olympus from the Solos map rotation due to an ongoing crash
    • In the meantime, you can still play Solos on Kings Canyon and Broken Moon.
  • Additional notes: none.
  • Source: game

Apex Legends – Ver. 1.0.104

  • Release date: July 3rd 2024 (North America, Europe) / July 4th 2024 (Japan)
  • Patch notes:

No patch notes available yet.

  • Additional notes: none.
  • Source: game

Apex Legends – Hotfixes

  • Release date: see list below
  • Patch notes:
Hotfix 1 (June 26th/27th)
  • fix to for the “gcards/seer” crash
Hotfix 2 (June 26th/27th)
  • a few more fixes for an issue causing players to respawn with weapon attachments
  • a fix for a a few crashes associated with respawning during a match.
  • Additional notes: none.
  • Source: Respawn (Twitter) / Respawn (Twitter)

Apex Legends – Ver. 1.0.103

  • Release date: June 25th 2024 (North America, Europe) / June 26th 2024 (Japan)
  • Patch notes:
Double Take Collection Event
QUADS TAKEOVER

No longer will you have to decide which of your three friends will be in your squad for the Apex Games. Bring all three! Until the end of the season, your squad of four will take on 14 other squads in an attempt to become the Apex Champions. Team compositions? They’re a whole other vibe with a fourth. Strategies to outsmart and outplay your opponents? We hope you’ve got your comms down. This is a new gen of Apex.

The loot pool has also been updated to avoid in-fighting for ammo, attachments, and regen items. You may even have a small chance to obtain a Blue or Purple kitted weapon! Unfortunately, Tridents are too small to squeeze a fourth on board, but let ‘em walk. If you’re more of a team player, there’s always Evac Towers or Valkyrie’s Ult. And Skyward Dive, along with other Legend abilities, have also been updated to support a fourth.

COLLECTION EVENT ITEMS

First things first: direct unlock is back. All 24 Double Take limited-time cosmetics can be unlocked via event packs† or individually. And we’re bringing a ton of Legendary skins for this one: Octane, Crypto, Fuse, Conduit, Revenant, everyone’s new fav Alter, and an arsenal of weapons including one for the Havoc (which a lot of you have been using lately).

Unlock ‘em all before the event ends to automatically receive Lifeline’s Prestige set including her new skin, “Apex Corruptor,” and finisher, “RidDOCulous.”

REWARD TRACKER

You know the drill. Earn up to 1,400 points per day, challenges refresh daily, and they all stack with your Battle Pass—allowing you to multitask and minimize the grind.

STORE TAB

Explore limited-time offers in the Store tab including the “Firewalter Fitzroy” bundle available June 25-July 9, 2024.

RANKED RUMBLE

Finish off your Ranked season by finding out who takes the top in our very first Ranked Rumble: August 3  to August 6, 2024. Upheaval’s regular Ranked season will be shorter when Ranked Rumble takes over, but this is all about the best of the best. Each Rank Tier will qualify for their very own leaderboard, with each one having an unique badge that can be earned.

Squad up with your friends to complete your 10 Ranked Rumble Matches, pushing your score and placement as high as possible. No need to opt-in. Everyone who has already achieved a rank this season is auto-eligible.

Your Ranked Rumble placement will have no impact on your RP or Ranked Season placement or rewards. Those are locked in before the Ranked Rumble becomes available. How will YOU stack up against everyone else in your Rank?

PATCH NOTES
BALANCE UPDATES

Care Package

  • Purple light mag added

Gold Weapons Rotation

  • Nemesis Burst AR, Triple-Take, Peacekeeper, Prowler PDW, Longbow DMR

End Rings

  • End rings now have more even distribution through the map
  • Each quadrant of the map now have roughly 25% chance of getting selected

Survival Slot Items

  • Survival slot items have been redistributed to low tier loot zones

Dev Note: Survival slot items were not spawning in all our loot quality zones. This adjustment maintains a similar number of survival slot items in a match but more evenly distributes them across the map.

WEAPONS & ATTACHMENTS

G7 Scout 

  • Damage increased to 33 (was 32)
  • Rate of fire increased
  • Adjusted recoil to be more consistent when firing at max fire rate

Dev Note: The G7 has felt a little underwhelming and our data backs that up. When we were evaluating its rate of fire we realized its recoil could use a pass as well so we’ve smoothed out what we think the roughest spots are and given it a little more damage. This should help the G7 be competitive with the rest of our marksman and sniper roster.

Havoc Rifle

  • All mag sizes reduced
    • No Mag: 20 (was 24)
    • White Mag: 24 (was 28)
    • Blue Mag: 28 (was 32)
    • Purple Mag: 32 (was 36)

Dev Note: The Havoc is a force to be reckoned with, even without all the bells and whistles of mags and turbochargers it still puts in work. However, 36 rounds in a kitted Havoc, even with the firing delay, represents high damage up time and forgiveness for wasted rounds (often experienced during prefiring). Pulling back on mags allows it to remain deadly, but requires a little more precision.

Longbow DMR

  • Headshot multiplier increased to 2.25 (was 2.15)

R-99 SMG

  • Reduced hip-fire randomness 

Dev Note: Over the last few patches we nerfed the R-99 because it was a significant outlier, performing well above the rest of the pack. Those nerfs were substantial and the R-99 has fallen a little too far for our liking and is feeling unreliable. These adjustments intend to bring up its consistency without directly increasing its damage potential.

Rampage LMG

  • Firing animation has less vertical movement while in ADS

Weapon Rarity Sets

  • Peacekeeper (Blue and Purple)
    • Optic updated to 1x Hcog (was 2x Bruiser)
  • Charge Rifle & Sentinel (Purple)
    • Optic updated to 4-8x (was 2-4x)
    • Gunrun will keep a 2-4x

4x-10x Digital Threat Scope

  • Will no longer provide threat vision through smoke or gas
LEGENDS

Alter

  • Void Passage: Crypto EMP will now affect all players phased by the Void Passage

Bangalore

  • Smoke Launcher: all players within smoke will now have a white highlight visible to other players in smoke within 20m

Dev Note: Fighting inside Bangalore’s smoke has never been a pleasant experience for players or viewers (aside from you Bloodhounds) as it makes fights messy and hard to read. We are leveling the playing field now by making all players inside smoke clearer targets to one another with a white highlight. This highlight is not visible from outside the smoke: all of the rotational and sight-blocking gameplay are kept in-tact. However, while playing inside the smoke will be more clear, it will also be more risky and resets will be much harder if the smoke is challenged.

Bloodhound

  • Beast of the Hunt: threat vision is no longer visible through smoke or gas
  • Upgrade: Level 2
    • Raven’s Blessing: Ult charge reduced to 20% (was 25%)
  • Upgrades: Level 3
    • NEW Sighthound: reduced Tac cooldown by 50% while Ultimate is active
    • NEW Flock: remove enemy range requirement for White Raven spawns

Dev Note: Sometimes even the best teams break up and go their separate ways. Bloodhound’s Ult has always had a strong synergy with Bangalore’s smoke, but the pairing has recently become dominant and a singular answer to the “can’t see stuff” meta. With the removal of threat vision through smoke, Bloodhound will need to rely on their Tac scan like other Recon Legends. This should remove the necessity for the dynamic duo to pair together and allow for new roster compositions to form in its wake.

We were noticing how much the White Raven passive would fall off in the late game as enemies are naturally closer, making Raven’s Blessing upgrade much less valuable after the first ring. The new Level 3 upgrade will allow players to play off White Ravens across the match and fuel their Ult more effectively.

Alternatively, players can now tap back into some of Bloodhound’s old scan potential while in their Ult. These changes aim to shift power away from simply securing knocks for late game benefit and into more opportunities to use the Ult or the Tac through new upgrade choices.

 
Upheaval Launch: Level 2 Upheaval Mid-Season: Level 2
Odin’s Glare Double duration of Tactical Full-Body scan Odin’s Glare Double duration of Tactical Full-Body scan
Raven’s Blessing White Ravens charge Ultimate by 25% Raven’s Blessing White Ravens charge Ultimate by 20%
Upheaval Launch: Level 3 Upheaval Mid-Season: Level 3
Long Hunt Knocks extend Beast of the Hunt duration. Sighthound Reduce Tactical cooldown by 50% while Ultimate is active.
Taste of Blood Gain 50 hp on knocks while Ultimate is active. Flock Remove enemy range requirement for White Raven spawns.

Pathfinder

  • Upgrade: Level 3
    • Down & Away: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window

Revenant

  • Upgrade: Level 3
    • Grim Leaper: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window
MAPS

PUBS

  • Broken Moon
  • Kings Canyon
  • Olympus

RANKED

  • Broken Moon
  • Olympus
  • World’s Edge
MODES

Quads

  • Replacing Duos Playlist for S21.1
  • 15 Teams of 4 Players
  • Loot Improvements
    • Chance to find Blue/Purple kitted weapons
    • Increased ammo in Light, Heavy, and Energy ammo boxes
    • Increased chance to find ammo, health, shield, scopes, and deployable items
    • Increased Replicator starting count 12→15
  • Lobby supports a 4th player for inviting and ‘Previous Match Squad Members’
  • Legend Ability updates to support a 4th squad member
    • Mirage Decoy shows 4 squad members when dropping from the dropship
    • Valkyrie’s Ult allows for up to 3 additional squad members to attach
    • Vantage Passive can spot the armor on all enemy teammates when in ADS
    • Loba’s Ultimate has UI to support a fourth player

NOTE: Quads is the only mode that supports queueing with 4 players. All other modes will be locked

Solos

  • LTM – 7/9-7/22

Mixtape

  • Lockdown: added The Core, Estates
  • Mixtape Map Rotations
    • 6/25-7/8
      • Control: Caustic, Labs, Thunderdome
      • Gun Run: Estates, Fragment, Zeus Station
      • TDM: Habitat, The Core, Estates
    • 7/9-7/22
      • Control: Labs, Caustic
      • Gun Run: Estates, Fragment
      • Lockdown: The Core, Estates
      • TDM: Habitat, Phase Runner
    • 7/23-7/29
      • Control: Labs, Caustic, Production Yard
      • Gun Run: Estates, Fragment, Zeus Station
      • Lockdown: The Core, Thunderdome, Estates
      • TDM (removed during 1st week of LTM)
    • 7/30-8/5
      • Control: Labs, Caustic
      • Gun Run: Estates, Fragment
      • Lockdown: The Core, Estates
      • TDM: Habitat, Phase Runner
RANKED

Ranked Rumble takes over the normal Ranked League at the end of the season as the singular Ranked offering. Ranked entry cost, placement, and KP tuning updated to:

  • Lower entry cost above Bronze Tier
    • Gold: 35 (was 40)
    • Platinum: 55 (was 60)
    • Diamond: 75 (was 80)
  • Placement RP Tuning now follows ALGS rules that all Top 15 will gain points
    • 15th: 5 (was 0)
    • 14th: 5 (was 0)
  • Kill Point Tuning
    • 8th: 14 (was 12)
    • 7th: 14 (was 12)
    • 6th: 16 (was 12)

Dev Note: we have received valuable insights from last season’s data and community feedback and made slight adjustments based on both. The entry cost above Bronze has been lowered slightly, all of the Top 15 players will now receive corresponding placement points, and increased the KP for players in the top 6th-8th positions. With the potential for more updates to come as we continue to monitor.

We reward players for excellent strategic choices in placement and for outstanding combat performances in Kills. Achieving Top 5 placement in many ways is your strategic choice, but we won’t reward you with additional points; you must validate your placement with eliminations.

BUG FIXES

Looking for something else? Check out our public Trello board. It’s updated weekly with the status of bugs that we can talk about ahead of the patch note drops. We also update our game status here for those of you not on other social platforms.

  • 3030-Repeater will no longer swap to a different reticle when reloading
  • Evo Harvester icons will no longer appear incorrectly for those who reconnect/connect late to a match
  • Firing Range: Dynamic Stats will now record some weapons properly
  • Fixed exploit that allowed players to move faster than normal
  • Mythic Melee items will now display their respective names in Death recaps
  • Nessies will no longer be occasionally extremely bouncy
  • Players will no longer be able to shoot enemies while safe behind cover
  • Resolved instances where some text displayed the old Replicator icon
GRAPHICS
  • Fixed bug that caused high polling rate mice to occasionally encounter high frame stutters. High polling rate mice users should now see little to no frame stutters from mouse input.
    • Input and window processing now occurs on its own thread instead of the render thread
LEGENDS
  • Alter
    • Players should no longer rarely get stuck in the ceiling/floor when using a Void Passage
    • Stuck projectiles (such as Arc Stars) now fall off correctly when traveling through a Void Passage
    • Tac’s Void Siphon (the interactable part) no longer missing a cooldown after exiting a Void Passage (same as the cooldown when re-entering the actual portal)
  • Alter/Wraith/Ash: highlighting in the void (and Alter’s Void Vision upgrade) no longer reveals the real Mirage
  • Catalyst
    • Piercing Spikes no longer activated by MRVNs
    • Piercing Spikes activation no longer blocked by Gibraltar’s gun shield
  • Octane: fixed players getting extra velocity from upgraded jump pad using certain inputs
  • Revenant: Ash’s Arc Snare will no longer occasionally bounce off Forged Shadows
QUALITY OF LIFE
  • Added a settings option that adjusts the gameplay volume when spectating 
  • Alter
    • Added different voice lines for Void Nexus being destroyed by the ring rather than a player
    • Added logic to prevent most cases of placing a Void Passage resulting in falling to your death post-travel. Olympus should be safe…ish
    • Added rumble to Alter’s Ult and Tac
  • Emote sound effects now play when previewing in the lobby (added a setting to turn this off too)

Mixtape

  • Gameplay
    • 10 minute match time for all Mixtape modes minus Control
    • Spawn Logic: Gun Run, Lockdown, TDM
      • Decrease spawning in sight of enemies
      • Spawn closer, but not at same spawn point as teammates
    • Lockdown
      • Capture borders change to show the color of the team currently in the zone
      • Lockdown now always awards 5 points per kill and 5 points per capture interval
      • There is no longer special scoring based on kill positioning or extra points awarded for final/initial capture of zones
  • Map spawn audit: adjusting positions & angles
    • The Core, Estates, Habitat, Party Crasher, Phase Runner
GRAPHICS
  • Added a new “Very High” choice to the “Model Detail” option in Video Settings, for reduced LOD popping
  • Switch
    • Migrated to the Rendering Hardware Interface (RHI), shared by PlayStation 5, Xbox Series X/S, and PC DirectX 12
    • FOV Slider added: may impact performance for players choosing to increase it beyond 70
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. 1.0.102 (Hotfix)

  • Release date: June 4th 2024 (North America, Europe) / June 5th 2024 (Japan)
  • Patch notes:
  • Legend Poses not showing up on Banner Cards
  •  Improvements for interacting with a Death Box while picking up a banner
  • Resolved a crash associated with rerolling Daily Challenges
  • Additional improvements for Speech to Text on Switch
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Ver. 1.0.101 (Hotfix)

  • Release date: May 10th 2024 (North America) / May 11th 2024 (Europe, Japan)
  • Patch notes:
  • Explosive Holds have been temporarily opened due to a crash. While we work on a fix, you’ll no longer need an Ordnance to open them.
  • Level 1 backpacks have been removed from the loot pool in Solos matches.
  • We recently identified an issue with the previous Season’s Breakout Rewards which prevented some players from completing the Gifting Challenge. We just rolled out a fix for this issue and granted the associated rewards to affected players.
  • Additional notes: none.
  • Source: Respawn (Twitter) / Respawn (Twitter)

Apex Legends – Ver. ??? (Hotfix)

  • Release date: May 8th 2024 (North America) / May 9th 2024 (Europe, Japan)
  • Patch notes:
  • fix for Heirlooms. You can once again equip them as usual!
  • Known issues:
  • we’ve temporarily removed the Requeue feature in Ranked matches while we work through some issues. We’re working on a fix for this and will let you know when it’s ready to be turned back on!
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Ver. ??? (Upheaval)

  • Release date: May 7th 2024 (North America, Europe) / May 8th 2024 (Japan)
  • Patch notes:

NEW LEGEND: ALTER

Alter is an agent of chaos, primarily concerned with having fun and bringing about the end of the world. Everything is a game to her, and she is always looking for an advantage. Her kit adds an entirely unique dimension to the Apex Games, allowing her to create void passages through geo or escape through the Void to her Nexus when her enemies believe they have the upper hand. Her ability to craft unsuspecting rotations through the world will sow new levels of disorder in the ring and she can’t wait to watch the whole place burn.

