Chronicles: Malediction arrives to the Battle Pass
Shred your enemies with the fully automatic shotgun, Taiga 21
Compete with other players using the new Leaderboard system
Experience new Elimination arenas on Myren
Augment your progression and rewards with Booster Tickets
Encounter Exits got a makeover. Check your map!
New Premium Pack: Instigator of Doom has arrived
The ‘Civilians Thank Veterans’ Pack: all profits go to Czech veterans in need!
Gameplay and Visuals
Added: New building interiors on Myren in Encounters
Added: New cardboard surface type
Added: Season 17 Challenges
Added: New Shooting Range target
Added: New look for the rewards screen after an Encounter
Added: New hints in the loading screen
Tweaked: Game Guide to include Exit markers changes
Tweaked: Exit markers changed in Encounters
Tweaked: Deconstruction cost balancing
Tweaked: Animations when equipping an Armor Plate while crouched
Tweaked: Animations when vaulting while using ADS mode
Tweaked: Antenna renamed to Signals Tower in the descriptions of Challenges
Fixed: Path to Vengeance pack’s L85 A1 missing part of mesh in preview
Fixed: Prepper of Doomsday pack’s missing texture on a crate
Fixed: Visual glitch while reloading the Gewehr 3
Fixed: Face animations to correspond with Gesture animations
Fixed: Missing weapon bloom in Shooting Range
Fixed: Shootout Challenges with killing a certain amount of players in a row resetting
Fixed: Onboarding login widget not displayed
Fixed: Gesture animations where the character cannot stand up
Fixed: Stretched “Call to Arms” uniform causing clipping
Fixed: Amount of players in an Encounter lobby going higher than the set limit
Fixed: Performance mode not activated when selected
Fixed: PH M82 reload sound audible across the whole map
Fixed: Cabinet and shelf overlapping on Myren
Fixed: Shrub on Myren with collisions that you can walk through
Fixed: Call to Arms Outfit clipping with the character
Fixed: Hip Pouch strap is crooked
Fixed: Bullet holes persisting on windows even if it’s been opened already or the glass is already broken
Fixed: Wrong button shape for PlayStation’s L1 in the tutorial
Fixed: Incorrect card image for Adrenaline Shot when opening Crates in the Shelter
Fixed: Damnation III title does not fit in the menu’s column
Fixed: Characters’ hands clipping in the rewards screen after Encounters
Known Issue:
The team is aware that some Outlanders may see that their statistics shown for Survival Rate in the Leaderboards are not matching the reality. It should be resolved after playing a few Encounters.
Fixed: Weapons floating and clipping in the Premium Pack preview scenes
Fixed: Pointman Helmet (Spearhead) causing shadows in the Premium Pack preview scene
Fixed: “No ammunition” pop up warning before an Encounter even though you are partially equipped with ammo
Fixed: Stretched textures on the shoulder of the archetype while wearing the Covert Operative Outfit
Fixed: Missing active grenade UI indicator when a grenade is thrown in the tutorial
Fixed: Missing icon for the Buried Cache in the Game Guide
Fixed: XF2 Helmet clipping with the archetype
Fixed: Sleeve Gloves clipping with various Outfits
Fixed: Messenger’s Cap causes female archetypes’ hair to disappear
Fixed: Weapon skins not appearing in the Equip tab if the player owns all the skins
Fixed: Deadshot Glove UI icons do not match with the colour variants
Fixed: Purchasing a skin for a weapon that you don’t own leads to the preview showing information about a different skin than initially intended to purchase
Fixed: FG 42 weapon preview not centred
Fixed: M249 weapon preview not centred
Fixed: ZA M72 weapon preview not centred
Fixed: ALS Bag cosmetic preview not centred
Fixed: EDC Bag polished to adhere better to archetypes and limit clipping issues
Fixed: Hip ALS Pack polished to adhere better to archetypes and limit clipping issues
Fixed: Increased texture quality on Leather Backpack on Switch
Fixed: Increased texture quality on Club Hopper Outfit on Switch
Fixed: Increased texture quality on Heavy Duty Outfit on Switch
Fixed: Increased texture quality on Turnout Gear Outfit on Switch
Fixed: Increased texture quality on First Responder Outfit on Switch
Fixed: Increased texture quality on Parade Uniform Outfit on Switch
Fixed: Increased texture quality on Wolf Hat on Switch
Fixed: Increased texture quality on Bullet Hoarder’s Hat on Switch
Fixed: M249 Riveted textures increased
Fixed: M4A1 Plated textures increased
Fixed: Bugle F1 Plated textures increased
Fixed: Weapon Skins section in the Customize tab causes lag on Switch
Fixed: Reloading and using Consumables while sprinting
Fixed: A section of the Leaderboards resetting
Fixed: Unintended ladder to access the roof of the building at the Soviet Border in Myren for Shootout
Fixed: Players can join a lobby with a team causing more than the maximum allotted amount of players to be in a lobby
Fixed: An issue causing players to have an old archetype and no cosmetics in the lobby to be less prevalent
Fixed: Player can change stances while the melee animation is ongoing
Fixed: Scarecrows in the Shelter take twice the usual damage
Fixed: “This could come in handy” Daily Challenge progress tracking issues
Added: New event-related cosmetics
Added: New Daily Challenges:
Grenadier
Boom-egg hunt
Tweaked: Radio Operator Challenge description to clearly mention the Signal Detector
Known issue: Tomato Fight lobbies scramble pre-made teams
Known issue: The Performance Mode will not activate when selected
Release date: April 4th 2023 (North America, Europe)
Patch notes:
Fixed: Players can now equip the Tomato Pattern skin for the Berry M12
Fixed: Missing card textures and descriptions for crates
Fixed: Issues creating material surplus when crafting and deconstructing mortar strikes
Fixed: Issue where picking a loadout in Elimination could be sometimes skipped
Added: Enhanced functionality on the Vote Kick system to target AFK players specifically – a quick time event where players can prove they are not AFK and remain in the game
Release date: February 8th 2023 (North America, Europe)
Patch notes:
Main Features & New Additions
Chronicles: Reckoning Battle Pass is here!
Experience Myren, our new Shootout map
The new deadly M4A1 shatters the battlefield
Use the Bear Trap to decimate your enemy’s stamina
Owned weapon skins are now displayed in Shootout and Elimination
Map-specific Loadouts for Shootout
Vote kick system added to Elimination
The revamped Frozen Armageddon pack has arrived
The Last King of DayZ pack has been revamped
Encounters, Shooting, Weapons, Tools, and Looting
Fixed: Issues that removed items and even airdrop from dead bodies.
Fixed: A rare issue in Encounters causing radiations to kill a player in an exit area.
Fixed: Bugs that enabled aim assist on friendly characters.
Changed: Phone duel no longer ends with victory if you don’t kill your duel opponent.
Changed: Blood will appear also with damage done by tools and explosives.
Changed: Latest aiming mode preference (1PV and 3PV) is now stored on the weapon instead of the character.
Tweaked: Improved amount of loot found in looting sources across maps.
Added: 7 new lore Cassettes that can be collected from Loot Events in Encounters.
Shelter, Battle Pass, Legacy Season Battle Pass
Added: Main iteration of the new Featured Store & Daily Challenges widget.
Changed: Text describing the Reset button in the Game Menu, so it’s more clear what the button actually resets.
Changed: Wind Turbine level also decreases price for Instant Build in addition to reducing building time.
Changed: Water Distillation level also decreases price for Instant Craft in addition to reducing crafting time.
Challenges
Fixed: Description of The Trickster, Gadget master and MacFiver challenge.
Fixed: Localization of the text informing players about completion of the Seasonal challenges.
Fixed: Challenges “Undying” (Survive 3 consecutive Encounters) and “Mine, mine, mine!” (Retrieve 3 airdrops in a row) are now correctly counting conditions in a row.
Elimination & Shootout
Fixed: Tomato/Snowball fight minimap to better represent the actual playable area (same maps as in Elimination/Shootout)
Fixed: Total crowns count in Elimination loadout picker not removing proper prices for the crown instant lock break during events with discounted boosters.
Added: M4A1 added to elimination loadouts.
Audio and Visuals
Fixed: Issue with some interaction animations getting stuck.
Fixed: Reset button in the Game Menu properly sets the options to the default values.
