A crash that occurred while using Sparrow’s ultimate
And a crash that was caused by looting death boxes
May 12th/13th
re-enables Revenant and addresses the issue with his Ultimate ability
May 13th/14th
A fix for some crashes players were experiencing, especially on Storm Point
Changes to the Bocek and Havoc, including: Bocek Compound Bow:
Max charge damage increased to 65 (was 55)
Explosive arrow on hit damage increased to 55 (was 40)
Increased rate of fire Havoc: – Increased damage to 20 (was 19)
Improved recoil
May 14th/15th
This update fixes the following issues:
A crash related to Pathfinder’s Grappling animation
An Akimbo weapon-specific crash
A crash that sometimes occurred when Wraith used her Tactical
May 14th/15th
A crash occuring after selecting “View Placement” after playing your ranked placement matches
The Gun-Shield Generator hop-up not functioning on the Hemlok
The “Encryption protocol violation” error some players saw when loading the title screen
Prestige Skins Offers becoming greyed out after previewing an offer owned
Conduit and Ballistic thematic packs having the normal Apex Pack art
May 22nd/23rd
Fixes crashing associated with Ranked Ladders.
May 29th/30th
This update brings fixes for the following:
Reactive G7 Scout skins
Ranked ladder crashes and UI
Class Perk descriptions
VFX flickering in lobby and Thunderdome on Switch
Sparrow’s Ultimate hitbox
Bloodhound Tactical indicator
Arenas crashes
June 3rd/4th
Resolved several crashes related to Season 25
Fixed some minor issues with Ranked Ladders
Adjusted several Legend abilities, including: Alter
Reduced the delay when following an enemy Alter’s Ultimate portal from 8s –> 6s
Increased Nexus re-activation delay from 30s –> 60s Ballistic
Reduced overheat damage from 30 –> 15
Removed the Ultimate extension gained from knocking other players Conduit
Reduced Tactical cooldown from 31s –> 21s
June 6th/7th
addresses how Sparrow’s Ultimate interacts with Revenant. Forged Shadows is no longer destroyed after one hit of the Stinger Bolt and instead takes increments of damage over time.
Additional notes: none.
Source: Respawn
Apex Legends – Ver. ??? (Prodigy)
Release date: May 6th/7th 2025
Patch notes:
ANTI-CHEAT
Before we jump into the seasonal updates, here’s a quick progress check-in on anti-cheat. We’ve been focusing on many iterative improvements across an array of efforts including internal cheat detection, automated detections, and third party solutions. Our ongoing work against teaming has continued to have a positive impact on bad behaviour, primarily in Ranked.
We’ve also ramped up efforts combating bot activity performed by automating certain devices, and a decrease in nefarious bot activity should already be noticeable in your matches by the time you read this. This population may be small, but their actions can still disrupt your time in the Outlands and we’re continuing to target actions against these players to ensure that every match is worthwhile.
There’ve also been a plethora of improvements that we’re looking to actively update ranging from bug/exploit fixes to hardening existing prevention measures; we hope to share more on these in the future. Finally, we wanted to thank you for the feedback on our mid-season addition of Report Action Feedback. Please continue to submit in-game reports as they do work both in identifying cheaters and the impact they’re having in your matches.
AUDIO
As part of our ongoing efforts to improve audio reliability, we have implemented a system that will allow us to improve how we diagnose audio issues for our PC players. We will now look out for common symptoms of audio issues (ex. footstep audio events being dropped excessively) throughout your matches.
When we detect an abnormally large amount of these situations with in-game audio, we will occasionally offer you the option of uploading a detailed report containing everything our audio engine did throughout the course of your match. Since the scope of this diagnostic information is limited to our audio systems, the uploaded data is completely anonymous; the recording is purely game related audio, and does not contain voice chat nor any information that can be tracked back to you.
MATCHMAKING
This season, we’re tackling matchmaking quality through region population management, leveraging skill values in Ranked, and by increasing queue wait times for high-skilled lobbies.
Population management comes in the form of a system improvement that allows auto-merging of players into higher population regions to expand the pool of available players for closer skill matchmaking. Since the available pool on each platform, in each region, and at any time of day can vary quite a bit, we are testing ways to get those players together without sacrificing too much latency. The next two major changes this season focus on matchmaking quality in Ranked.
The first change is how players are reset each season: initial Rank and tier placement is based on the player’s tracked skill value and not how much RP they had at the end of the season. This will group like-skilled players together, even if they haven’t played in a while. Players new to Ranked will receive their initial placement based on their performance in Apex so far.
The second change is part of our seasonal tuning for matchmaking which this time around means asking our Platinum, Diamond, and Masters (including Predator) players to wait a bit longer while we try to find them opponents that are closer to their RP value. Skill and RP aren’t the same thing, but they are closer than they have been in the past.
LTM: ARENAS
Arenas returns at the start of the season to test your skill and cunning in a round-based 3v3 Deathmatch. Experience the classic mode with the latest weapons and Legends. Prepare a loadout at the start of each round, fight your opponents in intense squad battles, and learn your opponents’ weaknesses to prevail. On May 20th prepare yourself for a refresh that puts the focus on firepower over heals, trying out new weapons, getting around the maps in exciting new ways, and boosting those Care Packages. Be sure to come back half way through the season to check out our 1v1 variant—“Arenas: Duels.” Welcome back to Arenas, Legends.
DEATH BY DESIGN
Deadly limited-time cosmetics are ready for the taking as you progress through Death By Design from May 6 to June 24, 2025. Each item received counts towards bonus rewards that are automatically unlocked at milestones along the way. Make the most of your time in the Outlands when you take on Launch challenges and earn two Death By Design packs alongside even more rewards.
All items will be available in Death By Design Packs†’ pool of items, with each pack having an opportunity to unlock Pathfinder’s “Belva Bruisers” and the Legendary “Crested Vanguard” reactive for the G7 Scout. Each Death By Design pack contains one collection item (no duplicates in packs) and two standard items.
STORE UPDATES
EXOTIC SHOP
Missed out on some of Apex’s most iconic Reactive weapons? We’re giving players another chance to grab them. Starting soon, the Level 100 Battle Pass Reactive skins from Seasons 11 through 21 will be available in the Exotic Shop for exotic shards—including fan favorites for the R-99, Hemlock, Spitfire, and more.
LEGEND LOCKER
We’re also expanding the Legend Locker to include some of your favorite Legend and Weapon skins from past seasons all the way through to Upheaval. We’ll also let you know in the Locker if a skin you’re eyeing is also featured in a live offer elsewhere.
LEGEND SELECT ANIMATIONS
Unique Legend Select animations are always fun to spot ahead of a match. We’re expanding Legend customization with a new “Animations” tab in the Legend Menu, where you’ll be able to equip certain future Legend Select animations with any of those Legend’s skins.
PATCH NOTES
BALANCE UPDATES
Care Package Rotation
Bocek Compound Bow and Havoc return to the floor (details below)
Triple Take enters the Care Package (details below)
Added VO for pinging and interacting with Arsenals
Before Loot Bin resets:
Light, heavy, and energy Arsenals now give two blocks of ammo with each pick-up
Ammo at all Arsenals now takes 20s to respawn (was 10s)
After Loot Bin resets:
Enhancing your weapon will now give at least two attachments
Added a slight flare to the model to show the Arsenal has reset
Ammo at all Arsenals only takes 10s and grants a full stack of the ammo
Dev Note: We’re really pleased with Arsenals and are excited with how players have weaved them into their gameplay. These adjustments are designed to smooth out the early game by providing a little more ammo without fully replacing the need to scavenge the area and increase their relevancy in the later stages of the game.
LEGENDS
Assault Class
Battle Surge
Removed scan on shield crack
Healthbar now lingers for 3s (was 4s)
Move speed boost now only applies while sprinting during the active window
Dev Notes: Assault Legends have remained popular and powerful throughout Takeover. There’s a lot of utility stacked on this class, and the scan on shield crack specifically felt like a step too far in a world where Sparrow will be bringing in a powerful scan ability.
Skirmisher Class
Charged Knock: removed Tac charge gained on knock
Dev Notes: We like rewarding Skirmishers for playing aggressively with health regen on knocks, but found the extra Tac charge had uneven results. It didn’t help some Legends and interfered with upgrades that provide extra charges for others. Ultimately, we felt that this belongs better in the upgrade tree (like Pathfinder’s new Level 3 upgrade!) rather than in the class perks.
Sparrow
Set your targets on this new Legend with our dedicated dev blog here.
New Recon Legend
Abilities
Passive: Double Jump
Press jump while in the air to jump again
Pressing jump while climbing will launch Sparrow up the wall
Carry additional arrows and explosive arrows for the Bocek
Tactical: Tracker Dart
Shoot a tracker from your gauntlet that will reveal enemies who walk within its line of sight
These darts can also be used to activate Survey Beacons from afar
Ultimate: Stinger Bolt
Shoot a large arrow that will anchor where it lands. After it charges up, it will shock anyone within its range, causing damage and slowing any opponent it hits.
Upgrades: Level 2
Extra Traps: gain an additional Tactical charge and +2 traps in world
Hunt Target: Sparrow gains a speed boost when running towards a marked enemy
Upgrades: Level 3
Alternate Mode: Ult now has 3 charges that fire fewer pulses in a smaller radius
Life Siphon: Sparrow’s health and shields are recovered if enemies are damaged by his Ult
Ash
Predator’s Pursuit: removed Death Box minimap locations/pings
Previous hotfix
Increased Ult max distance travel time to 2.5s (was 1.4s)
Increased Ult min distance travel time to 0.5s (was 0.3s)
Dev Notes: We love that players are having fun with Ash and we want to tweak her balance without removing the parts of her kit that players are enjoying. Predator’s Pursuit feels redundant now that she has her new dash passive and is another form of intel-gathering that competes with Sparrow.
Conduit (Previous Hotfix)
Increased Tac health regen per tick to 4 (was 3)
Mirage (Previous Hotfix)
Increased the number of decoys created during Ult to 6 (was 5)
Pathfinder
Grappling Hook: cooldown now variable, ranging from 10-30s depending on distance traveled (was flat 30s)
Zipline Gun
Integrated Zipline Zen upgrade into base
Damage mitigation increased to 50% (was 25%)
Upgrades: Level 3
Feeling Zippy: gain a second Zipline Gun charge (replaces Zipline Zen)
Grapple God: gain a second Grappling Hook charge (replaces Grapple Cooldown+)
Dev Notes: “Remember me, friends. I may kill you.”
Seer (Previous Hotfix)
Decreased the time for Tac to hit targets to 0.8s (was 1.4s)
Decreased the time for Tac to finish to 0.9s (was 1.0s)
AMMO & ATTACHMENTS
GOLD SNIPER STOCKS
New stock tier added: usable with all Sniper and Marksman weapons
No movement penalty while a weapon with a Gold Sniper Stock is drawn
SNIPER STOCKS
Marksmans Only
Improved ADS in and out speed bonus for all levels
Improved raise and lower speed bonus for all levels
HOP-UPS
Boosted Loader removed from floor loot
Skull Piercer added to floor loot
Can be equipped by 30-30 Repeater, Longbow, Wingman
Gun Shield Generator
No longer usable with Devotion and L-Star
Can now be used with Hemlok
Accelerator
Removed from P2020, Volt, and Wingman
Added to Bocek Compound Bow, Devotion, Mastiff, and Sentinel
Previous Hotfix: Ult charge from knocks and assists reduced from to 20% (was 30%)
WEAPONS
AR
Havoc Rifle [Floor Loot]
Damage decreased to 19 (was 21)
Increase hipfire spread
Recoil increased
Selectfire removed
Hemlok Burst AR (Previous Hotfix)
Increased headshot damage by 2
Increased mag sizes
Base increased to 21 (was 18)
White increased to 23 (was 21)
Blue increased to 27 (was 24)
LMG
Devotion LMG
New perk: equipping a purple tier barrel, stock, and mag will turbocharge the Devotion, reducing its spin-up time
Improved the scaling with high tier barrels
Blue: improved stability and recoil control (equivalent to old Purple)
Purple: advanced stability and recoil control
Improved the scaling with high tier stocks
Blue: improved handling and reload speeds (equivalent to old Purple)
Purple: advanced handling and reload speeds
Increased purple mag capacity to 52 (was 48)
Dev Note: The Devotion has been feeling a tad clunky and a bit too slow in this meta, so we’ve taken a big swing at how it scales with attachments. It now continues to live up to that late game monster fantasy it’s always had. By embedding the turbocharger feature behind a fully decked out Devotion, we’ve made its loot chase more exciting and rewarding than ever.
L-STAR EMG (Previous Hotfix)
Increased vertical and horizontal movement in the recoil pattern
Significantly reduced projectile size
MARKSMAN
Bocek Compound Bow [Floor Loot]
Can also be found on Sniper Arsenals
Added Sniper stocks as an accepted attachment
Uses its own reserve of 40 arrows, similar to a Care Package weapon
Arrows shot into the world can be retrieved to replenish supply
Arrows shot into players can be retrieved from top of Death Box (4 max)
Arrows cannot be found in floor looting
Max charge damage decreased to 55 (was 75)
Decreased rate of fire
Shattercaps removed
Frag Grenades can be used to energize the Bocek with explosive arrows
Must fully draw in order to fire an explosive arrow
Explosive arrows will stick into the world or a player on hit
Explosive arrow on hit damage reduced to 40 (headshot: 64)
Explosive arrows will explode in a 5m radius, dealing 25 extra damage after a 2s delay
Dev Note: Explosions are cool.
Triple Take [Care Package]
Damage per bullet increased to 23 (was 22)
Increased rate of fire
Choke speed significantly increased
Gun Shield Generator added
PISTOL
P2020
Previous Hotfix: Decreased damage to 24 (was 25)
Magazine size reduced at all tiers:
Base: decreased to 8 (was 10)
White: decreased to 9 (was 11)
Blue: decreased to 10 (was 12)
Purple/Gold: decreased to 11 (was 14)
Wingman
Slightly increased rate of fire
Added laser sights as an accepted attachment
Dev Note: Lasers are cool.
SHOTGUN
EVA-8
Greatly increased rate of fire at base and all bolt tiers
Damage per pellet reduced to 6 (was 8)
Dev Note: The EVA-8 has been a particularly strong secondary weapon recently, but instead of just nerfing its damage we wanted to take this opportunity to realign with its identity as the fast auto-shotty. We’ve re-worked its damage profile into rapid fire blasts with reduced damage.
SMG
All SMGs (Previous Hotfix)
Increased headshot damage by 1
Volt SMG (Previous Hotfix)
Improved hipfire values by normalizing it to the other SMGs
SNIPER
Charge Rifle
Increased limb damage to 0.9 (was 0.7)
Longbow
Increased limb damage to 0.8 (was 0.7)
Sentinel
Increased limb damage to 0.9 (was 0.7)
Dev Note: We found the recent nerf to sniper limb damage to be a bit too punishing. Landing those long range shots should feel rewarding so we’re bumping back up the limb damage to help snipers feel more consistent and useful.
MAPS
Pubs & Ranked
Olympus
Storm Point
World’s Edge
Mixtape
May 6-June 23, 2025
Control: Lava Siphon, Thunderdome, Labs, Production Yard
Gun Run: Estates, Monument, Thunderdome, Skull Town
TDM: Thunderdome, Skull Town, Estates, Fragment
MODES
LTM: Arenas (May 6-May 19, 2025)
Arenas returns, play the classic mode on fan favorite maps Overflow, Drop-Off, and Encore
New round tunings, first team to win 3 rounds wins the match
Original tunings and mechanics but updated to include weapons and Legends that released since Arenas was last active
No Legend perks or upgrades, buy your loadout and fight in intense 3v3 Deathmatch combat
LTM: Arenas (May 20-June 23, 2025)
Arenas refresh with updated tunings and mechanics that allow players to focus on combat, firepower, and fresh strategies
Overflow, Drop-Off, and Encore maps return with updated traversal options to get you moving
Every player is given the meds they need for the round free of charge, Supply Bins have been removed from the maps
Each weapon can only be purchased once, try new combinations and plan your loadouts accordingly
Rounds 2 and 4 feature discounted weapons to help you experiment with powerful new loadouts
All Legends have a 1 Round cooldown on their Ults, and store economy and Ring have been tuned
Care Packages have been boosted with Armor, select Boost Kits, and a couple surprise weapons
Bot Royale
A difficulty selector will be available to all players shortly after the release of S25, allowing players to test their skills against various levels of Apex Bots. Access and adjust this setting during the match to update the Apex Bots difficulty level.
“Auto” option attempts to adapt the Apex Bots to what is known about your skill and is the default setting at the start of every match
The difficulty selector can only be updated by the squad leader
The difficulty selector can be accessed via the “Customize Bot Royale” tab in the player’s inventory menu OR via the Customize Bot Royale button in the in-game menu
RANKED
Start of Season Placement
The starting Ranked tier and division is now based on your hidden skill value from previous Ranked seasons
If no skill value exists for Ranked, the Unranked Trios skill value is used to set initial placement
The rule that reset any player that skipped a season of Ranked back to Bronze IV has been removed and all initial placements are based on skill value
Ranked Ladders (coming later this split)
When a Ranked Ladder is active, all players in Ranked will compete on a personal skill-based leaderboard for bonus rewards
Your best 10 RP scores during the Ladder will be counted for your leaderboard position, which will determine your final placement and rewards when the Ladder ends. Your lowest score will always be replaced by a higher RP score, so additional matches are beneficial
10 Ranked matches must be completed to be placed on the leaderboard and to qualify for Ladder rewards
All Ranked play continues as normal, allowing promotion and demotion as normal
Ranked Challenges (rolling out over this split)
Reward requirement: all players must now play a minimum number of Ranked matches before they can earn end-of-season Ranked rewards based on their highest tier earned.
Ladder Champion: players who reach champion a minimum number of times in the same split will gain access to the Ladder Champion Dive Trail for a limited time:
Granted at the start of the next split and can be used for the rest of that split
Removed at the end of the split unless the challenge has been completed again
Dev Notes: Tight matchmaking is still a primary focus for the team, especially in the context of Ranked. The new way in which we assign starting tier and division is a step towards stabilizing the start of each Ranked season and ensuring that higher-skilled players have extremely limited access to lower-skilled lobbies. A player’s skill and their RP value can be very misaligned and are moving more towards getting and keeping those values much closer. Work will continue to address mid and late season lobby skill-mixing.
BUG FIXES
Blocked doors should no longer occasionally open towards the player
Certain POIs should now list the correct Arsenals
Control: weapons should no longer occasionally swap after upgrading
Dropship countdown will no longer end before players get in
Fixed an issue with the 2x-4x sight on the G7 scout Reactive skins
Gold Loot Bins once again spawn loot as they should
Sprinting out of mantle should no longer cause inconsistent sprint speeds depending on settings
Storm Point: fixed some issues with the ring VFX sometimes disappearing
LEGENDS
Alter
Fixed rare issue where you could shoot while phased after using a Void Siphon
Portal should no longer be created for an enemy that died while being summoned by the Void Nexus
Conduit: fixed crash with Passive when allies disconnected in certain states
Lifeline: D.O.C. should once again deploy sans the broken targeting state (Previous Hotfix)
Loba: Heat Shade skin is no longer too visible at a distance
Mirage
Cloak while healing should no longer occasionally end early when exiting a Lifeline Halo
Ult cloak should no longer end early when immediately reviving an ally
Wattson: Passive once again recharges extra shields given by Controller class perk
QUALITY OF LIFE
Firing Range: Meow…
Legend Locker
Added additional info panel to some screens
Added sorting ability to some screens: default, rarity, owned, and alphabetical
Lifeline: reduced the intensity of D.O.C.’s teleport trail to reduce visual clutter
Previous Battle Pass Reactive items are now available in the Exotic store
“Progressed and Complete” challenges in Match Summary now show up to 15 challenges (was 5)
Reduced the size and frequency of the Accelerated Weapon screen effects to be less obstructive
Slightly reduced the amount of time you are locked out of ADS after charging a Sentinel
Vantage: moved energizing Sniper’s Mark’s sniper with an Ult Accelerant to “reload”
AUDIO
Fixed rare cases where “Gameplay Volume when Spectating” would be applied during regular gameplay
Fixed a rare issue where players situated uphill would briefly have occlusion filtering applied
Reduced volume of Pathfinder grapple for player (enemy audio not affected)
Revenant wall climb footsteps clearer in the mix
Slight reduction of Thermite volume over time at distance
Slight reduction in volume for Horizon’s Black Hole relative to FOV
GRAPHICS
Storm Point updated to use a modern GPU-driven terrain rendering system.
Players may not notice the difference since the overall map content has not been changed, but this system improves CPU rendering time, fixes lighting artifacts throughout the map, and allows for much greater texture fidelity through virtual texturing
Pathfinder missing the correct Heirloom sprint animation
Clipping on weapons that was occurring when using the Birthright Valkyrie Skin
Parts of Voidsprinter Octane being visible when getting revived while cloaked
Audio from the Caustic Treatment POI being heard across the map
April 8th/9th
Ash:
Increased ultimate’s max distance travel time from 1.4s -> 2.5s
Increased ultimate’s minimum distance travel time from 0.3s -> 0.5s
Mirage:
Increased the number of decoys created during Mirage’s ultimate from 5 -> 6
Conduit:
Increased tactical health regen per tick from 3 -> 4 Seer:
Decreased the time for Seer’s tactical to hit targets from 1.4s -> 0.8s
Decreased the time for Seer’s tactical to finish from 1.0s -> 0.9s
Weapons:
Increased Hemlok headshot damage by 2
Increased Hemlok magazine sizes by +3 for the base, white, and blue mags
Normalized the Volt hipfire to match other SMGs
Increased all SMG headshot damage by 1
Decreased P2020 damage from 25 -> 24
Increased the vertical and horizontal movement in the recoil pattern of the L-Star
Reduced the projectile size for the L-Star
Ult gained from knocks and assists with Accelerated Weapons has been reduced from 30% -> 20%
Fixed an issue where assists with Accelerated Weapons would sometimes not grant additional ult charge
Additional notes: none.
Source: Respawn
Apex Legends – Ver. ???
Release date: March 20th/21st 2025
Patch notes:
BALANCE UPDATES
Gold Weapon Rotation
P2020, Prowler PDW, Volt SMG, Devotion, G7 Scout
Heat Shields
Now take damage when any part of the dome connects with the ring (Previously took damage when the core was in the ring)
Now take ramping damage based on how far away the ring is from the core
Dev Notes: Heat Shields had a few quirks that lead to some weird play patterns around the ring’s edge. These changes should smooth that out and make them feel more consistent when not fully engulfed by the ring.
LEGENDS
Skirmisher Class Perks
New perks: Charged Knock and Trailblazer (detailed above)
Alter
Void Passage
Now has two charges
Maximum portal depth increased to 30m (was 20m)
Cooldown reduced to 20s (was 30s, Tac Cooldown+ upgrade integrated into base kit)
Health Bars shown on enemies after going through your own Void Passage (Void Vision upgrade integrated into base kit)
Maximum length of Void Siphon (interactable rope with tactical portals) created from ceilings increased to 45m (was 30m)
Also now created when placing unreachable portals on walls with a maximum length of 20m
Placement preview now shows where a Void Siphon will be created, if there will be one
Void Passage briefly highlights enemies on the other side immediately after placement
Void Nexus
Now reusable with each player having their own 30s cooldown
Two can be active in the world at the same time (integrated part of Multidimensional upgrade into base kit)
Interact directly with a Void Nexus to ‘summon’ your knocked allies, and summoned allies can move and use their knockdown shield
Ult is otherwise not interactable from a short distance, making it easier to revive a squadmate without accidentally triggering the Void Nexus
Gift from the Rift: can now grab Banners when using passive on a squadmate’s Death Box
Upgrades: Level 2
Ringmaster: removed
Void Vision: removed
NEW “Friends”: gain all support perks (access Support Bins, faster revives with health regen, gain MRB with Banners (works with Gift from the Rift))
NEW Eye to Another World: gain all Recon Perks (access Recon Beacons, gain threat vision when ADSing)
Upgrades: Level 3
Multidimensional: removed
Tactical Cooldown+: removed
NEW Void Breacher: using a friendly Void Passage grants move speed and improved reloads
NEW Staring into the Void: Void Passage scan duration +15s for Alter (lasts duration of the Void Passage)
Note: scan requires line of sight to enemy from the portal exit and to the portal entrance for Alter
Dev Note: We’ve always loved Alter’s playmaking potential, but the limited utility of her kit made her a tough pick. By adding an additional Tac charge, the improved wall-based Void Siphon, and new Level 3 Upgrades, we’re giving Alter’s Tac more playmaking potential across a wider range of situations. Additionally, her Upgrades now allow you to build Alter into either what your squad needs or what best suits your playstyle. Want to play strategically? Take the more Recon style upgrades to make plays around or hunt your enemies. Want to provide a rock solid back-line for your squad? Take the more Support style upgrade and bring people back from the brink of elimination—which works extremely well with the new Ultimate rework.
The changes to the Void Nexus aim to reduce the friction around the ability. Being able to re-use the Ult allows your squad to not only use it in case of emergencies, but anytime it might be advantageous. And allowing Alter to recall her allies manually ensures that she can still help those who may not fully understand her kit and secure some clutch revives.
Ash
Void Breach: Ult Cooldown increased to 2min 30s (was 2min)
Dev Note: The Skirmisher class perk changes should rival much of Ash’s dominance, but we’re easing off on the Ash pressure valve with a minor Ult adjustment to make those double long phase tears slightly less common.
Horizon
Upgrades: Level 2
Big Bang: Removed
Battpack: Removed
Tac Cooldown: moved to Level 2
Ult Cooldown: moved to Level 2
Upgrades: Level 3
NEW Conservation of Energy: Spacewalk grants 25HP shield regen on soft landings
NEW Combat Reserve: access Assault Bins, carry extra ammo per stack, and extra grenade slots
Dev Note: Horizon’s maintained a pretty strong position despite her fairly downplayed upgrades. These fresh adjustments should allow for some early improvements and then a choice for players: play into her squirrelly escape antics off her passive or lean into some of her combat efficiency and those grenade combos with her Ult.
Loba
Escape Artist: reduced shields regenerated to 25 (was 50)
Pathfinder
Upgrades: Level 3
Down and Away: removed
NEW Grapple Cooldown+: decrease Tac Cooldown by 10s
Dev Note: With the Skirmisher Class perk, Pathfinder’s Down and Away upgrade needed to be replaced, so we’ve added a simple cooldown reduction…for now.
Revenant
Assassin’s Instinct: allies now see the the low health tracking marker like Revenant
Shadow Pounce
Activation time reduced by ~30%
Cooldown reduced to 20s (was 25s)
Forged Shadows: Ult Shield HP increased by 25
Upgrades Level 2
Murder Machine: removed
NEW Try To Hide: doubles the duration of the passive mark when getting enemies to low health
Upgrades Level 3
Grim Leaper: removed
NEW Agile Assassin: reduces Shadow Pounce activation time and charge time by half
Tac Cooldown: now reduces to 15s (was 20s)
Dev Note: Revenant’s fallen significantly from his reign of dominance, so we were looking to reinvigorate him in a few ways with this Skirmisher split. His raid-boss Ult has been less potent with the regen structure and we wanted to give him more strength back into the initial activation of his Ult, especially amidst the new TTK this season (we’ll keep an eye on this though). However, his Shadow Pounce had a long cooldown and required a significant amount of windup to use, so it was often saved for the right moment to disengage rather than to close-in aggressively. We’ve reduced this wind-up time both by default and through the Upgrade to allow him to feel more free to use it to engage and secure those knocks to take advantage of the new class perk. Fly, death kitty, fly!
Wraith
Original 3P run animation has returned
Into the Void
Cooldown decreased to 20s (was 25s)
Tac activation time decreased to 0.8s (was 1.25s)
Can now exit from the void at any time by pressing Attack or Tactical buttons
Dimensional Rift
Cooldown decreased to 2min 30s (was 3min)
Now ramps up to max speed much faster when using Ult
Upgrades: Level 2
Ult Cooldown: now reduces to 1min 30s (was 2min)
Upgrades Level 3
Fast Phase: now decreases Tac activation by 30% (was 20%)
This reduces the activation time to 0.5s (was 1.0s)
Tac Cooldown: now reduces to 15s (was 20s)
Dev Note: Wraith is getting a number of adjustments to return her closer to her original form. Her sped up activation allows her to be both more reactive and aggressive with her Tac—especially when paired with the new Skirmisher perk. We wanted her to assert more control over when she exits phase to get her back into the fight sooner, which is why Wraith can now control when she exits the Void. The Ult adjustments aim to allow her more active access to her rotation potential and, alongside the speed ramp, it will make it easier than ever to set up a portal rotation for her squad. Also, the run is back. Enjoy.
AMMO & ATTACHMENTS
Accelerated Weapons
Accelerator Hop-Up has been removed from: C.A.R. SMG, G7 Scout, Nemesis Burst AR
Accelerator Hop-Up has been added to: P2020, Volt SMG, Wingman
Lasers: increased laser effectiveness at all tiers
WEAPONS
SMG
Alternator SMG
Increased mag size across all tiers
Base: 20 (was 19)
White: 24 (was 23)
Blue: 27 (was 26)
Purple/Gold: 29 (was 28)
C.A.R. SMG
Increased mag size across all tiers
Base: 20 (was 19)
White: 23 (was 22)
Blue: 25 (was 24)
Purple/Gold: 28 (was 27)
R-99 SMG
Increased mag size across all tiers
Base: 18 (was 17)
White: 21 (was 20)
Blue: 24 (was 23)
Purple/Gold: 27 (was 26)
Volt SMG
Increased mag size across all tiers
Base: 20 (was 19)
White: 22 (was 21)
Blue: 24 (was 23)
Purple/Gold: 27 (was 26)
Dev Notes: We’re taking a pass at most of our SMGs ammo capacity to make them a little more lenient when challenging our more bursty shotguns and consistent LMGs. We’re hoping a little more ammo in the mag can help close out those tight engagements before being forced into a reload.
AR
Nemesis Burst AR
Charge deplete time increased to 8s (was 6s)
Delay before charge starts depleting increased to 8s (was 6s)
Increased barrel effectiveness at all tiers
Dev Notes: With the Nemesis losing the Accelerator Hop-Up we wanted to make sure that it’s still an appealing option for players. We’re making some QoL changes that should make it feel a little smoother.
LMG
Devotion LMG
Reduced the intensity in first few shots of the recoil pattern
L-STAR EMG
Removed Reverse Hipfire mechanic
Dev Notes: The L-STAR has proven to be a powerhouse weapon that gets away with murder at every engagement range. We’re happy it’s seeing so much play, but want to make sure it doesn’t outclass the rest of the roster. Removing its reverse hipfire should help it feel a little less oppressive in CQC and create some room for our SMGs to shine.
MARKSMAN
30-30 Repeater
ADS Charged shot increased to 65 (was 58)
ADS Charged Headshot damage increased to 104 (was 93)
Dev Notes: The 30-30’s charge shot isn’t quite as impactful as we’d like for an opener so we’re increasing its damage so that slower more methodical gameplay feels rewarding and worth spending the time on.