For more details on our newest and most devious Legend, check out our Highlights Blog. Read more about her abilities below.

 

PASSIVE: GIFT FROM THE RIFT

Can remotely interact with a deathbox to claim one item. Cannot be a shield core.

TACTICAL: VOID PASSAGE

Creates a portal passageway through a surface.

ULTIMATE: VOID NEXUS

Create a regroup point that all allies can remotely interact with to open a phase tunnel back to that location.

Upgrades

 
Level 2 Upgrade Options    
Ultimate Cooldown Reduce Ultimate cooldown by 30s.
Void Vision Extend highlights and see health bars after exiting Tactical.
Level 3 Upgrade Options
Eternal Nexus Void Nexus no longer times out.
Tactical Cooldown+ Reduce Tactical cooldown by 10s.

SOLOS TAKEOVER

In case you missed it, Solos will be taking over Duos from May 7, 2024 to June 24, 2024. We’ve taken aspects of some of our most popular modes and integrated them to keep things interesting: use your Battle Sense to detect nearby enemies, tear things up with pre-kitted weapons and attachments, and keep the fight going with auto heal and Second Chance mechanics.

UPHEAVAL MAP ROTATION

The following maps will be available in Pubs and Ranked for the first half of this season:

  • Broken Moon
  • Kings Canyon
  • World’s Edge

BROKEN MOON MAP UPDATE

Read the full breakdown of the Broken Moon updates in our Upheaval Highlights blog here.

APEX ARTIFACTS

The pantheon of Apex Artifacts is expanding. Check out our dedicated blog for all things Apex Artifacts including lore connections and customizations.

PATCH NOTES

BALANCE UPDATES

Care Package

  • Wingman returns to the floor
    • Projectile size reduced to pre-care package values
    • Damage reduced to 45 (was 50)
    • Skullpiercer Elite removed
    • Hipfire accuracy reduced
    • Now takes Boosted Loader Hop-Up
    • No longer takes magazines as an attachment
  • Devotion enters the Care Package
    • NEW Reverse Hipfire: sustained hipfire will tighten accuracy instead of widen
    • Damage increased to 16 (was 15)
    • Magazine size increased to 54 (was 48 at purple)
    • Reserve Ammo: 324
    • Empty reload time significantly reduced

Gold Weapons Rotation

  • Nemesis Burst AR, Triple-Take, Peacekeeper, Prowler PDW, Longbow DMR

Guaranteed Weapons out of Loot Bins

  • The first loot bin opened by an unarmed player will always contain a weapon

Dev Note: Bringing knuckles to a gunfight isn’t the most engaging gameplay, so we’re improving weapon acquisition consistency in the early game. When completely unarmed, opening a bin will guarantee at least a low tier weapon.

Retrieving Banners from Death Boxes

  • Collecting a banner will no longer lock the player out of critical gameplay actions
    • Running, shooting, punching and reviving will all break out of the banner collect animation while still registering as a successful collection
    • Players can immediately interact with a Death Box a second time while the animation is playing or continue holding the interact button to collect and enter a Death Box in one flow

Dev Note: It’s happening, it’s finally happening! I’ve died, you’ve died, we’ve all died trying to help our allies get back in the fight, but at least now we can’t blame grabbing the banner! Collecting banners is a positive action in Apex and for too long we’ve punished that action with a brief moment of pure helplessness. We’re putting your gun quite literally back in your hands, so get out there and save some Octanes and Wraiths!

Survival Items + Support Bins

  • Survival items now only spawn from a support bin’s tray if the team is in need

Dev Note: Survival items have been feeling abundant lately so we’re reducing their frequency in support bins by only spawning them when players meet specific requirements (like needing a Mobile Respawn Beacon when you’ve got eliminated allies)

WEAPONS & ATTACHMENTS

30-30 Repeater

  • Skullpiercer Hop-Up removed

Dev Note: The 30-30 has been dominating the mid-long range for a few seasons and our recent adjustments weren’t quite enough to dethrone it. Removing the Skullpiercer should create some space for other Marksman and Sniper rifles to shine.

Charge Rifle

  • ADS recoil improved and stabilized

Dev Note: The Charge Rifle remains a high risk-reward weapon, however the risk slightly outweighs the reward. We’ve taken a smoothing pass at its recoil so it shouldn’t be quite so unwieldy when firing.

Longbow DMR

  • Skullpiercer Hop-Up removed
  • Barrel Stabilizer attachment removed
  • Base recoil significantly improved
  • Projectile gravity reduced
  • ADS in and out time reduced

Dev Note: We’ve always considered the Longbow a great entry level sniper that’s easy to run. Over time, we’ve come to realize that being a good entry level weapon and requiring lots of attachments to come online are at odds with one another. Simplifying the Longbow’s loot chase to make it more base level approachable is intended to improve its early game effectiveness and overall consistency as a sniper.

Triple-Take

  • Now takes Boosted Loader Hop-Up

Dev Note: The Triple-Take is a strong weapon on paper, but it can feel a bit sluggish to maximize damage output. Providing quick reloads and extra ammo in the mag allows players to keep pressuring for longer with more chances to punish.

Hop-Ups

  • Skullpiercer removed from the loot pool
  • Boosted Loader added to the loot pool
    • Reloading while near empty will speed up reloading and overload the next magazine with extra rounds

1x Digital Threat Optic

  • Removed from loot pool and all locked set weapons

Dev Note: The Digi represents a sharp power spike in Apex—a single loot item that both counters and synergies with a specific Legend. Its power ebbs and flows with the Legend meta in a way that proves very difficult to tune. We’re giving the 1x Digi a hiatus while we investigate healthier optic based perks.

LEGENDS

Ash

  • Arc Snare
    • Changed to left-hand cast
    • No longer stows weapons or interrupts consumable use when launching
  • Phase Breach: inspired by some Alter tech, nearby enemies will be highlighted for players traveling through the Void

Dev Note: It’s about time, huh? Allowing Ash to fire her Arc Snare with her off-hand has been something we’ve wanted to do for a while now. Holstering and redrawing her weapon to use the snare put Ash at a disadvantage in combat and minimized a lot of her play options. Ash should now be able to be much more active with her snare and apply pressure more aggressively when successful.

Ballistic

  • Whistler: damage from a planted smart bullet increased to 10 (was 5)
  • Upgrades
    • Care Package Insight: removed
    • NEW Sling-Shot: improves Ballistic’s base sling weapon to a blueset at Level 2 and a purpleset at Level 3

Dev Note: We’re replacing a lackluster perk with something more interesting, especially for those Ballistic players that like tapping into their sling weapons in non-Ult scenarios. Three Tac related upgrades is plenty, let’s make some room for that third weapon.

Breakout: Level 2
Lasting Bullet Smart Bullet duration in-world is tripled.
Care Package Insight Reveal Care Packages. 
Upheaval: Level 2
Lasting Bullet Smart Bullet duration in-world is tripled.
Sling-Shot Sling weapon levels up with each upgrade selection.

Bloodhound

  • Beast of the Hunt
    • Cooldown increased to 4m (was 3m)
    • Knocks with Ult active no longer extend duration
  • Upgrades: Level 3
    • Tactical Cooldown: removed
    • Taste of Blood: buffed HP gain on knock to 50 (was 25)
    • NEW Long Hunt: knocks extend Beast of the Hunt duration

Dev Note: Beast of the Hunt has a lot of power baked into it considering perfect vision through smoke, increased move speed, and a generous extension timer. We wanted to break that down to see if players lean into a specific playstyle and ax the uninteresting hidden power of a decreased Tac cooldown. Bloodhound synergizes very well with two of the most popular Legends at the comp level, but we want to be mindful of their appeal across skill bands. We’re not doing anything big to this approachable Legend until we gauge their place at the top-end in a digi free world.

Breakout: Level 3
Taste of Blood Gain 25 hp on knocks while Ultimate is active.
Tactical Cooldown -5s Tac Cooldown
Upheaval: Level 3
Long Hunt Knocks extend Beast of the Hunt duration.
Taste of Blood Gain 50 hp on knocks while Ultimate is active.

Catalyst

  • Piercing Spikes
    • Cooldown decreased to 20s (was 25s)
    • Long Cast upgrade integrated into base Tactical
  • Dark Veil
    • Dark Veil length increased to 45m (was 40m)
  • Upgrades
    • Long Cast: removed
    • Long Veil: moved to Level 2
    • NEW Ferro-Door: fully rebuild and reinforce missing doors with Passive.

Dev Note: Catalyst could use some love after her Ult nerfs, and Sister Spikes needed some competition. Hopefully making Tac charges more available with a baseline cooldown buff and creating a situationally strong alternative via passive upgrade helps strike a balance. Now that the Ult upgrades are decoupled, there are some difficult choices to make at both levels that we suspect are influenced by match flow. Will you hunker down with a friendly zone pull, or will you need an upgraded wall to help with rotations?

Breakout: Level 2
Sister Spikes Increase max number of active Spikes by one.
Long Cast Increase Spike throw range by 40%.
Upheaval: Level 2
Long Veil Increase Ultimate length by 15m.
Sister Spikes Increase max number of active Spikes by one.
Breakout: Level 3
Resilient Veil Increase Ultimate lifetime by 5s
Long Veil Increase Ultimate length by 15m
Upheaval: Level 3
Ferro-Door Fully rebuild and reinforce missing doors with Passive.
Resilient Veil Increase Ultimate lifetime by 5s.

Caustic

  • Gas damage and slow now stops immediately after Caustic’s squad is eliminated
  • Gas damage ramps from 4 → 10 max (was 5 → uncapped), damage on knocked players down to flat 4 (was 5)

Conduit

  • Radiant Transfer
    • Can no longer target a Revenant while Forged Shadows is active
    • When Revenant activates Forged Shadows, any temporary shield generation ends immediately. Revenant will keep any temporary shields generated before activating his Ultimate.
  • Upgrades
    • Battery Collection: removed
    • NEW Battpack: can stack up to 3 Shield Batteries per inventory slot (doesn’t stack with Gold Backpack)

Dev Note: Conduit maintains a healthy pick rate and has cemented herself as a strong Support pick even after her last round of nerfs. We don’t want to hit her effectiveness as a Legend that pushes the tempo in combat. This is a targeted nerf to one of her synergies that felt more exploitable than we’d like.

Breakout: Level 2
Battery Collection See Battery Count of death boxes.
Bigger Jam Jammer damage radius increased by 20%.
Upheaval: Level 2
Battpack Stack up to 3 batteries per inventory slot.
Bigger Jam Jammer damage radius increased by 20%.

Crypto

  • Neurolink
    • Network Traffic upgrade now integrated into base kit
    • Squadcount banners are now visible anytime the drone is in a deployed state
  • Upgrades: Level 2
    • Tac & Ultimate Cooldowns: removed
    • Network Expansion: moved to Level 2
    • NEW Quick Ping: improved drone handling (faster accel/decel)
  • Upgrades: Level 3
    • NEW Satellite Imagery: drone scan persists for an additional 1.5s
    • NEW Hackathon: cut the drone cooldown in half, gain a speed boost anytime he uses his Ult or the drone is destroyed

Dev Note: Crypto’s upgrades at the start of Season 20 left a lot to be desired. We hope this suite of changes resonates with a couple different playstyle types—particularly when it comes to players’ affinity to pilot the drone more actively vs. passively.

Breakout: Level 2
Tactical Cooldown+ Reduce Tactical cooldown by 10 seconds.
Ultimate Cooldown Reduce Ultimate cooldown by 20%.
Upheaval: Level 2
Network Expansion Passive & Ult range increased by 25%.
Quick Transmission Improved drone handling.
Breakout: Level 3
Network Expansion Passive & Ult range increased by 25%.
Network Traffic Deploying the drone calls out squads in the area.
Upheaval: Level 3
Hackathon Double drone recharge rate; gain speed boost when it explodes.
Satellite Imagery Drone scan persists for 1.5 seconds.

Fuse

  • Upgrades
    • Big Bang: removed
    • NEW Ring Master: gain access to Ring Consoles
    • Scar Tissue: 
      • Simplified and buffed damage mitigation to remove lingering burn effects
      • Take a flat 20 damage when crossing The Motherlode instead of 37 (50% of 75 hp) over time
    • Wreckless: fixed explosive damage mitigation not being applied on continuous Knuckle Cluster hits (should only take about 32 damage from a full Knuckle Cluster now with Wreckless)

Dev Note: Fuse is destruction and chaos. The goal of these changes, whether it be a new strategic-level upgrade or a simplification of a convoluted damage model, is to bring some method to the madness.

Breakout: Level 2
Big Bang See ordnance through walls & death boxes.
Scar Tissue Take 50% damage and ignore slow effects of The Motherlode.
Upheaval: Level 2
Ring Master Gain access to Ring Consoles.
Scar Tissue Take 20 damage and ignore slow effects from The Motherlode.

Newcastle

  • Mobile Shield: throw anim speed increased (~2.5x faster)
  • Castle Wall
    • Will now destroy incoming projectiles headed towards the front of the wall while energized. It will not destroy projectiles fired from behind the wall nor bombardments from other Legend’s Ultimate projectiles.
    • Castle Wall energized duration increased to 1m (was 30s)
  • Upgrade – Stronghold: increased energized duration to 3m (was 2.5m)

Dev Note: The Castle Wall’s in-game strength rarely matches the grandeur of its presentation. More often than not, the wall serves as a grenade beacon to surrounding threats knowing that Newcastle just jumped to an ally in distress. An Ultimate-level wall should not fail as much as it does, especially on a Support Legend that’s built around turning the tide when his squad starts losing the advantage. The wall now requires more calculated counterplay and makes the Stronghold upgrade a more compelling option. We were also finding the long wind-up when tossing his Mobile Shield left him pretty vulnerable trying to get back to his weapon, so we’ve sped up the animation to let him be more reactive with it.

Octane

  • Upgrades
    • Wreckless: removed
    • Mad Hops moved to Level 2
    • Thick Skin: now Level 2 and 3, updated to take 5 less Stim damage to reflect that it can be selected twice (was -25%)

Dev Note: Octane has a “Plus Ultra” tattoo, so we shouldn’t inhibit his ability to double down on his tac or ult. While Wreckless was thematically fun, Octane already has one of the best forms of explosive damage mitigation that’s less hidden: stim away.

Breakout: Level 2
Thick Skin -25% Stim damage
Wreckless -50% Explosive damage
Upheaval: Level 2
Mad Hops Gain an extra Launch Pad charge.
Thick Skin Take 5 less Stim damage.
Breakout: Level 3
Mad Hops Gain an extra Launch Pad charge.
Airborne Agility Change directions with Launch Pad double-jump.
Upheaval: Level 3
Airborne Agility Change directions with Launch Pad double-jump.
Thick Skin Take 5 less Stim damage.

