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Kingdom: Two Crowns (Switch): all the updates (latest: Lost Islands Update)

On this page, you will find all there is to know about the various updates for Kingdom: Two Crowns on Nintendo Switch (originally released on December 11th 2018 in Europe, North America, and Japan).

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Kingdom: Two Crowns – Ver. ??? (Lost Islands Update)

  • Release date: January 23rd 2023 (North America, Europe) / January 24th 2023 (Japan)
  • Patch notes:
Features
  • Lost Islands – A new challenge island is now available! Face a new, randomly generated challenge every day. But be swift, for each island will eventually be lost to time…
  • Once you embark on an island, you’ll have up to 72 hours to complete it
  • Only one island can be saved & explored before completion
  • Norse Lands setting is now available in all existing challenge islands
Balance changes
  • Norse Lands: The Loki staff ability can no longer be used inside the cave
  • Norse Lands: Getting defeated while transformed into Boar form no longer generates coins
  • Plague Island: Citizens overtaken by the greed will now do less damage against walls and will have a longer cooldown between each hit
Global fixes
  • The visual effect of lightning flashes during thunderstorms has been toned down
  • Citizen houses no longer have extra torches upon loading a save
  • Workers should no longer get stuck on catapults with oil barrels
  • The merchant’s donkey now responds properly to the gravity of the universe, and will no longer levitate upside down
  • The dog will once again yelp for help when trapped under a log
  • Fixed a bug that could cause strange behavior after the dog was freed from the cave
  • Fixed a bug in Norse Lands that could cause players to get stuck after an unsuccessful attempt to escape a cave bombing
  • Minor visual improvements and bug fixes
  • Additional notes: none.
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. 1.1.16

  • Release date: ???
  • Patch notes:
Features
  • Added difficulty modes to Kingdom Two Crowns! You can now conquer your Kingdom in one of the following difficulty modes: Peaceful, Easy, Normal, Hard, and Cursed. The different modes will adjust the spawn rate of the Greed to your preference.
  • Norse Lands: There is something strange ab–ᛟᚢᛏ ᚦᛖ ᛊᛏᚨᚠᚠ ᚷᚱᚨᚾᛏᛖᛞ ᛒᛁ ᚦᛖ ᛚᛟᚲᛁ ᛊᚺᚱᛁᚾᛖ… ᚨᛊ ᛁᛟᚢ ᛈᛖᛖᚱ ᛁᚾᛏᛟ ᚦᛖ ᛊᛏᚨᚠᚠ ᛁᛟᚢ ᚲᚨᚾ ᚨᛚᛗᛟᛊᛏ ᚺᛖᚨᚱ ᚦᛖ ᚷᛟᛞ ᛟᚠ ᛗᛁᛊᚲᚺᛁᛖᚠ. ᛁᛊ ᚺᛖ… ᚲᚺᚢᚲᚲᛚᛁᛜ?
  • Norse Lands: The ghost will now teach new rulers how to purchase shields and activate the Shield wall.

Balance changes

  • The game will now give you an extra moment to recover your crown (or dog, in Dire Island) before the game is lost.
  • Greed portals will not open as easily when the ruler gallops past them.
  • Ballista towers are now taller. Their arrows will strike true and no longer get stuck in walls as often.
  • Farms will now deploy farmlands more quickly.
  • Small improvements to Knights and their Archers in combat.

Global fixes

  • We did another pass on patching up the coin purse – coins should no longer drop randomly without the ruler’s consent. For real this time! (But do tell us if it still happens.)
  • We also fixed an issue that would sometimes cause some coins to turn invisible when making a payment in co-op mode, and an issue that would sometimes cause Players 2’s coin purse to stop working.
  • Your dog should no longer get so excited that it would sometimes disappear while howling at a blood moon.
  • Fixed an issue that made it impossible to switch back to a steed that was previously used by the ruler.
  • Fixed a bug where buildings would sometimes not spawn when revisiting an island in a later reign.
  • Fixed an issue that would cause abandoned bomb barrels and fire barrels to never be used again.
  • Fixed several visual issues with the coat of arms.
  • Norse Lands:

    The Crusher Greed and the wild boar should now collide properly with the Kelpie’s ice wall ability.

