Skul: The Hero Slayer (Switch): all the updates (latest: Ver. 1.9.0 / Next: Ver. 1.9.1)
On this page, you will find all there is to know about the various updates for Skul: The Hero Slayer on Nintendo Switch (originally released on October 21st 2021 in North America, Europe, and Japan)!
Click here for more Software updates!
Skul: The Hero Slayer – Ver. 1.9.1
- Release date: TBA
- Patch notes:
Changes Made
Items
Berserker’s Gauntlet
- Changed the current HP ratio required for the attack speed increase effect to reach its maximum: 15% → 20%
Dark Berserker’s Gauntlets
- Changed the current HP ratio required for the attack speed increase effect to reach its maximum: 15% → 20%
- Changed the maximum attack speed increase value based on lost health: 60% → 70%
Veteran Warrior’s Gloves
- Changed the cooldown of the attack effect: 5 seconds → 4 seconds
- Increased the damage of the attack effect
Great Sage’s Time
- Changed the physical attack increase per skill on cooldown: 30% → 35%
Absolute Mithril Gear
- Changed the additional physical attack increase when the effect reaches its maximum: 40% → 50%
Sylphid Wings
- Changed the Inscription type of the item: Heritage → Chase
Infinite Bone
- Changed the chance of the effect to reset skill cooldowns: 30% → 40%
Bone of Eternity: Infinity
- Changed the chance of the effect to reset skill cooldowns: 30% → 40%
- Changed the chance of resetting skill cooldowns after activating the Bone Inscription effect: 45% → 60%
Voodoo Doll
- Changed the health recovery upon overcoming death: 40 → 50
Doomsday
- Changed the reduction in skill cooldowns upon activating Apocalypse: 5 seconds → 11 seconds
Veiled Mask
- Changed the reduction in critical hit chance: 30% → 20%
World Tree Seed
- Changed the duration of the World Tree effect: 15 seconds → 20 seconds
- Changed the increase in physical and magic attack power when near the World Tree: 60% → 70%
Dark Spirit Shade
- Increased the damage of the attack effect
Demonomicon
- Increased the damage of all magics recorded in the Demonomicon
The Chosen Mage’s Badge
- Increased the hitbox of the fireball
- Increased the damage of the fireball
- Increased the size of the explosion caused by the fireball
- Increased the damage of the explosion caused by the fireball
Omen: Sword of Chaos
- Changed the cooldown of the attack effect: 4 seconds → 3 seconds
- Increased the damage of the attack effect
Omen: Irresistible Suggestion
- Changed the physical attack increase: 90% → 100%
Omen: Scepter of Whispers
- Changed the cooldown of the attack effect: 6 seconds → 5 seconds
- Increased the damage of the attack effect
Omen: Howling Egg
- Changed the magic attack increase: 90% → 100%
Omen: Deicide
- Changed the duration of the damage amplification effect on enemies hit by the sneak attack: 3 seconds → 5 seconds
Omen: Shard of Darkness
- Changed the increase in physical and magic attack power: 70% → 80%
Omen: Solar Eclipse
- Changed the physical attack increase: 150% → 180%
Omen: Lunar Eclipse
- Changed the magic attack increase: 150% → 180%
Omen: Desair
- Changed the cooldown of the attack effect: 20 seconds → 16 seconds
- Increased the damage of the attack effect
Bug Fixes
- Fixed an issue where the effect duration of ‘Bone of Eternity: Infinity’ was applied differently than stated
- Fixed an issue where the effect of ‘World Tree Seed’s World Tree disappeared faster than its actual duration
- Additional notes: none.
- Source: SouthPAW Games (Steam)
Skul: The Hero Slayer – Ver. 1.9.0
- Release date: June 10th 2024 (North America) / June 11th 2024 (Europe, Japan)
- Patch notes:
Changes
Skull
New Skull: Dominator
- Rarity: Legendary
- Type: Speed
Skeleton-Pike<Common>
Passive
- Adjusted the jump attack of Unique and Legendary grades to match the attack pattern of Normal and Rare grades.
Skill
- Reduced the dash distance increment for the skill [Forward Rush!] across all rarity.
Mummy<Common>
Passive
- Changed so it no longer floats in the air during dash.
Dark Paladin<Common>
Passive
- Changed the basic combo attack type: Physical → Magic.
- Adjusted the amount of Shield gained from consuming darkness: 10 → 20.
- Increased the amount of darkness gained from attacking enemies with skills.
Skill
- Increased damage for [Dark Charge].
Slave<Common>
Skill
- Increased damage for all skills.
<Unique>
Skill
- Increased damage for all counterattack-triggered skills.
<Legendary>
Passive
- Increased the duration in which enhanced skills can be triggered after a perfect defense.
Skill
- Increased damage for all counterattack-triggered skills.
Officer<Common>
Passive
- Increased damage for all Unrivaled Strike.
<Legendary>
Passive
- Gained a temporary effect that increases the casting speed of all Unrivaled Strike after triggering Heroic Unrivaled Strike.
- Changed to become invulnerable while Heroic Unrivaled Strike is active.
Forgotten KingPassive
- Increased basic combo attack damage in King of Heroes state.
- Increased damage for Last Radiance.
Skill
- Increased damage for all skills in Forgotten King and King of Heroes state.
Items
Stigma Leg
- Removed cooldown for triggering additional magic damage.
- Reduced additional magic damage.
Justice Served
- Added an effect that increases physical attack and magic attack by 30%.
- Changed the cooldown for inflicting stun: 15 seconds → 12 seconds.
Rear Blast
- Changed the duration of increased physical attack effect: 3 seconds → 5 seconds.
Explosive Arrow
- Changed the cooldown for explosion occurrence: 2 seconds → 0.3 seconds.
- Reduced explosion damage.
Symbol of Toughness
- Removed cooldown for shockwave occurrence.
- Increased the conversion ratio of shield amount to shockwave damage.
- Changed so the damage of the shockwave follows the higher of physical or magic attack.
Armor of Fear
- Added an effect that increases physical attack and magic attack by 50%.
- Increased maximum damage limit for shockwaves.
Steel Armor
- Changed the amount of shield gained from using skills: 3 → 5.
Crown of Thorns
- Removed cooldown for triggering additional physical damage.
Bloody Crown of Thorns
- Removed cooldown for triggering additional physical damage.
Omen: Irresistible Suggestion
- Changed the condition for applying the effect twice: overcoming death at least once instead of triggering Reassemble.
Omen: Howling Egg
- Changed the condition for applying the effect twice: overcoming death at least once instead of triggering Reassemble.
Demon Sword of the End
- Increased damage for cutting wave.
Magic Boots
- Changed increase time for attack speed: 2 seconds → 3 seconds.
Strategy Book
- Changed physical attack buff time: 3 seconds → 5 seconds.
- Changed cooldown for physical attack buff time: 12 seconds → 10 seconds.
Loyalty Generator
- Changed increase amounts for attack speed and physical attack: 35% → 40%.
- Changed duration of attack speed and physical attack increase effect: 2 seconds → 3 seconds.
Mane of a Red Horse
- Changed increase amounts for attack speed and move speed: 20% → 25%.
