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Vampire Survivors (Switch): all the updates (latest: The Coop)

On this page, you will find all there is to know about the various updates for Vampire Survivors on Nintendo Switch (originally released in August 2023 in North America, Europe, and Japan)!

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Vampire Survivors – Ver. ??? (The Coop)

  • Release date: April 10th/11th 2025
  • Patch notes:
Free Vampire Survivors expansion ‘Emerald Diorama’ is out now
  • A DLC based on the Square Enix fantasy RPG franchise SaGa
  • Featuring 12+ characters, 16+ weapons, and 9 new music tracks
  • A New World-Weaving Stage
  • Character parties, because no JRPG is complete without a squad!
Free Vampire Survivors update ‘The Coop’ is out now, plus 2 new adventures
  • A chicken-themed update called The Coop
  • New relic that lets you speed up the game!
  • New stage, character, weapon, darkana
  • 8 new Achievements
  • 2 new Adventures with 6 chapters each:
    • “To End an Ice Age” for the base game
    • “Tides of the Foscari” for the Tides of the Foscari DLC
  • Additional notes: none.
  • Source: poncle (Steam)

Vampire Survivors – Ver. 1.12.108

  • Release date: December 23rd 2024
  • Patch notes:
  • Fixed DLC loading issue on Switch
  • Fixed buying Familiar Forge in any adventure’s Planar Bazaar doesn’t give access to any Familiars
  • Fixed errors with Blackmore
  • Fixed character purchases costing more coins than you might appear to have
  • Fixed certain characters displaying wrong sprite on Character Selection screen
  • Fixed certain characters not gaining bonus stats when reaching level 80
  • Fixed during a certain fight, sword brothers’ image gets stuck on the floor
  • Fixed mouse wheel scrolling on Character Select scrolls both Character and Stage Completion lists
  • Fixed “Long Inus” not always vanishing or spawning back in from the borders of the screen
  • Fixed formatting on secret popup when unlocking multiple weapons
  • Fixed spelling inconsistencies with Gergoth/Gorgoth
  • Fixed character unlock translation not translated entirely into French
  • Fixed vulnerability issues with certain characters; characters will remain vulnerable until in the correct state
  • Fixed Quincy detonates Neutron bomb instead of Troll bomb
  • Fixed special case for some larger characters being significantly offset on the co-op character select screen
  • Fixed missing doors
  • Fixed after being hit by Gallos slow, familiars appear permanently blue
  • Recap page now scrolls on mobile so you can now scroll to see the Arcanas if they overlap anything
  • Fixed Arcana X – Beginning not working properly when starting a run with Morning Star
  • Fixed level ups and chest pickups breaking after attempting to open main arcana panel if there are no arcana available to be taken
  • Fixed Alucard Spear not hitting high hp enemies twice
  • Fixed co-op outline being offset for certain characters
  • Fixed text not translated in French in the Bestiary
  • Fixed Bestiary entries not being translated
  • Fixed weapon descriptions
  • Fixed wrong text on Succubus
  • Fixed Junkyard Car typo in Bestiary
  • Fixed Rune Sword’s “Verboten” script not being properly displayed
  • Fixed Enemies and Characters becoming unmoving on high-end runs
  • Fixed Julia’s Sarabande of Healing vfx appearing on the wrong player in co-op
  • Fixed encounters breaking when using Mirage Robe/J’Odore
  • Fixed Stamazza showing critical damage numbers even if Damage Numbers option is disabled
  • Fixed an issue in the Adventure Completion popup where character textures were not loaded
  • Fixed Seraphic Cry not firing weird souls purifiers after being absorbed by Alucard Shield
  • Fixed single level evolutions showing up in Level Up rewards if they were selected from a Super Candybox II Turbo
  • Fixed Luminaire not showing in Foscari boss fight
  • Fixed UI not being hidden during certain encounters
  • Fixed Trevor’s Beginning arcana not working when starting with weapon selector
  • Fixed kills of OtC bosses not being tracked
  • Fixed level ups and treasure chests breaking for Nathan after being given an arcana as part of the character’s abilities if player has already taken all unlocked arcana
  • Fixed an issue with displaying gold earnt after watching an ad
  • Fixed Merchant not being present on any stage
  • Fixed Merchant showing in incorrect states
  • Fixed game freezing when reviving when playing as certain friendly characters
  • Updated Japanese localization
  • Fixed obtainable entries in the grimoire incorrectly showing as unobtainable if you have more than 6 passives but available weapon slots (or more than 6 weapons with available passive slots)
  • Fixed OtC items spawning in Bone Zone
  • Fixed double spawning merchants in Planar Bazaar
  • Fixed when a player is given a weapon from a Candybox it is not always able to level up
  • Fixed the Bestiary so viewing the Doppelganger before a run doesn’t break the Doppelganger boss fight
  • Fixed Hex running out of projectiles at high levels
  • Fixed Unjust Ejection being able to move specific bosses around
  • Added MorningStar skin for Reinhardt
  • Fixed picking up multiple chests at once breaking weapon level ups
  • Fixed Centralis Custos bonus effect triggering after evolution
  • Updated unlock descriptions to distinguish unlocking new skins from new starting weapons
  • Fix max weapon limit not applying to certain characters
  • Fixed Rune Sword to prevent absurd crit damage multiplier scaling
  • Fix Jonathan, Charlotte and other characters starting with a cooldown on charge abilities
  • Additional notes: none.
  • Source: poncle

