eShopNindiesSoftware updatesSwitch

Ultimate Chicken Horse (Switch): all the updates (latest: Ver. 1.10.06)

On this page, you will find all there is to know about the various updates for Ultimate Chicken Horse on Nintendo Switch (originally released on September 25th 2018 in Europe, North America, and Japan)!

Click here for more Software updates!

Ultimate Chicken Horse – Ver. 1.10.06

  • Release date: June 14th 2023 (North America, Europe) / June 15th 2023 (Japan)
  • Patch notes:
Server refactor

After the Shellebration Update, we had more players online than ever before. (Wow, thank you!) However, our servers were not prepared for the sheer number of people enjoying the game. This resulted in players experiencing many server desync issues like endless loading screens, getting stuck in the party box, placed blocks not showing up, and lobbies randomly shutting down.

We’ve just completed a server refactor to address these desync issues and prevent them from happening in the future. It also gives us the ability to add more servers to high traffic regions whenever we have a big influx of new players. :)

We also addressed a country-wide connection issue for players in Korea. As of today, everyone in Korea should be able to connect and play online again! Thank you for your patience and bug reports – there were many Korean players who helped us solve the problem by sending us their player logs.

Downvotes removed from custom levels

We removed downvotes from the voting system for custom/community-made levels! Downvotes were not being used in a way that was useful or kind to our community, which warranted their removal. If you don’t enjoy a level, you now have the choice to upvote it or ignore it. (Note that you can still report levels that break our community rules!)

Quality of life changes

We received feedback that the game’s initial volume was too loud, so we reduced it by 20%. (Now the Horse noise is less of a jumpscare!)

Ultimate Chicken Horse – Ver. ??? (Shellebration Update)

  • Release date: March 7th 2023 (North America, Europe) / March 8th 2023 (Japan)
  • Patch notes:

The Shellebration Update adds:

  • 1 new character: Turtle
  • 1 alternative skin: Armadillo
  • 1 new level: Metro
  • 3 new community-designed outfits: Helmet, Pirate Costume, and Ninja Gear
  • 1 new music track
  • Lots of improvements and bug fixes!
Changelog
  • Added new character (Turtle), alternative skin (Armadillo), new outfits (helmet, ninja gear, pirate costume), new level (Metro), and new music
  • Updated the Half Unlock cheat code with new content
  • Migrated relay servers over from AWS to DigitalOcean
  • Made several online fixes to improve match stability
  • Improved existing localization and localized all new text
  • Added a delay when trying to join lobbies to avoid edge case errors
  • Fixed ghost lobbies where players joined and became stuck in infinite loading screens
  • Fixed Twitch integration issue
  • Fixed a constant saving bug to allow players to save more reliably

Ultimate Chicken Horse – Ver. 1.9.02

  • Release date: ???
  • Patch notes:
Features
  • Added crossplay with Xbox. All platforms can now play together!
  • Replaced the GameSparks server solution with BrainCloud, this now handles all player authentication, level uploads, level bans, challenge times, user bans, etc.
  • Added “Tournament” as a preset. These rules were suggested to us by the community.
  • Added new Farmhands, Syd (community manager) and SuperNimbus (team we worked with for server changes) to the credits
Bug Fixes
  • Fixed animal icons navigating inventory sometimes lose their costumes
  • Characters dance sound continues when jumping directly from dance
  • Lots of bug fixes involving the changes that were made to the servers