- Changed additional increase amount for attack speed upon swapping: 20% → 40%.
- Changed duration of additional attack speed increase effect upon swapping: 12 seconds → 8 seconds.
Evil Sword: Kirion
- Changed that the slash effect is now displayed behind the enemies’ layer
Inscriptions
Brawl4 effect
- Increased damage for the enhanced wave.
Duel4 effect
- Changed maximum damage amplification when damaging enemies: 30% → 45%.
Modification effect
- Changed cooldown for effect occurrence: 15 seconds → 7 seconds.
Bone2 effect
- Changed the required number of swaps to trigger the effect: 5 → 3.
- Changed invincibility duration upon triggering the effect: 2 seconds → 3 seconds.
Fortress2 effect
- Changed shield acquisition frequency: 60 seconds → 35 seconds.
4 effect
- Changed damage reduction while possessing a shield: 40% → 50%.
Modification effect
- Changed physical attack and magic attack increase per 5 shields possessed: 10% → 20%.
Rapidity4 effect
- Increased combo damage.
Modification effect
- Increased enhanced combo damage.
Fairy TaleModification effect
- Added an effect that increases Oberon’s damage by 15% per possessed Spirit.
Mana CycleModification effect
- Changed damage increase and maximum increase for using skills: 25% increase (up to 200% increase) → 30% increase (up to 300% increase).
SoarModification effect
- Changed required airtime for whirlwind occurrence: 8 seconds → 5 seconds.
SpoilsModification effect
- Increased the effective range of the flag.
Excessive BleedingModification effect
- Changed probability for major bleeding occurrence: 35% → 45%.
ArsonModification effect
- Increased damage for fire explosion.
Absolute ZeroModification effect
- Increased additional magic damage.
DizzinessModification effect
- Changed stun duration increase: 1 second → 2.5 seconds.
ChaseModification effect
- Changed physical attack and magic attack increase: 100% → 150%.
- Changed required number of dashes for effect occurrence: 10 → 7.
Quintessence
Cyclops
- Changed so the damage of the Cyclops punch follows the higher of physical or magic attack.
Monster4th chapter Veteran Adventurer – Thief
- Increased waiting time after attacks.
- Decreased the probability of swap trickery when hit.
- Reduced damage for certain attacks.
- Increased maximum HP.
Bug Fixes
- Fixed an issue where the ‘Broken World’ achievement was not attainable.
- Fixed an issue where in Chapter 6 Demon King’s Castle, activating the item effect of ‘Omen: Mad Harpoon’ on scarecrows would disable the item’s effect during the Dark Skeleton boss fight.
- Fixed an issue wich allowed endless stacking of the Inscription ‘Mystery’ under specific conditions.
- Fixed an issue where the Ghoul’s passive effect from the Dark Ability ‘Big Eater’ was not working correctly.
- Fixed a problem where the effect of the Dark Ability ‘Life Change’ was not applied to Healing Orbs obtained from the Black Market.
- Fixed an issue in which parts of the ending credits could be seen after defeating The First Hero at certain resolutions.
- Fixed an issue in which starting the Dark Skeleton boss fight while maintaining concentration with a Warrior Skull of any rarity could trigger an abnormal cutscene event.
- Fixed an issue where the item effect from ‘Stone of the Heir’ were not stack upon defeating The Dark First Hero.
- Fixed an issue where the effect stacks of ‘Omen: Unknown Darkness’ would reset to 0 after closing the game.
- Fixed an issue where the ‘Say My Name’ achievement was not attainable.
- Additional notes: none.
- Source: SouthPAW Games (Steam)
Skul: The Hero Slayer – Ver. 1.8.0 (Demon King Castle Defense)
- Release date: January 17th 2023 (North America) / January 18th 2023 (Europe, Japan)
- Patch notes:
Demon King Castle DefenseA new chapter, the ‘Demon King Castle’ has been added.
2 new bosses have been added.
You can modify the inscription through the Witch before the battle.Mythology Pack DLCYou can now purchase the new DLC ‘Mythology Pack’.
Skull
Hunter<Bow Master>
Passive Skill
- Before Patch
Holding down the attack button initiates concentration, and when fully completed its attack is enhanced.
Based on the distance from the enemy, increases Crit Rate by up to 50%.- After Patch
Holding down the attack button initiates concentration, and when fully completed its attack is enhanced.
Based on a certain distance from yourself, increases Crit Rate by 25% when attacking enemies within that certain distance, and increases Crit damage by 25% when attacking enemies farther than that distance.<Sniper>
Passive Skill
- Before Patch
Holding down the attack button initiates concentration, and when fully completed its attack is enhanced.
Based on the distance from the enemy, increases Crit Rate by up to 50%.
When there are no enemies nearby, concentration speed increases.- After Patch
Holding down the attack button initiates concentration, and when fully completed its attack is enhanced.
Based on a certain distance from yourself, increases Crit Rate by 50% when attacking enemies within that certain distance, and increases Crit damage by 50% when attacking enemies farther than that distance.
- Duration of concentration has decreased.
Skill
- [Multi-Shot] When Multi-Shot concentration is complete, the trajectory of Multi-Shots will reach further distances.
- [Siege Short] When Siege Shot concentration is complete, additional large arrows will fall on nearby enemies.
- [Piercing Shot] When Piercing Shot concentration is complete, the interval between large arrows fired decreases.
- [Stationary Shot] When Stationary Shot concentration is complete, firing time and the interval between shots decreases.
GamblerPassive Skill
- Before Patch
The last attack of the combo has a 20% chance for the skull to throw a joker card that causes an explosion, dealing Magic damage.
When the skill is activated, there is a 20% chance for failure and a 10% chance for great success.
Upon failure, the skill deals reduced damage and regains 50% of its cooldown.
Upon great success, the skill deals greatly increased damage and regains 100% of its cooldown.- After Patch
The last attack of a normal attack combo has a 20% chance for the skull to throw a joker card that causes an explosion, dealing Magic damage.
When the skill is activated, there is a 20% chance for failure and a 10% chance for great success.
Upon failure, the skill deals reduced damage and regains 50% of its cooldown.
Upon great success, the skill deals greatly increased damage, regains 100% of its cooldown, and earns 1 chip that lasts for 7 seconds. (Maximum 7 chips)
Per chip, skill damage dealt to enemies increases by 5% and skill casting speed increases by 5%.Swapping
- Before Patch
When swapping, a slot machine appears and deals Magic damage based on the shapes that appear.
Damage is greatly increased when 3 of the same shape appear.- After Patch
When swapping, you earn a chip and a slot machine appears that deals Magic damage based on the shapes that appear.
When 3 of the same shape appear, the damage is greatly increased and you earn 3 chips.Skill
- [Rain of Darts] The time between the dice thrown and the raining of darts decreases.
- [Black Jack] The speed of cards unleashing increases.
Predator<Mutual>
For all skills, the window increases that allows you to tap the button for activating multiple skills.<Predator>
Passive Skill
- Before Patch
When enemies are defeated, increases casting speed by 5% for 5 seconds and can stack up to 55%.- After Patch
When enemies are defeated, increases casting speed by 1% for 5 seconds and can stack up to 55%.<Destroyer>
Passive Skill
- Before Patch
When enemies are defeated, increases casting speed by 5% for 5 seconds and can stack up to 100%.