Wattson

  • Upgrades
    • Falling Stars: Pylons will stop spawning Arc Stars when her squad is eliminated
    • Split Circuit: no longer reduces shield regen capacity

Wraith

  • Into the Void and Dimensional Rift: nearby enemies will be highlighted for players traveling through the Void

MAPS

  • Broken Moon shattered
    • New POIs: Cliff Side, Experimental Labs, Solar Pods, Space Port, Quarantine Zone, Underpass
    • Breaker Wharf updated
    • New rotations to switch things up and keep squads on the move
  • Added new possible Ring Console, Survey Beacon, and Crafter spawn locations to World’s Edge and Storm Point, and further evened out the probability of a prop spawning at any specific location
    • World’s Edge
      • Added possible Ring Console spawn locations to Mirage à Trois and Survey Camp
      • Added possible Survey Beacon spawn locations to Survey Camp and The Geyser
    • Storm Point
      • Added possible Crafter spawn location to Command Center
      • Added possible Survey Beacon spawn locations to The Wall, and the unnamed POIs Northeast of Checkpoint and at the edge of the map East of Storm Catcher

MODES

Solos

  • Six week Duos takeover 
  • 50 players
  • Second Chance Respawn
    • Automatically respawn once if you die in the first 4 rounds
    • Second chance converted to EVO if unused by the round cutoff
  • Battle Sense: HUD indicator when enemies are within 50 meters
  • Auto Heals
    • Health regenerates out of combat
    • Auto heal starts after each kill
  • Additional adjustments to loot pool, circle sizes, and round times to accommodate solo play

Mixtape

  • Lockdown added to rotation: Zeus Station, Monument
  • Mixtape Map Rotations
    • Default rotation
      • Control: Production Yard, Thunderdome
      • Gun Run: The Core, Wattson’s Pylon
      • Lockdown: Monument, Zeus Station
      • TDM: Skulltown, Zeus Station
    • Mixtape rotation (5/24-5/28)
      • Gun Run: The Core, Wattson’s Pylon
      • Lockdown: Monument, Zeus Station
      • TDM: Skulltown, Zeus Station
    • 1st Week of Pride Month (6/1-6/7)
      • Control: Barometer
      • Gun Run: Wattson’s Pylon
      • Lockdown: Zeus Station
      • TDM: Zeus Station
    • Mixtape Rotation (6/11-6/17)
      • Control: Barometer, Caustic Treatment
      • Lockdown: Monument, Zeus Station
      • TDM: Skulltown, Zeus Station
    • TDM 24/7 (6/18-6/24)
      • Rules
      • Scorelimit: 35
      • Time Limit: 10 minutes
      • Increased health regen
      • Skull Town, Zeus Station, Monument, Thunderdome, Wattson’s Pylon, Fragment
  • LTM Rotations
    • 5/24-5/28 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon
    • 5/31-6/3 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon
    • 6/11-6/17 Gun Run: Skull Town, Zeus Station, Thunderdome, Wattson, Fragment, The Core

RANKED

  • All players in a premade Ranked squad must be within 3 Rank tiers of each other or they will not be allowed to progress to matchmaking
  • No tuning changes to be made to ranked scoring for the launch of Upheaval

Dev Note: While we are happy with how Breakout Ranked was received, there is some feedback that we want to address for the start of Upheaval. As always, we’ll be monitoring feedback and data for any required tuning changes during the season and any major updates required for the future. 

Season Reset

  • Where you ended in your last season of Ranked will determine where you start in Upheaval
    • If you ended your last season in Rookie, you will be reset to 1 RP
    • If you ended your last season above Rookie, you will be reset to Bronze IV

Split Timing

 

  • Split 2 will take place at the same time as the .1 patch, not a week after like in previous seasons

 

Upheaval Ranked Rewards

  • Your end-of-season rewards will now be determined by the highest Rank tier you achieved during the entire season
  • Split Rewards: your season-end reward badge will be animated if you match or surpass your Split 1 Rank in Split 2
    • If you do not achieve this, you will get the normal version of your badge

WORLD SYSTEMS

  • Improved end ring generation system

BUG FIXES

  • Equipping an Evac Tower or Mobile Respawn Beacon will no longer close the inventories of all other players in the match
  • Firing Range: fixed some edge cases where Legend change was available when it shouldn’t be
  • Fixed occasional crash when interacting with an enemy’s crafted banner
  • “Mischief Medic” no longer appears as “Highlighted Healer”
  • Olympus: players can no longer enter/exit Vault without key
  • Survey Beacons and Ring Consoles should now be pingable again from the map
  • When hip firing with the Devotion, it will now properly track its reticle

LEGENDS

  • Ballistic: duration of speedy whistler restored to 2s
  • Bloodhound
    • Passive markers no longer appear for teammates not on player’s squad
    • Players can once again be scanned by two Bloodhounds at the same time
  • Catalyst: fixed Dark Veil not charging for a short duration off of spawn
  • Crypto:recall audio when the drone is far away from you is audible once again
  • Maggie: Removed drill burn audio for players in the area of effect while phased
  • Removed Wraith Shadows from the void if you aren’t playing as Wraith
  • Wattson: resolved bad spawn points for Arc Stars generated from the Falling Stars upgrade

QUALITY OF LIFE

  • Additional security improvements
  • Airdropping Replicators now project a beam upwards as they are descending to help differentiate them from other airdrops
  • Back by popular demand, you can requeue at the end of Pubs BR and Mixtape matches
  • Ballistic: can now add any locked-set weapon into the sling where it will be converted to the proper locked-set tier and restored to its original state when being moved out (red-tier still not allowed)
  • Death Box Flyers: option to automatically ping the location of the Death Box will be prompted when knocking it from a Flyer’s grasp
  • Improved the choice of consumables that are auto-selected when either reaching full health, reaching full shields, or when dropping your last selected item. The new choice should more intelligently select shield consumables or prioritize syringes for quick healing. These changes were made to help new players have more optimal outcomes. 
  • Improved use interactions with doors when self res is available
  • Map spawn audit for all Mixtape Modes: Phase Runner, Habitat, Thunderdome, Zeus Station
  • Upgraded to the latest version of Easy Anti-Cheat

Pings

  • Should now go through all translucent surfaces like windows
  • Players can now request for Grenades (Arc Stars, Frag Grenades, and Thermites)
    • Works similar to healing items: hold the Grenade button to open the Ordnance Wheel, hover on an ordnance item, select Ping to request

Thunderdome

  • Airdrop location adjustments
  • Control
    • Moved C capture point to landing pad
    • Adjusted spawns attached to B capture point

GRAPHICS

  • Improved accuracy and visual fidelity of baked environment lighting for static outdoor objects
  • Improved accuracy of baked lighting for dynamic objects, to avoid situations where Legends would appear unlit
  • Significantly improved CPU performance of the Rendering Hardware Interface (RHI), mostly benefitting the PC DirectX 12 beta
  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ??? (Hotfix)

  • Release date: April 19th 2024 (North America, Europe) / April 20th 2024 (Japan)
  • Patch notes:
  • restores progress to players for the Seer, Fuse, and Rampart Breakout Legend Challenges
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Ver. ??? (Hotfix)

  • Release date: April 11th 2024 (North America, Europe) / April 12th 2024 (Japan)
  • Patch notes:
  • fixed an issue causing the Breakout Legend Challenges to lose progress.
    • We fully completed all Challenges for Seer, Fuse, and Rampart for impacted players. Make sure to update your game, and you should be good to go.
  • Caustic no longer gets slowed by an enemy Caustic’s gas
  • The end rings will no longer be placed over lava on World’s Edge
  • Invisible walls on Broken Moon on Switch have been removed
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Ver. ??? (Hotfix)

  • Release date: April 8th 2024 (North America, Europe) / April 9th 2024 (Japan)
  • Patch notes:
  • Ranked parties now have a limit of a 3-rank tier difference between players
  • Previously earned Ranked badges should now display the correct rank
  • A fix for Connection error Code:Cloud when reconnecting after a crash
  • You can now correctly see previews of gifted items when receiving them
  • Various minor fixes for localization, items, and cosmetics
  • Several fixes to address Switch stability
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Ver. ??? (Hotfix)

  • Release date: April 2nd 2024 (North America, Europe) / April 3rd 2024 (Japan)
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • fixes issue causing accounts to experience lost progress and/or content
  • Additional notes: none.
  • Source: Respawn (Twitter)

Apex Legends – Ver. ??? (Shadow Society Event)

  • Release date: March 27th 2024 (North America, Europe) / March 28th 2024 (Japan)
  • Patch notes:
NEW LIMITED-TIME MODE: LOCKDOWN

Hold fast with your squad and defend your domain in Lockdown, the first 4-squad free-for-all battle for dominance. Squads will spawn in with standard TDM loadouts and seek out Capture Zones, which will periodically spawn throughout the small, mayhem-filled maps: Thunderdome, Skulltown, Zeus Station, and Monument. Earn points by capturing zones, holding them uncontested, and eliminating other players. The first squad to 500 points wins.

APEX ARTIFACT: COBALT KATAR

Apex Artifacts are an all-new universal Mythic Melee cosmetic that can be wielded by any Legend—starting with the “Cobalt Katar”. Equip your Apex Artifact via the new Melee tab, available after selecting a Legend. The “Cobalt Katar” can be acquired through Shadow Society Event Packs† as a part of the limited-time event.

SHADOW SOCIETY EVENT ITEMS

Uncover 36 cutthroat themed limited-time cosmetics, with Legendary skins for Mad Maggie, Horizon, and more! Each Shadow Society item received during the event will also count towards Milestone Rewards—bonus rewards you’ll collect as you progress through your collection. You’ll automatically earn Milestone Rewards after unlocking 5, 10, 20, and all 36 items.

All 36 items (including the “Cobalt Katar” Apex Artifact) can be acquired via Shadow Society Event Packs with no duplicates of event items.

Complete your collection before the event ends and you’ll automatically receive the “Cobalt Katar’s” matching Death Box cosmetic.

REWARD SHOP

Earn Reputation by completing daily event challenges, then head to the Shadow Society Reward Shop to choose your own rewards and see your progress with event badges. Apex Packs will also be available in the Reward Shop and offerings rotate weekly. 

A limited amount of Reputation can be earned per day by completing challenges and they refresh daily.

BALANCE UPDATES

Care Package

  • First set of Care Packages
    • Care Package weapons removed
    • Seasonal Gold weapons now spawn in their place (R-301, RE-45, Mastiff, Devotion, 30-30)
  • Second and third set of Care Packages are unchanged

Dev Notes: Over the seasons, we’ve been improving the lethality of crate weapons to increase excitement and usefulness. This has led to early Care Package weapons feeling disproportionately strong, so we’ve decided to push them to later in the game rather than pulling back on their strength. Offering gold weapons in their stead keeps the early drops relevant but not as dominant.

Weapon Spawn Rates

  • Assault Rifle and Marksman Rifle spawn rates normalized per zone

Dev Notes: Normalizing these spawn rates should smooth out the looting experience and ammo economy across maps when it comes to weapon variety. Ex. the 30-30 had a higher spawn chance than a Triple Take in high tier zones—they now have the same spawn chance in high tier zones.

 

WEAPONS

CAR (from Season 20 launch, missed in Patch Notes)

  • ADS vertical recoil slightly increased

EVA-8 [Care Package]

  • Blast pattern tightened
  • Initial projectile size increased
  • Improved handling
  • Reduce ammo reserves to 64 (was 96)

Dev Notes: We’re satisfied with how the EVA-8 is performing in very close quarters combat, but it falls a bit short just outside of barrel-stuff range. We hope an improvement to its blast pattern, projectile size, and handling speed will round out its place as a CQC monster.

Rampage

  • Energize time slightly reduced to better match the animation

Dev Notes: The Rampage LMG energize time was slightly misaligned with the buff kicking in, resulting in unintentional interruptions right as it was about to finish. This adjustment tightens all that up.

Wingman [Care Package]

  • Ammo Reserves decreased to 72 (was 90)
  • Can no longer equip the 1x Digital Threat
  • Optic is no longer locked and can be replaced

Dev Notes: At the start of the season, we locked the optic to the 1x HCOG as a stop-gap fix to remove the Digital Threat from the Wingman. Digi on Wingman represents an immense power spike, and our preference is to keep the power of the Wingman in the weapon and not the optic.

 

LEGENDS

Ballistic

  • Upgrades
    • Ammuvision: removed
    • Lasting Bullet: moved to Level 2
    • NEW Speedy Whistler: successful hits with Tactical give a 2s burst of speed (Level 3)

Dev Note: Ballistic didn’t receive the full suite of upgrades we wanted to give him on launch, and these upgrades won’t be his last. Decoupling Extra Bullet and Lasting Bullet (alongside the addition of Speedy Whistler) creates more versatility with the Tactical on a Legend that’s more one-dimensional than some.

Bangalore

  • Rolling Thunder: Cooldown increased to 4.5m (was 4)
  • Smoke Launcher
    • Cooldown increased to 35s (was 33)
    • No longer deals damage
    • Smoke duration decreased to 11s (was 18)
    • Smoke particles now dissipate faster
  • Upgrades: Level 2
    • Big Bang: removed
    • NEW Tactical Cooldown: reduces Tactical cooldown by 5s
  • Upgrades: Level 3
    • Cover Me: Auto-Ping no longer tracks the player who triggered double time
    • Refuge : Heal Rate increased to 3.5 HP/s (was 3HP/s)

Dev Note: Bangalore’s smoke has been dominant for a while now. We thought about reducing smoke charges, but keeping two with a shorter lifetime encourages more plays with the smoke than longer plays IN the smoke (limiting its omnipresence in fights). Adding the Tactical Cooldown in place of the Big Bang promotes a more meaningful choice between two core components of her kit. The Cover Me tracking potential was doing more work than intended, especially through smoke, so we’ve dialed this back to point you in the right direction rather than provide perfect positional info.

Bloodhound

  • Upgrades
    • Odin’s Glare: moved to Level 2
    • Tactical Cooldown: moved to Level 3

Caustic

  • Gas Damage now increases by 1 each tick (was 5/5/6/6 etc.) 
    • Downed players still only receive 5/tick
  • Gas Slow effect now only applies on first damage tick for 2s
  • Upgrades
    • Particle Diffuser: moved to Level 3
    • Residual Toxins: moved to Level 2

Dev Note: Caustic’s Particle Diffuser upgrade makes it much harder for players to escape his larger gas cloud and getting that early in game could be quite oppressive. We’ve moved this upgrade to spike his power in the late game specifically. The goal of the gas changes is to create more counterplay options when playing around gas; dipping in and out of it should still be punished with the Gas Slow, but moving within it is now a possibility for willing test subjects as long as they don’t experiment for too long.

Conduit

  • Radiant Transfer
    • Cooldown Increased to 31s (was 26)
    • Regen Interruption delay time increased to 2s (was 1)

Dev Note: Ahh yes, Revenant’s best friend Octane Conduit. She continues to be a strong pick, given her ability to maintain pressure by supporting aggressive allies in flights. Part of the counterplay is to interrupt her shield regen with damage, but we are seeing that it’s all too easy to evade briefly and have the regen kick back in almost immediately. Increasing this delay not only stops the regen for longer, it also cuts into the overall duration of the regen and its potential healing—making it more possible to combat her total healing output.

Fuse

  • Upgrade – Wreckless: explosive damage is now reduced by 50% (was 25%)

Lifeline

  • Upgrades: Level 2
    • Tactical Cooldown+: removed 
    • NEW Tactical Cooldown++: Tactical Cooldown reduced by 25s (making the cooldown time equal to its deployment duration, so you always have DOC)
  • Upgrades: Level 3
    • Gift Wrapped: removed
    • NEW Gold-Plated: next Package spawns with Golden Gear 
      • EVO Cache, Gold Knockdown Shield, Gold Backpack
      • Also contains 1 Shield Battery, 1 Medkit, and either a Phoenix Kit or a Mobile Respawn Beacon

Dev Note: Gift Wrapped was a pretty strong choice that revived a lacking Support pick in higher levels of play. However, it didn’t feel entirely on brand for our combat medic and it led to some issues controlling the power spike and frequency of Care Package weapons. We’ve replaced this with a more deterministic draw for gold items that Lifeline can use to support her squad. Rapid Response was also a popular choice; let’s see if a cooldown-free DOC makes this decision more interesting.

Octane

  • Upgrade – Wreckless: explosive damage is now reduced by 50% (was 25%)

Pathfinder

  • Upgrade – Zipline Zen: damage reduction increased to 50% (was 25%)

Revenant

  • Forged in Shadows
    • Knocks no longer refresh the Tactical during Ultimate
    • Tactical Cooldown is no longer shorter during Ultimate
    • Ultimate Cooldown Increased by 60s
  • Upgrades
    • Agile Assassin: removed
    • Tactical Cooldown: moved to Level 3
    • NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)

Dev Note: Revenant has been a powerful contender in Ranked for a few seasons. This change aims to reduce the frequency of his Ultimate and pushes using late game upgrades to improve his Tactical (instead of giving him more frequent movement in his most powerful state). Agile Assassin was a cautious addition at launch, knowing the power of Revenant. However, it required too small of a window to take advantage of the minor charge-time improvement it gave to be viable, so it has been removed.