Ultimate Chicken Horse – Ver. 1.8.22 – The Hippo-Party-Plus Update

  • Release date: September 20th 2021 (Europe, North America) / September 21st 2021 (Japan)
  • Patch notes:
  • 1 new character: Hippopotamus
  • 1 new alternative skin: Triceratops
  • 4 new outfits: Floatie (Hippo), Cowboy Boots (Hippo), Balloon (Hippo) Jockey Outfit (Horse)
    • Cowboy boots: While Hippo usually has dancing shoes on, sometimes they get swapped out for these trusty boots.
    • Balloon: Picked up from the fairground, its name is Wilson.
    • Floatie: Hippo can’t swim, so they need this device when they go to the pool with the other animals.
  • 1 new level: Rollercoaster
  • Minor Features
    • Ultimate Chicken Horse has been updated to Unity 2020 – some beta testers have reported a smoother, more optimized feel to the game
    • Added a Help and Tips section to the pause menu
    • Adjusted some physics for better wall experiences
    • Players can no longer spam the pause button, which previously let players exploit level timers and some physics
    • Added some new backgrounds for community level creations
    • Players can now delete custom levels that they have uploaded
    • Level Fullness is always displayed in freeplay build mode
  • Tons of bug fixes
    • Adjusted some physics for better wall experiences (smoother motion on wall slides and less likely to “bounce” off walls)
      • Fixing these physics problems has had a cascading effect that we believe improves the feel of the game, and makes it slightly more responsive. It does slightly change the fundamental physics of the game, and some previous advanced techniques will have to be rediscovered or adjusted.
    • “Follow player” camera fixed after respawns and in Sudden Death
    • Punching Flowers punch in the correct direction on flipped treadmills
    • Run Time Limit properly ends rounds when players have multiple respawns remaining
    • Zombies are able to pick up coins
    • Parkour preset properly applies block probabilities and removes trap blocks
    • Fixed cursor regions when using controllers on ultra-wide monitors
    • Added collision areas to Ballroom to prevent spawn kills from placing blocks too close
    • Bees give trap points
    • Fixed various issues with Bees respawning
    • Bees now deactivate when player dies and turns into a Zombie
    • More consistent platforms in Treehouse
    • Fixed some localizations so they properly appear in UI
    • Fixed various other localization mistakes
    • Zombies should no longer lock up games in certain scenarios
    • Twitch chat no longer overrides block probability settings
    • Fixed small issues with animal artwork
    • Challengeboard scoreboard no longer briefly shows the world record message from a previous attempt
    • Fixed non-slippery ice when you crouch immediately while landing
    • Fixed Jetpack sound sometimes never ending in the inventory
  • Changes
    • Sudden death will always have a timer
    • No longer able to wall jump off ceiling
    • Made animal dead colliders more consistent with each other
    • Scaffolding now has a consistent rotation speed when attached to rotating blocks for all orientations
    • Picked up coins won’t slow rotating platforms as you move away from the platform with the coin
    • Upblowers are no longer able to blow through the moving platforms that they are attached to
    • Slightly increased Canon level fullness cost

Ultimate Chicken Horse – Ver. 1.7.028 – The A·cobra·tic Update

  • Release date: April 8th 2020 (Europe, North America) / April 9th 2020 (Japan)
  • Patch notes:
Bug Fixes
  • Reduced redundant calls to the online servers
  • Improved performance in the Treehouse
  • Improved performance on the Space level
  • Adjusted the bounds of the Space level so the camera zooms out less
  • Adjusted the placement of unlock boxes on Space
  • Fixed the “Randomize” button’s text spill once pressed
  • Fixed poor title alignment on the Lobby list
  • Fixed text fit issues and grammatical errors in multiple languages
  • Fixed a visual glitch in the unlock message for Snake

Ultimate Chicken Horse – Ver. 1.7.027 – The A·cobra·tic Update

  • Release date: March 12th 2020 (Europe, North America, Japan)
  • Patch notes:

Major Features

  • 1 character: Snake on a skateboard, with outfits!
  • 2 levels: Space and The Ballroom
  • 4 blocks: beehives, cannons, flamethrowers, and one-way gates

Minor Features

  • New paintbrush sizes in Free Play Mode allow you to paint more or fewer things at once
  • A “Randomize” button on the modifiers page turns on a random number of modifiers at random settings for chaotic fun
  • Lobbies where the host is AFK for long enough will now be marked as AFK in the lobby list
  • A new button in the “My Levels” view in the underground computer allows to show or hide levels that aren’t public
  • A Czech localization is now available

