Ghostbusters: Spirits Unleashed – Ecto Edition (Switch): all the updates (latest: Ver. 1.11.0)
On this page, you will find all there is to know about the various updates for Ghostbusters: Spirits Unleashed – Ecto Edition on Nintendo Switch.
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Ghostbusters: Spirits Unleashed – Ecto Edition – Ver. 1.11.0
- Release date: January 28th 2025
- Patch notes:
Busters
- Slightly reduced Busters max walk speed
Buster Gear
Particle Thrower
Stream Extender
- Fixed an issue where the incorrect values for Firing Movement Speed was being displayed
Stream Amplifier
- Stream Control -5% → -10%
Proton Pack
Energy Isolator
- Damage Output 10% → 15%
Ghost Trap
R.T.V Kit
- Battery Efficiency modifier removed
Secondary Gadgets
Belt Gizmo
- Slightly reduced damage resistance from Scare Attacks
Ghosts
General
- Adjusted the Max Energy for the Ghost Tutorial
Ghouly
General
- Reduced Ecto cost when phasing through Humans
Drake
Scare Attack
- Slightly increased Scare Attack damage
- Slightly increased Scare Attack cone angle
- Slightly reduced Scare Attack Ecto cost
Possess Human
- Slightly increased passive Ecto consumption rate
Poltergeist
Gnasher
Arc Cast
- Reduced cooldown on Arc Cast from 15 seconds to 14 seconds
- Increased Arc Cast animation speed
Toxie
Shock Pillar
- Reduced Shock Pillar duration from 10 seconds to 9 seconds
- Reduced Shock Pillar max radius
- Reduced Shock Pillar height
Possessor
General
Terrorizing Possession
- Slightly reduced Ecto cost
- Slightly reduced Ecto consumption rate while sprinting
- Slightly increased passive Ecto consumption rate
Terror Sentinel
Arm Traps
- Reduced duration of Arm Traps from 12 seconds to 8 seconds
- Slightly reduced Slime damage
- Slightly reduced Fear damage
- Slightly increased time between Arm Trap hits
Bug Fixes
Ghosts
- Fixed an issue where the certain emotes were not playing the correct audio
- Fixed an issue where the Scuttle, Gravebringer, and Garraka ability descriptions were not accurate
- Additional notes: none
- Source: Illfonic
Ghostbusters: Spirits Unleashed – Ecto Edition – Ver. 1.10.0
- Release date: October 24th 2024
- Patch notes:
NEW Bounty – The Scoleri Brothers
The Scoleri Brothers, originally tried for murder and sentenced to the electric chair in 1948, are back with a vengeance! They’re haunting the S.C.Y. County Courthouse and terrorizing innocent civilians, and it’s up to you and your fellow Busters to restore order in the court! Completing this first-ever “double-Ghost” bounty will unlock Tony and Nunzio Scoleri in your Ghost roster!
The Scoleri Brothers bounty is available after completing the Samhain bounty.
NEW Gear Shells – Zeddemoore
Ghostbusters Headquarters went from being out of commission to being the booming operation it is today, thanks to Winston’s business savvy. The innovation didn’t stop with the Firehouse, as today we present to you these sleek and modern new designs for your Particle Thrower and Proton Pack!
The Zeddemore Gear Shells are unlockable via contracts.
Twitch Drops
The Ghosts have been running rampant, and this special batch of Twitch Drops reflects that, as we are releasing FOUR BUNDLES of Necro Skins! That is a backlog of the first three bundles, with the brand new Necropossessor Skins added!
Details and instructions here!
Drops active between Monday, October 21st at 10:00AM PT through Monday, November 4th at 11:59PM PT.
Balance Changes
Hello all Ghosts and Ghostbusters! This is Community Manager Albert and Game Designer Jullian here to talk to you about the design intentions behind this patch. We’ve made quite a few changes to the overall balance of the game to make gameplay feel smoother, snappier, and more rewarding. Our intention behind this update is for both Ghosts and Busters to have a wider variety of tools and options to engage with each other.
Due to the amount of changes included in this patch, we will definitely be keeping a close eye on the overall balance of the game.
Please give us your feedback in our official Discord or on socials, we look forward to hearing from you!
Player Movement and Engagements
We’ve tweaked some numbers here with the intention to incentivize more direct engagements between Ghosts and Ghostbusters. These changes should give Busters a few more tools and a bit more time to catch up and lock down Ghosts, while still allowing for Ghosts to have a choice in the matter of engaging and disengaging.
Ghosts
General
- Reduced speed burst duration after breaking a tether
- Reduced the speed burst duration in order to incentivize Ghosts to use their speed burst for combat instead of only for escaping.
- Reduced movement speed while possessing chairs
Chair possessables are plentiful in many of our maps and are generally located around many instances of themselves. This makes it very easy for Ghosts to quickly jump between chairs and clear large distances while charging energy. Rapid possession through chairs makes it difficult for Busters to directly engage with Ghosts. This strategy was too beneficial for Ghost players with no downsides.