When the maximum number of skill uses is reached, greatly reduces the cooldown of the corresponding skill.- After Patch
When enemies are defeated, increases casting speed by 1% for 5 seconds and can stack up to 100%.
When the maximum number of skill uses is reached, greatly reduces the cooldown of the corresponding skill and unleashes a finishing attack of the corresponding skill.
During the finishing attack, damage received is reduced by 60%.Dark AbilityElectric Field
- The required number of base attacks to create the Electric Field decreased to 10 from 7.
- Damage Reduction while the Electric Field is active increased to 15% from 10%.
- Electric Field AoE size increased
Counterattack
- Physical and Magic Attack Buff duration from Counterattack increased to 5 seconds from 2 seconds
- Physical and Magic Attack Buff from dodging changed.
- Before Patch
Physical and Magic Attacks increase by [80/160/240]%.- After Patch
Physical and Magic Attacks increase by [30/55/80]%. Buff can stack up to 3 times.Hard Shell
- Maximum amount of Shield upon entering the map increased to [25/40] from [15/25].
Rift Blade
- Additional damage amplifier upon attacking enemy increased to [10/15/20]% from [10/10/10]%.
- Maximum amount of amplifier buff increased to [50/150/300]% from [50/100/150]%
Big Mountain Pressure
- Physical and Magic attack buff reset will now activate after 2 seconds after attacking the enemy instead of 1 second.
Trance
- Before Patch
Physical Attack and Magic Attack decreased by 50%. Physical Attack and Magic Attack increase by 40% every 3 seconds during combat. (Up to 200% increase) If you receive damage or fail to deal damage for 3 seconds, it will not be counted as combat.- After Patch
Physical Attack and Magic Attack decreased by 50%. Physical Attack and Magic Attack increase by 20% every 1 second when attacking enemies. (Up to 200% increase) If you fail to attack enemies within 5 seconds, the buff will be removed.Life Change
- Physical and Magic Attack buff from Recovery Orbs increased to 10% from 4%
Equilibrium Strike
- Before Patch
Damage dealt to enemies with a higher HP percentage than you is amplified by 50%, while damage dealt to enemies with a lower HP percentage is decreased by 50%.- After Patch
Damage dealt to enemies with a higher HP percentage than you is amplified by 50%, while damage from enemies with a lower HP percentage is decreased by 50%.Spirit of Negotiator
- Before Patch
Upon entering the Black Market, restock for free up to 5 times with the collector. The price of goods sold by the collector increases by 30%.- After Patch
Upon entering the Black Market, restock for free up to 5 times with the collector. The price of goods sold by the collector increases by 5% per every restock (Price can increase up to 30%). The price will reset upon entering the Black Market.Weapon of Arms
- Physical and Magic Attack buff per arms, artifact, and hidden blade inscription in possession increased to 30% from 20%
Ready to Die
- Outgoing and incoming damage is amplifying rate increased to 25% from 20%
- Maximum incoming and outgoing damage amplification rate decreased to 75% from 100%
Absolute Rule
- Mark timer increased to 10 seconds from 5 seconds
- HP decreases by attacking enemies with marks with skill increased to 5 from 3.
Ancient Curse
- Damage Reduction from base attack and skill decreased to 25% from 45%
Supernatural
- Buff cooldown time removed
Big Eater
- HP recovery reduction decreased to 35% from 50%
Deal with the Dead
- Gold Acquisition reduction rate decreased to 30% from 50%
Glass Body
- Before Patch
Upon being hit, become invincible for 2 seconds. Incoming damage increases by 50%.- After Patch
Upon being hit, become invincible for 1 second. Incoming damage increases by 35%.Ambition
- Before Patch
Obtain all the following effects based on the amount of Core Quartz in your possession.
1 or more: Increases Physical attack and Magic attack by 5% per Core Quartz.
3 or more: Increases Max HP by 4 per Core Quartz.
5 or more: Increases skill cooldown speed by 3% per Core Quartz.
7 or more: Amplifies damage dealt to enemies by 2% per Core Quartz.- After Patch
Obtain all the following effects based on the amount of Core Quartz in your possession.
5 or more: Increases Physical attack and Magic attack by 5% per Core Quartz.
7 or more: Increases skill cooldown speed by 3% per Core Quartz.
10 or more: Reduces Max HP by 2 per Core Quartz.
12 or more: Amplifies damage dealt to enemies by 2% per Core Quartz.InscriptionBrawl
- Damage of shockwaves on enemies is reduced.
Rapidity
- Damage of combo attacks increases.
Bug Fix
- Fixed a bug in which the Inscription ‘Revenge’ restores HP twice in a certain situation
- Fixed a bug in which players couldn’t press ‘Details’ on the scroll depending on the key settings
- Fixed a bug in which Spirit King Oberon stopped in certain situations
- Additional notes: none.
- Source: SouthPAW Games (Steam)
Skul: The Hero Slayer – Ver. 1.7.6
- Release date: May 25th 2023 (North America, Europe, Japan)
- Patch notes:
Skull
Carleon Recruit<Common>
- Increased damage of Focused Complete Attacks against Normal Attacks
- Reduced the normal attack’s forward dash distance after fully concentrating
Stone Monkey<Common>
- Increase in the amount of energy gained from normal attacks on enemies
Ghoul<Common>
- Increase the chance of enemies dropping flesh upon normal attack
Gene<Common>
- During normal attacks, combo attacks now trigger the 3rd attack faster after the 2nd attack
- Increased the damage of the third attack of combo attacks during normal attacks
Davy Jones
- Reduced the delay after firing cannons on the ground
- Reduced knockback distance when firing cannons from the ground
Champion
- Increased damage of [Quickstep]
- Increased damage of [One-Inch Punch]
- Increased damage of [Combo]
- Increased damage of [Dirty Smash]
- Decreased stage of rage cooldown: 60 seconds → 45 seconds
Grim Reaper
- Increased Chance to Spawn Souls from Enemy Kills
- Increased Normal Attack Damage
- Increased [Harvest] damage per stage
- Increased [Sentence] damage per stage
- Increased [Guillotine] Damage per stage
- Increased [Fissure of the Netherworld] Damage per stage
ItemVeteran Warrior’s Gloves
- An electric field that casts continuous physical damage is created at the location of the detonation.
Champion’s BeltChanges in Item Effects
- Previously
- Increase physical damage by 12% per enemy nearby (120% increase maximum). If there are more than 5 enemies nearby, normal attack creates a shockwave that deals AOE damage to nearby enemies. (Cooldown: 1 second)
- New effect
Normal attacks create shockwaves that deal AOE damage to nearby enemies (Cooldown: 5 seconds). The cooldown is reduced by 1 second per enemy nearby.
Increase physical damage by 25% per enemy nearby (100% increase maximum).