  • Norse Lands:

    Fixed several issues with Berserker potions and towers.

  • Norse Lands:

    Fixed an issue that would sometimes cause the ruler ability shrine to highlight and purchase a different item while the ruler is making a payment.

  • Minor visual improvements and bug fixes.
Multiplayer
  • Fixed several issues that could appear in online multiplayer with high latency.
  • Additional notes: none.
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. 1.1.15

  • Release date: ???
  • Patch notes:
Bug fixes:
  • Patched up the money purse. Coins should no longer drop randomly without the ruler’s consent.
  • Fixed an issue that would sometimes prevent the player from sailing away to another island. The issue seems to have been related to the refresh rate of the player’s monitor. Please let us know if the problem still occurs by sending a report to our support portal!
  • Archers in the Norse Lands setting should now have enough courage to actually board the boat when the ruler rings the bell, instead of idling by the dock.
  • Removed some sweet tunes so that only one music track, rather than two, is playing over the credits after the player has destroyed the final Greed cave in the campaign.
  • Fixed an issue that would sometimes cause the game to crash and display a Unity error on boot.
  • The achievements “On the Ninth Day” and “I am an Equestrian” should now trigger correctly.
  • Fixed several mechanics and visual issues for the Crusher Greed.
  • Fixed an issue that would force the game to boot in 5x zoom after the first load, regardless of previous settings.
  • Fixed a visual issue that would sometimes cause the armor to turn invisible on armored Big Greed.
  • Fixed an issue that would cause Big Greed to follow a ruler transformed by Loki or Gebel’s ability.
  • Fixed a visual issue that would cause Greed copied by Loki’s ability to highlight incorrectly when it suffers damage.
  • Fixed a visual issue in the Shogun setting that would cause the Warhorse mount to display the wrong skin when using the Inspire ability.
  • Fixed an issue that would sometimes cause the Norse Lands item shrine to cycle to a different item while the ruler was making a payment.
  • Fixed a rare issue that prevented players from earning ranks in Challenge Islands.
  • Fixed the positions of layers and backgrounds for several structures in the game.
  • Fixed an error in the Korean localization.
  • Minor visual, UI, and audio fixes.
Changes:
  • Your ruler will now wear the cursed crown in all campaign settings after earning it in all single-player Challenge Islands.
  • The Sleipnir mount will now show the correct running animation in the forest.
  • Units who are called to the walls by the Horn will now stand closer to the action.
  • Players will now have different colored wolf cubs when playing co-op Dire Island in the Shogun setting.
  • Additional notes: none.
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. 1.1.14