G7 Scout
Damage increased to 36 (was 35)
Headshot damage increased to 58 (was 56)
Slightly increased fire rate
Dev Notes: The Scout is getting an adjustment up to compensate for losing the Accelerator Hop-Up.
PISTOL
P2020
Normalized laser effectiveness to other weapons
Dev Notes: The P2020 had worse-than-average scaling with the lasers as the base hipfire was better than its peers. We’ve decided to remove this and lean harder into its hipfire accuracy being a part of its identity.
Wingman
No longer takes Boost Loader Hop-Up
SHOTGUN
EVA-8
Widened blast pattern
MAPS
Pubs
E-District
King’s Canyon
Storm Point
Ranked
E-District
King’s Canyon
Storm Point
Mixtape (March 25-May 5, 2025)
TDM: Skull Town, Fragment, Zeus Station, Estates
Control: Barometer, Caustic, Labs, Production Yard
Gun Run: Wattson, Estates, Skull Town, Fragment
MODES
Pubs: Trios & Duos (March 25-May 5, 2025)
Pubs LTM: Power Sword Royale (March 25-April 14, 2025)
A new Pub Trios Event mode that includes the Power Sword!
Power Sword spawns at the beginning of a match and once per round
Power Sword
Event Melee Weapon
Strong and fast close range attacks
Longer range coverage with the ability to launch energy slashes with ADS
Provides defensive coverage by absorbing incoming damage with ADS
Can produce an energy blast that hinders nearby enemy players and buffs nearby allies
LTM: April Fools(April 1-April 7, 2025)
In collaboration with Creator Commissioner: Apryze
A remixed April Fools mode returns!
LTM: Solos (April 8-April 14, 2025)
In collaboration with Creator Commissioner: Apryze
Solos returns with some twists!
Now features 30 player matches
Systems’ balance and Ring timings have been adjusted accordingly
Respawn Token
All players start the match with 1 Respawn Token, allowing them to redeploy after dying
Late in the match, respawning will be disabled and players with a Respawn Token are awarded a large amount of EVO
Unlike Redemption Trios, the Respawn Token is not found in loot and is not a Survival item
Arsenals and Kitted Weapons
Arsenals will upgrade the weapon by 1 tier until Purple, and Gold upgrade is available once Loot Bin reset has triggered
If a higher tier scope is equipped on a lower tiered weapon, the upgrade will preserve the custom scope selection
If no scope is equipped, the upgrade will grant the scope of the next upgrade
RANKED
Scoring Update: Kills, Assists and Participations after the 8th will be worth 50% (was 6th)
NEW Split Reset RuleIntroducing the new Tier-based Split Reset rule: every split system will reset players to the lowest division of their last split rank tier:
There will be no RP reset from Rookie IV to Rookie I, players will keep the RP they have from the last split
Bronze IV to I resets to Bronze IV 1000 RP
Silver IV to I resets to Silver IV 3250 RP (with +250 demotion protection)
Gold IV to I resets to Gold IV 5750 RP (with +250 demotion protection)
Platinum IV to I resets to Platinum IV 8750 RP (with +250 demotion protection)
Diamond IV and III resets to Platinum III 9250 RP
Diamond II and I resets to Platinum II 10000 RP
Master and above resets to Platinum I 11000 RP
Dev Note: To foster fairer competition and reduce mismatches, we’re replacing the traditional hard reset with a new Tier-based Split Reset rule. At the end of each split, your performance will determine your tier and your score will be reset to the minimum threshold of that tier instead of a uniform baseline. This means you’ll start the new split with other players at a similar skill level, preserving your progress while ensuring a more balanced competitive environment.
BUG FIXES
Certain Loot Bins once again refill properly after bin reset
Fixed rare server crash
Fixed an exploit that would allow cheaters to crash the server
Fixed “unknown” player ranks due to late loading being incorrectly shown as Rookie. If a player’s rank is not known by the time the Skill Display has loaded, those players’ ranks are now hidden.
Opened extended supply bins will no longer show an icon after a Legend Upgrade
Peacekeeper will no longer occasionally fire two shots at once while sliding
Spider Den loot now reflects current loot pool
Tridents will no longer be sent flying when boarded
Arsenals
Ensured Arsenal upgrade VFX shows on both Akimbo weapons
Arsenals will now provide correct amount of ammo after Loot Bins & Arsenals reset
Prevented rare bug where Evo Harvesters spawn inside Arsenals
Rebinding keys no longer prevents using the “Highlight Arsenals” map button
Upgrading a charged Sentinel or Rampage no longer removes the weapon charge
Restored correct weapon animation while upgrading at an Arsenal
Legends
Crypto: EMP VFX now matches the distance you could get hit at
Lifeline: now revives at Support class speeds when silenced and is able to deploy D.O.C. to revive
Newcastle: can once again move his mobile shield while downed
QUALITY OF LIFE
Improved consistency when interacting with bleeding out squadmate near small doors
Pinging from a Zipline now won’t ping the Zipline itself
Legend Upgrade prompt will no longer disappear when taking damage by the ring. All other damage types continue to close the prompt.
AUDIO
Reduced audible distance of persistent sound on Ballistic while Ult is active (friendly reduced more than enemy)
Reduced volume of:
Alter’s active Void Nexus idling
Ash’s Snare persistent sound for self and squad
Catalyst’s Tac and Ult, also reduced Barricade volume and audible distance for self and squad
Caustic gas cloud persistent sound (initial burst unhanged)
Max level achievable by earning EVO is now Level 3 (Purple Armor)
Red Armor no longer earnable through leveling
EVO required to reach Level 3 increased to 1700 (was 1350)
Dev Note: Red armor allowed for a much wider health disparity in the mid to late game which reinforced activities like farming damage on the outskirts and avoiding encounters to collect resources. By lowering the total Armor available to these actions and the levels required to earn them, you can now get end-game ready more easily and focus on what matters most—the fight.
Accelerated Weapons
Assists with an Accelerated Weapon equipped will no longer grant the extra 30% ult charge in Mixtape Modes
GAMEPLAY UPDATES
NEW Arsenals
These stations provide players with easy and deterministic access to weapons and ammo of their choice.
Stations across all POI’s on every map with fixed locations
Ammo type provided randomizes each match
Equipped with an enhancing terminal that upgrades one weapon matching the ammo type per Arsenal
Enhancing grants an upgraded attachment and provides an optic if one is missing
Healing
Cells now take 2.5s to complete (was 3s)
Syringes now take 4s (was 5s)
Cells & Syringes now stack up to 6
Players now start with 4 Cells and 4 Syringes (was 2 each)
Battery and Medkit spawn rates have been slightly increased
Dev Note: Players will undoubtedly need to continue popping meds whenever they can with lowered max health, a universal gold helmet perk, and a ton of weapon buffs. We’ve decided to shave down some of those sharp edges to make healing a little easier across the board.
Helmets
White, blue, and purple have been removed from the loot pool
Players no longer start with a white helmet
Dev Note: Finding and equipping Helmets has always been a bit lackluster in both feeling the impact of wearing one and making the potential damage output a bit murky. Removing headshot damage reduction from the game makes damage more consistent, understandable, and easier to calculate.
Gold Helmet
Reworked into Gold Armor Upgrade Helmet
Offers Improved Minor Healing perk that doubles the output of Cells & Syringes
Sets the player’s Armor to 100 regardless of Level
Leveling still required to unlock Legend Upgrades, but no longer affects armor while equipped
No headshot damage reduction
Chance to appear in Gold Bins after Bin Reset
NEW Mythic Armor Upgrade Helmet
Red tier introduced
Sets player’s armor to 125 regardless of level
Leveling is still required to unlock Legend Upgrades, but no longer affects armor while this item is equipped
Red helmets offer no headshot damage reduction
Appears in the Mythic Bin & late game Care Packages
Dev Note: Both the new Gold and Red Helmets are designed to pull some of the passive power embedded in Legends and put it into the loot pool to create new items to chase and fight for. They’ll also create dynamic gameplay options for players to strategize which squadmates don these powerful new items.
Knocked Down State
Significantly increased crawl speed while knocked with and without knockdown shield raised
POI Names on Drop
Now able to see the name and loot tier of each POI projected over the POI during first drop
Also includes Arsenal info to help drive drop choice
AMMO & ATTACHMENTS
Hop Ups: Hammerpoints have been removed from the loot pool
Gold Magazines: time to reload while stowed decreased to 2s (was 5s)
Optics: 1x Holo optic has been removed from the loot pool
Replicator: reduced the amount of ammo to 1 stack per weapon (was 2 stacks)
WEAPONS
AR
Havoc Rifle [Care Package]
Damage increased to 21 (was 18)
Headshot damage: 27
Beam Shot damage increased to 70 (was 53)
Beam Shot headshot damage: 105
Hemlok Burst AR
Damage increased to 20 (was 19)
Headshot damage: 26
Nemesis Burst AR
Damage increased to 17 (was 16)
Headshot damage: 22
R-301 Carbine
Damage increased to 14 (was 13)
Headshot damage: 18
VK-47 Flatline
Damage increased to 19 (was 18)
Headshot damage: 25
LMG
Devotion LMG
Damage increased to 16 (was 15)
Headshot damage: 20
L-STAR EMG
Damage increased to 20 (was 18)
Headshot damage: 25
M600 Spitfire
Damage increased to 21 (was 19)
Headshot damage: 26
Rampage LMG
Damage increased to 30 (was 26)
Headshot damage: 38
Reduced the decay rate of the revved state over time
MARKSMAN
30-30 Repeater
No charge damage increased to 43 (was 39)
No charge headshot damage: 69
Full charge damage increased to 58 (was 53)
Full charge headshot damage: 93
Slightly increased projectile size at long range
Bocek Compound Bow [Care Package]
Damage increased to 75 (was 70)
Headshot damage: 120
Fire rate slightly reduced
Removed Deadeye’s Tempo passive
Shattercaps damage per pellet increased to 13 (was 12)
G7 Scout
Damage increased to 35 (was 33)
Headshot damage: 56
Fire rate slightly reduced
Slightly increased projectile size at long range
Triple Take
Damage per bullet increased to 22 (was 21)
Headshot damage: 105 (all bullets)
Slightly increased projectile size at long range
Dev Note: Marksman weapons sit between the mid-range arsenal and snipers, but find themselves often outclassed by one of their neighbors. Their adjustments this season should make them feel more consistent at range, improve their performance when tracking enemies, and staying on target while providing headshots without stealing the play-making potential of our snipers.
PISTOL
P2020
Damage increased to 24 (was 21)
Headshot damage: 30
RE-45 Auto
Damage increased to 14 (was 13)
Headshot damage: 18
Wingman
Damage increased to 48 (was 45)
Headshot damage: 72
Base magazine size reduced to 5 (was 6)
With added magazine – White: 6, Blue: 7, Purple/Gold: 8
SMG
Alternator SMG
Damage increased to 18 (was 16)
Headshot damage: 22
C.A.R. SMG
Damage increased to 14 (was 13)
Headshot damage: 17
Added Laser Sight barrel attachment
Prowler PDW
Damage increased to 16 (was 15)
Headshot damage: 19
R-99 SMG [Floor Loot]
Damage decreased to 13 (was 14)
Headshot damage: 16
No longer has damage fall-off
ADS strafe speed normalized to other SMGs
No longer eliminates movement penalty when equipped
Recoil increased
Volt SMG
Damage increased to 16 (was 15)
Headshot damage: 19
SHOTGUN
EVA-8 Auto
Damage per pellet increased to 8 (was 7)
No longer deals increased headshot damage
Mastiff Shotgun
Damage per pellet increased to 16 (was 14)
No longer deals increased headshot damage
Mozambique Shotgun
Damage per pellet increased to 16 (was 15)
Headshot damage: 60 (all pellets)
Peacekeeper [Care Package]
Damage per pellet increased to 12 (was 9)
Headshot damage: 135 (all pellets)
Choke speed significantly increased
Fully choked blast pattern is significantly tighter
Pellets pierce dealing 50% damage after the first enemy hit
Dev Note: Shotguns are receiving a base damage increase, but losing their ability to deal increased headshot damage. They already represent incredible burst damage, but hitting those headshots create sharp output spikes that’s difficult to account for. This change creates a more understandable damage landscape that encourages players to land as many pellets as possible (instead of aiming for the head and whiffing half of them). Mozambiques will retain their headshot damage as a hybrid shotgun-pistol and the Care Package version of the Peacekeeper also keeps it to really lean into that slug shotty territory.
SNIPER
Charge Rifle
Base damage unchanged
Headshot damage (min. distance): 135
Headshot damage (max. distance): 198
Autofire headshot damage (min. distance): 101
Autofire headshot damage (max. distance): 149
Limb damage reduced to 70% (was 90%)
Kraber .50-Cal Sniper
Damage increased to 150 (was 140)
Headshot damage: 210
Longbow DMR
Base damage unchanged
Headshot damage: 108
Limb damage reduced to 70% (was 80%)
Sentinel
Base damage unchanged
Headshot damage: 126
Limb damage reduced to 70% (was 90%)
Removed Deadeye’s Tempo passive
Dev Note: For our Snipers, we’ve tuned their headshot damage to be much more impactful rather than increase their base body shot damage. This is to key into their role and fantasy as precision weapons that reward patient and skilled gameplay. To hammer this home, we’ve reduced the amount of damage they deal to limbs. These weapons benefit greatly from well placed shots and we don’t want that to change.
Removed Carry Extra Ammo & Access Weapon Supply Bin perks (now integrated into Combat Reserve)
Support Class Perks
Heal Expert Removed: Support Legends no longer heal double with small meds or have increased movement speed while healing
Dev Note: The Support Class was very strong last season. The faster movement and double small med heals gave these Legends rapid combat-reset potential that made them effective skirmishers, but didn’t inherently have a team-oriented feel. While this was great during the season of Support, we felt their identity was stronger as revival experts and this change will let them focus on that team-oriented specialization rather than feeling hard to kill.
Ash
Predator’s Pursuit
Removed ability to scan Death Boxes to reveal killers, but they’ll still show on the minimap and map with info on how recently they died
NEW: press the Jump key while in the air to perform a dash
Arc Snare
Tether plants at location of projectile on impact rather than the hit player’s location
Tether is slightly harder to break and no longer gets instantly broken by some abilities
Phase Breach
Range increased to 100m (was ~76m)
Travel time reduced
Improved reliability of placement
Removed one frame delay on placement preview
Now has VFX to show max range when in placement mode
Upgrades: Level 2
Murder Machine: removed
One Minute to Live: removed
Greedy Snare: moved to Level 2
NEW Dual Breach: adds additional ult charge
Upgrades: Level 3
NEW Ghost in the Machine: adds additional Dash charge
Dev Note: Ash was overdue for some improvements to her kit to resurge her as a top Apex Predator. Many of her changes aim to improve the effectiveness and efficiency of her abilities: the improved placement, distance and speed of her Ult, and the snare’s tether point snagging from the projectile’s point rather than her escaping target. Most notably, Ash sees the addition of a brand new movement passive – reminiscent of her titan’s ability of yore. Her new dash is an incredibly effective mid-combat repositioning tool or distance closer making her a more effective skirmisher when closing in on her prey or quickly out-maneuvering in a duel. We expect to see a lot of impressive Ash players rise to the top with many of her upgrades doubling her abilities this season.
Ballistic
Sling
Now upgrades with Level by default
Can now carry Crate Weapons and they will gain infinite ammo with Ult
Whistler
Tac now has 2 charges
Overheat reaction time increased to 1.2s (was 1s)
Smart Bullet on ground damage increased to 20 (was 10)
This damage is now equal to the direct hit damage
Tempest: squad gains a speed boost when empowered by Ult
Upgrades: Level 2
Sling Shot: removed (integrated into base kit)
NEW Killing Time: increases duration of Ult by 15s
Upgrades: Level 3
Extra Bullets: doubles the number of Tac charges (was +1 charge)
Quiet Time: Overheat now also silences enemy for 6s
Dev Note: Ballistic has had a few updates, but has never really found his footing to lead the charge. Integrating the Sling and extra bullet upgrades into his kit gives more players access to the core of the Legend while empowering his Ult with speed—increasing his natural combat effectiveness and encouraging his squad to push and engage. Allowing Ballistic to carry a Crate Weapon in his Sling has always been something we’ve been dubious of, but this season we’re taking a bold stance to let Ballistic go…well, ballistic. The increased number of Tac charges should also allow players to more freely deploy the Overheat into their combat patterns or control the field if they also opt into the lasting bullet upgrade, giving more range of play and options for Ballistic.
Crypto
EMP: once again destroys Gibraltar’s Dome of Protection
Loba
Ult back to starting at 50% charge
Dev Note: This was always intended as a short term buff to help Loba shine among an all-star Support lineup. However, it messed with the delicate dance that is landing off drop, which impacted long standing ‘good’ player behaviors around landing near your squad, looting, and using abilities into slightly more disruptive behaviors.
Maggie
Wrecking Ball
Once again destroys Gibraltar’s Dome of Protection
Will now destroy Newcastle’s Mobile Shield
Dev Note: We’re returning these hard counters to empower Maggie in this Assault-focused season…for now.
MAPS
Pubs
Kings Canyon
Olympus
Broken Moon
Ranked
Kings Canyon
Olympus
Storm Point
Mixtape
February 11-March 24, 2025
TDM: Thunderdome, Habitat, Skull Town, Estates, Zeus Station
Rampart’s new experimental care packages deliver three Mythic R-301 weapon variants
Hornet (Yellow): faster movement and reload speed, Tac charge on shield break, Ult charge on knock
Limelight (Green): helps replenish your squad’s health and shields when damaging enemies
Vermilion (Red): increases critical hit damage and triggers Thermite on knocked enemies
Takeover: Redemption Trios & Duos (February 25-March 3, 2025)
In collaboration with Creator Commissioner: Ninjayla
Respawn Tokens are a new Mythic rarity Survival Slot item only available in this Takeover. If you are eliminated with this item in your inventory, you’ll immediately respawn back into the action
At the start of the match, all players are given one Respawn Token
Collect additional Respawn Tokens from: eliminating other players, Care Packages, and Mythic Supply Bins
No respawn limit and no penalty for respawning multiple times
Usable until the start of the final ring, then any equipped Respawn Tokens will be exchanged for EVO Armor XP
They only last a short while when on the ground, so pick one up if you need one!
Respawn Beacons can still be used to bring back players without Respawn Tokens
Takeover: Relic Weapons Trios & Duos (March 4-10, 2025)
In collaboration with Creator Commissioner: Ninjayla
Weapons spawn fully kitted
Only weapons on the ground are Gold and Mythic tier
Sights can be looted and swapped out, but all other attachments come with the weapon
Increased supply drops each round which carry two Mythic tier weapons
The second Mythic weapon replaces the Evo Caches
Reduced Evo for scanning Care Packages
Standard Trios & Duos
March 11-24, 2025
LTM: Three Strikes Mystery Legends (March 11-24, 2025)
In collaboration with Creator Commissioner: Oraxe
Three Strikes returns with a twist modifier
Mystery Legends
All Legends will be selected for you before entering the Drop Ship
Respawning will select a new random Legend
Squads can have duplicate Legends
With each EVO level up, you’ll gain all upgrades for that Level automatically and your Level will be maintained through respawns
RANKED
NEW Road to Ranked Challenges
Introduced a new set of challenges to unlock Ranked for new players and returning players who have not yet reached the level requirement.
Level 20 minimum still required to access Ranked and this is reflected as one of the challenges
Existing players above Level 20 retain access
Party restrictions apply: all members must complete challenges to access Ranked
Dev Note: The previous system of only requiring Level 20 was very prone to abuse by third-party bots, and could also be achieved by players who preferred Mixtape or LTMs. This new system will ensure that all new players joining Ranked have done the required work in BR matches and tested their mettle to a sufficient level to earn a spot in the competition.
SYSTEM
NEW Bot Royale Tutorial
Notes will appear to assist with Legends, weapons, loot, and gameplay scenarios
Low ammo or health items also receive prompts to ping nearby desired loot items
On by default for accounts below Level 20 and will turn off once that threshold is reached
Can be manually turned on/off through the System menu under “Tutorial Systems”
Weapon Mastery
Trial simplification
Re-designed all trials
Removed weapon level restriction for trials
Dev Note: The current Weapon Mastery system presented some issues, including overly complex gating mechanics that disrupt progression, trials demanding high player skill levels, and excessive reliance on randomness that can slow or stall progress. These new trials remove unnecessary randomness, shifting the focus back to the essence of weapon usage: dealing damages and eliminating enemies. If you’ve already completed trials and earned rewards they will remain unaffected. If your trials were partially completed or 90% done, no problem! Your progress will be converted, no need to start over.
BUG FIXES
Fixed an issue where the Mythic Bin could become merged with a Gold Bin
Fixed more firing range realm spawning issues:
Thermite VFX
Maggie ball bouncing off of invisible doors
Mirage decoys getting stuck on invisible doors
Fixed rare issue that could prevent the ring VFX and other particles from spawning
Mixtape: swapping to secondary akimbo weapons from loadouts will no longer play the first draw animation
PK will no longer occasionally lock up after using the Choke
Rechamber times can no longer be bypassed on the Sentinel and PK by swapping attachments
Reactive weapons will no longer lose their reactive state after swapping
Squadmate animations once again play during Legend selection
“View upgrades” button in Legend locker will no longer take you to friends list
LEGENDS
Alter / Ash / Wraith: Void Vision (enemy highlighting) no longer applies on enemy portals
Alter: Upgrades Tactical Cooldown+ and Void Vision returned to correct tier placements
Lifeline
Crashing will no longer occur when gliding or using the D.O.C. Heal Drone
Gliding will no longer occasionally lower performance
Pathfinder grapple can once again attach to D.O.C. Halo
Mirage
Fixed a crash that could occur when using Mirage’s Ult near Gravity Cannons
Lifeline’s D.O.C. now cloaks properly to prevent revealing Mirage (previous hotfix)
Newcastle: Ult no longer canceled by Ash’s snare
Revenant
Resolved rare crash that could occur when pouncing
Shadow Pounce now plays leap audio when spectating a Revenant
Wattson: fixed upgrade that was allowing the placement of two interception pylons
Valkyrie: Tac now working inside of D.O.C. Halo and near Dome of Protection’s edges
Vantage: sprinting no longer available while using Ult Accelerant
QUALITY OF LIFE
Added further hardening to prevent hipfire cheats
Added Account Level details
Info about your Account Level progress and rewards granted at each future level
Accessed via Lobby (top left), also displays XP bar and level progress
Adjustments to Match Summary
XP Gain, Challenge, and Pass progression added to end of match flow
Squad Summary section now picks from a small set of stats instead of always showing “Revives,” “Respawns,” and “Time Survived” for unranked Duos and Trios
Mixtape: disabled assist Ult gain with accelerated weapons which allowed for some Ults to be used too quickly
Reactive skins now show their effects in the lobby menus
Some Rat Spots have been eliminated across all maps
AI Bots: Cover and Peeking
Can now use geometry in the environment as cover
Can also utilize “peeking” behavior to provide more of a challenge
Plethora of bug fixes across all parts of the Bot experience
Improvements and tuning on Easy and Normal difficulty Bots (E1 – N3 Difficulty)
AUDIO
Added Mono output option for players with limited hearing
Mono audio combines left and right sound channels into one, making it easier for players with hearing impairments to hear all audio cues. It ensures no important sounds are missed, regardless of ear or stereo positioning.
Friendly footsteps volume and audible distance reduced
Friendly skydive volume reduced to allow for strategizing during drop (enemy volumes unchanged)
Increased importance for zipline attach/detach and doors to ensure they are heard more consistently
Reduced volume of squadmate and ambient audio while enemies are being revived
Reduced volume for Fuse’s Tac and Ult
Reduced volume for Survey Beacons and Ring Consoles for self and squadmates (enemy volumes unchanged)
Dev note: Audio can be crucial whether you’re the squad attacking or the one being attacked. We’ve adjusted multiple audio cues to assist with combat effectiveness, and have a few more initiatives in the works to optimize audio throughout the match.
GRAPHICS
Improved CPU rendering performance on all consoles
address the Ranked distribution display not showing up before matches
January 10th/11th
addresses long wait times for the Launch Royale mode. You should now be able to get into matches faster!
January 16th/17th
Voice and text chat not working while in a lobby is now resolved
D.O.C. no longer reveals a cloaked Mirage
Fixed an issue where VFX on Reactive Skins wasn’t displaying correctly after swapping weapons
Temporarily removed the Attrition G7 Scout Skin due to a bug
Additional notes: none.
Source: Respawn
Apex Legends – Ver. ??? (Astral Anomaly Event)
Release date: January 6th/7th 2025
Patch notes:
LTM: LAUNCH ROYALE
Step back in time again for Launch Royale! Experience the LTM with the old school weapons, Legends, abilities, ruleset, but on all of the current day Apex Legends Battle Royale maps. Kings Canyon, World’s Edge, Olympus, Storm Point, Broken Moon, and District will all be available to play with Launch Royale. If you’re craving that old-school Apex vibe on the modern maps, this is the best time to jump in and see where legends were born. Relive a refreshed nostalgia from January 7-20, 2025.
MILESTONE EVENT ITEMS
Pick-up 15 otherworldly limited-time cosmetics as you progress through the Astral Anomaly event. Each item received during the event counts towards bonus rewards that are automatically unlocked at milestones along the way including 10 Exotic Shards.
All 15 items will be available in Astral Anomaly Event Apex Packs† for the duration of the event, with each pack having a chance to unlock Alter’s “Anarchonaut” and Horizon’s “Dark Horizon” skins. Note: each event pack contains one event item and two standard items, and there are no duplicates of event items in these packs.
REWARD SHOP
Earn Bytes by completing daily event challenges, then check out the Astral Anomaly Reward Shop to redeem them for rewards and see your progress with all four event badges. Offerings will rotate halfway through the event.
STORE TAB
Looking for more stellar Legend skins? Checkout Mad Maggie, Crypto, and Seer’s skins in the shop until the event ends. Octane’s Legendary skin will also be available for direct purchase.
PATCH NOTES
BALANCE UPDATES
Care Package
Opening a Care Package now grants EVO to the entire team instead of just the opener
Support Perk benefits will be disabled once a player reaches the Ring Lethality Warning time limit
Revive Expert benefits will still maintain a long cooldown before re-use after being used inside the ring
ATTACHMENTS & ORDINANCE
Accelerated Weapons
NEW Accelerator: stock on the Nemesis Burst AR, G7 Scout, and CAR SMG
Increases EVO gained from damage
Increases Ultimate charge from damage
Knocks grant 30% ult charge as long as an Accelerator weapon is equipped
Dev Note: We are trying something fresh with this new Hop-Up and adding it to the base of these weapons by default. An ability like increased EVO and Ult charge gains makes the biggest impact when acquired early in a match, so we wanted to try and provide that exciting gameplay without the need to hunt for a rare item.
Arc Star
Players will now be notified with a “STUCK” message when they have been stuck with an Arc Star
Dev Note: It can sometimes be difficult to know if you’ve been stuck by an Arc Star in the heat of combat. This messaging should help take the guess work out of making the right play.
Hop Ups
Added Select Fire
Equippable on Prowler PDW and Charge Rifle
Adds a togglable automatic firing mode
WEAPONS
Charge Rifle
Increased ammo capacity
Base Ammo: 6
White Mag:7
Blue Mag: 8
Purple Mag: 9
Increased projectile size at closer ranges
Increased projectile speed
Improved recoil
Maximum damage for range scaling now achieved at 200m (was 300m)
Reduced projectile gravity
Now takes Select Fire Hop-Up
Alternate fire: automatic firing mode
Damage reduced by 25%
Increased fire rate
Recoil improvements when in auto
Dev Note: The Charge Rifle is an absolute monsoon of a gun in the right hands, but it can be a bit tricky to get the hang of. We are taking a pass at making the Charge Rifle more approachable by increasing magazine capacity, adjusting recoil, lowering the range to get max damage, and adding the Select Fire Hop-Up into the mix.
Mastiff
Aim down sights blast pattern tightening reduced
Blast Pattern size increased
Increased the time before the Mastiff is ready to fire when raising
Raise and lower times slightly increased
Dev Note: The Mastiff has proven particularly strong this season and its consistency at range is a big part of that. We are smoothing out some timing issues which allowed niche double Mastiff builds to deal higher than average DPS and pulling some power out of its range by widening the blast pattern and ADS tightening.
Peacekeeper
Choke speed significantly increased
Increased projectile speed
Dev Note: When it comes to good range shotguns we want the Peacekeeper’s choked shot to be the main talking point so we’re speeding it up and making the projectiles fly faster. This should drastically improve its performance at range, particularly around hitting moving targets.
RE-45
Damage increased to 13 (was 12)
Dev Note: The RE-45 has taken a backseat since Akimbo took the stage. This damage bump should help it feel a bit more viable within the current meta.
LEGENDS
Alter
Void Nexus
Cooldown reduced to 120s (was 180s)
No longer times out by default
Range increased to 300m (was 200m)
Upgrades: Level 3
Eternal Nexus: removed, moved into base kit
NEW Multidimensional: grants a second Void Nexus and both can exist at the same time
From the Rift Launch: Level 3
Eternal Nexus
Void Nexus no longer times out.
From the Rift Mid-Season: Level 3
Multidimensional
Grants a second Void Nexus. Both can exist at the same time.
Dev Note: We have made a small change to allow more flexibility with Alter’s Ult. We have more plans for her in the near future, but wanted to release a small change to see if players find more use with her updated Ult.
Horizon
Gravity Lift
Adjusted visual effects of the lift to reduce visual load on the battlefield
Adjusted audio of players in the lift to be more noticeable
Loba
Black Market
Ultimate starts with 99% charge (was 50%)
Added griefing protection
Can now be remotely picked-up
Can now grab banners (does not consume a Black Market usage)
Can now open vaults without a key, but no EVO is awarded
Stealing vault loot no longer breaks Black Market, but can only be done by Loba and will still set off the alarm
Can once again take loot from Explosive holds
Removed delay after placing Black Market before it becomes useable
Small meds (shield cells and syringes) no longer consume a Black Market usage
Trials, Big Maude, and Caustic Labs loot no longer appears in Black Market
Burglar’s Best Friend
Now has two charges
Reduced Tac toss time slightly and recovery time significantly
Reduced sound FX and VFX on thrown bracelet
Eye for Quality: Loba can ADS when unarmed to see the loot UI for items highlighted by her passive
Upgrades: Level 2
High Value: removed
Market Expansion: removed
Shopping Spree: moved to Level 2, reworked to allow entire squad to take 3 items from a friendly Black Market
NEW Wolf’s Claws: gain speed boost and significantly faster weapon draw after a teleport
Upgrades: Level 3
Tactical Upgrade: removed
NEW Brand New Bag: entire squad receives gold backpacks when selected
NEW Escape Artist: Loba can regenerate 50 shield HP after teleporting with her Tac, damage stops the regen
From the Rift Launch: Level 2
High Value
Increase Tactical height and range.
Market Expansion
Increase Ultimate range by 25%.
From the Rift Mid-Season: Level 2
Wolf’s Claws
Gain speed boost and faster weapon draw after teleport.
Shopping Spree
Squad can take 3 items from a friendly black market.
From the Rift Launch: Level 3
Shopping Spree
Loba can take an extra item from Black Market Boutique.
Tactical Upgrade
-5 second tactical cooldown.
