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Zelda: Breath of the Wild – Quickfire questions with Eiji Aonuma

As the release of The Legend of Zelda: Breath of the Wild draws ever nearer, there isn’t a single day where we don’t get an official “feature” about the game. We have not only the daily online features from Game Informer, but also various videos and interviews, including official ones from Nintendo.

Today, Nintendo of Europe uploaded an interview with Eiji Aonuma, that can be found there. There’s actually two parts to this interview:

  • a Quickfire questions session, where Eiji Aonuma answers various lighthearted questions about the Legend of Zelda series in general;
  • a few regular questions (see below for more details).

First, here’s the quickfire questions session, where Eiji Aonuma tells us whether he prefers bombs or bombchus, which item from the Legend of Zelda he’d like to have in real life, if looking at long grass makes him want to cut it, his favorite use of the Sheikah slate in The Legend of Zelda: Breath of the Wild, and more…

As for the “regular” questions, Eiji Aonuma talks about funny things that happened during development, what he thinks makes the essence of the Legend of Zelda series, and what’s next for him. There’s also some cool pictures to check out, too!

Here’s an excerpt:

In Breath of the Wild we are using a proper physics engine, and this was a brand new experience for me. The way the puzzles and things worked felt so differently from older Zelda games. Well, I mean, it’s like in the real world, so if I thought about it I should have just been able to solve them normally, but my brain was so used to the old Zelda games I would say how weird it was, and ask why it was like that. And then everyone would laugh at me, saying that’s what would happen in the real world. Making Breath of the Wild really made me realise how my brain was stuck back in the old Zelda mode.

Click here to check out the full interview!

The Legend of Zelda: Breath of the Wild (Wii U, Switch) comes out on March 3rd, worldwide.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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