  • Release date: ???
  • Patch notes:
Norse Lands balance changes
  • Norse Lands Bankers now have extended working hours.
  • The tree in the Norse Lands Vagrant Camp has sadly died and been cut down.
  • Monarchs can now pay for Shield Walls during the day, allowing for preparation for the night’s attack.
  • Reduced the cost for recruiting Berserkers and Berserker Leaders from 6/8 coins to 3/4 coins.
  • Berserkers run faster, jump attack in combat, and have more hit points.
  • Berserkers heal to full health after combat is over.
  • The day 30 blood moon in Norse Lands is now a smaller attack focused on the introduction of the Crusher Greed.
  • The winters of Norse Lands are proving too harsh for the Greed. Wave strength no longer increases during the first two winters.
  • The Crusher greed will now retreat if there are no other Greed on the map, in order to prevent certain scenarios where the player could get soft-locked.
General balance changes
  • Reduced the cost for recruiting citizens at the citizen house from 7 to 5 coins.
  • Builders now walk back to the nearest Kingdom border when they have no more jobs to do.
  • Large groups of Archers will now do a better job at defending the walls.
  • Pikemen can now carry 2 coins.
  • Plague Island has had a balance pass to adjust it to the fixes and balance changes made in the Conquest update.
  • Improved the Archer retreat mechanic so they are more reliable about taking up positions in towers deep in the Kingdom.
  • Masked trolls are a bit less effective against walls.
  • Builders will leave their catapult to repair walls in the mornings.
  • Breeders now throw catapult stones back less often.
Bugfixes
  • Fixed an issue that caused antivirus software to block the game, in some cases causing a fatal error saying “il2cpp failed to load”. The game now has a signed certificate that should prevent this from happening.
  • Fixed an issue that caused players with the system language set to Thai or Arabic to experience infinite saving or game freeze at campaign start.
  • More towers can now be built on each island, so the “I HAVE THE TOWER!” achievement should be easier to unlock. In order to access the new towers, you must start a new island or game.
  • Adjusted the text for the “A journey is better shared” achievement to accurately reflect the unlock conditions.
  • Fixed an issue that would cause the game to soft-lock when players paid for the Wall Horn in co-op.
  • Fixed an issue that caused some objects and Greed to fall off the map in a bottomless void, sometimes resulting in neverending blood moons.
  • Hermits should no longer jump off your mount at night if the Monarch is heading towards home.
  • Fixed a visual bug that caused the shields of workers to flicker if they entered the Oil & Fire Tower.
  • Fixed a visual bug that caused the wrong tower model to spawn in Dead Lands.
  • Fixed a visual bug that caused the Forge to spawn below ground in Shogun.
  • Fixed a bug where Norse Lands Berserkers would Rage continuously instead of attacking.
  • Fixed the monarch animation when riding the Sleipnir mount.
  • Additional minor bug fixes and tweaks.
  • Additional notes: none.
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. 1.1.12

  • Release date: ???
  • Patch notes:

New biome – Norse Lands: Our first premium DLC is set in a domain inspired by Norse Viking culture 1000 C.E. Norse Lands is a full new campaign that expands the world of Kingdom Two Crowns with a unique setting to build, defend, explore, and conquer. In Norse Lands, players can look forward to unleashing abilities drawn upon from Norse gods, commanding mighty units, building Viking-inspired armaments, solving challenging puzzles, and facing a new enemy Greed.

Citizen house: Do you ever find yourself cutting down trees around vagrant camps and then instantly regretting the choices you’ve made? No need to worry! This patch allows you to build citizen houses from the ruins of a vagrant camp. There, you can always recruit new citizens to defend your Kingdom at an increased price.

Unit behavior changes

  • Units will no longer attack portals unless ordered to do so.
  • The Merchant will now payout at any time of day, but only accept payment to leave the Kingdom if it is safe.
  • The Banker will now payout multiple times a day, so long as the player needs coins and the banker has coins.
  • Archers will now only occupy the towers close to the border of your Kingdom or outside of your Kingdom. Additionally, they will no longer leave the safety of the Kingdom at night to try and enter towers.
  • Speaking of Archers in towers: they now shoot further than archers on the ground, and they will hunt from the tower during the day.
  • Up to eight Pikemen can now defend each border of your Kingdom.
  • Vagrants will now turn into Peasants as soon as they finish eating bread. Rulers can still intercept them with coins to save on bread bills.
  • Armored Greedlings are now stronger and tougher to defeat.
  • Breeders now arrive on time with the rest of the wave, and retreat at dawn instead of dying.

Blood Moon & Retaliation wave changes

  • Fixed an issue where Blood Moons would clear incorrectly, leaving your Kingdom vulnerable and without defenses at the end of the wave.
  • Blood Moons and recovery days are now consistent throughout the game, getting more frequent the longer the game lasts. We also added a minor Blood Moon at the end of the first spring, so you’ll get used to it sooner ;)
  • Daybreak will no longer end the onslaught from Blood Moons and Retaliation waves. Your Kingdom won’t be safe until every Greed has been defeated!
  • Fixed lack of cooldown days after Blood Moons in the Dead Lands biome.
  • Retaliation waves are not as punishing as fast, to allow Rulers more portal destruction action before being accidentally overwhelmed.
  • Portal defense waves grow smoothly over time and become more difficult sooner. You’ll need Knights to take portals in the late game because your Squires will die. That’s a promise!