Naias’s Heart
- Increased damage dealt after the end of Freeze duration
Mysterious Apparatus
- Increased damage of the wave of force
Rapid Sword of the Subconscious
- Increased damage of slash attacks caused by item effects
Acceleration Sword
- Reduced minimum cooldown of the Acceleration Sword
Mana Gauntlets
- Effect duration changed: 3 seconds → 5 seconds
- Upon maximum effect, damage dealt by normal attacks increase
Warrior’s Steel Mace
- Increased damage dealt by stunning enemies
Bone of Swiftness
- Increased the additional damage amplification proportional to the number of obtained speed-type skulls (20%/60%) → (25%/75%)
Mana Eater
- Increased damage of stabbing attacks using Mana Eater
Sylphid Wings
- Increased damage of blades of wind
Mane of the Beast
- Increased the additional damage dealt on enemies with a mark
Multidimensional Prism
- Changed effect cooldown: 30 seconds → 10 seconds
- Changed the number of dropped Manatech components upon the prism explosion: 6 → 3
- Decreased damage of laser and explosion
Priestess’s VeilChanges in item effects
- Previously
º A random buff that lasts 10 seconds is gained every 20 seconds (60% increase in physical and magic damage / 40% less damage taken / 55% increase in attack speed, 60% increase in movement speed)
- New effect
º A random buff that lasts 10 seconds is gained every 10 seconds (35% increase in physical and magic damage / 10% less damage taken / 25% increase attack speed, 35% increase in movement speed)
Luxurious Tea Cup
- Changed duration of Crit Rate increase upon the end of concentration: 1 second → 3 seconds
- Changed cooldown of item effect: 1 second → 3 seconds
Manatech Booster
- Changed duration of attack speed increase effect: 3 seconds → 5 seconds
- Changed attack speed of normal attacks and skills performed in midair: 5% → 10%
Fighter’s Belt
- Changed physical damage increase rate per nearby enemy: 9% → 15%
Bone of Madness
- Changed duration of area of bones: 10 seconds → 15 seconds
- Changed cooldown of area of bones: 10 seconds → 5 seconds
- Changed damage increase rate of physical and magic attacks within the area of bones: 50% → 55%
Contaminated Core
- Changed interval of effect activation upon entering a map: 15 seconds → 7 seconds
Frost Giant’s Leather
- Changed cooldown of frost giant’s protection: 60 seconds → 30 seconds
- Changed duration of frost giant’s protection: 10 seconds → 5 seconds
- Changed barrier amount received when Freezing an enemy while the frost giant’s protection is active: 5 HP → 10 HP
- Changed duration of barrier: 40 seconds → 20 seconds
Magic Bead of DarknessChanges in item effect
- Previously
º Swapping for the 3rd time stuns nearby enemies
- New effect
º Swapping for the 3rd time deals magic damage and stuns nearby enemies
InscriptionBrawlChanges in inscription effects
- Previously
º Effect of 2:
Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage (Cooldown: 5 seconds)
º Effect of 4:
Reduce cooldown of shockwave by 1 second per nearby enemy (maximum reduction of 4 seconds)
- New effect
º Effect of 2:
Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage. A shockwave can occur 3 times per second on the same target.
º Effect of 4:
Every 5th shockwave is amplified
ExecuteChanges in inscription effects
- Previously
º Effect of 2:
Enemies with less than 30% HP receive a mark. (20% for adventurers and bosses) Damage to marked enemies is increased by 60%
º Effect of 4:
All attacks made against marked enemies turn into Critical hits
- New effect
º Effect of 2:
Enemies with less than 60% HP receive a mark.
Damage to marked enemies is increased by 15%
º Effect of 4:
If enemies with a mark have less than 30% HP, damage to the marked enemies is increased by 60% and all attacks turn into Critical hits
RapidityChanges in inscription effects
- Previously
º Effect of 2:
30% increase in attack speed
º Effect of 4:
Damage dealt to enemies by normal attacks is amplified by 30%
- New effect
º Effect of 2:
Normal attacks or dashes increase attack speed by 6% for 5 seconds and damage dealt by normal attacks is amplified by 3% (Maximum 30% increase in attack speed, maximum 15% amplification of normal attack damage)
º Effect of 4:
If normal attacks are performed 5 times within 2 seconds, a combination that deals damage based on the higher of physical or magic damage occurs. (Cooldown: 2 seconds) Combination attacks are considered as normal attacks
RelicChanges in inscription effects
- Previously
º Effect of 2:
Gain 10% of lost HP upon changing maps
º Effect of 4:
Upon gaining HP, damage based on the higher physical or magic attack is dealt.
This effect can be applied once per second on the same target
- New effect
º Effect of 2:
Additional 3 HP is gained upon obtaining a healing orb
º Effect of 4:
Unleash Wrath of God for 10 seconds upon gaining HP. Wrath of God deals 1% of fixed damage per 50 HP of an enemy. (Maximum of 10%) Wrath of God can occur once every 5 seconds on the same target
Heritage
- Changed required quantity per inscription effect: (2/4) → (1/3)
Changes in inscription effects
- Previously
º Effect of 2:
Essence cooldown speed increases by 65%
º Effect of 4:
Successful Quintessence attacks increase damage by 40%
- New effect
º Effect of 1:
Essence cooldown speed increases by 45%
º Effect of 3:
Upon using the quintessence, damage dealt on enemies amplifies by 25% (Cooldown: 20 seconds)
Revenge
- Changed duration of revenge with 2 effects: 1 second → 2 seconds
- Changed the amount of proportional HP recovery from damage taken immediately before revenge with 2 effects: 50% → 75%
- Changed cooldown of 2 effects: 8 seconds → 3 seconds
4 Changed effects
- Previously
º Upon revenge, attack and cooldown speeds are increased by 50% for 8 seconds
- New effect
º Upon revenge, for every 10 HP lost, damage taken is reduced by 1% and damage dealt to enemies is amplified by 3%. (Max reduce rate 15%, amplification rate 45%)
Manatech
- Changed required quantity per inscription effect: (2/4) → (1/3)
- Reduced force of Manatech components bursting
- Changed amount of Manatech components generated per inscription effect
º 2 effects: 1 Manatec component → 2 Manatech components
º 4 effects: 1 Manatech component → 5 Manatech components- Changed cooldown reduction upon obtaining Manatech components: 1 second → 0.5 seconds
Mutant
- Changed required quantity per inscription effect: (2/4) → (1/3)
Changed 4 effects
- Previously
º Damage dealt to enemies through an alternating skill is amplified by 35%
- New effect
º Damage dealt to enemies through an alternating skill is amplified depending on the current rank of the skull (35% / 45% / 55% / 65%)
Heirloom
- Changed duration of the mirage dispelling on hit: 40 seconds → 30 seconds
Etc.
- Color adjustment of the damage font
- Changed colors of partial ‘poison’ related effects
º Poison gas attack from the Quintessence ‘Sphinx’
º The poisonous Chests in the Event Map ‘Dangerous Chests’Bug Fixes
- Fixed an issue where Ninja Master’s [Flash Phantom Slash] was considered an item attack
Additional patch notes
SkulThe amount of gauge gained by hitting an enemy with a fully concentrated attack has been increased for ‘Carleon Officer’ and ‘Carleon Commander’.