We’ve reduced the movement speed of possessed chairs to give Busters more of a chance to engage with Ghosts in these scenarios, while still allowing Ghosts to have fun with this strategy.
- Slightly decreased the difficulty of the Trap Escape QTE
There’s already plenty of button mashing when playing as a Ghost. We’d like the trap escape QTEs to be a bit more accessible to newer players or players who may need a bit of help in mashing.
Buster Secondary Gadgets
Disruptor Pylon
Disruptor Pylons primarily became a tool for finding Rifts and did too good of a job at it. Due to the Disruptor Pylon’s ability to locate Rifts, this puts significant stress on the Ghost player. This went against our original design intentions of the Disruptor Pylon being a tool for locking down areas. To incentivize the original design intentions of the Disruptor Pylon, we’ve reduced its deployment time and removed the battery drain.
- Disruptor Pylons no longer target possessables with Rifts hidden in them
We’ve made this change to give Ghosts a counterplay option against Disruptor Pylons. By moving Rifts into other non-artifact possessables, the Disruptor Pylon will no longer automatically target the possessable. The Disruptor Pylon will still target the possessable if the Ghost also possesses it. However, if that possessable is still within a Disruptor Pylon’s area of effect, the Ghost cannot extract the Rift until the Disruptor Pylon is haunted or destroyed.
- Disruptor Pylons will continue to target artifacts even if the artifact does not contain a rift.
- Reduced deployment time from 2.6 seconds to 2 seconds
- Disruptor Pylon battery no longer passively depletes
Given the Ghost’s ability to easily disable this gadget, we felt the depleting battery was unnecessary with the current changes. This change removes the gadget’s demand to be monitored or forgotten by Busters and instead redirects focus toward more strategic Disruptor Pylon placement.
Ionizer Pods
Ghosts were easily able to avoid the Ionizer Pod between its travel time and activation, especially if the Ghost was already speed bursting away. This change will give the Ionizer Pods more of a chance to be deployed before the Ghost is out of range.
- Reduced deployment time from .5 seconds to .2 seconds
Belt Gizmo
The Belt Gizmo was generally ignored by players due to players feeling like it lacked utility compared to other gadgets. This buff to the damage resistance from Scare Attacks will help incentivize the use of the Belt Gizmo for defensive players that want to keep themselves up and kicking longer against more aggressive Ghosts.
- [NEW] Increased damage resistance from Scare Attacks
Ecto Goggles
We’d like to see some more use of the Ecto Goggles without overtuning it. This change should incentivize the use of Ecto Goggles and make them feel a bit more viable.
- Removed movement speed debuff modifier
Ghosts
We noticed that Ghost players had a tendency to default back towards the Ectoplast Ghost Type due to their lower cooldowns, snappier feel, and smooth combos. The goal here was to enhance that sense of satisfying gameplay, uniqueness, and viability for all Ghost Types.
General
Swarm Minions
- Swarm Minions are now more likely to attack multiple targets
Trap Minions
- Increased health
Ghost Types
Ectoplast
Pokey
Ecto Torpedo
- Reduced Cooldown from 12 seconds to 7 seconds
- Reduced Slime damage
- Reduced Environment damage
Ghouly
General
Ultimate: Fear Inferno
- Reduced Fear Inferno’s cooldown from 200 seconds to 120 seconds
- Reduced Fear Inferno Ecto cost
- Reduced Fear Inferno startup time
Scare Attack
- Reduced Scare Attack cooldown
- Reduced Scare Attack Fear damage
- Reduced Scare Attack distance
- Slightly reduced Scare Attack cone angle
Drake
Possess Human
- Now refunds a small amount of energy after successfully possessing a civilian
- Slightly increased energy cost over time
Infernal
Darkness Orb
- Slightly reduced detonation time
- Slightly reduced health
- Slightly reduced Slime damage
Wraith
Nightmare
- Reduced cooldown from 25 seconds to 15 seconds
- Slightly increased radius
- Reduced maximum amount of objects haunted from 8 to 6
- Slightly reduced startup time
- Slightly reduced Fear damage
- Slightly reduced Slime damage
- Removed environmental damage
Bashers
General
Ultimate: Windmill
- Reduced cooldown from 200 seconds to 120 seconds
- Slightly increased attack and animation speed
Scare Attack
- Slightly reduced cooldown
- Reduced energy cost
- increased/decreased attack speed
Lunk
Fist slam
- Reduced cooldown from 25 seconds to 15 seconds
- Significantly reduced environment damage
Gloom
Spectral Barrage
