SEDAP! A Culinary Adventure (Switch): all the updates (latest: Ver. 1.1 – The Seasoning Update)
On this page, you will find all there is to know about the various updates for SEDAP! A Culinary Adventure on Nintendo Switch.
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SEDAP! A Culinary Adventure – Ver. ???
- Release date: Q3 2026
- Patch notes:
No patch notes available. This update brings the following to the game:
- adds online multiplayer.
- Additional notes: none
- Source: kopiforge (Bluesky)
SEDAP! A Culinary Adventure – Ver. 1.1 (The Seasoning Update)
- Release date: January 29th/30th 2026
- Patch notes (highlights):
In-Game Map
- The new in-game map helps players with navigating larger levels — a quick toggle shows an aerial view of the level, denoting player locations, and ingredient spawns with respawn timers.
- Toggle the map on and off any time during a level by using “Tab” for keyboard controls, and “Left Shoulder/LB” for controllers. For local multiplayer players using a shared keyboard, the toggle button would be “V” and “,” (default controls).
Herb Mode/Spice Mode
- For players who prefer a more casual experience, Herb Mode is a new difficulty setting in the game, where damage taken, monster HP, dish freshness and order timing depletions are greatly reduced.
- Players can toggle between the two modes at the start of the game, and in the game’s settings while in the Camp.
- However, please note that you will only be able to earn Pink Stars in Spice Mode, the game’s standard difficulty.
Four New Charms
- Refresh your adventure with four brand new Charms and an increased Charm carry limit!
- Jade Earrings: Player attacks will no longer be interrupted by incoming attacks.
- Unlocked after beating 02-03
- Unlocked after beating 02-03
- Five Stones: Prevents Combo Streak from expiring.
- Unlocked after beating 02-07
- Unlocked after beating 02-07
- Yadom: Slows the rate of food going bad by 25%.
- Unlocked after beating 02-SP
- Unlocked after beating 02-SP
- Kerosang: Grants a 2x Combo Streak at the start of the level.
- Unlocked after beating 03-SP
- Unlocked after beating 03-SP
- Jade Earrings: Player attacks will no longer be interrupted by incoming attacks.
The Bestiary
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The Bestiary is a new chapter of the Makanomicon featuring brand new artwork, names, and detailed descriptions of the Monsters you’ll encounter.
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Just like dishes, Bestiary pages unlock only after encountering the monsters.
- Patch notes:
Content Updates
- Dakila now has new dialogue lines when purchasing from the Shop.
- Merapi’s Radio is now accessible from the Camp — you may now yap with her!
Balancing
General
- [Single-player] [Standard Levels] Increased Combo Streak length (+10s)
- [Single-player] [Spirit Trial Levels] Increased Combo Streak length (+30s)
- Decreased the rate of food decay.
- Increased the critical rate boost at Combo Streak x7
- Decreased the difficulty of the fishing minigame when catching Squid
- Increased the Mountains’ Falling Steps waiting time before it falls (1s -> 1.25s)
- Increased the collider sizes of Falling Steps
Charms/Loadout
- Increased the carry-on weight limit of Charms (5 -> 7)
- Increased the weight cost of the damage Charms, Gilded Mask and Non La (+1)
- Decreased the Rusted Blade‘s charging speed buff (100% -> 42%)
- Revised the unlock levels for certain Weapons, Utensils, and Charms. Previously purchased equipment remains unaffected.
- In light of the newly-added Charms and balancing changes, the unlock levels for Charms in the Beach and Mountains have been adjusted.
- 2-star Spatula and Parang can now be unlocked earlier in the game, after beating 01-05.
- 3-star Ngao, Sibat, Celurit and Chopsticks can now be unlocked earlier in the game, after beating 03-02.
- In light of the newly-added Charms and balancing changes, the unlock levels for Charms in the Beach and Mountains have been adjusted.
Utensils
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Decreased charging time for Utensils. The only exception to this is the Frying Pan, to allow players to check the cast range before casting.