From the Rift Mid-Season: Level 3
Brand New Bag
Squad gains gold backpacks.
Escape Artist
After teleporting, regen 50 shields. Damage interrupts.
Dev Note: Many of Loba’s changes aim to improve some of the cumbersome qualities around her kit and make her abilities more responsive. Her Ult being faster and granting free small meds gives her potency in her support style, while her two Tac charges and faster recovery make her more slippery and evasive. Just as a master thief should be. However, her upgrades are where we believe players can really lean into these two angles depending on their play preference or squad makeup. A more support-focused Loba can keep her team stocked with her improved Shopping Spree and Brand New Bag or she can flex into a more skirmishing style with Wolf’s Claws and Escape Artist. It’s a pretty substantial makeover for Loba and we’re eager to see players strut her onto the podium.
Mirage
Now You See Me…
Now also cloaks when using a healing consumable item
Cloak is removed by damage, ability use, or dropping the heal action
Cloak has a 5 sec cooldown that begins after exiting the cloaked state
Entering cloak now only takes 1s (was 1.5s)
After a revive, Mirage now has increased speed while cloaked
Upgrades: Level 2
Battpack: removed
More Me: removed
NEW Boozle-Eye: Bamboozles now also scan the target who shot the clone
NEW Renaissance Man: gain access to all other Classes’ world interactions: Assault Bins, Care Package scans, Survey Beacons, and Ring Consoles
Mirage and his team will ONLY gain EVO for these interactions if the squad also has a member of that class
From the Rift Launch: Level 2
Battpack
Carry an extra battery per slot.
See battery count in Death Boxes.
More Me
Extra Clone in Ult. Cooldown reduced by 30s.
From the Rift Mid-Season: Level 2
Boozle-Eye
Bamboozles now also scan enemies.
Renaissance Man
Gain access to all class consoles, bins, beacons and package scans.
Dev Note: Mirage is a much loved Legend who is seen as having too little team utility and too easy to detect amidst his clones. We are aiming to challenge those notions in the sunset of this support season by giving him a “jack-of-all-trades” access to bins and beacons, and more ways to escape with his cloaking abilities. We expect players to find him more useful as squad support and utility flex, and are eager to see some of the really creative ways you can now escape and re-engage. Is the world prepared for this Mirage-a-flage?
Pathfinder
Grappling Hook: cooldown increased to 30s (was variable)
Insider Knowledge
Reduced Max Cooldown earned from Scanning Care Packages
Reduced zipline change gained by Scanning Care Packages
Upgrade – Zipline Zen: damage reduction reduced to 25% (was 50%)
Dev Note: Despite a heavy support season, Pathfinder has remained as a highly picked Legend and often the main flex pick of a squad looking for rotations. We’ve pulled back the immediate Ult gains from scanning Care Packages which, alongside his Zipline Zen upgrade, gave him and his team frequent and safer rotations. We have also adjusted his grapple cooldown to encourage players to make more tactical choices with his abilities and seed the way for other Legends to step into his role in different comps.
Vantage
Sniper’s Mark: reloading with an Ult Accelerant uses new animations and keeps the weapon active
MODES
Launch Royale
Replicator spawns are enabled
Each Legend can craft teammate banners at a Replicator
Craft Level 1 Armor at a Replicator
Opening a bin will guarantee you a weapon if you have no weapons
Ring Timings Adjusted
Wait time between rounds will better match current values
The items available in Rift Relics will be updated regularly, adding an additional weapon to the lineup as well as rotating the available Boost Kits.
Boost Kits
Newly added
Upgraded: unlocks and activates all Legend Upgrades while equipped
Emergency Smoke: release a vision obscuring smoke cloud at your location when you receive damage
Map Hack: occasionally pings enemies within range on your minimap for you and your allies
Phase Rewind: activating this sends you back to a previous location
Returning
Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
Reactive Regen: Health/Shield bars regen over time
Squad Heal: using a health/shield consumable also applies it to nearby teammates
Nessies: summon Nessie companions to fight on your behalf
Relic Weapons
Newly added
Relic Pulse Blade: an enhanced version of the throwing knife that incorporates a small scan at the impact location and increased damage
Relic Charged Sentinel: keep your Shield Cells, this Sentinel is always charged
Relic Charged Rampage: Thermite Grenades are for throwing, this Rampage is always fired up
Relic EVA-8 + Double Tap
Relic Devotion + EMP: do additional damage to surrounding enemies when you break an enemy’s shield (the more damage done, the more powerful the EMP)
Relic Charge Rifle: the original Charge Rifle on release
Returning
Relic Alternator: Launch Royale variant modified with Disruptor Rounds
Relic Mastiff: Launch Royale variant
Relic L-Star: Launch Royale variant with high fire rate and limited mag capacity
Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
Relic Wingman: Launch Royale variant with Skull Piercer
Relic Prowler: Launch Royale Select Fire (automatic) variant with high power scope
Relic G7 Scout: Launch Royale variant with sniper scope
Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters
If the player succeeds in landing a headshot, health and armor are immediately highly refilled
Embedded Dual Loader
Mag size of 12
Skullpiercer Hop-Up
EPG-1: single fire, direct energy propelled launcher
MAP ROTATIONS
Pubs & Ranked
E-District
Olympus
World’s Edge
Mixtape
January 7-January 20, 2025
TDM: Skull Town, Monument, Zeus Station
Control: Production Yard, Thunderdome, Lava Siphon
Gun Run: Wattson, Fragment, The Core
January 21-February 10, 2025
Big TDM: Thunderdome, Skull Town
Control: Production Yard, Lava Siphon
Gun Run: Skull Town, Fragment
Lockdown: Zeus Station, The Core
RANKED
RP Value Tuning
We identified an issue where RP buckets and matchmaking were not fully aligned which led to some unexpected overlaps in ranks during matches. For example, players of similar skill levels could appear in different tiers, creating confusion when higher-tier players showed up in lower-tier matches. We’ve adjusted the system to better align RP buckets with matchmaking to fix this. As part of this adjustment, players will lose less RP and maintain progression closer to what was originally intended. Thank you for your understanding as we continue improving the Ranked experience!
Rookie IV to Silver IV: no RP value changes
Silver IV to Silver III: decreased to 500 RP (was 600RP)
Silver III to Silver II: decreased to 500 RP (was 600RP)
Silver II to Silver I: decreased to 500 RP (was 600RP)
Silver I to Gold IV: increased to 750 RP (was 600RP)
Gold IV to Gold III: increased to 750 RP (was 700RP)
Gold III to Gold II: increased to 750 RP (was 700RP)
Gold II to Gold I: increased to 750 RP (was 700RP)
Gold I to Platinum IV: increased to 750 RP (was 700)
Platinum IV to Platinum III: 750 RP (was 800)
Platinum III to Platinum II: 750 RP (was 800)
Platinum II to Platinum I: increased to 1000 RP (was 800)
Platinum I to Diamond IV: increased to 1000 RP (was 800)
Diamond IV to Diamond III: increased to 1000 RP (was 900)
Diamond III to Diamond II: increased to 1000 RP (was 900)
Diamond II to Diamond I: increased to 1000 RP (was 900)
Diamond I to Master: increased to 1000 RP (was 900)
BUG FIXES
Charge Rifle weapon UI no longer occasionally displays when in ADS with a high power optic
First draw animation no longer plays with Akimbos after every death in Mixtape
Fixed a rock wall on Broken Moon that players could hide inside of
Low shield voicelines no longer plays when no Shield Core is equipped
Out of bound timers will once again trigger while using Rampart’s Sheila while mounted
Weapon mastery XP will now count correctly when Akimbo weapons are being held
LEGENDS
Alter
Loot in Death Boxes can now be pinged while using Alter’s passive
Passive prompt should no longer show up without looking at a Death Box occasionally, including after respawning
Caustic
Fixed an issue with barrels not deploying on top of one another
Lifeline
D.O.C. Halo will no longer be destroyed by various large doors
D.O.C. VFX and SFX will not linger longer than expected after expiring
First person audio will no longer play on squadmates when D.O.C. is deployed to herself
Newcastle
Now properly breaks free of Ash’s snare when using Ult and doesn’t hover awkwardly in the air
QUALITY OF LIFE
Adjustments to EVO points gained from consecutive revives
Dropped loot on the rising walls on World’s Edge will now pop off the wall after it finishes raising rather than stick to it
Healing option now defaults to cells instead of syringes
“Incoming Voice Chat Volume” menu option is now available on consoles and the maximum value has been raised from 100% to 200% (values above 100% will attempt to boost quiet players)
Resolving the visual bug around stickers associated with Void Mercenaries Packs. All rewards will now appear as normal when opening a pack.
Removing the Hover Boost Kit due to some unintended side effects of using it.
November 14th/15th
The Havoc and Devotion Weapon Mastery Challenges no longer require the Turbocharger to complete
Loot Bin Resets now correctly eject unused loot
Fixing some issues with Lifeline’s new tactical, including it not being correctly assigned to teammates
Hard Combat Dummies have been reenabled in the Firing Range after resolving a related crash
Players will now hear the correct wind rushing noises when dropping in as Lifeline or Valkyrie
The title screen now scales correctly on ultrawide monitors
Various fixes for Rift Releics, including the Void Reflex Boost Kit and some related crashes
November 15th
addresses several exploits involving duplicating tactical abilities and heatshields
addresses one involving the Skullpiercer hop-up
November 19th
addresses some issues affecting Ranked matches
November 23rd
fixes some crashes happening in Straight Shot Revival
We have also temporarily removed kill replays from Control while we investigate another issue
November 25th/26th
Resolved a visual bug with the Ice Cold R-301 skin
Fixed an exploit allowing players to use the Revive Expert and Heal Expert perks to survive outside the Ring
Updated the “Equip Hover” Rift Relic Challenge to “5 Kills With a Rift Relic Weapons”
Resolved an issue causing the Ice Beam Charge Rifle skin to show the incorrect model in 3rd person view
Pushed the shield damage visual clutter fix to console platforms
November 26th/27th
Removed the Level 4 Knockdown Shield from all modes. This gold item has proven to be exceptionally strong this season, especially when stacked with the new Revive Expert support perk.
December 6th
reduces the number of Nessies spawned with each Boost Kit.
December 9th/10th
rolled out some changes for Lifeline and Newcastle to help alleviate some of the frustrations we’ve seen with this season’s support meta
For Newcastle:
His Revive Shield HP is lowered at all tiers: White is 250, Blue is 400, and Purple is 600
His Mobile Shield is no longer invulnerable, has 750 HP, and the cooldown has been increased to 20s.
The Swift Shield Upgrade now reduces the cooldown to 12s
For Lifeline
D.O.C. Halo now has a 180s cooldown
Hands-free D.O.C. revive is now the same speed as non-support Legends.
Additional notes: none.
Source: Respawn
Apex Legends – Ver. ??? (From the Rift)
Release date: November 5th/6th 2024
Patch notes:
NEW MODE: LAUNCH ROYALE
Step back in time to the experience that started it all: Launch Royale. This new LTM drops players into the original Apex Legends circa 2019—it’s the old school weapons, Legends, abilities, ruleset, and map that started it all. That means no EVO Armor or Ability Upgrades—just pure skill and your wits to survive the Apex Games.
If you’re craving that old-school Apex vibe or just want to see how it all started, this is the best time to jump in and see where Legends were born. Conquer Launch Royale Challenges to unlock Legends and earn rewards like Apex Packs and more. Ready up, because we’re going back to experience that first drop once again.
LIFELINE REVIVED
The original medic is now a frontline menace! Lifeline dives into action with an aggressive new kit, the ability to teleport D.O.C. to your allies, glide for unmatched mobility, and deploy an indestructible force field that amps up healing efficiency for your squad. She’s not just saving lives—she’s fighting her way to the Champions Podium.
PASSIVE: COMBAT GLIDE
Hold JUMP mid-air to use to D.O.C. to briefly glide.
Deploy D.O.C. to revive teammates, leaving Lifeline free to defend.
TACTICAL: D.O.C. HEAL DRONE
D.O.C. heals nearby allies. D.O.C. can be assigned to follow allies once deployed.
ULTIMATE: D.O.C. HALO
Throw D.O.C. to activate Halo Shield System. All players inside use Health & Shield consumables faster.
UPGRADES
From the Rift: Level 2
Battpack
+1 Battery per stack.
See Battery Count in Death Boxes.
Extended Flight
Increase time before D.O.C. runs out of fuel by 1.5s.
From the Rift: Level 3
Enhanced Radio
Increased D.O.C. assignment range by 50%.
Tactical Cooldown+
Reduce Tac cooldown by 10s.
RIFT RELICS
Rift Relics come from the unstable Rift in the sky, creating a temporary tear in reality that provides the contestants of the Apex Games with powerful weapons and a new Survival Slot item, Boost Kits, that may just give you a boost that you need. You could say they’re aptly named. Grab the EPG-1 Launcher with splash damage and rocket-jumping capabilities. Unleash exotic Hop-Ups like Lifesteal, healing with every hit and instantly refilling health and armor on headshots.
Rift Relics will appear randomly throughout each match, across many rounds. They will be easy for you and your enemies to spot, and they’ll also inform you if an enemy team has gotten there first. Destroy the Rift Relic to receive your reward, but be warned—the Ring messes with their stability.
NEW: SUPPORT CLASS PERKS
Last season we gave the Recon and Controller classes unique gameplay perks to help define their areas of expertise in the game. This season will be the season of Support!
Alongside Lifeline’s Revival, the Support Class is getting a specialization of their own through two new perks: Heal Expert and Revive Expert; empowering their reset and recovery role on the team, and continuing our efforts to bring more meaning and identity to the classes in Apex.
Support Legends will still maintain access to extended supply bins (blue bins), however, in the spirit of support, banner crafting is no longer an exclusive class perk and instead will be accessible to all Legends.
Support Class Perks
Heal Expert
Support Legends now move at full walk speed while healing
Healing amount from small meds is doubled
Revive Expert
Support Legends now have 25% faster revives (4.5s) and grant health regen to their ally on a successful revive
This health regen will restore an ally to full health, but can be canceled by incoming damage
Support Legends will also receive this health regen if revived
Additionally, Banner Crafting and Ally Death Boxes now spawn a Mobile Respawn Beacon
Support Legends can see Mobile Respawn Beacons inside Death Boxes
Collecting Banners will automatically take a Mobile Respawn Beacon in an ally deathbox if possible (will not replace current survival item).
SKILL DISPLAY IMPROVEMENTS
Into the Rift is bringing nostalgia, but we’re also bringing something new: skill display improvements. This new feature will display the balancing of each match and update live as each player loads into the match—giving you a true rank distribution of all players.
This is just the latest in our ongoing evaluation and improvement of Ranked. Players were looking for more insights and fairness in their matches and this is our next step.
NEW UNIVERSAL MELEE: RAPTOR’S CLAW
Sharpen your arsenal with the Raptor’s Claw, a new universal melee cosmetic. Unlock the Raptor’s Claw through the Void Mercenary Store from November 5, 2024-January 7, 2025. After acquiring this new universal cosmetic, you can unlock the Crystal Chamber Death Box, as well as 5 other deadly variants and their matching Death Boxes. After January 7, 2025, the Raptor’s Claw will move to the Mythic Shop. Sleek, deadly, and ready to strike–don’t miss your opportunity to grab this iconic melee weapon.
PATCH NOTES
BALANCE UPDATES
Battle Sense
Better health state awareness & feedback
Added voice lines for when players are low on health
Added voice lines for when players are low on shields
Added prompt to heal when players are low on health
Healing HUD icon will now flash when players are low on health
Better ammo awareness & feedback
Added voice lines for when players are running low on ammo
Ammo clip counter will pulse red when in a critical ammo state
Lowered position of the Low Ammo prompt on the HUD
Both voice lines and on screen prompts can be toggled on/limited/off in Settings. The limited option provides a less frequent cadence for both voice lines and on screen prompts respectively.
Dev Note: We are continuing our work that was started last season around providing better awareness to the state of the game, and this time we’re tackling the health state. These additional mechanisms of feedback are incredibly helpful for some, but can be overwhelming for others. The addition of a settings menu allows for as much player customization as possible to best suit their needs when playing Apex.
Care Package
Devotion returns to the floor
Spin up time decreased
Reverse Hipfire tightens slower and is less accurate
Removed Turbocharger slot
Havoc enters the Care Package
Improved hipfire
Magazine size increased to 36
Damage increased to 19 (was 18)
Select Fire: Beam Shot
High ammo consumption
Deadly accurate
Devastating damage
Gold Weapon Rotation
C.A.R., Hemlock, L-STAR, Longbow, Mastiff
GAMEPLAY UPDATES
Crafting Stations
All Legends can now craft Banner Cards
Loot Bin Reset
If a player is near a bin during the reset phase, that Loot Bin will now eject loot (even if that bin was not opened recently)
Gold Bins now spawn fewer pieces of gold loot
Dev Note: Even after adding the ‘recently opened Bins eject loot’ logic last release, we’re still seeing issues where players are racing to get that attachment or backpack they saw from afar in an open bin, and the loot bin slams shut denying the pick up. By adding a proximity check, now just being near a Loot Bin during Reset will ensure you can get what you want.
Mythic Bin Updates
Can now be tracked and pinged through walls more easily
Improved logic to consider if the weapon you have is already a gold weapon and instead grants a different upgrade
Location is now announced before spawning, is marked on the mini & full maps, and a warning is issued in game
Time to Open reduced to 10s (was 11)
Updated Mythic Bin Icons for better clarity and consistency
Dev Note: Mythic Bins are a big spike in power for the opening team, but it can sometimes feel like a lottery when it appears, leaving little room for counter play. We’re now messaging to the whole game when they appear to hopefully give players the chance to make an active choice to pursue the bin should they wish. This informed choice should feel more fair than it has in the past.
AMMO & ATTACHMENTS
Hop-Ups
Boosted Loader
Now activates at 0 ammo
Now goes on the Sentinel
Gunshield Generator
Shield recharge cooldown time decreased to 10s (was 12)
Reduced spawn rate
Hammerpoint Rounds
Reduced spawn rate
Dev Note: We’ve rebalanced some of the Hop-Up spawn rates to compensate for the amount of power they bring to the table *cough* Hammerpoints *cough*. We like the big power swing and how they set up their respective weapons for the end game, but the consistency at which they were available felt a little too high.
WEAPONS
L-STAR EMG
Damage increased to 18 (was 17)
Gold Magazines now reduce the cool off time more than purple mags
Smoothed out cool-off animations
Dev Note: The L-Star never really gained a benefit from Gold mags because it doesn’t have a traditional reload. To show it a little love, we’ve improved the Gold mags on the L-Star which should make them a more exciting find over Purple mags. In addition we’ve done some animation work to make firing feel smoother; especially when feathering the trigger, something the L-Star excels at.
Longbow
Damage increased to 60 (was 55)
Dev Note: The Longbow hasn’t been fulfilling the fantasy of a sniper lately so we’re taking a big swing at its damage to really push its relevance and carve out a place for it within the long range meta. We’ll continue to monitor this change as the season progresses.
P2020
Akimbo Only: base hipfire improved
Dev Note: Overall we’re really happy with Akimbo and the P2020s are performing well but could use a little improvement to their overall consistency to remain a competitive option.
Rampage LMG
Revved State
Increased decay rate
Reduced cost per shot
Significantly increased energized capacity
Successfully charging up the Rampage with a Thermite will also trigger a reload
Sentinel
Charging up the sentinel with Boosted Loader equipped (and within activation criteria) will overload the next mag as though it were a Boosted Reload
Increased energized capacity
Increased energize total time
Successfully charging up the Sentinel with a Shield Cell will also trigger a reload
Dev Note: The Sentinel is a beloved sniper but can be a little intimidating to run with its high risk and reward gameplay flow. We wanted to open this up a little bit and make it easier to engage with and more approachable so we’re making the energized state a little more forgiving and adding Boosted Loader to temporarily increase its magazine size.
Spitfire LMG
Damage increased to 19 (was 18)
Dev Note: Our LMGs have seen more play since the release of the Gunshield Generators but they still haven’t quite been able to compete with our more versatile ARs. These updates continue the work to push them into being valuable primary weapons.
Peacekeeper
Choke speed increased
Triple Take
Choke speed increased
Fire Rate slightly increased
Dev Note: Both the Triple Take and the Peacekeeper are doing well in the meta but are feeling a tad sluggish compared to the competition. These adjustments should make them feel a little more responsive.
LEGENDS
Support Legends: New Class Perks
Heal Expert
Move at full speed while healing, small med healing is doubled
Revive Expert
Revive speed increased and revives grant health regen
Mobile Respawn Beacons will spawn when crafting banners and inside ally Death Boxes
Dev Note: Support Legends are the restorative anchors of the team. They are the legends who should help their allies reset and recover quickly. This class change aims to infuse a more classical approach to the support role, allowing these legends to inherently excel in healing and recovery.
To ensure the class felt like it had mastery over that domain, we wanted to make a strong statement about their recovery potential. As a Support, securing a revive should feel powerful. Lessening the downtime before your ally can re-engage is a potency that cannot be ignored – allowing them to fight immediately or pop a shield med to be at full strength much faster. Similarly, access to Mobile Respawn Beacons through Death Boxes and banner crafting means a lot less jumping through hoops to respawn a teammate if you’ve clutched up to recover a banner or made the long trek to a crafting station.
Support Legends often suffer from a lack of mobility or offensive utility to stay alive and properly anchor the team. Leaning into the ability to reset faster themselves makes them a strong backline force in combat and gives them more options to stay in the fight themselves. Both these changes are powerful and we’re eager to see how the more defined role alters the legend landscape in this support-focused season.
Conduit
Savior’s Speed
Now works on ally Death Boxes and crafters when a banner can be retrieved
Now works on Respawn Beacons and Mobile Respawn Beacons when carrying an ally banner
Now works without min range limit on downed allies, allowing Conduit to race all the way to her fallen teammate
Upgrades – Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
Dev Note: Conduit’s passive is great for helping to keep up with her team. Looking at her role as a Support Legend, we wanted to extend this passive to impact her recovery play potential as well. Additionally, we’ve combined Battery Collection and Battpack into a single upgrade to make it a stronger option for Conduit and other Legends (Mirage, Lifeline & Horizon).
Crypto
Surveillance Drone: now takes ring damage (10% per ring tick)
Upgrades – Off the Grid
Players within 20m of Crypto will now be able to spot a faint cloaking “flicker” effect every 1.5s to help identify hidden Cryptos nearby
Cloaked audio range and volume have been increased
Dev Note: Off the Grid has been a strong pick and has offered up some wild and creative new play patterns that feel on theme for Crypto, but it has also come with frustrations that have felt like unfair advantages or exploitable drone behaviors. These targeted changes aim to make it more possible to find a Crypto you know is in your immediate vicinity, and discourage ring-parking patterns without taking away the core of what the upgrade has brought to the Crypto fantasy. You’ll still have to work to spot the glitch in the matrix, but you’ll spend much less time scouring for invisible collisions with him.
Gibraltar
Dome of Protection
Cooldown reduced to 17s (was 30s)
No longer destroyed by Crypto’s EMP or Maggie’s Wrecking Ball
Upgrades: Level 2
Fresh Start: removed
Shots Shots Shots: removed
NEW Big Bruddah: increase Ult Radius by 20%
NEW Fast Shotties: move faster with shotguns and auto-reload shotguns on knocks
Upgrades – Baby Bubble: now reduces cooldown to 12s (was 25s)
Shockwave: Level 2
From the Rift: Level 2
Fresh Start
Revives allies to 50HP.
Big Bruddah
Increase Ult Radius by 20%.
Shots Shots Shots
Auto-Reload Shotguns on knocks.
Fast Shotties
Move faster with Shotguns and Auto-Reload on knocks.
Dev Note: Much of Gibraltar’s strength can come from the versatility of his dome. In From the Rift, we’re removing the hard counters and allowing Gibraltar to play off his dome more frequently and utilize the new class perks more. With the new Revive Expert perk coming online, we’ve shifted his early game upgrades to offensive choices to play off the new dome frequency or lean into the power of his Ult.
Horizon
Upgrades
Battery Collection: removed
NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
Shockwave: Level 2
From the Rift: Level 2
Battery Collection
Shield Battery count shown above Death Boxes.
Battpack
+1 Battery per stack.
See Battery Count in Death Boxes.
Mirage
Life of the Party: health bars no longer show during Ultimate to give away the real Mirage
Upgrades: Level 2
Miracle Worker: removed
NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
Shockwave: Level 2
From the Rift: Level 2
Miracle Worker
Revive allies with 75HP regen.
Battpack
+1 Battery per stack.
See Battery Count in Death Boxes.
Dev Note: The new Support Class Revive Expert perk made Miracle Worker obsolete, so we’ve replaced it with another minor support-focused choice…for now.
Newcastle
Mobile Shield
No longer takes damage
Can now be repositioned even when Newcastle is downed
Retrieve the Wounded: revive Shield HP/Tier increased by +50%
White 300 (was 200), Blue 450 (was 300), Purple/Gold 750 (was 500)
Upgrades: Level 2
Thick Shield: removed
NEW Hero’s Hustle: greatly increases move speed when reviving
Upgrades: Level 3
Stronghold: Castle Wall HP improvement increased to 500 (was 250)
NEW Ultimate Savior: Castle Wall grants shield regen to allies in impact radius
Regen effect lasts for 15s and damage will pause regen for 2s
Won’t begin regeneration until revived if downed
Shockwave: Level 2
From the Rift: Level 2
Thick Shield
Mobile Shield HP Increased by 250.
Hero’s Hustle
Increased move speed while reviving.
Shockwave: Level 3
From the Rift: Level 3
Miracle Worker
Revive allies with 75HP regen.
Ultimate Savior
Allies in impact range gain shield regen for 15s.
Stronghold
Castle Wall HP increased by 250. Extends energized duration to 3min.
Stronghold
Castle Wall HP increased by 250. Extends energized duration to 3min.
Dev Note: With the new Revive Expert perk and the Mobile Shield simplifying to an invulnerable version, two of Newcastle’s upgrades needed to be replaced. We’ve aimed to tap into the support angle of his kit with both, giving speed to make bigger revive plays and shield healing to encourage Newcastle to leap to his ally’s aid. Additionally, Newcastle’s shields are getting beefed up this season to allow more players to feel safe behind his sources of protection regardless of skill level.
Revenant
Forged Shadows: shield will now regen up to 50HP instead of instantly refreshing after a 3s delay
Wattson
Upgrades: Level 2
Fresh Start: removed
NEW Revive Expert: gives access to Support Class Revive Expert Perk
Shockwave: Level 2
From the Rift: Level 2
Fresh Start
Revives allies to 50HP.
Revive Expert
Revive allies faster and with HP regen.
Dev Note: The new Support Class Revive Expert perk made Wattson’s “multi-class” revive perk option feel less relevant. So we’re trying out a rather potent upgrade this season and letting Wattson tap into the power of the improved revives of the Support Class. We’re keen to see how this kind of cross-class upgrade selection influences her overall power, pick rate and the identity of the new class ability in general.
MODES
Launch Royale
Take a trip back in time to experience what it was like to play Apex when it first launched. The following changes are meant to be a highlight of some of the most important differences and are not completely inclusive to all changes. Additionally, quality-of-life improvements from modern Apex Legends have been retained for a smoother experience.
General Changes
Original Kings Canyon Map and POIs
Original Loot Distribution and loot items
Players drop with no equipment or healing items
Armor Core/Evo has been removed, each piece of armor is pickup only and does not evolve. Original shield swapping mechanics are now in play.
Original Ring timings and damage
Legend Changes
No Class-based Legend Perks, fortified perks removed
Each Legend has had the majority of their stats and abilities reverted to the first season’s balance.
Re-introduced being able to “bunny hop” while healing
Re-introduced “punch boosting” where punching the ground behind you gives a slight speed boost
Players can infinitely jump on ziplines, max 3 interactions before cooldown is removed
Shields are not automatically regenerated on finishers, now exclusive to Gold Armor
Equipment Changes
Equipment items and attachments have their original tunings from the first season
Gold Items have their passives changed to their original state:
Gold Knockdown – Self Revive
Gold Backpack – Fast Heal
Gold Armor – Shield Regeneration on Execution (this is not a trait granted by default anymore)
Original capacities on all Magazines
No Laser Sights, Sniper Magazines, Energy Magazines (they didn’t exist yet!)
Original HopUps: Select Fire, Energy Choke, Turbocharger, Skullpiercer
Helmet protections have been reverted to balance in first season
Ammo stacks in inventory has been changed to match original carrying capacities
Weapon Changes
Original Attachments equipped on every gun
Original tunings on all weapons, Launch Royale variants have been created to authentically recreate the feeling of the original weapon handlings
All hipfire is reverted to its much tighter spread
All original Gold kitted weapons are restored
Global headshot damage is now 2.0x (with some exceptions per weapon)
Original Crate weapons come down in care packages: Mastiff, Kraber, LSTAR
Straight Shot Revival
Includes Rift Relics
Weekend Rotations
November 22-25, 2024
November 29-December 2, 2024
Trios Revival
Includes Rift Relics
Weekend Rotations
December 6-9, 2024
December 13-16, 2024
Rift Relics
The items available in Rift Relics will be updated regularly, adding an additional weapon to the lineup as well as rotating the available Boost Kits.
Boost Kits
Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
Reactive Regen: Health/Shield bars regen over time
Squad Heal: using a health/shield consumable also applies it to nearby teammates
Nessies: summon Nessie companions to fight on your behalf
Relic Weapons
Relic Alternator: Launch Royale Alternator modified with Disruptor Rounds
Relic Mastiff: Launch Royale Mastiff
Relic L-Star: Launch Royale L-Star with high fire rate and limited magazine capacity
Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
Relic Wingman: Launch Royale variant with Skull Piercer
Relic Prowler: Launch Royale Select Fire (automatic) Prowler with high power scope
Relic G7 Scout: Launch Royale G7 with sniper scope
Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters
If the player succeeds in landing a headshot, health and armor are immediately highly refilled
Embedded Dual Loader
Mag size of 12
SkullPiercer Hop-Up
Special Weapon – EPG-1: single fire, direct energy propelled launcher
MAP ROTATIONS
Pubs & Ranked
Broken Moon
Storm Point
World’s Edge
Mixtape
November 12-December 16, 2024
TDM: Habitat, Zeus Station, Skull Town
Control: Lava Siphon, Thunderdome, Barometer
Gun Run: Skull Town, Fragment, Wattson
December 17-January 6, 2024
BigTDM: Habitat, Skull Town, Party Crasher
Control: Thunderdome, Production Yard, Lava Siphon
Gun Run: Fragment, Wattson, Skull Town
Lockdown: Zeus Station, Monument, The Core
RANKED
Entry Cost Tuning
Lower entry cost above Platinum Tier
Platinum: 45 RP (was 55 RP)
Diamond: 65 RP (was 70 RP)
Master+: 90 RP (was 100 RP)
Ranked Skill Display Changes
Disclosure of Ranks for all match players
Updates live as you and your opponents enter a match
Shows the true rank distribution of all Players as the match starts
Dev Note: This has been added specifically to address matchmaking and perception of unfairness in matches. We believe that this change gives our Players the right amount of information so that they feel informed about what they are up against as they enter a match.
