Nintendo Financials (August 2026): results, highlights
Nintendo shared its latest financial results on August 6th. They cover the period ended June 2026 (April 1st 2026 to June 30th 2026). As usual in Q1, there will be no Investors Briefing alongside those results.
You will find all the details on these pages:
- Consolidated Financial Highlights, with consolidated operating results, the forecast for the current Fiscal Year, Nintendo comments, sales information (regional breakdown, digital sales), sales data and forecast, and more
- Financial Results Explanatory Material, with lots of additional sales data, list of million-sellers this Fiscal Year, release planning, and more
Here’s some highlights:



















- Nintendo recorded approximately 300 million U.S. dollars as a reduction of cost of sales in connection with refunds of IEEPA tariffs.
- Sales for the dedicated video game platform business dropped during Q1 despite stronger Software sales (and the depreciation of the Yen) due to a decrease in Hardware sales (the price hike for the Nintendo Switch 2 took effect in late May in Japan).
- Nintendo Switch 2 (Hardware): 3.82 million units sold during Q1 (-34.4% Year on Year). Last year saw the launch of the console during Q1, which (partly) explains the drop in sale. Despite that drop, the console keeps selling steadily, helped by new releases and other factors. So far, the console is still outselling its predecessor (launch aligned).
- Nintendo Switch 2 (Software): 9.46 million units (+9.2% Year on Year).
- Nintendo Switch (Hardware): 660.000 units sold during Q1 (-31.8% Year on Year).
- Nintendo Switch (Software): 33.81 million units sold during Q1 (+38.6%).
- IP related business saw a big jump during Q1: +107.4% year-on-year, to 34.8 billion yen. This is due to the successful release of the Super Mario Galaxy Movie.
- Tomodachi Life: Living the Dream sold nearly 8 million units (7.94 million units to be precise) during its first quarter. That milestone was eventually reached a few weeks later: it’s sold over 8 million units as of August 5th!
- Pokémon Pokopia sold an additional 1.7 million units outside Japan during Q1.
- Yoshi and the Mysterious Book and Star Fox both “performed steadily”.
- Nintendo mentions that Software sales were bolstered by the “wide variety of titles” from third-party publishers, which helped provide a robut line-up for its platforms.
- Digital sales nearly doubled Year on Year, with 132.7 billion Yen during Q1 (+90% Year on Year), with digital sales accounting for 61.5% of total sales (+2.2pt compared to Q1 of the previous Fiscal Year). That increase is due to an increase in sales of downloadable versions of packaged Software and the depreciation of the Yen.
- The forecast for the current Fiscal Year remains unchanged for now.
- The total number of Annual Playing Users remains stable at 130 millions.
- Nintendo mentions that many users are taking advantage of the fact that the Nintendo Switch 2 can play Nintendo Switch games.
- About the Nintendo Switch, Nintendo will leverage the massive install base and focus on communicating the appeal of its line-up of evergreen titles.
- About the Nintendo Switch 2, Nintendo is planning to keep releasing new games on a regular basis, appealing to a broad range of people, which is crucial to build strong foundations upon which to expand the install base. The line-up includes Fire Emblem: Fortune’s Weave, Nintendo Switch Sports Resort, the remake of The Legend of Zelda: Ocarina of Time, Xenoblade Genesis, and Pokémon Wind and Wave. Among those titles are several potential evergreen titles that Nintendo expect to sell over the long term. All of them take advantage of the console’s increased performances and new features, which is why the company is expecting them to contribute towards expanding the user base.
- Thanks to the support of third-party publishers, a wide variety of titles has already been released, with even more on the way, providing a rich and diverse line-up appealing to many different people. During the first year, more third-party games were released on Nintendo Switch 2 than during the first year of the Nintendo Switch.
- The Super Mario Galaxy Movie: total box office revenue exceeded 1 billion dollars, making it the second-highest total ever for a movie based on a video game (the #1 movie being… The Super Mario Bros. Movie!). The movie proved popular not just in Nintendo’s “historic” markets (like Europe, North America, or Japan), but also in Central and South America and Asia/Oceania (including in regions where Nintendo’s consoles have not been widely adopted yet).
Here’s some sales data for some games (thanks, mazi!):
- Tomodachi Life: Living the Dream – 7.96M (+5.39M)
- Pokémon Pokopia – 3.68M (+1.27M) [does not include Japanese sales]
- Mario Kart World – 15.39M (+690K)
- Mario Kart 8 Deluxe – 71.53M (+450K)
- Animal Crossing: New Horizons – 50.29M (+380K)
- Super Smash Bros. Ultimate – 38.14M (+380K)
- Super Mario Odyssey – 30.80M (+300K)
- Donkey Kong Bananza – 4.78M (280K)
- The Legend of Zelda: Breath of the Wild – 34.06M (+220K)
- Pokémon Scarlet and Violet – 28.46M (+180K)
- The Legend of Zelda: Tears of the Kingdom – 22.71M (+150K)
- New Super Mario Bros. U Deluxe – 19.10M (+140K)
- Pokémon Sword and Shield – 27.27M (+110K)
- Pokémon Legends: Z-A – Nintendo Switch 2 Edition – 3.99M (+50K)
- Super Mario Party – 21.36M (+40K)
- Kirby Air Riders – 1.90M (+30K)
- Super Mario Party Jamboree – Nintendo Switch 2 Edition – 1.15M
The following pages were also updated:
- Dedicated Video Game Sales Unit: Hardware and Software sales for Nintendo consoles


Top Selling Title Sales Units: Top 10 Software for each platforms:
- Nintendo Switch 2 [Updated]
- Nintendo Switch [Updated]
- Nintendo 3DS
- Wii U
Nintendo Financials – Briefing
As usual, there was no Investors Briefing alongside the Q1 financials results.
Nintendo Financials – Q&A
As usual, there was no Investors Briefing alongside the Q1 financials results, and therefore no Q&A session with investors. For the most recent Q&A, make sure to check out this post about the latest General Meeting of Shareholders.