Vampire Survivors – Ver. 1.12.107

  • Release date: November 29th/30th 2024
  • Patch notes:
  • Fixed MultiStage Missile weapon breaking
  • Fixed errors in edge cases for Water Dragon Whip projectile
  • Fixed evolved Mace crashes
  • Fixed issue with Mad Groove pulling items from the other side of closed doors
  • Fixed merchants spawning in Holy Forbidden
  • Added VFX for new damage zones
  • Fixed incorrect evolution text for Mace
  • Fixed Dominus weapons being offered on level-up screen after evolving them
  • Fixed missing sprite for Doppelganger boss in Bestiary
  • Fixed achievements that require weapons to deal at least X damage aren’t always unlocking
  • Fixed Richter event getting softlocked
  • Fixed Unlocks menu showing incorrect count when DLCs are uninstalled
  • Fixed missing Bestiary enemies
  • Fixed “The Hidden Curse” wrong audio being played for Harmony Of Despair
  • Fixed inverse stages not loading properly
  • Fixed broken Imelda Adventure stage
  • Fixed red cross tiles being visible on map
  • Fixed unlock conditions missing text
  • Fixed minute 11 enemy spike
  • Fixed Charm and Curse modifiers not being applied for the first minute on OtC
  • Fixed throne room bosses name not being localised in cutscene
  • Fixed Soul Steal and other items not being absorbed by other character
  • Fixed Beginning arcana not showing alternate starting weapons on Arcana screen
  • Fixed Sanctuary damage not showing on results screen
  • Fixed Power of Sire permanently obscuring the screen with enough cooldown
  • Fixed softbounds misalignment
  • Fixed being able to clip out of throne room
  • Fixed headless invincible boss
  • Fixed being able to break throne room fight by clicking the “Done” button multiple times on the character found screen
  • Fixed Star Flail evolution requirement text
  • Fixed Mace evolution requirement text
  • Fixed being able to Seal some evolved weapons
  • Fixed can’t skip Spellbook with controller when there are no other choices
  • Fixed projectiles not being affected by Doppelganger arena walls
  • Additional notes: none.
  • Source: poncle