Bug Fixes

  • Fixed characters’ hitboxes stretching dramatically after being swallowed by a black hole.
  • Fixed inconsistent firing times on the hockey puck shooter when you pause the game.
  • Fixed the player profile dialogue sometimes persisting on the screen.
  • Fixed ghosts having an excessive number of corpses.
  • Fixed an issue where a local player might behave strangely in the treehouse when a remote player quits the game
  • Fixed being able to push around characters that are sitting on the couch.
  • Fixed corpses triggering blocks they’re on every time the game is unpaused.
  • When playing in Free Play mode alone, clearing the level will now reset it, just like dying would.
  • All blocks now have their explosion animation when destroyed by a bomb.
  • Fixed block explosions not being aligned with flipped blocks.
  • Fixed ? boxes interacting with players after they opened
  • Made it easier to hold B to give up or retry while going through teleporters
  • Fixed honeyed tennis ball shooters not shooting in saved levels
  • Fixed ice / honey and barbed wire sometimes refusing to be placed next to each other
  • Fixed upblower wind particles appearing when the wind effect is interrupted by blocks overlapping with the upblower
  • Fixed upblower wind particles sometimes looking longer than the wind effect
  • Fixed arrows not exploding when hitting Ghosts with the Projectile Explosions Modifier
  • Fixed destruction animations for blocks that were missing them
  • Fixed crumbling blocks loading with incorrect damage level in multiple scenarios
  • Fixed players getting caught on the Iceberg ship walls
  • Fixed color distortion on the yellow recolor of Red Panda
  • Fixed player character names sometimes showing as “Press” in the Treehouse
  • Prevented unlock UI from getting mirrored along with the Flip Left/Right Modifier
  • Fixed page flip buttons from being reversed along with the Flip Left/Right Modifier
  • Fixed an issue where re-created lobbies wrongly carried on the Modifiers tag
  • Fixed the run timer not stopping between players in Shared Controller

Ultimate Chicken Horse – Ver. 1.6.061

  • Release date: June 20th 2019 (Europe, North America, Japan)
  • Patch notes:
  • Turning into a Ghost will keep the Challenge Mode timer running until you give up or fall into a pit, allowing your dead body to complete the Challenge
  • Fixed bug with Dead Hop that could cause a 0:00:00 time to be recorded in Challenge Mode
  • Fixed bug that allowed respawning characters to trigger coin pickup from a distance
  • Fixed an issue with shift-rotated platforms moving incorrectly when placed
  • Prevented way tiny characters from being stuck at the edge of the blank level
  • Prevented players from placing goal and end blocks on blank level in such a way they are no longer selectable
  • Fixed an issue that allowed host and client to have different modifier presets loaded
  • Fixed a bug that allowed respawning in challenge mode
  • Prevented scoreboard from being stuck on
  • Allowed players to cancel placement of blocks that are unplaceable, but also ignore bounds in Free Play
  • Fixed bug that allowed colliding crouching characters to make each other fly, or die
  • Improved unlock system to better handle players who have played various maps online, before working on their own unlocks
  • Ensured that level unlocks are removed for players who leave the lobby
  • Fixed Doomsday modifiers reset during challenge mode
  • Fixed Doomsday modifier reset when used with Shared Controller Couch
  • Fixed Doomsday sound effects not being controlled by in-game volume settings
  • Prevented paper airplanes from permanently disabling teleporters
  • Made falling crumbling blocks and projectile explosions pause, so they can’t be exploited in challenge mode

Ultimate Chicken Horse – Ver. 1.6.050

  • Release date: March 27th (Europe, North America, Japan)
  • Patch notes:

Improvements

  • Improved the diagonal input on analogue controls sticks, so it better matches the result of holding up and sideways on keyboard.
  • Jetpack dispenser will be infinite, instead of only 4 jetpacks per round.

