Thronefall (Switch): all the updates (latest: Royal Wardrobe Update)
On this page, you will find all there is to know about the various updates for Thronefall on Nintendo Switch.
Click here for more games and consoles updates!
Thronefall – Ver. ??? (Royal Wardrobe Update)
- Release date: ???
- Patch notes:
ROYAL WARDROBE UPDATE
BUG FIXES INCOMING
- Freifort Quest B now correctly shows as completed.
- Towers that target enemies as they spawn no longer get a massive attack speed boost from the ‘Power Tower’ perk.
- Bunker towers now respect their attack cooldown when attacking enemies as they spawn.
- Buildings no longer stay permanently destroyed when using the ‘God of Destruction’ mutator.
- Fire Archers now correctly damage ground enemies after attacking flying enemies, and their fire VFX displays properly again.
- Fixed an issue where players had no weapon after retrying the Tutorial and changing language.
- The ‘Heavy Sword’ active ability now plays its animation every time, not just on first use.
- Potion Vial VFX now displays on every use.
- Spiders no longer appear in their Arachnophobia Mode model while the mode is disabled.
- Crossbowmen damage now displays correctly in the unit stats.
- Units of the same type with different health values now display correctly in the unit stats.
- Colorblind mode text now updates to your selected language immediately, without needing to switch settings tabs.
- Additional notes: none
- Source: Mythwright (Steam)
Thronefall – Ver. 2.13
- Release date: ???
- Patch notes:
- Control Groups: Curate your own custom squads and assign them to new ‘control groups’ for easier command in the heat of battle.
- Tower Ranges: Improved visualisation brings more clarity when upgrading your range of attack.
- Basic Unit Stats: Values like damage and health are now surfaced for enemy and player units on the pause screen.
- Damage Numbers: Display unit damage numbers in real-time to improve your strategies with precision.
-
Brightness: Slider added to the Video settings to adjust brightness of the game world.
-
Screen Shake: Toggle added to easily add/remove camera screen shake.
-
Arachnophobia Mode: Spiders aren’t for everyone! You can now replace eight-legged fiends with slightly less menacing enemies.
-
Fixes and Improvements: Various crash fixes and performance refinements.
- Additional notes: none
- Source: Mythwright (Steam)
Thronefall – Ver. 2.11
- Release date: ???
- Patch notes:
12 New Mini Modes!
Mini-modes are very difficult, often almost puzzle-like, bonus challenges with modified rules that heavily mix up the gameplay. We initially had only 15 of them (for the levels we had at the time). Now we’re delivering the remaining 12!
Mini-Modes are now always accessible, even before completing the main campaign, however we highly recommended that you complete the campaign before playing any mini-modes due to their often very high difficulty!
Every mini-mode is different and has unique rules to explore. Remember that completing mini-modes is entirely optional and does not grant achievements. They’re little gameplay experiments we made to explore the untapped potential of the game and to provide some additional end-game content for those who already know the game inside out.
There are a few new mini-modes that we’d love to highlight here…
True Endless
This is a mini-mode for Totend where you go up against an almost enless amount of random enemy waves. As opposed to the Eternal Trials mode, in this mode you stay on Totend only and the only way for the game to end is for you to lose or surrender.
There are new tier 4 Castle Center upgrades as well as additional upgrades for some other buildings, that are only available in this mode!
This has been the most requested mode since we launched and we’re excited to finally deliver “something” that goes beyond what Eternal Trials already offers. We put a lot of work into it, but we’re also aware it’s not as built-out as it could be. Yes, it’d be even cooler with more maps, more upgrades and so on. However we’re slowly moving on to new projects so we had to make a cut somewhere. It is meant as a way for you to scratch that true endless itch, but in the most straightforward implementation we could find. It’s a mini-mode! It’s quite cool. Give it a go! :)
Reverse Siege
In the reverse siege mode, you are the attacker on Freifort. Rally your troops, raid your opponent’s base and take out their castle center if you can.
You gain gold by destroying economy buildings. You destroy all enemy buildings by destroying the castle center. This is the only mode where you can not regenerate any of your health. If you run out of health, the night is immediately over. During the day you get to spend your gold on additional troops to attack with.
This has been requested a lot a, so we hacked it in and it and it turned out to be surprisingly fun, even though the difficulty is certainly more on the spicy side here as well. It would probably make for a great standalone game with more content. Feels very fresh. You saw it here first, folks!
Summoner Gold
What if nobody attacked you at night, unless you want to?
This mini-mode challenges you to collect as much gold as possible but your only income source are the summoning circles that are available all over the map. You design your own enemy waves, you decide your own difficulty. How much gold can you gather?
There are more new mini-modes that you’ll have to explore for yourself. Some you’ll love, some you won’t. That’s okay. We just want to provide a way to mess around with our game in some unusual ways. We hope you enjoy!
Quality of Life
- Color blindness settings: Option to change enemy colors
- Speed toggle hotkey: Allowing you to speed up time, unbound by default
- Better controller detection: Tutorial tooltips automatically switch icon depending on your input method (should have been there a long time ago, sorry) and updated support for more controller devices
- 4 New Languages: Korean, Italian, Ukrainian and Czech
Bug Fixes
- Fixed the enemy tooltips in the pause menu to always work with the mouse, even after navigating to check out other waves.
- Fixed a bug with the save/load system of the Eternal Trials to sometimes load the incorrect save file. (Sorry if you lost your progress to this!)
- Fixed ghosts being stuck mid-air when using the God of Afterlife mutator.
- Additional notes: none
- Source: Mythwright (Steam)
Thronefall – Ver. 2.06
- Release date: ???
- Patch notes:
Moorweg Boss Fight Balancing Rework
First this boss fight was too hard, then we uploaded a temporary quick fix that made the boss a lot easier. Now, here comes the higher quality (hopefully permanent) fix, with a couple of reworks to make it feel like a fairer fight:
– Elara switches back and forth between the fire tornado and her fire ranged attack (instead of both being active at all times) which allows you to better dodge the tornado with proper unit micro.
– Elara has some more health again and all of her attacks deal more damage (similar to how it was to begin with but additionally compensating for the additional downtime of her attacks).
Totend
– Removed the double forges. While it came with a lot of upsides and cool power creep, it also felt quite gimmicky and made a lot of strategies depend way too much on the forge upgrades. Removing the duplicates should restore the balance, make the level feel more “normal” and allow for a wider variety of different strategies.
– Wave 13: Quicksling count reduced 40 to 20, Ram count increased from 0 to 20
Totend Final Boss Balancing Rework
– The attack waves of the first boss stage can no longer be skipped. The boss briefly becomes invulerable while transitioning to the next attack location.
– The flying form loses some health while puking.
– When transitioning from flying to ground stage, the ground boss has a minimum spawn distance from the castle center now.
– The health of the grounded boss is reduced to 66666 (down from 300000) to make up for the lack of double forge and to allow for more different strategies.
– The health of clones is reduced to 1250 (down from 1500) to make up for the lack of double forge.
– The boss on the ground no longer spawns clones when jumping, but instead he does so every time he loses 6.6% of his health. That way there is a more fixed amount of clones that will be spawned, which should make the difficulty feel a lot more consistent.
– The boss on the ground’s jump attack now deals 0 damage to the castle center so it can no longer be splashed down.
Blood Wand
– Increased range against flying enemies by 25%
Bug Fixes
– Fixed a Softlock location on Freifort where you could get stuck behind a tower.
– Iron tower no longer blocks flying units as much.
- Additional notes: none
- Source: Mythwright (Steam)
How to download updates for Thronefall on Nintendo Switch?
To download the updates for Thronefall, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