Vampire Survivors – Ver. 1.12.103

  • Release date: November 14th/15th 2024
  • Patch notes:
  • Crash when loading certain adventure stages
  • Black disk is unlocking librarian instead of pile of secrets
  • Dragon Water whip not critting
  • When platforming sometimes players are unable to exit when not playing as richter
  • Some characters that can’t fly in-game say they can in the descriptions
  • Confodere not hitting candles
  • Crash with when playing as Dracula against BigFuzz
  • Eggs are not removed at the start of the Death boss fight
  • Custom merchants incorrectly depend on the player having the glass vizard and will still get positioned even if the default merchant is not present
  • Cutscene dialogue running too fast at high frame rates
  • Other weapon selectors are showing in the candybox
  • Particles are too big on character found during cutscene
  • Legion intro weapons start firing too early/late
  • Walter graphics are placeholder/incorrect
  • Unable to navigate recap with multiple chars
  • 3 secrets have the same text
  • Cannot unlock Brauner using the steps provided
  • Giant medusa head boss collider is in the wrong position relative to its sprite
  • Various secrets were incomplete or unfinished
  • Stage difficulty modifiers were not finished/balanced
  • Master Librarian spawn location/logic was not complete
  • Ferryman unlock is missing
  • Weapons bought from Master Librarian may not be unlocked
  • High memory usage can sometimes lead to crashes
  • Players can enter the throne room too low to trigger platforming zone properly
  • Megasealing incorrectly unlocks the seal II and seal III achievements
  • Chaos character background is not full screen
  • New weapons are not working as Red/Blue properly
  • Familiar and Innocent Devil secrets not unlocking when you have 2 familiar forges with Julia
  • Celia not unlocking when you have Universitas
  • Soft lock in death fight due to error on scythes damage zone attack
  • Error firing when buying items from non-custom merchant
  • Olrox boss re-spawning into monster version
  • Librarian merchant not spawning
  • Wonky text alignment on weapon select screen items if the weapon name wraps to two lines
  • Missing Mace 8th level
  • Dark Rift animation getting cut off at the end of the attack
  • Bounds during Death fight causing issues
  • Fix Grand Cross light beam bugs
  • Weapon selector crashing if other DLCS are not installed
  • Clock tower weapons are hitting walls
  • Spell weapons spamming their counterparts after taking gemini
  • Inconsistencies unlocking stella and loretta
  • Platinum Whip evo triggering Grand Cross too frequently
  • Mace gaining less power than intended when levelling up
  • Beezlebub and legion are not dropping chests if their relics have already been collected
  • Able to gain the evolutions of follower weapons without having the weapon yourself
  • Megaseal can cause mass overflow of banished items on the level up screen
  • Various localisation issues
  • Missing FX for Karma Coin
  • First Blood pickups are missing from pause map
  • Weapon selection could show owned weapons incorrectly
  • Master Librarian and normal merchant were appearing in stages they shouldn’t e.g. Room1665
  • Heart Refresh VFX was missing
  • Weapons triggered by Jonathan’s charge ability are missing coat of arms weapons
  • Weapons triggered by Shanoa’s charge ability are missing ebony diabologue weapons
  • Missing unlock for Relic Ebony Crimson Stone
  • Issues with Luminatio and Umbra hitboxes
  • Missing secret unlock for Death character
  • Legion and Beelzebub were visible even if you don’t have Black Disk
  • Death in the Bestiary is broken/missing
  • Issue with adventures button showing and allowing empty panel if we don’t have any adventures available
  • Cornell is getting extra custos weapons incorrectly
  • Detailed pause maps has an offset icon issue
  • Legion’s arena is not escapable after fighting the boss
  • Contra pickups can end up flying to followers
  • Additional notes: another patch is coming at the end of the month.
  • Source: poncle