Decreased the number of cannonballs required for Davy Jones’ enhanced cannonball: 4 → 3ItemWitches’ Brew
- Before Patch
Attack and Movement Speed are increased by 120% when swapping. This effect lasts for 5 seconds.- After Patch
Physical attack is increased by 85% and Movement Speed is increased by 120%. This effect lasts for 5 seconds.Fatal Sword
- Increased the chance of the toxic orb to inflict poisoning: 30% → 35%
- Damage of the toxic orb has increased
The Chosen Thief’s Twin Swords
- Before Patch
The first attack leaves a 1-second mark on the enemy. The enemy’s movement decreases and the enemy’s attack speed increases by 100%.- After Patch
The first attack on the enemy increases the attack speed by 100% for 5 seconds and the enemy’s time moves slowly. When the enemy’s time comes back to normal, a proportional of the damage dealt to the enemy will be inflicted as fixed damage.
- Additional notes: none.
- Source: SouthPAW Games (Steam) / SouthPAW Games (Steam)
Skul: The Hero Slayer – Ver. 1.7.4
- Release date: April 13th 2023 (North America, Europe, Japan)
- Patch notes:
- Fixed a bug in which by performing specific commands the player could skip the boss battle in the Dark Mirror Chapter 4 boss map
- Fixed a bug in which players could obtain the ‘Prohibited Book’ even after obtaining the item ‘Demonomicon’
- Fixed a bug in which the wrong image was being displayed for the item ‘Grace of Leonia’
- Fixed a bug in which some ‘attack type’ text colours were missing
- Fixed some awkward Chinese translations
- Additional notes: none.
- Source: SouthPAW Games (Steam)
Skul: The Hero Slayer – Ver. 1.7.3
- Release date: ???
- Patch notes:
Skulls
Mage<Common>
- Increased the amount of mana gained by using basic attacks on enemies: 1 → 2
- Increased the damage of basic attacks
- Increased the damage of [Fireball]
- Increased the damage of [Fire Arrow]
- Increased the damage of [Meteor Strike]
- Adjusted some skill effects so it does not visually block enemies
<Mage>
- Now attacking an enemy with a basic attack restores 2 MP
- Adjusted the mana recovery rate while meditating: 1000% → 1500%
- Adjusted the mana recovery rate after swapping: 100% for 10 seconds → 150% for 10 seconds
<Grand Mage>
- Adjusted the mana recovery rate while meditating: 1200% → 2000%
- Adjusted the mana recovery rate after swapping: 150% for 10 seconds → 200% for 10 seconds
<Archmage>
- Adjusted the mana recovery rate while meditating: 1500% → 2500%
- Adjusted the mana recovery rate after swapping: 150% for 15 seconds→ 200% for 15 seconds
- The damage of blazing trails will now be increased once the player manages to hit a burnt enemy with [Fire Arrow]
<Sage>
- Adjusted the mana recovery rate while meditating: 1500% → 2500%
- Adjusted the mana recovery rate after swapping: 150% for 15 seconds→ 200% for 15 seconds
- The damage of blazing trails will now be increased once the player manages to hit a burnt enemy with [Fire Arrow]
- Adjust the cooldown speed of Awakened: 60 seconds → 50 seconds
- Adjust the duration of Awakened: 10 seconds → 15 seconds
Alchemist<Grand Alchemist>
- Changed the attack type and damage of [Unstable Summoning]
<Dark Alchemist>
- Changed the attack type and damage of [Unstable Summoning]
Living Armor<Common>
- Increased the range of combo attacks
- Increased the number of spirit flames gained by basic attacks and dash attacks
- Increased the damage of [Soul Sword] for each enhancement level
- Increased the damage of [Soul Burn] for each enhancement level
- Increased the damage of [Soul Knuckle]
- Changed the attack type of [Soul Knuckle]’s first enhancement level
- Increased the damage of [Soul Charge] for each enhancement level
- Adjusted that each enhancement level of [Soul Charge] to be immune to knockbacks
<Soul Knight>
- While using a skill in the 1st enhancement stage, changed the spirit flames to only consume a portion of it rather than fully consuming
- Adjusted the number of attacks of [Soul Sword]’s 2nd enhancement stage: 2 → 1
- Changed the attack type of [Soul Knuckle]’s 2nd enhancement stage
- Changed the attack type of [Soul Charge]’s 2nd enhancement stage
Great Warlock<Common>
- Increased the animation speed after completing concentration
- The player now becomes invulnerable during the animation after completing concentration
- [Abyss Spike] changes
- Increased skill damage
- Completing concentration changes the attack type
- Cooldown adjustments: 15 seconds → 20 seconds
- Increased the speed of projectiles
- [Abyss Meteor] changes
- Reduced skill damage
- Completing concentration increases the skill damage
- Cooldown adjustments: 25 seconds → 40 seconds
- Changed the projectiles to now fly to nearby random enemies
- [Abyss Orb] changes
- Increased skill damage
- Completing concentration increases the skill damage
- Damage output is increased depending on the time concentrated
- Cooldown adjustments: 18 seconds → 25 seconds
- Decreased the duration of projectiles
- Increased skill damage
- Completing concentration changes the attack type
- Damage output is increased depending on the time concentrated
- Added a knockback effect
- Cooldown adjustments: 20 seconds → 30 seconds[Abyss Beam] changes
<Great Warlock>
- Increased basic attack damage
<Abyssal Monarch>
- Adjusted the maximum number of spikes that can appear while concentrating [Abyss Spike]: 1 → 10
- Increased the damage of spikes while concentrating [Abyss Spike]
- Increased the damage of pulses while concentrating [Abyss Orb]
- increased the damage of lasers while concentrating [Abyss Beam]
Rock Star<Common>
- Holding down the basic attack button will allow the players to continue using the basic attack
Ninja<Common>
- Players will now be invulnerable while using a swap skill
- Increased the damage of [Flash Rampage]
- Increased the damage of [Full Blooming Blade]
- Increased the damage of [Shadow Clone]
- Increased the damage of [Wheel Shuriken]
<Ninja Master>
- Cooldown adjustment of [Flash Rampage]: 10 seconds → 8 seconds
- Changed the attack type of [Flash Phantom Slash]
- Increased the damage of [Exploding Shuriken]
- Cooldown adjustment of [Exploding Shuriken]: 16 seconds → 7 seconds
- Increased the damage of [Phantom Cross]
- Players will now be invulnerable while using [Phantom Cross]
- Increased the damage of [Transform: Phantom Wheel Shuriken]
Archlich
- Increased the damage of chains that spawns near enemies every 10 seconds
- Increased the damage of combo attacks
- Increased the animation speed of all skills and [Deathtrap]
- Increased the damage of [Deathtrap]
- Defeating enemies with [Soul Steal] will now amplify Magic attack rather than increasing it
- Increased the damage of [March of Death]
- Adjusted the chains to spawn more tightly while using [March of Death]
- Adjusted the chains that spawn while using [Prison of the Damned] to be recognized as one attack rather than recognizing each chain
- Increased the damage of [Deathly Chill]
Davy Jones
- Increased the explosion damage of both normal and special cannonballs
- Increased the explosion damage of enhanced normal cannonballs
- Increased the reload speed rate depending on the attack speed
- Increased the damage of [Bombs Away!]