Seer

  • Focus of Attention: decreased activation delay to 1.2s (was 1.4)
  • Upgrades
    • Artist’s Reach: moved to Level 2
    • Long View: moved to Level 3
    • Racing Hearts: removed (now integrated into base Tactical)
    • NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)

Dev Note: Seer’s upgrades were seeing one-sided pushes to regain his lost range and scan duration, and Tactical upgrades didn’t change how hard the ability is to land consistently. These changes push Seer to make a choice on his Ultimate early on, and then tap into one direction of his Tactical in the late game—which has been adjusted to hit more frequently.

Wraith

  • Upgrades
    • Tactical Cooldown: moved to Level 3
    • Ultimate Cooldown: moved to Level 2

Dev Note: Wraith was one of a couple legends with a Level 3 Ultimate related cooldown option, but this didn’t give her enough time to maximize the Ult’s effectiveness as a rotational tool in earlier stages of the game. Swapping this with her Tactical Cooldown now makes our interdimensional skirmisher’s choices less one-dimensional as you now have to choose between Tactical improvements.

 

MAPS

Map Rotation

  • Pubs
    • Storm Point
    • Olympus
    • Broken Moon
  • Ranked
    • Storm Point
    • Olympus
    • World’s Edge
  • Mixtape
    • Control: Barometer, Production Yard, Thunderdome
    • Gun Run: Monument, Skulltown, Thunderdome
    • TDM: Monument, Thunderdome, Zeus Station
MODES
  • NEW LTM: Lockdown
    • Capture and hold zones to score points
    • Lockdown map rotation: Thunderdome, Skulltown, Zeus Station, and Monument
  • Three Strikes Updates
    • Revive time reduced to 2.0s
    • Players revived with 100% health and 0% shields
    • New minimum guaranteed loot system – ensures you respawn with a competitive version of your loadout and inventory.
  • Mixtape
  • Control: Players respawning on the Mobile Respawn Beacon enter a skydive when they exit the dropship ( instead of free falling down as they previously did )
  • Kill Replay
    • Now show hitmarkers and damage numbers
    • Round-winning replays now show the killer’s banner
  • NEW Map: Monument
    • Supports TDM, Gun Run, and Lockdown
WORLD SYSTEMS
  • EVO Harvester
    • Changed sound fx that play for both the player and their teammates collecting EVO
    • Removed problematic spawn locations on Storm Point near map edges
  • EVO Rewards
    • Changed for respawning and reviving teammates to prevent exploitation
    • Changed for scanning Ring Consoles to prevent excess EVO gain
  • Wildlife & NPC: Spiders, Prowlers, and other NPC will now respect the rules of the ring, take appropriate ring damage, and be affected by heat shields
BUG FIXES
  • Dynamic resolution scaling no longer incorrectly decreases resolution on PlayStation 5 and Xbox Series X/S which could cause a blurry image especially in Performance Mode
  • Kill Replay
    • Fixed issues with phantom healing UI displaying in round-winning Kill Replays
    • Fixed some issues with flickering and mispredictions on some weapons when firing
    • No longer crashes client with some weapons while firing
  • Mirage’s Heirloom “Too Much Witt” correctly shows its name in kill feed and death recap
  • No longer lower the loot quality within the Icarus ship’s vault if Solar Array is the Hot Zone
  • Ranked: placement now appears consistently after player or squad is wiped
  • Resolved performance hitches after playing a plethora of games back-to-back
  • Wattson’s pylons are now properly interrupted by large doors
  • World’s Edge: resolved invisible collision issue at Monument preventing shooting
LEGENDS
  • Ballistic
    • No longer generates ammo when swapping weapon from sling in the inventory
    • Lock-on will be more reliable in close range
  • Crypto: resolved drone being destroyed by EMPs from invisible players in Firing Range
QUALITY OF LIFE
  • Added security measures: we have designed and have rolled out layered protections for Apex Legends to help ensure a stable and safe build.
  • Ammo loaded into extended magazines will now be refunded to the player if the extended magazine is removed
  • Crypto: new VO line when drone is destroyed by the environment instead of another player
  • Default Legend pick (whoever you were in Lobby) now shows as your selection to teammates unless you hover over another legend
  • NEW Firing Range options
    • Dummy Highlights On/Off
    • Lock Legend Upgrades
  • Jumpmaster selection updated to make it less likely that you’re the jumpmaster if you’re under level 5 or were the Jumpmaster last match 
  • Reduced FPS stuttering
  • Reactives now appear at the top of lists and have a shimmer effect

Apex Legends – Ver. ??? (Breakout)

  • Release date: February 12th 2024 (North America, Europe) / February 13th 2024 (Japan)
  • Patch notes:

BREAKOUT REWARDS

Every 2 weeks, a new Legend becomes free-to-play for the rest of the season. Each Legend will have a set of challenges to permanently unlock that Legend. Complete all Breakout Rewards Challenges before the season ends to unlock more rewards like the Reactive “Top Tier” Flatline and the Legendary “Runaway Renegade” Wraith.

Check out the full breakdown, including Legends and chase rewards, in our Breakout Rewards blog.

BREAKOUT MAP ROTATION

The following maps will be available in Trios and Duos for the season:

  • Olympus
  • Storm Point
  • World’s Edge
CRAFTING

Breakout brings a complete rework to Crafting, streamlining the system. Welcome to Crafting 2.0, legends!

Replicators have quite a few changes, including a fancy new paint job. They are now free to use, and no longer require crafting materials—we’ve removed them and crafting rotations. When you open the crafting menu, you’ll see that the available options have been reduced: Shield Battery, Medkit, Ammo, and Player Banners. Printing any item will exhaust that replicator specifically for you. You’ll need to find another one if you want another item, so choose wisely.

To offset the single-use system, the number of available Replicators have been increased across the board. Every game will start with 12 Replicators spawned at the start of the match, with an additional Replicator airdrop at the start of Round 4 to add some late-game opportunities. We’re also including a few quality of life changes for Crafting:

  • Decreased interaction time with Replicators
  • Inventory can now be accessed from the crafting menu
  • Printed items left alone will auto-eject from the Replicator after some time
WORLD’S EDGE: RAMPART’S BIG MAUDE

With crafting materials gone, Rampart has been figuring out how to get more customers through her door, and what better way than with a Fire Sale!

All Big Maude paintball weapons are now free, but they will take time to dispense from their vending machines. Once a player has claimed their free weapon, they cannot get another. Loba will still be able to steal a second gun with her Black Market. There is also an increased variety of weapons to choose from, but gold kitted weapons are no longer offered at Big Maude.

LEGEND UPGRADES

This season we’re introducing the Legend Upgrade system for BR modes—an in-match progression system that deepens the Apex Legends experience by allowing you to tailor your Legend to your playstyle. Players will gain EVO points in a variety of new ways across the Battle Royale to level-up not just your armor, but your Legend—unlocking unique ability upgrades at Levels 2 and 3. With each match being a fresh start, the plethora of possibilities adds a new level of strategy and meta.

Click through the menu below for the upgrade trees for each Legend and check out our Breakout Highlights blog for the full breakdown on Legend Upgrades.

PATCH NOTES
  • Added Tags: a 3-4 character piece of flair ahead of players’ usernames that appear everywhere usernames do
  • Events moved into a dedicated tab in the Lobby (out of Seasonal tab)
BALANCE UPDATES

Crafting 2.0

  • Crafting Rotation is no more, all weapons and loot are back on the floor
  • Crafting options reduced to Shield Battery, Medkit, Ammo, and Player Banners
  • Inventory can now be accessed from the Crafting menu
  • Rampart’s Big Maude
    • All paintball weapons are now free, dispense time increased
    • Increased variety of weapons, but gold kitted weapons no longer offered
    • One free weapon per player, per match (Loba can steal a second with Black Market)
  • Replicators
    • Each individual Replicator is now single-use per player, per match
    • Every game will start with 12 spawned
    • Decreased interaction time with instant printing
    • Printed items left alone will auto-eject from the Replicator after some time

Care Package Weapon Rotation

  • EVA-8 enters the Care Package
  • Prowler returns to the floor

Gold Weapons Rotation

  • R-301, RE-45, Mastiff, Devotion, 30-30
WEAPONS & ATTACHMENTS

30-30

  • Base damage reduced to 39 (was 42)
  • Ammo capacity
    • Base capacity unchanged (6)
    • White Magazine reduced to 7 (was 8)
    • Blue Magazine reduced to 8 (was 10)
    • Purple & Gold Magazine reduced to 10 (was 12)
  • Skullpiercer headshot multiplier reduced to 2.0 (was 2.1)
  • Dual Loader removed as an integrated Hop-Up, now only loads 1 shell per reload
  • Marksman Stock reload speed bonus normalized to match other sniper weapons
  • Reloading 3 shells in a row now increases reload speed by 20% for the remainder of the reload

EVA-8 [Care Package]

  • Damage reduced to 6 (was 7)
  • Fire rate increased to 3 (was 2.4)
  • Recoil reduced to better match the much faster fire rate
  • Hammer Points: 20% damage increase against flesh (+1 damage)
  • Gold Shotgun Bolt: shells reloaded on slide increased to 2 (was 1)
    • Note: this change only affects the Care Package EVA-8

Hemlock

  • Damage reduced to 20 (was 21)
  • Hipfire spread increased
  • Spread delay increased to 0.28 (was 0.21)

L-Star

  • Can no longer equip Barrel Attachments

Prowler [Floor]

  • Reverted to non-Care Package version 
    • Damage decreased to 15 (was 16)
    • Select Fire Hop-Up removed
  • Burst delay increased to 0.28 (was 0.24)
  • Spread delay increased to 0.28 (was 0.15)

R-99

  • ADS vertical and horizontal recoil increased

R-301

  • Hipfire spread reduced

SMG Ballistics

  • Projectile gravity increased across all SMGs
  • Projectile launch speed reduced across most SMGs (Prowler unchanged)

1x Digital Threat

  • Can no longer be equipped to SMGs
  • Spawn rates reduced by 20%

Laser Sights

  • Spread multipliers reduced
    • White Laser Sight adjusted to x0.9 (was x0.8)
    • Blue Laser Sight adjusted to x0.8 (was x0.6)
    • Purple Laser Sight adjusted to x0.7 (was x0.4)
LEGENDS

Heavy-Rig Legends (Gibraltar, Caustic, Pathfinder, Newcastle, Revenant)

  • Now use medium-rig first-person movement animations
  • Actual game speeds have not changed, these Legends will feel less sluggish when running

Support Legends

  • Extended Supply Bin contents have been improved (see below)

Ballistic

  • Sling: Sling Weapons now have all White attachments while equipped
  • Tempest: effect radius for ally range has been increased to 90m (was 13m)

Bloodhound

  • Tracker: Raven scan’s Ult Charge is now gated behind the Hunting Ravens upgrade

Catalyst

  • Dark Veil: 
    • lifetime decreased to 15s (was 25s)
    • length decreased to 40m (was 55m)

Conduit

  • Radiant Flash
    • Cooldown increased to 26s (was 21s)
    • Temporary Shield generation rate decreased to 15HP/s (was 20HP/s)
    • Temporary Shield generation time increased to 9s (was 8s)
  • Energy Barricade
    • Mine duration reduced to 45s (was 60s)
    • Mine HP reduced to 200HP (was 250HP)
    • The distance at which mines are removed when deployed too close to one another has been increased by ~100%

Crypto

  • Surveillance Drone
    • Speed of drone recall has been increased slightly
    • Transitions going in and out of drone are now faster

Horizon

  • Gravity Lift: cooldown increased to 25s (was 20s)

Lifeline

  • In modes with Upgrade Cores enabled, Lifeline’s Care Package now has a 50/50 chance to drop an extra piece of smart equipment (vs. large consumable) instead of an Armor

Mad Maggie

  • Wrecking Ball
    • Will no longer be destroyed on first enemy hit
      • Instead, the Wrecking Ball will trigger an explosion then keep going, allowing for a second explosion to trigger later
      • The same player cannot be hit again by the ball for 2s after first impact
      • Players can only be affected by the shellshock and knockback effects once
    • Will now bounce through devices it hits and destroys

Octane

  • Jump Pad: audio falloff of double-jump has been adjusted to be slightly less audible from long distances

Pathfinder

  • Insider Knowledge
    • Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s)
    • This also applies to Ring Console or Survey Beacon scans
MAPS

Map Updates

  • The Apex Games Museum on World’s Edge has an all-new exhibit that honors the history of the Outlands and the origin of the Games. Filled with interactive kiosks, artwork and red carpet flair, the museum has many interesting tidbits of information, community artwork and even some easter eggs.
  • Special celebration dressing in the form of flags, banners, and even the return of our larger than life Legend balloons can be found on every map. This year features an all-new cast designed with the Breakout aesthetic in mind. 
  • Tridents, jump balloons, gravity cannons, loot bins and more have a fresh look to compliment the theme of the season.

Thunderdome

Feel the energy as the crowd comes alive in our first custom Mixtape map!

  • Immerse yourself in the action of a focused 3-lane multiplayer map, designed for fast-paced gameplay
  • Playable for all mixtape game modes: Team Deathmatch, Gun Run, and Control
  • Get hyped listening to the cheers from the crowd in the arena stands
MODES
  • Mixtape
    • Updated Loadouts to reflect Weapon Meta changes
    • Gun Run: removed Charge Rifle, added Kraber
  • NEW LTM: Straight Shot—check out the collection event blog for more details
    • Players spawn above a random POI and skydive in, no Jumpmaster
    • Weapons spawn kitted at different rarities, streamlining loot
    • Reduced Lobby to 30 players and shorter rounds
    • Requeue with your party directly from the death screen
RANKED

Check out our Breakout Highlights blog for more details on Ranked Reloaded.

  • Level requirement now 20 (was 50)
    • Entry cost will return: 20 RP per Tier starting at Silver
  • Player Rankings now visible
  • Promotional Trials have been removed
  • Provisional Matches have been removed
  • Ranked Tier RP requirements will have some increases
  • RP value will be used to matchmake. For full-stack premades, the highest RP value in the squad will be used.
  • Splits are returning
    • Start at 1 RP at the beginning of the Season, split will drop ranking by 6 divisions
  • Updated Bonuses
    • Challenger Bonus: earn a 50% bonus on a elimination of a higher ranked player that was contributed to
    • Top 5 Streak Bonus: for maintaining a placement streak of 5th or better, earn up to a maximum of a 40 RP bonus
      • 2 match streak: +10 RP
      • 3 match streak: +20 RP
      • 4 match streak: +30 RP
      • 5+ match streak: +40 RP
WORLD SYSTEMS

Extended Supply Bins 

  • Extended Supply Bins now give Smart Gear
    • Players can find gear upgrades for Knockdown Shields, Helmets, and Backpacks in the hidden shelf
    • Small chance of granting purple gear if a player on the squad has white gear or none at all
    • Small chance of granting gold gear if the entire squad has purple gear
  • More reliably gives Heat Shields & MRBs when needed
  • Increased likelihood of getting Med Kit over Syringes

Ring Exploit Prevention

  • Players spending too much time outside the Ring will be warned, then eliminated
BUG FIXES
  • Double-clicking in the Melee Tab now equips items
  • Firing Range dummies no longer clip through damaged doors
  • Heat Shields and Legend Ult items can no longer be placed on Tridents
  • In-match Challenge display now lists all 5 challenges
  • Player created pings can once again be removed
  • Players will no longer teleport into the building overlooking the fight night ring via Trident
  • Valkyrie can no longer get under the turbine on Olympus
  • Voiceline while picking up enemy Banner Cards no longer indicates it is a squadmate
AUDIO
  • Most in-game dialogue is now synchronized between clients
  • Squad members can now be muted while spectating
GRAPHICS
  • DX12 (PC) fixed several causes of crashes
LEGENDS
  • Ash Ult, Rampart Tac/Ult, Wattson Tac/Ult, and Loba Ult can no longer be placed out of bounds
  • Conduit’s Tac now appears for observers
  • Mad Maggie’s Ult now destroys Gibby’s Tac
  • Mirage decoys that are destroyed by Catalyst’s Piercing Spikes no longer keep the trap active nor make hit sounds briefly after dying
QUALITY OF LIFE
  • Destructible Legend abilities have consistent damage feedback
    • Objects which previously showed red (flesh) damage numbers will now show as gray and the damage numbers will indicate if the object is destroyed
    • Increased visibility for gray damage numbers
  • Firing Range: Nessie was inspired after watching some centuries old videos and wanted to change things up a bit. The yellow and purple polka-dots look quite dashing.
  • Gun Run: changed the Victory notification for the winning team to say “You Are the Champion” instead of “<Team> is the Champion”
  • Per Optic ADS Sensitivity: added an option for Seer Passive which controls how quickly you can turn while unarmed and using Heart Seeker
  • Performance Mode aim assist has been tuned to feel similar to 60Hz mode
  • Added advanced haptics and adaptive triggers support for PlayStation and PC consoles
    • If you encounter an issue, please ensure to connect the controller via USB and complete any updates

