Potion Craft: Alchemist Simulator (Switch): all the updates (latest: Enchanted Garden 2.0)
On this page, you will find all there is to know about the various updates for Potion Craft: Alchemist Simulator on Nintendo Switch.
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Potion Craft: Alchemist Simulator – Ver. 2.0 (Enchanted Garden 2.0)
- Release date: December 9th/10th 2025
- Patch notes:
Ver. 2.0
Enchanted Garden 2.0:
- Planting/transplanting any ingredients
- Watering
- Unlocking new parts of the garden
Build Mode:
- Rearranging furniture (bed, tables, chests, etc.)
- Shelves and other surfaces for placing potions and other items
- Various furniture and decor to increase comfort and customize the shop
- Treasury (new room)
Talents 2.0:
- New talent system
- 50+ new talents, each with unique effects and ranging from 1 to 20 levels (also includes an infinite talent that can be upgraded indefinitely)
- Now talents can be reset for gold and redistributed
- Experience rebalance – experience is awarded for new actions, and much more experience is given than before, but each talent now always costs 1 talent point
Wine Base (new alchemical map with different mechanics)
Game Difficulty Selection:
- Explorer – for a more relaxed gameplay experience
- Classic – balanced experience
- Grandmaster – for experienced players who seek challenge
- Suffering – extremely unfair and ruthlessly grindy
Saving Legendary Substance Recipes
Rebalancing to reduce tediousness:
- Rebalancing legendary recipes (simpler and more appropriate recipes for the Philosopher’s Stone and its components).
- Rebalancing the final chapters of the Alchemist’s Path (now it takes less grinding to complete the main game).
- Level 5 experience books now complete objectives for level 4 books and below (and so on for all books).
New Characters:
- 2 new NPC classes:
- Adventurers
- Brigands
- 4 new unique clients:
- Diver (Dave the Diver)
- Nord
- Suspiciously Pale Lord?
- Madame Twerks
- 6 new merchants:
- Druid
- Mushroom Hag
- Crystalmancer
- Handyman
- Decor Trader
- Smuggler
New additional potion requirements:
- Potion without using salts
- Potion on a specific base
- Potion without using a specific base
More sub-themes (icons) for haggling topics
Music and Sound
- 3 new tracks + nighttime music
- Many new sounds and improvements to existing ones
Redesign of the developer console
And much more
Ver. 2.0.2
Balance
- Customers are now a bit more reasonable with their additional requirements:
- Sometimes they asked for impossible potions with incompatible additional requirements like Wine Base + No Salt + Tier 3 effect that needs turning on Wine Map. This led to cases where you couldn’t serve a customer on harder difficulties, where additional requirements are mandatory.
- We like how customers are being know-it-alls, unbearable and picky sometimes, but we still want to keep every potion theoretically possible (even if it’s a Fable-Bismuth-only concoction with 5 effects!)
- Sometimes they asked for impossible potions with incompatible additional requirements like Wine Base + No Salt + Tier 3 effect that needs turning on Wine Map. This led to cases where you couldn’t serve a customer on harder difficulties, where additional requirements are mandatory.
- Crystal Grotto can now be purchased much earlier (in Chapter 4 instead of Chapter 5). Your Crystal Seeds will be happy!
- Fixed Seeds prices:
- Phantom Skirt Seed price was too high.
- Plague Stibnite Seed price was too low.
- Phantom Skirt Seed price was too high.
- Selling potions directly to merchants is now less effective. It will now be a bit harder to grind money by selling many potions to merchants:
- Price multiplier 25% → 20% (without talents)
- Price multiplier 37.5% → 30% (with 2/2 levels of “Selling Potions to Merchants” talent)
- Price multiplier 25% → 20% (without talents)
- Difficulties balance tweaks:
- You get less harvest from garden plants on harder difficulties.
- You get less experience on harder difficulties.
- NPC “price profitability” multiplier is changed for Grandmaster difficulty.
- You get less harvest from garden plants on harder difficulties.
- Using Wild Growth and Stone Skin potions on plants to accelerate growth is now restricted to one potion per plant per day even for growing (not adult) plants. There will be now a little bit less fertilizing and little bit more reason to get Quick Growth talents.
Difficulties Balance (or “More Suffering”)
We collected your feedback on harder difficulties and adjusted the balance accordingly.