Fixed: Second body in the tutorial is no longer clipping on Switch.
Added: Visualization of XP boost gained for game modes other than Encounters.
Release date: September 21st 2022 (North America, Europe)
Patch notes:
Main Features & New Additions
Chronicles: Deliverance arrives to the Battle Pass!
Newly implemented Seasonal Challenges for Outlanders to complete, with special rewards
Improved Airdrop rewards based on the number of boosters
New dangerous Berry M12 joins the fight
Boost your performance with the Adrenaline Shot
Instant weapon crafting is finally here
Rebalancing of Shelter Improvements
New Premium Pack: Fallen Crown of DayZ has arrived
First time user experience improved
UI for Challenges reworked
Encounters, Shooting, Weapons, Tools, and Looting
Fixed: Left hand flailing in the air during jumping
Fixed: Access to untextured house of Grontheim
Fixed: Issue with Sawed-Off Shotgun and KS-23 clipping through camera view
Changed: Crafting times of some weapons according to rarity
Changed: Crafting times of some Consumables and Tools according to rarity
Added: Spectated player now affects vegetation
Tweaked: Hit registration system in order to improve hit detection
Shelter, Battle Pass, Legacy Season Battle Pass
Fixed: Missing localization strings in the Report System
Changed: Czech translation of Canvas bag
Changed: Crowns earned through the Shelter’s Antenna have been increased by ~30%
Changed: Maximum capacity of Crowns held by the Shelter’s Antenna at level 13 is now 20 instead of 25
Changed: Food generated by the Rat Traps have been increased
Changed: Maximum capacity of Food held by the Rat Traps in the Shelter at level 13 is now 240 instead of 576
Changed: Box of Herbs generation of materials per hour has been increased (Level 1 used to generate 2 materials per hour, now it generates 5 per hour)
Changed: Maximum capacity of Box of Herbs has been changed from 8640 to 2400
Changed: Box of Plants generation has been adjusted
Changed: Maximum capacity of Box of Plants has been changed from 672 to 504
Added: Preview scenes in the Premium Pack tab where the packs are displayed in a more dynamic environment
Challenges
Fixed: The challenge “Heal % of your HP in one Encounter” resets progress even after completed
Fixed: The challenges “Use X consumables in one Encounter” and “Use X consumables in Encounters” reset
Fixed: Tracking of “Survive X Encounters in a row” and “Retrieve X airdrops in a row” challenges
Changed: The order of the onboarding Story Challenges now has been adjusted
Elimination & Shootout
Fixed: The tractor in Fiske Fabrikk invisible cabin collisions when the cabin is hidden
Fixed: A bug that allowed players to select multiple loadouts while having poor connection
Fixed: Jammed weapons in Elimination when interacting during transition to the new round
Changed: Elimination loadout picker to fix buttons loosing focus after a significant lag.
Pressing navigation buttons should now return focus to the loadouts if the focus was lost.
Accidentally pinging during the loadout picker phase should happen less often.
Tweaked: The minimap for Elimination and Shootout to focus more on the playable area
Audio and Visuals
Added: Missing ambient sounds in some parts of Kjerstin Dam
Changed: Stagger sound has been adjusted
Onboarding
Changed: Content of the onboarding crate
Changed: Starting items for new players
Changed: Gradual unlocking of new features
New Shelter UI tabs are being unlocked during first 3 games, rest dynamically with progress (for example mementos get unlocked only after you find some and bring it back to the Shelter)
Added: More info button
Instead of overload of onboarding tips, there is less tips displayed by default, however this is compensated by “More info” addition that can display onboarding tip for specific Shelter tab only
Release date: April 27th 2022 (North America, Europe)
Patch notes:
Main Features & New Additions
Legacy Season 7 has been added
Added redesigned Premium Packs
Generic fixes and improvements
Revamped the initial onboarding for new players
Encounters, Maps, Tools
Tweaked: Improved collisions and geometry in Elimination maps to prevent players from accessing areas that are not meant to be accessed
Tweaked: Collisions on the ground to prevent bugged Contact Bomb placement
Fixed: Contact Bomb placement goes through ground collisions
Fixed: Exit Tells (Crows) on the Southern-most Exit on Batterie Draug and Snodekt
Shelter, Visuals, Shop
Added: Audio cue to be played when a server is found while looking for a match
Added: Path to Vengeance Pack
Added: The Grim Reaper Pack
Tweaked: Facepaints are now visible when previewed in the Shelter, as equipped headgear is hidden while previewing facepaints
Tweaked: Armory weapon displays are optimized
Tweaked: Behavior of taller vegetation
Tweaked: Animations for reloading RPK-74
Tweaked: Pricing of purchasing levels on Legacy Season Battle Pass has been tweaked to match Legacy Season Battle Pass pricing
Fixed: Issue with displaying Battle Pass preview photos
Fixed: Lighting causing white flashes across the screen
Other: Onboarding for New Players
Changed: Player spawn point in Shelter after arriving from tutorial has been moved closer to the Shelter itself
Added: All Shelter UI tabs and interaction points in Shelter with the exception of playing an Encounter in the Outlands are disabled until the player plays at least one Encounter
Tweaked: Onboarding tips to better guide a new player into an Encounter
Tweaked: After returning from their first match, player is introduced to the Equip tab
Tweaked: All map slots except the first one are locked until the player plays a specific amount of Encounter matches
Tweaked: After playing set amount of Encounters, the player is informed about other maps and game modes and the Lone wolf mode
Tweaked: The standard onboarding sequence (Battle Pass/Legacy season info) is not displayed until after player’s second Encounter
Release date: December 15th 2021 (North America, Europe)
Patch notes:
Main Features & New Additions
Winter Shelter and Christmas decorations
Snowballs in Elimination
Fireworks
Challenge system improvements
Electronic warfare
The Disruptive Tower and Portable Jammers activated or placed by you or your teammates (friendly players) no longer jams the Signals
Detector for you or your teammates, but hides you from everyone who is not friendly
Icon when being friendly jammed is now blue (instead of red)
Friendly transmitters can still be jammed by friendly jammers
Signals Detector detects friendly players and transmitters with a blue icon
Portable Signals Detector does not detect friendly players, and marks friendly transmitters with a blue icon
Optimizations
Network optimizations leading to less bandwidth consumption for shooting (reduced by 45%), aiming (reduced by 75%), radiation (reduced by 95%) and character’s state
Framerate optimizations for the Shelter, Mortar Strikes, and impact particles caused by bullets
Shooting, Weapons, Tools, and Looting
Tweaked: Tracers are spawned less often for Submachine Guns, Assault Rifles, and Machine Guns
Tweaked: Smoke trails are spawned for every shot made with Shotguns
Tweaked: Smoke trails spawns have been adjusted for Pistols
Tweaked: Shell explosions for Mortar Strikes can now stagger or do damage through obstacles
Tweaked: Prone shooting and animations further polished to prevent shooting the ground
Tweaked: Reload animation of the Crossbow is now quicker
Tweaked: Flashbangs – improved post process by adding double-vision effect
Fixed: Blood splatters being shown twice for each shot
Fixed: Double bullet tracers being spawned for each shot
Fixed: Portable Signal Detector is no longer detecting players in jammed area
Fixed: Jammed area no longer hides markers on compass
Fixed: Combination crate does not open automatically after solving the combination lock
Changed: L85A1 iron sights have been swapped to a SUSAT scope
Changed: Decoy UI icon
Changed: Portable Signal Detector is now able to recognize friendly transmitters and skip them to mark next viable actor, this goes on until there are no friendly transmitters / valid targets
Changed: Marker color of friendly transmitter is now blue instead of red
Changed: Players in jammed areas no longer get notified of the Signals Detector being used
Shelter
Added: Flashbangs are now present in the Armory and loadout preset display
Added: Button to confirm donating food
Tweaked: Equipped guns are now automatically loaded with ammo when entering the Shooting Range
Audio and Visuals
Tweaked: Lowered the volume of the electrical buzzing sound in the Armory
Fixed: Weapons not appearing on character’s back