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Chopsticks
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- 2-star now freezes all Order timers for 30 seconds
- 3-star charged ability now restores only 30 seconds to the Order time, but also freezes them for 30 seconds
- 2-star now freezes all Order timers for 30 seconds
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Cleaver
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- Increased charged ability duration
- 2-star (15s -> 30s)
- 3-star (20s -> 50s)
- 2-star (15s -> 30s)
- Increased charged ability duration
Weapons
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Ngao
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- Increased attack speed
- Charged ability now instantly breaks Armour
- Increased 3-star charged ability duration (0.25s -> 0.4s)
- Reduced 3-star charged damage (50% of mob HP -> 40% of mob HP)
- Increased attack speed
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Parang
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- Reduced damage for all attacks
- Whirlwind now pulls monsters in more reliably
- Reduced damage for all attacks
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Drumbone
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- Decreased damage per second (DPS)
- Increased damage of the third attack
- Increased charged attack duration
- Increased 2-star charged attack damage
- Adjusted the amount of hits required to stun a monster
- Decreased damage per second (DPS)
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Keris
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Improved charged attack targeting
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Sibat
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Increased 2-star projectile per-hit damage
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Monsters
- Reduced Crab Critter spawns in 02-BOSS
- Reduced the wake-up immunity time of Ginger Ghost (1s -> 0.4s)
- Decreased the movement speed of the Bandito
- Bandito’s random drops upon defeat no longer include ingredients from auto-producing Kitchenware, namely Milk, Noodles, or Rice.
Kitchenware
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Oven
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- Increased the speed of the cooking minigame
- Previously, the two required inputs for the cooking minigame could appear as a single block, which confused players. They are now clearly separated with a gap.
- Increased the speed of the cooking minigame
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Tumpeng Altar
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Slightly increased the hit window for the Wok and Pot cooking minigames.
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Achievements
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[Online Multiplayer] Fixed an achievement, “I’ll Go If You Go”, not being correctly unlocked.
Aesthetic
- Shifted some visually-awkward environment assets and fixed floating assets in some levels.
- Increased the visual intensity of the stink cloud VFX on Kitchenware containing stinky food.
Controls
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(!!) Players can now dash at any time mid-animation to cancel the action. This makes combat and casting charged abilities feel less clunky.
Gameplay/Levels
- General layout, collider fixes, and spawner position tweaks to some later levels.
- Camera is now more zoomed out for bigger levels — 02-11, 02-12, 02-BOSS, 03-07, 03-09, and 03-BOSS.
- Added a Ginger Ghost spawn to 03-08.
- Improved the interaction range of the Repair Box in 03-BOSS.
Game Settings
- [Single-player] Players may now enable or disable auto-swapping between Som and Gon when entering and exiting the Kitchen in the game’s settings.
- Players may now enable or disable auto-skipping for already-seen dialogues and tutorials in the game’s settings.
- Players may now adjust the game’s Graphical Quality settings.
Localisation
- New language added — Ukrainian!
- Increased the size of Chinese and Japanese characters in the Loadout and Shop.
- General improvements to auto-sizing of text across languages, preventing overflows.
Quality-of-Life (QoL)
- (!!) Freshness indicators for Kitchenware have a new look, with icons and a clearer display. We’ve also extended having these Freshness indicators to food.
- In 01-04, the big tree trunk now fades-out when players move behind it.
Feedback
- [Single-player] Players now get visual and audio cues when swapping characters.
- New visual and audio cue whenever the Bandito appears in a level.
- New visual and audio cue whenever the Cleaver’s charged ability is about to time out.
- New visual cue to indicate the hit-ready moment for the Steamer’s cooking minigame.
- New audio cue to indicate the hit-ready moment for Fishing Cone, Steamer, and Supper Showdown minigames.
UI Updates
- General enhancements have been made to the game’s user interface.
- Adjusted the brightness and contrast of some flowers in the Makanomicon.
- The Spirit Trial phase progress bar at the bottom of the screen will now be hidden before the level begins.
- Added outlines to the Windomie cooking minigame so that its more visually consistent with the other Supper Showdown cooking minigames.
- While in a level, the current level number and chosen difficulty mode are displayed on the top right of the Pause menu.
Bug Fixes
- [Local Multiplayer] Fixed an issue in Local MP where a single controller or keyboard could join as both Som and Gon in the Character Select menu in some instances.
- [Single-player] Fixed an issue where the Celurit’s charged ability does not work if the player swaps to Hunter during cast.