Navigation

  • Event Tab: dedicated tab appears when there is an active Event (previously under the Seasonal Tab)
  • Death Menu: added a Squad Tab where you can access your groups information, report, and mute VoIP/pings while you’re dead
  • Legends Tab: selected Legend will not reset to featured one when your cursor is not over a Legend
  • Melee Tab: Death Box icon is now clickable
  • Store Tab: new subtab containing offers that were previously in Featured, Specials, Seasonal, and more with improved navigational flow and presentation
GRAPHICS
  • General GPU rendering optimizations for FX
  • Improved Low Res FX rendering quality
  • Improved Volumetric Lighting
  • Optimized FX after stepping through a Catalyst wall for better GPU performance
  • Optimized FX when taking damage from Fuse’s ultimate for better GPU performance

Apex Legends – Ver. ??? (Ignite Mid-Season)

  • Release date: ???
  • Patch notes:
BALANCE UPDATES

Crafting Rotation

  • R-301 and Volt leave the crafter and are back on the floor
  • Hemlok and Alternator enter the crafter
WEAPONS
  • Mastiff
    • Tactical reload time reduced to 0.9 (was 1.03)
    • Empty reload time reduced to 1.6 (was 1.7)
    • Draw Time reduced to 0.45 (was 0.8)
  • R99 
    • Damage reduced to 11 (was 12)
  • CAR SMG
    • Damage reduced to 12 (was 13)
LEGENDS

Catalyst

  • Piercing Spikes
    • Now require line-of-sight to an enemy player to activate
    • Spikes that have not been activated will still slow players

Horizon

  • Improved Horizon audio to make “falls” less silent
    • Hard landing audio adjusted to match other legends
    • Soft Landings now play audio in world ( not just for Horizon )
    • Gravity Lift exit audio range increased to make it easier to hear characters who exit

Newcastle

  • Castle Wall: impact will now destroy Conduit’s Energy Barricade mines
  • Mobile Shield: can now be destroyed by enemy Crypto EMP
  • Delayed balance adjustments from the season 19.0 patch are now fully integrated

Rampart

  • Amped Walls are no longer destroyed by friendly Crypto EMP or Mad Maggie’s Wrecking Ball
MAPS

Map Rotation

  • Kings Canyon
  • Storm Point
  • World’s Edge

Storm Point

  • Added and adjusted cover at ZEUS Station & ECHO HQ
  • Added Ring Console to Coastal Camp
  • Added Trident to Barometer
  • Adjusted the position of the Ring Console, Survey Beacon and Crafting Station at Lightning Rod
  • Reduced volume of ambient audio at ZEUS Station & ECHO HQ
  • Removed Ring Console, Survey Beacon and Crafting Station from Thunder Watch
  • Resolved a number of additional bugs and rat spots
  • Restored missing Ring Console at Command Center
  • ECHO HQ
    • Added four new staircases at ECHO HQ to improve vertical navigation around the perimeter
    • Rooftop of ECHO HQ is now out of bounds, Zipline and rooftop hatch has been removed
  • Wattson’s Pylon
    • Adjusted position of the ziplines at Wattson’s Pylon to improve consistency of mantle jumping
    • Reduced amount of ultra rare loot at Wattson’s Pylon
  • ZEUS Station
    • Added additional cover and ziplines at ZEUS Station for mixtape modes only
    • Increased the speed of the redeploy balloon zipline at ZEUS Station by 25%
MIXTAPE

Map Rotation

  • Control
    • Hammond Labs and Production Yard are out
    • Lava Siphon and Caustic Treatment are in
  • Gun Run
    • The Core, Estates, and Wattson’s Pylon are out
    • Skulltown, Fragment East, and ZEUS Station are in
  • TDM
    • ZEUS Station, Skulltown, and Phase Runner are out
    • Wattson’s Pylon, Party Crasher, and Overflow are in

New

  • Added new Legend voice lines that occasionally play on respawn
  • Lowered Ratings reward for assists in Control 5 per assist (was 20)
    • This is in response to a recent change where we started counting assists in Control and TDM based on the whole team and not just within your individual squad
WORLD SYSTEMS
  • Extended Supply Bins
    • Added a cap to the number of heat shields a team can receive from the secret drawer
    • Added a cap to the number of medkits a team can receive from the secret drawer
BUG FIXES
  • Firing Range: players dying with a Nessie in their inventory will no longer find the Nessie deleted. Sorry Nessie Hunters!
  • Players no longer get stuck due to spamming holosprays while skydiving
  • Players no longer drop out of Wraith’s portal before reaching the other side
  • Resolved small chance of getting 5 items in secret drawer of Extended Supply Bins
  • Resolved bug preventing audio engine from properly utilizing fast storage drives when reading compressed audio data
  • Startup logo video audio volume now respects the master volume slider
  • Storm Point: players should now be able to use Evac Tower through the ceiling hatch in Command Center
  • Trident collision should no longer occasionally push players through walls and floors
LEGENDS
  • Ash: Ultimate can no longer be used with Tridents to get under map
  • Bloodhound: Niflheim Hundr skin’s raven now white (was black)
  • Catalyst
    • Piercing Spikes ability description now shows the correct max number of traps
    • Piercing Spikes can now be pinged again
    • Ultimate no longer shows as ready in inventory without being fully charged
  • Conduit
    • Fixed Energy Barricade V-Shape deployment when looking directly at the ground
    • Tactical can no longer be used on respawning team still in dropship
  • Crypto: fixed Crypto taking ring damage while standing in a heat shield if controlling his drone in the ring
  • Loba: restored movement speed while holding Tactical if it was activated while standing still
  • Mad Maggie
    • Fixed damage numbers not showing correctly when hitting Revenant’s ultimate shroud with Wrecking Ball
    • Passive no longer works through Catalyst’s walls
  • Revenant: no longer occasionally becomes invincible during his ultimate if his shroud is broken while marked by Vantage’s Sniper
  • Vantage: corrected Sniper Ult bullets damage to marked targets when breaking Gibraltar’s arm shield or Revenant’s ultimate shroud
  • Wattson: Ultimate correctly recharges shields when placed after Bangalore’s smoke
MODES
  • Abilities that outline players should no longer stop functioning after killing an enemy
  • Silence abilities should no longer cancel auto healing
  • Voice chat is no longer heard outside of the squad in TDM and Control

Control

  • Caustic Treatment: weapons cannot be used on the supply ship
  • Damage not taken while inside the respawn ship
  • Players no longer occasionally spawn in a skydive state when respawning on Kings Canyon
  • Players no longer lose invulnerability while still on the dropship when spawning on the MRB
CODE OPTIMIZATIONS
  • Fixed issue with dynamic resolution not reacting fast enough to high graphics load. Improves frame rate stability on consoles
  • DX12 (PC) video memory (VRAM) usage is now reduced by 1.5 – 2GB
  • DX12 (PC) improved graphics performance with parallelization of rendering workloads
  • Upgraded Nvidia Reflex SDK to v1.8 and adds support for latency markers
QUALITY OF LIFE
LEGENDS

Conduit

  • Improved visibility for jammers
  • Ultimate SFX can no longer be heard in other Firing Range instances

Mirage’s Decoys

  • Improved issues against terrain that would cause destruction/floating
    • Any destroyed by terrain will now be refunded
  • Improved to more correctly copy the ADS state of the player
  • No longer mimic reviving or execution animations

Newcastle

  • Voice line added when Newcastle removes one of his own Castle Wall segments

Apex Legends – Ver. ??? (Ignite Update)

  • Release date: October 31st 2023 (North America, Europe) / November 1st 2023 (Japan)
  • Patch notes:
NEW LEGEND: CONDUIT

Rowenna grew up amidst a war, but in a move that turned the tide, one Monarch Titan sacrificed itself to end the fighting. In the years after, her home planet of Nexus established ties across the Outlands, introducing Rowenna to the Apex Games. The Games represented everything she aspired to–heroism, hard work, sacrifice—and she became a dedicated fan.

When her elder sister Diwa suffered a terrible injury at work, Rowenna resolved to support her family no matter what. She stole the battery from the Monarch, still rusting on the hill, and had a combat rig built with its battery at the core. She used it to qualify for the Apex Games, and even though the battery exposes her to poisonous radiation, she refuses to give up. No one else was going to get hurt to support her family. Rowenna’s choosing to have hope for her dreams or die trying. Now, it’s Conduit’s chance for a day in the sun.

Check out more on our newest and brightest Legend, Conduit, in our highlights blog and read on for details on her abilities.

PASSIVE: SAVIOR’S SPEED

Gain a burst of speed when running toward a teammate out of Tactical range.

TACTICAL: RADIANT TRANSFER

Blast your ally with energy, regenerating temporary shields for them when in danger.

ULTIMATE: ENERGY BARRICADE

Deploy an array of shield jamming devices which damage and slow enemies.

IGNITE MAP ROTATION

The following maps will be available for public matchmaking in the Battle Royale mode:

  • Broken Moon
  • Olympus
  • Storm Point
STORM POINT MAP UPDATE
ANTI-CHEAT UPDATES
NEW IN-MATCH NOTIFICATIONS

A new feature that launched during Resurrection is live: in-game notifications for banned players. This notification will appear in the kill feed when a player in your current match has been removed. This alert will only be triggered by our anti-cheat systems and will not display when someone quits a match, loses connection or is kicked for AFK. This is the first of many steps the team is taking to improve visibility and player feedback when users are actioned.

RANKED
NEW Feature: Promotional Trials

In Season 19, players will enter a Promotional Trial state when they reach the peak of their tier. During a Trial, LP loss and gains are frozen, allowing the player to focus on completing the trial:

  • Completing the conditions of a Trial within the given match count limit (either by winning a game or completing the alternative) will allow promotion into the next tier with a 250 LP promotional bonus
  • Failing to complete the Trial within the match limit results in the Trial ending and a loss of LP based on the player’s performance
  • Trials are time limited to 5 matches, increasing by 1 game each time a player fails and then reenters the same Trial, up to a max of 10 retries
  • Promotional Trials are skipped during Provisional matches
Trial Tier Main Condition Alternative Condition
Rookie → Bronze Win a game During the Trial:

  • 3x Top 10 placement
  • Get 3 Kills/Assists
Bronze → Silver Win a game During the Trial:

  • 3x Top 5 placement
  • Get 6 Kills/Assists
Silver → Gold Win a game In 3 different matches complete both:

  • Place Top 10
  • Get 3 Kills/Assists
Gold → Platinum Win a game In 3 different matches complete both:

  • Place Top 5
  • Get 6 Kills/Assists
Platinum → Diamond Win a game N/A
Diamond → Master Win a game N/A
Ranked Tuning

If you missed our recent reddit Dev Team Update, we’ve made some tuning adjustments for Ignite’s Ranked:

  • Increasing the amount of Rating Bonus given to help players’ ranking catch up to their skill bracket
  • Reduce the bonus that is withheld and thus the difficulty of climbing, when players are actively pushing against their skill ceiling
  • Provisional Bonuses are adjusted to land players closer to the expected statistical 1.5 tier drop at the end of their 10 provisional games

Ranking difference restrictions for 3 stack premades has been REMOVED. Players will now be able to play with friends no matter where they are on their climbs—with the caveat that your squad will face more difficult battles if there’s a bigger discrepancy between your skill.

PATCH NOTES
  • Cross Progression will be rolling out in phases across existing platforms—read more in our detailed blog here
  • Holosprays can now be deployed while skydiving
BALANCE UPDATES

Crafting Rotation

  • RE-45 and 30-30 Repeater leave the crafter and are back on the floor
  • R-301 and Volt enter the crafter
  • Boosted Loader removed from crafting rotation
  • Digital Threat optic removed from crafting rotation
  • Hammerpoint Rounds added to crafting rotation

Care Package Weapon Rotation

  • L-Star EMG returns to the floor
    • Removed Disruptor Rounds
    • Projectile size reduced
    • Improved recoil pattern
    • Reduced randomness in the early part of the recoil pattern
    • Damage increased to 17 (was 16)
    • Barrel attachment improved to match other weapons
  • Wingman enters the care package
    • New hop-up – Skullpiercer Elite: ignores helmet headshot damage reduction
    • Boosted Loader hop-up attached
    • Base damage increased to 50 (was 45)
    • Projectile size increased
    • 110 ammo

Care Packages

  • Care Packages will now always have 1 weapon at all stages of the game

Gold Weapons Rotation

  • Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR

Hop-Ups

  • Boosted Loader: removed from floor loot
  • Turbocharger: Removed 1 damage reduction when equipped
WEAPONS

30-30 Repeater

  • Increased hipfire spread

Bocek Bow

  • Faster initial draw speed
  • Select Fire button now toggles Shatter Caps
  • Tightened Shatter Caps blast pattern

Charge Rifle

  • Improved bullet drop ballistics
  • Increased projectile size

Hemlok

  • Damage reduced to 21 (was 22)

Longbow DMR

  • Increased projectile size

Sentinel

  • Increased Amped Shot projectile size
LEGENDS

Bangalore

  • Double Time: reduced duration to 2s (was 3s)
  • Smoke Launcher: smoke lifetime reduced to 18s (was 23s)
  • Rolling Thunder: stun duration reduced to 6s (was 8s)

Catalyst

  • Piercing Spikes
    • Core no longer blocks projectiles, allowing bullets to pass through
    • Max in-world count reduced to 2 (was 3)
    • Throw range decreased by about 50%
  • Dark Veil
    • Cooldown now starts after the wall comes down
    • Reduced lifetime to 25s (was 30s)

Passive Updates

  • Pathfinder’s Insider Knowledge: can now scan Care Packages after allies have already scanned them
  • Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)

Ultimate Updates

  • Newcastle’s Castle Wall
    • Reduced recovery time on landing
    • Increased max leap height
  • Revenant’s Forged Shadows: reduced time extension window for assists to 3s (was 30s)
  • Vantage’s Sniper’s Mark: bullet count increased to 6 (was 5)
MAPS

Olympus

  • Addressed a number of bugs and rat spots
  • Addressed known exploits to get underneath the map

Kings Canyon

  • Addressed multiple rat spots
  • Fixed geo holes in world between Relic and Caustic Treatment

Storm Point

  • Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)
  • Addressed a number of bugs and rat spots
WORLD SYSTEMS
  • Players now respawn with the shields and weapons that they had when they were eliminated
    • Body shield and helmet level are preserved
    • Knockdown shield is reset to white
    • Backpacks are removed
    • Inventory will contain some ammo for their weapons, two syringes, and two shield cells
    • Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
  • Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs
MODES

Mixtape Map Rotation

  • Control
    • Caustic Treatment and Siphon are out
    • Barometer and Production Yard are in
  • Gun Run
    • Skulltown and Fragment are out
    • The Core is in
    • New map: Wattson Treatment
  • TDM
    • Fragment and Habitat are out
    • Phase Runner is in
    • New Map: Zeus Station
BUG FIXES
  • Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
  • Death Boxes can no longer fall into unreachable areas – or lava
  • Heat Shields can no longer stick to Tridents
  • Heat Shields no longer provide protection above them on higher ground
  • Holster weapon UI no longer appears when healing outside the ring
  • Knockdown Shield FX no longer remains on while spectating
  • Longbow’s Dawn’s Awakening skin no longer has visible barrel with scopes
  • Nemesis’ Demon’s Whisper skin no longer obstructs player view
  • Provisional badge icon restored on Ranked match summary screen
  • Rarity display now updates after equipping from store or pack opening
  • Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
  • Revenant now faces direction he is shooting in third person view
  • Skydiving into an exiting respawn dropship will no longer propel the player along with it
  • Squad sorting now consistent between HUD and Inventory
  • Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box
AUDIO
  • Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time
GRAPHICS
  • Fixed squads’ animated poses sometimes ghost slightly on each other
LEGENDS
  • Loba: Tactical is no longer canceled when thrown on a tower near Containment
  • Mirage: resolved not breaking cloak sometimes when switching weapons
  • Revenant
    • Assassin’s instinct
    • Digital threats now highlight enemies after being highlighted by Assassin’s Instinct
    • Fixed cases where enemies were not being highlighted correctly
    • Highlight no longer interferes with other legend highlights
    • Highlight now applies to Mirage decoys
    • Forged Shadows shroud no longer gets stuck on indefinitely (previous hotfix)
  • Wattson: fences now collapse when the round ends, preventing ongoing damage audio in post-match screen
QUALITY OF LIFE
  • Added Offscreen Portraits setting
  • Caustic: restored “Shield Cracked” VO in German
  • Firing Range: blue Nessie stays hidden for now… but a new challenger has appeared
  • Implemented additional security measures
  • Mixtape: assists are now awarded for Assisted Kills by ALL Teammates in modes where multiple squads are teamed together
  • Pings
    • Ping Enemies on the map: double-clicking the Ping Button will place an Enemy Ping on the map at that position
    • Reply to Enemy Pings with Ok, Hold On, and Wait ping reply options
  • Rampart: players can now pick up their amped walls while in placement mode
  • Revenant 
    • Add vibration support when Forged Shadows shield is damaged, and when the shield reforms or breaks
    • Improve vibration support when charging Shadow Pounce

Apex Legends – Ver. ??? (Resurrection Update)

  • Release date: August 7th 2023 (North America, Europe) / August 8th 2023 (Japan)
  • Patch notes:
LEGEND UPDATE: REVENANT

For almost 300 years, Revenant was under the Syndicate’s thumb with the help of Hammond, and all he wanted was to escape. Now, suddenly, he starts to glitch—someone has launched a new protocol. He finds that he’s able to see enemies low on health, unleash a powerful leap forward, and forge a shroud of shadows around him that blocks incoming damage. But he also knows how to hold a grudge. 