Fixed: Ladder animation breaks after interacting with it by aiming down the sights
Fixed: Audio of melee attacks can be heard on the entire map
Fixed: Crate’s hinges missing when opening them in the Shelter
Fixed: Reload animations where the gun or its magazine moves by itself
Fixed: Other players’ characters upper body turns faster than the lower body
Fixed: Snow not covering the Police Helmet in snowy weather
Fixed: Snow not covering the Hunter outfit in snowy weather
Fixed: Snow not covering the Lopapeysa sweater in snowy weather
Fixed: Snow not covering the Policeman outfit in snowy weather
Fixed: Snow not covering the Mercenary Bag in snowy weather
Fixed: Snow not covering the Canvas Satchel in snowy weather
Fixed: Snow not covering the Police Hat in snowy weather
Fixed: Snow not covering the Beanie hat in snowy weather
Movement and Camera
Tweaked: Gestures are now usable while running
Fixed: Some plantboxes present on Bridges have extra collision on top
Fixed: Aiming down the sights at a lootable object breaks looting animations
Other
Tweaked: Tutorial map to decrease the chances of getting lost after finding the guns
Tweaked: KS-23 is now considered to be a secondary weapon in Elimination
Release date: June 30th 2021 (North America, Europe)
Patch notes:
Main New Features & Things
Legacy Season 1: Preppers
Thank You Charity Pack
Changes related to consumables
Changing the rarity of plans and parts along with the crafting cost
Changing the rarity and the stack amount for consumables
New consumable rarities, and stack counts
Dev and Partner Titles
You can now recognize Vigor Partners and Developers in the lobby
New skins and outfits in the Exclusive Shop rotation
PH M82 appears in the loot in Encounters
New – No weapon before joining the Encounter notification window
An alert that warns players that they are about to join the Encounter with no weapon equipped
Shooting Range Challenges for new weapons
Important Fixes
Fixed: Specific local saves are being reset
Fixed: The weapon bloom – crosshair was not returning to its original size
Fixed: Auto-fire glitch
Fixed: Locked Container causes weapons to jam
Fixed: The Compass is showing different information than the map
Changed: Armor plate – Damage received into Armor plate doesn’t overflow to health points (when the Armor plate is destroyed the player will now take the rest of the dealt damage)
Warning: A new bug appears in this update – the Portable Signal detector Pings only one randomly selected user throughout the whole Encounter
Shooting, Weapons and Tools
Weapon Balancing
SG1
Tweaked: Chest damage multiplier reduced to 1.0x, down from 2.0x
Tweaked: Magazine size reduced to 20, down from 30
Has more recoil in single and auto fire
HBAR
Tweaked: Chest damage multiplier reduced to 1.0x, down from 2.0x
Has more recoil in single and auto fire
PH M82
Tweaked: Head damage multiplier increased to 5x, up from 3x
Tweaked: Chest damage multiplier increased to 3.5x, up from 2.5x
Tweaked: Reload speed between shots increased by 10%
Fixed: Armor plate – Stagger – Equipped armor plate is now not negating the stagger effect
Fixed: A weapon is still visually attached to a character after removal
Fixed: Aim Assist – Weapon moves too quickly towards the target
Fixed: Changing stances while zoomed in (FPV ADS) is sped up
Fixed: The secondary explosion on the contact bomb no longer occurs randomly (less frequently)
Fixed: It is possible to shoot through players without giving any damage
Fixed: No notification received when being detected by signal detector – notification is now displayed for the target of the portable signal detector
Fixed: Location of weapons on character’s back for AUR Para, AUR A1 and ADR
Changed: First-person iron sights were off on the Sawed-off shotgun
Tweaked: Raised Raffica part deconstruction cost
Worked on: Weapon can rotate away from its target instead of towards it when using 3PV left shoulder view
Worked on: Bipod weapons could hide/close bipod when not in prone or when’s the weapon is holstered
Looting
Fixed: A Comm Station in Dverg Forest is reachable from outside a window
Fixed: Timed safe on Fiske Fabrikk – Spawned switches are too far away for the player to press them
Changed: Stealth no longer hides airdrop in a corpse loot box, only when a living character is carrying it
Shelter
Fixed: The shooting range challenges can’t be unlocked
Fixed: The icon for the top player is now updated when switching tabs on the scoreboard
Fixed: The pivot of Kk 62 was adjusted so that the weapon fits “nicely” into the preview scene in the Shelter UI
Fixed: Shootout mannequins are changing stances when new players join the lobby (it was mostly happening if the first player boosted the lobby)
Fixed: The Shootout started too soon before the Lobby was finished
Fixed: Sharpshooter – Achievement does not trigger
Fixed: The game menu tabs are no longer overflowing. They are scrollable horizontally if applicable
Fixed: Player cycle buttons are no longer visible and active when the Game Menu (options etc.) is open
Fixed: The leaderboards friends Scroll button shows only if scrolling is an option
Fixed: The player could not start a match other than Elimination
Fixed: “Shooter” achievement is unlocked one shooting challenge later than it should
Changed: Shooting range challenges were rebalanced + the number of targets was changed from 4 to 5 in PH M82 fifth challenge
Changed: The AUR Para, ADR, and AUR A1, so that the shelter preview can correctly apply skins to it
Changed: Weapons with bipods – armory pose by folding the weapons bipod
Added: The Armory is missing models for certain consumables (Antibiotics, Contact Bomb, Armor Plate & Decoy)
Added: The consumable UI shows equip count and the player is able to switch between the 1/stack option
Fixed: Area which physically displays your favorite loadout in the Shelter Armory
Added: The description of the Legacy Seasons to the Game Guide in Game Menu
Added: Missing challenges for weapons
PH M82
Sawed-Off Shotgun
La Chiave 12
ZA M76
RPK-74
B93 Raffica
M60E3
Tweaked: An iteration of mortar strike explosion
Audio
Fixed: The male horn gesture sounds
Fixed: The loading music attributes
Fixed: Sounds and timing for reloading animations
Fixed: Shooting range challenge – The sound of a big traffic sign collision gets looped
Fixed: Small push-button phone and the phone booth make the same sound of inserting a coin
Added: Comm Station now plays different ambient sound after used
Tweaked: Level 3 wood log volume and pitch were changed, so it’s not so unpleasant
Tweaked: The volume and attenuation of destroyed bottles in the Shelter
Tweaked: The loading music volume
Others
Removed: Anti-camping mortar strike-related hint
Fixed: German language strings
Fixed: Poacher bag – Black variant has a wrong translation in Portuguese
Tweaked: Cleanup of the Leaderboards UI
Movement & Camera
Fixed: Sagbruk – A character gets stuck between log piles
Fixed: The access to untextured house interior through windows (Grøntheim Valley)
Fixed: The openable exit volume is set too high preventing a player to exit while in prone
Fixed: Animation for unarmed movement speed isn’t increased in comparison with armed movement speed
Fixed: The character gets permanently stuck on a rock (Viktorsen Station)
Visuals
Fixed: Favorite loadout displayed in the Armory has issues with dynamic shadows
Fixed: The Tactical Balaclava is clipping with some outfits – the morphs were causing clipping with archetypes and uniforms
Fixed: The Trappers Cap collides with the characters head (clipping)
Fixed: The Mountaineer backpack’s strap is clipping with female outfits
Fixed: Incorrect level of detail set for Junker outfit (incorrect textures)
Fixed: The Poacher Bag is clipping with outfits
Fixed: Shemagh is clipping with Poacher outfit
Fixed: The morphs causing Snøstorm Ushanka to clip with eyewear
Fixed: A small clipping issue with weapon holster
Fixed: Tactical gloves are clipping with uniforms
Fixed: The Tactical Balaclava is clipping with some outfits
Fixed: Gloves can be equipped over Poacher outfit set, which has its own gloves
Fixed: Grøntheim Valley – Overlapping static meshes creating a flickering texture
Fixed: Longer weapons have awkward sprinting animations and/or hyper-extended arms
Changed: The (un)Equip animations by making sure that the separate sections of the animations don’t overlap with each other. It was causing a strange animation
Changed: Female variants have the weapons on their back and not levitating above them
Changed: Animations which led to dislocated left elbow with guns that have foregrip
Changed: Idle animations to look smoother
Fixed: Backpacks should no longer levitate