GRAPHICS
DirectX 12 is no longer a beta! Compared to DirectX 11, our data indicates that DirectX 12 has been both faster and more stable for most players, especially in BR matches when the game is more frequently bottlenecked by the CPU.
Fixed the most significant cause of stuttering and extremely low FPS in the lobby, which occurred while preloading maps for the first time. Framerates may still be reduced on low-end CPUs, but much improved compared to before.
Cursor should now be correctly aligned when using aspect ratios that don’t match screen resolution
Tooltips in inventory and Death Box menus should now be correctly placed when the game is in full-screen mode
Significantly improved shader compilation times in the main menu and the lobby for machines with 4 or fewer CPU cores. On a 2-core CPU with hyperthreading, we found that compiling shaders could be up to 5x faster.
Remaining known issue: streaming in higher levels of detail for models can still be slow on very low-end machines, leading to stuttering and sometimes missing or low-quality models in game.
With Season 23, Apex Legends utilizes the extra performance of the PS5 Pro. Players can expect slightly higher resolution and more stable frame rates, as well as increase model quality in Performance Mode (120 Hz)
BUG FIXES
Looking for something else? Our public Trello board is updated weekly with the status of bugs that we can talk about ahead of the patch note drops. We also update our game status here for those of you not on other social platforms.
All Legends will now be unlocked for Bot Royale
Ballistic’s Ult will once again speed up the L-star’s overheat animation
Fixed an issue where players would receive an aimpunch, when in a heat shield, when outside the ring.
Gunshield Generator and Gibraltar arm shield should now respect the incoming direction of the projectile when deciding to deal carry over damage to the player
Low Ammo indicators will no longer display when inside of Fight Night on Olympus
Players will now be highlighted in the void when using PS5 performance mode
QUALITY OF LIFE
Big Maudes is now stocking Akimbo Mozambiques and P2020s
Mobile Respawn Beacons deploy much quicker
Newcastle’s Castle Wall: improvement to allow the expanding wall to try to curve more (reduces cases of wall ending early in some scenarios)
Health bars vs. smoke improvements
Added delay to the destruction of the smoke volumes to better match the smoke dissipation
Overall makes health bars less visible through the edges of smoke or during a smoke fade
Slightly expanded the size of the smoke volumes to better match the smoke visuals
Apex Packs
BP Retro packs: new limited-time pack containing previously released Battle Pass items from a specific season
Retro packs: bringing back content from previously released event packs such as the Raiders CE, Grand Soirée, and Legendary Hunt retro packs
Loot Pool Browser: allows you to clearly preview the possible loot pool, probabilities, disclosure information, and any already-owned items enhancing visibility into what items can be obtained
Mass pack opening: an easier way to open multiple packs that also gives players the option to select the pack type they want to open. Players can now easily see their inventory of Apex Packs, the loot pool of certain packs, and have the choice to open all or a select number of the type of pack they want to open.
Spark Bonus Meter: earn limited-time rewards by filling the meter as you open eligible packs (marked by a “Spark” icon). This feature will be available for limited periods during the season.
Firing Range
Death Boxes: dead players now spawn Death Boxes
Each player can only spawn one Death Box, and the previous one will dissolve if another death occurs in short succession
Death Box dissolves after 90 seconds
Full Combat Hard Dummies: new option to fight against HARD Full-Combat dummies
Take cover, Much more aggressive and accurate with shots
and execute juke maneuvers when closer to a player
Use a variety of weapons, and can throw Thermites
Nessie was a little late to trick or treating this year, but she brought a friend to make up for it
Additional patch notes:
Charge Rifles now have the power to break down doors.
Release date: October 10th 2024 (North America, Europe) / October 11th 2024 (Japan)
Patch notes:
TRICK N’ TREAT TRIOS RETURNS
The hair raising classic is back with the revival twist! Knock on doors to collect candy? Nah, knock your enemies, break the doors, and loot all the Loot Bins to collect and consume sweets for your extra treat: EVO points, Ultimate charge, and 25 points of shield healing over time. Tricks aren’t just for kids. Activate a Copycat Kit to gain access to an extra ability from a different Legend for the rest of the match or take out the enemy with updated Rev Shells that look deadlier than ever. And with the addition of the revival mechanic, it ain’t over until it’s over. Get back in the fight and show them who the real terror is.
E-DISTRICT AT NIGHT
E-District, a once-thriving urban island in the heart of Suotamo on Gaea, now twisted by a terrifying cybernetic infestation. This island with its weathered blackouts, riots, and a chemical attack at Humbert Labs, is no longer a mere cityscape—it’s a corrupted, electrified labyrinth of horror, brought back to life by an ominous power.
Battle your way through the decaying heart of the Energy Bank, where towering high-rise is now overrun by cybernetic abominations. Engage in brutal combat within the Stadium, a once-vibrant arena now transformed into an infected city of conflict, its streets and alleys infested with digital horrors. New dangers hide around every corner and every encounter will test your resolve. Explore, survive, and uncover the secrets of this corrupted city, where the line between legend and reality has been obliterated.
COLLECTION EVENT ITEMS
Unlock 24 killer limited-time cosmetics, with Legendary skins for Alter, Wattson, and more!
All 24 items will be available for direct unlock with Apex Coins or Crafting Metals, or test your luck with Techno Terror Event Apex Packs† for the entire duration of the event.
Grab them all before Techno Terror ends and you’ll automatically receive Pathfinder’s Prestige Skin, “Apex Mecha,” which comes with the “A Blast from the Path” Finisher, and the “Block Party” Skydive Trail.
REWARD TRACKER
You can earn up to 1,400 points per day and challenges refresh daily. All these challenges also stack with your Battle Pass so you can complete multiple challenges at once.
STORE TAB
Explore limited-time offers in the Store tab including the Weekend Killer bundle and the Cyborg Warlord Bundle available beginning October 15th.
FIGHT OR FRIGHT SALE
In addition to the limited-time offers mentioned above, the Fight or Fright sale will be a treat when it hits the shop! From October 1st – November 5th, enjoy limited-time discounts on returning eerie skins. No tricks here—there will be two new Legendary skins for you to discover: the “Reaper’s Path” skin for Pathfinder and the “Lionhearted” Conduit skin.
PATCH NOTES
MODES
Tricks N’ Treats Trios
October 15 to November 4, 2024
Exclusively on E-District at Night
Cyber Rev shell grenades
Copycat Kits
Consumable Candy: gives EVO points, Ult charge, and 25 points of shield healing over time
Loot bin jump scares
Revival respawn mechanic
MIXTAPE
Halloween Gameplay
Cyber Rev Shell Grenades added to all Loadouts
Players automatically pick up candy that enemies drop when killed, rewarding them with Ult charge and 25 points of shield healing over time
Release date: September 12th 2024 (North America, Europe) / September 13th 2024 (Japan)
Patch notes:
NEW MODE: KNOCKOUT
Introducing the all-new 60-player, 20-squad, Battle Royale experience: Knockout! In this intense, objective-based competition, squads must capture zones and collect EVO to rack up points. The 5 lowest-scoring squads are eliminated after each round, so every point counts. Enjoy infinite respawns until the high-stakes Sudden Death finale. After 3 rounds, the final 5 squads are redeployed for an all-out battle where only one squad will emerge victorious. Will your squad be the last one standing?
AMPED KNOCKOUT TRIALS
For a limited-time, take on weekly challenges to permanently unlock two pivotal Legends:
September 17-October 15: complete Crypto’s Trials to permanently unlock Crypto
October 1-October 15: complete Wattson’s Trials to permanently unlock Wattson
Featured Legends will unlock and be free-to-play for the duration of their challenge window. Complete all of a Legend’s corresponding challenges to permanently add them to your pantheon. Those that complete both Amped Knockout Trials will be rewarded for their efforts with an Epic tiered badge.
MILESTONE EVENT ITEMS
Unlock 36 limited-time cosmetics to proceed through the event and unlock milestone rewards. Each Space Hunt item received during the event counts towards these bonus rewards that you’ll automatically unlock after hitting milestones along the way.
Each of these event items, including the “Serpent’s Sting,” can be acquired via Space Hunt Event Packs, which contain one event item and two standard items with a guarantee of no event item duplicates. Once you’ve acquired the Mythic universal melee item, “Serpent’s Sting”, you’ll also be able to purchase additional customizations usable by any Legend, such as the new “Crimson Ripper” holographic Kill Counter.
As you kill enemies during a match, red holographic triangles will fill on the “Serpent’s Sting”, maxing out at 5 kills and resetting each match. For those who reach the coveted title of Kill Leader, you’ll see a unique crown holographic at the top for as long as you retain the title.
REWARD SHOP
Earn Bounty Bucks by completing daily event challenges, then head to the Space Hunt Reward Shop to choose your own rewards and see your progress with event badges. The Reward Shop and offerings will rotate halfway through the event on September 28, 2024, at 10am PT.
A limited amount of Bounty Bucks can be earned per day by completing challenges and they refresh daily.
STORE TAB
Explore limited-time Space Hunt offers in the Store tab from September 17 to October 8, 2024.
Added Announcer voice line when Loot Bin Reset has triggered for improved clarity
Reduced spawn rate for some high value loot (backpacks, hop ups, gold attachments) after reset
If a Loot Bin is opened just before the reset happens, loot from that bin will be thrown out onto the ground ensuring players can grab desirable items instead of those items being deleted
Legendary Loot Bins will roll fewer Gold items via Smart Loot when opened
Mythic Loot Bins will roll large healing items more consistently
Updates to Legendary (Gold) Loot Bin spawning logic which reduces the number of spawned Gold Bins and more consistently distributes them across the playable space
Dev Note: You should be rewarded for surviving to the late game. More consistent access to high value loot with Loot Bins has been a great reward, however the rewards were a bit too generous. We’ve reduced the rates of the best items that end the loot chase too soon to maintain the value of continuous looting after Loot Bin Reset. Additionally, no one loves the experience of opening a Loot Bin and seeing something they want, only to have the reset slam it shut in their face. Getting that loot onto the ground ensures you get the full value out of a Loot Bin regardless of the reset timing.
Loot Ticks
Greatly improved the contents of loot ticks
Removed white and blue rarity attachments and equipment from possible loot
Increased the chances to receive gold weapons
Removed Phoenix Kit and hop-ups from possible loot
Dev Note: Long have Loot Ticks been a bit underwhelming. We’ve increased their power to be more on par with other, more recent sources of high tier loot acquisition.
WEAPONS & LOOT
Havoc Rifle
Removed Turbocharger as a Hop-up
Dev Note: Even after our most recent round of nerfs, the Havoc is still overperforming compared to our other weapons. Removing its high-valued chase item is intended to tamp down its power level.
R-99 SMG [Care Package]
Damage fall-off at 11+ meters increased to 11
Improved recoil
Ammo
Ammo that spawns with a weapon will now always be a single brick, but with twice the ammo
Dev Note: Previously, there was a 70% chance to spawn two separate ammo bricks and a 30% chance to only spawn one when a weapon spawned with its corresponding ammo. We’ve changed this to clean up the number of items on the ground and slightly increase the ammo economy.
Hop-ups
Reduced spawn rate of Gun Shield Generator
Removed Turbocharger from loot pool
Ultimate Accelerant
Rarity increased to Purple (was Blue)
Reduced spawn rate
Increased movement speed while using
Dev Note: Ult Accelerants are in a tricky spot. Their power is clear to some players, being able to chain multiple ultimates in a single engagement, while other players will leave them on the ground in favor of other loot. We want all of our players to understand the power that comes with the Ult Accelerant, but we also don’t want to mess too much with the careful balancing act that comes with Legend ult timing. This change aims to decrease the cadence with which they can be used while also making their power more obvious and convenient to access.
LEGENDS
Fuse
Hard capped the max radius of the scan area to be 450 (+50% of default ring/flat surface)
Disallowed mortar targeting on multiple objects within the players control to prevent perfect setups
Dev Note: We gave Fuse the ability to see enemies inside the mortar ring as a quality of life improvement. The scan area would scale as large as necessary to match the area of the ring. This had the unintended side effect of giving a very large scan area when shot on tall objects. Our intention for the ult is to primarily be an area of effect ability, not an information gathering ability.
Rampart
Lowered delay before you can re-enter Sheila turret to 0.15s (was 1s)
Revenant
Forged Shadows
Reduced shield health to 50 (was 75)
Activation time doubled
Valkyrie
Now Recon Legend (was Skirmisher)
Full Tank upgrade now includes a 50% reduction in refuel delay to 4s (was 8s)
Gains Threat Vision while jetpacking, stays on until feet hit the ground/zipline
Jetpack UI now has a ‘refuel delay’ timer
More agile jetpack handling that feels similar to Valk’s release
Various buffs to improve reliability and output from Tac
Move slow stun duration increased by 50%
Missile explosion radius increased by 20%
Min attack range decreased by 25% (can hit enemies that are closer)
Max missile travel time now 4s (was 4.5s)
Fire rate for launching all missiles now 25 (was 18)
Upgrades
Aerial Expert: removed
Full Coverage: moved to Level 2, added reduced Tac cooldown
NEW Eyes in the Sky: ignores the LoS check on skydive HUD scan, increases HUD highlighting range by 40m
Shockwave Launch: Level 2
Shockwave Mid-Season: Level 2
Aerial Expert
Increased horizontal Jetpack speed and acceleration.
Full Coverage
Reduce Tac cooldown by 5 seconds.
Widen Missile Swarm pattern from 4×3 to 3×5.
Shockwave Launch: Level 3
Shockwave Mid-Season: Level 3
Full Coverage
Modify Missile Swarm pattern from 4×3 to 3×5.
Eyes in the Sky
Enemies are revealed from further away and through walls while skydiving.
Dev Note: As Evac Towers rose, Valk’s fall from grace was no surprise. After 16 months of everyone having access to more macro-mobility, we used this midseason update to improve all facets of her kit and reevaluate her role as a Skirmisher. We felt that gating full ult potential behind upgrades was still an important playstyle decision and power check for someone with a jetpack for a passive. Do you prefer the combat strength gained from jetpack and tactical upgrades? Or will you opt for skydiving upgrades that can help you spot good landing locations in crowded endgames? Regardless, Threat Vision while jetpacking and her skydive HUD solidify her as a unique Recon pick: “They can have the ground, I own the sky.”
MAPS
Pubs & Ranked
E-District
Olympus
Kings Canyon
MODES
Duos
Returns September 17, 2024
Available until the end of Shockwave
New Mode: Knockout
New 60 player, 20 squad, points-based BR mode
Squads capture zones and collect EVO to earn points
Five lowest scoring squads are eliminated at the end of each round
Players have infinite respawns until the Sudden Death finale
After 3 rounds, the remaining 5 squads are redeployed for a Sudden Death finale
Last squad standing wins!
MIXTAPE
Map Rotations
September 17-October 14, 2024
TDM: Thunderdome, Skull Town, Estates
CONTROL: Caustic Treatment, Labs, Barometer
GUN RUN: Wattson’s Pylon, Estates, Skull Town
October 15-21, 2024
TDM: , Thunderdome, Skull Town
CONTROL: , Labs, Caustic Treatment
LOCKDOWN: Estates, Skull Town
October 22-28, 2024
BIG TDM: Estates, Skull Town
CONTROL: Thunderdome, Lava Siphon
GUN RUN: Wattson’s Pylon, Fragment
October 29-November 4, 2024
BIG TDM: Thunderdome, Skull Town
CONTROL: Labs, Caustic Treatment
GUN RUN: Estates, Skull Town
RANKED
Ranked has gone through many different layers through the years and of course every player has their favorite rendition. At the end of Upheaval, we stopped baking you Ranked cakes and started baking you Rumble pies. It was a limited run and some of you ate the pies, but realistically everyone that comes to the cake shop is there for cake.
To cut the metaphors, our very first Ranked Rumble was met with rumbles. It didn’t deliver or align with why you’re playing Ranked: grinding for that sweet, sweet icing RP. You let us know about this misalignment and it was also reflected in our participation data. We set out to create a competitive experience that would offer a different flavor and we missed the mark.
Ranked Rumble will not be going live today or at the end of the Shockwave season. We’re going to take it offline and rework some of the fundamental systems to allow for the following goals to be achieved:
Ranked Rumble should add to the existing Ranked experience, not be a substitute
Provide a way to earn bonus rewards for competing directly against other players in your tier
Provide an opportunity for meaningful competition and comparison once you have reached your skill cap
Capture some of the Top Predator placement magic at every Ranked tier
Create some of the best matches that Ranked has to offer by bringing more players together
Create more opportunities for us to gather and respond to feedback, which allows us to dial-in the experience to be more fun and worth your time investment
Ranked Rumble will see a tentative return next season. We hope you’ll continue to enjoy Shockwave’s Ranked and look forward to us talking about Ranked Rumble again in the very near future.
BUG FIXES
Fixed a long standing bug that could cause servers to crash
Fixed rare case where you could get crushed when mantling over open Loot Bin
Legendary Loot Bins will no longer spawn too near each other or in clustered groups
Low Ammo indicators will no longer spam while you’re unarmed
Minimap icons for used/empty Perk Loot Bins will no longer display
R-99 restored to Care Packages in Mixtape TDM and Big TDM
Restored ADS red dot while using “Celestial Sniper” Longbow skin
Restored Zipline upwards from the second floor of Wattson’s Pylon on Storm Point
Teams with all max level players can no longer interact with Evo Harvesters
Vastly reduced the likelihood of being in a constant state of rubberbanding
Loot Bin Reset
Fixed rare crash related to opening Mythic Supply Bins after Loot Bin reset
Loot Bin Reset warnings while spectating now shown at correct times
LEGENDS
Crypto: EMP will no longer occasionally trigger while recalling Hack
Mad Maggie’s passive will now trigger when hitting gunshields
Newcastle’s “Swift Shield” upgrade now works as intended
Wattson
Emergency Power upgrade will now affect teammates and ult accels
Resolved issue with health regen in Mixtape
QUALITY OF LIFE
Added the ability to manage your inventory while healing and ziplining
Valkyrie: can now cancel the her Tac by melee punching
E-District
Added assets to aid in climbing up walls in certain areas
Added two survey beacons to the north side of the map
Electro Dam’s spillway slope can now be traversed upwards
Ground loot and Loot Bin count has been increased
100 Loot Bins have been added to the map
Buses now have ground loot
Various buildings have had their ground loot slightly increased
Reduced the amount of possible high-tier loot spawning at The Lotus
Relocated Blossom Drives crafter to the far West side
Resolved a number of additional bugs and rat spots
GRAPHICS
GPU performance optimizations for rendering FX like legend abilities
Release date: August 5th 2024 (North America, Europe) / August 6th 2024 (Japan)
Patch notes:
NEW ENERGY, MORE ACTION
Grab the squad, because the Games have a whole new energy! Drop back into the fight with Revivals, feel your power surge with Akimbo, use two new Battle Sense features to narrow in on your enemies in the heat of the fight, and more updates that make the Outlands legendary for all. Hone your skills in Bot Royale and hit new heights in E-District, your very own neon playground. Customize Stat Trackers to suit your needs or your ships, and you’ll automatically unlock three new ones for logging in this season. Time to Tap in, Legend.
Read the full breakdown of Shockwave’s highlights, including Revivals and Bot Royale, in our dedicated blog here.
NEW MAP: E-DISTRICT
This map was designed to offer players a fresh and innovative experience. While it retains the core elements that define a great Apex map, we also pushed the boundaries by incorporating numerous buildings, emphasizing verticality, and creating varied landscapes. These changes ensure some of the most diverse fights and end-ring locations across the map.
Read the full breakdown of this latest map addition in our Welcome to E-District blog here.
SHOCKWAVE MAP ROTATION
The following maps will be available in Pubs and Ranked for the first half of this season:
Broken Moon
E-District
Storm Point
As an introduction to our newest map, E-District will be the dedicated featured map for a limited time. Let the energy of the neon lights energize your squad with each Pub match for the first week and each Ranked match for the first 72 hours of the season.
CONTROLLER & RECON CLASS PERKS
This season we’re beginning a much more intentional push on what classes mean to the core of the game by bringing new tactical class passives to the Controller and Recon classes. Both will continue to bring strategic depth to their squad via interactions with Survey Beacons and Ring Consoles, but they’ll now have new intrinsic power that better supports their role on the team.
CONTROLLER CLASS
NEW CLASS PERK
Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone
The Zone automatically grants an overcharge of 25HP shield capacity
This capacity is permanent while the player remains in zone (white ring area on the map)
Overcharge is lost when leaving zone (after 5s delay)
Overcharge can be healed with cells, batteries and abilities while in zone
If a player enters the zone at full shields, the overcharge pip will fill automatically
If a player acquires a shield core that overcharges beyond this extra zone capacity, that additional overcharge will still drain normally but the zone overcharge will remain
Zone Overcharge will never enhance Legend Armor beyond maximum (red) capacity
NEW QUALITY OF LIFE
Remote Pick-Up: Controller Legends can now remotely pick-up their undamaged Tacticals by looking back at them and pressing a button
Additionally, if the player abandons the area, they will prompted to recover ALL possible objects
Remotely recovering these objects will restore the Tactical charge
Dev Note: Controller Legends are at their best when playing for zone position. This season, we’re rewarding that behavior in Legends who don’t want to skim the edges of battle hunting for EVO, and instead allow them to maintain an equal footing on their armor when playing to their strengths. Gaining knowledge of the next ring and keeping a good position will be important to maintaining this advantage.
Additionally, we noticed that many newer players to the Controller Class struggle with management of their Tacticals. This takes a step towards making it more desirable to experiment with traps or to feel more comfortable setting up shop with less worry about having to abandon your entire setup to move to a slightly better building. We want Controller players to play with their kit more freely and not have to do extra running around to recycle charges or feel locked into their setup if they have to move.
RECON CLASS
NEW CLASS PERK
Threat Vision: Recon Legends now gain threat vision when aiming down sights
Threat vision will highlight enemies that the character has Line of Sight to whenever using ADS (aim down sights)
This ability will not work through walls or smoke, and it’s limited in range by the type of scope or zoom range of an ability
SURVEY BEACONS
Faster to use ~3s (was ~7.5s)
Shortened range of ~500m (was scanning the entire map)
No longer randomly distributed and all will now be turned on with every map
Scanning now grants 75 EVO (was 200 EVO)
Now pulses 3 times over 15s, with each pulse taking a snapshot of enemies in range for 5s
Now release a large in-world scan wave that players can spot to identify an activated beacon (enemies no longer receive a scan message)
Enemies scanned will display along the edges of the mini-map even if not in
Dev Note: Recon Legends are defined as Legends who are about Enemy Intel & Tracking; which is a core part of each character’s play pattern, but to date, the only class benefit was something players had to seek out via Survey Beacons. We’re ratcheting up the scouting role for Recon Legends this season and putting class power directly into their hands. With ADS Threat Vision, these characters are now adept at spotting distant targets for their team, and now innately do something that no other class can.
The changes to Survey Beacons should allow players to make them a more tactical part of their play, rather than just a strategic element. The full map scan was really only useful to a small number of high level players, and often the scan messaging would turn your team into a magnet for others to hunt. Now, being more frequent, faster to use, and giving more intel for longer makes it easier to use the beacons with confidence and hunt in the immediate area or note secure paths out of a POI for rotation.
UPDATE: STAT TRACKERS
We’ve made a huge quality of life upgrade to Stat Trackers and are separating out the Stat and the Art. You’ll now be able to set these on your Legend Banner Cards separately. The Art on your trackers have also been made universal, which means they can be applied to any Legend Banner Card. We wanted to give players more ways to customize their Banner Cards and let you show off your more than just one Legend there. It’s also a great way to show off your Legend ships!
Login at any point during Shockwave to automatically unlock three new Stat Trackers to add to your mix and match collection.
With the launch of Season 22 on August 6th through Split 1, we want to give you an opportunity to get the Premium Battle Pass. You can unlock it by completing a series of simple in-game challenges before the end of Split 1 on September 17th at 10:00am PT:
Play 2 matches in Trios on a specific map
Deal 1,000 damage as a Recon or Controller Legend in BR
Open 15 Supply Bins in any mode
Deal 500 damage in BR with a specific weapon
Complete 10 levels of the Battle Pass
Starting with Split 2 on September 17th, you can get the Premium Battle Passes the same way as before: by using 950 Apex Coins. You’ll be able to earn enough Apex Coins via the Battle Pass to get future passes.
The Battle Pass options now include better rewards—and with the re-tuned Battle Pass challenges, it’ll be faster to complete at only 60 levels.
PATCH NOTES
BALANCE UPDATES
Care Package
EVA-8 returns to the floor
Blast pattern size slightly increased
Damage increased to 7 (was 6)
Fire rate decreased
Now takes Boosted Loader Hop-Up
4 shots remaining activation
Quick reload overflows Magazine by 2
Slight increase to recoil
R-99 enters the Care Package
ADS strafe speed increased
Improved recoil
New Feature: Damage fall-off
Damage increased to 14 at close range
Damage falls off to 10 at 11+ meters
No movement penalty when equipped
EVO Cache Spawn Rate in the first wave increased to 100% (was 50%)
Console crossplay into PC lobbies: Aim Assist strength reduced 18%
Console performance mode crossplay into PC lobbies: Aim Assist strength reduced 22%
Controller on PC: Aim Assist strength reduced 25%
Dev Note: We value our accessibility as a cross-platform game, but it’s equally important for us to monitor that ecosystem. Experiential stories from all types of players tracks with the data we’re seeing when it comes to encounter win rate between different peripherals. Apex Legends is a competitive shooter, and simply put, aim assist is too strong. Aim assist will never be removed as it’s a critical accessibility feature. Console lobbies remain unaffected; this only impacts players on controllers in PC lobbies (our most competitive ecosystem). This change doesn’t solve the intricacies of all aim assist hot topics, but it should help level the playing ground.
Aim Flinch
Aim Flinch has been removed from all weapons & most abilities
Damage from the ring still incurs Aim Flinch
Dev Note: Let’s be honest, no one really had love for Aim Flinch. We’ve made the call to eliminate it from all weapons and most Legend abilities. However there are some Legend abilities that do benefit from the added feedback like dunking on someone with a Newcastle ult. We’ll keep an eye on abilities that may need additional feedback as we see how this change affects the game.
Loot Bin Reset
Starting with Shockwave, all loot bins will close and reroll their loot with a significantly increased chance at high tier and rare loot at the mid-way point of the match.
Bins that have been rerolled will appear slightly differently than ones that have never been opened
After the reset, multiple bins will convert into Legendary loot bins that provide smart loot, guaranteeing that the contents to be relevant upgrades for a squad
Mythic Bin
One Mythic bin will spawn into the match with:
One random Care Package weapon
Gold version weapons of those that the squad is running at the time of opening the bin
Medical supplies and grenades
Large XP bonus to the squad
Mythic bins are locked and require players to hold interact on them for a significant amount of time to crack them open for their team
Displayed on the map and minimap
Loot Pool
Reduce the spawn rate of Purple and Gold attachments by about 50%
Dev Note: Access to high tier attachments in the early game have started to feel too common which results in squashing the power progression over the course of a match. By reducing the amount of high tier loot in the early game players will be fighting on more even terms. To compensate for this reduction, “Loot Bin Reset” improves the overall quality of loot in the world which should provide a much smoother transition to end game power.
Reorganization: Death Boxes and Loba’s Black Market
Healing items now have a dedicated row and have been removed from the consumables category
Shield Cores have been moved to the top of the Gear category
Dev Note: These items are critical to a player’s success in the outlands, bringing them up to the top with consistent positions should expedite the looting process and eliminate some tedious scrolling for players.
Traversal
Mantling at the same time in the same spot as a teammate no longer forces both players to drop
BATTLE SENSE
Better Ammo Awareness & Feedback
Critical Ammo state will now kick on when a player has 0 relevant ammo in their inventory
On screen Low Ammo indicators kick on earlier allowing players more opportunity to find ammo
Indicator also now displays the icon of the ammo type
Pinging for ammo will now display the ammo icon in the kill feed
When emptying a weapon of all reserve ammo it will now automatically ping that the player is in need of ammo
When looking at ammo on the ground the tooltip now displays compatibility with any of your currently equipped weapons
Dev Note: Running out of ammo is never fun and our low ammo states were set up in a way that didn’t provide much time or information for players to action on. These changes intend to set players up for more success when it comes to maintaining their ammo economy.
Enemy Health Bars
When damaging an enemy, players are now shown the enemy’s Armor and Health state. This Health Bar is only active for a brief time after dealing damage and then fades away. Health Bars, like Enemy Highlights require direct line of sight.
Enemy Highlight
Enemy players will now be highlighted with a red outline similar to how allies are highlighted with a blue one. The highlight is most prominent at close ranges and the intensity fades as targets get farther away. Enemy Highlights require direct line of sight (you can breathe now, Bangalore mains).
Dev Note: Visual clarity and accurate information are imperative to a player’s success. These new features, Highlighting and Health Bars, are intended to level the playing field and combat the intensity of battle. No one likes mag dumping into their squadmates back because they totally thought that was the enemy Lifeline.
Experienced players can easily develop the skill to call out health values of enemies based on the amount of damage they are dealing and the various shield levels but for newer players this can be a difficult task. Providing a visual aid for such critical information we hope evens the playing field a bit and can provide accurate and actionable information that can be relayed to the whole squad. You can really call out that “they’re one!”.
AMMO & ATTACHMENTS
Ammo Spawn rates
Energy ammo: reduced individual spawn rate
Light & Heavy ammo: slight increase to individual spawn rate
Dev Note: Light ammo weapons have been overshadowed by our Heavy and Energy arsenal the last few seasons. With this set of changes we’re hoping the ammo economy for Light will improve their viability and earn back a place in player’s loadouts.
Hop-ups
Disruptor Rounds removed from floor loot
New Hop-Up: Gun Shield Generator
Usable by all LMGs (Spitfire, Rampage, L-STAR, Devotion)
When aiming down sights automatically deploy a frontal Gun Shield
Gun Shield absorbs 40 damage
Gun Shield is recharged 12 seconds after taking damage or breaking
Improves Gibraltar’s Gun Shield
Gun Shield health increased to 75
Gun Shield recharge time remains the same as his passive
WEAPONS
Akimbo
Dual wield two P2020s or two Mozambiques this season by finding and interacting with a second P2020 or Mozambique to automatically enter Akimbo mode.
Aiming tightens hipfire spread instead of looking down sights
Attachments are mirrored to the second weapon
Both P2020 and Mozambique are automatic in Akimbo
Increased rate of fire
Longer reload times
Magazine size is doubled
Optics are disabled while in Akimbo
Toggle select fire to holster your second weapon and re-enable your optic.
LMGs
All LMGs now benefit from the Reverse Hipfire mechanic found on the Care Package Devotion
New Hop-Up: Gun Shield Generator (see Hop-Ups section above)
Dev Note: LMGs are great at suppressing enemies and unloading huge mags of consistent damage, but they can’t compete with our more aggressive weapon types in raw damage output so we’re trying new vectors of strength—defense and consistency. The Gun Shield Generator is intended to allow players to challenge higher DPS weapons in a new way that plays into their fantasy more than just increasing damage. While the Reverse Hipfire mechanic provides a more consistent close range option.
