On Friday, Nintendo uploaded the fourth episode of a video series called The Legend of Zelda: Twilight Princess Retrospective. It looks back at the development of The Legend of Zelda: Twilight Princess on GameCube and Wii. In this fourth episode, the following developers get to say something about the Wii U features:
- Eiji Aonuma
- Tomomi Sano (Assistant Director, Wii U version)
- Yoshiyuki Oyama (Enemy Design)
- Aya Kyogoku (Script)
First, Tomomi Sano explains that since The Legend of Zelda: Twilight Princess is a game with a realistic setting, a rich story, and interesting characters, playing it in HD will allow people who already played the original versions to look at the game with a fresh perspective. She explains that the development team took the GameCube version as base due the GamePad, which mostly uses buttons for controls.
Then, Eiji Aonuma talks a bit about the map, which is now always with you (without having to open a separate screen). Thanks to the arrow, which spins whenever you change direction, you always know where you’re going. Also, since you frequently need to equip different items, being able to switch at any time using the GamePad is definitely an improvement.
As for the amiibo, the developers explain that they chose Wolf Link and Midna because fans wanted to see them in figure form. Eiji Aonuma explains that Tantalus and Tomomi Sano (Assistant Director) did everything when it comes to the amiibo bonus content.
When playing, she realised that many enemies could be defeated when playing as Wolf Link. That’s because the game was originally designed to be played as Wolf Link, but unfortunately, they couldn’t make any wolf-exclusive locations back then. It’s for that very reason that they created the Cave of Shadow, a special dungeon made exclusively for Wolf Link.
When you scan the amiibo, you can use a shortcut to immediately go the Cave of Shadow. The rest of the team was surprised when Eiji Aonuma told them he wanted to implement that feature, But when it was actually implemented, they really liked it. In the video, the developers also mention the 50 stamps (scattered through Hyrule), the prettier graphics (that should help players enjoy the game again), and more.
Finally, Eiji Aonuma talks a bit about the next The Legend of Zelda game (on Wii U). He actually realised that a lot of things he wants to do in that game are things he thought of when making The Legend of Zelda: Twilight Princess. For him, this game is a starting point that allowed him to do what’s he’s doing right now. He explains that being the Director of that game was a turning point in his approach to make Zelda games, and he hopes people will compare the two.
Here’s the fourth episode of video retrospective for The Legend of Zelda: Twilight Princess:
Head after the break for the rest of this post!
Next, here’s the two music videos (Hyrule Field, and Midna’s Lament):
Finally, here’s the message Eiji Aonuma left on Miiverse to celebrate the launch of The Legend of Zelda: Twilight Princess HD in Europe and North America:
The Legend of Zelda: Twilight Princess HD (Wii U) comes out on March 10th in Japan.