General improvements and bugfixes

  • Ballista towers and catapults are now far more accurate and deadly.
  • The Warhorse ability now triggers on your command and will not happen automatically when you sprint.
  • We know you like to recruit a whole lot of archers and call it a day to feel safe and cozy within your Kingdom walls. Well, our designer Alan wants you to diversify your strategy with more types of units and towers. Your archer army may no longer stand up to the challenge!
  • Decay should be more understandable and less punishing for heirs and returning rulers. Dropped gems no longer decay at all.
  • Fixed an issue with challenge island data. Achieving the cursed crown in all challenges will once again result in your ruler wearing the cursed crown in the campaign.
  • Implemented support for wide and ultrawide screen resolutions.
  • Fixed an issue with Korean translation.
  • Additional notes: none.
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. ???

  • Release date: ???
  • Patch notes:
  • Fixed an issue that caused the game to freeze on a black loading screen.
  • Fixed an issue that prevented the player from controlling their ruler on Challenge islands.
  • Fixed an issue in the campaign that prevented some players from selecting islands when sailing away.
  • Fixed an issue that caused the island underbrush to move in front of other game layers.
  • Encouraged the samurai to start picking up coins again.
  • Had a serious talk with the ninjas, who will no longer attack portals in their free time.
  • Improved controller detection.
  • General bug fixes.
  • Additional notes: none.
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. ???

  • Release date: ???
  • Patch notes:
  • Fixed an issue that prevented players from buying squires and ronin when playing on an older save file.
  • Fixed an issue that caused developed islands to reset completely upon the player’s return.
  • Those of you affected by the bug may find that your current ruler will have a hard time surviving the greed on a reset island, but everything should continue as usual once your heir claims the crown.
  • Fixed an issue that caused the player to be stuck in a looping loading screen.
  • Additional notes: none.
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. ??? (Never Alone Update)

  • Release date: April 20th 2021 (North America, Europe, Japan)
  • Patch notes:
Challenge Islands co-op mode:
  • Kingdom Two Crowns now lets you tackle all Challenge Islands together with a friend via local or online multiplayer. And speaking of Challenge Islands…
New Challenge Island – Trade Routes:
  • Take on a new challenge set on two sister islands once connected by a great bridge that has now been severed. Your mission is to help restore both islands to their former glory and defeat the Greed!
Winter update:
  • We know that cold winters are sometimes slow and hard to endure, so we’ve made them a little more interesting for you. You will now find more deer and berry bushes when winter comes, and the Farmers are more ready than ever to help keep your snow-covered kingdom afloat!
Increased island diversity:
  • Your kingdom just grew larger! You will find more variety in bridges and clearings and you might even get lost in the deep, dark forests of Kingdom.
Unit and Mount improvements
  • The Knight Statue has been redesigned! Knights will no longer jump to their deaths – instead, Knights and Squires (and Samurai and Ronin) now gain faster attacks and can carry more coins when the Knight Statue is activated.
  • Sent the Shinobi back to the dojo for some extra training. They will now fight better, smarter and harder!
  • Had a talk with the Pikemen about their timing. They will now arrive at the outer walls in time to fight the Greed.
  • The dog will now take shelter behind the ruler when the greed are nearby.
  • Workers will now properly go back to work on jobs they abandoned after a Greed attack.
  • The War Horse has improved stamina and speed.
General improvements
  • Improved the weather states in all biomes.
  • The Ruler Shrine in Dead Lands now always appears close to the Campfire – and we’ve also added a new visual effect when changing rulers!
  • Added new audio cues to signal the start of a new day.
  • Several bug fixes and performance improvements
  • Bug fixes and improvements for multiplayer
  • Catapults and Portals are now correctly synced for both players.
  • Additional notes: none.
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. 1.1.7