Alternator
Magazine size changes
Base: 19 (unchanged)
White: 23 (was 22)
Blue: 26 (was 25)
Purple/Gold: 28 (was 27)
CAR
Magazine size changes
Base: 19 (unchanged)
White: 22 (was 21)
Blue: 24 (was 23)
Purple/Gold: 27 (was 26)
Devotion (Care Package)
Empty reload speed decreased
Gun Shield Generator added
Reverse hip fire improved; shots needed for max hipfire reduced to 14 (was 21)
Flatline
Magazine size changes
Base: 19 (was 20)
White: 23 (was 25)
Blue: 27 (was 28)
Purple/Gold: 29 (was 30)
Havoc
Hipfire accuracy significantly reduced
Hemlok
Burst Delay slightly increased
Damage reduced to 19 (was 20)
Magazine Size Reduction
Base: 18 (unchanged)
White: 21 (was 24)
Blue: 24 (was 27)
Purple/Gold: 30 (unchanged)
Dev Note: Hemlock & Havoc have both been overperforming, these changes are intended to bring them more in line with the rest of the weapon roster.
P2020 (Single)
Damage increased to 21 (was 18)
Hammer Point damage decreased to 23 (was 27)
Magazine size changes
Base: 10 (was 14)
White: 11 (was 16)
Blue: 12 (was 18)
Purple/Gold: 14 (was 21)
Mozambique (Single)
Hammer Point Damage for a full blast reduced to 54 (was 60)
Rate of fire significantly increased
Shotgun Bolt rate of fire multiplier decreased at all levels
Mastiff
Damage increased to 15 (was 11)
Pellet count reduced to 6 (was 8)
Dev Note: Shotguns have been feeling inconsistent lately so we’re taking a swing at improving that consistency without just cranking the total damage up. Reducing pellet count and increasing the per pellet damage should increase the average damage dealt.
Peacekeeper
Damage increased per pellet to 11 (was 9)
Pellet count reduced to 9 (was 11)
Blast pattern shape changed
R-301
Magazine size changes
Base: 21(was 18)
White: 23 (was 20)
Blue 28: (was 25)
Purple/Gold: 31 (was 28)
RE-45
Magazine size changes
Base: 18 (was 16)
White: 20 (was 19)
Blue: 23 (was 22)
Purple/Gold: 26 (was 25)
Rampage
Increase projectile size while Revved Up
LEGENDS
New Class Perks + Adjustments
Controller Legends
Class Perk – Zone Overcharge: extra shield capacity when playing in zone (see above)
QoL – Remote Pick-Up: remotely pick-up their undamaged Tacticals by looking back at them and pressing a button (see above)
Recon Legends
Class Perk – Threat Vision: gain threat vision when aiming down sights (see above)
Survey Beacons: multiple updates (see above)
Alter
Void Nexus
Channel time when knocked decreased to 2s (was 3s)
Chase portal duration decreased 8s (was 10s)
Chase portal opening delay increased to 8s (was 6s)
Increased travel speed to void nexus by about 40% (was 1800)
Ult cooldown reduced to 3 min (was 3.5m)
When knocked, you can travel to a friendly Void Nexus without looking at it by pressing character action (H key/D-pad down)
Dev Note: When you’re knocked, you’re at your most vulnerable and taking time to locate an object in the world and look at it for a period of time with no way to defend yourself is both challenging and risky. These changes should make it easier for a knocked teammate to safely use the Void Nexus, and allow you to reset your squad quicker and more safely.
Removed option to press character action to destroy your own Void Nexus (H key/D-pad down)
Dev note: It was a common misconception that destroying your own void nexus prevented people from following you. In actuality, it only prevented your teammates from using it. This feature was intended to be used only when Alter felt its placement was unsafe. In practice though, it was rarely used this way and mostly resulted in Alter destroying her own Void Nexus when trying to thank her teammates.
Upgrades: Level 2
Ult Cooldown: removed ( Level 2 )
NEW Ringmaster: gain access to Ring Consoles
Upheaval: Level 2
Shockwave: Level 2
Ult Cooldown
Reduce Ultimate cooldown by 30s
Ringmaster
Gain access to Ring Consoles
Ballistic
Whistler: lock-on time decreased to 0.1s (was 0.3s)
Crypto
Surveillance Drone: cooldown decreased to 30s (was 40s)
Upgrades
NEW: It’s called Off the Grid: Crypto becomes cloaked when in drone
While hidden from sight, Crypto’s cloaking will still emit a close-range cloaking sound to sus his location and ability scans will still reveal his location
Threat Vision related skills will not reveal Crypto
Improved Satellite Imagery: Ult now scans anyone it hits for 4s and will track through walls
Quick Ping: removed, improved handling now integrated into base kit
Dev note: Crypto’s upgrades were looking pretty one-sided, so we’ve made changes at both tiers to rival the dominant choices with new options that should introduce some interesting gameplay potential. Crypto’s finally going Off the Grid; which should make players feel more safe playing in the drone and the improvement to satellite imagery gives lasting potential to follow up on your successful EMP blasts. We’ve also pushed the fun of a more responsive drone into every player’s hands.
Upheaval: Level 2
Shockwave: Level 2
Quick Ping
Improved drone handling
Off the Grid
Crypto cloaks when in drone
Upheaval: Level 3
Shockwave: Level 3
Satellite Imagery
+1.5s scan duration
Satellite Imagery
+1.5s scan duration.
Scans on Ult hit.
Lifeline
Upgrade – Gold-Plated: replaced Gold EVO Cache with Battery
Dev note: Lifeline has been showing some dominance in her recent resurgence, but the free level from the Gold EVO caches and the gold knockdown shield from her upgraded Ultimate were compounding her strength in a cheeky way; bypassing the effort to earn that final armor tier. We feel there’s enough power in guaranteeing the Gold Knockdown Shield to retain the golden girl without the free pass to max level.
Rampart
Sheila
Ammo drains from pip charge with use
Maximum number of place turrets allowed is now 1
Need 1 PIP of Ultimate change to draw or place Sheila
No longer requires a full charge to equip
Now uses an Ammo-Style Ultimate model
Dev note: Sheila isn’t as slept-on as she once was, but we were seeing some players struggle to micro-manage the cooldown of the Ultimate – given that you had to drain the ammo or plant it to not wind up accidentally drawing a Shiela with only a few bullets remaining. Now Sheila will work off an ammo model, similar to Vantage, and constantly refill ammo when not in use. This should let players worry less about tracking the remaining ammo in Sheila, keep the weapon in the action more reliably and allow Rampart to more freely place an extra turret for a teammate behind her walls without sacrificing her Ult.
Seer
Focus of Attention: healthbars persist for duration of Silence
Heartbeat Sensor
Passive move speed has been increased to weapon sprint speed
Passive is now quieter when active
Upgrades
Focus Scan: removed
NEW Split Focus: gain an additional Tac charge
Dev note: In this Recon-focused season, we’re making some changes to Seer to pull back on some of the sluggish sticking points around using his passive and are adjusting his Tactical to still have a unique benefit with the addition of Player Healthbars this season. We’re also experimenting with giving Seer access to more utility with his Tactical with Split Focus. Now players will get to choose to opt into the longer range with the single all-or-nothing outcome, or gain the second charge with more chances to hit at the cost of overall silence time.
Upheaval: Level 3
Shockwave: Level 3
Long View
Increase Pas/Tac range to 75m
Long View
Increase Pas/Tac range to 75m
Focus Scan
+1.5s scan duration
Split Focus
+1 Tac Charge-50% Silence Duration
Vantage
Echo Relocation: no longer requires LOS to Echo to launch
Can launch when LOS is blocked
Can now cancel the tac mid charge
Tac reticle will turn red when echo is behind you and you are launching
Will slide-around boxes and geometry as best it can to reach Echo
Sniper’s Mark
2nd Shot Multiplier is now 2.5x (was 2x)
Can hit “Reload” when in ult to use an Ult Accel
Spotter’s Lens
NEW Ranged Tracking
Waypoint on PING within Passive range will track enemy for 10s
Will not show within 100m (for each ally individually)
Recon Info
added to all optics
expanded passive scanning screen area to be more consistent
Upgrade – Ult Reload: now also doubles Ult Accel use speed in addition to providing 2 extra bullets
Dev Note: Vantage has a number of improvements to her kit this season to make her more effective at what she’s meant to do. Her Ult now secures more damage against weakened prey on its follow-up shots. Her Tac is now more reliable to allow for easier to reach Echo in complex areas. And her passive has expanded to all optics, making it a useful part of her kit regardless of scope and without having to go unarmed. Additionally, her passive has a new tracking feature when pinging a target in your sights at long range—allowing Vantage and her allies to track the target at a distance more easily.
Wattson
Upgrades
Power Pylon: now regenerates shield charge
Split Current: removed
Emergency Power – Added
Increases Shield Regen Rate of Interception Pylon
Dev Note: While the Split Circuit upgrade harkened back to the old times and had interesting promise, most players found success bunkering around one stronger pylon, rather than trying to hold space with two and the upgrade was heavily outmatched. These changes aim to look into the shield generator aspect of Wattson’s Ult and the potential for either a faster reset or more resilient ultimate.
Upheaval: Level 3
Shockwave: Level 3
Power Pylon
Double Ultimate HP
Power Pylon
Doubles Ult HPUlt shield generator recharges
Split Circuit
Double Ult Accel Speed & Ult placements
Emergency Power
Doubles Ult shield generator Rate & Capacity
MAPS
Pubs & Ranked Rotation
Broken Moon
E-District
Stormpoint
NEW E-District
Urban island district of the city of Suotamo on Gaea
Features 17 POIs
Designed for verticality with areas perfect for CQC
Exclusive map at launch
Pubs: for the first week after launch, August 6-12
Ranked: for the first 72 hours after launch, August 6-9
MODES
Bot Royale
New mode for Apex’s new and learning players
Battle as a squad against a smaller lobby of enemy bot squads in a quicker version of a standard battle royale match
Game rules are the same as in standard battle royale modes
Play with Bots in your squad or bring your own Human friends
Bot Legends: overhauled as part of Bot Royale
Improvements made to pathfinding, shooting, ability deployment, and interactions with game objects
Several Legends were added as Bots in Bot Royale including: Bangalore, Bloodhound, Conduit, Fuse, Gibraltar, Lifeline, Octane, Seer, Vantage, and Wraith
Revival: LTM ft. New Respawn Mechanic
Respawn into a skydive near your teammates as long as one teammate is still alive
If all players die, the team is eliminated
Respawn Timers:
Respawn timers increase with each passing round
Respawn timers for your squad increase each time a squadmate dies
Respawn timers decrease when squad members:
Deal damage
Earn knockdowns
Earn kills
Execute enemies
Killing an enemy will reveal their squadmates for a brief time
Players start with blue knockdown shields (knockdown shields removed from the loot pool)
Respawning ends and all deaths are final upon reaching a specific round
Trios Revival: Respawning ends at Round 5
Straight Shot Revival: Respawning ends at Round 4
Straight Shot Revival (Starts August 20, 2024)
Straight Shot returns as Straight Shot Revival
Features new respawn mechanic found in Trios Revival
Akimbo P2020 and Mozambique replace the single versions in loot
Enemy Highlight and Enemy Health Bars are enabled
Purple and gold tier LMGs will include the new Gun Shield Generator hop-up
MIXTAPE
Akimbo weapons added into all Mixtape Loadouts and Gun Run
R99 moves out of all loadouts, replaced with akimbo weapon variants
Mixtape Map Rotations
August 6-12, 2024
TDM: Skull Town, Habitat
Control: Thunderdome, Production Yard
Gun Run: The Core, Monument
August 13-19, 2024
Control: Barometer, Lava Siphon
Gun Run: Fragment, Skull Town
Lockdown: Zeus Station, Thunderdome
August 20-26, 2024
TDM: Habitat, The Core
Control: Barometer, Lava Siphon
Gun Run: Fragment, Skull Town
August 27-September 2, 2024
TDM: Habitat, Skull Town
Control: Production Yard, Thunderdome
Gun Run: The Core, Wattson
September 3-9, 2024
TDM: Habitat, The Core
Control: Barometer, Lava Siphon
Gun Run: Fragment, Skull Town
September 10-16, 2024
TDM: Skull Town, Zeus Station
Control: Production Yard, Thunderdome
Gun Run: The Core, Wattson
LTM: Akimbo & LMG Only Loadouts
August 13-19, 2024
TDM: Habitat, Skull Town, The Core, Zeus Station
August 30-September 3, 2024
Weekend of Lockdown
Gameplay Rules: decreased Ult charge while capturing points
Zeus Station, Monument, Skull Town, The Core, Thunderdome
September 3-9, 2024
Big TDM
Gameplay Rules
15 Minute Time Limit
Score limit increased to 75
Shield Regen activates on kills
Thunderdome, Habitat, Zeus Station, Skull Town, Fragment, The Core
NEW PLAYER EXPERIENCE
Welcome Pass and Challenges
For new accounts created after the launch of Shockwave
Complete Welcome Challenges to progress through the Welcome Pass
Challenges can be completed in any BR mode and Bot Royale
Unique set of challenges designed around foundational skills
Welcome Challenges do not refresh
Receive rewards for reaching each level of the Welcome Pass
If the player already has the reward in their inventory, they will receive the Crafting Metals value instead
Start with three Legends: Wraith, Bloodhound and Lifeline
Unlock Bloodhound, Pathfinder, Gibraltar, and a Legend of their choice through progression
RANKED
We will implement a brand new reset rule at the start of the new season.
New Season Reset Rules
No RP reset for Rookie IV to Rookie I, players will keep the RP they have from the last split
Bronze IV to Platinum IV will reset to Bronze IV 1000 RP
Platinum III reset to Bronze III 1500 RP
Platinum II reset to Bronze II 2000 RP
Platinum I reset to Bronze I 2500 RP
Diamond IV reset to Silver IV 3250 RP (with +250 demotion protection)
Diamond III reset to Silver III 3600 RP
Diamond II reset to Silver II 4200 RP
Diamond I reset to Silver I 4800 RP
Master and above reset to Gold IV 5650 RP (with +250 demotion protection)
Special Cases
New Players (complete onboarding and above Level 20): Starting Rookie IV 1 RP
Returning Players who didn’t play last season (excluding Rookie tier which won’t reset): Starting RP threshold for Bronze IV 1000 RP
Dev Notes:The goal is to reset players to a tier that suits them based on their performance in the Ranked League of the previous season when the new season begins. This allows them to start battling from a rank that better suits their skill level while protecting newcomers and low-ranked players. Additionally, a portion of the achievements of high-ranked players who performed well in the previous season is retained, allowing them to compete against opponents of similar skill levels right from the start of the new season.
RANKED RUMBLE
Ranked Rumble returns September 13-17, 2024, with a new best of 10 matches format and free rewards.
Players can participate in matches without 10 matches limitations
There is no Re-Entry mechanic; play as much as you want
Only your top 10 match results count towards your final standings
If you get a better match score, it will replace your current lowest score
WORLD SYSTEMS
Improved end ring generation system
BUG FIXES
Can no longer use Death Boxes through walls
Cleaning up disconnected players in Mixtape
Firing Range: Mythic weapons are no longer taken away after respawning
Fixed a storm point zipline that could kick players off too early
Fixed bad actor ping crashes
Fixed prowler spawn den bullet collision hull
Adaptive Supersampling
Fixed an issue that caused screen tearing
Fixed an issue that caused Legend banner poses to appear distorted
Death Boxes
Improvements to help stop deathboxes from getting stuck in doorways and blocking exits
Should now be lootable in broken doorways
Will now contain a shield core if the enemy disconnected before dying
LEGENDS
Alter’s ult can no longer be used for free if you place it onto a moving object and use it immediately
Bangalore smoke highlights should no longer get blocked by other players
Fixed an issue that let players affected by Catalyst ultimate to see through Bangalore smoke
Movement hitch when using Seer’s passive while unarmed should no longer occur
No more thefts from an explosive hold without warning, destroying Loba’s Black Market
QUALITY OF LIFE
Mantling on the same location as your teammate won’t knock you down
Mixtape Gameplay
Additional starting grenade added for Control & Lockdown
EVA 8 back into Close-Quarters loadout
Faster health regen for all mixtape modes
Lockdown Score Limit reduced to 400 (was 500)
Reconnect match timer reduced to 2 minutes (was 5 min)
Team Deathmatch Score Limit reduced to 40 (was 50)
Mixtape’s Skull Town got a spawn audit (adjusting positions & angles)
Nessies can once again bounce to their hearts content in the firing range (just not anywhere else)
Speaking of, a new Nessie (with an appreciation for cinema) has appeared around the firing range
GRAPHICS
Mitigated performance impact of looking at Death Boxes and intermittent performance spikes from champions banners
Release date: June 25th 2024 (North America, Europe) / June 26th 2024 (Japan)
Patch notes:
Double Take Collection Event
QUADS TAKEOVER
No longer will you have to decide which of your three friends will be in your squad for the Apex Games. Bring all three! Until the end of the season, your squad of four will take on 14 other squads in an attempt to become the Apex Champions. Team compositions? They’re a whole other vibe with a fourth. Strategies to outsmart and outplay your opponents? We hope you’ve got your comms down. This is a new gen of Apex.
The loot pool has also been updated to avoid in-fighting for ammo, attachments, and regen items. You may even have a small chance to obtain a Blue or Purple kitted weapon! Unfortunately, Tridents are too small to squeeze a fourth on board, but let ‘em walk. If you’re more of a team player, there’s always Evac Towers or Valkyrie’s Ult. And Skyward Dive, along with other Legend abilities, have also been updated to support a fourth.
COLLECTION EVENT ITEMS
First things first: direct unlock is back. All 24 Double Take limited-time cosmetics can be unlocked via event packs† or individually. And we’re bringing a ton of Legendary skins for this one: Octane, Crypto, Fuse, Conduit, Revenant, everyone’s new fav Alter, and an arsenal of weapons including one for the Havoc (which a lot of you have been using lately).
Unlock ‘em all before the event ends to automatically receive Lifeline’s Prestige set including her new skin, “Apex Corruptor,” and finisher, “RidDOCulous.”
REWARD TRACKER
You know the drill. Earn up to 1,400 points per day, challenges refresh daily, and they all stack with your Battle Pass—allowing you to multitask and minimize the grind.
STORE TAB
Explore limited-time offers in the Store tab including the “Firewalter Fitzroy” bundle available June 25-July 9, 2024.
RANKED RUMBLE
Finish off your Ranked season by finding out who takes the top in our very first Ranked Rumble: August 3 to August 6, 2024. Upheaval’s regular Ranked season will be shorter when Ranked Rumble takes over, but this is all about the best of the best. Each Rank Tier will qualify for their very own leaderboard, with each one having an unique badge that can be earned.
Squad up with your friends to complete your 10 Ranked Rumble Matches, pushing your score and placement as high as possible. No need to opt-in. Everyone who has already achieved a rank this season is auto-eligible.
Your Ranked Rumble placement will have no impact on your RP or Ranked Season placement or rewards. Those are locked in before the Ranked Rumble becomes available. How will YOU stack up against everyone else in your Rank?
End rings now have more even distribution through the map
Each quadrant of the map now have roughly 25% chance of getting selected
Survival Slot Items
Survival slot items have been redistributed to low tier loot zones
Dev Note: Survival slot items were not spawning in all our loot quality zones. This adjustment maintains a similar number of survival slot items in a match but more evenly distributes them across the map.
WEAPONS & ATTACHMENTS
G7 Scout
Damage increased to 33 (was 32)
Rate of fire increased
Adjusted recoil to be more consistent when firing at max fire rate
Dev Note: The G7 has felt a little underwhelming and our data backs that up. When we were evaluating its rate of fire we realized its recoil could use a pass as well so we’ve smoothed out what we think the roughest spots are and given it a little more damage. This should help the G7 be competitive with the rest of our marksman and sniper roster.
Havoc Rifle
All mag sizes reduced
No Mag: 20 (was 24)
White Mag: 24 (was 28)
Blue Mag: 28 (was 32)
Purple Mag: 32 (was 36)
Dev Note: The Havoc is a force to be reckoned with, even without all the bells and whistles of mags and turbochargers it still puts in work. However, 36 rounds in a kitted Havoc, even with the firing delay, represents high damage up time and forgiveness for wasted rounds (often experienced during prefiring). Pulling back on mags allows it to remain deadly, but requires a little more precision.
Longbow DMR
Headshot multiplier increased to 2.25 (was 2.15)
R-99 SMG
Reduced hip-fire randomness
Dev Note: Over the last few patches we nerfed the R-99 because it was a significant outlier, performing well above the rest of the pack. Those nerfs were substantial and the R-99 has fallen a little too far for our liking and is feeling unreliable. These adjustments intend to bring up its consistency without directly increasing its damage potential.
RampageLMG
Firing animation has less vertical movement while in ADS
Weapon Rarity Sets
Peacekeeper (Blue and Purple)
Optic updated to 1x Hcog (was 2x Bruiser)
Charge Rifle & Sentinel (Purple)
Optic updated to 4-8x (was 2-4x)
Gunrun will keep a 2-4x
4x-10x Digital Threat Scope
Will no longer provide threat vision through smoke or gas
LEGENDS
Alter
Void Passage: Crypto EMP will now affect all players phased by the Void Passage
Bangalore
Smoke Launcher: all players within smoke will now have a white highlight visible to other players in smoke within 20m
Dev Note: Fighting inside Bangalore’s smoke has never been a pleasant experience for players or viewers (aside from you Bloodhounds) as it makes fights messy and hard to read. We are leveling the playing field now by making all players inside smoke clearer targets to one another with a white highlight. This highlight is not visible from outside the smoke: all of the rotational and sight-blocking gameplay are kept in-tact. However, while playing inside the smoke will be more clear, it will also be more risky and resets will be much harder if the smoke is challenged.
Bloodhound
Beast of the Hunt: threat vision is no longer visible through smoke or gas
Upgrade: Level 2
Raven’s Blessing: Ult charge reduced to 20% (was 25%)
Upgrades: Level 3
NEW Sighthound: reduced Tac cooldown by 50% while Ultimate is active
NEW Flock: remove enemy range requirement for White Raven spawns
Dev Note: Sometimes even the best teams break up and go their separate ways. Bloodhound’s Ult has always had a strong synergy with Bangalore’s smoke, but the pairing has recently become dominant and a singular answer to the “can’t see stuff” meta. With the removal of threat vision through smoke, Bloodhound will need to rely on their Tac scan like other Recon Legends. This should remove the necessity for the dynamic duo to pair together and allow for new roster compositions to form in its wake.
We were noticing how much the White Raven passive would fall off in the late game as enemies are naturally closer, making Raven’s Blessing upgrade much less valuable after the first ring. The new Level 3 upgrade will allow players to play off White Ravens across the match and fuel their Ult more effectively.
Alternatively, players can now tap back into some of Bloodhound’s old scan potential while in their Ult. These changes aim to shift power away from simply securing knocks for late game benefit and into more opportunities to use the Ult or the Tac through new upgrade choices.
Upheaval Launch: Level 2
Upheaval Mid-Season: Level 2
Odin’s Glare
Double duration of Tactical Full-Body scan
Odin’s Glare
Double duration of Tactical Full-Body scan
Raven’s Blessing
White Ravens charge Ultimate by 25%
Raven’s Blessing
White Ravens charge Ultimate by 20%
Upheaval Launch: Level 3
Upheaval Mid-Season: Level 3
Long Hunt
Knocks extend Beast of the Hunt duration.
Sighthound
Reduce Tactical cooldown by 50% while Ultimate is active.
Taste of Blood
Gain 50 hp on knocks while Ultimate is active.
Flock
Remove enemy range requirement for White Raven spawns.
Pathfinder
Upgrade: Level 3
Down & Away: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window
Revenant
Upgrade: Level 3
Grim Leaper: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window
MAPS
PUBS
Broken Moon
Kings Canyon
Olympus
RANKED
Broken Moon
Olympus
World’s Edge
MODES
Quads
Replacing Duos Playlist for S21.1
15 Teams of 4 Players
Loot Improvements
Chance to find Blue/Purple kitted weapons
Increased ammo in Light, Heavy, and Energy ammo boxes
Increased chance to find ammo, health, shield, scopes, and deployable items
Increased Replicator starting count 12→15
Lobby supports a 4th player for inviting and ‘Previous Match Squad Members’
Legend Ability updates to support a 4th squad member
Mirage Decoy shows 4 squad members when dropping from the dropship
Valkyrie’s Ult allows for up to 3 additional squad members to attach
Vantage Passive can spot the armor on all enemy teammates when in ADS
Loba’s Ultimate has UI to support a fourth player
NOTE: Quads is the only mode that supports queueing with 4 players. All other modes will be locked
Solos
LTM – 7/9-7/22
Mixtape
Lockdown: added The Core, Estates
Mixtape Map Rotations
6/25-7/8
Control: Caustic, Labs, Thunderdome
Gun Run: Estates, Fragment, Zeus Station
TDM: Habitat, The Core, Estates
7/9-7/22
Control: Labs, Caustic
Gun Run: Estates, Fragment
Lockdown: The Core, Estates
TDM: Habitat, Phase Runner
7/23-7/29
Control: Labs, Caustic, Production Yard
Gun Run: Estates, Fragment, Zeus Station
Lockdown: The Core, Thunderdome, Estates
TDM (removed during 1st week of LTM)
7/30-8/5
Control: Labs, Caustic
Gun Run: Estates, Fragment
Lockdown: The Core, Estates
TDM: Habitat, Phase Runner
RANKED
Ranked Rumble takes over the normal Ranked League at the end of the season as the singular Ranked offering. Ranked entry cost, placement, and KP tuning updated to:
Lower entry cost above Bronze Tier
Gold: 35 (was 40)
Platinum: 55 (was 60)
Diamond: 75 (was 80)
Placement RP Tuning now follows ALGS rules that all Top 15 will gain points
15th: 5 (was 0)
14th: 5 (was 0)
Kill Point Tuning
8th: 14 (was 12)
7th: 14 (was 12)
6th: 16 (was 12)
Dev Note: we have received valuable insights from last season’s data and community feedback and made slight adjustments based on both. The entry cost above Bronze has been lowered slightly, all of the Top 15 players will now receive corresponding placement points, and increased the KP for players in the top 6th-8th positions. With the potential for more updates to come as we continue to monitor.
We reward players for excellent strategic choices in placement and for outstanding combat performances in Kills. Achieving Top 5 placement in many ways is your strategic choice, but we won’t reward you with additional points; you must validate your placement with eliminations.
BUG FIXES
Looking for something else? Check out our public Trello board. It’s updated weekly with the status of bugs that we can talk about ahead of the patch note drops. We also update our game status here for those of you not on other social platforms.
3030-Repeater will no longer swap to a different reticle when reloading
Evo Harvester icons will no longer appear incorrectly for those who reconnect/connect late to a match
Firing Range: Dynamic Stats will now record some weapons properly
Fixed exploit that allowed players to move faster than normal
Mythic Melee items will now display their respective names in Death recaps
Nessies will no longer be occasionally extremely bouncy
Players will no longer be able to shoot enemies while safe behind cover
Resolved instances where some text displayed the old Replicator icon
GRAPHICS
Fixed bug that caused high polling rate mice to occasionally encounter high frame stutters. High polling rate mice users should now see little to no frame stutters from mouse input.
Input and window processing now occurs on its own thread instead of the render thread
LEGENDS
Alter
Players should no longer rarely get stuck in the ceiling/floor when using a Void Passage
Stuck projectiles (such as Arc Stars) now fall off correctly when traveling through a Void Passage
Tac’s Void Siphon (the interactable part) no longer missing a cooldown after exiting a Void Passage (same as the cooldown when re-entering the actual portal)
Alter/Wraith/Ash: highlighting in the void (and Alter’s Void Vision upgrade) no longer reveals the real Mirage
Catalyst
Piercing Spikes no longer activated by MRVNs
Piercing Spikes activation no longer blocked by Gibraltar’s gun shield
Octane: fixed players getting extra velocity from upgraded jump pad using certain inputs
Revenant: Ash’s Arc Snare will no longer occasionally bounce off Forged Shadows
QUALITY OF LIFE
Added a settings option that adjusts the gameplay volume when spectating
Alter
Added different voice lines for Void Nexus being destroyed by the ring rather than a player
Added logic to prevent most cases of placing a Void Passage resulting in falling to your death post-travel. Olympus should be safe…ish
Added rumble to Alter’s Ult and Tac
Emote sound effects now play when previewing in the lobby (added a setting to turn this off too)
Mixtape
Gameplay
10 minute match time for all Mixtape modes minus Control
Spawn Logic: Gun Run, Lockdown, TDM
Decrease spawning in sight of enemies
Spawn closer, but not at same spawn point as teammates
Lockdown
Capture borders change to show the color of the team currently in the zone
Lockdown now always awards 5 points per kill and 5 points per capture interval
There is no longer special scoring based on kill positioning or extra points awarded for final/initial capture of zones
Map spawn audit: adjusting positions & angles
The Core, Estates, Habitat, Party Crasher, Phase Runner
GRAPHICS
Added a new “Very High” choice to the “Model Detail” option in Video Settings, for reduced LOD popping
Switch
Migrated to the Rendering Hardware Interface (RHI), shared by PlayStation 5, Xbox Series X/S, and PC DirectX 12
FOV Slider added: may impact performance for players choosing to increase it beyond 70
Release date: May 10th 2024 (North America) / May 11th 2024 (Europe, Japan)
Patch notes:
Explosive Holds have been temporarily opened due to a crash. While we work on a fix, you’ll no longer need an Ordnance to open them.
Level 1 backpacks have been removed from the loot pool in Solos matches.
We recently identified an issue with the previous Season’s Breakout Rewards which prevented some players from completing the Gifting Challenge. We just rolled out a fix for this issue and granted the associated rewards to affected players.
Release date: May 8th 2024 (North America) / May 9th 2024 (Europe, Japan)
Patch notes:
fix for Heirlooms. You can once again equip them as usual!
Known issues:
we’ve temporarily removed the Requeue feature in Ranked matches while we work through some issues. We’re working on a fix for this and will let you know when it’s ready to be turned back on!
Release date: May 7th 2024 (North America, Europe) / May 8th 2024 (Japan)
Patch notes:
NEW LEGEND: ALTER
Alter is an agent of chaos, primarily concerned with having fun and bringing about the end of the world. Everything is a game to her, and she is always looking for an advantage. Her kit adds an entirely unique dimension to the Apex Games, allowing her to create void passages through geo or escape through the Void to her Nexus when her enemies believe they have the upper hand. Her ability to craft unsuspecting rotations through the world will sow new levels of disorder in the ring and she can’t wait to watch the whole place burn.
For more details on our newest and most devious Legend, check out our Highlights Blog. Read more about her abilities below.
PASSIVE: GIFT FROM THE RIFT
Can remotely interact with a deathbox to claim one item. Cannot be a shield core.
TACTICAL: VOID PASSAGE
Creates a portal passageway through a surface.
ULTIMATE: VOID NEXUS
Create a regroup point that all allies can remotely interact with to open a phase tunnel back to that location.
Upgrades
Level 2 Upgrade Options
Ultimate Cooldown
Reduce Ultimate cooldown by 30s.
Void Vision
Extend highlights and see health bars after exiting Tactical.
Level 3 Upgrade Options
Eternal Nexus
Void Nexus no longer times out.