- Reduced cooldown from 30 seconds to 20 seconds
- Increased projectile speed
Squidler
Throw object
- Increased projectile velocity
- Reduced projectile size
- Adjusted projectiles to better align with the center of the reticle
Howler
General
Ultimate: Sonic Pulse
- Reduced cooldown from 230 seconds to 120 seconds
- Reduced startup time from 3 seconds to 1.5 seconds
Scare Attack
- Increased scare cone distance and range
- Slightly reduced Slime damage
Shriek
Scream Wave
- Reduced cooldown from 25 seconds to 15 seconds
- Increased Fear damage
- Increased Slime damage
- Increased collider size
- Slightly reduced startup time
- Slightly increased width and range
Chomp
Mute Bubble
- [NEW] Applies a small amount of Slime damage over time
- Reduced cooldown from 30 seconds to 20 seconds
- Slightly reduced Fear damage over time
- Slightly reduced startup time
- Reduced duration from 20 seconds to 12 seconds
Bramble
Floating Seeker
- Slightly increased cooldown from 5 seconds to 7 seconds
- Slightly increased energy cost
- Slightly increased detection radius
- Slightly reduced startup time
- Reduced targeting delay
Poltergeist
General
Ultimate: Overcharge
- Reduced cooldown from 190 seconds to 120 seconds
- Slightly reduced startup time
Zappy
Zap Dash
- Reduced cooldown from 30 seconds to 25 seconds
Toxie
Shock Pillar
- [NEW] Shock Pillar pulses now reduce Buster Stamina with each hit
- Reduced cooldown from 30 seconds to 20 seconds
- Slightly increased Slime damage
- Slightly reduced Fear damage
- Slightly increased pulse speed
- Slightly increased pulse height
Gnasher
Arc Cast
- Increased Arc sweep size
Glutton
General
Consume
- Slightly increased movement speed while consuming objects
Muncher
Splatter Shot
- Reduced cooldown from 40 seconds to 20 seconds
- Slightly reduced damage to objects
- Slightly reduced Fear damage
- Slightly reduced Slime damage
Hurl
Refuse Rockets
- Reduced cooldown from 40 seconds to 20 seconds
- Slightly reduced damage to objects
- Slightly reduced Fear damage
- Slightly reduced Slime damage
- Slightly reduced AOE Slime damage
Spew
Hurlwind
- Reduced cooldown from 40 seconds to 20 seconds
- Slightly reduced startup time
- Slightly increased barrage radius
- Slightly reduced Fear damage
- Slightly reduced Slime damage
- Slightly reduced AOE Slime damage
Possessors
General
Ultimate: Possess Buster
- [NEW] Now refunds energy when successfully possessing a civilian or buster
- Slightly increased energy cost over time
Terror Sentinel
Arm Trap
- Increased number of maximum traps from 3 to 5
- Slightly increased Fear damage
Hellion
Hellion Charge
- [NEW] Grants immunity to being tethered and Ionizer Pod fields after the initial warmup of the ability
- Increased cooldown from 21 seconds to 25
- Slightly reduced direct hit Slime damage
Scuttle
Malevolent Vortex
- [NEW] Now spawns 3 smaller Vortexes
- Reduced Vortex duration from 10 to 6 seconds
- Slightly reduced direct hit Fear damage
- Slightly reduced direct hit Slime damage
- Reduced initial speed
- Reduced max speed
Watchers
General
Ultimate: Bugout
- [NEW] Possessing, spawning swarm minions, spawning trap minions, and using Ectovision no longer cancel invisibility granted after activating Bugout
- Increased amount of Eye Torpedoes spawned from 12 to 15
- Slightly reduced startup time
- Slightly reduced initial targeting delay
- Slightly reduced movement speed modifier
- Reduced invisibility duration from 10 seconds to 8 seconds
Scare Attack
- Reduced cooldown
- Slightly reduced direct Slime damage
- Slightly reduced direct Fear damage
- Slightly reduced indirect Fear damage
Sneaky Eye Jab
- Reduced cooldown from 3 seconds to 2 seconds
Bug-eye
Optical Flail
- Adjusted energy consumption to cost a flat amount instead of a cost over time
- Slightly increased Slime damage per hit
Peeky
Lookout
- [NEW] Now applies a small amount of Fear damage over time while within the radius and line of sight of Lookouts
Overlord
General
Possessable Bomb
- Reduced cooldown from 4 to 3
Samhain
Black Lightning
- Reduced cooldown from 16 to 15
Darklock
PKE Shield
- [NEW] Shield replenishes energy upon shield taking damage
- Reduced cooldown from 35 seconds to 25 seconds
- Reduced shield health
Gravebringer / Garraka
Dark Lance / Ice Lance
- [NEW] Dark Lance and Ice Lance now splinter off into 3 separate projectiles after being thrown
- Adjusted projectile to better align with the center of the reticle
Gear Changes
We wanted certain Buster Gear stats to have a more profound impact on gameplay. We also wanted to change up these stats to give players more options to play around with when designing their own loadouts.
