Software updatesSwitch

Sifu (Switch): all the updates (latest: Final Arenas Update / Next: 2nd Anniversary Update)

On this page, you will find all there is to know about the various updates for Sifu on Nintendo Switch (originally released on November 8th 2022 in North America and Europe, and November 9th 2022 in Japan)!

Click here for more Software updates!

Sifu – Ver. ??? (2nd Anniversary Update)

  • Release date: TBA
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • adds two bonus costumes (included in base game)
  • Additional notes: none.
  • Source: SOCLAP (Twitter)

Sifu – Ver. ??? (Final Arenas Update)

  • Release date: November 20th 2023 (North America, Europe) / November 21st 2023 (Japan)
  • Patch notes:

New Stuff

  • 6 new Arenas.
  • 75 new Challenges.
  • 8 new Modifiers and 19 new Cheats
  • 2 new Outfits

Fixes

  • Fixed an issue where the game’s language could reset to default.
  • Fixed an issue when scrubbing through the timeline of a large replay file could crash the game.
  • Fixed an issue that could cause crashes in some Hardpoint Arenas.
  • Fixed Jinfeng’s grab attack in Replays.
  • Fixed an issue in the Death Menu with the “Reversed Aging” Cheat, for which pendant coins would reappear too early with a high Death Counter.
  • Fixed an issue where the Avoid tutorial against the Juggernaut grab attack in the Squats couldn’t be cleared if the Press Type was set to “Toggle” for guarding in the controller settings.
  • Fixed an issue where some SFX would be heard repeatedly during gameplay and in the Replay Editor when cheats are active.
  • Fixed an issue where the age would display incorrectly when the “Infinite Lives” cheat is active.
  • Fixed an issue with overlapping boss bars in the “Travel Broadens the Mind” challenge.

Sound Design

  • Added a new “tension” SFX when reaching the end part of a challenge.
  • Renamed the “Gameplay SFX” setting as “Extradiegetic Sound Effects”.
  • Added Arenas soundtrack to the Replay Editor music selection.
  • Various fixes and mixing improvements.
  • Added new SFX for walkie-talkies when thrown.

Art

  • Added 6 new Arenas!
  • Added 2 new Outfits (Professional & Wisdom)

UI/UX

  • Added a button to access the Arenas Custom Mode.
  • Added an “Increase Menu Text Size” setting, which increases the size of small UI elements.
  • Added new thumbnails and text for the new Arenas in the Replay selection menu.
  • Added visual feedback on enemies and bosses’ structure bar when using the “Environmental Weakness” and “Structure Only” Cheats.
  • Fixed various UI issues.

Design

  • Added 8 new Modifiers.
  • Added 19 new Cheats, including 8 individual move replacements, and 3 full moveset replacements.
  • The move some moveset cheats are replacing have been changed:
    •  Jump Punch: Running Light Attack → Duck Strike
    • Bodyguard Grab: Crooked Foot → Running Light Attack
  • Arenas Custom Mode. You can choose modifiers or cheats to overwrite a challenge’s with. Stamps cannot be earned with Custom Mode active. Not all cheats/modifiers are available in this mode. An arena-exclusive “Master Difficulty” cheat is available in the “Miscellaneous” tab
  • A Modifiers Randomizer has been added to the Modifiers menu. You can customize, to a degree, which random selection of Modifiers/Cheats will be used for the next level/challenge. Modifiers & Cheats not yet unlocked may be randomly selected too. Progress is stopped with the Randomizer enabled, except with the “Modifiers only” parameter.
  • Moved the “Permanent Damage” modifier to its own category (“Health Recovery”) to which the “Legacy” cheat has been added. The Goals texts mentioning it have been updated.
  • Increased the currency given by the goals “Strike!”, “Friendly fire”, “Teamwork” and “Inspiration Windfall” by 50 to prevent a very rare softlock preventing further Cheat unlocks. The total 200 additional currency should be retroactively added to your total if you had already cleared these goals.

Localisation

  • New localisation for Title Update 5 content.
  • Fixed pieces of Chinese text on some walls in the Tower and in the Sanctuary.
  • Additional notes: none.
  • Source: SOCLAP

Sifu – Ver. ??? (Arenas Update)