Vampire Survivors – Ver. 1.12

  • Release date: October 31st 2024
  • Patch notes:
Ode to Castlevania (paid DLC)
  • 20+ new characters
  • 40+ new weapons and evolutions
  • 30+ new music tracks
  • 1 HUGE CASTLE
How to jump into Ode to Castlevania
  1. Reach Level 20 in the first stage to unlock Inlaid Library and therefore Stage Selection.
  2. At the bottom of Stage Selection, choose “Ode to Castlevania”.
Gameplay in Ode to Castlevania
  • All characters from Ode to Castlevania have the ability to find special pick-ups, in any stage. Initially this is limited to Wall Chicken (that is the big brother of Floor chicken of course) but 3 more types of pickups will be unlocked while progressing through the Ode to Castlevania stage.
  • All characters have at least 1 unlockable Weapon Selector, that can be chosen from Character Selection by clicking/pressing a button on the character’s icon at the bottom of the screen. All Weapon Selectors have to be unlocked; to do that, every weapon in a specific Weapon Selector has to be unlocked first.
  • There are a lot of bosses in the Ode to Castlevania stage, but you’ll have to actively seek most of them instead of waiting for the right minute for them to appear. You’ll find new icons on the map to help you navigate the stage.
  • Evolutions are straightforward and work just like in the base game: find the right passive to pair with an active weapon (some might require the passive to be at Max Level).
Free Update
  • Advanced Music Selection
    • There are so many tracks in the game, especially if you have some DLC packs, that the little menu was really struggling to be functional anymore. And it comes from someone who knows the order of the music tracks by memory… so we have added an advanced menu to easily navigate through different albums and music tracks to chose from
  • MEGA SEAL
    • After buying any of the Seal Power-ups, you’ll also unlock the Mega Seal panel in the Collection menu. This panel lets you easily seal the content of a whole DLC, or even of the whole base game. Who needs weapons anyway?
  • Pause Menu Map ZOOM
    • You can now zoom in and out on the pause-menu map. 2024 ho!
  • Pause Menu Arcana Info
    • You can now get a reminder of what your chosen arcana do. Affected weapons are also highlighted. Another big step for humanity.
  • New Passives in Preview mode
    • In order to complete the evos for Ode to Castlevania, we needed 2 passive weapons from the future to be available today! So, while the patch to properly unlock them will arrive sometime next year, for now it will be possible to access these 2 new passives, Parm Aegis and Karoma’s Mana, through the Arma Dio’s selection menu.
  • Memory usage improvements
    • Several optimisations have been made to reduce memory usage, that should help the late-game running better on console and mobile.
  • Additional notes: none.
  • Source: poncle (Steam)

Vampire Survivors – Ver. 1.11.111 (The Darkasso)

  • Release date: August 15th 2024 (North America, Europe, Japan)
  • Patch notes:
New Content:
  • 9 new EXTRA achievements
  • 1 new challenge stage
  • 1 new relic
  • 2 new special character skins
  • 5 new Arcanas
Bugfixes and improvements
  • Obtaining the Yellow Sign also allows to see if a treasure chest has the potential to contain an evolution (Silver Chests)
  • Carréllo projectiles won’t be destroyed anymore when they hit the top or bottom edge of the screen
  • GoldFingers are now pulled into Mad Groove, unless spawned directly on the map (e.g. Astral Stair ones are ignored)
  • Fix for negative coin values (added correction on save data load)
  • Fixed dodgy price formatting on powerups
  • Fix for controller navigation on long lists on the recap page
  • Fix for displaying over 5 arcanas in pause page
  • Fix inversion of trigger zones in stages with visual inversion not allowed
  • Fixed bestiary text overflow
  • Fix for Pentagram scaring the rising water but not the Drowner
  • Various fixes to Arcana selection and draft screens
  • Various fixes to cursor navigation when playing co-op
  • Stacking multiples of the same added weapons in recap screen (eg candy box)
  • [Moonspell] Nightsword and Muramasa deal bonus damage depending on Greed
  • [Foscari] Fixed collision shape and stats scaling of SpellStream
  • [Foscari] Fixed Insatiable by making magnet values match original intended JS version
  • [Emergency Meeting] Fixed mini-crewmates not being available in Adventures
  • [Operation Guns] Fixed Inverse stage modifiers being non-standard
  • [Operation Guns] Fixed issue with infinite Weapon Power-Up on level up in rare cases
  • Additional notes: none.
  • Source: poncle (Steam)