Particle Thrower
Central Unit
Quantum Accelerator
- Tether Creation Speed +15% → +10%
- Stream Range modifier removed
Cryo Venter
- Venting Efficiency +40% → +20%
- Damage Output modifier removed
Heat Sink
- Heat Resistance – +20% → +15%
- Tether Creation Speed modifier removed
Stream Extender
- [NEW] Firing Movement Speed -5%
- Stream Range +30% → +20%
- Tether Extend / Contract Speed +60% → +30%
- Movement Speed modifier removed
Whip Pulsar
- [NEW] Tether Health +10%
- Movement Speed modifier removed
Nozzle
Sidewinder
- [NEW] Firing Movement Speed +15%
- Stream Control +20% → +10%
- Tether Creation Speed -20% → -5%
- Movement Speed modifier removed
Focused Tip
- [NEW] Tether Extend/Contract Speed +10%
- [NEW] Tether Creation Speed +5%
- Stream Control +40% → +20%
- Stream Range -10% → -5%
Breaker
- Movement Speed modifier removed
Snub Nose
- Movement Speed +15% → +10%
- Recoil Control -45% → -25%
- Stream Control -40% → -20%
- Equip Speed modifier removed
Grip
Vertical Foregrip
- Movement Speed modifier removed
Horizontal Grip
- Mantle Speed modifier removed
Grip Taped Handles
- Stream Control +25% → +15%
Dual Vertical Grips
- [NEW] Sprint to Action Speed -25%
- [NEW] Firing Movement Speed -5%
- Landing Recovery modifier removed
- Recoil Control modifier removed
- Movement Speed modifier removed
Side Component
Containment Monitor
- Equip Speed modifier removed
- Stream control modifier removed
Stream Amplifier
- [NEW] Stream Control -10%
- Damage Output +40% → +20%
- Tether Creation Speed -20% → +5%
- Venting Efficiency modifier removed
- Movement Speed modifier removed
Ionic Reverser
- [NEW] Tether Health +10%
Particle Thruster
- [NEW] Firing Movement Speed -15%
- Tether Creation Speed modifier removed
- Movement Speed modifier removed
- (Active) PT Mode – Heat Resistance -65% → -30%
- (Active) PT Mode – Tether Health removed
Top Attachment
Active Heat Isolator
- [NEW] Tether Health +5%
- Heat Resistance +25% → +20%
- Stream Control -25% → -15%
Neural Frequency Emitter
- Civilian Conversation Distance +30% → +50%
Proton Pack
Injection Booster
Energy Isolator
- Damage Output +5% → +15%
- Tether Health modifier removed
Efficiency Optimizer
- [NEW] Firing Movement Speed -5%
- Tether Creation Speed -10% → -5%
- Movement Speed modifier removed
Centrifugal Thruster
- Sprint Boost +80% → +60%
- Venting Efficiency -15% → -25%
Generator
Cyclical Exhaust Port
- Movement Speed modifier removed
Lightweight Module
- Self Revive Speed modifier removed
Governor Release
- [NEW] Tether Creation Speed +5%
- Venting Efficiency modifier removed
Cyclotron
Enhanced Regulator
- [NEW] Heat Resistance +10%
- Overheat Cooldown Speed modifier removed
- Self-Revive Speed modifier removed
- Movement Speed modifier removed
PKE Meter
Arms
Pure Selenium
- Ghost Stun Time +30% → +40%
- Reboot Speed -10% → -5%
- Movement speed modifier removed
Ecto Zapper
- Reboot Speed -10% → -5%
- Pulse Range modifier removed
Handle
Wielder Grip
- Equip Speed -20% → -50%
- Movement Speed modifier removed
Attachment
Pulse Booster Bypass
- Ghost Stun Time modifier removed
- Movement Speed modifier removed
Outboard Chipset
- Equip Speed modifier removed
Ghost Trap
Inner Mechanism
Supercharger
- Trap Pull Strength +60% → +20%
Pedal
Seismic Proximity Pedal
- Battery Efficiency modifier removed
Changes and Improvements
General
- Fixed an issue where Nintendo Switch users could become stuck inside Ray’s Occult Shop after exiting the Ghost tutorial
- Fixed an issue where a Rift’s health regeneration VFX would appear after the Rift was hidden
Ghosts
- Fixed an issue where Watchers would not appear in Ghost Bounties
Busters
- Fixed an issue where the “Modern Age” Particle Thrower Shell could appear very dark under certain lighting conditions
- Fixed an issue where the XP reward prompt would not appear when completing the “Cracked” Particle Thrower/Proton Pack Shell research contracts
- Fixed an issue where the Gear Cart menu could persist during the match outro cinematic
- Added VFX for the RGB PKE Meter while Buster is slimed
- Additional notes: none
- Source: Illfonic
Ghostbusters: Spirits Unleashed – Ecto Edition – Ver. 1.9.0
- Release date: June 27th 2024 (North America, Europe) / June 28th 2024 (Japan)
- Patch notes:
New Ghost Variants
- RGB Slimer – Unlockable via Side Hustle
- Classic Slimer – Unlockable after defeating Hellspawn Boss Bounty
Two familiar Slimers have gobbled their way into Ghostbusters: Spirits Unleashed, giving fans an experience that is both immersive and nostalgic. Classic Slimer is the first Slimer we met back in 1984, and he’s here with his signature look as well as his penchant for terrorizing innocent civilians. RGB Slimer is here representing the 2D side of the Ghostbusters origin story, and while he may have been a friend in the cartoon, you’ll find that this is not the case when you go toe-to-… tail.