  • Release date: June 15th 2023 (North America, Europe) / June 16th 2023 (Japan)
  • Patch notes:
Arenas
  • 9 new maps.
  • 45 challenges/5 challenges per Arena.
  • 5 game modes: Capture, Performance, Survival, Time Attack, and Manhunt.
Cheats, Modifiers and Goals
  • 9 new Modifiers.
  • 28 Cheats added (including 16 moveset-related cheats, each replacing specific attacks with alternate moves).
  • Changed the “Double Damage” Modifier to “Damage Multiplier”: you can now set the damage taken from enemy attacks with a multiplier ranging from 0.5x to 4x.
  • Reworked the “Chanbara” Goal: you now need the newly-added (and more thematically accurate) Golden Kodachi (previously required the Golden Machete).
  • Reworked the “Fast Recovery” Goal: has been changed to accommodate for the latest scoring system changes (time limit increased from 2 seconds to 10 seconds).
  • [Nintendo Switch] A Nintendo Switch-specific Goal has been added to replace 2 goals that required the Replay Editor, unavailable on the platform.
Other Design Changes
  • “Lessons” added: In the Training Room, the player can now access lessons designed to help them understand and practice advanced combat mechanics.
  • The scoring system has been adjusted to take the Arenas mode into account.
  • Rebalance of the following enemy types: Flashkick, Disciple, Juggernaut and Bodyguard.
  • New attacks have been added to the Juggernaut archetype.
Design Changes – Attacks/Moves
Duck Strike
  • Damage increased
  • Startup reduced
  • Follow-ups changed
Chasing Strikes
  • Enemies will not block the rest of the attack after being struck by the initial hit
  • Increased hitstun on the final hit
  • Recovery time reduced
Invert Throw
  • Player character is now invincible during the throw animation
  • Recovery time reduced (on successful throw AND on whiff)
  • Follow-ups changed
Hook Intercept
  • Structure damage increased
  • Player character takes reduced damage during the animation
Turnaround Duck Strike/Hook Intercept
  • Added resilience during the animation
  • Main character takes damage during the animation
Push Kick Combo
  • Added Chasing Strikes and Chasing Trip Kick as follow-ups
Design Changes – Focus
All weapon Focus attacks
  • Cost reduced to 1 Focus bar
Double Palm Focus
  • Damage on wall splash increased
  • Damage on collateral targets increased
Strong Sweep Focus
  • Knockdown duration increased
Vertical Strikes Focus
  • Damage on the second hit increased
Design Changes – Bladed weapons
  • Chip damage increased on enemy block or deflect
Post-parry attack
  • Damage increased
Light Attack Chain’s last hit
  • Structure damage increased
  • Recovery time reduced
Design Fixes
  • Master Difficulty: Fajar’s elbow combo now has a hitbox on every attack.
  • Fajar should no longer get stuck in a specific attack loop when the player flees.
  • The Disciple enemies can now use a wall jump attack from their left side.
  • The remapping option “Press Type: Toggle” is now properly taken into account in the training room.
  • Sparing bosses now rewards experience points.
  • The player character should no longer drop from ledges when avoiding near one.
  • Enemies should no longer drop from ledges when avoiding or blocking near one.
  • The Cheat “Health Management: Structure Only” should no longer alter bosses’ behavior.
  • The scoring now freezes when finishing the last enemy of a wave/area, and resumes only when engaging new enemies.
  • Enemies should now be more reactive to the player character using traversal actions (such as hopping over an obstacle).
Tutorial
  • New tutorials have been added! They are accessible from the main menu, or by interacting with the training dummy in the Wuguan.
Art
  • Added more enemy variety (appearance only).
  • 9 new maps (Arenas), with dynamic transitions for 5 of them.
  • 3D Arenas menu.
  • New Golden Weapons.
  • Various minor art fixes.
UI/UX – Arenas
  • Added a “Traversal/Jump” hint.
  • The Arenas can be accessed from the game’s Main menu.
Localisation
  • Various fixes regarding the translation of Attacks/Skills names in Brazilian Portuguese.
  • Added the missing mention in most languages regarding a Shrine bonus affecting Focus gain on both avoids and parries.
  • Replaced all instances of the word “Temple” by “Sanctuaire” in French.
  • Fixed some translation issues in Simplified Chinese
Sound Design
  • An attack of which special properties are absorbed or nullified by an enemy will now use a regular “impact” SFX.
  • Added an SFX when enemies are knocked out when Gameplay Sound Effects are turned off.
  • Improved the audio sync from takedowns during Time Dilation effects from the Replay Editor.
  • The Cantonese voiceover has been added to the game!
  • Cutscene voiceover volume should not be affected by the Sound Effects volume slider
Weapon Bugfixes
Charged Backfist (Bat)
  • Can now hit downed enemies
Snap Kick (bladed weapon)
  • Added an up-avoid window
Misc
  • Fixed various bugs regarding UI/UX, Art, and Sound Design.
  • Additional notes: none.
  • Source: SOCLAP

Sifu – Ver. ???

  • Release date: January 30th 2023 (North America, Europe) / January 31st 2023 (Japan)
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • improves background processes
  • fixs a few bugs
  • Additional notes: none.
  • Source: SOCLAP (Twitter)

How to download updates for Sifu for the Nintendo Switch?

To download the updates for Sifu, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.