Tactical Cooldown+
Reduce Tactical cooldown by 10s.
SOLOS TAKEOVER
In case you missed it, Solos will be taking over Duos from May 7, 2024 to June 24, 2024. We’ve taken aspects of some of our most popular modes and integrated them to keep things interesting: use your Battle Sense to detect nearby enemies, tear things up with pre-kitted weapons and attachments, and keep the fight going with auto heal and Second Chance mechanics.
UPHEAVAL MAP ROTATION
The following maps will be available in Pubs and Ranked for the first half of this season:
Broken Moon
Kings Canyon
World’s Edge
BROKEN MOON MAP UPDATE
Read the full breakdown of the Broken Moon updates in our Upheaval Highlights blog here.
APEX ARTIFACTS
The pantheon of Apex Artifacts is expanding. Check out our dedicated blog for all things Apex Artifacts including lore connections and customizations.
PATCH NOTES
BALANCE UPDATES
Care Package
Wingman returns to the floor
Projectile size reduced to pre-care package values
Damage reduced to 45 (was 50)
Skullpiercer Elite removed
Hipfire accuracy reduced
Now takes Boosted Loader Hop-Up
No longer takes magazines as an attachment
Devotion enters the Care Package
NEW Reverse Hipfire: sustained hipfire will tighten accuracy instead of widen
The first loot bin opened by an unarmed player will always contain a weapon
Dev Note: Bringing knuckles to a gunfight isn’t the most engaging gameplay, so we’re improving weapon acquisition consistency in the early game. When completely unarmed, opening a bin will guarantee at least a low tier weapon.
Retrieving Banners from Death Boxes
Collecting a banner will no longer lock the player out of critical gameplay actions
Running, shooting, punching and reviving will all break out of the banner collect animation while still registering as a successful collection
Players can immediately interact with a Death Box a second time while the animation is playing or continue holding the interact button to collect and enter a Death Box in one flow
Dev Note: It’s happening, it’s finally happening! I’ve died, you’ve died, we’ve all died trying to help our allies get back in the fight, but at least now we can’t blame grabbing the banner! Collecting banners is a positive action in Apex and for too long we’ve punished that action with a brief moment of pure helplessness. We’re putting your gun quite literally back in your hands, so get out there and save some Octanes and Wraiths!
Survival Items + Support Bins
Survival items now only spawn from a support bin’s tray if the team is in need
Dev Note: Survival items have been feeling abundant lately so we’re reducing their frequency in support bins by only spawning them when players meet specific requirements (like needing a Mobile Respawn Beacon when you’ve got eliminated allies)
WEAPONS & ATTACHMENTS
30-30 Repeater
Skullpiercer Hop-Up removed
Dev Note: The 30-30 has been dominating the mid-long range for a few seasons and our recent adjustments weren’t quite enough to dethrone it. Removing the Skullpiercer should create some space for other Marksman and Sniper rifles to shine.
Charge Rifle
ADS recoil improved and stabilized
Dev Note: The Charge Rifle remains a high risk-reward weapon, however the risk slightly outweighs the reward. We’ve taken a smoothing pass at its recoil so it shouldn’t be quite so unwieldy when firing.
Longbow DMR
Skullpiercer Hop-Up removed
Barrel Stabilizer attachment removed
Base recoil significantly improved
Projectile gravity reduced
ADS in and out time reduced
Dev Note: We’ve always considered the Longbow a great entry level sniper that’s easy to run. Over time, we’ve come to realize that being a good entry level weapon and requiring lots of attachments to come online are at odds with one another. Simplifying the Longbow’s loot chase to make it more base level approachable is intended to improve its early game effectiveness and overall consistency as a sniper.
Triple-Take
Now takes Boosted Loader Hop-Up
Dev Note: The Triple-Take is a strong weapon on paper, but it can feel a bit sluggish to maximize damage output. Providing quick reloads and extra ammo in the mag allows players to keep pressuring for longer with more chances to punish.
Hop-Ups
Skullpiercer removed from the loot pool
Boosted Loader added to the loot pool
Reloading while near empty will speed up reloading and overload the next magazine with extra rounds
1x Digital Threat Optic
Removed from loot pool and all locked set weapons
Dev Note: The Digi represents a sharp power spike in Apex—a single loot item that both counters and synergies with a specific Legend. Its power ebbs and flows with the Legend meta in a way that proves very difficult to tune. We’re giving the 1x Digi a hiatus while we investigate healthier optic based perks.
LEGENDS
Ash
Arc Snare
Changed to left-hand cast
No longer stows weapons or interrupts consumable use when launching
Phase Breach: inspired by some Alter tech, nearby enemies will be highlighted for players traveling through the Void
Dev Note: It’s about time, huh? Allowing Ash to fire her Arc Snare with her off-hand has been something we’ve wanted to do for a while now. Holstering and redrawing her weapon to use the snare put Ash at a disadvantage in combat and minimized a lot of her play options. Ash should now be able to be much more active with her snare and apply pressure more aggressively when successful.
Ballistic
Whistler: damage from a planted smart bullet increased to 10 (was 5)
Upgrades
Care Package Insight: removed
NEW Sling-Shot: improves Ballistic’s base sling weapon to a blueset at Level 2 and a purpleset at Level 3
Dev Note: We’re replacing a lackluster perk with something more interesting, especially for those Ballistic players that like tapping into their sling weapons in non-Ult scenarios. Three Tac related upgrades is plenty, let’s make some room for that third weapon.
Breakout: Level 2
Lasting Bullet
Smart Bullet duration in-world is tripled.
Care Package Insight
Reveal Care Packages.
Upheaval: Level 2
Lasting Bullet
Smart Bullet duration in-world is tripled.
Sling-Shot
Sling weapon levels up with each upgrade selection.
Bloodhound
Beast of the Hunt
Cooldown increased to 4m (was 3m)
Knocks with Ult active no longer extend duration
Upgrades: Level 3
Tactical Cooldown: removed
Taste of Blood: buffed HP gain on knock to 50 (was 25)
NEW Long Hunt: knocks extend Beast of the Hunt duration
Dev Note: Beast of the Hunt has a lot of power baked into it considering perfect vision through smoke, increased move speed, and a generous extension timer. We wanted to break that down to see if players lean into a specific playstyle and ax the uninteresting hidden power of a decreased Tac cooldown. Bloodhound synergizes very well with two of the most popular Legends at the comp level, but we want to be mindful of their appeal across skill bands. We’re not doing anything big to this approachable Legend until we gauge their place at the top-end in a digi free world.
Breakout: Level 3
Taste of Blood
Gain 25 hp on knocks while Ultimate is active.
Tactical Cooldown
-5s Tac Cooldown
Upheaval: Level 3
Long Hunt
Knocks extend Beast of the Hunt duration.
Taste of Blood
Gain 50 hp on knocks while Ultimate is active.
Catalyst
Piercing Spikes
Cooldown decreased to 20s (was 25s)
Long Cast upgrade integrated into base Tactical
Dark Veil
Dark Veil length increased to 45m (was 40m)
Upgrades
Long Cast: removed
Long Veil: moved to Level 2
NEW Ferro-Door: fully rebuild and reinforce missing doors with Passive.
Dev Note: Catalyst could use some love after her Ult nerfs, and Sister Spikes needed some competition. Hopefully making Tac charges more available with a baseline cooldown buff and creating a situationally strong alternative via passive upgrade helps strike a balance. Now that the Ult upgrades are decoupled, there are some difficult choices to make at both levels that we suspect are influenced by match flow. Will you hunker down with a friendly zone pull, or will you need an upgraded wall to help with rotations?
Breakout: Level 2
Sister Spikes
Increase max number of active Spikes by one.
Long Cast
Increase Spike throw range by 40%.
Upheaval: Level 2
Long Veil
Increase Ultimate length by 15m.
Sister Spikes
Increase max number of active Spikes by one.
Breakout: Level 3
Resilient Veil
Increase Ultimate lifetime by 5s
Long Veil
Increase Ultimate length by 15m
Upheaval: Level 3
Ferro-Door
Fully rebuild and reinforce missing doors with Passive.
Resilient Veil
Increase Ultimate lifetime by 5s.
Caustic
Gas damage and slow now stops immediately after Caustic’s squad is eliminated
Gas damage ramps from 4 → 10 max (was 5 → uncapped), damage on knocked players down to flat 4 (was 5)
Conduit
Radiant Transfer
Can no longer target a Revenant while Forged Shadows is active
When Revenant activates Forged Shadows, any temporary shield generation ends immediately. Revenant will keep any temporary shields generated before activating his Ultimate.
Upgrades
Battery Collection: removed
NEW Battpack: can stack up to 3 Shield Batteries per inventory slot (doesn’t stack with Gold Backpack)
Dev Note: Conduit maintains a healthy pick rate and has cemented herself as a strong Support pick even after her last round of nerfs. We don’t want to hit her effectiveness as a Legend that pushes the tempo in combat. This is a targeted nerf to one of her synergies that felt more exploitable than we’d like.
Breakout: Level 2
Battery Collection
See Battery Count of death boxes.
Bigger Jam
Jammer damage radius increased by 20%.
Upheaval: Level 2
Battpack
Stack up to 3 batteries per inventory slot.
Bigger Jam
Jammer damage radius increased by 20%.
Crypto
Neurolink
Network Traffic upgrade now integrated into base kit
Squadcount banners are now visible anytime the drone is in a deployed state
Upgrades: Level 2
Tac & Ultimate Cooldowns: removed
Network Expansion: moved to Level 2
NEW Quick Ping: improved drone handling (faster accel/decel)
Upgrades: Level 3
NEW Satellite Imagery: drone scan persists for an additional 1.5s
NEW Hackathon: cut the drone cooldown in half, gain a speed boost anytime he uses his Ult or the drone is destroyed
Dev Note: Crypto’s upgrades at the start of Season 20 left a lot to be desired. We hope this suite of changes resonates with a couple different playstyle types—particularly when it comes to players’ affinity to pilot the drone more actively vs. passively.
Breakout: Level 2
Tactical Cooldown+
Reduce Tactical cooldown by 10 seconds.
Ultimate Cooldown
Reduce Ultimate cooldown by 20%.
Upheaval: Level 2
Network Expansion
Passive & Ult range increased by 25%.
Quick Transmission
Improved drone handling.
Breakout: Level 3
Network Expansion
Passive & Ult range increased by 25%.
Network Traffic
Deploying the drone calls out squads in the area.
Upheaval: Level 3
Hackathon
Double drone recharge rate; gain speed boost when it explodes.
Satellite Imagery
Drone scan persists for 1.5 seconds.
Fuse
Upgrades
Big Bang: removed
NEW Ring Master: gain access to Ring Consoles
Scar Tissue:
Simplified and buffed damage mitigation to remove lingering burn effects
Take a flat 20 damage when crossing The Motherlode instead of 37 (50% of 75 hp) over time
Wreckless: fixed explosive damage mitigation not being applied on continuous Knuckle Cluster hits (should only take about 32 damage from a full Knuckle Cluster now with Wreckless)
Dev Note: Fuse is destruction and chaos. The goal of these changes, whether it be a new strategic-level upgrade or a simplification of a convoluted damage model, is to bring some method to the madness.
Breakout: Level 2
Big Bang
See ordnance through walls & death boxes.
Scar Tissue
Take 50% damage and ignore slow effects of The Motherlode.
Upheaval: Level 2
Ring Master
Gain access to Ring Consoles.
Scar Tissue
Take 20 damage and ignore slow effects from The Motherlode.
Newcastle
Mobile Shield: throw anim speed increased (~2.5x faster)
Castle Wall
Will now destroy incoming projectiles headed towards the front of the wall while energized. It will not destroy projectiles fired from behind the wall nor bombardments from other Legend’s Ultimate projectiles.
Castle Wall energized duration increased to 1m (was 30s)
Upgrade – Stronghold: increased energized duration to 3m (was 2.5m)
Dev Note: The Castle Wall’s in-game strength rarely matches the grandeur of its presentation. More often than not, the wall serves as a grenade beacon to surrounding threats knowing that Newcastle just jumped to an ally in distress. An Ultimate-level wall should not fail as much as it does, especially on a Support Legend that’s built around turning the tide when his squad starts losing the advantage. The wall now requires more calculated counterplay and makes the Stronghold upgrade a more compelling option. We were also finding the long wind-up when tossing his Mobile Shield left him pretty vulnerable trying to get back to his weapon, so we’ve sped up the animation to let him be more reactive with it.
Octane
Upgrades
Wreckless: removed
Mad Hops moved to Level 2
Thick Skin: now Level 2 and 3, updated to take 5 less Stim damage to reflect that it can be selected twice (was -25%)
Dev Note: Octane has a “Plus Ultra” tattoo, so we shouldn’t inhibit his ability to double down on his tac or ult. While Wreckless was thematically fun, Octane already has one of the best forms of explosive damage mitigation that’s less hidden: stim away.
Breakout: Level 2
Thick Skin
-25% Stim damage
Wreckless
-50% Explosive damage
Upheaval: Level 2
Mad Hops
Gain an extra Launch Pad charge.
Thick Skin
Take 5 less Stim damage.
Breakout: Level 3
Mad Hops
Gain an extra Launch Pad charge.
Airborne Agility
Change directions with Launch Pad double-jump.
Upheaval: Level 3
Airborne Agility
Change directions with Launch Pad double-jump.
Thick Skin
Take 5 less Stim damage.
Wattson
Upgrades
Falling Stars: Pylons will stop spawning Arc Stars when her squad is eliminated
Split Circuit: no longer reduces shield regen capacity
Wraith
Into the Void and Dimensional Rift: nearby enemies will be highlighted for players traveling through the Void
MAPS
Broken Moon shattered
New POIs: Cliff Side, Experimental Labs, Solar Pods, Space Port, Quarantine Zone, Underpass
Breaker Wharf updated
New rotations to switch things up and keep squads on the move
Added new possible Ring Console, Survey Beacon, and Crafter spawn locations to World’s Edge and Storm Point, and further evened out the probability of a prop spawning at any specific location
World’s Edge
Added possible Ring Console spawn locations to Mirage à Trois and Survey Camp
Added possible Survey Beacon spawn locations to Survey Camp and The Geyser
Storm Point
Added possible Crafter spawn location to Command Center
Added possible Survey Beacon spawn locations to The Wall, and the unnamed POIs Northeast of Checkpoint and at the edge of the map East of Storm Catcher
MODES
Solos
Six week Duos takeover
50 players
Second Chance Respawn
Automatically respawn once if you die in the first 4 rounds
Second chance converted to EVO if unused by the round cutoff
Battle Sense: HUD indicator when enemies are within 50 meters
Auto Heals
Health regenerates out of combat
Auto heal starts after each kill
Additional adjustments to loot pool, circle sizes, and round times to accommodate solo play
Mixtape
Lockdown added to rotation: Zeus Station, Monument
Mixtape Map Rotations
Default rotation
Control: Production Yard, Thunderdome
Gun Run: The Core, Wattson’s Pylon
Lockdown: Monument, Zeus Station
TDM: Skulltown, Zeus Station
Mixtape rotation (5/24-5/28)
Gun Run: The Core, Wattson’s Pylon
Lockdown: Monument, Zeus Station
TDM: Skulltown, Zeus Station
1st Week of Pride Month (6/1-6/7)
Control: Barometer
Gun Run: Wattson’s Pylon
Lockdown: Zeus Station
TDM: Zeus Station
Mixtape Rotation (6/11-6/17)
Control: Barometer, Caustic Treatment
Lockdown: Monument, Zeus Station
TDM: Skulltown, Zeus Station
TDM 24/7 (6/18-6/24)
Rules
Scorelimit: 35
Time Limit: 10 minutes
Increased health regen
Skull Town, Zeus Station, Monument, Thunderdome, Wattson’s Pylon, Fragment
LTM Rotations
5/24-5/28 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon
5/31-6/3 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon
6/11-6/17 Gun Run: Skull Town, Zeus Station, Thunderdome, Wattson, Fragment, The Core
RANKED
All players in a premade Ranked squad must be within 3 Rank tiers of each other or they will not be allowed to progress to matchmaking
No tuning changes to be made to ranked scoring for the launch of Upheaval
Dev Note: While we are happy with how Breakout Ranked was received, there is some feedback that we want to address for the start of Upheaval. As always, we’ll be monitoring feedback and data for any required tuning changes during the season and any major updates required for the future.
Season Reset
Where you ended in your last season of Ranked will determine where you start in Upheaval
If you ended your last season in Rookie, you will be reset to 1 RP
If you ended your last season above Rookie, you will be reset to Bronze IV
Split Timing
Split 2 will take place at the same time as the .1 patch, not a week after like in previous seasons
Upheaval Ranked Rewards
Your end-of-season rewards will now be determined by the highest Rank tier you achieved during the entire season
Split Rewards: your season-end reward badge will be animated if you match or surpass your Split 1 Rank in Split 2
If you do not achieve this, you will get the normal version of your badge
WORLD SYSTEMS
Improved end ring generation system
BUG FIXES
Equipping an Evac Tower or Mobile Respawn Beacon will no longer close the inventories of all other players in the match
Firing Range: fixed some edge cases where Legend change was available when it shouldn’t be
Fixed occasional crash when interacting with an enemy’s crafted banner
“Mischief Medic” no longer appears as “Highlighted Healer”
Olympus: players can no longer enter/exit Vault without key
Survey Beacons and Ring Consoles should now be pingable again from the map
When hip firing with the Devotion, it will now properly track its reticle
LEGENDS
Ballistic: duration of speedy whistler restored to 2s
Bloodhound
Passive markers no longer appear for teammates not on player’s squad
Players can once again be scanned by two Bloodhounds at the same time
Catalyst: fixed Dark Veil not charging for a short duration off of spawn
Crypto:recall audio when the drone is far away from you is audible once again
Maggie: Removed drill burn audio for players in the area of effect while phased
Removed Wraith Shadows from the void if you aren’t playing as Wraith
Wattson: resolved bad spawn points for Arc Stars generated from the Falling Stars upgrade
QUALITY OF LIFE
Additional security improvements
Airdropping Replicators now project a beam upwards as they are descending to help differentiate them from other airdrops
Back by popular demand, you can requeue at the end of Pubs BR and Mixtape matches
Ballistic: can now add any locked-set weapon into the sling where it will be converted to the proper locked-set tier and restored to its original state when being moved out (red-tier still not allowed)
Death Box Flyers: option to automatically ping the location of the Death Box will be prompted when knocking it from a Flyer’s grasp
Improved the choice of consumables that are auto-selected when either reaching full health, reaching full shields, or when dropping your last selected item. The new choice should more intelligently select shield consumables or prioritize syringes for quick healing. These changes were made to help new players have more optimal outcomes.
Improved use interactions with doors when self res is available
Map spawn audit for all Mixtape Modes: Phase Runner, Habitat, Thunderdome, Zeus Station
Upgraded to the latest version of Easy Anti-Cheat
Pings
Should now go through all translucent surfaces like windows
Players can now request for Grenades (Arc Stars, Frag Grenades, and Thermites)
Works similar to healing items: hold the Grenade button to open the Ordnance Wheel, hover on an ordnance item, select Ping to request
Thunderdome
Airdrop location adjustments
Control
Moved C capture point to landing pad
Adjusted spawns attached to B capture point
GRAPHICS
Improved accuracy and visual fidelity of baked environment lighting for static outdoor objects
Improved accuracy of baked lighting for dynamic objects, to avoid situations where Legends would appear unlit
Significantly improved CPU performance of the Rendering Hardware Interface (RHI), mostly benefitting the PC DirectX 12 beta
Release date: March 27th 2024 (North America, Europe) / March 28th 2024 (Japan)
Patch notes:
NEW LIMITED-TIME MODE: LOCKDOWN
Hold fast with your squad and defend your domain in Lockdown, the first 4-squad free-for-all battle for dominance. Squads will spawn in with standard TDM loadouts and seek out Capture Zones, which will periodically spawn throughout the small, mayhem-filled maps: Thunderdome, Skulltown, Zeus Station, and Monument. Earn points by capturing zones, holding them uncontested, and eliminating other players. The first squad to 500 points wins.
APEX ARTIFACT: COBALT KATAR
Apex Artifacts are an all-new universal Mythic Melee cosmetic that can be wielded by any Legend—starting with the “Cobalt Katar”. Equip your Apex Artifact via the new Melee tab, available after selecting a Legend. The “Cobalt Katar” can be acquired through Shadow Society Event Packs† as a part of the limited-time event.
SHADOW SOCIETY EVENT ITEMS
Uncover 36 cutthroat themed limited-time cosmetics, with Legendary skins for Mad Maggie, Horizon, and more! Each Shadow Society item received during the event will also count towards Milestone Rewards—bonus rewards you’ll collect as you progress through your collection. You’ll automatically earn Milestone Rewards after unlocking 5, 10, 20, and all 36 items.
All 36 items (including the “Cobalt Katar” Apex Artifact) can be acquired via Shadow Society Event Packs† with no duplicates of event items.
Complete your collection before the event ends and you’ll automatically receive the “Cobalt Katar’s” matching Death Box cosmetic.
REWARD SHOP
Earn Reputation by completing daily event challenges, then head to the Shadow Society Reward Shop to choose your own rewards and see your progress with event badges. Apex Packs† will also be available in the Reward Shop and offerings rotate weekly.
A limited amount of Reputation can be earned per day by completing challenges and they refresh daily.
BALANCE UPDATES
Care Package
First set of Care Packages
Care Package weapons removed
Seasonal Gold weapons now spawn in their place (R-301, RE-45, Mastiff, Devotion, 30-30)
Second and third set of Care Packages are unchanged
Dev Notes: Over the seasons, we’ve been improving the lethality of crate weapons to increase excitement and usefulness. This has led to early Care Package weapons feeling disproportionately strong, so we’ve decided to push them to later in the game rather than pulling back on their strength. Offering gold weapons in their stead keeps the early drops relevant but not as dominant.
Weapon Spawn Rates
Assault Rifle and Marksman Rifle spawn rates normalized per zone
Dev Notes: Normalizing these spawn rates should smooth out the looting experience and ammo economy across maps when it comes to weapon variety. Ex. the 30-30 had a higher spawn chance than a Triple Take in high tier zones—they now have the same spawn chance in high tier zones.
WEAPONS
CAR (from Season 20 launch, missed in Patch Notes)
ADS vertical recoil slightly increased
EVA-8 [Care Package]
Blast pattern tightened
Initial projectile size increased
Improved handling
Reduce ammo reserves to 64 (was 96)
Dev Notes: We’re satisfied with how the EVA-8 is performing in very close quarters combat, but it falls a bit short just outside of barrel-stuff range. We hope an improvement to its blast pattern, projectile size, and handling speed will round out its place as a CQC monster.
Rampage
Energize time slightly reduced to better match the animation
Dev Notes: The Rampage LMG energize time was slightly misaligned with the buff kicking in, resulting in unintentional interruptions right as it was about to finish. This adjustment tightens all that up.
Wingman [Care Package]
Ammo Reserves decreased to 72 (was 90)
Can no longer equip the 1x Digital Threat
Optic is no longer locked and can be replaced
Dev Notes: At the start of the season, we locked the optic to the 1x HCOG as a stop-gap fix to remove the Digital Threat from the Wingman. Digi on Wingman represents an immense power spike, and our preference is to keep the power of the Wingman in the weapon and not the optic.
LEGENDS
Ballistic
Upgrades
Ammuvision: removed
Lasting Bullet: moved to Level 2
NEW Speedy Whistler: successful hits with Tactical give a 2s burst of speed (Level 3)
Dev Note: Ballistic didn’t receive the full suite of upgrades we wanted to give him on launch, and these upgrades won’t be his last. Decoupling Extra Bullet and Lasting Bullet (alongside the addition of Speedy Whistler) creates more versatility with the Tactical on a Legend that’s more one-dimensional than some.
Bangalore
Rolling Thunder: Cooldown increased to 4.5m (was 4)
Smoke Launcher
Cooldown increased to 35s (was 33)
No longer deals damage
Smoke duration decreased to 11s (was 18)
Smoke particles now dissipate faster
Upgrades: Level 2
Big Bang: removed
NEW Tactical Cooldown: reduces Tactical cooldown by 5s
Upgrades: Level 3
Cover Me: Auto-Ping no longer tracks the player who triggered double time
Refuge : Heal Rate increased to 3.5 HP/s (was 3HP/s)
Dev Note: Bangalore’s smoke has been dominant for a while now. We thought about reducing smoke charges, but keeping two with a shorter lifetime encourages more plays with the smoke than longer plays IN the smoke (limiting its omnipresence in fights). Adding the Tactical Cooldown in place of the Big Bang promotes a more meaningful choice between two core components of her kit. The Cover Me tracking potential was doing more work than intended, especially through smoke, so we’ve dialed this back to point you in the right direction rather than provide perfect positional info.
Bloodhound
Upgrades
Odin’s Glare: moved to Level 2
Tactical Cooldown: moved to Level 3
Caustic
Gas Damage now increases by 1 each tick (was 5/5/6/6 etc.)
Downed players still only receive 5/tick
Gas Slow effect now only applies on first damage tick for 2s
Upgrades
Particle Diffuser: moved to Level 3
Residual Toxins: moved to Level 2
Dev Note: Caustic’s Particle Diffuser upgrade makes it much harder for players to escape his larger gas cloud and getting that early in game could be quite oppressive. We’ve moved this upgrade to spike his power in the late game specifically. The goal of the gas changes is to create more counterplay options when playing around gas; dipping in and out of it should still be punished with the Gas Slow, but moving within it is now a possibility for willing test subjects as long as they don’t experiment for too long.
Conduit
Radiant Transfer
Cooldown Increased to 31s (was 26)
Regen Interruption delay time increased to 2s (was 1)
Dev Note: Ahh yes, Revenant’s best friend Octane Conduit. She continues to be a strong pick, given her ability to maintain pressure by supporting aggressive allies in flights. Part of the counterplay is to interrupt her shield regen with damage, but we are seeing that it’s all too easy to evade briefly and have the regen kick back in almost immediately. Increasing this delay not only stops the regen for longer, it also cuts into the overall duration of the regen and its potential healing—making it more possible to combat her total healing output.
Fuse
Upgrade – Wreckless: explosive damage is now reduced by 50% (was 25%)
Lifeline
Upgrades: Level 2
Tactical Cooldown+: removed
NEW Tactical Cooldown++: Tactical Cooldown reduced by 25s (making the cooldown time equal to its deployment duration, so you always have DOC)
Upgrades: Level 3
Gift Wrapped: removed
NEW Gold-Plated: next Package spawns with Golden Gear
EVO Cache, Gold Knockdown Shield, Gold Backpack
Also contains 1 Shield Battery, 1 Medkit, and either a Phoenix Kit or a Mobile Respawn Beacon
Dev Note: Gift Wrapped was a pretty strong choice that revived a lacking Support pick in higher levels of play. However, it didn’t feel entirely on brand for our combat medic and it led to some issues controlling the power spike and frequency of Care Package weapons. We’ve replaced this with a more deterministic draw for gold items that Lifeline can use to support her squad. Rapid Response was also a popular choice; let’s see if a cooldown-free DOC makes this decision more interesting.
Octane
Upgrade – Wreckless: explosive damage is now reduced by 50% (was 25%)
Pathfinder
Upgrade – Zipline Zen: damage reduction increased to 50% (was 25%)
Revenant
Forged in Shadows
Knocks no longer refresh the Tactical during Ultimate
Tactical Cooldown is no longer shorter during Ultimate
Ultimate Cooldown Increased by 60s
Upgrades
Agile Assassin: removed
Tactical Cooldown: moved to Level 3
NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)
Dev Note: Revenant has been a powerful contender in Ranked for a few seasons. This change aims to reduce the frequency of his Ultimate and pushes using late game upgrades to improve his Tactical (instead of giving him more frequent movement in his most powerful state). Agile Assassin was a cautious addition at launch, knowing the power of Revenant. However, it required too small of a window to take advantage of the minor charge-time improvement it gave to be viable, so it has been removed.
Seer
Focus of Attention: decreased activation delay to 1.2s (was 1.4)
Upgrades
Artist’s Reach: moved to Level 2
Long View: moved to Level 3
Racing Hearts: removed (now integrated into base Tactical)
NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)
Dev Note: Seer’s upgrades were seeing one-sided pushes to regain his lost range and scan duration, and Tactical upgrades didn’t change how hard the ability is to land consistently. These changes push Seer to make a choice on his Ultimate early on, and then tap into one direction of his Tactical in the late game—which has been adjusted to hit more frequently.
Wraith
Upgrades
Tactical Cooldown: moved to Level 3
Ultimate Cooldown: moved to Level 2
Dev Note: Wraith was one of a couple legends with a Level 3 Ultimate related cooldown option, but this didn’t give her enough time to maximize the Ult’s effectiveness as a rotational tool in earlier stages of the game. Swapping this with her Tactical Cooldown now makes our interdimensional skirmisher’s choices less one-dimensional as you now have to choose between Tactical improvements.
MAPS
Map Rotation
Pubs
Storm Point
Olympus
Broken Moon
Ranked
Storm Point
Olympus
World’s Edge
Mixtape
Control: Barometer, Production Yard, Thunderdome
Gun Run: Monument, Skulltown, Thunderdome
TDM: Monument, Thunderdome, Zeus Station
MODES
NEW LTM: Lockdown
Capture and hold zones to score points
Lockdown map rotation: Thunderdome, Skulltown, Zeus Station, and Monument
Three Strikes Updates
Revive time reduced to 2.0s
Players revived with 100% health and 0% shields
New minimum guaranteed loot system – ensures you respawn with a competitive version of your loadout and inventory.
Mixtape
Control: Players respawning on the Mobile Respawn Beacon enter a skydive when they exit the dropship ( instead of free falling down as they previously did )
Kill Replay
Now show hitmarkers and damage numbers
Round-winning replays now show the killer’s banner
NEW Map: Monument
Supports TDM, Gun Run, and Lockdown
WORLD SYSTEMS
EVO Harvester
Changed sound fx that play for both the player and their teammates collecting EVO
Removed problematic spawn locations on Storm Point near map edges
EVO Rewards
Changed for respawning and reviving teammates to prevent exploitation
Changed for scanning Ring Consoles to prevent excess EVO gain
Wildlife & NPC: Spiders, Prowlers, and other NPC will now respect the rules of the ring, take appropriate ring damage, and be affected by heat shields
BUG FIXES
Dynamic resolution scaling no longer incorrectly decreases resolution on PlayStation 5 and Xbox Series X/S which could cause a blurry image especially in Performance Mode
Kill Replay
Fixed issues with phantom healing UI displaying in round-winning Kill Replays
Fixed some issues with flickering and mispredictions on some weapons when firing
No longer crashes client with some weapons while firing
Mirage’s Heirloom “Too Much Witt” correctly shows its name in kill feed and death recap
No longer lower the loot quality within the Icarus ship’s vault if Solar Array is the Hot Zone
Ranked: placement now appears consistently after player or squad is wiped
Resolved performance hitches after playing a plethora of games back-to-back
Wattson’s pylons are now properly interrupted by large doors
World’s Edge: resolved invisible collision issue at Monument preventing shooting
LEGENDS
Ballistic
No longer generates ammo when swapping weapon from sling in the inventory
Lock-on will be more reliable in close range
Crypto: resolved drone being destroyed by EMPs from invisible players in Firing Range
QUALITY OF LIFE
Added security measures: we have designed and have rolled out layered protections for Apex Legends to help ensure a stable and safe build.