- Grandmaster. Grandmaster difficulty seemed a bit greedy on gold, but at the same time it felt that there’s too much profit from the garden plants, so we tweaked both parameters a bit. We also give now less experience, so it’s a bit more challenging to get new talent points:
- Price profitability: 25% → 40% (now easier to get gold)
- Amount of ingredients when harvested from garden plants: 100% → 50% (less free ingredients)
- Amount of experience gained: 100% → 75% (slower levelupping)
- Price profitability: 25% → 40% (now easier to get gold)
- Suffering. Suffering difficulty is terrible and annoying. But it turned out that it’s not enough! Garden was a bit too overpowered on this difficulty, and it was pretty easy to grind all the levels to get all the necessary Talents:
- Amount of ingredients when harvested from garden plants: 100% → 25% (much less free ingredients)
- Amount of experience gained: 100% → 50% (slower levelupping)
- Amount of ingredients when harvested from garden plants: 100% → 25% (much less free ingredients)
Because of the new difficulty multiplier some garden talents now may not give any effect unless you upgrade it several times (you will see it in the tooltip).
Also note that selling potions to merchants is nerfed (see Balance section for more), so it will be a bit harder to gain gold, especially on harder difficulties.
Don’t forget that Suffering Difficulty is still not recommended for anyone, and now even more not recommended for anyone than before. Please don’t play it – you will suffer (even more now with the new patch).
Quality of Life and Accessibility (or “We listened”)
- Autosave is now automatically created when you quit the game or start a new game.
- You can now disable sparkle effects in “Settings / Accessibility Settings / Disable sparkle effects”. This option can be useful for photosensitive players and players who hate sparkles.
- Plants in the Garden are now more compact – they can be placed a bit closer to each other. You can now fit all 58 types of different plants (and even more!) in the Garden, so you don’t have to choose the outcast that didn’t fit the Garden before. You’ll probably have to do some rearranging, but it’s worth it!
- Potion Bases can now be selected through tabs on the Alchemy Map. Those tabs work as Recipe Book tabs – you can move them around and even put them on the left side of the Map. Old method also works – click on the current tab to see the selection menu with the names of Potion Bases.
Bug Fixes
- KeyNotFoundException error is now fixed (yaaaaay!):
- Saves that didn’t load because of this error now should load fine as well.
- The error happened if you pressed the Right Mouse Button on the room navigation button, which skipped one room and bugged if it ended up in a locked room (like Pond or Grotto before buying the room).
- Saves that didn’t load because of this error now should load fine as well.
- Watering can now won’t disappear if thrown from the inventory in specific cases and is protected from going out of bounds of the room:
- All your lost watering cans are now found and returned – don’t forget you can buy even more watering cans and store them whenever you want in your shop, so visitors know you are wealthy and can afford as many watering cans as you like!
- All your lost watering cans are now found and returned – don’t forget you can buy even more watering cans and store them whenever you want in your shop, so visitors know you are wealthy and can afford as many watering cans as you like!
- Fixed an error that happens when you try to load the save where the item is stuck in the locked room (for instance if the Watering Can in the Pond before unlocking the pond).
- Fixed a rare bug with furniture placement that caused saves to break. Saves should now work fine.
- GUIs (dialogue window, trade window, haggling window) now have hover priority over items behind it (like Potions on Shelves).
- Recipe Book button collider now should work correctly and won’t gain size error (which caused clicking Recipe Book instead of hovered button near it).
- Text reaction to a potion that uses any base other than a particular base (e.g. Oil) is now correct.
- Fixed bug/exploit that led to creation of potion without any ingredients (sorry!). Old exploited recipes with no ingredients won’t be removed – you can keep them as trophies :)
- Price tags in the trade menu now have the correct size.
- Fixed issue caused by using touch screen.
- Save/load during the Tutorial will now work correctly and won’t soft-lock the player.
- Fixed text for Nord’s fourth potion order when he returned for the second time. Text was for the third order instead of the fourth one, which confused some players and misguided them if they didn’t complete the request on the first visit.
- Fixed a bug that led to falling ingredients inside the mortar through the mortar.
- Many text and localization issues are fixed.
- Fixed visual bug with sparkles.
- Fixed visual bug with numbers in the Right Panel.
- Aaaaand many-many-many other bugs were fixed on the way. Let’s hope we fixed more than created new ones :)
Secret stuff
-
Developer mode debug button that adds ingredients now adds 100 instead of 10. Very important one.
- Additional notes: none
- Source: Niceplay Games (Steam) / Niceplay Games (Steam)
Potion Craft: Alchemist Simulator – Ver. ???
- Release date: March 18th 2024 (North America, Europe) / March 19th 2024 (Japan)
- Patch notes:
- Map whirlpools now spin in the correct direction.
- Adjustments have been made for a better balance between grinding and stirring speeds.
- Fixed the soft lock issue when customizing potion colors.
- Corrected the issue with the wrong cursor showing when grabbing objects.
- Resolved an invisible object issue during haggling scenes when using a controller.
- Virtual Keyboard Implementation for potion names, potion descriptions, and changing save file names.
- Additional notes: none
- Source: tinyBuild (Twitter)
How to download updates for Potion Craft: Alchemist Simulator on Nintendo Switch?
To download the updates for Potion Craft: Alchemist Simulator, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