New Gear Shells
- Cracked Particle Thrower
- Cracked Proton Pack
In honor of the newest film to join the Ghostbusters canon, there is now a special addition to your research contracts: presenting the new “Cracked” gear shells! Now YOU can wield the power that is Phoebe Spengler’s resourceful genius. The 40th Anniversary “Cracked” Gear Shells will be unlockable via research contracts.
New Cosmetics
Suit Tints
- Ragged
- Halftone
- Orange Checker
Changes and Improvements
General
- Addressed an issue which was causing infinite loading screens
- Fixed an issue where the emote wheel could get stuck on screen after visiting Ghost Realm
- Fixed an issue where players could crash if the they joined a host who was replaying a cutscene from the Firehouse TV
- Fixed an issue where players were unable to find a joinable match
Busters
- Fixed an issue where players could not tuck in their boots in the Customization Menu
- Fixed an issue where a Buster’s game could crash if they were clearing slime during final Ghost capture
- Fixed an issue with the Side Hustle: ‘The Classic: Help Reinforce tethers for 120 seconds total’ not tracking progress when reinforcing a Bot’s tether
- Fixed an issue where Busters could not rotate their RTV camera after being hit by Dark Lance/Ice Spear
Ghosts
- Fixed an issue where Ghosts were not able to detonate a rift immediately after haunting an object
- Fixed an issue where Brainy could get soft-locked while charging Glob Throw and sabotaging a pack or detonating a rift
- Fixed issue where the Ghost’s camera would sometimes continue to shake after using Brainy’s Glob Throw
- Fixed an issue where Winky’s Sludge Puddle was not applying slime properly to Busters jumping through the puddle
Maps
- Addressed several exploitable areas in Funzone map
- Addressed several exploitable areas Station map
- Additional notes: none
- Source: Illfonic
Ghostbusters: Spirits Unleashed – Ecto Edition – Ver. 1.8.0
- Release date: March 26th 2024 (North America, Europe) / March 27th 2024 (Japan)
- Patch notes:
New Overlord Variant
- Garraka
From Ghostbusters: Frozen Empire, Garraka joins the ranks of the Overlords to bring upon the death chill in Ghostbusters: Spirits Unleashed. To unlock Garraka, you’ll have to defeat him in an icy bounty in Galway Station! “Spine-chilling” is a blistering understatement when describing the cold malevolence that exudes from Garraka, a formidable icy overlord. One look into his cold, soulless eyes will make you wish you never crossed paths, and that’s not even taking into account the baleful ice he can summon with his tremendous psychokinetic energy. Not even the nuclear space heaters strapped to the Ghostbusters’ backs can keep them warm for long.
Now Replayable
- Samhain Boss Fight
You asked for it! Replay and relive your fight against eternal night. Players who have defeated Samhain will now have the option to challenge the Ghost of Halloween as many times as they’d like.
New Gear Shells
Modern Age Gear Shells
- Modern Age Proton Pack
- Modern Age Particle Thrower
Ghostbusters tech is tried and true, but some fresh parts and a new coat of paint never hurts! These gear shells are unlockable via research contracts.
New Cosmetics
Suit Tints
- Frozen Outfit
- Lightning
Shirt Logos
- Robotics
- Manhattan Adventures Society
- GB Engineering
- Garraka
- Frozen Neon
- Melody Diner
- Repossessed
Changes and Improvements
General
- Fixed an issue where Watcher Ghost Types were not available in Ghost Bounties
- Fixed an issue where Rifts could become untargetable after being placed in certain objects
- Fixed an issue where Overlords could place Catalysts on top of the whale in Whitestone Museum
- Fixed an issue where Overlord Types were able to place Rift Catalysts outside of bounds on certain maps
- Fixed an issue where turning off the setting “Software Cursor Rendering” would cause the reticle to disappear during the Possessor’s Terrorizing Possession minigame.