- Increased the damage of [Lower the Anchor!]
- Increased the damage of [Prepare for Boarding!]
- Increased the damage of [At the Ready!]
Yaksha
- Increased the size of Domain of the Wicked
- Adjusted the Domain of the Wicked to inflict a stun effect on enemies who are caught inside while the skill is being activated
- Incoming damage is reduced by 30% in the form of Rakshasa
- Stomping, which was activated while using a skill in the form of Rakshasa will no longer damage enemies
- Increased the damage of [Taoist Spell: Rakshasa’s Punch]
- Increased the damage of [Taoist Spell: Iron Strike]
- Increased the damage of [Taoist Spell: Demonic Massacre]
- Increased the damage of [Taoist Spell: Rakshasa of Iron Will]
ItemsCeremonial Dagger
- Increased crit rate: 5% → 10%
Victory Baton
- Increased Magic Attack: 70% → 85%
Fragments of Sun Wagon
- Increased the size and damage of the trail of fire
- Increased the trail of fires chance to inflict burn: 8% → 10%
Charred Jamadhar
- Increased the chance of basic attacks inflicting burn on enemies: 10% → 15%
- Increased the damage of additional Magic damage
Chest of Flames
- Cooldown adjustment: 2 seconds → 1 second
Aftershock
- New effect: Stunning an enemy increases skill cooldown speed by 60% for 5 seconds.
Stigma Leg
- Cooldown adjustment: 2 seconds → 0.5 second
Sphere of Sniping
- Adjusted the magic arrows to now penetrate enemies
- Increased the damage of magic arrows
- Reduced the preparation time for magic arrows
Magical Choker
- Increased the damage of magic projectiles
- Reduced the preparation time for magic projectiles
Invisible Knife
- New effect: 10% crit chance
- Increased the damage of additional Magic damage
Burning Scripture
- New effect: Increase Magic attack by 30%
Mana Gauntlets
- Adjusted Magic attack increase duration time: 2 seconds → 3 seconds
- Adjusted Magic attack increase rate from basic attacks: 3% → 5%
- Adjusted max Magic attack increase rate: 60% → 75%
Holy Footsteps
- Adjusted skill cooldown speed rate after dashing: 5% → 10%
- Adjusted the max Magic attack increase rate when fully stacking the item effect: 60% → 70%
Elder Ent’s Gratitude
- Adjusted the barrier value: 40 → 50
- increased Physical & Magic attack increase rate: 40% → 50%
Arch Bishop’s Scriptures
- Adjusted the item rarity: Unique → Legendary
- Increased the duration time of punishment but decreased its size
- Item effect changes
- Upon using a skill, punish a nearby enemy to deal Magic damage. (Cooldown: 30 seconds) The punishment moves toward a nearby enemy, and enemies hit by it receive 10% more amplified Magic damage for 10 seconds. (Maximum 50%)
Dark Priest Robe
- New effect: Crit Rate increases by 30% while the barrier is activated
Frost Witch’s Staff
- Item effect changes
- Freezing an enemy triggers the Frost Witch’s magic to deal Magic damage to surrounding enemies and inflict them with Freeze. Upon dealing damage to the enemy with the Frost Witch’s magic, Magic attack increases by 8% for 12 seconds. (Stacks up to 80%)
Manatech Circulator
- Item effect changes
- When using a skill, the cooldown of a different skill on cooldown decreases by 2 seconds
Golden Whip
- Item effect changes
- Increases Gold gain by 15%. Increases Crit Rate by 25% for 4 seconds when hit
Demonomicon
- Now players can gain it through a new item called ‘Prohibited Book’
- Adjusted the item rarity: Unique → Legendary
- Item effect changes
- Magic attack increases by 60%. Upon using a skill 4 times, one of the 3 spells written in the Demonomicon is triggered for 10 seconds.
New ItemsGolden Wand
- Every 100 Gold spent increases Magic attack by 1%. (Stacks up to 70%)
Prohibited Book
- Increases Magic attack by 15%. Obtain 1 page of the spell book each time you deal damage to an enemy with the skill. (Maximum 3 pages from the same target) Upon obtaining 500 pages of the book, the item changes into the ‘Demonomicon’
Grace of Leonia
- Gain a 15 HP barrier every 30 seconds. Magic attack increases by 50% and a barrage of orbs shoots out at nearby enemies every 5 seconds while the barrier lasts, dealing Magic damage.
- This item can only be obtained by defeating the Chapter 4 boss ‘Leonia Grand Priest’
Quintessences
- Increased the damage of Wraith
- Increased the damage of Dwarf
- Increased the damage of King Dwarf
- Increased the damage of Raven Soldiers summoned by the Raven Lord
- Increased the required range to reach Archdemon’s max damage
- Increased the damage of Imp
- Increased the damage of Balrog
Dark AbilitiesSilent Cries
- Item effect changes
- When using a skill, the cooldown of a different skill on cooldown decreases by 20%/30%
New CursesAmbition
- Obtain all the following effects based on the amount of Core Quartz in your possession.
- 1 or more: Increases Physical attack and Magic attack by 5% per Core Quartz.
- 3 or more: Increases max HP by 3 per Core Quartz
- 5 or more: Increases skill cooldown speed by 5% per Core Quartz
- 7 or more: Amplifies damage dealt to enemies by 2% per Core Quartz
Stages
- Changed the summoning animation of ‘Dimensionist’ in the Dark Mirror mode
Etc
- Fixed an issue regarding the buttons not functioning properly in the Dark Ability menu while using a keyboard
- Adjusted the function buttons in the Scroll & Dark Ability menu to be unbindable with other buttons
- Adjusted the button bindings used in the Scroll & Dark Ability menu while using a controller
- Adjusted the Ⓑ button to now close the Scroll menu
Bug Fixes
- Fixed an issue regarding crit attack could also be activated to Fixed damage
- Fixed an issue regarding some Quintessences’ abnormal damage output
- Fixed an issue regarding the Great Sage’s Time’s cooldown not activating
- Fixed an issue regarding the effects of Great Sage’s Time could be activated even though the requirement of 4 skills being on cooldown was not met
- Fixed an issue in which the player could receive damage as the gates closed on the way to the Chapter 4 boss
- Fixed some awkward Chinese translations
- Additional notes: none.
- Source: SouthPAW Games (Steam)
Skul: The Hero Slayer – Ver. 1.7.2
- Release date: March 2nd 2023 (North America, Europe, Japan)
- Patch notes:
StagesThe event map ‘Danka Knight’ will be playable again
EnemiesAdjusted the layer of the Ultimate Golem in Chapter 3 to be in front of the map terrain
Bug FixesStages, Enemy Characters
- Fixed an issue in which the players could not progress from the tutorial map
- Adjusted the Root Ent’s attack radius to better align with the pre-attack animation radius
- Fixed a bug in which after squishing the Giant Mushroom Ent and then applying a Stun effect could trigger an unnatural animation for the player’s character
- Fixed a bug in which the sofa used as a jump pad in Chapter 2 was not working properly
- Fixed a bug in which the Leonia Of Protection in Chapter 4 would sometimes throw rocks in the opposite direction
- Fixed an issue in which the Veteran Adventurer Cleric’s attack could still inflict damage even after the attack
- Fixed an issue in which the Veteran Adventurer Celric would sometimes disappear from the map
Skulls
- Fixed a bug in which spirits spawned by the Saviour did not explode
- Adjusted the layer of [Explosion] effect of the Mage, Grand Mage, and Archmage to be in front of the layer of enemies.