Vampire Survivors – Ver. 1.10.105

  • Release date: ???
  • Patch notes:
Operation Guns
  • Increased frequency of Weapon Power-Up appearing as a level up option
  • Improvement for Hectic Highway pickups not always looping
  • Fixed Carlo Cart and Hectic Highway moving too quickly on high-refresh-rate monitors
  • Fixed a bug with the Firearm weapon not firing for long periods of time
  • Fix to Proton Beams infinite split causing screen flashes and crashes
  • Diver Mines fly in the direction faced by the player before falling down (really noticeable only with the weapon from level 3 onwards)
  • Atmo-Torpedoe and Prism Lass can be spammed a lot more than before with low cooldown
  • Increased damage of Wave Cannon’s charged projectiles
  • “Zephyr” track fixed with the proper music
  • Tweaked treasure chests in Neo Galuga
  • Fixed Lance’s bonuses glitchy display
  • Fix for Ariana’s hidden Cooldown bonus not working properly
  • Fix to hide floating Morphed Mortaccio head when entering a boss battle
Main Game
  • Fixed shared evolutions when using “Shared Passives” option in co-op
  • Fix for arcana re-roll button displaying even if there were not enough arcanas left
  • Fixed Laborratory doors being incorrectly ventable
  • Fixed stage completion scroll bar navigation bug
  • Fixed word wrapping in stage selection
  • Fix for level up being empty/going straight to limit break in cases where everything else that would be available is sealed
  • Fix for missing translations showing in some treasure chests
  • Additional notes: none.
  • Source: poncle (Steam)

Vampire Survivors – Ver. 1.10.0 – Laborratory

  • Release date: April 29th 2024 (North America, Europe) / April 30th 2024 (Japan)
  • Patch notes:
New Content:
  • 7 new EXTRA achievements
  • 1 new challenge stage
  • 1 new bonus stage
  • 1 new character
  • 1 new weapon with its evolution
  • 1 new passive weapon
  • 1 new power-up, Seal III
1.10.0 tweaks and fixes
  • You can now PET the dog by pressing both triggers on a controller.
  • When playing co-op, added the option to Share Passive among players for evolution purposes.
  • Stage Selection is now split into two steps for ease of navigation if you’re playing with a controller
  • Updated pre-spawned arcana treasures so they get pulled in by VIII – Mad Groove.
  • Improved loader to provide more information about the current DLC loading progress.
  • Added missing retaliation damage to Pako Battiliar and its evo.
  • Fix for tips not showing in the Treasure Chest info panel of evolutions.
  • Fix for Bestiary mobile portrait info masking issue.
  • Pickups group in recap page now generates a new row when exceeding max width.
  • Fix for the game over red background overlay to use correct sizing after White Hand.
  • Fix for Sole Solution causing tile map issues during the fight with The Ender.
  • Fixed audio playback error in fight with The Ender.
  • Fix for “new content available in store” button showing up incorrectly.
  • Fixed character reveal so the characters are the correct scale.
  • Hyper mode toggle is now correctly shown.
  • Fix for text overlap/sizing in treasure chest info panel.
  • Updated pause menu map to match old-engine implementation.
  • Fixes for various weapons to hide them correctly when dying in co-op.
  • Fix for errors with random arcana selection being triggerable before the animation is complete.
  • Fixes for various stage collisions when playing in inverse mode.
  • Updated the player stats panel (pause menu) to handle displaying the Recovery value to 2 decimal places, so small increments are shown.
  • Fix for DLC ordering so that DLCs will now be loaded in a consistent order.
  • Fixed cosmic egg in bestiary.
  • Updated the Item Found page to check whether the item you are picking up allows duplicates, and if so displays the base level data.
  • Fixed an issue where if you manually changed the window size the current resolution would not display correctly inside the options page.
  • Fix for camera zoom issues when playing on displays less than the target 16:10 aspect ratio (both portrait and landscape).
  • Fixed selection arrows sometimes showing on mobile when they should not.
  • Fix to make drop downs hide when clicking anywhere outside of them.
  • Fixed an issue with allowing player 1 to reassign controllers when toggling in options.
  • Fix for Gatti chicken eating power and chance upgrades being reset on level up.
  • Fix for drowner’s spawned via trisection events after 30 minutes being invulnerable.
  • Fix for disable moving background not being applied on stage start (only when toggled).
  • Fixed formatting / centering issues with secrets page on mobile.
  • Added a loader between menu and gameplay to show that the game is loading a stage.
  • Fix for Moongolow secret check in co-op.
  • Added scrolling to character selection progress panel.
  • Fix for hyper (and inverse) mode creeping to stages without hyper (or inverse) unlocked.
  • Added in missing scene fade transition between Moongolow and Holy Forbidden.
  • Fixed hellfire rotation on world bounce.
  • Various portrait UI scaling fixes.
  • Fix for error with coin spawn in Poe’s Adventure Chapter 3.
  • Improved back button navigation on bestiary to be more accurate to JS.
  • Fix for cut off character found animation on mobile portrait.