- Fixed an issue where on the Nintendo Switch, Gear and Ghost levels would display as Level 1 after re-entering the game while playing fully offline
- Fixed an issue where Gravebringer’s Ossifying Lance roots VFX could float in the air if fired at a Suspended Buster
- Fixed an issue where Busters couldn’t move if they were clearing slime while Suspended and then struck by Gravebringer’s Ossifying Lance
- Fixed an issue where Busters could not free themselves if hit by Gravebringer’s Ossifying Lance while using certain emotes
- Fixed an issue where Gravebring could lock themselves out of their abilities if they used Ossifying Lance and Sabotaged a Buster’s pack at the same time
- Fixed an issue where Infernal could not use abilities after creating a Darkness Orb and sabotaging a Buster’s Proton Pack at the same time
- Fixed an issue where while a Buster revived their teammate, if that teammate disconnected, the Buster could lose control of their camera
- Fixed an issue where after watching a cinematic, the sky outside of the Firehouse would not appear correctly
- Fixed an issue where certain VFX would appear extremely bright after a player joins a match in-progress
- Fixed an issue where Wraith could Haunt objects that contained Rifts in them
- Fixed an issue where Poltergeists could channel their ultimate ability, Overcharge, while possessing an object
- Fixed an issue where after equipping certain headwear or full outfits, Busters could not select Top, Bottom, and Eyewear in the customization menu
- Additional notes: none
- Source: Illfonic
Ghostbusters: Spirits Unleashed – Ecto Edition – Ver. 1.7.3
- Release date: January 31st 2024 (North America, Europe) / February 1st 2024 (Japan)
- Patch notes:
- Addressed and fixed various crashes for multiple platforms
- Addressed an issue that was causing users to get stuck on a loading screen while entering the Firehouse. If this still occurs to you please let us know either via socials or Discord
- Fixed an issue where certain contracts related to shooting ghost targets were not tracking and saving stats properly
- Fixed an issue where Busters could not target rifts that were inside certain destroyed objects
- Fixed an issue where Ghosts could not interact with rifts that were inside certain destroyed objects
- Fixed an issue where players names on the in-game friends list would appear as “???” if the name contained non-English characters on the Nintendo Switch
- Additional notes: none
- Source: Illfonic
Ghostbusters: Spirits Unleashed – Ecto Edition – Ver. 1.7.1
- Release date: November 20th 2023 (North America, Europe) / November 21st 2023 (Japan)
- Patch notes:
General
- Fixed and improved localization for various languages
- Fixed an issue where players were seeing extremely bright VFX after joining games in progress
- Fixed an issue where a cutscene could trigger while players were in the customization menu
- Fixed an issue where players could not scroll down on the in-game news feed
- Fixed an issue where some parts of Ray’s dialogue were missing in the Japanese version of the opening cinematic
- Addressed several crashes affecting Nintendo Switch players
- Fixed an issue preventing research contracts, gear and ghost level progression in Offline Mode for the Nintendo Switch
- Fixed an issue that was preventing Nintendo Switch players from playing if they had over 100 friends
- Fixed an issue where audio would not play if sound settings were set to mono for the Nintendo Switch
- Fixed an issue where non-English and special characters appeared as question marks on the in-game Friends List for the Nintendo Switch
- Improved performance during the second phase of the Samhain boss fight for the Nintendo Switch
- In-game collectibles (Spores, Mold, Fungi, News Clippings and Tobin Missing Pages) should now be properly tracked when switching between Online and Offline Mode
- Fixed an issue where players would sometimes be incorrectly rewarded with Tobin’s Missing Pages at the end of a match
- Fixed an issue where certain contracts related to shooting ghost targets were not tracking properly
- Fixed tracking for the “Legions” achievement while playing in Offline Mode
Samhain Boss Fight
- Fixed an issue where story progress could sometimes reset while switching between offline and online mode
- Fixed an issue where Samhain could disappear from the boss fight if trapped during the sudden death transition
- Fixed an issue where an additional Winston could appear during a cutscene
- Fixed an issue where Busters could use their gear during the Samhain boss fight cutscene
- Fixed an issue where the Graduation Day cutscene would not play properly for client players
- Fixed an issue where the Graduation Day cutscene would replay upon entering the Firehouse
- Fixed an issue where party members could appear in the background certain cutscenes
- Fixed an issue where certain cinematics were missing subtitles
Ghost Bounties
- Reduced wait time to return to the Firehouse after completing a Ghost Bounty
- Slightly increased chances for Hellspawn Bounties to appear at higher player levels
- Fixed an issue where canceling a Ghost Bounty during the Ready Up countdown would cause the next private match to incorrectly place the user into the previously selected Ghost Bounty
Busters
- Fixed an issue where Busters could use the V.A.D. to escape Gravebringer’s Ossifying Lance’s root effect
- Fixed an issue where Busters could not open the pause menu while Suspended by an Overlord
- Addressed an issue where Busters would automatically switch to the Ghost Trap while trying to fire their Particle Thrower
- Fixed an issue where the Dual Vertical Grip attachment would sometimes automatically push or pull Ghosts
- Fixed an issue where the Proton Pack could appear detached from the Buster’s player model
- Fixed an issue where Busters could briefly see through the map after the intro cinematic on the Whitestone Museum map and Hudson Canyon Lodge map
- Fixed an issue where performing an emote while switching to the R.T.V. view could cause the player to become locked into the R.T.V. view
Ghost
- Fixed Winky’s Sludge Puddle VFX
- Fixed an issue where Bashers could sometimes softlock Busters while sabotaging their packs
- Fixed an issue where Overlords could softlock Busters by Suspending a Buster if the Buster was using the R.T.V. and had the Ecto Goggles equipped
- Fixed an issue where the Overlord Type variants could sometimes melee attack while tethered
- Fixed an issue where energy trails VFX would persist when Overlords used Suspend while sabotaging
- Fixed an issue where Overlord Suspend ability VFX would sometimes be displayed abnormally
- Fixed an issue where Ghosts could exit map bounds while being trapped
- Fixed an issue where Ghosts could become untrappable and instantly drain trap batteries
- Fixed an issue where Poltergeists were not regenerating extra energy while possessing electronic type possessables
- Fixed an issue where Possessor variants could not properly move through train doors in the Galway Station map
Bot Improvements and Fixes
- Various improvements and fixes to Buster bot’s mantling
- Glutton bots will now use their unique and ultimate abilities more often
- Fixed an issue where Buster bots in the Firehouse would sometimes float above the ground
- Fixed an issue where Buster bots would try to calm civilians while affected by the Overlord’s Suspend status effect
- Fixed an issue where Buster bots were not using custom loadouts in the Samhain boss fight
- Fixed an issue where Overlord bots would not move if they spawned at certain locations in the MOROS Medical Facility map
- Fixed an issue where Buster bots would stop moving after supporting a horrified civilian
- Fixed an issue where Buster bots could get stuck after using the V.A.D. at certain locations in the Clock Tower Brewery map
- Additional notes: none
- Source: Illfonic
Ghostbusters: Spirits Unleashed – Ecto Edition – Ver. 1.7.0
- Release date: October 20th 2023 (North America) / October 21st 2023 (Europe, Japan)
- Patch notes:
New Map
Petey’s Pirate Cove‘For libations and fun, don’t walk, but run, to Petey’s Pirate Cove!’