Ammo loaded into extended magazines will now be refunded to the player if the extended magazine is removed
Crypto: new VO line when drone is destroyed by the environment instead of another player
Default Legend pick (whoever you were in Lobby) now shows as your selection to teammates unless you hover over another legend
NEW Firing Range options
Dummy Highlights On/Off
Lock Legend Upgrades
Jumpmaster selection updated to make it less likely that you’re the jumpmaster if you’re under level 5 or were the Jumpmaster last match
Reduced FPS stuttering
Reactives now appear at the top of lists and have a shimmer effect
Release date: February 12th 2024 (North America, Europe) / February 13th 2024 (Japan)
Patch notes:
BREAKOUT REWARDS
Every 2 weeks, a new Legend becomes free-to-play for the rest of the season. Each Legend will have a set of challenges to permanently unlock that Legend. Complete all Breakout Rewards Challenges before the season ends to unlock more rewards like the Reactive “Top Tier” Flatline and the Legendary “Runaway Renegade” Wraith.
Check out the full breakdown, including Legends and chase rewards, in our Breakout Rewards blog.
BREAKOUT MAP ROTATION
The following maps will be available in Trios and Duos for the season:
Olympus
Storm Point
World’s Edge
CRAFTING
Breakout brings a complete rework to Crafting, streamlining the system. Welcome to Crafting 2.0, legends!
Replicators have quite a few changes, including a fancy new paint job. They are now free to use, and no longer require crafting materials—we’ve removed them and crafting rotations. When you open the crafting menu, you’ll see that the available options have been reduced: Shield Battery, Medkit, Ammo, and Player Banners. Printing any item will exhaust that replicator specifically for you. You’ll need to find another one if you want another item, so choose wisely.
To offset the single-use system, the number of available Replicators have been increased across the board. Every game will start with 12 Replicators spawned at the start of the match, with an additional Replicator airdrop at the start of Round 4 to add some late-game opportunities. We’re also including a few quality of life changes for Crafting:
Decreased interaction time with Replicators
Inventory can now be accessed from the crafting menu
Printed items left alone will auto-eject from the Replicator after some time
WORLD’S EDGE: RAMPART’S BIG MAUDE
With crafting materials gone, Rampart has been figuring out how to get more customers through her door, and what better way than with a Fire Sale!
All Big Maude paintball weapons are now free, but they will take time to dispense from their vending machines. Once a player has claimed their free weapon, they cannot get another. Loba will still be able to steal a second gun with her Black Market. There is also an increased variety of weapons to choose from, but gold kitted weapons are no longer offered at Big Maude.
LEGEND UPGRADES
This season we’re introducing the Legend Upgrade system for BR modes—an in-match progression system that deepens the Apex Legends experience by allowing you to tailor your Legend to your playstyle. Players will gain EVO points in a variety of new ways across the Battle Royale to level-up not just your armor, but your Legend—unlocking unique ability upgrades at Levels 2 and 3. With each match being a fresh start, the plethora of possibilities adds a new level of strategy and meta.
Click through the menu below for the upgrade trees for each Legend and check out our Breakout Highlights blog for the full breakdown on Legend Upgrades.
PATCH NOTES
Added Tags: a 3-4 character piece of flair ahead of players’ usernames that appear everywhere usernames do
Clubs are being retired—check out the Highlights blog for more details
Events moved into a dedicated tab in the Lobby (out of Seasonal tab)
BALANCE UPDATES
Crafting 2.0
Crafting Rotation is no more, all weapons and loot are back on the floor
Crafting options reduced to Shield Battery, Medkit, Ammo, and Player Banners
Inventory can now be accessed from the Crafting menu
Rampart’s Big Maude
All paintball weapons are now free, dispense time increased
Increased variety of weapons, but gold kitted weapons no longer offered
One free weapon per player, per match (Loba can steal a second with Black Market)
Replicators
Each individual Replicator is now single-use per player, per match
Every game will start with 12 spawned
Decreased interaction time with instant printing
Printed items left alone will auto-eject from the Replicator after some time
Care Package Weapon Rotation
EVA-8 enters the Care Package
Prowler returns to the floor
Gold Weapons Rotation
R-301, RE-45, Mastiff, Devotion, 30-30
WEAPONS & ATTACHMENTS
30-30
Base damage reduced to 39 (was 42)
Ammo capacity
Base capacity unchanged (6)
White Magazine reduced to 7 (was 8)
Blue Magazine reduced to 8 (was 10)
Purple & Gold Magazine reduced to 10 (was 12)
Skullpiercer headshot multiplier reduced to 2.0 (was 2.1)
Dual Loader removed as an integrated Hop-Up, now only loads 1 shell per reload
Marksman Stock reload speed bonus normalized to match other sniper weapons
Reloading 3 shells in a row now increases reload speed by 20% for the remainder of the reload
EVA-8 [Care Package]
Damage reduced to 6 (was 7)
Fire rate increased to 3 (was 2.4)
Recoil reduced to better match the much faster fire rate
Hammer Points: 20% damage increase against flesh (+1 damage)
Gold Shotgun Bolt: shells reloaded on slide increased to 2 (was 1)
Note: this change only affects the Care Package EVA-8
Hemlock
Damage reduced to 20 (was 21)
Hipfire spread increased
Spread delay increased to 0.28 (was 0.21)
L-Star
Can no longer equip Barrel Attachments
Prowler [Floor]
Reverted to non-Care Package version
Damage decreased to 15 (was 16)
Select Fire Hop-Up removed
Burst delay increased to 0.28 (was 0.24)
Spread delay increased to 0.28 (was 0.15)
R-99
ADS vertical and horizontal recoil increased
R-301
Hipfire spread reduced
SMG Ballistics
Projectile gravity increased across all SMGs
Projectile launch speed reduced across most SMGs (Prowler unchanged)
Now use medium-rig first-person movement animations
Actual game speeds have not changed, these Legends will feel less sluggish when running
Support Legends
Extended Supply Bin contents have been improved (see below)
Ballistic
Sling: Sling Weapons now have all White attachments while equipped
Tempest: effect radius for ally range has been increased to 90m (was 13m)
Bloodhound
Tracker: Raven scan’s Ult Charge is now gated behind the Hunting Ravens upgrade
Catalyst
Dark Veil:
lifetime decreased to 15s (was 25s)
length decreased to 40m (was 55m)
Conduit
Radiant Flash
Cooldown increased to 26s (was 21s)
Temporary Shield generation rate decreased to 15HP/s (was 20HP/s)
Temporary Shield generation time increased to 9s (was 8s)
Energy Barricade
Mine duration reduced to 45s (was 60s)
Mine HP reduced to 200HP (was 250HP)
The distance at which mines are removed when deployed too close to one another has been increased by ~100%
Crypto
Surveillance Drone
Speed of drone recall has been increased slightly
Transitions going in and out of drone are now faster
Horizon
Gravity Lift: cooldown increased to 25s (was 20s)
Lifeline
In modes with Upgrade Cores enabled, Lifeline’s Care Package now has a 50/50 chance to drop an extra piece of smart equipment (vs. large consumable) instead of an Armor
Mad Maggie
Wrecking Ball
Will no longer be destroyed on first enemy hit
Instead, the Wrecking Ball will trigger an explosion then keep going, allowing for a second explosion to trigger later
The same player cannot be hit again by the ball for 2s after first impact
Players can only be affected by the shellshock and knockback effects once
Will now bounce through devices it hits and destroys
Octane
Jump Pad: audio falloff of double-jump has been adjusted to be slightly less audible from long distances
Pathfinder
Insider Knowledge
Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s)
This also applies to Ring Console or Survey Beacon scans
MAPS
Map Updates
The Apex Games Museum on World’s Edge has an all-new exhibit that honors the history of the Outlands and the origin of the Games. Filled with interactive kiosks, artwork and red carpet flair, the museum has many interesting tidbits of information, community artwork and even some easter eggs.
Special celebration dressing in the form of flags, banners, and even the return of our larger than life Legend balloons can be found on every map. This year features an all-new cast designed with the Breakout aesthetic in mind.
Tridents, jump balloons, gravity cannons, loot bins and more have a fresh look to compliment the theme of the season.
Thunderdome
Feel the energy as the crowd comes alive in our first custom Mixtape map!
Immerse yourself in the action of a focused 3-lane multiplayer map, designed for fast-paced gameplay
Playable for all mixtape game modes: Team Deathmatch, Gun Run, and Control
Get hyped listening to the cheers from the crowd in the arena stands
Entry cost will return: 20 RP per Tier starting at Silver
Player Rankings now visible
Promotional Trials have been removed
Provisional Matches have been removed
Ranked Tier RP requirements will have some increases
RP value will be used to matchmake. For full-stack premades, the highest RP value in the squad will be used.
Splits are returning
Start at 1 RP at the beginning of the Season, split will drop ranking by 6 divisions
Updated Bonuses
Challenger Bonus: earn a 50% bonus on a elimination of a higher ranked player that was contributed to
Top 5 Streak Bonus: for maintaining a placement streak of 5th or better, earn up to a maximum of a 40 RP bonus
2 match streak: +10 RP
3 match streak: +20 RP
4 match streak: +30 RP
5+ match streak: +40 RP
WORLD SYSTEMS
Extended Supply Bins
Extended Supply Bins now give Smart Gear
Players can find gear upgrades for Knockdown Shields, Helmets, and Backpacks in the hidden shelf
Small chance of granting purple gear if a player on the squad has white gear or none at all
Small chance of granting gold gear if the entire squad has purple gear
More reliably gives Heat Shields & MRBs when needed
Increased likelihood of getting Med Kit over Syringes
Ring Exploit Prevention
Players spending too much time outside the Ring will be warned, then eliminated
BUG FIXES
Double-clicking in the Melee Tab now equips items
Firing Range dummies no longer clip through damaged doors
Heat Shields and Legend Ult items can no longer be placed on Tridents
In-match Challenge display now lists all 5 challenges
Player created pings can once again be removed
Players will no longer teleport into the building overlooking the fight night ring via Trident
Valkyrie can no longer get under the turbine on Olympus
Voiceline while picking up enemy Banner Cards no longer indicates it is a squadmate
AUDIO
Most in-game dialogue is now synchronized between clients
Squad members can now be muted while spectating
GRAPHICS
DX12 (PC) fixed several causes of crashes
LEGENDS
Ash Ult, Rampart Tac/Ult, Wattson Tac/Ult, and Loba Ult can no longer be placed out of bounds
Conduit’s Tac now appears for observers
Mad Maggie’s Ult now destroys Gibby’s Tac
Mirage decoys that are destroyed by Catalyst’s Piercing Spikes no longer keep the trap active nor make hit sounds briefly after dying
QUALITY OF LIFE
Destructible Legend abilities have consistent damage feedback
Objects which previously showed red (flesh) damage numbers will now show as gray and the damage numbers will indicate if the object is destroyed
Increased visibility for gray damage numbers
Firing Range: Nessie was inspired after watching some centuries old videos and wanted to change things up a bit. The yellow and purple polka-dots look quite dashing.
Gun Run: changed the Victory notification for the winning team to say “You Are the Champion” instead of “<Team> is the Champion”
Per Optic ADS Sensitivity: added an option for Seer Passive which controls how quickly you can turn while unarmed and using Heart Seeker
Performance Mode aim assist has been tuned to feel similar to 60Hz mode
Added advanced haptics and adaptive triggers support for PlayStation and PC consoles
If you encounter an issue, please ensure to connect the controller via USB and complete any updates
Navigation
Event Tab: dedicated tab appears when there is an active Event (previously under the Seasonal Tab)
Death Menu: added a Squad Tab where you can access your groups information, report, and mute VoIP/pings while you’re dead
Legends Tab: selected Legend will not reset to featured one when your cursor is not over a Legend
Melee Tab: Death Box icon is now clickable
Store Tab: new subtab containing offers that were previously in Featured, Specials, Seasonal, and more with improved navigational flow and presentation
GRAPHICS
General GPU rendering optimizations for FX
Improved Low Res FX rendering quality
Improved Volumetric Lighting
Optimized FX after stepping through a Catalyst wall for better GPU performance
Optimized FX when taking damage from Fuse’s ultimate for better GPU performance
R-301 and Volt leave the crafter and are back on the floor
Hemlok and Alternator enter the crafter
WEAPONS
Mastiff
Tactical reload time reduced to 0.9 (was 1.03)
Empty reload time reduced to 1.6 (was 1.7)
Draw Time reduced to 0.45 (was 0.8)
R99
Damage reduced to 11 (was 12)
CAR SMG
Damage reduced to 12 (was 13)
LEGENDS
Catalyst
Piercing Spikes
Now require line-of-sight to an enemy player to activate
Spikes that have not been activated will still slow players
Horizon
Improved Horizon audio to make “falls” less silent
Hard landing audio adjusted to match other legends
Soft Landings now play audio in world ( not just for Horizon )
Gravity Lift exit audio range increased to make it easier to hear characters who exit
Newcastle
Castle Wall: impact will now destroy Conduit’s Energy Barricade mines
Mobile Shield: can now be destroyed by enemy Crypto EMP
Delayed balance adjustments from the season 19.0 patch are now fully integrated
Rampart
Amped Walls are no longer destroyed by friendly Crypto EMP or Mad Maggie’s Wrecking Ball
MAPS
Map Rotation
Kings Canyon
Storm Point
World’s Edge
Storm Point
Added and adjusted cover at ZEUS Station & ECHO HQ
Added Ring Console to Coastal Camp
Added Trident to Barometer
Adjusted the position of the Ring Console, Survey Beacon and Crafting Station at Lightning Rod
Reduced volume of ambient audio at ZEUS Station & ECHO HQ
Removed Ring Console, Survey Beacon and Crafting Station from Thunder Watch
Resolved a number of additional bugs and rat spots
Restored missing Ring Console at Command Center
ECHO HQ
Added four new staircases at ECHO HQ to improve vertical navigation around the perimeter
Rooftop of ECHO HQ is now out of bounds, Zipline and rooftop hatch has been removed
Wattson’s Pylon
Adjusted position of the ziplines at Wattson’s Pylon to improve consistency of mantle jumping
Reduced amount of ultra rare loot at Wattson’s Pylon
ZEUS Station
Added additional cover and ziplines at ZEUS Station for mixtape modes only
Increased the speed of the redeploy balloon zipline at ZEUS Station by 25%
MIXTAPE
Map Rotation
Control
Hammond Labs and Production Yard are out
Lava Siphon and Caustic Treatment are in
Gun Run
The Core, Estates, and Wattson’s Pylon are out
Skulltown, Fragment East, and ZEUS Station are in
TDM
ZEUS Station, Skulltown, and Phase Runner are out
Wattson’s Pylon, Party Crasher, and Overflow are in
New
Added new Legend voice lines that occasionally play on respawn
Lowered Ratings reward for assists in Control 5 per assist (was 20)
This is in response to a recent change where we started counting assists in Control and TDM based on the whole team and not just within your individual squad
WORLD SYSTEMS
Extended Supply Bins
Added a cap to the number of heat shields a team can receive from the secret drawer
Added a cap to the number of medkits a team can receive from the secret drawer
BUG FIXES
Firing Range: players dying with a Nessie in their inventory will no longer find the Nessie deleted. Sorry Nessie Hunters!
Players no longer get stuck due to spamming holosprays while skydiving
Players no longer drop out of Wraith’s portal before reaching the other side
Resolved small chance of getting 5 items in secret drawer of Extended Supply Bins
Resolved bug preventing audio engine from properly utilizing fast storage drives when reading compressed audio data
Startup logo video audio volume now respects the master volume slider
Storm Point: players should now be able to use Evac Tower through the ceiling hatch in Command Center
Trident collision should no longer occasionally push players through walls and floors
LEGENDS
Ash: Ultimate can no longer be used with Tridents to get under map
Bloodhound: Niflheim Hundr skin’s raven now white (was black)
Catalyst
Piercing Spikes ability description now shows the correct max number of traps
Piercing Spikes can now be pinged again
Ultimate no longer shows as ready in inventory without being fully charged
Conduit
Fixed Energy Barricade V-Shape deployment when looking directly at the ground
Tactical can no longer be used on respawning team still in dropship
Crypto: fixed Crypto taking ring damage while standing in a heat shield if controlling his drone in the ring
Loba: restored movement speed while holding Tactical if it was activated while standing still
Mad Maggie
Fixed damage numbers not showing correctly when hitting Revenant’s ultimate shroud with Wrecking Ball
Passive no longer works through Catalyst’s walls
Revenant: no longer occasionally becomes invincible during his ultimate if his shroud is broken while marked by Vantage’s Sniper
Vantage: corrected Sniper Ult bullets damage to marked targets when breaking Gibraltar’s arm shield or Revenant’s ultimate shroud
Wattson: Ultimate correctly recharges shields when placed after Bangalore’s smoke
MODES
Abilities that outline players should no longer stop functioning after killing an enemy
Silence abilities should no longer cancel auto healing
Voice chat is no longer heard outside of the squad in TDM and Control
Control
Caustic Treatment: weapons cannot be used on the supply ship
Damage not taken while inside the respawn ship
Players no longer occasionally spawn in a skydive state when respawning on Kings Canyon
Players no longer lose invulnerability while still on the dropship when spawning on the MRB
CODE OPTIMIZATIONS
Fixed issue with dynamic resolution not reacting fast enough to high graphics load. Improves frame rate stability on consoles
DX12 (PC) video memory (VRAM) usage is now reduced by 1.5 – 2GB
DX12 (PC) improved graphics performance with parallelization of rendering workloads
Upgraded Nvidia Reflex SDK to v1.8 and adds support for latency markers
QUALITY OF LIFE
LEGENDS
Conduit
Improved visibility for jammers
Ultimate SFX can no longer be heard in other Firing Range instances
Mirage’s Decoys
Improved issues against terrain that would cause destruction/floating
Any destroyed by terrain will now be refunded
Improved to more correctly copy the ADS state of the player
No longer mimic reviving or execution animations
Newcastle
Voice line added when Newcastle removes one of his own Castle Wall segments
Release date: October 31st 2023 (North America, Europe) / November 1st 2023 (Japan)
Patch notes:
NEW LEGEND: CONDUIT
Rowenna grew up amidst a war, but in a move that turned the tide, one Monarch Titan sacrificed itself to end the fighting. In the years after, her home planet of Nexus established ties across the Outlands, introducing Rowenna to the Apex Games. The Games represented everything she aspired to–heroism, hard work, sacrifice—and she became a dedicated fan.
When her elder sister Diwa suffered a terrible injury at work, Rowenna resolved to support her family no matter what. She stole the battery from the Monarch, still rusting on the hill, and had a combat rig built with its battery at the core. She used it to qualify for the Apex Games, and even though the battery exposes her to poisonous radiation, she refuses to give up. No one else was going to get hurt to support her family. Rowenna’s choosing to have hope for her dreams or die trying. Now, it’s Conduit’s chance for a day in the sun.
Check out more on our newest and brightest Legend, Conduit, in our highlights blog and read on for details on her abilities.
PASSIVE: SAVIOR’S SPEED
Gain a burst of speed when running toward a teammate out of Tactical range.
TACTICAL: RADIANT TRANSFER
Blast your ally with energy, regenerating temporary shields for them when in danger.
ULTIMATE: ENERGY BARRICADE
Deploy an array of shield jamming devices which damage and slow enemies.
IGNITE MAP ROTATION
The following maps will be available for public matchmaking in the Battle Royale mode:
Broken Moon
Olympus
Storm Point
STORM POINT MAP UPDATE
ANTI-CHEAT UPDATES
NEW IN-MATCH NOTIFICATIONS
A new feature that launched during Resurrection is live: in-game notifications for banned players. This notification will appear in the kill feed when a player in your current match has been removed. This alert will only be triggered by our anti-cheat systems and will not display when someone quits a match, loses connection or is kicked for AFK. This is the first of many steps the team is taking to improve visibility and player feedback when users are actioned.
RANKED
NEW Feature: Promotional Trials
In Season 19, players will enter a Promotional Trial state when they reach the peak of their tier.During a Trial, LP loss and gains are frozen, allowing the player to focus on completing the trial:
Completing the conditions of a Trial within the given match count limit (either by winning a game or completing the alternative) will allow promotion into the next tier with a 250 LP promotional bonus
Failing to complete the Trial within the match limit results in the Trial ending and a loss of LP based on the player’s performance
Trials are time limited to 5 matches, increasing by 1 game each time a player fails and then reenters the same Trial, up to a max of 10 retries
Promotional Trials are skipped during Provisional matches
Increasing the amount of Rating Bonus given to help players’ ranking catch up to their skill bracket
Reduce the bonus that is withheld and thus the difficulty of climbing, when players are actively pushing against their skill ceiling
Provisional Bonuses are adjusted to land players closer to the expected statistical 1.5 tier drop at the end of their 10 provisional games
Ranking difference restrictions for 3 stack premades has been REMOVED. Players will now be able to play with friends no matter where they are on their climbs—with the caveat that your squad will face more difficult battles if there’s a bigger discrepancy between your skill.
PATCH NOTES
Cross Progression will be rolling out in phases across existing platforms—read more in our detailed blog here
Holosprays can now be deployed while skydiving
BALANCE UPDATES
Crafting Rotation
RE-45 and 30-30 Repeater leave the crafter and are back on the floor
R-301 and Volt enter the crafter
Boosted Loader removed from crafting rotation
Digital Threat optic removed from crafting rotation
Hammerpoint Rounds added to crafting rotation
Care Package Weapon Rotation
L-Star EMG returns to the floor
Removed Disruptor Rounds
Projectile size reduced
Improved recoil pattern
Reduced randomness in the early part of the recoil pattern
Damage increased to 17 (was 16)
Barrel attachment improved to match other weapons
Wingman enters the care package
New hop-up – Skullpiercer Elite: ignores helmet headshot damage reduction
Boosted Loader hop-up attached
Base damage increased to 50 (was 45)
Projectile size increased
110 ammo
Care Packages
Care Packages will now always have 1 weapon at all stages of the game
Gold Weapons Rotation
Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR
Hop-Ups
Boosted Loader: removed from floor loot
Turbocharger: Removed 1 damage reduction when equipped
WEAPONS
30-30 Repeater
Increased hipfire spread
Bocek Bow
Faster initial draw speed
Select Fire button now toggles Shatter Caps
Tightened Shatter Caps blast pattern
Charge Rifle
Improved bullet drop ballistics
Increased projectile size
Hemlok
Damage reduced to 21 (was 22)
Longbow DMR
Increased projectile size
Sentinel
Increased Amped Shot projectile size
LEGENDS
Bangalore
Double Time: reduced duration to 2s (was 3s)
Smoke Launcher: smoke lifetime reduced to 18s (was 23s)
Rolling Thunder: stun duration reduced to 6s (was 8s)
Catalyst
Piercing Spikes
Core no longer blocks projectiles, allowing bullets to pass through
Max in-world count reduced to 2 (was 3)
Throw range decreased by about 50%
Dark Veil
Cooldown now starts after the wall comes down
Reduced lifetime to 25s (was 30s)
Passive Updates
Pathfinder’s Insider Knowledge: can now scan Care Packages after allies have already scanned them
Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)
Ultimate Updates
Newcastle’s Castle Wall
Reduced recovery time on landing
Increased max leap height
Revenant’s Forged Shadows: reduced time extension window for assists to 3s (was 30s)
Vantage’s Sniper’s Mark: bullet count increased to 6 (was 5)
MAPS
Olympus
Addressed a number of bugs and rat spots
Addressed known exploits to get underneath the map
Kings Canyon
Addressed multiple rat spots
Fixed geo holes in world between Relic and Caustic Treatment
Storm Point
Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)
Addressed a number of bugs and rat spots
WORLD SYSTEMS
Players now respawn with the shields and weapons that they had when they were eliminated
Body shield and helmet level are preserved
Knockdown shield is reset to white
Backpacks are removed
Inventory will contain some ammo for their weapons, two syringes, and two shield cells
Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs
MODES
Mixtape Map Rotation
Control
Caustic Treatment and Siphon are out
Barometer and Production Yard are in
Gun Run
Skulltown and Fragment are out
The Core is in
New map: Wattson Treatment
TDM
Fragment and Habitat are out
Phase Runner is in
New Map: Zeus Station
BUG FIXES
Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
Death Boxes can no longer fall into unreachable areas – or lava
Heat Shields can no longer stick to Tridents
Heat Shields no longer provide protection above them on higher ground
Holster weapon UI no longer appears when healing outside the ring
Knockdown Shield FX no longer remains on while spectating
Longbow’s Dawn’s Awakening skin no longer has visible barrel with scopes
Nemesis’ Demon’s Whisper skin no longer obstructs player view
Provisional badge icon restored on Ranked match summary screen
Rarity display now updates after equipping from store or pack opening
Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
Revenant now faces direction he is shooting in third person view
Skydiving into an exiting respawn dropship will no longer propel the player along with it
Squad sorting now consistent between HUD and Inventory
Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box
AUDIO
Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time
GRAPHICS
Fixed squads’ animated poses sometimes ghost slightly on each other
LEGENDS
Loba: Tactical is no longer canceled when thrown on a tower near Containment
Mirage: resolved not breaking cloak sometimes when switching weapons
Revenant
Assassin’s instinct
Digital threats now highlight enemies after being highlighted by Assassin’s Instinct
Fixed cases where enemies were not being highlighted correctly
Highlight no longer interferes with other legend highlights
Highlight now applies to Mirage decoys
Forged Shadows shroud no longer gets stuck on indefinitely (previous hotfix)
Wattson: fences now collapse when the round ends, preventing ongoing damage audio in post-match screen
QUALITY OF LIFE
Added Offscreen Portraits setting
Caustic: restored “Shield Cracked” VO in German
Firing Range: blue Nessie stays hidden for now… but a new challenger has appeared
Implemented additional security measures
Mixtape: assists are now awarded for Assisted Kills by ALL Teammates in modes where multiple squads are teamed together
Pings
Ping Enemies on the map: double-clicking the Ping Button will place an Enemy Ping on the map at that position
Reply to Enemy Pings with Ok, Hold On, and Wait ping reply options
Rampart: players can now pick up their amped walls while in placement mode
Revenant
Add vibration support when Forged Shadows shield is damaged, and when the shield reforms or breaks
Improve vibration support when charging Shadow Pounce
Release date: August 7th 2023 (North America, Europe) / August 8th 2023 (Japan)
Patch notes:
LEGEND UPDATE: REVENANT
For almost 300 years, Revenant was under the Syndicate’s thumb with the help of Hammond, and all he wanted was to escape. Now, suddenly, he starts to glitch—someone has launched a new protocol. He finds that he’s able to see enemies low on health, unleash a powerful leap forward, and forge a shroud of shadows around him that blocks incoming damage. But he also knows how to hold a grudge.
Check out Revenant’s new look and new abilities for yourself! He’s unlocked all season long, and you can complete challenges throughout the season to unlock him permanently. Read the full breakdown of Revenant’s rework and get behind the screens in our highlights blog here.
With great new abilities, comes a new class—Revenant is now a Skirmisher.
PASSIVE: Assassin’s Instinct
Highlight nearby visible enemies who are low on health. You crouch walk faster and have improved wall climbing.
TACTICAL: Shadow Pounce
Unleash a powerful pounce forwards. Hold to charge for farther distances.
ULTIMATE: Forged Shadows
Forge a shroud of hardened shadows around you that blocks direct damage and regenerates after breaking. Your shadows and tactical are refreshed on knockdowns.
RESURRECTION MAP ROTATION
The following maps will be available for public matchmaking in the Battle Royale mode:
Broken Moon
Kings Canyon
Olympus
RING UPDATE
Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here’s an in-depth look:
Ring Size Changes
Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
No other Ring sizes changed
Ring Damage Changes
Ring 2 Damage increased from 3 per tick to 4 per tick
Ring 4 Damage reduced from 20 per tick to 15 per tick
Timing Changes
Round 1
Preshrink time reduced from 90s to 75s
Shrink speed on small Maps reduced from 167 to 160
Shrink speed on large Maps reduced from ~180 to ~165
Shrink time standardized to ~260s on each map
Round 2
Preshrink time reduced from 165s to 120s
Shrink speed reduced from 160 to 140
Shrink time increased by ~25s per map
Round 3
Preshrink time reduced from 135s to 90s
Round 4
Preshrink time reduced from 105s to 90s
Shrink speed reduced from 100 to 85
Shrink time increased from 40s to ~50s
Round 5
Preshrink time reduced from 90s to 75s
Shrink speed reduced from 50 to 40
Shrink time increased from 40s to 50s
Maximum match length has been shortened
Small maps: reduced to ~19.0 mins (was ~21.5 mins)
Large maps: reduced to ~20.0 mins (was ~22.5 mins)
LP Table Adjusted: LP Gain overall has been reduced.
Diamond+ Cost Adjustments: 50% increased losses.
Placement
S17
S18
S18 Diamond+
1
200
150
150
2
175
100
100
3
150
85
85
4
125
70
70
5
100
55
55
6
80
40
40
7
60
25
25
8
40
10
10
9
24
0
0
10
20
0
0
11
-25
-30
-45
12
-25
-30
-45
13
-25
-30
-45
14
-35
-50
-75
15
-35
-50
-75
16
-35
-50
-75
17
-35
-50
-75
18
-35
-50
-75
19
-35
-50
-75
20
-35
-50
-75
New:A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player’s MMR.
Skill & Rating Bonuses have been dramatically reduced.
Elimination bonuses are increased slightly
We mentioned in our July 2023 Ranked blog that we would be bumping up the Elimination Bonus slightly. In our attempt to reduce the Master spike, we identified the need to instead reduce the overall points given within the whole system. Instead of bumping as planned, we took a different approach and reduced placement scores to make eliminations more valuable when compared to the now lowered placement score.