Check out Revenant’s new look and new abilities for yourself! He’s unlocked all season long, and you can complete challenges throughout the season to unlock him permanently. Read the full breakdown of Revenant’s rework and get behind the screens in our highlights blog here.

With great new abilities, comes a new class—Revenant is now a Skirmisher.

PASSIVE: Assassin’s Instinct

Highlight nearby visible enemies who are low on health. You crouch walk faster and have improved wall climbing.

TACTICAL: Shadow Pounce

Unleash a powerful pounce forwards. Hold to charge for farther distances.

ULTIMATE: Forged Shadows

Forge a shroud of hardened shadows around you that blocks direct damage and regenerates after breaking. Your shadows and tactical are refreshed on knockdowns.

RESURRECTION MAP ROTATION

The following maps will be available for public matchmaking in the Battle Royale mode:

  • Broken Moon
  • Kings Canyon
  • Olympus
RING UPDATE

Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here’s an in-depth look:

  • Ring Size Changes
    • Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
    • No other Ring sizes changed
  • Ring Damage Changes
    • Ring 2 Damage increased from 3 per tick to 4 per tick
    • Ring 4 Damage reduced from 20 per tick to 15 per tick
  • Timing Changes
    • Round 1 
      • Preshrink time reduced from 90s to 75s 
      • Shrink speed on small Maps reduced from 167 to 160
      • Shrink speed on large Maps reduced from ~180 to ~165
      • Shrink time standardized to ~260s on each map 
    • Round 2 
      • Preshrink time reduced from 165s to 120s
      • Shrink speed reduced from 160 to 140
      • Shrink time increased by ~25s per map 
    • Round 3
      • Preshrink time reduced from 135s to 90s
    • Round 4
      • Preshrink time reduced from 105s to 90s
      • Shrink speed reduced from 100 to 85
      • Shrink time increased from 40s to ~50s
    • Round 5
      • Preshrink time reduced from 90s to 75s
      • Shrink speed reduced from 50 to 40
      • Shrink time increased from 40s to 50s
  • Maximum match length has been shortened 
    • Small maps: reduced to ~19.0 mins (was ~21.5 mins)
    • Large maps: reduced to ~20.0 mins (was ~22.5 mins)
RANKED UPDATE

Read the full breakdown of this season’s ranked changes in our July 2023 Ranked Blog and check out an update on Ranked Rewards in our Resurrection highlights blog.

  • LP Table Adjusted: LP Gain overall has been reduced. 
  • Diamond+ Cost Adjustments: 50% increased losses.
Placement S17 S18 S18 Diamond+
1 200 150 150
2 175 100 100
3 150 85 85
4 125 70 70
5 100 55 55
6 80 40 40
7 60 25 25
8 40 10 10
9 24 0 0
10 20 0 0
11 -25 -30 -45
12 -25 -30 -45
13 -25 -30 -45
14 -35 -50 -75
15 -35 -50 -75
16 -35 -50 -75
17 -35 -50 -75
18 -35 -50 -75
19 -35 -50 -75
20 -35 -50 -75
  • New:A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player’s MMR.
  • Skill & Rating Bonuses have been dramatically reduced.
  • Elimination bonuses are increased slightly
    • We mentioned in our July 2023 Ranked blog that we would be bumping up the Elimination Bonus slightly. In our attempt to reduce the Master spike, we identified the need to instead reduce the overall points given within the whole system. Instead of bumping as planned, we took a different approach and reduced placement scores to make eliminations more valuable when compared to the now lowered placement score.
PATCH NOTES
BALANCE UPDATES

Armor Changes

  • White to Blue evo points required increased to 200 (was 150)
    • Crafted evo points increased to 200
  • Fixed overflow damage on level up applies to the next tier

Crafting Rotation

  • Rampage and R-99 leave the crafter and are back on the floor
  • Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
  • Double Tap Trigger and Hammerpoint Rounds removed from rotation
  • Boosted Loader and Disruptor Rounds added to rotation
  • Medkit price increased to 20 (was 15)

Care Package Weapon Rotation

  • Hemlok Burst AR returns to the floor
    • ADS Recoil increased
    • Damage reduced to 22 (was 23)
    • Headshot multiplier reduced to 1.75 (was 1.8)
  • Prowler Burst PDW enters the care package
    • Damage increased to 16 (was 15)
    • Select Fire Enabled defaulting to Full Auto

Gold Weapons Rotation

  • Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle

Loot Spawn Changes

  • Blue and Purple Weapon Attachment spawn rate reduced by 20%
  • Blue and Purple Armor spawn rate reduced by 30%
WEAPONS

Charge Rifle Rework

  • New ballistics and projectile
    • Removed hitscan
    • Removed pre-fire laser
    • Projectiles have player passthrough: 80% damage retained
    • Opens doors
  • Projectiles gain damage with distance
    • 50 meters: 75 Damage
    • 300 meters: 110 Damage
  • New charge mechanics
    • Holding the trigger down will increase charge
    • Releasing the trigger will decrease charge
    • Fires at 100% charge
  • Added Extended Sniper Mag attachment slot
    • Base: 4
    • White: 5
    • Blue: 6
    • Purple/Gold: 8
  • Ammo Consumption per shot reduced to 1 (was 2)
  • Handling timings adjusted
    • Tactical reload time decreased to 3.5 (was 4.0)
    • Empty reload time decreased to 4.6 (was 5.1)

All SMGs (R-99, Alternator, CAR, Volt)

  • Strafe Speed:ADS strafe scale reduced to 0.75(was 0.85)
  • Headshot multi reduced to 1.25 (was 1.5)

R-99

  • Vertical Recoil slightly increased
  • Ammo capacity reduced
    • Base Ammo reduced to 17 (was 19)
    • White Mag reduced to 20 (was 21)
    • Blue Mag reduced to 23 (was 24)
    • Purple/Gold Mag reduced to 26 (was 27)

M600 Spitfire

  • Added Barrels for improved stability
  • ADS Recoil improved
  • Hipfire spread slightly improved

Mastiff

  • Blast pattern tightened

HOP UPS

Boosted Loader (Hemlok, Wingman)

Reloading when near empty will speed up reloading and overload the next magazine

  • Hemlok overload ammo: 9
  • Wingman overload ammo: 3

Disruptor Rounds (Alternator, Peacekeeper)

Increases shield damage

  • Alternator shield damage increased by 20%
  • Peacekeeper shield damage (per pellet) increased by 25%

Double Tap Trigger (EVA-8, G7 Scout)

  • Removed from floor and crafting bundles

Grenades

  • Frag Grenade
    • Outer Radius increased to 350 units (was 320)
    • Inner Radius increased to 125 units (was 96)
  • Thermite
    • Adjusted fire VFX to better match damage area
LEGENDS

Revenant has been reborn

  • Updated class to Skirmisher (was Assault)
  • New abilities (see above)

Ultimate Cooldowns

  • Bangalore: Rolling Thunder to 240s (+60s)
  • Catalyst: Dark Veil to 150s (+30s)
  • Gibraltar: Defensive Bombardment to 180s (-90s)
  • Horizon: Black Hole to 210s (+30s)
  • Loba: Black Market Boutique to 150s (+30s)
    • Ultimate Accelerants grant 25% ult charge (up from 20%)
  • Mad Maggie: Wrecking Ball to 120s (+30s)
  • Pathfinder: Zipline Gun to 180s (+60s)
  • Wraith: Dimensional Rift to 180s (-30s)

Tactical Updates

  • Ballistic’s Whistler
    • Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)
    • Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)
  • Loba’s Burglar’s Best Friend
    • Cooldown reduced to 25s (was 30s)
  • Seer’s Focus of Attention
    • Slow Duration reduced to 0.5s (was 2.5s)
    • Silence Duration reduced to 8s (was 10s)
    • Firing Speed increased to 1.4s (was 0.9s)
MAPS
  • Broken Moon
    • Maps added to Mixtape: Production Yard & The Core (Read more about these maps in our highlights blog here)
    • Multiple rat spots removed
  • Kings Canyon: multiple rat spots removed
  • World’s Edge: smoothed Legend movement on road edges
WORLD SYSTEMS
  • Crafting Workbenches, Survey Beacons, Ring Consoles
    • Removed ‘exclusion radius’ that caused some POIs to get these objects more than others
    • All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench
MODES
  • Control
    • Capture Bonus bounty reduced ~20%
    • Capture time reduced to 10 seconds (was 20 sec)
    • Score limit reduced to 1000 (was 1250)
    • Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)
    • Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time
BUG FIXES
  • About Game Mode button now works while in game modes
  • Adjusted sizing and positioning of elements on the Switch’s communication wheel to give it more breathing room
  • Consumables UI no longer freezes while in use and reviewing inventory
  • Dying or swapping Legends with a Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range
  • Challenges no longer flip to NBR version when tracking in Ranked matches
  • Fixed black line in Kill Feed when a player dies out of bounds
  • Fixed persistent gift notifications after returning to lobby
  • Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously
  • Fixed Support Bins occasionally being prevented from providing Survival items (Heat Shield or Mobile Respawn Beacons)
  • In-game map no longer clips behind the challenges on 16:10 resolutions
  • Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state
  • Players can no longer get stuck inside a Trident’s collision box
  • Pinging Icarus Vault from the map (with vault key in inventory) won’t present a malformed string
  • Predator badge no longer fades away on Champion screen
  • Reduced the animate in time of death recap in Control, Team Deathmatch, and Gun Run
  • Spectres no longer stand in Catalyst’s Piercing Spikes
  • Unitframe consumable progress now updating in the inventory screen
  • Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map
  • Fixed players seeing the ranking of players they are spectating
AUDIO
  • Fixed animations not playing audio in rare cases
  • Improved prioritization for certain enemy movement sounds
  • Players movement transitions no longer occasionally play duplicate audio events
LEGENDS
  • Ballistic
    • C.A.R SMG doesn’t default to heavy ammo after being converted to a golden gun in sling with light ammo
    • Tempest no longer applies to teammates when friendly fire is enabled in Firing Range
  • Pathfinders voicemails during an Ash heirloom inspect no longer stretched on 16:10 resolutions
  • Gibraltar and Bangalore
    • Fixed ultimates not triggering if thrown on Ziprail Launcher and Skydive Towers
    • Fixed ultimates not cooldown if they’re killed while holding the ultimate grenade
  • Horizon: Lethal Lass skin no longer obstructs ADS on Prowler with 1x HOLO
  • Loba: Lunar Wolf skin no longer has broken mesh
  • Rampart: Sheila’s ammo counter now correctly rotated
MAPS
  • Broken Moon:
    • Added building west of the core to minimap
    • Loot tick now correctly drops loot at Production Yard
    • Removed invisible collision above playing field
  • Olympus: indoor props without collision no longer blocks picking up loot
MODES
  • Firing Range:
    • Ballistic’s Whistler is no longer heard across Firing Ranges when shot at the ground
    • Dummies no longer occasionally shoot while set to inactive
    • Small door’s audio and FX no longer heard/seen across Firing Ranges
WEAPONS
  • Left most ammo on squad member unitframes now represents their currently equipped weapon
  • L-Star: low ammo indicator now only appears when ammo is actually low
  • P2020: fixed high inaccuracy with first shot using ADS
QUALITY OF LIFE
  • Firing Range
    • Dynamic dummy spawning now remains off when you die
    • Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
    • A new nessie… and more!
  • French
    • In-game/lobby chat now available when language is set to French on console
    • Corrected French translation for R-301 Mastery Challenge Level 20
  • Kill feed will now call out when a player has been removed from the match
  • Multiple stickers can now be placed
  • Players can longer interact with enemy holosprays through walls
  • Ranked progress bar no longer bounces value while sitting on Match Summary screen
  • Seer: Exhibit AR throw indicator is no longer offset from ground
    • (no longer gives false impression of where the Ultimate will land)
  • Support Perk – Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
  • Weapon Mastery:
    • New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
    • New animated icon in the HUD weapon element when a weapon is level 100

Apex Legends – Ver. ??? (Arsenal Update)

  • Release date: May 9th 2023 (North America, Europe) / May 10th 2023 (Japan)
  • Patch notes:
NEW LEGEND: BALLISTIC

Before the Apex Games, a more brutal competition held sway: the Thunderdome Games! Here, sibling fighters Sok Leng and Kit Siang Phua reigned supreme. They were joined by August Brinkman, Sok Leng’s eventual husband. But when August’s selfish playstyle led to Kit Siang’s death, August would retreat from the Games, from Sok Leng, and from their young son, Nate.

August spent decades as a recluse. When Nate decides to follow his family’s legacy into the arena, August returns to strike a deal to reenter the Games in his son’s place.

PASSIVE: SLING

Store a third weapon in the sling. Access via inventory or Character Utility Action Button. The sling weapon cannot take attachments.

TACTICAL: WHISTLER

Shoots a projectile that heats up an enemy’s gun as they shoot. Overheating causes damage. Hold the Tactical to lock-on.

ULTIMATE: TEMPEST

Nearby teammates get faster reloads, faster-armed move speed, and Infinite Ammo. The sling weapon will be upgraded to gold.

WORLD’S EDGE MAP UPDATE

Read the full breakdown of the new points of interest and other changes in our full blog here.

RANKED UPDATE

Important TLDR:

  • New matchmaking by hidden skill rating, with skill adjustments made on premade sizes to account for the competitive advantages gained
  • New Scoring system that emphasizes winning the battle royale
  • New Bonus system that conditionally rewards wins and compensates losses
  • No more split reset, with a full seasonal reset started off with 10 provisional games
  • Ranked will now require account level 50 to play

Read the full breakdown of the new points of interest and other changes in our full blog here.

WEAPON MASTERY

Weapon Mastery is our first new long-term progression system outside of account level! As we look to make Apex Legends more approachable for new players, this system incentivizes learning about the strengths and character of all our weapons. The goal is to deepen player engagement across the board regardless of who you main or which mode you prefer.

At the season launch, all players will start with every weapon at level 1 and can start progressing their weapon levels by using them in any game mode. Having a weapon in hand, dealing damage, securing kills, and fighting with style will all generate Weapon XP for that weapon. Every 20 levels, a weapon-specific trial will unlock for you to test your skill with that weapon and reward you for completion. Get your weapon to level 100 and finish all five trials to fully “master” that weapon and earn the final rewards. Each weapon mastery track will earn players weapon-specific badges, lifetime performance trackers, legendary weapon mastery banner frames, and a Legendary Weapon Apex Pack for each weapon.