Scallywags and buccaneers alike will find games galore, grog by the gallon, and more ghostly apparitions than a sunken shipwreck. Shiver me timbers, indeed!
New Map
Galway StationSubway patrons report sightings of ghostly old-timey train cars, and encounters with tormented apparitions in the underground, particularly around Galway Station.
New Ghost Type
OverlordThe Overlord is the latest playable Ghost Type and comes with 3 variants.
- Samhain
- Darklock
- Gravebringer
The Overlord Ghost type was extremely enjoyable to build, because we wanted to build a ghost that retained the iconic elements of Samhain, while also allowing for it to be used in a matchmaking environment, as well as create a fun boss fight for the narrative expansion. This led us to crafting a very different and unique Ghost that changes many aspects of the experience.
New Narrative Expansion
We’ve added new acts to the story, which include more incredible narrative cinematics that our team has been working on for quite some time. Dan Akyrod, Ernie Hudson, and crew recorded all new VO for this story expansion and gave continued show stopping performances! We also welcomed Ryan Colt Levy to voice Samhain, the new evil that lurks…In addition to the new Acts, there is also a special Boss Fight that you can conquer with friends once you reach a certain point in the story.
New Tenure Level
Tenure 5
Tenure once again has an additional level now available!
In order to unlock the Molecular Destabilization suit, you’ll have to prove your skill and experience in Ghostbusters: Spirits Unleashed by leveling up and raising your Tenure level!
New Cosmetics
Halloween MasksHalloween masks are back this year and this time we’ve got 4 new masks to really spice up the festivities!
These masks are only available until November 16th, so make sure to get your costume pictures taken before then!
Cardboard Gear Shells
We’ve got a whole new set of Gear Shells available for your equipment. Perfect for Busters with a limited budget!
New Collectables
Tobin PagesGhosts now have their very own collectables to search for when haunting the various maps.
Tobin Pages will only appear for Ghosts and can be collected to access some all new audio logs.
New Feature
Ghost BountiesTo give players more ways to enjoy Ghostbusting, we’ve added Ghost Bounties.
These are randomized ghost bots that you can tackle by yourself or with a group of friends to really challenge yourself and earn some XP. It also allows new players the opportunity to learn the ropes with different levels of ghost difficulty. Team up with friends to try and take on some of the most dangerous ghosts and modifiers for a nice bonus
New Feature
Character and Gear LoadoutsAdded fully customizable Buster Characters
- Players can select, play as, and customize any of the 4 Character slots at the Buster Customization lockers.
- These Characters will be used as AI bots when playing a match with missing human party members, letting players form the AI bot dream team of their choosing.
- These Characters are for Buster cosmetic use only and allow players to swap to any 1 of them.
- Characters 2, 3, and 4 can be found doing various activities throughout the Firehouse.
Added fully customizable equipment Loadouts
- Players can select and assign loadouts to themselves and their AI Character companions at the Gear Customization desks
- You can build a kit featuring of various gear upgrades, gadgets, and tints that can be assigned to whichever of the 4 Loadouts they have selected for quickly swapping equipment
- Multiple AI Characters can be assigned the same Loadout.
- AI Characters can have their loadouts unassigned, allowing the AI bot Character to use randomized gear upgrades and gadgets when entering jobs
You can now save your loadouts and assign them to your friendly bots, whom you can now find hanging out around the firehouse! These loadouts are separate, so you can customize appearance and gear loadouts separately, mixing and matching. This has always been high on our list to get in, and we feel it has been worth the wait. So enjoy kitting out your team to bust ghosts in style!