- Fixed a bug in which the player’s control would not work if the player had been affected by a status effect while Concentrating
- Fixed a bug in which the Aqua Skull and Poseidon’s [Tornado] would not properly track the player
- Fixed a bug in which the skill [Rising Slash]’s effect of the Warlord Skull was not being properly displayed after completing the 1st concentration level
Items, Inscriptions
- Fixed a bug in which the item effect of Chimera’s Poison Fang did not apply to Dark Enemies
- Fixed a bug in which the effect of level 4 Arson Inscription would only be activated once
- Fixed a bug in which Omen items that had the Sun and Moon inscriptions could reset the number of defeated enemies required to trigger the effect of overcoming death with 1 hp
- Fixed a bug in which the inscription effects after achieving level 4 of Hidden Blades via the ‘Inscription Synthesis Equipment’ was not working properly
- Fixed a bug in which the item effect of ‘Omen: Soul Killer’ did not cause damage to explosive barrels
- Fixed a bug in which dropping the Execution Axe and then picking it up again did not increase the Max HP
- Fixed a bug in which changing Omen items to other items showed the Omen item’s rarity to be seen as a Unique item in the UI
Quintessence
- Fixed a bug in which the effect of Archdemon was not working properly; Increased damage depending on how further the enemy was
Dark Abilities
- Fixed a bug in which some summoned characters were not affected by ‘Head or Tails’
- Fixed a bug in which the effects of ‘Weapon of Arms’ did not reset upon starting a new run
Etc.
- Fixed a bug in which controls would not function if the player selected ‘Restart’ during the Chapter 2 Boss cutscene
- Fixed a bug in which the players were able to change the Dark Mirror level before even clearing Dark Mirror Level 0.
- Adjusted some awkward and mistranslated texts
- Adjusted the Scroll (Inventory) key can so it can no longer be remapped
- In the Dark Ability menu, adjusted the destroy button -> Y, and the exit button -> B
- Additional notes: none.
- Source: SouthPAW Games (Twitter) / SouthPAW Games (Steam)
Skul: The Hero Slayer – Ver. 1.7.1
- Release date: ???
- Patch notes:
No patch notes available. This update brings the following:
- fixes issue causing the game language to be automatically set to Korean
- Workaround: change the language back manually.
- 1. In the pause menu the second to the bottom should be the game settings.
- 2. From the game settings, the bottom right section should be the gameplay setting where the language settings are. The top setting should be the language options.
- Additional notes: none.
- Source: SouthPAW Games (Twitter)
Skul: The Hero Slayer – Ver. 1.7.0 (Dark Mirror Update)
- Release date: February 15th 2023 (North America) / February 16th 2023 (Europe, Japan)
- Patch notes:
Changes
System changes
Dark MirrorTest your skills and limits in the new challenging ‘Dark Mirror’ mode. More powerful enemies along with new threats will try to stop you, but you will also have a new trick up your sleeve that will help you in your journey.
Developer Comment
We would like to say the Dark Mirror update is not just a hard mode that has increased the health and damage of the enemies. It is more of a new DLC, which includes a new story and content. We highly recommend that players personally experience the DLC’s full content rather than experiencing it through written texts and images. For these reasons, further details related to the Dark Mirror will be included in the Dev Blog.Changes to the Reward System
- Players will now be given 3 reward options to choose from after clearing the Item Map.
- Players will now be able to loot Adventurers after defeating them.
Changes to how summoned characters attack
- Now damage inflicted on enemies by summoned characters will be recognized as the overall damage the player has inflicted.
Developer Comment
Our initial intentions were to have a clear and separate identity for both the player and summoned characters. However, the changes were made because we did not think the summoned characters had a clear identity. We plan to add a unique effect and content for summoned characters and will review separating the player and summoned characters again.Etc.
- Added a new effect for destroying Skulls, Items, and Quintessences.
- Destroying a Quintessence will now increase the player’s Max HP, the increasing value will differ based on the rarity of the Quintessence.
- Removed the ‘Title Screen’ option from the Pause menu
Stages
- Adjusted the layout of several maps across all chapters.
- Decreased the HP of normal enemies and Adventurers in all chapters.
- Increased the drop rate of healing orbs in all chapters.
- Increased the drop rates of Dark Quartz in chapters 1, 2, and 3.
- Decreased the drop rates of Dark Quartz in chapter 4.
- Decreased the number of cleared stages that are required to clear chapters 3 and 4.
- Increased the reroll cost for repeatedly rerolling the Collector’s items.
- Now the player’s chance to encounter more field NPCs has increased in chapters 1, 2, and 3.
- Now the player’s chance to encounter the field NPC ‘Odd Dark Priest’ has increased in all chapters.
- Changed the HP recovery rate and appearance rate of the type of herbs the field NPC ‘Halfling Girl’ offers.
- Changed the HP recovery rate of ‘Fruit of Love’: 15% → 20%
- Changed the HP recovery rate of ‘Moonlight Herb’: 25% → 30%
- Changed the HP recovery rate of ‘Inferno Flower’: 60% → 50%
- ‘Halfling Girl’ will now offer the ‘Fruit of Love’ less frequently.
- The buffs casted by the field NPC ‘Spokesman of the Mist’ will now have decreased amplification values to the Physical and Magic Attacks.
- The buffs casted by the field NPC ‘Spokesman of the Mist’ will now have an increased value to Attack Speed.
- A new device called the ‘Ballista’ and the ‘Launch Pad’ has been added to chapter 4.
- The event map ‘Dang-Ka Defense’ has been temporarily disabled.
Developer Comment
The event map ‘Dang-Ka Defense’ has been temporarily disabled due to an issue that was found. ‘Dang Ka Defense’ will be enabled as soon as the issue has been resolved.Changes to the Enemies
Normal Enemies
- Reduced the attack duration time of Blossom Ents.
- Improved the attack animations of Carleon Assassin for better clarity.
- Reduced the stabbing distance of Gold Mane Spearmen.
- Reduced the projectile speed of dishes thrown by Dish Maids.
- Reduced the number of Maids the Chief Maid can summon to 3.
- Reduced the number of flasks the High Alchemist and Dark Alchemist can throw to 1.
- Players will now have to defeat the Dark Golem summoned by the Alchemists to move on to the next map.
- Reduced the projectile speed of daggers thrown by Catechists.
- Reduced the ability to track players for the spears thrown by Leonia’s Spearmen.
- Increased the attack wind-up time for Leonia’s Priests
- Leonia’s Assassins will now attempt to use the slashing down attack more frequently.
- Reduced the number of followers the Missionary can summon to 3.
- Now enemies summoned by other enemies will have a brief invulnerability time right after being summoned.
Adventurers
- Adjust the AI to be less aggressive when 2 or more Adventurers appear.