PATCH NOTES
BALANCE UPDATES
Armor Changes
White to Blue evo points required increased to 200 (was 150)
Crafted evo points increased to 200
Fixed overflow damage on level up applies to the next tier
Crafting Rotation
Rampage and R-99 leave the crafter and are back on the floor
Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
Double Tap Trigger and Hammerpoint Rounds removed from rotation
Boosted Loader and Disruptor Rounds added to rotation
World’s Edge: smoothed Legend movement on road edges
WORLD SYSTEMS
Crafting Workbenches, Survey Beacons, Ring Consoles
Removed ‘exclusion radius’ that caused some POIs to get these objects more than others
All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench
MODES
Control
Capture Bonus bounty reduced ~20%
Capture time reduced to 10 seconds (was 20 sec)
Score limit reduced to 1000 (was 1250)
Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)
Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time
BUG FIXES
About Game Mode button now works while in game modes
Adjusted sizing and positioning of elements on the Switch’s communication wheel to give it more breathing room
Consumables UI no longer freezes while in use and reviewing inventory
Dying or swapping Legends with a Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range
Challenges no longer flip to NBR version when tracking in Ranked matches
Fixed black line in Kill Feed when a player dies out of bounds
Fixed persistent gift notifications after returning to lobby
Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously
Fixed Support Bins occasionally being prevented from providing Survival items (Heat Shield or Mobile Respawn Beacons)
In-game map no longer clips behind the challenges on 16:10 resolutions
Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state
Players can no longer get stuck inside a Trident’s collision box
Pinging Icarus Vault from the map (with vault key in inventory) won’t present a malformed string
Predator badge no longer fades away on Champion screen
Reduced the animate in time of death recap in Control, Team Deathmatch, and Gun Run
Spectres no longer stand in Catalyst’s Piercing Spikes
Unitframe consumable progress now updating in the inventory screen
Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map
Fixed players seeing the ranking of players they are spectating
AUDIO
Fixed animations not playing audio in rare cases
Improved prioritization for certain enemy movement sounds
Players movement transitions no longer occasionally play duplicate audio events
LEGENDS
Ballistic
C.A.R SMG doesn’t default to heavy ammo after being converted to a golden gun in sling with light ammo
Tempest no longer applies to teammates when friendly fire is enabled in Firing Range
Pathfinders voicemails during an Ash heirloom inspect no longer stretched on 16:10 resolutions
Gibraltar and Bangalore
Fixed ultimates not triggering if thrown on Ziprail Launcher and Skydive Towers
Fixed ultimates not cooldown if they’re killed while holding the ultimate grenade
Horizon: Lethal Lass skin no longer obstructs ADS on Prowler with 1x HOLO
Loba: Lunar Wolf skin no longer has broken mesh
Rampart: Sheila’s ammo counter now correctly rotated
MAPS
Broken Moon:
Added building west of the core to minimap
Loot tick now correctly drops loot at Production Yard
Removed invisible collision above playing field
Olympus: indoor props without collision no longer blocks picking up loot
MODES
Firing Range:
Ballistic’s Whistler is no longer heard across Firing Ranges when shot at the ground
Dummies no longer occasionally shoot while set to inactive
Small door’s audio and FX no longer heard/seen across Firing Ranges
WEAPONS
Left most ammo on squad member unitframes now represents their currently equipped weapon
L-Star: low ammo indicator now only appears when ammo is actually low
P2020: fixed high inaccuracy with first shot using ADS
QUALITY OF LIFE
Firing Range
Dynamic dummy spawning now remains off when you die
Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
A new nessie… and more!
French
In-game/lobby chat now available when language is set to French on console
Corrected French translation for R-301 Mastery Challenge Level 20
Kill feed will now call out when a player has been removed from the match
Multiple stickers can now be placed
Players can longer interact with enemy holosprays through walls
Ranked progress bar no longer bounces value while sitting on Match Summary screen
Seer: Exhibit AR throw indicator is no longer offset from ground
(no longer gives false impression of where the Ultimate will land)
Support Perk – Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
Weapon Mastery:
New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
New animated icon in the HUD weapon element when a weapon is level 100
Release date: May 9th 2023 (North America, Europe) / May 10th 2023 (Japan)
Patch notes:
NEW LEGEND: BALLISTIC
Before the Apex Games, a more brutal competition held sway: the Thunderdome Games! Here, sibling fighters Sok Leng and Kit Siang Phua reigned supreme. They were joined by August Brinkman, Sok Leng’s eventual husband. But when August’s selfish playstyle led to Kit Siang’s death, August would retreat from the Games, from Sok Leng, and from their young son, Nate.
August spent decades as a recluse. When Nate decides to follow his family’s legacy into the arena, August returns to strike a deal to reenter the Games in his son’s place.
PASSIVE: SLING
Store a third weapon in the sling. Access via inventory or Character Utility Action Button. The sling weapon cannot take attachments.
TACTICAL: WHISTLER
Shoots a projectile that heats up an enemy’s gun as they shoot. Overheating causes damage. Hold the Tactical to lock-on.
ULTIMATE: TEMPEST
Nearby teammates get faster reloads, faster-armed move speed, and Infinite Ammo. The sling weapon will be upgraded to gold.
Weapon Mastery is our first new long-term progression system outside of account level! As we look to make Apex Legends more approachable for new players, this system incentivizes learning about the strengths and character of all our weapons. The goal is to deepen player engagement across the board regardless of who you main or which mode you prefer.
At the season launch, all players will start with every weapon at level 1 and can start progressing their weapon levels by using them in any game mode. Having a weapon in hand, dealing damage, securing kills, and fighting with style will all generate Weapon XP for that weapon. Every 20 levels, a weapon-specific trial will unlock for you to test your skill with that weapon and reward you for completion. Get your weapon to level 100 and finish all five trials to fully “master” that weapon and earn the final rewards. Each weapon mastery track will earn players weapon-specific badges, lifetime performance trackers, legendary weapon mastery banner frames, and a Legendary Weapon Apex Pack for each weapon.
The Evac Tower is the latest loot item to hit the Outlands. This portable Jump Tower can shape the battlefield in your squad’s favor by offering a quick escape or setting up a deadly assault. Harness the power of the skies, but be careful when you use it – players can destroy the Evac Tower and leave you high and dry!
PING SYSTEM UPDATES
Pings are the main method of non-verbal communication in Apex Legends, and coordination is the key to victory! This season, we’ve updated the system to better serve the game as it exists today. We’ve removed some Pings from the default Ping Wheel with lower usage rates, added several new pings, and added quality of life improvements to how pinging operates in game. Our goal is to give all players, especially those not using voice chat, access to some quick combat ‘phrases’ to help orient team action.
On the default Ping Wheel you will see 3 new pings:
Avoid Area
Enemy Audio
Regroup
You will also see an expanded set of options when you are Downed or in Dropship for the initial drop into the BR.
Lastly, we’ve improved Pinging from the Map behaviors in the following ways:
In-game objects that have map icons (Respawn Beacons, Crafters, Wildlife, etc) can now be Pinged from the map; creating accurate waypoints with callouts
When pinging generic waypoints on the map they will have more accurate placement in World Space
PATCH NOTES
BALANCE UPDATES
Crate Rotation
L-Star EMG enters the crate
RE-45 returns to the floor
Weapon Crafting Rotation
Alternator SMG enters the crafter
Sentinel enters the crafter
EVA-8 returns to the floor
30-30 Repeater returns to the floor
Gold Weapon Rotation
Flatline, Triple Take, Spitfire, Mastiff, Volt
Loot Spawns
Improved Vault Loot
Increased chances of gold loot
Added light mags to spawn pool
Improved Cargo Bot Loot
Removed small healing items, Mobile Respawn Beacon, White Armor, White Backpack
Adjusted Large Healing and Heatshield spawns to allow for more desirable loot spawns
Removed gold weapons from purple tier Cargo Bots but increased spawn chance in gold tier
WEAPONS
L-Star EMG [Crate]
Added Disruptor Rounds: 60% damage increase against shields
Base Damage Reduced to 16 (was 17)
Projectiles now have passthrough: 60% damage retained
Projectile growth increased
Improved recoil pattern
Removed barrel
Ammo Stockpile: 324
Reduced VFX brightness when hitting unarmored targets
30-30 Repeater
Projectile size increased when fully charged
Triple Take
Projectile size increased
Improved hipfire spread
Tightened bullet pattern when fully choked
Ammo per shot reduced to 1 (was 3)
Magazines sizes adjusted to match the new ammo costs
Purple Mag: Increased to 10 shots (was 9)
R-99 SMG
Removed 1 bullet from base and all magazines
No Magazine reduced to 19 (was 20)
White Magazine reduced to 21 (was 22)
Blue Magazine reduced to 24 (was 25)
Purple & Gold magazine reduced to 27 (was 28)
Charge Rifle
Reduced shots per magazine to 3 (was 4)
Reduced spawn rate
LEGENDS
Catalyst
Dark Veil
Scan Highlights & Diamonds are no longer visible through the Dark Veil
Mirage
Class changed from Skirmisher to Support
Ash
Now gets slowed to weapon sprint speed instead of weapon walk speed when targeting with her tac
Assault Class
Smart loot gains have been adjusted to reduce skipping an upgrade tier
It will now be less likely to jump from White to Purple or Blue to Gold
Optics are now given based on team rather than just Assault Legend who opens them
Added special drop rate for Gold Optics
Skirmisher Class
Care packages are now automatically pinged for the team on reveal.
This includes empty Care Packages that have already been looted by another team
Support Class
Support Bins will now guarantee at least one Battery in one of the Secret Compartment slots
Support Bins will now award MRBs if your ally is dead, even if you don’t have their banner card.
Legend Banners can now be crafted by ANY player who has a Support Class Legend in their Squad
MIXTAPE
New Podium screens for Gun Run and Control
Display a message in the Kill Feed if Leaver Penalties are disabled for the match due to an unfair match
Control and Gun Run will indicate the team’s MVPs on the intro podium
Control and TDM have updated loadouts (Crate Weapon changes and updates based on weapon meta/pick rates/kill rates)
Gun Run and TDM now have XP Bonuses for Match Completion and Match Completion after Join in Progress
Control
Map rotation: Barometer is out, Olympus: Hammond Labs is in
Weapon Evo Change: No longer Evo weapons automatically when a new Rating Tier is reached. Players now reach the new tier and their weapon will Evo when the player holsters and then unholsters their weapon in any form (reload, weapon switch, manual holster, rides a zipline, performs a skydive, etc)
Gun Run
Weapon Track update for new crate weapons.
Added an additional XP bonus on the last weapon knife kill
Team Deathmatch
Map rotation: Skulltown is out, Phase Runner is in
BUG FIXES
Prowler: fixed ADS while crouching
IMC Armories: fixed spectres taking too much damage from arc stars
Fixed Duos showing NBR challenges instead of BR challenges
Fixed comms wheel not being usable when a game is over
Fixed players glitching inside of loot bins
Fixed spectators not receiving audio queues for all types of launch pads/jump pads
Fixed flickering of banners during victory and end of match screens
Scoreboard is saved when a game is finished now, not post-podium sequence
Lifetime Stats numbers no longer overlap for more than 7 digits
Various lobby ultrawide UI improvements
Legends
Ash:
Steps are no longer louder if heirloom is equipped
Fixed UI loop when crouch inspect is canceled early
Ultimate will now persist for the entire duration even if Ash dies while it is active and while players are still traveling through it
Bloodhound: White Ravens already in flight can no longer be scanned for free Tacticals and Ult charge
Caustic: Fixed traps destroying when placed near closed doors that are then opened
Crypto:
Drone can no longer be accessed after being knocked
Drone no longer occasionally teleports behind a wall after you throw it
Fixed drone sometimes spawning in the middle of the world when thrown into a wall
Loba:
Fixed visibility issue with Black Market when Bangalore’s smoke is behind
Amount head peeks over cover while crouching adjusted to match other Legends
Mad Maggie: Improved reliability when hitting objects that the ball will damage or destroy
Octane: Removed the double jump hint from the Launch Pad in cases where it would incorrectly show as an option (e.g. after a Pathfinder grapple)
Rampart: multiple cover walls can no longer be placed in the same spot on a Trident
Seer: Dummies in the firing range will now have the same footstep behavior as other players when moving inside of Seer’s Ultimate instead of behaving like other AI (Prowlers, Spiders)
Valkyrie: Ultimate cooldown no longer set to 75% after being canceled while in Death Totem protection
Wraith:
Fixed ultimate being usable while ziplining
Mythic finisher “Whiplash” no longer pushes players outside of play area
Modes
Mixtape
Fixed shields dropped by killed enemies being empty
Fixed players leaving a match will no longer try to join the same match if its join-in-progress window is still active
Team Deathmatch
Fixed grenades not dropping on player death
Fixed Estates map image displaying the night variant of the map in the Lobby
Control
Fixed Custom Match Observer issue where it was difficult to close the Map Screen if an Observer had it opened before players spawned in the match
Fixed teammates death icon not appearing on the map if the map wasn’t open when the teammate died
Fixed ordnance not auto-equipping to the ordnance slot if the player spawned out of bounds
Fixed reserve ammo counter not displaying when switching weapons from Rampart or Vantage’s ultimate ability
QUALITY OF LIFE UPDATES
Removed Auto-Taunt Prompt on Enemy Killed
Can now ride ziplines while playing the banner pickup animation
Bullet impact VFX on snow reduced
LiveAPI Improvements and Documentation
This season will have some updates to the LiveAPI based on player and developer feedback. These include improvements to existing functionality and messages, new events, and extensive additions to documentation including some examples in Python.
Support for Secure WebSockets (WSS) server connections
Configurable SSL verification, to allow self-signed certificates
Request validation through pre-shared key mechanism that can be specified through `cl_liveapi_requests_psk`
Newly added game event broadcast delay that affects only real-time WebSocket connections, configurable through `cl_liveapi_ws_event_delay`
Additional documentation and snippets added to events.proto file
Includes sample values, code snippets in Python and expected API behavior
Change for API request acknowledgements not behaving as intended
Introduction of the RequestStatus message for more detailed explanations
Fix for 4KB message payload truncation seen mostly when using JSON data format
Fix for PlayerRevive event where the revived player field was incorrectly typed as a string instead of a Player message
New WarpGateUsed and ObserverAnnotation events
Downgrade of most uint64 fields to uint32 to ensure serialization as numbers and not strings in JSON
All timestamp fields remain as uint64. Developers should take note when using JSON data format instead of Protobuf.
Release date: February 14th 2023 (North America, Europe) / February 15th 2023 (Japan)
Patch notes:
REMASTERED LEGEND CLASSES
In Revelry, Legends have been reorganized on the Legends Screen according to their Class. You’ll be able to see their associated Class perk on top of that Legend’s unique abilities. This reorganization will help players identify Legends that play or support the team in a similar manner, and help them understand the new roles easier. There will be 5 Classes:
Assault
Recon
Skirmisher
Controller
Support
CLASS PERKS
Every Legend Class also now has an associated gameplay perk that grants the Legends of that class access to new strategic options in the game.
At casual levels of play, these new gameplay benefits will be fun new bonuses to engage with and empower decision-making.
At higher levels of play, a squad make-up now determines what gameplay elements the team will have access to, and what they’re leaving behind.
TEAM DEATHMATCH, PERMANENT LIMITED-TIME MODE ROTATIONS
At the launch of Revelry, we’ll be debuting Team Deathmatch to the Apex Games – a no holds barred brawl between two teams of six – which will be available for the first three weeks of the season. This has been our most requested mode, and we’re excited for players to check in out.
In Team Deathmatch players will be able to select their Legend and weapon loadouts, similar to Control, with respawns occurring automatically after death. The first team to score 50 kills wins the match and make sure to keep an eye out for periodic airdrops throughout the map which come loaded with Care Package and gold-kitted weapons.
MIXTAPE PLAYLIST
Following the first three weeks of Team Deathmatch, we’re thrilled to introduce a brand new way to enjoy some of our more highly requested LTMs on a permanent rotation with our Mixtape Playlist. This new mode queue provides players with the opportunity to jump right into frenetic and engaging combat experiences between our quick respawn modes: Control, Team Deathmatch, and Gun Run. These modes give ample opportunity to experiment and practice with weapons and Legends outside of our core BR experience, with little downtime between fights and respawns.
NEW WEAPON: NEMESIS
It’s been a while since we unleashed a new weapon and the wait will be over when Revelry launches with a new energy weapon: The Nemesis, a new energy class assault rifle that fires four rounds per burst. With a ramping burst delay that decreases the time between bursts and simulates a fully automatic weapon, we’re hoping to see this potentially unseat favorite standbys like the R-301 and Flatline.
ANNIVERSARY COLLECTION EVENT
This month is also the 4th Anniversary of Apex Legends™ and we’re celebrating with the Anniversary Collection Event featuring an all-new community content reward track and lots of celebrations happening in the game including login rewards✝ during the first two weeks of the season, with week one featuring Crypto unlocked and one Crypto Thematic pack for all players that login, and week two unlocking Ash plus one Ash Thematic pack for all players that login. Also, every map in the rotation will have special decorations and we’ll have the return of a fan favorite that we’ll reveal closer to the launch.
FIRING RANGE UPDATES
Added options to customize your firing range experience
Dummies can now strafe left and right! You control how fast they move, whether they should crouch, and their shield level.
Dynamic stats appear any time you deal damage, letting you track your performance.
Hit indicators help you keep track of spray patterns.
Unlimited ammo means no more trips back to the gun racks to reload.
This is the first of several rounds of updates to the firing range, so we will keep an eye on how the community uses the new tools.
ORIENTATION MATCHES
New to the Outlands? Try the new Orientation Match system, meant to create an easy introduction where new players can get their bearings and learn the core mechanics of Apex Legends. To participate in Orientation matches you have to be a brand new player or party up with a new player to take out some bots before joining the regular matchmaking queue.
PATCH NOTES
Legendary Shotgun Bolt
New shotgun bolt rarity tier added to floor loot and crafters
Gold Perk: Automatically reloads rounds while sliding. Activates while equipped or stowed.
Care Package Rotation
Hemlok Burst AR enters the Care Package
Rampage LMG returns to the floor
Weapon Crafting Rotation
Longbow DMR enters the crafter
Volt SMG enters the crafter
G7 Scout returns to the floor
C.A.R. SMG returns to the floor
Gold Weapon Rotation
Nemesis, Rampage, PK, Wingman, R99
Anvil Receiver Hop-Up [R-301, Flatline]
Removed from floor loot and crafting
Hammerpoint Rounds Hop-Up [Mozambique, P2020]
Added to floor loot and crafting
Rarity tier increased to Legendary
C.A.R. SMG
Reduced base ammo capacity to 19 (was 20)
R-99
Increased damage to 12 (was 11)
Assault Rifles
Significantly reduced hipfire accuracy
R-301
Reduced damage to 13 (was 14)
Hemlok Burst AR [Care Package]
Damage increased to 23 (was 20)
Headshot Multiplier increased to 1.8 (was 1.75)
Improved recoil
Integrated Boosted Loader Hop-Up
Boosted Loader: Faster reloads at low ammo that overload the magazine with 9 extra rounds
Mastiff
Spread pattern adjusted to be tighter
Added Tactical Stocks attachment to improve reload speed and handling
Increased projectile size at close range
Peacekeeper
Added Tactical Stocks attachment to improve reload speed and handling
Increased projectile size at close range
EVA-8
Increased projectile size at close range
Rampage LMG [Floor]
Reverted to non-Care Package version
Damage reduced to 26 (was 28 in Care Package)
No longer auto-energizes when picking up
Energy decays slower when not firing
LEGENDS
Seer
Passive – Heartbeat Sensor
Audio from Seer’s passive is now more audible to enemy players
Activation is now delayed to match raise animation of weapon or unarmed
Lock-On indication will now only show on heartbeat cadence of target
Tactical – Focus of Attention
No longer shows full body scan on scanned targets
Ultimate: Exhibit
No longer reveals on initiation
Duration reduced from 30s to 25s
Cooldown increased from 120s to 180s
Bloodhound
Passive – Tracker
White Ravens
Ethereal White Ravens will now occasionally spawn near Bloodhound when no enemies are around.
White Ravens can be interacted with or scanned to trigger them to fly towards the nearest enemy player
The White Raven will leave a misty trail behind for Bloodhound to follow, and will share this direction with their team on the map.
Using a White Raven will recover 25% Tactical / Ultimate charge
Scanning a White Raven will fully refund the Tactical Charge
Tactical – Eye of the Allfather
Reduced full body scan time from 3s to 1s
Diamond target on scanned enemy is unchanged
Ultimate – Beast of the Hunt
No longer recharges or speeds up the cooldown rate of Bloodhound’s Tactical
Will launch a White Raven that flies towards the nearest enemy
Killing an enemy while in Beast of the Hunt will also trigger a White Raven
Mirage
Passive – Now you see me…
Mirage and his ally now remain cloaked after a revive for 3s
Weapons remain stowed while cloaked
Drawing your weapon will remove the cloaking effect early
Mirage Clones
Bamboozles are now only triggered by bullet fire and melee
Enemies who are bamboozled now receive notification on their screen
Bamboozle icon marker now tracks the Bamboozled player’s movement
Bamboozle icon marker duration increased from 2.5s to 3.5s
Pathfinder
Passive – Insider Knowledge
Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons
Pathfinder’s passive benefits (Ultimate charge and 10s Ultimate Cooldown reduction) are now gained by revealing Care Packages with the Skirmisher ability
Ultimate – Zipline Gun
Max Range increased by ~60%.
Max Speed increased by 66%.
Acceleration and exit speed adjustments.
Targeting improvements, including updated visual and audio cues.
Can no longer place the end station on OOB zones.
Wraith
Ultimate – Dimensional Rift
Max Portal Distance has been doubled (~76m to 152m)
Portal Duration reduced from 60s to 45s
Wraith now increases speed over time when creating longer portals
Horizon
Tactical – Gravity Lift
Increased weapon spread in Gravity Lift
Increased vertical speed of Gravity Lift by 10%
Lifeline
Passive – Combat Revive
Reduced the slow penalty on Lifeline when initiating a revive
Ultimate – Care Package
Decreased the drop animation speed of Care Package from 14s to 8s
Increased the deployment range of Care Package
RANKED – MAP ROTATION
Ranked queue will now rotate through all maps in play, 24 hours per map. The maps for the first split are:
World’s Edge
Storm Point
Broken Moon
Quality of Life
Added map rotation previews to the game mode selector in the lobby.
Players can now be any team in Gun Run.
Increased the odds of becoming Team Nessie in Gun Run.
Team Nessie is now viewable for all teams.
Added new indicator on HUD unit frames for the Ratings Leader in Control.
Consumables now show a progress bar for teammates next to their unit frame on the HUD. Similar to reviving.
Added damage to the scoreboard in Control.
Increased the minimum distance between airdropped replicators and other airdrops.
Map Features when accessing the Full Map now reflect currently selected Class Perk info. Additionally, the Hot Zone map feature description is removed from the Full Map while the Hot Zone is hidden from the map.
When in Firing Range, players now regain full health and shields when they reselect their legend in the legend select menu.
Added ability to ping for an optic even if the optic attachment slot is filled.
Slightly increased audio for enemies attaching, riding, and detaching from Ziprails.
Adding Credits to Items inspired and designed by Creators.
Bug Fixes
Fix for Crypto’s drone reticle not being centered when on 16:10 resolutions.
Fix for players not being able to emote if they were dead during the champion sequence.
[Control] Fixed an issue where the MRB disappears if the player holding it leaves the match.
Various UI bugs and improvements to the private match flow.
Various bug fixes to some cosmetic items.
Fix for the weapon camera in the Loadouts tab not resetting to the correct position when exiting a weapon from the Charms subtab.
Fix for footer buttons in the seasonal quest not being clickable.
Fix for the players’ crosshairs being present sometimes during the champion sequence.
The hide hints option no longer hides the waving person icon on items your teammates can use.
Fixed a bug where if a team was empty in Gun Run the HUD would display incorrect information.
[Emotes] fix for emotes camera sometimes passing through walls.
Removed exploit that allowed players to remain out of bounds longer than intended.
[Seer]Fixed an issue where Seer’s ultimate could be crushed by swinging doors.
[Seer]Fixed an issue where Seer’ s ultimate and Crypto’s drones would block large sliding doors.
[Seer] Fix for cases where Seer would have issues scanning Crypto.
[Seer] Fix for when Seer’s passive heartbeat sensor works through Catalyst’s ult when placed on uneven surfaces.
[Seer] Fix for cases here Seer’s tactical can get users stuck if used when they are crafting.
[Valkyrie] Fixed bug where her animation warps in the in-flight meal emote.
[Newcastle] Fixed bug where the Ultimate is not refunded/is not placed if a user is getting hit with Seer Tactical right when using it.
[Crypto] Fixed an issue where Crypto’s drone would be destroyed when he’s knocked but not eliminated.
[Crypto] Fix for bug where Crypto’s Drone scanning can block Catalyst from reinforcing doors.
[Crypto] Fix for cases where his Ultimate stops from deploying if Crypto gets downed
[Catalyst] Fixed bug where their Tactical makes it difficult to interact with ziplines, death boxes, and loot bins.
Fixed bug where the player is unable to use melee attacks through Catalyst’s Ultimate.
Fixed an issue where players could be stuck after being hit by Seer’s tactical while using a crafting station.
Fixed an issue where Seer’s move speed would be higher when in ADS while unarmed with the heartbeat sensor disabled.
Fixed an issue where Crypto would not be scanned by Seer’s tactical while he was piloting his drone and the drone was not also hit by the tactical.
[Vantage] Reduce the number of accidental tactical activations on controller when pulling out or putting away the ultimate with both bumpers.
[Vantage] Increase visibility of Sniper’s mark by adding on-screen prompt, similar to scans.
[Vantage] Using tactical in areas blocked by geo, can result in the player getting launched into the air
Fixed an issue where when Newcastle’s Ultimate was interrupted it would not correctly refund his Ultimate.
Fixed an issue where Newcastle would continue to target allies while phased with his Ultimate.
Fixed a rare issue were Newcastle’s tactical could get hung in the air and not deploy
Fixed an issue with the Black Hole that allowed it to pull players through walls and around corners incorrectly.
Fixed an issue where swapping legends in Firing Range would crash if bleeding out as Revenant.
Fixed an issue where swapping legends in Firing Range while in Crypto’s drone would crash.
Fixed an issue where Newcastle’s ultimate could fail to deploy on landing.
Fixed an issue where a spectator swapping between two players being healed by DOC would crash the spectator.
[Lifeline] Fixed ultimate cooldown appearing to need 101% charge.
Fixed an issue where the Ultimate is ready prompt could appear while the player is still skydiving.
Fixed bug where the previous Season rank is being shown on enemy gladiator cards.
Release date: November 1st 2022 (North America, Europe) / November 2nd 2022 (Japan)
Patch notes:
NEW LEGEND: CATALYST
As a teenager on Boreas, Tressa Crystal Smith and her coven of friends prayed for and by the light of their broken moon. But fate brought her up to it when she ran away at fifteen to join a terraforming crew working to rebuild the moon. She took to the work, feeling a connection between her work with ferrofluid and the rituals of her past. But the unwelcome arrival of the Apex Games brought her peaceful life to an end. Now she joins the Games as Catalyst, a Legend determined to bring change and defend her home. She can use her ferrofluid to reinforce doors, form piercing spikes and obscure the playing field with high ferrofluid walls. Any sufficiently advanced technology is indistinguishable from magic, and by the time her opponents make the call? It’ll be far too late.
PASSIVE: Barricade – Reinforce doors, strengthening them and locking them to enemies’ spaces where doors have been destroyed can also be reinforced.
TACTICAL: Piercing Spikes – Throw out a patch of Ferrofluid which turns into spikes when enemies are near. Catalyst remains immune to enemy spikes.
ULTIMATE: Dark Veil – Raise a permeable wall of Ferrofluid. Enemies who walk through it will be slowed and partially blinded for a brief time.
NEW MAP: BROKEN MOON
The Legends are dropping onto not only a Broken Moon, but a divided one. Explore the beauty and serenity of the Eternal Gardens and Bionomics, or venture to the moon’s dark side and visit marred, industrial locales like The Perpetual Core and Breaker Wharf. Grapple, climb, or use jump stations to access new Zip Rails and traverse the jagged terrain. Built for locals to quickly navigate the slopes and chasms of Cleo, they’re just the thing for Legends in a hurry.
ECLIPSE SEASON MAP ROTATION
The following maps will be available for public matchmaking in the Battle Royale mode:
Broken Moon
Olympus
World’s Edge
GIFTING
Whether you’re introducing a new friend to Apex Legends or welcoming back an old one, you don’t just want to catch them up on the story. Share the freshest Apex style with other players via the new Gifting system, which allows you to purchase bundles and cosmetic items in the Store tab for your in-game friends.
STICKERS
Stickers are a brand new cosmetic we’re introducing this season that lets players equip stickers to healing items! Whether you are regen-ing your shields or healing with a syringe you can now do it in style! All players will get the Shattered and Deathbox stickers for free when Eclipse launches. Players can also unlock 20 new Epic Stickers for a limited time from the Sticker Pack Series 001 available in the Special Stores Tab 11/1/22 – 11/22/22 only and not available in the general loot pool. Things you can apply stickers to:
Shield cells
Shield batteries
Syringes
Med kits
Phoenix kits
FIRING RANGE: ALL LEGENDS UNLOCKED
Having trouble deciding on which Legend to unlock next? Want to try a few different tacticals and ultimates before pulling the trigger? Now you can! In the Firing Range, all Legends are unlocked, giving players the ability to test out Legends that they don’t own yet.
Begins charged on first-time pickup from the supply drop
Removed heat decay over time
Rampage & Sentinel
Can re-charge the Rampage and Sentinel before previous charge has expired
Mastiff
Ammo capacity increased from 4 to 5
Widened blast pattern
Damage per pellet reduced from 14 to 11
Projectile growth reduced
Reload can now be canceled with ADS
RE-45
Damage increased from 12 to 14
Disruptor Rounds increase damage against shields by 30%
L-Star
Reduced recoil at the beginning of the pattern
Stow animations adjusted to better match timings
Volt SMG
Reduced projectile speed
Increased projectile gravity
Triple Take
Rate of fire increased from 1.2 to 1.35
Choke charge time reduced from 1.1 to 0.75
R99
Increased blue magazine size from 24 to 25
Increased purple magazine size from 27 to 28
Peacekeeper
Projectile growth reduced
ALL BATTLE ROYALE MAPS
Ring 1 Preshrink Time increased from 60 seconds to 90 seconds.
QUALITY OF LIFE
Updated the UI tabbed navigation system and presentation.
Updates various menus to use the updated tabbed navigation system.
Ziplines can now be pinged from a distance.
Decreased the time required to pick up two teammates’ banners from their deathboxes by canceling the initial banner pickup animation when you grab a second banner.
BUG FIXES
[Storm Point] Fixed an issue where a zipline was missing in the building on North Pad.
[Kings Canyon] Fixed bug where players could not ping Wraith’s Portal in her Town Takeover
Fixed a bug where decimal numbers showed up on the Stats screen when they shouldn’t.
[Vantage] Fixed a bug where Sniper’s Mark damage multiplier would continue even after a player is downed.
[Vantage] Fixed bug with Vantage’s passive ability displaying “Team of 3” when less than 3 players are alive in the squad.
[Revenant] Fixed a bug with the “Revelations” skins where players would experience the camera clipping into Revenant’s shoulder after exiting Shadow Form.
[Valkyrie] Fixed bug for cases where Valkyrie would remain in her Skydive animation after interacting with a Replicator.
[Crypto] Fix for bug where Crypto’s “Biwon Blade” heirloom wouldn’t be visible while using a Survey Beacon.
Fixed a bug during the tutorial where the first loot bin could become inaccessible if a player attempted to open it while standing between the bin and Bloodhound.
Fixed the bug where some players with custom controls couldn’t jump.
Fixed the bug where the timer would show the incorrect time for when the next Ranked Season will start.
Fix for cases where loot bins could crush a player to death if they got caught between the lid and a wall.
Fix for cases where players could get stuck inside the Replicator if they were knocked down while using it.
[3030 Repeater and Mastiff] Fix for cases where players were unable to aim down sights until reloading is complete when done at certain times.
Fixed bug where the User Location on the minimap wouldn’t update properly to show the direction the player is facing during the skydive sequence.
Fix for bug where the Legend Ability Ui would flicker when going into Legend select before the match starts.
Fix for Firing Dummies to take damage appropriately based on hit location.
How to download updates for Apex Legends for the Nintendo Switch?
To download the updates for Apex Legends, you have three options:
let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.