New Feature
Offline ProgressionWith the release of Ghostbusters: Spirits Unleashed on two additional platforms, we wanted to allow the ability to play on the go and retain your progression.
With this update we’ve added the ability to progress in offline mode, which will then sync with your account when you get back online. This will allow you to play ghostbusters and progress regardless of your internet connection! This is something that all platforms will utilize and have access to.
Changes and Improvements
General
- Added Tether Magnetism Aim Assist, Trap Assist, Trap Aim Assist, and Jump Scare Magnetism accessibility toggles in the Settings>Accessibility menu
- Added tutorial popups to various menus in the Firehouse to further explain their utility upon opening them for the first time
- Various AI improvements to Busters and Ghosts
- Fixed several map locations that were causing Busters and Ghosts to become stuck
- Fixed several map locations that were displaying objects and meshes incorrectly
- Fixed several possessable objects that were not taking damage or being destroyed properly
- Made several improvements to Ghost Portals and Fear accumulation to improve gameplay consistency
- Fixed an issue where certain minions would not react (visually) when taking damage
- Fixed several menus that contained incorrect text
Busters
- Busters are now granted EXP when damaging and assisting in capturing Drudges
- Reduced time to tether when tethering Drudges
- Fixed an issue where Ectovision couldn’t be activated while tethered
- Fixed an issue where Ectovision could be activated while possessing a human
- Fixed an issue where the Ghost Trap would sometimes become unusable when attempting to capture a Drudge while also destroying the Drudge
- Fixed an issue where the Disruptor pylon would continue to work even after the battery is depleted
- Fixed an issue where the R.T.V Trap would behave erratically when in range of Peeky’s Lookout ability
Gear and Gadgets balance changes
Disruptor Pylon
- Disruptor Pylon now disrupts Phase Portals, preventing the Ghost from using the portals while the Pylon is active
- Increased max charges to 4 (from 3)
Detection Amplifier attachment
- Reduced Ghost Detection
- Increased Rift Detection
- Reduced Pulse Range
Pulse Booster Bypass attachment
- Removed Movement Speed modifier
Ghosts
After adding the drudges, we feel we finally reached a good baseline balance for the Ghost experience. This allowed us to review a lot of community feedback and data to hand out some changes (mostly buffs) to some of the Ghosts we felt needed adjustments. Read below for more details, but ultimately try everything out in game and send feedback our way!
We still have things in mind but want to reevaluate after this update to see the changes in action. Always, a huge thank you to our community for providing passionate feedback on gameplay, it’s very helpful when balancing asymmetrical multiplayer games like this.
General
- Fixed an issue where certain Ghost projectile abilities would not cause consistent damage depending on the location
- Reduced the speed and health of several possessable objects
Ghouly
General
- Reduced Fear Inferno windup time and cooldown
- Reduced Fear Inferno damage
Drake
- Reduced cost over time during the Possess Human ability
- Increased Civilian fear during the Possess Human ability
Infernal
- Increased Darkness Orb damage, radius, and health
Wraith
- Reduced Nightmare Pulse cooldown
Basher
General
- Reduced Fist Slam’s windup time
- Reduced Fist Slam’s cooldown
Squidler
- Reduced Hurl Object cooldown
- Made adjustments to the Hurl Object aiming system
Gloom
- Increased Spectral Barrage damage, rate of fire, projectiles, and radius
Howler
General
- Reduced Sonic Pulse windup time
Bramble
- Increased Floating Seeker projectile speed
Poltergeist
General
- Reduced Overcharge windup time
Toxie
- Slightly increased fear and damage for each Shock Pillar pulse
- Reduced Shock Pillar cooldown
Glutton
General
- Glutton’s variants ultimate abilities now deal damage to Buster traps and gadgets
- Increased possessable consumption rate
- Consume ability now replenishes P.K.E
- Adjusted ultimate ability costs, damage, and cooldown to account for the new Glutton changes
Possessor
General
- Reduced Terrorising Possession activation cost and cost over time
- Reduced Terrorising Possession (Buster) stun duration
- Increased Terrorising Possession (Buster) damage
Terror Sentinel
- Trap Claws will now be destroyed starting from the oldest placed trap when going over the limit of Trap Claws
- Increased Trap Claws radius
- Reduced Trap Claws arming time
- Reduced Trap Claws damage
- Reduced Trap Claws movement speed penalty
Hellion
- Increased Charging Chaos cost
- Reduced Charging Chaos cooldown
- Reduced Charging Chaos stun duration
Scuttle
- Increased Malevolent Vortex damage and radius
- Reduced Malevolent Vortex activation delay
Watcher
General
- Fixed an issue with the Watcher’s default tint selection
- Overall increase in Watcher’s stats
Bugeye
- Reduced Optical Flail cooldown
- Reduced Optical Flail cost over time
- Increased Optical Flail damage and range
- Additional notes: none
- Source: Illfonic
How to download updates for Ghostbusters: Spirits Unleashed – Ecto Edition for the Nintendo Switch?
To download the updates for Ghostbusters: Spirits Unleashed – Ecto Edition, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