  • Release date: ???
  • Patch notes:
  • The Queen and King from Kingdom: New Lands are now available as rulers in the medieval setting!
  • The dog now remains loyal to the ruler that released it in co-op. Good doggo!
  • Fixed a multiplayer bug that could cause background forest to remain even after cutting down trees
  • Fixed a bug where the catapult would face the wrong direction in multiplayer. Who said cool guys don’t look at fire barrel explosions?
  • Iron walls will no longer turn into stone after being punched by a breeder
  • Kingdom account will now remember if you declined to log in, and won’t ask again. You can still log in via the account button if you change your mind
  • When using cross-platform saves, the game now checks to make sure you are playing on a compatible version. So make sure to keep your game updated!
  • Some minor fixes to cross-platform save synchronizing
  • Performance improvements
  • Additional notes: none.
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. ??? (Continue Anywhere Update)

  • Release date: ???
  • Patch notes:
  • Cross-saves are here! Kingdom Two Crowns now supports continuing your save on any other device or platform you own the game on. To enjoy this benefit you will need to set up a Kingdom account to make it possible for your monarch to find their way to the other device you’re playing on.
  • Improved multiplayer.Let’s not get too technical, but we basically rebuilt a whole bunch of stuff that is going on in the background during a multiplayer session. Playing online with another monarch should be a much smoother experience from now on!
  • Performance improvementson all platforms.
  • Fixed a multiplayer bug where the joining ruler could lose their coins and gems while sailing away.
  • Crowns being lost in multiplayer are now reflected properly for both players.
  • No more infinite or invisible coins in multiplayer! Ka-ching!
  • The pikes wielded by pikemen are now breakable. Pikemen work similar to ninjas and need to pick up new pikes after a certain amount of uses.
  • Pikemen won’t stab the ground anymore when fishing.
  • Fixed issue where vagrants sometimes wouldn’t pick up coins.
  • Workers are a little bit smarter and better at escaping the greed during the night.
  • The lizard has acclimatized and is now able to sunbathe in Dead Lands.
  • Coins pooped by the unicorn no longer act weird in multiplayer.
  • Additional notes: none.
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. ??? (Dead Lands)

  • Release date: ???
  • Patch notes:
General bugfixes
  • Fixed an issue with Gebel’s bat transformation sometimes being cut short.
  • The sound effect when upgrading the castle in Dead Lands is a lot spookier now.
  • Large greed will no longer make any surprise visits during the daytime on Plague Island.
  • Plague Island citizens taken by the greed plague now behave as intended in the Shogun setting.
Graphics
  • Shopkeepers were looking a little pale. They feel much better now.
  • Fixed an issue where Miriam’s whip could turn flying greed invisible.
  • Have you ever felt like your world is shrouded in darkness after destroying a greed portal? Yeah, that might have been a bug. Praise the sun (that now rises once again)!
  • Pikemen would sometimes flicker out of existence while fishing. This was extremely painful for them, so we fixed it.
  • Coin slot visibility has been increased in split-screen mode.
Multiplayer
  • First player in co-op is no longer able to trigger the white explosion screen prematurely if positioned too close to the cave opening when the bomb fuse is lit.
  • Disabling “”Allow online joining”” no longer causes the game to get stuck loading.
  • Sometimes players would have different weather effects in online co-op, this has been fixed.
  • Additional notes: none.
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. ??? (Dead Lands)

  • Release date: April 28th 2020 (North America, Europe, Japan)
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • adds the Dead Lands expansion (collaboration with Bloodstained: Ritual of the Night) [more details]
  • Additional notes: none.
  • Source: Raw Fury

Kingdom: Two Crowns – Ver. ???

