eShopSoftware updatesSwitch

The Thing Remastered (Switch): all the updates (latest: Hotfix)

On this page, you will find all there is to know about the various updates for The Thing Remastered on Nintendo Switch.

Click here for more games and consoles updates!

The Thing Remastered – Ver. ??? (Hotfix)

  • Release date: March 31st/April 1st 2025
  • Patch notes:
All platforms:
  • Fixed a bug where weapons could rarely stop working after transitioning between levels.
  • Fixed a crash when rapidly using medipacks from the inventory.
PS/Switch:
  • Fixed inconsistent terminology in the sniper rifle field manual entry.
  • Additional notes: none
  • Source: Nightdive Studios

The Thing Remastered – Ver. 1.1

  • Release date: February 11th/12th 2025
  • Patch notes:
GENERAL
  • Fixed the Conspiracy Theorist achievement. Old saved games are retroactively fixed!
  • Fixed a softlock where Stolls would stop running to the black tech lab door.
  • Fixed a crash after detonating the C4 on the airstrip level.
  • Fixed a rare intermittent crash when fighting Thing beasts.
  • Added a “Most Recent” button to the load game menu, so it’s easier to load your latest save.
  • Autosaves now contain the name of the level they were saved on, instead of just “Autosave”.
  • Fixed a bug where characters would sometimes become unable to step up onto higher surfaces after falling off of the curbs in the roadway tunnel.
  • Fixed a crash when quitting the game.
  • Fixed a bug where bindings would be missing from the input options on first launch.
  • Fixed a crash in Strata Medibay when Fisk dies before telling you the code.
  • Fixed Blake’s hand clipping with his sleeve in the first cutscene with Faraday.
  • Fixed a bug where the second camera angle would fail to activate during the weather station cutscene, allowing you to interrupt it and recruit yourself.
  • Improved performance when querying dynamic game options.
  • Moved the game version information to the options menu, off of the interstitial screen.
  • Decreased the visibility of the game version information so it is less intrusive.
  • Reimplemented the pan upwards when the game over screen is visible.
  • Updated Colin’s Fate achievement description.
GAMEPLAY
  • Fixed an oversight where weapon firing rates were not properly respected when mashing the fire button. Excluding the pistol.
  • Ammo and health dispensers now dispense fewer clips and medipacks depending on the difficulty. This can be changed at any time during gameplay.
  • Marked some grenades as “volatile” so that they explode when damaged, like the original game, to fix a quirk where grenades placed for cinematic purposes would not explode.
  • Changed the direction Blake faces after ending the cutscene in the weather station level.
LEVELS
  • Fixed an oversight where an explosive barrel would explode when passing through the tripwire of an already exploded tripmine charge in the penultimate level.
  • Hid the out of bounds “Back Door Key” item that looked like a document in the submersible level.
  • Fixed innacurate collision in the first level, where characters would appear to sink into the snow.
  • Fixed collision in the watchtower on the third level where you could get stuck in the handrail.
  • Renamed Carter in the Strata Medibay level to Hawk, to utilise a set of unused voice lines.
  • Added the missing green light to a save terminal in the third level.
  • Fixed two computers in the weather station level that did not have an ID set for the Conspiracy Theorist achievement (given automatically to old saves).
  • Shimmied a medipack dispenser down in the level following Strata Medibay that was WAY too high up.
  • Fixed bad collision on the external stairs in the weather station.
  • Flipped a few ammo boxes which were facing the wrong direction.
  • Fixed several collision bugs in the Norwegian outpost where you could fall off of the world and walk underneath the building.
  • Fixed sounds across several levels that would duplicate forever, causing the game to eventually fall silent.
DISPLAY
  • Fixed the depth of field effect sometimes creating bright flickering pixels.
  • Fixed the glass on the doors in the submersible being opaque.
  • Improved normal maps on many posters and boards.
  • Gave Whitley new trousers.
SOUND
  • Fixed a bug where speech audio would sometimes not follow the speaker.
ALL CONSOLES
  • Fixed a bug where Blake’s head and legs would sometimes disappear after leaving first-person mode.
  • Fixed a light flickering very, very fast in the Norwegian base.
NINTENDO SWITCH
  • Optimized performance.

The Thing Remastered – Ver. ??? (Day One Update)

  • Release date: December 5th (North America) / December 30th 2024 (Europe)
  • Patch notes:

No patch notes available.

  • Additional notes: none
  • Source: Nightdive Studios

How to download updates for The Thing Remastered for the Nintendo Switch?

To download the updates for The Thing Remastered, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.