FIRING RANGE UPDATES

Read the full breakdown of all the updates coming to Firing Range in our full blog here.

NEW SURVIVAL SLOT ITEM: EVAC TOWER

The Evac Tower is the latest loot item to hit the Outlands. This portable Jump Tower can shape the battlefield in your squad’s favor by offering a quick escape or setting up a deadly assault. Harness the power of the skies, but be careful when you use it – players can destroy the Evac Tower and leave you high and dry!

PING SYSTEM UPDATES

Pings are the main method of non-verbal communication in Apex Legends, and coordination is the key to victory! This season, we’ve updated the system to better serve the game as it exists today. We’ve removed some Pings from the default Ping Wheel with lower usage rates, added several new pings, and added quality of life improvements to how pinging operates in game. Our goal is to give all players, especially those not using voice chat, access to some quick combat ‘phrases’ to help orient team action.

On the default Ping Wheel you will see 3 new pings:

  • Avoid Area
  • Enemy Audio
  • Regroup

You will also see an expanded set of options when you are Downed or in Dropship for the initial drop into the BR. 

Lastly, we’ve improved Pinging from the Map behaviors in the following ways: 

  • In-game objects that have map icons (Respawn Beacons, Crafters, Wildlife, etc) can now be Pinged from the map; creating accurate waypoints with callouts 
  • When pinging generic waypoints on the map they will have more accurate placement in World Space 
PATCH NOTES
BALANCE UPDATES

Crate Rotation

  • L-Star EMG enters the crate
  • RE-45 returns to the floor

Weapon Crafting Rotation

  • Alternator SMG enters the crafter
  • Sentinel enters the crafter
  • EVA-8 returns to the floor
  • 30-30 Repeater returns to the floor

Gold Weapon Rotation

  • Flatline, Triple Take, Spitfire, Mastiff, Volt

Loot Spawns

  • Improved Vault Loot
    • Increased chances of gold loot
    • Added light mags to spawn pool
  • Improved Cargo Bot Loot
    • Removed small healing items, Mobile Respawn Beacon, White Armor,  White Backpack
    • Adjusted Large Healing and Heatshield spawns to allow for more desirable loot spawns
    • Removed gold weapons from purple tier Cargo Bots but increased spawn chance in gold tier
WEAPONS

L-Star EMG [Crate]

  • Added Disruptor Rounds: 60% damage increase against shields
  • Base Damage Reduced to 16 (was 17)
  • Projectiles now have passthrough: 60% damage retained
  • Projectile growth increased
  • Improved recoil pattern
  • Removed barrel
  • Ammo Stockpile: 324
  • Reduced VFX brightness when hitting unarmored targets

30-30 Repeater

  • Projectile size increased when fully charged

Triple Take

  • Projectile size increased
  • Improved hipfire spread
  • Tightened bullet pattern when fully choked
  • Ammo per shot reduced to 1 (was 3)
  • Magazines sizes adjusted to match the new ammo costs
    • Purple Mag: Increased to 10 shots (was 9)

R-99 SMG

  • Removed 1 bullet from base and all magazines
    • No Magazine reduced to 19 (was 20)
    • White Magazine reduced to 21 (was 22)
    • Blue Magazine reduced to 24 (was 25)
    • Purple & Gold magazine reduced to 27 (was 28)

Charge Rifle

  • Reduced shots per magazine to 3 (was 4)
  • Reduced spawn rate
LEGENDS

Catalyst

  • Dark Veil
    • Scan Highlights & Diamonds are no longer visible through the Dark Veil

Mirage

  • Class changed from Skirmisher to Support

Ash

  • Now gets slowed to weapon sprint speed instead of weapon walk speed when targeting with her tac

Assault Class

  • Smart loot gains have been adjusted to reduce skipping an upgrade tier
    • It will now be less likely to jump from White to Purple or Blue to Gold
  • Optics are now given based on team rather than just Assault Legend who opens them
  • Added special drop rate for Gold Optics

Skirmisher Class

  • Care packages are now automatically pinged for the team on reveal.
    • This includes empty Care Packages that have already been looted by another team

Support Class

  • Support Bins will now guarantee at least one Battery in one of the Secret Compartment slots
  • Support Bins will now award MRBs if your ally is dead, even if you don’t have their banner card.
  • Legend Banners can now be crafted by ANY player who has a Support Class Legend in their Squad
MIXTAPE
  • New Podium screens for Gun Run and Control
  • Display a message in the Kill Feed if Leaver Penalties are disabled for the match due to an unfair match
  • Control and Gun Run will indicate the team’s MVPs on the intro podium
  • Control and TDM have updated loadouts (Crate Weapon changes and updates based on weapon meta/pick rates/kill rates)
  • Gun Run and TDM now have XP Bonuses for Match Completion and Match Completion after Join in Progress

Control

  • Map rotation: Barometer is out, Olympus: Hammond Labs is in
  • Weapon Evo Change: No longer Evo weapons automatically when a new Rating Tier is reached. Players now reach the new tier and their weapon will Evo when the player holsters and then unholsters their weapon in any form (reload, weapon switch, manual holster, rides a zipline, performs a skydive, etc)

Gun Run 

  • Weapon Track update for new crate weapons.
  • Added an additional XP bonus on the last weapon knife kill

Team Deathmatch

  • Map rotation: Skulltown is out, Phase Runner is in
BUG FIXES
  • Prowler: fixed ADS while crouching
  • IMC Armories: fixed spectres taking too much damage from arc stars
  • Fixed Duos showing NBR challenges instead of BR challenges
  • Fixed comms wheel not being usable when a game is over
  • Fixed players glitching inside of loot bins
  • Fixed spectators not receiving audio queues for all types of launch pads/jump pads
  • Fixed flickering of banners during victory and end of match screens
  • Scoreboard is saved when a game is finished now, not post-podium sequence
  • Lifetime Stats numbers no longer overlap for more than 7 digits
  • Various lobby ultrawide UI improvements
Legends
  • Ash: 
    • Steps are no longer louder if heirloom is equipped
    • Fixed UI loop when crouch inspect is canceled early
    • Ultimate will now persist for the entire duration even if Ash dies while it is active and while players are still traveling through it
  • Bloodhound: White Ravens already in flight can no longer be scanned for free Tacticals and Ult charge
  • Caustic: Fixed traps destroying when placed near closed doors that are then opened
  • Crypto: 
    • Drone can no longer be accessed after being knocked
    • Drone no longer occasionally teleports behind a wall after you throw it
    • Fixed drone sometimes spawning in the middle of the world when thrown into a wall
  • Loba: 
    • Fixed visibility issue with Black Market when Bangalore’s smoke is behind
    • Amount head peeks over cover while crouching adjusted to match other Legends
  • Mad Maggie: Improved reliability when hitting objects that the ball will damage or destroy
  • Octane: Removed the double jump hint from the Launch Pad in cases where it would incorrectly show as an option (e.g. after a Pathfinder grapple)
  • Rampart: multiple cover walls can no longer be placed in the same spot on a Trident
  • Seer: Dummies in the firing range will now have the same footstep behavior as other players when moving inside of Seer’s Ultimate instead of behaving like other AI (Prowlers, Spiders)
  • Valkyrie: Ultimate cooldown no longer set to 75% after being canceled while in Death Totem protection
  • Wraith: 
    • Fixed ultimate being usable while ziplining
    • Mythic finisher “Whiplash” no longer pushes players outside of play area
Modes
  • Mixtape
    • Fixed shields dropped by killed enemies being empty
    • Fixed players leaving a match will no longer try to join the same match if its join-in-progress window is still active
  • Team Deathmatch
    • Fixed grenades not dropping on player death
    • Fixed Estates map image displaying the night variant of the map in the Lobby
  • Control
    • Fixed Custom Match Observer issue where it was difficult to close the Map Screen if an Observer had it opened before players spawned in the match
    • Fixed teammates death icon not appearing on the map if the map wasn’t open when the teammate died
    • Fixed ordnance not auto-equipping to the ordnance slot if the player spawned out of bounds
    • Fixed reserve ammo counter not displaying when switching weapons from Rampart or Vantage’s ultimate ability
QUALITY OF LIFE UPDATES
  • Removed Auto-Taunt Prompt on Enemy Killed
  • Can now ride ziplines while playing the banner pickup animation
  • Bullet impact VFX on snow reduced
LiveAPI Improvements and Documentation

This season will have some updates to the LiveAPI based on player and developer feedback. These include improvements to existing functionality and messages, new events, and extensive additions to documentation including some examples in Python.

  • Support for Secure WebSockets (WSS) server connections
    • Configurable SSL verification, to allow self-signed certificates
  • Request validation through pre-shared key mechanism that can be specified through `cl_liveapi_requests_psk`
  • Newly added game event broadcast delay that affects only real-time WebSocket connections, configurable through `cl_liveapi_ws_event_delay` 
  • Additional documentation and snippets added to events.proto file
    • Includes sample values, code snippets in Python and expected API behavior
  • Change for API request acknowledgements not behaving as intended
    • Introduction of the RequestStatus message for more detailed explanations
  • Fix for 4KB message payload truncation seen mostly when using JSON data format
  • Fix for PlayerRevive event where the revived player field was incorrectly typed as a string instead of a Player message
  • New WarpGateUsed and ObserverAnnotation events
  • Downgrade of most uint64 fields to uint32 to ensure serialization as numbers and not strings in JSON
    • All timestamp fields remain as uint64. Developers should take note when using JSON data format instead of Protobuf.

Apex Legends – Ver. ???

  • Release date: ???
  • Patch notes:
WEAPON CRAFTING
  • EVA-8 enters the replicator
  • 30-30 Repeater enters the replicator
  • Longbow DMR returns to the floor
  • Volt SMG returns to the floor
LEGENDS UPDATE

Ash – Arc Snare

  • Cooldown decreased from 25s to 20s
  • Travel speed increased from 700 to 1200
  • Tether activation delay and snare grow time decreased by about 50% (The Arc Snare will more reliably hit intended targets)
QUALITY OF LIFE
  • Hide in-world item UI’s when aiming down the sight.
  • Hide in-world crafting UI’s in the center of the screen when aiming down the sight.
  • [Custom Match] Minimum player requirement for Team Deathmatch has been lowered to 6.
BUG FIXES
  • [Perks] Extended Supply Bins will more reliably give survival items in some cases when they are needed.
  • [Perks] Weapon Supply Bins will more reliably give attachments to teammates in specific edge cases.
  • [Perks]  Both Weapon and Extended Supply Bins no longer spawn in close proximity to Bins of the same type. 
  • Fixed a bug where re-rolling Daily Challenges would not produce the intended result of providing a non-mode dependent challenge.
  • Fixed issue with players experiencing a loud start-up noise when starting a Team Deathmatch game with reactive weapon skin equipped.
  • [Seer] Fixed bug where Seer could always see enemies with his passive since the UI updates to the minimap.
  • [Octane] Fixed the bug where players could not cycle their weapons when using the Stim tactical while on a zipline.
  • [Pathfinder ] fix for cases when landing onto a Jump Pad after using any length grappling hook will cause it to go extended cooldown.
  • Fix for cases where players could not reload their gun when standing close to Wattson’s Pylon and aiming at it.
  • Reduced the smoke VFX for Peacekeeper’s “Frostbite” reactive skin for better visibility in low-light areas.
  • Fix for cases where the minimap would show a completely different location for Crypto when using the drone.

Apex Legends – Ver. ??? (Revelry Update)

  • Release date: February 14th 2023 (North America, Europe) / February 15th 2023 (Japan)
  • Patch notes:
REMASTERED LEGEND CLASSES

 

 

 

 

In Revelry, Legends have been reorganized on the Legends Screen according to their Class. You’ll be able to see their associated Class perk on top of that Legend’s unique abilities.     
This reorganization will help players identify Legends that play or support the team in a similar manner, and help them understand the new roles easier. There will be 5 Classes:

  • Assault
  • Recon
  • Skirmisher 
  • Controller
  • Support
CLASS PERKS

Every Legend Class also now has an associated gameplay perk that grants the Legends of that class access to new strategic options in the game.

At casual levels of play, these new gameplay benefits will be fun new bonuses to engage with and empower decision-making.

At higher levels of play, a squad make-up now determines what gameplay elements the team will have access to, and what they’re leaving behind.

 

 
MORE AMMO/STACK    ACCESS ‘RED’ BINS REVEAL CARE PACKAGES SURVEY BEACON
(Enemy Locations)
RING CONSOLE    (Next Circle) CRAFT BANNERS    ACCESS ‘BLUE’ BINS

Read more about how Remastered Legends will work in our developer update here.

TEAM DEATHMATCH, PERMANENT LIMITED-TIME MODE ROTATIONS

At the launch of Revelry, we’ll be debuting Team Deathmatch to the Apex Games –  a no holds barred brawl between two teams of six – which will be available for the first three weeks of the season. This has been our most requested mode, and we’re excited for players to check in out.

In Team Deathmatch players will be able to select their Legend and weapon loadouts, similar to Control, with respawns occurring automatically after death. The first team to score 50 kills wins the match and make sure to keep an eye out for periodic airdrops throughout the map which come loaded with Care Package and gold-kitted weapons.

MIXTAPE PLAYLIST

Following the first three weeks of Team Deathmatch, we’re thrilled to introduce a brand new way to enjoy some of our more highly requested LTMs on a permanent rotation with our Mixtape Playlist. This new mode queue provides players with the opportunity to jump right into frenetic and engaging combat experiences between our quick respawn modes: Control, Team Deathmatch, and Gun Run. These modes give ample opportunity to experiment and practice with weapons and Legends outside of our core BR experience, with little downtime between fights and respawns.

NEW WEAPON: NEMESIS

It’s been a while since we unleashed a new weapon and the wait will be over when Revelry launches with a new energy weapon: The Nemesis, a new energy class assault rifle that fires four rounds per burst. With a ramping burst delay that decreases the time between bursts and simulates a fully automatic weapon, we’re hoping to see this potentially unseat favorite standbys like the R-301 and Flatline.

ANNIVERSARY COLLECTION EVENT

This month is also the 4th Anniversary of Apex Legends™ and we’re celebrating with the Anniversary Collection Event featuring an all-new community content reward track and lots of celebrations happening in the game including login rewards✝ during the first two weeks of the season, with week one featuring Crypto unlocked and one Crypto Thematic pack for all players that login, and week two unlocking Ash plus one Ash Thematic pack for all players that login. Also, every map in the rotation will have special decorations and we’ll have the return of a fan favorite that we’ll reveal closer to the launch.

FIRING RANGE UPDATES
  • Added options to customize your firing range experience
  • Dummies can now strafe left and right! You control how fast they move, whether they should crouch, and their shield level.
  • Dynamic stats appear any time you deal damage, letting you track your performance.
  • Hit indicators help you keep track of spray patterns.
  • Unlimited ammo means no more trips back to the gun racks to reload.
  • This is the first of several rounds of updates to the firing range, so we will keep an eye on how the community uses the new tools.
ORIENTATION MATCHES

New to the Outlands? Try the new Orientation Match system, meant to create an easy introduction where new players can get their bearings and learn the core mechanics of Apex Legends. To participate in Orientation matches you have to be a brand new player or party up with a new player to take out some bots before joining the regular matchmaking queue.

PATCH NOTES

Legendary Shotgun Bolt

  • New shotgun bolt rarity tier added to floor loot and crafters
  • Gold Perk: Automatically reloads rounds while sliding. Activates while equipped or stowed.