Changed: The Female Animation Collection by adding animations for the female archetypes
Added: The female version of Poacher’s Hat
Changed: Equip animation from primary slot to secondary slot
Added: New muzzle flash texture and visuals
Tweaked: The loot, layout, geometry, to fix the landscape misalignment bug
Release date: April 21st 2021 (North America, Europe)
Patch notes:
Main New Features & Things
Battle pass – Season 8: Trappers
Legacy Seasons Tab
New Weapon
PH M82
Hunter Pack
Prey Pack
There are two Loot Events present in every Encounter
The Anti-camping Mortar Strike leaves along with Mercenaries
A booster description panel was added to Shootout and Encounter lobby
The trigger range on the Alarm Trap is doubled to make it more useful when compared with the contact bomb
Desynchronization fixes – A player flickering and shrinking with a weapon in their hands is invisible to other players
Exploit fixed: A player starts loading into the map with 29 seconds left, not before, even when he presses the “ready” button
XP rebalancing
The XPs for Resource and Military crates were significantly lowered
The XPs reworded for actions in the Encounters now award double the amount in average
Shootout rewords rebalanced
Shooting, Weapons & Tools
Fixed: Using the last consumable you have of that type doesn’t equip your weapon back
Fixed: Missing LODs for Gal
Fixed: ADR-97 have no animations
Fixed: Ammo from loaded weapon disappeared after getting to the Shelter
Fixed: La Chiave 12 and KS-23 missing rechambering sounds
Fixed: Weapons floating next to the archetype while aiming and moving in the crouch position
Fixed: Discard operation – Destroying ammo adds more ammo
Fixed: The player can now use any number of painkillers he wishes
Fixed: A few weapons spawned without ammo
Fixed: Exploit – Amount of ammo that game returns at the end of Encounter
Fixed: Game freezes while shooting in full-auto
Fixed: Bolt-Action rifles having to chamber after reload – this was previously hotfixed through animations, but the player was still unable to shoot for a while after reload, but now the chamber is skipped after reload and the animation/functionality is smoother
Fixed: Interrupting reload by melee attacking didn’t stop the WPN reload animation and sound effects
Added: Every WPN now has assigned a value, which determines how fast it can be equipped and unequipped. Smaller WPNs are faster, so changing between two Heavy MachineGuns is a lot slower then between SMG and a Pistol for example
Tweaked: Improved behavior when getting down to prone with a rifle
Tweaked: Ammo offered with equipping the weapon
Modified: The kills feed row is properly showing killers and the type of tool (icon) that killed the player
Optimized: Memory optimization – Dynamic change of a weapon mesh
Looting
Fixed: Interaction marker in Viktorsen Station
Fixed: Barred House broken references
Fixed: User is now notified after interacting with the Disruptive Tower
Fixed: Misplaced memento lighter
Fixed: The message about unlocked safe should now be visible to everyone, not only to the unlocking player
Fixed: Barred house and Timed safe don’t spawn all items at once
Fixed: A wrong booster application
Fixed: Inventory operations – When deleting a weapon with the “destroy” function in an encounter, the model stays static in the airy
Changed: All Weapon parts now stack to 5, some of them used to stack to 1 only
Changed: The Crashed Container crate now switches mesh based on the lootable state (it looks open while the player is looting it or when it’s empty)
Changed: Unlocking a Duo Vault now gives the player a notification
Changed: The way loot is spawned for container
Changed: Made Shootout boxes always open UI
Changed: Objective flag now has a little collider on the bottom to push the player out, so he does not get stuck
Changed: Increased hitbox of a lock on the Locked Container, so it’s a bit easier to shoot down
Added: Now ammo will spawn with weapons in the loot events
Added: New loot in Loot Events
Added: The loot is now properly boosted for the Timed Safe and Locked Container
Tweaked: A few nodes in the Locked container loot manager
Tweaked: The exits, POIs, geometry, piers, village center
Tweaked: Loot, clear movement paths
Tweaked: Loot for Barred house and Timed safe
Shelter
Fixed: The Armory WPN placement issues introduced after the memory optimizations, and added a new way to place WPNs in Shelter Armory so that we don’t have to hide some of their parts (magazines, bipods, etc..) to retain their visual identity
Fixed: The rotation symbol/r-stick is now greyed out when you hit a vinyl memento in the collection tab
Fixed: The Reward Screen – Some secondary weapons are not visible as equipped by a mannequin on the reward screen
Fixed: RM14 is now found, where the player would expect it – on the wall rack
Fixed: The logic now checks if the conditions for the challenge/save (Shooter) aren’t met already
Fixed: The user doesn’t get spammed with challenge progress UI notifications, done via boolean checks on cloud updating function
Fixed: The focused item slots no longer trigger opening the store from the details panel if the player already owns a one-time bundle
Fixed: Upon purchasing one-time packs, the player should not be able to enter exit again right after purchase
Fixed: The focus now stays on the “Challenges” widget of the Shelter map UI even when the maps rotate
Fixed: The plates and bottles are appearing black in the Shelter Shooting range
Fixed: The pumpkin head is bleeding when shot
Fixed: Rubiks Cube – Cube overlaps with a column from some angles
Fixed: Set season 6 Title as “Visible When Not Owned”-false, so that it doesn’t show in the “Available” column of the Titles. As per the design, old AND unobtained titles should not be listed as Available
Changed: UI for more items present in the Store
Changed: Only not owned items are displayed in the store
Added: Holding “X” now opens the shop
Added: Shelter Store notification window
Added: A more specific description of Boosters
Added: A waiting time to check all of the max players are ready in the lobby
Added: Infinite cycle of all shop items (should be once for every item which is not owned already)
Tweaked: Set correct rarities for the facepaint bundles
Tweaked: UI Shelter, Collectables, and Reward screen
Modified: The SM Shelter Foundation by adding two additional simple box collisions for the wooden beams that were blocking the view
Modified: UI in Shelter Shop so that the “Transaction in progress” widget appears with a slight delay and it actually gets focus
Modified: The rubrics cube interaction by slightly lowering the interaction distance
Movement & Camera
Fixed: Movement bugs, blocking volumes preset
Fixed: When some wild edge case conditions were met the user could lose focus when jumping, opening reward crates, and having the onboarding tips on
Fixed: Vegetation collisions, iceberg bug
Fixed: Terrain LOD bugs
Fixed: Animation from Prone to Stand no longer raises the arm when in aim mode
Fixed: A missing collision for glass – the character is going through the door when the glass is shattered
Fixed: A collision issue as stated in the Plant Box Collision box set was wrong
Fixed: Artifacts that happened when going prone to stand/crouched in aim and interrupting the animation are mostly gone now
Fixed: Issue-specific to getting into aim after interrupting standup animation and stand to crouch
Fixed: Hip fire animation of other players is not synchronized in match
Fixed: Added notification keys when going into aim. When getting up in aim rifle mode and inverted views player won’t now help himself with his hands (like he normally does)
Changed: It’s possible to climb over the wooden fence on Viktorsen Station now
Added: A new additive animations for better grip when aiming, prone and idle
Modified: The character animation to lower the transition time when switching between mirrored and not mirrored animations (reloading is never mirrored)
Modified: Human Animation so that the transition doesn’t get changed to false when interrupting stance transitions with another transition
Modified: The Animation Character so that the heavy machine gun stance doesn’t mess up some of the transition animations
Modified: The jiggle physics by tweaking the physics body and constraints positions + their weight
Modified: The transition montages by adding notifies that should minimize the unnatural hand behavior when rapidly transitioning. The character still moves his left hand a little when transitioning crouch->stand->crouch with pistols, but that seems to be something a little bit different as it can’t be solved with the notifies added.