  • Release date: ???
  • Patch notes:
  • Fixed issue with save files becoming corrupt after updating to Challenge Islands Update.
  • Solved several crashes that occurred in online multiplayer. Turns out the Pikemen were cursed.
  • Took care of issues related to masked Greed and the Crown Stealer that sometimes resulted in crashes.
  • No longer getting indefinitely stuck on the boat while waiting for hermits. They’re slow, but not that slow.
  • A bunch of general fixes to improve stability.
  • Additional notes: none
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. ???

  • Release date: ???
  • Patch notes:
  • Solved several crashes that occurred when loading the game after the latest Challenge Islands update due to the addition of the Dire Wolf steed and it’s cute little pup that corrupted the regular dog with tremendous jealousy in the campaign.
  • Balancing of the Plague Island difficulty level to make it achievable.
  • No longer becoming indefinitely stuck after dying in the cave.
  • Corrected the issue where invisible wall sometimes occurred after it was destroyed by greed.
  • Bomb no longer becoming stuck after purchased.
  • Fix for map becoming stuck open when opening it whilst on island 5.
  • Boar spawn should no longer disappear unexpectedly.
  • Also fix for boar repeatedly spawning after initial spawn.
  • Additional notes: none
  • Source: Raw Fury (Steam)

Kingdom: Two Crowns – Ver. ???

  • Release date: August 29th 2019 (North America, Europe, Japan)
  • Patch notes:

Balance/Quality of Life:

  • On controllers, shoulder buttons now perform coin action which makes the game possible to play with one hand
  • Dog AI Changes that will make the dog stick closer to the player, introduce a couple of new behaviors to help the player and improvements to make the dogs purpose clearer to the player.
  • Improved color options for Blazon Editor

Bug Fixes:

  • Catapults should now behave better in general
  • No more archers running in the air upon return to an island.
  • Ghost tutorial is now less intrusive/forcing and other general fixes and improvements
  • Fixed issue where grass didn’t properly grew back after winter
  • Fixed issue where the scope sometimes stays on screen forever if user invokes split-screen while scope is active
  • Fixed issue where the Hermits sometimes lost the ability to walk after building an upgrade
  • Fixed texture color on Griffin eating bits
  • Fixed issue where Player was unable to change appearance of ruler after losing crown

General:

Please note that you will need to start a new campaign for the game to properly generate the balance changes into your Kingdom. In order to do that follow these steps:

  • Allow your current game to load
  • Open the menu
  • Select “Campaign”
  • Select a blank campaign save
  • Enjoy the changes!
  • Additional notes: this update also includes the Challenge Islands. Check out this page for more details about them!
  • Source: Raw Fury

Kingdom: Two Crowns – Ver. 1.0.4

  • Release date: April 4th 2019 (North America, Europe, Japan)
  • Patch notes:

Fixes:

  • Fixed issues with achievements “There is No Greater Ruler Than Thou”, “Their Savior” and “Never Gives Up”.
  • Fixed an instance where the game could not save the progress properly thereby displaying an error prompt. Issue should now be fixed, and error prompt should
  • no longer be displayed.
  • Fixed an issue where the host player could get a soft lock when toggling “Joinable state” to off while a client player was connecting.
  • Fixed so player no longer can get stuck in opening point of game if enabling online joining if there is no internet connection.
  • “Beggars” should now spawn properly even in long sessions.
  • Workers and archers should now perform assigned tasks properly even in long sessions.
  • Hermits will now properly board the boat if they are purchased just before the monarch boards the boat.
  • Forge now spawns as designed.
  • Crown status in multiplayer sessions will now persists across islands.
  • Tools such as the scythes should no longer bounce around for client players.
  • Fix for Shogun Kirin mount turning into unicorn mount when switching islands.
  • Client player should no longer get stuck in loading screen if accepting an invite from a host player in the tutorial.
  • Thickets should now spawn properly.
  • Fixed so that in-game music does not play over credits music when viewing credits.