Care Package Rotation

  • Hemlok Burst AR enters the Care Package
  • Rampage LMG returns to the floor

Weapon Crafting Rotation

  • Longbow DMR enters the crafter
  • Volt SMG enters the crafter
  • G7 Scout returns to the floor
  • C.A.R. SMG returns to the floor

Gold Weapon Rotation

  • Nemesis, Rampage, PK, Wingman, R99

Anvil Receiver Hop-Up [R-301, Flatline]

  • Removed from floor loot and crafting

Hammerpoint Rounds Hop-Up [Mozambique, P2020]

  • Added to floor loot and crafting
  • Rarity tier increased to Legendary

C.A.R. SMG

  • Reduced base ammo capacity to 19 (was 20)

R-99

  • Increased damage to 12 (was 11)

Assault Rifles

  • Significantly reduced hipfire accuracy

R-301

  • Reduced damage to 13 (was 14)

Hemlok Burst AR [Care Package]

  • Damage increased to 23 (was 20)
  • Headshot Multiplier increased to 1.8 (was 1.75)
  • Improved recoil
  • Integrated Boosted Loader Hop-Up
  • Boosted Loader: Faster reloads at low ammo that overload the magazine with 9 extra rounds

Mastiff

  • Spread pattern adjusted to be tighter
  • Added Tactical Stocks attachment to improve reload speed and handling
  • Increased projectile size at close range

Peacekeeper

  • Added Tactical Stocks attachment to improve reload speed and handling
  • Increased projectile size at close range

EVA-8

  • Increased projectile size at close range

Rampage LMG [Floor]

  • Reverted to non-Care Package version
    • Damage reduced to 26 (was 28 in Care Package)
    • No longer auto-energizes when picking up
  • Energy decays slower when not firing
LEGENDS

Seer

  • Passive – Heartbeat Sensor
    • Audio from Seer’s passive is now more audible to enemy players
    • Activation is now delayed to match raise animation of weapon or unarmed
    • Lock-On indication will now only show on heartbeat cadence of target
  • Tactical – Focus of Attention
    • No longer shows full body scan on scanned targets
  • Ultimate: Exhibit
    • No longer reveals on initiation
    • Duration reduced from 30s to 25s
    • Cooldown increased from 120s to 180s

Bloodhound

  • Passive – Tracker
    • White Ravens
      • Ethereal White Ravens will now occasionally spawn near Bloodhound when no enemies are around.
      • White Ravens can be interacted with or scanned to trigger them to fly towards the nearest enemy player
      • The White Raven will leave a misty trail behind for Bloodhound to follow, and will share this direction with their team on the map.
      • Using a White Raven will recover 25% Tactical / Ultimate charge
      • Scanning a White Raven will fully refund the Tactical Charge
  • Tactical – Eye of the Allfather
    • Reduced full body scan time from 3s to 1s
    • Diamond target on scanned enemy is unchanged
  • Ultimate – Beast of the Hunt
    • No longer recharges or speeds up the cooldown rate of Bloodhound’s Tactical
    • Will launch a White Raven that flies towards the nearest enemy
    • Killing an enemy while in Beast of the Hunt will also trigger a White Raven

Mirage

  • Passive – Now you see me…
    • Mirage and his ally now remain cloaked after a revive for 3s
    • Weapons remain stowed while cloaked
    • Drawing your weapon will remove the cloaking effect early
  • Mirage Clones
    • Bamboozles are now only triggered by bullet fire and melee
    • Enemies who are bamboozled now receive notification on their screen
    • Bamboozle icon marker now tracks the Bamboozled player’s movement 
    • Bamboozle icon marker duration increased from 2.5s to 3.5s  

Pathfinder

  • Passive – Insider Knowledge
    • Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons
    • Pathfinder’s passive benefits (Ultimate charge and 10s Ultimate Cooldown reduction) are now gained by revealing Care Packages with the Skirmisher ability 
  • Ultimate – Zipline Gun
    • Max Range increased by ~60%.
    • Max Speed increased by 66%. 
    • Acceleration and exit speed adjustments.
    • Targeting improvements, including updated visual and audio cues.
    • Can no longer place the end station on OOB zones. 

Wraith

  • Ultimate – Dimensional Rift
    • Max Portal Distance has been doubled  (~76m to 152m)
    • Portal Duration reduced from 60s to 45s
    • Wraith now increases speed over time when creating longer portals

Horizon

  • Tactical – Gravity Lift
    • Increased weapon spread in Gravity Lift
    • Increased vertical speed of Gravity Lift by 10%

Lifeline

  • Passive – Combat Revive
    • Reduced the slow penalty on Lifeline when initiating a revive
  • Ultimate – Care Package
    • Decreased the drop animation speed of Care Package from 14s to 8s
    • Increased the deployment range of Care Package
RANKED – MAP ROTATION

Ranked queue will now rotate through all maps in play, 24 hours per map. The maps for the first split are:

  • World’s Edge
  • Storm Point
  • Broken Moon
  •  
Quality of Life
  • Added map rotation previews to the game mode selector in the lobby.
  • Players can now be any team in Gun Run.
  • Increased the odds of becoming Team Nessie in Gun Run.
  • Team Nessie is now viewable for all teams.
  • Added new indicator on HUD unit frames for the Ratings Leader in Control.
  • Consumables now show a progress bar for teammates next to their unit frame on the HUD. Similar to reviving. 
  • Added damage to the scoreboard in Control.
  • Increased the minimum distance between airdropped replicators and other airdrops.
  • Map Features when accessing the Full Map now reflect currently selected Class Perk info. Additionally, the Hot Zone map feature description is removed from the Full Map while the Hot Zone is hidden from the map. 
  • When in Firing Range, players now regain full health and shields when they reselect their legend in the legend select menu.
  • Added ability to ping for an optic even if the optic attachment slot is filled.
  • Slightly increased audio for enemies attaching, riding, and detaching from Ziprails.
  • Adding Credits to Items inspired and designed by Creators.
Bug Fixes
  • Fix for Crypto’s drone reticle not being centered when on 16:10 resolutions.
  • Fix for players not being able to emote if they were dead during the champion sequence.
  • [Control] Fixed an issue where the MRB disappears if the player holding it leaves the match.
  • Various UI bugs and improvements to the private match flow.
  • Various bug fixes to some cosmetic items.
  • Fix for the weapon camera in the Loadouts tab not resetting to the correct position when exiting a weapon from the Charms subtab.
  • Fix for footer buttons in the seasonal quest not being clickable.
  • Fix for the players’ crosshairs being present sometimes during the champion sequence.
  • The hide hints option no longer hides the waving person icon on items your teammates can use.
  • Fixed a bug where if a team was empty in Gun Run the HUD would display incorrect information.
  • [Emotes] fix for emotes camera sometimes passing through walls.
  • Removed exploit that allowed players to remain out of bounds longer than intended.
  • [Seer]Fixed an issue where Seer’s ultimate could be crushed by swinging doors.
  • [Seer]Fixed an issue where Seer’ s ultimate and Crypto’s drones would block large sliding doors.
  • [Seer] Fix for cases where Seer would have issues scanning Crypto.
  • [Seer] Fix for when Seer’s passive heartbeat sensor works through Catalyst’s ult when placed on uneven surfaces.
  • [Seer] Fix for cases here Seer’s tactical can get users stuck if used when they are crafting.
  • [Valkyrie] Fixed bug where her animation warps in the in-flight meal emote.
  • [Newcastle] Fixed bug where the Ultimate is not refunded/is not placed if a user is getting hit with Seer Tactical right when using it.
  • [Crypto] Fixed an issue where Crypto’s drone would be destroyed when he’s knocked but not eliminated.
  • [Crypto] Fix for bug where Crypto’s Drone scanning can block Catalyst from reinforcing doors.
  • [Crypto] Fix for cases where his Ultimate stops from deploying if Crypto gets downed
  • [Catalyst] Fixed bug where their Tactical makes it difficult to interact with ziplines, death boxes, and loot bins.
  • Fixed bug where the player is unable to use melee attacks through Catalyst’s Ultimate.
  • Fixed an issue where players could be stuck after being hit by Seer’s tactical while using a crafting station.
  • Fixed an issue where Seer’s move speed would be higher when in ADS while unarmed with the heartbeat sensor disabled.
  • Fixed an issue where Crypto would not be scanned by Seer’s tactical while he was piloting his drone and the drone was not also hit by the tactical.
  • [Vantage] Reduce the number of accidental tactical activations on controller when pulling out or putting away the ultimate with both bumpers.
  • [Vantage] Increase visibility of Sniper’s mark by adding on-screen prompt, similar to scans.
  • [Vantage] Using tactical in areas blocked by geo, can result in the player getting launched into the air
  • Fixed an issue where when Newcastle’s Ultimate was interrupted it would not correctly refund his Ultimate.
  • Fixed an issue where Newcastle would continue to target allies while phased with his Ultimate.
  • Fixed a rare issue were Newcastle’s tactical could get hung in the air and not deploy
  • Fixed an issue with the Black Hole that allowed it to pull players through walls and around corners incorrectly.
  • Fixed an issue where swapping legends in Firing Range would crash if bleeding out as Revenant.
  • Fixed an issue where swapping legends in Firing Range while in Crypto’s drone would crash.
  • Fixed an issue where Newcastle’s ultimate could fail to deploy on landing.
  • Fixed an issue where a spectator swapping between two players being healed by DOC would crash the spectator.
  • [Lifeline] Fixed ultimate cooldown appearing to need 101% charge.
  • Fixed an issue where the Ultimate is ready prompt could appear while the player is still skydiving.
  • Fixed bug where the previous Season rank is being shown on enemy gladiator cards. 
  • Reduced accidental launches on controller.

 

 

 

 

    

Apex Legends – Ver. ??? (Eclipse Update)

  • Release date: November 1st 2022 (North America, Europe) / November 2nd 2022 (Japan)
  • Patch notes:
NEW LEGEND: CATALYST

As a teenager on Boreas, Tressa Crystal Smith and her coven of friends prayed for and by the light of their broken moon. But fate brought her up to it when she ran away at fifteen to join a terraforming crew working to rebuild the moon. She took to the work, feeling a connection between her work with ferrofluid and the rituals of her past. But the unwelcome arrival of the Apex Games brought her peaceful life to an end. Now she joins the Games as Catalyst, a Legend determined to bring change and defend her home. She can use her ferrofluid to reinforce doors, form piercing spikes and obscure the playing field with high ferrofluid walls. Any sufficiently advanced technology is indistinguishable from magic, and by the time her opponents make the call? It’ll be far too late.

  • PASSIVE: Barricade – Reinforce doors, strengthening them and locking them to enemies’ spaces where doors have been destroyed can also be reinforced.
  • TACTICAL: Piercing Spikes – Throw out a patch of Ferrofluid which turns into spikes when enemies are near. Catalyst remains immune to enemy spikes.
  • ULTIMATE: Dark Veil – Raise a permeable wall of Ferrofluid. Enemies who walk through it will be slowed and partially blinded for a brief time.
NEW MAP: BROKEN MOON

The Legends are dropping onto not only a Broken Moon, but a divided one. Explore the beauty and serenity of the Eternal Gardens and Bionomics, or venture to the moon’s dark side and visit marred, industrial locales like The Perpetual Core and Breaker Wharf. Grapple, climb, or use jump stations to access new Zip Rails and traverse the jagged terrain. Built for locals to quickly navigate the slopes and chasms of Cleo, they’re just the thing for Legends in a hurry.

ECLIPSE SEASON MAP ROTATION

The following maps will be available for public matchmaking in the Battle Royale mode:

  • Broken Moon
  • Olympus 
  • World’s Edge
GIFTING

Whether you’re introducing a new friend to Apex Legends or welcoming back an old one, you don’t just want to catch them up on the story. Share the freshest Apex style with other players via the new Gifting system, which allows you to purchase bundles and cosmetic items in the Store tab for your in-game friends.

STICKERS

Stickers are a brand new cosmetic we’re introducing this season that lets players equip stickers to healing items! Whether you are regen-ing your shields or healing with a syringe you can now do it in style!  All players will get the Shattered and Deathbox stickers for free when Eclipse launches. Players can also unlock 20 new Epic Stickers for a limited time from the Sticker Pack Series 001 available in the Special Stores Tab 11/1/22 – 11/22/22 only and not available in the general loot pool. Things you can apply stickers to:

  • Shield cells
  • Shield batteries
  • Syringes 
  • Med kits
  • Phoenix kits 
FIRING RANGE: ALL LEGENDS UNLOCKED

Having trouble deciding on which Legend to unlock next? Want to try a few different tacticals and ultimates before pulling the trigger? Now you can! In the Firing Range, all Legends are unlocked, giving players the ability to test out Legends that they don’t own yet.

PATCH NOTES

Ranked

  • Entry Requirement: Level 10 → 20
BALANCE UPDATES

Crate Rotation

  • Mastiff returns to the floor
  • RE-45 enters the crate with Disruptor Rounds

Gold Weapon

  • R-301, Devotion LMG, 30-30 Repeater, EVA-8, Prowler Burst PDW

Anvil Receiver [R-301, Flatline]

  • Added to floor loot and crafting bundles

Double Tap Trigger [EVA-8, G7 Scout]

  • Rarity tier increased to legendary
  • Improved Recoil for burst fire Scout

Turbocharger [Devotion, HAVOC]

  • Damage reduced by 1 when equipped

Hammerpoint Rounds [Mozambique, P2020, RE-45]

  • Removed from floor loot and crafting bundles

Boosted Loader [Hemlok, Wingman]

  • Removed from floor loot and crafting bundles

Kinetic Feeder [Peacekeeper, TripleTake]

  • Removed from floor loot and crafting bundles

Crafting Rotation

  • M600 Spitfire enters the crafter
  • Peacekeeper enters the crafter
  • Havoc returns to the floor
  • P2020 returns to the floor

Rampage LMG

  • Begins charged on first-time pickup from the supply drop
  • Removed heat decay over time

Rampage & Sentinel

  • Can re-charge the Rampage and Sentinel before previous charge has expired

Mastiff

  • Ammo capacity increased from 4 to 5
  • Widened blast pattern
  • Damage per pellet reduced from 14 to 11
  • Projectile growth reduced
  • Reload can now be canceled with ADS

RE-45

  • Damage increased from 12 to 14
  • Disruptor Rounds increase damage against shields by 30%

L-Star

  • Reduced recoil at the beginning of the pattern
  • Stow animations adjusted to better match timings

Volt SMG

  • Reduced projectile speed
  • Increased projectile gravity

Triple Take

  • Rate of fire increased from 1.2 to 1.35
  • Choke charge time reduced from 1.1 to 0.75

R99

  • Increased blue magazine size from 24 to 25
  • Increased purple magazine size from 27 to 28

Peacekeeper

  • Projectile growth reduced
ALL BATTLE ROYALE MAPS
  • Ring 1 Preshrink Time increased from 60 seconds to 90 seconds.
QUALITY OF LIFE
  • Updated the UI tabbed navigation system and presentation.
  • Updates various menus to use the updated tabbed navigation system.
  • Ziplines can now be pinged from a distance.
  • Decreased the time required to pick up two teammates’ banners from their deathboxes by canceling the initial banner pickup animation when you grab a second banner.
BUG FIXES
  • [Storm Point] Fixed an issue where a zipline was missing in the building on North Pad.
  • [Kings Canyon] Fixed bug where players could not ping Wraith’s Portal in her Town Takeover
  • Fixed a bug where decimal numbers showed up on the Stats screen when they shouldn’t.
  • [Vantage] Fixed a bug where Sniper’s Mark damage multiplier would continue even after a player is downed.
  • [Vantage] Fixed bug with Vantage’s passive ability displaying “Team of 3” when less than 3 players are alive in the squad.
  • [Revenant] Fixed a bug with the “Revelations” skins where players would experience the camera clipping into Revenant’s shoulder after exiting Shadow Form.
  • [Valkyrie] Fixed bug for cases where Valkyrie would remain in her Skydive animation after interacting with a Replicator.
  • [Crypto] Fix for bug where Crypto’s “Biwon Blade” heirloom wouldn’t be visible while using a Survey Beacon.
  • Fixed a bug during the tutorial where the first loot bin could become inaccessible if a player attempted to open it while standing between the bin and Bloodhound.
  • Fixed the bug where some players with custom controls couldn’t jump.
  • Fixed the bug where the timer would show the incorrect time for when the next Ranked Season will start.
  • Fix for cases where loot bins could crush a player to death if they got caught between the lid and a wall.
  • Fix for cases where players could get stuck inside the Replicator if they were knocked down while using it.
  • [3030 Repeater and Mastiff] Fix for cases where players were unable to aim down sights until reloading is complete when done at certain times.
  • Fixed bug where the User Location on the minimap wouldn’t update properly to show the direction the player is facing during the skydive sequence.
  • Fix for bug where the Legend Ability Ui would flicker when going into Legend select before the match starts.
  • Fix for Firing Dummies to take damage appropriately based on hit location.

How to download updates for Apex Legends for the Nintendo Switch?

To download the updates for Apex Legends, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.