Visuals
Fixed: Side Cap is clipping with female heads and uniforms
Fixed: Several backpacks are clipping with uniforms
Fixed: Facepaint looking weird on some faces
Fixed: Several gloves were clipping with uniforms
Fixed: Transparency priority issue on several materials
Fixed: Some weapon skins applied only partially to a weapon model in the encounter
Fixed: The crates have no material type in Shootout
Fixed: T-pose after fall death
Fixed: A strange position of the weapon on the back
Fixed: The animation issues with weapons grip when going from prone to stance
Fixed: Dead bodies blinking
Fixed: A priority of a transparent object and sun flare
Fixed: Airdrop animations
Fixed: The new cap is too big for female archetypes
Fixed: The inside of the Tactical Balaclava is transparent
Fixed: Added missing value for the Shark facepaint
Fixed: The gloves are clipping with hands for the Hunter uniform
Fixed: Clipping issue with Goggles
Fixed: Stickers are not appearing correctly for a Canvas bag
Fixed: Notifications shouldn’t spawn over each other
Fixed: The materials are not having proper surface type on Sagbruk – Several assets are missing audio-visual effects upon shooting
Fixed: There was an element trying to visualize “none” as a material instance in the Armory and Fallkniven A1 had its weapon’s plan/”blueprint” spawning twice
Fixed: A missing water surface
Fixed: The phone booth is missing a surface type
Fixed: Bugs, levitating players at the start of the locations
Fixed: Instances where light machineGuns were using stance of heavy machineGuns
Fixed: Shooting secondary WPN while in left shoulder view would move the whole gun
Fixed: 1PV ADS gun model for MGV-176 by removing the see through holes in the model
Fixed: Some weapons were ejecting empty casings after every shot, even though it didn’t make sense for that weapon (shotguns, sniper rifles)
Changed: Filetype of textures
Changed: Enlarged textures
Added: A logic for the handguns to stay “open” after expending all the ammo
Added: New poses for the empty handguns
Added: New animations for around 70% (Most of the Assault Rifles, Sniper Rifles, Pistols, SMGs and MachineGuns) of the WPNs. Both character and WPN animations
Added: New prone and crouch WPN reload/actions animations for around 95% of the weapons so that the WPN parts do not levitate and correspond with the hand movements
Added: New animations for (un)equiping primary weapons in a right slot, so that the character doesn’t pull both weapons from the left side/slot.
Added: Gestures now have facial animations
Added: The logic for offsetting Holstered weapons based on sockets in their skeletons, making it possible to specifically offset and rotate every weapon in both holster slots (each slot has its own offset socket) – ADR-97, MP-5 and few others were adjusted to not stick out as much
Added: Military mask skeletal mesh, materials, and textures
Added: A new jump animation from crouch for the unarmed/knife + pistols (by combining standing jump animation with the crouch idle one)
Added: A new prone additive animation for the Suomi KP/-31 to fix the weird grip/elbow position when aiming up
Added: A new empty reload animations for the M249, because the original animations were missing the some of the hand movements, when the bolt was being pulled back
Added: A new idle holding animations so that the right-hand doesn’t overlap as much with the gun
Added: A new prone grip/aim additive for the Scharfschützengewehr 82
Added: A few new idle animations to individual weapon classes so that the idle animations don’t repeat as much
Tweaked: The Gewehr 3 by slightly lowering the time it takes to fade out the magazine so that the magazine doesn’t “blink” when reloading
Modified: The Mosin Nagant and Scharfschützengewehr 82’s reload animation montage by adding a particle effect – ejection of the empty casing and added new particles for the bolt action rifles because the original ones initial velocity was too big, and in real life, the empty casings don’t fly that far from the bolt action rifles
Modified: The La Chiave 12 & KS-23 animations by smoothing out the parts that are playing in a loop so that they are more symmetrical and less “choppy”. More modifications should be done in the future
Modified: Animations for pistols so that the left-hand bone is in a more sensible spot to prevent the weapon from flying off while blending between mirrored aiming and reload animations
Modified: The animation blueprints of some weapons to fix the issues introduced after recent weapon optimization (magazines not moving while reloading etc..)
Modified: MP5-K SD3 skeleton by adding sockets to change the holster positions
Modified: The notify timing for the M249 reload, so that the hand movements better fir the WPN movements
Modified: The Pill Consumable animations, because the character never actually put them in mouth as the use time was too fast and the animation too long. Not they use shorter animation.
Tweaked: New cap material fix
Tweaked: Veteran uniform skin hand issue
Modified: Adding lines that play the Map gesture animation on the head as well, and then it skips the animation the same way the torso does so that the body parts are in sync
Modified: Lootbox UI by rotating the wooden rocking horse to prevent clipping
Modified: The head animation by changing the transition type of one of the blends from initialization to Standart blend so that it doesn’t throw errors/warnings
Modified: Animation logic of characters for playing gestures so that it also plays the animation on the head
Modified: Some of the gesture animations by adding smaller/simple facial movements so that they don’t look that robotic
Modified: The Human Animation Collection by adding one new field to the struct in the vertical category for the crouch jump start. And then modified the function that returns the correct jump animation, so that it now has another argument for the current stance
Modified: Animation blueprint character by slightly lowering the MAX pushback value when coming too close to an obstacle
Modified: The human animation instance by adding an additional condition for enabling IK, so that the IK doesn’t get activated while doing gestures
Modified: The animation for moving tile is now in tile graph instead of notification graph
Audio
Fixed: UI related sound issues – radiation and airdrop sound ques
Fixed: The La Chiave 12 pump SFX fixed (played 2 times instead of 1)
Fixed: Sound cues are faded out when a round ends in Shootout
Fixed: Sample track in memento/vinyl collection doesn’t get drowned by ambient music now
Fixed: Exit door sound
Fixed: Missing Geiger counter sound in tutorial area
Fixed: Using “Take All” when picking up mementos not producing the right sound effect for the memento pick-up
Added: SFX for the exit door on Fjellkanten
Added: A missing confirm sound for Shooting Challenges
Added: Sounds to the chamber and reload of weapons
Others
Fixed: “Leave team”, “invite a friend” and “start matchmaking” is not working after using the “Kick” function in the matchmaking monitor
Fixed: Openable Exit in Fjellkanten- It is possible to exit map outside the exit area
Fixed: Missing morphs the Side Cap
Fixed: Quick switching with Y doesn’t update wheel selection UI
Fixed: Errors in the English localization
Fixed: A wrong/missing Russian translations
Fixed: New description for the event of Disruptive Tower
Fixed: Low lod appearing
Fixed: Exit area, levitating props, bugs
Fixed: Reward screen issues in french, asset name clashes in different languages than English
Fixed: Various localization errors fixed
Fixed: A new cap looking scuffed
Fixed: A tree collision
Fixed: Focused and the selected amount is now correctly set on the stack from the beginning
Fixed: The killer info is no longer missing for the players that do not trigger the boobytrap but were killed by it
Fixed: The FPS drops when a red flare signalizing incoming bombarding appears
Changed: Increased Network Bandwidth Limits
Changed: Flares now emit light only after they stop moving, mortar shell explosion effect now emits only one light instead of 4
Changed: We made all points of interest to be hidden in Shootout
Changed: Fixed up combination chest redirectors
Added: A more complex collision to doors
Added: Social media icons
Added: New QA testers into the Credits
Added: Expose list of players on the server to the blueprints
Added: A little bit of logic that checks if the character isn’t dead and has ragdoll disabled. The issue was/is happening because for some reason the notifies set up in the death animation montage aren’t triggering in some cases…
Added: A physical material to door on Fjellkanten – Openable Exits – Doors are missing a physical material
Tweaked: Exits and geometry
Tweaked: The landscape LOD distances
Modified: The logic for the notification
Modified: Animation blueprint Character to simplify the handling of ragdoll upon falling death
Optimized: Got rid of the unnecessary variables from the data table
Release date: November 11th 2020 (North America, Europe)
Patch notes:
Main New Features:
Battle Pass – Season 6: Junkers
Anikken map
Night maps
Vinyl records (mementos)
The record player in the Shelter
New Shelter mini-game: Tic-tac-toe
Disruptive tower (Encounter event)
New achievements tab
Healing of others
Challenge rewards reworked to special crates
Map dynamics
New weapons
Sawed-Off Shotgun
RPK-74
M3 (fighting knife)
ZA M76
New tools
Decoy
Armor plate
Spectator switching
More
Tweaked: Map optimization
Tweaked: Machinegun bipods were improved
Fixed: The second RPK is now having a model in the Armory
Added: Weapons for Season 6 are now visible in the Armory
Added: Loadout Visualization
Added: Armory Crates, Tools and new materials
Fixed: The game was not saved properly after finishing the tutorial
Fixed: Killing the enemy player after becoming a teamkiller should not add him into the teamkilled array
Fixed: Uniforms are clipping with backpacks
Fixed: Rich text style is missing
Changed: Extra backslash was removed from 2 translated strings
Fixed: Multiple texts were overlapping in the charity box
Fixed: Aim assist values clamped before sending to server
Changed: Aim assist values exceeding in savegame for Nintendo Switch
Fixed: Buying Battle Pass + Levels did not work
Tweaked: VSS Vintorez recoil
Changed: Mementos and Achievements merged under new main tab Collections, a new main tab is opened upon interaction with 3d nightstand instead of just Mementos.