- The Rookie Hero will no longer be able to be knock-backed during an energy blast attack.
- Added new attacks to the Warrior.
- Adjusted the speed and hit detection for the Warrior and Veteran Warrior’s leap attack.
- Added a stun effect to the Hunter’s traps.
- Added new attacks to the Mage.
- Added new attacks to the Cleric.
- Removed the trail of flames the Veteran Mage would leave after using her leap attack on players.
Bosses
- Reduced the damage of Leiana Sisters’ dash attack (Mid-air -> Ground dash) and now they will inflict damage upon landing.
- Changed the hit registrations of the black orbs summoned by Awakened Leiana to be one single attack rather than multiple attacks.
- During the First Hero’s energy orb summoning, the bolts of lightning will now be more accurate when attacking the player.
- Decreased the detection range of magic fields when the Leonia Grand Priest casts multiple magic fields.
Skulls
Buffs to Tackle Type Dash Effects
- Increased the dash range of Tackle type dashes.
- Increased the damage of Tackle type dashes
- Increased the invulnerability time of Tackle type dashes.
Skeleton-Shield<Guardian>
- Adjusted the Physical Attack amplification values based on the player’s current shield value: 50% → 30%
<Guardian Commander>
- Adjusted the Physical Attack amplification values based on the player’s current shield value: 50% → 30%
- Increased the attack damage for successfully blocking an enemy attack from the front while concentrating on basic attacks
- Increased the attack radius for jump attacks
Thief<Changes made to all skulls>
- The gold being dropped when attacking enemies has been visually decreased but the overall gold acquisition will remain the same.
- Increased the damage of gold explosions.
Stone Monkey<Overlord>
- Decreased the concentration time for all skills.
Gene<Changes made to all skulls>
- Added a brief invulnerability time after using skills.
- Increased the dash casting time and invulnerability time.
<Apprentice Gene>
- Increased the attack range of clones created after a dash.
- Increased the cast speed of the skill Genie Swordsmanship.
<Magnifico>
- Increased the attack radius of clones created after a dash.
- Increased the cast speed of the skill Genie Swordsmanship.
- Increased the attack radius for Genie Lamp clones.
Minotaurus<Minotaurus III>
- Increased the damage of the skill Ground Shatter.
Dark Paladin<Changes made to all skulls>
- Adjusted the shield duration when Darkness is full: 20 seconds → 30 seconds
- Increased the damage of jump attacks when Darkness is full.
- Decreased the delay after casting Dark Cross and adjusted the hit registration mechanism.
- Successful Dark Wave hits will now generate more Darkness.
- Successful Dark Charges will now generate more Darkness.
- Successful Dark Cross hits will now generate more Darkness.
- Dark Rush will now generate less Darkness.
Samurai<Neo Samurai>
- Successfully hitting a swap skill will now increase the swap gauge.
Prisoner<Changes made to all skulls>
- Now landing a single attack on one enemy will only generate up to 5 cells.
Items
Special Inscriptions
- Now a few specific inscriptions will be categorized as Special Inscriptions.
- Special Inscriptions will have a distinguishable coloured icon.
- Special Inscriptions can be only obtained through items that possess these inscriptions. Players will not be able to obtain Special Inscriptions through other methods.
- Therefore the Masterpiece inscription will no longer appear on the items ‘Prince’s Box’ and ‘Clone Stamp’ and players will no longer be able to obtain the following items of ‘Doubled Prince’s Box’ and ‘Clone Clone’.
Developer Comment
Using the ‘Doubled Prince’s Box’ and ‘Clone Clone’ was a blast. However, these items had issues that conflicted with the Dark Mirror contents. Holding back our tears we made a difficult decision to temporarily exile them from the land of Harmonia. We promise these 2 items will make a triumphant return once we make adequate preparations.Prince’s Box
- Added new effects: increase Physical Attack and Magic Attack by 30%.
Symbol of Toughness
- Added a 1-second cooldown for the item effect.
- Increased the required shield value to activate the maximum attack bonus.
Clone Stamp
- Added new effects: increase Physical Attack and Magic Attack by 40%.
Medal Box
- Adjusted the Physical Attack increase values that could be obtained after defeating an Adventurer: 25% → 20%
- Adjusted the maximum Physical Attack bonus value that could be obtained after defeating an Adventurer: 150% → 140%
Priest’s Staff
- Changed the method of restoring HP: Percentage of Max HP -> Fixed HP value.
Sylphid Wings
- The item’s effect of increased dash distance and cool time will no longer be stackable with this same item.
Doomsday
- Increased the maximum damage of Apocalypse explosions.
- Damage dealt to enemies will now have a lower conversion rate to Apocalypse explosion damage.
Pot of Greed
- Changed the VFX for this item effect.
Other Changes made
- The Grand Alchemist and Dark Alchemist’s unstable Summoning effect layer has now been placed behind the enemy layer.
- The Gambler’s Roulette of Destiny effect has now been placed behind the enemy layer.
- The Quintessence Archdemon’s blackout effect and layer have now been placed behind the enemy layer.
- Spirit King Oberon who can be summoned after obtaining 5 inscriptions of Fairy Tale will appear behind the enemy layer.
Bug Fixes
- Fixed a bug in which the effect of the item ‘Magical Choker’ could be activated through other items
- Fixed a bug in which the ‘Guardian’ and ‘Guardian Commander’s Physical Attack increase based on their shield value had no maximum threshold
- Fixed a bug in which the ‘Minotaurus’s Body Smash would not inflict damage to enemies
- Fixed a bug in which the ‘Elder Ent”s enhanced Rapid Growth could not cancel other actions
- Fixed a bug in which the effect of the item ‘Jagamon Thorn’ could be activated through other forms of attack rather than basics
- Fixed a bug in which the item ‘Warrior’s Pauldrons’ activated the stat ‘Decrease incoming damage’
- Fixed a bug in which possessing more than 1 ‘Symbol of Toughness’ item could cause an abnormal amount of bonus damage
- Fixed a bug in which the effect of the item ‘Ceremonial Dagger’ could not be activated by dash attacks and critical attacks from swap skills
- Fixed an issue in which the description for the item ‘Master Fighter’ was incorrect: 45% → 55%
- Fixed an issue in which the description for the item ‘Master Brawler’ was incorrect: 45% → 55%
- Fixed a bug in which the effect of the item ‘Clone Stamp’ only increased by 20 HP instead of 30 HP
- Fixed a bug in which enemies affected by the effect of the Quintessence ‘Banshee’ had to be damaged more than once to return to their normal state
- Fixed a bug in which having 4 Courage inscriptions amplified Physical Attack by 40%
- Fixed a bug in which activating and deactivating 2 or more Fortress inscriptions repeatedly allowed the players to stack shields
- Fixed a bug in which the treasure chests that would appear as an effect of possessing 2 or 4 Treasure inscriptions had different animation timings when appearing and opening the chest
- Additional notes: those are patch notes for the PC version. Console patch notes will be added as soon as they’re available!
- Source: NEOWIZ (Steam)
How to download updates for Skul: The Hero Slayer for the Nintendo Switch?
To download the updates for Skul: The Hero Slayer, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.