[LEGACY OF THE MOONSPELL]

  • Evolving Four Seasons now only requires a maxed out Candelabrador

[TIDES OF THE FOSCARI]

  • Evolving the Flash Arrow now only requires a maxed out Bracer
  • Fixed a sprite error in Foscari Abyss’ background.
  • Fixed animation timing of World Eater.
  • Fix for World Eater offsets.

[EMERGENCY MEETING]

  • Fix Impostongue firing assassination when disabled.
  • Updated the body part pickups that Shapeshifter spawns to allow them to be attracted by the magnet.
  • Updated the font used for the Vent2Weapon when enemies are ejected.
  • Fix for reactor engine sprite not filling in the black bars in portrait leaving visible gaps for the flames.
  • Additional notes: none.
  • Source: poncle (Steam)

Vampire Survivors – Ver. 1.9.0 – Space 54

  • Release date: March 4th 2024 (North America, Europe) / March 5th 2024 (Japan)
  • Patch notes:
New Content:
  • 7 new EXTRA achievements
  • 1 new bonus stage
  • 2 new characters
  • 4 new weapons (of which 2 evos)
  • 1 new relic
Tweaks and fixes:
  • Optimisation for spawning of gems and coins
  • Optimisation for weapons that interact with pickups (Gatti Amari, Vicious Hunger, etc.)
  • Fixed red XP gems sometimes flying away and taking forever to come back
  • Fixed Coffins not spawning if the corresponding character had been unlocked via a spell
  • Fixed Crimson Shroud not triggering retaliation damage
  • Fixed a layering issue with CosmicEgg enemy
  • Fixed merchant alignment upon multiple opens
  • Fixed some particle emitters leaving gaps
  • Fixed collision shape of Valkyrie Turner
  • Fixed bought weapons in Adventures that wouldn’t always level up in the same run they had been bought
  • Fixed multiple evos of the same weapon appearing in treasure chests when only one should be present
  • Fixed some animations going at insane speed on certain monitors
  • Fixed Victory Sword not instant-killing some reapers that should have been weak to it
  • Fixed text scaling sometime being off in Stage Selection
  • Fixed display of secret characters sometime showing question marks when they shouldn’t
  • Fixed timing of events tied to music in Gallo Tower, Astral Stair, Eudamonia Machine
  • Fixed “Show Guides” option resetting after every run
  • Fixed The Directer sometime not getting counted as defeated in the Bestiary
  • Tentative fix for Linux launch issue and missing Steam Overlay
  • [MOONSPELL] Fixed time limit in Adventure Chapter 5
  • [FOSCARI] Fixed Arcana XIX – Heart of Fire sometimes not applying to Prismatic Missile
  • [FOSCARI] Optimisation for Shadow Servant at high Amount
  • [FOSCARI] Fixed Je-Ne-Viv’s World Eater’s offset
  • [EM] Fixed Mini Impostor and Impostongue appearing as level up options when they shouldn’t anymore
  • [EM] Fixed the medical scan not clearing its projectiles when the character dies
  • [EM] Fixed interaction between Just Vent and Pentagram triggering errors
  • [EM] Fixed Magnet bonus from Paranormal Scan being 10 times smaller than it should have been
  • [EM] Fixed white box shown on some maps while in Adventures
  • Other minor bugfixes, tweaks, memory optimisations
  • A lot of background work for accounts management and Cross-Save
  • Additional notes: none.
  • Source: poncle (Steam)