Bug Fixes

  • Fixed a bug that caused all of the blocks in the level collapsing into 1 spot, the game lagging, and sometimes crashing. Caused in online games by all clients leaving the game.
  • Fixed jetpacking upwards into certain ceilings or blocks killing you. This is most notable in the underground area of Jungle Temple.
  • Fixed Characters getting pushed up into blocks or ceilings have their colliders set to crouch, making them 1 block high, allowing them to sometimes fit in places they shouldn’t in certain complex modifier + level designs.
  • Fixed certain combinations of Ghosts, and deaths that led to the UI not displaying correctly.
  • Fixed Dead bodies being duplicating when retrying in challenge levels with the Ghosts modifier turned on, leading to levels filled with bodies and system slowdown.
  • Fixed an issue where sometimes a player couldn’t pick up a jetpack from a jetpack dispenser.
  • Prevent Dead Hop after holding B to retry in challenge levels.
  • Fixed an issue with a certain special characters in save file names.
  • Fixed issue with crumbling blocks saving in an incorrect save state
  • Fixed Doomsday sound effects not being controlled by in-game volume settings
  • Prevented dying from resetting the retry indicator in challenge mode
  • Fixed a bug with blocks that were targeted with duplication highlighting afterwards
  • Fixed an issue with multiplayer + challenge time + deadhop being completely inaccurate
  • Fixed issue allowing arrows and other projectiles to pass through dead bodies
  • Allow mirroring of punching flowers and ensured they save correctly now
  • Fixed some issues with German localization overlapping in some UI
  • Fixed an issue that prevent crouched characters from picking up coins
  • Fixed a bug where some indestructible blocks would not connect to each other with the indestructible connector
  • Prevent teleporters from re-teleporting characters after a respawn
  • Prevented characters from respawning in start zone if it is covered with doomsday lava
  • Fixed bug that allowed some blocks to be attached to the endzone in the blank level
  • Fixed the camera jumping around when a non-local player finished the level, but the local users had local player only view enabled
  • Fixed the Parkour Preset so that it doesn`t contain any traps as intended

Ultimate Chicken Horse – Ver. 1.6.040

  • Release date: March 4th (Europe, North America, Japan)
  • Patch notes:

Features:

  • Skins! You can now unlock alternate costumes for all 9 animals!
  • Modifiers! Create unique challenges and game modes with 20 modifiers: Gravity, Jump Strength, Multi Jump, Player Collisions, Walljumps Disabled, Move Speed, Game Speed, Frictionless Mode, Post-death behaviour (Zombie, Ghost or Dead Hop), Character Size, Jetpack Mode, Invisibility, Dance Invincibility, Moving Block Speed, Projectile Rate of Fire, Projectile Speed, Projectile Explosions, Mirror Level, Doomsday Meteors and Doomsday Lava
  • New Items: Jetpack and Jetpack Dispenser.
  • New Paintbrush tool to change the color set pieces after they’ve been placed in Free Play mode
  • The treehouse now has a Random level selection sign to the right of the well
  • Respawns: Grant each player a number of lives and then choose to respawn automatically when you die or manually by holding the Retry button
  • New Party Box Modes: Standard, Disabled, Auto-Pick