Tweaked: Light optimisation
Tweaked: The reflection probes were rebuild
Tweaked: The dynamic lighting in shelter, materials, reflection probes
Tweaked: The sun reflections were removed from the scope glass
Fixed: Parts of Builder Title (all its variants) are not visible (in preview screen) from behind
Changed: Lighters collection no longer has a distinct on-focus sound in the shelter UI (because other collections don’t)
Added: A background loop ambience in vinyl shelter menu
Fixed: French and Russian translation of ‘Consumable Parts’ category is now distinct from the translation of ‘Consumables’
Tweaked: The skeletons were adjusted so weapons no longer clip with uniforms
Fixed: Character’s uniform blocks players view while ADS (first-person aiming) with specific weapons
Fixed: A-KM Bayonet – The archetype is holding the knife upside down
Fixed: The material slots names were incorrect
Fixed: hands clipping with guns
Changed: The head was hiding 1PV 1 frame earlier
Fixed: The rarity to weapon parts/plans was unified
Fixed: Gewehr 3 SG1 Part – Weapon part is missing preview image
Tweaked: Updated rarities
Tweaked: Snow removed from multiple cosmetic items
Fixed: The Slot names were changed so it shows skins
Added: Missing icons were added
Tweaked: Added female version of Backpack 33
Tweaked: The tools were removed from the armory
Added: Missing light to the armory
Fixed: SVUs recoil going sideways
Fixed: PPSh-41 and SVU have stronger recoil in single fire mode than in full auto
Fixed: PM-63 RAK, Thompson, Gal, Kk 62 – Weapons are missing recoil limit
Tweaked: Updates to weapon collisions
Fixed: Thompson, Suomi KP – 31, MGV – 176 – The uniform is blocking the view if aiming from fist person
Tweaked: Adjusted grips and sights
Fixed: Counting of unlocking combination lock for achievements.
Changed: Scoreboard now consumes LT/RT input.
Changes: Chose mesh for attachment of player widget instead of capsule component.
Tweaked: Maps were updated
Added: Save data icon
Changed: Mortar strike hologram scaling was increased
Added: Bombardment when one of the locks is shot
Fixed: Shelter – You cannot reload in Shooting Range
Fixed: Preview pictures of items in Featured Store and Battle Pass are sometimes missing
Tweaked: Textures resolutions were changed, fixed wrong vertex color on import
Added: New marketing pose for junkers season
Fixed: Player shouldn’t be able to become a threat if marked as teamkiller
Fixed: Completed achievement notifications from reward screen should show upon entering the shelter.
Fixed: Silver Pigeon – count of remaining bullets changed to the previous number after reload
Tweaked: snow coverage amount
Added: Forgotten files for SG6
Changed: Scarecrow target now reacts to a hat shot the same way as if it was a headshot
Fixed: Machine – ChamberRound state can affect ammo too
Fixed: It’s possible to interact with 3rd lock again
Added: Car alarm SFX
Tweaked: Moved the map over control elements of the spectator so it is not overlapped by any text.
Tweaked: 792×57 Ammo reversioned to 600
Fixed: People should not spawn in the sky anymore
Added: Events for resource and weapon crate
Fixed: Killfeed row should no longer show “Player” in front of fall icon.
Fixed: Connect and create UIs for star reviews- cooldown time wasn’t working
Fixed: Player can become a threat if all teammates removed their teamkiller status.
Fixed: Healing, UI Part of other player’s health bar that’s temporarily restored by painkiller isn’t shown in orange
Added Lighter mementos should now spawn in Anikken
Fixed: Machine – Shotguns fire only one bullet
Fixed: Silver Pigeon – count of remaining bullets changed to the previous number after reload
Fixed: the ambient sound of a contact bomb is muted when the bomb explodes
Added: Machine debug: debug messages for tracing ammo replication
Fixed: KS-23 – Reloading animation montage plays one more bullet chambering in addition
Tweaked: Reload – polish WeaponStateReload
Fixed: KS-23 – Reloading animation takes more ammo than it loads
Tweaked: glass material optimisation tweaked glass materials
Added: Shelter map tiles now display name of the current event (if the rotation slot has any) using the label
Fixed: Camera acquisition is more verbose on error
Fixed: Extra checks, if we get bad simprox data, replicated
Fixed: Spectator configuration, invalid propagation of spectator candidates, and finally a bugfix in the targeting logic
Tweaked: setting rules for spectating candidates to allow player rotate between other players but prioritizing his killer as the first candidate.
Tweaked: allowing players in gunfight switching between teammates.
Fixed: Traveler title – In the description of title in the lobby is wrong distance
Fixed: free cam spectator now specifically looks for water component instead of casting to the water body.
Removed: debug prints for switch asynchronous loading of weapon skins.
Removed: an old prototype for selling boosters in teams platform.
Tweaked: glass UV fixed
Changed: onboarding for achievements tab added, Guide also updated
Added: A teammate can remove teamkiller status from his teamkiller
Added: A reward booster icon
Added: description of Reward booster
Changed: Removed fading out of button prompt for shuffle
Fixed: Asynchronous loading of weapons in the customization tab will now also work on Nintendo Switch
Tweaked: Textures optimisation (changed max texture resolution), tweaked bridges lighting (turned off distance field shadows), added table for music player in level 0
Tweak: Putting holder for a level map to spectator frame to control drawing hierarchy better.
Changed: The comm station now shows exact airdrop position on relocation
Changed: Better differentiation of teams in the lobby
Fixed: Updated Comm Station relocate description according to the new function
Tweaked: Player widget location snapping
Add: Added Achievements tab UI onboarding tip
Tweaked: Changed max texture resolution (optimisation)
Added: Localized new encounter hints
Added: Texts for expanded story challenges
Added: Loading screen now displays name of the game mode and short summary of its rules
Added: A possibility for the spectator in teams game modes to open the scoreboard
Fixed: Consumables – CTD when a player starts to use consumable too soon after a game starts (replication problem)
Fixed: Face Paints color matching
Fixed: Player widgets are now corrected from world to relative location so they are visible.
Removed: Static meshes, fixed up redirectors
Fixed: Airdrop location browsing ends one minute before the airdrop arrives
Fixed: Missing headgear (broken by removing obsolete bp class)
Removed: Obsolete data without _BC suffix
Tweaked: removing old unused variables that were replaced by Killer Match Player Info struct.
Added: LabelName to Map Rotation Slot Entry
Tweaked: Re-saving assets to fix autotests.
Changed: Opening windows from the outside
Tweaked: Renamed Sawmill and Islands maps
Removed: BP class for general headgear that should not be used
Added: Players sync their match info to the server and all client on the start of a match and when they leave it. If the player is killed by another player that already left, Spectator and RewardScreen will fetch info about the killer from that map. Traps that can have to store player ID and send it to the damaged player when damaging him.
Changed: Concurrency for the guitar sound to 1 (new sample stops the previous sample)
Changed: Centered shop tiles for 8 tiles
Fixed: SMG02 fix, new recoil for AR4+1, Better reloads for AR1,4,5,7,8, MG 10, SR10, SG7 re-socketed, animations and icons added. Plans and parts updated.
Added: Item category for “Toy”, localized.
Fixed: Removed camera ADS set in shooting challenges
Tweaked: Removed print of spectator candidates
Fixed: Scoreboard Loadout UI is correctly closed when a player in Elimination dies so it does not disappear from loadout UI after the player turns into the spectator
Fixed: The info about items is now also shown in scoreboard loadout UI
Modified: Ammo sync – unify all states which can affect ammo into one IAffectAmmoInterface
Fixed: Vaulting animation playing after the server corrected the movement and no animation should be playing
Changed: Delay before kicking people back into the shelter after a match has ended and there are no spectator targets left
Added: The loading screen hint for red crates in the encounter
Changed: Obsolete hints rewritten
Changed: Minor changes to how we fetch the camera to add postprocessing, we now copy pp settings when toggling 1PADS
Fixed: The hissing sound on contact bomb shouldn’t play if triggered immediately
Fixed: Loadout UI with Scoreboard force-removes the GameInfo UI in Game UI.