Vampire Survivors – Ver. 1.8.200 (Adventures)

  • Release date: January 24th 2024 (North America) / January 25th 2024 (Europe, Japan)
  • Patch notes:
  • 1 relic, Atlas Gate: Enables base game Adventures. Found in Boss Rash, minute 7, only after seeing the Yellow Sign.
  • 1 new achievement for obtaining the Atlas Gate (in-game only. Will be added to the list on Steam together with the next content patch, your 100% is safe for the rest of the year!)
  • 2 base game Adventures
  • 1 Adventure for the Legacy of the Moonspell DLC
  • Locked characters can now be previewed in Character Selection (Secret characters aren’t shown until the Forbidden Scrolls relic is found)
  • Added filters to the Collection page. You can now see easily what you need to unlock Queen Sigma for example.
  • Tweaked Whiteout bosses’ HP pool
  • Fixed Whiteout treasure chests not containing evos
  • Fixed Celestial Voulge not being available in Super Candybox II Turbo
  • Reduced self-harm from Muramasa
  • Fixed Millionaire’s projectiles not being affected by the direction faced by the player
  • Seal 2power-up now gives 2 seals per rank instead of 1
  • Fixed Area and Duration scaling of Fuwalafuwaloo
  • Additional notes: none.
  • Source: poncle (Steam) / poncle (Steam)

Vampire Survivors – Ver. 1.7.0 (Whiteout)

  • Release date: November 2nd 2023 (North America, Europe) / November 3rd 2023 (Japan)
  • Patch notes:
New Content:
  • 6 new EXTRA achievements
  • 1 new bonus stage
  • 2 new relics to get a new PowerUp and morph an existing character
  • 1 new weapon with its evolution
  • 1 new playable character
  • 1 new music track

Patch notes

  • Added more treasure chests in Il Molise
  • Fixed weapon spacing in arcanas list to accommodate new weapons.
  • Fixed text overlap in collection where there are 3 line descriptions.
  • Fix for some missing translations in the options menu.
  • Fixed Je-ne-viv world eater logic causing slowdown.
  • Fixed bought character’s in secrets menu.
  • Fixed revive animation not being scaled correctly.
  • Fixed issue with Je-ne-viv crashing Il Molise.
  • Fixed quit button audio cutoff.
  • Fixed bestiary enemies scaling up and down incorrectly.
  • Fixed resolution dropdrop displaying incorrect resolution.
  • Fixed Cosmic Egg display in Bestiary.
  • Fixed World Eater crashing with lots of eggs.
  • Fixed Trinacria in Bestiary.
  • Fixed Bestiary Information cutoff/display issues.
  • Fixed incorrect No Future particles.
  • Fixed Hellfire projectile rotation on bounce.
  • Fixed Goshadokuro losing it’s head in the Bestiary.
  • Fixed Directer fight inconsistencies vs old engine.
  • Fixed the pause menu not animating the first time it is opened.
  • Fixed missing red death particles in Holy Forbbiden.
  • Updated Traditional Chinese display name on the languages page.
  • Updated pickup logic to better match old-engine behaviour.
  • Minor optimisation on damage number display.
  • Removed incorrect screen flash on Gorgeous Moon.
  • Removed various flashes if Flashing VFX is disabled.
  • Added translations for “Mobile FAQ”.
  • Added bounds on death particles.
  • Added missing flash vfx on Directer intro.
  • Additional notes: none.
  • Source: poncle (Steam)

How to download updates for Vampire Survivors for the Nintendo Switch?

To download the updates for Vampire Survivors, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.