Bug Fixes and Improvements

  • Improvement: Many blocks can now be both rotated AND flipped. Hold the Sprint button while pressing the flip/rotate buttons to use the other transformation. Flip the spinning saw! Rotate the hockey puck shooter!
  • Improvement: Double Party Box can now be enabled for any number of players
  • Improvement: Crumbling block damage can be selected in the inventory book in Free Play mode
  • Improvement: Crumbling blocks will now be restored to their original damage level when resetting in Free Play mode to make it easier to build and test challenge levels
  • Improvement: Getting kicked from AFK will no longer bar you from re-entering a lobby
  • Fixed issues with underground computer screen not being restored properly upon return to treehouse
  • Fixed graphical and input issues with tablet screen transitions and scrolling
  • Fixed issue with Twitch integration sometimes showing “Connection successful” when there is no connection
  • Fixed an issue where pausing while using the wardrobe could cause a floating cursor to appear
  • Fixed issue with arrows and other projectiles sometimes disappearing in mid-air after a few rounds
  • Fixed issue where animals could fall into the party button and become trapped under it
  • Fixed potential infinite loop when creating a custom level in Nuclear Plant
  • Fixed issues where the incorrect Music and Ambient track names were displayed in the Inventory book after loading a custom level in Free Play
  • Fixed an exploit that could be used to cause moving blocks not to move in Challenge Mode
  • Fixed an issue that could cause incorrect placeholder text to be used when sharing a Challenge Time via Twitter
  • Fixed an issue where the Start and Goal zones could be made to overlap in Free Play, or could overlap with hazards
  • Fixed issue that allowed a moving hockey puck shooter to hit itself if it was moving fast enough
  • Fixed issue that allowed the Jungle Temple boulder to sometimes crush animals without touching them
  • Made the scoreboard harder to spam during gameplay; dead players can no longer bring up the scoreboard while other players are running
  • Fixed issue with level thumbnails failing to download or display correctly in the underground computer
  • Fixed multiple issues with the Keyboard Configuration menu of the tablet not saving or loading bindings for some actions
  • Fixed an issue that could cause doors to drift away from the play area in Free Play mode
  • Fixed an issue that allowed animals to glitch-jump into a 1 block gap
  • Fixed the spawn location of unlock boxes in some levels
  • Fixed an issue that caused ice to display behind the wrecking ball anchor
  • Fixed an issue that could cause a player to get an AFK warning and get kicked even if the AFK timer is turned off on the host
  • Fixed an issue that could cause the Raccoon’s tie to flicker
  • Updated character crouching animation to reduce visual delay when landing and crouching at the same time
  • Fixed issue with cursor name visibility setting no longer working
  • Animal corpses can now be teleported as long as they are in movement
  • Fixed an exploit that allowed auto-fire controllers to do super-jumps
  • Fixed an issue that caused the Jungle Temple boulder not to respawn in Free Play
  • Fixed an issue that prevented controller users from scooting under certain obstacles as fast as keyboard users
  • Fixed an issue that caused the camera to zoom in on the wrong level portal when a level loads in the treehouse
  • Fixed an issue that caused leftover milliseconds to display when the sudden death timer completes
  • Fixed an issue that caused the wrong rotation to be saved for barbed wire when re-saving a level multiple times
  • Fixed an issue that could make it hard to highlight a piece of glue with the cursor
  • Fixed an issue where the blinking text caret would not appear when renaming a level in the underground computer
  • Fixed an issue that allowed animals to be launched by a spring after scooting underneath it
  • Fixed an issue that allowed players to upload custom levels without a goal block
  • Fixed an exploit that could cause the Challenge timer to start delayed
  • Fixed an issue that prevented the yellow glue indicators from displaying
  • Fixed an issue that could cause crumbling blocks to be damaged after the level has been reset

Ultimate Chicken Horse – Ver. 1.5.064

  • Release date: November 13th 2018 (Europe, North America, Japan)
  • Patch notes:
  • Performance optimizations that could help throughout the game
  • Reduced memory usage of text
  • Upgrade to Unity Engine version 2017
  • Upgraded Wwise Audio Engine to version 2018
  • Fixed Spectator position in blank level
  • Fixed unintentionally deadly part of Jungle temple
  • Fixed the main menu announcement image failing to load correctly in some cases
  • Fixed art layer order issue on Jungle Temple
  • Prevent linear saw blade from being glued to things
  • [Switch] Allow players without Nintendo Online Subscription access to the LevelNet
  • [Switch] Fixed various crashes throughout the game
  • [Switch] Video Capture has been enabled
  • List of changes:
  • upgraded game engine, should get rid of most of the crashing bugs
  • adds support for Video Capture
  • you no longer need a Nintendo Switch Online subscription to access users-generated levels in Local Play

Ultimate Chicken Horse – Ver. 1.5.061

  • Release date: September 28th 2018 (Europe, North America, Japan)
  • Patch notes:
  • Optimized Mainframe performance
  • Prevent glue and ice placement in a few spots it isn’t allowed
  • Prevent players from rejoining your lobby once they have been kicked.
  • Improved the visibility of Upblower on most levels
  • Fixed more glue stickiness bugs
  • Fixed some issues with Sudden Death when using the shared controller couch
  • Fixed the alignment of some art on rooftops so that wall jumping matches with it better.
  • More teleporter improvements( especially around when it is blocked and unblocked by objects)
  • Fixed a font issue with Turkish

How to download updates for Ultimate Chicken Horse for the Nintendo Switch?

To download the updates for Ultimate Chicken Horse, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.