Tweaked: Repositioning and adding interaction markers on barricaded windows to fix un-intractability under certain angles
Tweaked: Repositioned interaction sockets moved to dodge interaction blocking
Modified: Ammo sync – POC – ammo sync between client and server
Added: Shelter UI can now limit rotation range when manually rotating an item in the preview
Removed: Code comments, and some debugs
Changed: Small inefficiencies and temporary variables
Removed: Doors can no longer be rammed
Added: Transmitter radio mesh
Changes: Making Battle Pass progress bar material use regular scalar parameters instead of collection to avoid notifications showing wrong progress as this modified all instances of such material.
Fixed: Spectator smoothing over large distances
Fixed: Not being able to cycle through leftover players when there are no teammates left
Fixed: Speedup networked spectator pawns
Changed: description, camera position and polaroids changed for scrap bin, polaroids only changed for crafting table to reflect the new placement
Fixed: Target ids (for MM and DS) on consoles
Removed: Forgotten debug print in player bounty
Added: Cycling of the spectated player in blueprints
Tweak: A little tweak to FreeLook camera water snapping
Changes: FreeLook Camera cannot go underwater anymore
Fixed: Relocate should now be unselectable after airdrop location is chosen by game mode
Fixed: Memento loot managers now check for matching group or group list entry in the loot locations they search through when cheat-spawning all mementos
Removed: Some print strings
Changed: Battle Pass pages are now switched by LS/RS instead of LT/RT
Fixed: Removed division by zero
Changed: Can Interact checks if the player can use their hands
Tweaked: Fixed landscape LODs distance based on screen size
Changes: Attaching player widget to players head with offset to fix laggy location snapping
Tweaked: MG11 is now marked as ‘heavy’
Tweaked: Notification animation
Fixed: Uutotests by resaving asset
Changed: Battle Pass Titles form season 4 and 5 are no longer visible when not owned
Added: Pings can now be confirmed by multiple teammates, showing the total number of confirmations on top of the ping.
Changed: Rarity of river troll from green to blue, due to inbound additions of trolls to Islands map.
Fixed: BattlePass – Preview pictures in Battle Pass UI move after buying next level
Changed: Camera and aim-assist cleanup and minor optimizations
Tweaked: Changed blueprint whether preset
Fixed: Comm station disabling correctly on the minute to airdrop and on airdrop spawned
Tweaked: Edited rewards to be consistent with cloud
Fixed: Lobby in Shootout is not finished prematurely
Added: Buried cache pictures
Added: New sky material
Fixed: Player receives the notification of Relocating airdrop only after he selects the location
Fixed: The import rotation on meshes.
Tweaked: offsetting destroy of actor for few seconds to dodge any replication to clients
Changes: Made bombardment into two types, one-timed (placable in the map), others can be started on demand by setting bombardment location. Improved Mortar Strike line tracing to target.
Tweaked: Heatmaps plugin – minutes attribute changed for minutes interval
Tweaked: Heatmaps plugin – added option to generate spawn points to 2D maps
Added: (visuals only) confirmation counter to ping widget
Changed: Shelter improvements of level 0 have their interaction animation type forcefully set to None
Fixed: Aim Assist is snappier, has a better human shape
Fixed: Scarecrows not shaped properly
[Switch] Fixed: Incorrect input icons in select loading screen hints
Fixed: Capitalization and grammar of multiple texts.
Tweaked: Colors and their behaviour
Changed: Text wrap changed for rarity+category
Tweaked: Weapon Textures
Fixed: Direction the character faces in Customize doesn’t reset after re-entering Customize through the wardrobe
Added: Flare Material
Changed: Shelter loading screen resized
Fixed: Customizations – Equipped customizations are reset upon Shelter re-load and in any game mode
Fixed: Shootout – failed to show customizations in shootout lobby
Changed: Unified the visuals of most notifications
Changed: A typo in pluralization fixed
Fixed: Moving from the last row in subtab will move to the first row in next subtab and vice-versa in the scoreboard
Tweaked: Added new Lods, optimisation for Switch
Added: Send GameMode parameter to Client
Added: Spooky SFX to fish factory night
Changed: Windows can be opened from the outside
Changed: Moved Store to the end of shelter tabs
Tweaked Visuals and fixed rarity colors
Added: Material for fading notification background based on screen position
Added: Achievement tiles glint if the achievement was already accomplished
Fixed: Shadow of the Grontheim mountain is changing a position based on character position.
Tweaked: Map weather preset, changed distance field resolution of dam mesh
Added: UI indication of Shootout booster
Fixed: Player’s transfer UI and loadout UI is force-closed on death and match end
Fixed: Canon adds it’s own rotation into the aiming rotation so when it is rotated in the map, it aims at the correct spot.
Fixed: Code to apply the current server location more accurate
Fixed: Runtime error on a landmine. Set landmine damage type to Environment.
Tweak: When a player’s shelter level changes, the song is set to default one if the shelter level is too low. (In case the player would be able to reset shelter level)
Changed: Background unification
Changes: In Shootout, corpse boxes are cleaned from the map on start and finish of round and player has to transfer UI force-closed
Added: Achievements notification
Tweaked: Locked state and added animation when you try to play a locked track
Tweaked: heatmaps plugin – data variables time attribute corrected
Added: sublevel for shootout lobby
Fixed: Propper names of material slots
Tweaked: The texture max resolution, switch texture group, added weather effect
Tweaked: The position of lights, UI scenes post-process, moved music player from attic to the kitchen, rebuilt reflection probes
Tweaked: A distance field resolution on static meshes, removed distance field from vegetation assets, removed lightmaps, added dynamic lighting
Tweak: Set rarities to in-game Achievements
Changed: Lobby to support different boosters
Fixed: Spectators can cycle faster, and initial targets can now be based on distance
Tweaked: Visuals and animations
Changed: The capitalization of gameplay events awarded with XP unified
Fixed: Hide Cloud error message when the connection is back online
Fixed: Consumables – If you destroy consumable before using while holding in hand, hint get stuck on the screen
Changed: Amount of boxes in airdrop container is now equal to the largest team size in the match
Changed: Split icons into channels, made a material for achievements that uses these
Changed: All ST reviewed and missing pluralization added retroactively
Tweaked: Random Duo challenges switched off
Changes: Environmental damage/cause of death enums connected to all places. RewardScreen is ready for new sublevel
Added: Comments to titles in BP_PlayerState
Changed: Minor ladder improvements, and a potential fix for lag on Switch
Updated: Making FMusicTrackRow writable from BPs.
Added: Environment value to ECloudDeathCauseType enum.
Fixed: A rare occasion when radiation component could throw a runtime error
Fixed: Healing others – solving edge-cases
Fixed: Healing – user can start to heal self then in the last second aim on the next player and healing will be applied to the target player – disabled target change if usage in progress
Tweaks: New crates(weapons/resources) now rewards for challenges
Fixed: [SWITCH] compilation (and typos in general)
Moved: Memento loot objects and loot locations are now in their own subfolder.