Balance:

  • Lowered the coin price of the ninja.
  • Doubled the amount of hits the ninja can take.
  • Doubled the amount of attacks pikemen can do.
  • Adjusted speed of crown stealer so that they now stay with the pack of greed instead of running ahead.

Features:

  • Added Wharf Bell to the boat docks which allows the player to manually call citizens to the boat. Removing the feature that citizens are called to the boat as soon as it’s put in the water.
  • Changed the notification of the crown stealer spawn.

In order to experience BALANCE changes you will need to start a new campaign.

  • Nintendo Switch specific patch notes:

New features:

  • Hunting during winter: While the smaller animals go into winter hibernation, there’s other animals that suddenly appear as the snow starts falling on the ground. But beware that you must first find this menacing animal deep in the forest, and once confronted it’s much tougher than the regular small game that roamed outside the walls of your kingdom during spring, summer and autumn.
  • Foraging during winter: Since the farms can’t harvest during winter, the Farmers have discovered foraging to bring in a bit of extra income. It’s not much but every bit helps.
  • Shinobi: Who says being a stealth warrior at night is all we’re good for?! During long nights of waiting in ambush the Shinobi came up with a brilliant way to pass time during the day instead of just sleeping.
  • Introducing the Gem Chest: Those gems sure are a heavy burden to carry around while you explore for valuable upgrades to use gems on. Now you can lighten your purse and store the gems in a stone chest. This appears by the Wharf once you’ve upgraded your Kingdom to a Stone Castle. Storing gems is a costly business, so it won’t be free for the Monarch to offload those precious gems.
  • Other updates: In addition to the above there’s also fixes and changes such as an upgrade to the Stable to make switch Steeds more affordable, improving appearance of shops on the edge of your kingdom walls as you expand, and optimisation of save data compression, to mention a few. We have also included Brazilian-Portuguese as a language option and improved the Russian text.

Balance:

  • Switching steeds in the stable is now more affordable.
  • Improved appearance of shops on the edge of your kingdom walls as you expand.

Fixes:

  • Forge now spawns correctly.
  • Added failsafe for rogue hermits which could cause it to become impossible to travel away from islands as the game was waiting for a hermit who never spawned to board the boat.
  • Improved Russian language option.
  • Optimized save data compression. This should prevent the save data to become too large which was the cause of the save issues.
  • Fixed graphical biome issue.

Kingdom: Two Crowns – Ver. 1.0.3

  • Release date: January 14th 2019 (North America, Europe) / January 15th 2019 (Japan)
  • Patch notes:

Fixes

Fixed an issue involving the Stables and multiplayer games (aka Steed Save Corruption) – this will also patch affected save data, so you shouldn’t need to restart your campaign
Added a fix for corrupted, almost empty save data, that was sometimes caused by having a connection attempt fail with very particular timing
Fixed an issue that caused pikemen to fish double money when in an online game
Fixed an issue that caused the bow and hammer shops to be unusable by the client, if they joined after the scythe shop had been placed
Fixed that hermits would wander outside of the kingdom, searching for a place to stand, to their eventual demise
Fixed that workers would also wander outside of the walls during greed attacks
Fixed an unlock requirement for the ‘There is No Greater Ruler Than Thou’ achievement
Fixed an issue where swapping steeds spawned by the Stables repeatedly in an online game could cause ridden steeds to move independently
Fixed an issue with having hermits as passengers when a remote client pays to embark on the boat

Balance

Buffed the ninja, and reduced the hire cost
Reduced a few steeds’ ride costs (Bear, Stamina Horse, Unicorn/Kirin, Lizard and Warhorse)

Features

Added a way for players to manually dismount their hermit passengers (flip back and forth rapidly to expel unwanted hermits)
Updated the credits

  • Additional notes: none.
  • Source: Raw Fury (Reddit)

How to download updates for Kingdom: Two Crowns for the Nintendo Switch?

To download the updates for Kingdom: Two Crowns on Nintendo Switch, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game’s icon in the Home Menu and press – or + to get to the options screen. The version number is displayed below the title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.