- Fixed an issue where player can permanently freeze while attacking in specific instances.
- Fixed an issue where having the Settings and Credits open at the same time from the Main Menu could cause a crash when adjusting Settings.
- Fixed an issue where picking up an item as it despawns would cause issues regarding picking up new items
- Fixed an issue where controller vibration does not stop if players exit the game while in the middle of a controller vibration.
- Fixed an issue where the camera would move abruptly in the Mountains levels while players were moving across different altitudes.
- [Equipment] Fixed an issue where stat pips for Weapons were inconsistent between the Shop and the Loadout menu.
- [Equipment] Fixed an issue where Som could use the Cleaver’s charged ability when it was already active.
- [Equipment] Fixed an issue where using Spatula’s charged attack will not heal players to maximum HP if a Charm that boosts HP is equipped.
- [Cooking] Fixed an issue where the cooking progress bar could move backwards when exiting cooking minigames at specific timings.
- [Cooking] Fixed an issue where, when using the Frying Pan’s charged ability, failing a cooking minigame in a dish could carry over to the next dish, causing cooking chances not to reset properly.
- [Cooking] Fixed an issue where interacting with Kitchenware as a dish animates out could trigger an invisible cooking minigame.
- [Cooking] Fixed an issue where the Order timer bar would not reflect correctly (turn blue) when the Chopstick’s charged ability is casted as the timer bar is flashing.
- [Levels] Fixed an issue where players can sometimes attack while on a Fallen Log, causing them to freeze.
- [Levels] Fixed an issue where the player would be permanently slowed after using the Fallen Log in 01-10.
- [Levels] Fixed an issue in 01-BOSS where the Ambuyat Pot cannot be interacted with consistently at all angles when the cooking minigame is active.
- [Levels] Fixed an issue in 02-03 where the Kitchen zone did not contain the Woks on the outer right side.
- [Levels] Fixed an issue in 03-10 and 03-12 where destination Wind Portals became unresponsive after players land on them.
- [Levels] Fixed an issue in 03-BOSS where the Tumpeng Altar minigame would ignore the first input.
- [Levels] Fixed an issue where the Repair Box would display an interaction prompt when the Boss Kitchenware was hit, even if a player was already in the midst of repairing it.
- [Levels] Fixed an issue where players could pass a level if they got a score of less than 1 star.
- [Monsters] Fixed an issue where a Tomatomancer or Kopimancer would continue firing projectiles even if its stunned from having its immunity broken.
- [SFX] Fixed an issue where Som’s charged ability SFX drags on even if the ability wasn’t casted.
- [SFX] Fixed an issue in 01-BOSS and 03-BOSS where SFX were not playing during the various cooking minigames.
- [SFX] Fixed an issue where the Oven’s slider SFX would continue playing if the player exits the minigame, or if the player misses the hit.
- [Visual] Fixed an issue where the “Loading…” text from the Splash Screen would overflow out of the screen in some languages.
- [Visual] Fixed an issue where changing languages in Options during Camera Flyover would cause text to sometimes overlap with the button prompt.
- [Visual] Fixed an issue where the environment would briefly look overexposed upon opening the Equipment menu in the Camp.
- [Visual] Fixed an issue in 01-SP where failing the second pour of the Bubble Tea cooking minigame causes the second pour’s fill colour to remain in the cup.
- [Visual] Fixed an issue in 01-BOSS where the progress bar fill direction was flipped for the Ambuyat Pot’s cooking minigame.
- [Visual] Fixed an issue where player footprints would appear outside of the Beach.
- [Visual] Fixed an issue where monster HP and Armour bars overlapped, causing all segmentation bars to display simultaneously.
SEDAP! A Culinary Adventure – Ver. ???
- Release date: ???
- Patch notes:
No patch notes available. This update brings the following to the game:
- Fixes issue causing the game to crash during Level 01-BOSS.
- Workaround: make sure that you’re not holding anything when approaching the Ambuyat Pot to cook in the final phase of the level.
- Additional notes: none
- Source: kopiforge (Bluesky)
How to download updates for SEDAP! A Culinary Adventure on Nintendo Switch?
To download the updates for SEDAP! A Culinary Adventure, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