Tweaked: Moved interaction markers socket
Fixed: Shelter – the player has a weapon in hands after moving from stash to loadout
Modified: UI – minor tweak in machine debug UI
Added: Healing – method which returns usage state
Modified: Rules for input actions – Menu X Use changed from Concurrent to Blocked because of a possibility of opening Inventory UI during consumable using and Destroying it from hands in the middle of a usage
Fixed: Consumables – when the player removes consumable (holding in hands) from inventory, and then try to use it anyway, the game crashes
Added: Machine debug – info about the current item in hand
Added: Consumable – a method for returning current using target
Fixed: Shootout round timer visualisation stops when the round ends, reset on round initialization and starts at round time
Fixed: Added missing socket to the level 0 Antenna, so the 3D UI is now displayed correctly
Added: Map markers for all objectives
Changed: Increased font size across control schemes in options screen. Also enabled streaming on controller images
Tweaked: Moved position of interaction socket
changed: font increased in all notifications
Fixed: Tutorial – There is no radiation damage in tutorial
Fixed: The player is marker as winning even when his team is even with enemy team
Tweaked: Culling volume, build data
Added: The reflection capture build data for maps
Changes: Shootout – if two teams exceed the limit of rounds by drawing on purpose, the team with higher score is declared as winner. If both have same score, both are winners
Added: Healing – ability to specify rules for certain target(to be able to discard an actor from healing)
Changed: BI Tools – Added Widget for custom object positions export based on name
Fixed: A few warnings smashed
Added: Skins – Wardrobe events when Assigned and Owned skins are loaded from cloud
Changed: The font was increased to 20 for tutorial hint widget
Release date: July 29th 2020 (North America, Europe)
Patch notes:
Main New Features
Traveler title
Titles for collectiong all the mementos
New spectator mode
Character screen improvements
Level Bundles for Premium Battle Pass
XP for traveled distance
Ability to carry multiple boxes was removed
Season 5: Warlords is extended
Shooting, Weapons & Tools
Fixed: Iodine and caffeine consumption is now indicated separately
Fixed: Contact Bomb – Preview model in shelter has one-way/see-through texture
Fixed: Consumables can be used while interacting, but nothing happens
Fixed: State machine – fire mode desync – Fire desync (fire on client side only and vice versa) when playing with mode switching
Changed: Elimination shooting dead body won’t award player any points
Changed: Dsabled using of another Painkillers if current effect is still in progress
Changed: Painkillers stops depleting HP on 1, never kill player
Tweaked: Pistol Position fixed
Adjusted: Contact bomb now checks every 0.5s if it should explode when there is player in it’s trigger radius
Modified: Weapon – Unload weapon to bag does not lose an ammo which could not be placed(no space available)
Looting
Fixed: Actual Lighter 01 object should now get spawned, instead of spawning its spawn point
Added: Looting screen now informs player when it’s not possible to loot an item for which the inventory limit has been reached, such as airdrop
Tweaked: Position of lighters updated
Shelter
Fixed: Battle Pass System should now get properly (re)loaded on every shelter level entry.
Fixed: Scoreboard now correctly displays nickname of players who have already disconnected from the match
Fixed: D-Pad is no longer accessible within ShootingRange
Fixed: Inconsistent capitalization of Battle Pass translations in Brazilian Portuguese.
Battle Pass:
Fixed: A player losing focus in weapon skins menu after an onboarding tip is displayed
Fixed: Another try to fix missing people in scoreboard
Fixed: Missing, duplicate, and extra weapons in armory
Fixed: State machine – Rapidly pressing shoot button before the end of some animations allows to shoot twice
Fixed: Onboarding – It is possible to open Sheter UI before onboarding sequence ends
Fixed: Armory Weapon Camo Implementation
Changed: Battle Pass system now reloads battle pass data from cloud upon successful premium status purchase
Changed: Battle Pass mailbox is now reskinned for Season 4: Warlords
Changed: Layout of “Buy Premium Battle Pass”
Changed: Challenge progress update cloud requests are now non-critical
Added: Change of price in the Purchase button upon changing the focused tile
Added: New flag to BP_Character_Shelter, bIsInShootingRange
Added: UI_HUD_Shelter events On Entered / On Exit Shooting Range
Added: Analytics event is sent upon closing the UI_BattlePassBuyPremium widget
Added: Check that the product contains premium Battle Pass item
Added: Class of the level items in the product is now checked
Added: Reading of the BattlePassSeasonProducts structure from the BattlePassSystem
Added: Notification that the maximum Battle Pass level is 50 to the confirmation MessageBox in case the user buys more levels than this threshold
Added: Number of levels in the tiles is now counted based on the number of items in the product
Added: Main and Rewards Battle Pass screens now display the lowest price of all available Premium Battle Pass products.
Added: Displaying of discounted price in the Battle Pass Rewards Screen.
Added: When buying Premium Battle Pass the particular product is now requested based on the selected tile.
Added: Mapping of the particular BattlePass products onto the tiles
Added: If there is invalid product for the tile, the tile is hidden, so the user can’t even try to buy the product (shoul never happen, but just to be sure)
Added: Disabling of 3rd tile upon reaching level 25 and 2nd and 3rd tile upon reching level 50
Added: Custom navigation to the tiles
Added: Wardrobe Selling Point – Equip option after purchase
Added: Event driven Armory Refresh (Previously triggered by, weapon taken, weapon stored, and on UI fnc ‘EquipSkin’)
Tweaked: Prolog duration of fake shelter loading screen
Tweaked: Positions of lighters in shelter previews
Movement & Camera
Fixed: Shoulder swapping replication
Fixed: Prone is more stable and less ‘prone’ to getting stuck
Fixed: Going from Prone to stand breaks the left hand
Fixed: A floating pistol in left shoulder view
Visuals
Fixed: Red widget in spectator UI is no longer shown when information about the killer is no longer available
Fixed: Mortar Strike no longer appears as Contact Bomb in Instigating Weapon properties in damage/die events
Fixed: Suicides by tools should now show correct red message in spectator UI
Fixed: Encounter notifications not observed in Spectator mode (spectator is now able to show notifications, only notification ‘DisplayToAll’ are now shown in spectator)
Fixed: When random duo teammate from another platform leaves the match, the notification correctly shows their name
Fixed: Red killer name widget in spectator UI should now react correctly to any death type
Fixed: Closing Mementos onboarding message now properly assigns UI focus
Fixed: Closing Titles onboarding message now properly assigns UI focus.
Fixed: Spectator killchain fixes, more reliable replication
Fixed: Edge case for spectator where camera at 0,0,0
Fixed: Spectating yourself when killed by mortar strike
Fixed: If player kills himself, killer name is hidden in killfeed
Fixed: Ping actor is not blocking bullets anymore
Fixed: Icon of teammate will disappear when player dies or leaves map
Fixed: The airdrop relocated location is now hidden when player chooses stealth action in commstation
Fixed: Lobby – Delayed display of hard currency count
Fixed: Missing lenses in goggles render targets
Fixed: Showing headgear on invisible female reworked
Fixed: Face Paints color matching
Changed: Smoother spectator
Changed: Red message with cause of death hidden after 5 seconds in spectator UI
Changed: Reworked data flow for spectator UIs
Changed: Spectator netcode optimization
Changes: Removed close button from airdrop location browser
Changed: Re-enabled zoom for preview of individual mementos
Changed: Adjusted position of lighter memento static mesh in assets after it has been reimported vertically centered
Changed: Centered render targets for Bronze and Silver titles
Tweaked: Hiding Selection Wheel UI when player respawns or upon openning level map so it does not remain stuck on screen
Tweaked: Tweaking military mask and some headgears
Tweaked: Decreasing player nickname size in scoreboard
Tweaked: Fixed wrong fingers on a male verion + alphas
Tweaked: Matching with backpacks + texture tweak
Other
Fixed: Wrong row sorting in scoreboard
Changes: A player now sees a message when he tries to duel himself. Duels between teammates enabled
Changes: CommStation event Stealth now hides the airdrop for everyone and the area around airdrop is still visible even after airdrop dropped
Added: Match server is now tracking meaningful distance traveled
Added: Gameplay event MatchDistanceTraveled
Added: PhoneDuel analytics
Tweak: On end of match the selection wheel is also forced to be hidden
Tweaked: Made ping input respond immediately if second tap was pressed
Tweaked: Removed X-mass garbage
Added: Inventory – the function CanStoreToInventory for check whether given item class can be stored into player’s bag or not
Added: Shootout/Elimination end screen montages can not be set up in data table and then randomly selected to be played
Adjusted: Comstation count set to random range 1-3 from 3
Adjusted: Encounters Events Setups
Removed: Scripted spectator system
Nintendo Switch Specific
Fixed:State machine – Switch x Reload allows push many Switch states to a state queue
Changed:Weapon fire mode can now be changed by holding Dpad Down (used to be press)
Changed: Polaroid textures of invidual levels unified
Changed: Various LODs on Switch
Added: When using motion aim, camera can now be reset by pressing Dpad Down
Tweaked: Nintendo Switch optimization, added lods, fixed others
Tweaked: Turned rim light off for Switch, added postprocess volume for UI
How to download updates for Vigor for the Nintendo Switch?
To download the updates for Vigor, you have three options:
let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.