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Nintendo Dream: interview with Masahiro Sakurai

Update

The second part of the interview was published earlier this week: check out below for the link!

***Sakurai Nintendo DeamOn Saturday, the April 2016 issue of Nintendo Dream came out in Japan.

This issue features a rather lengthy interview of Masahiro Sakurai (7 pages in total), covering various topics about Super Smash Bros. including the end of DLC development, the DLC stages and costumes, and more. Of course, the whole interview has been translated by the good folks over at Source Gaming, so make sure to check the link below for the link to each part.

Part 1

In this part, Masahiro Sakurai mainly talks about the development of DLC for Super Smash Bros. for Wii U / Nintendo 3DS. He talks about how different development was compared to the full game (with a much smaller team), the excitement generated by characters announcements, the end of DLC development, pleasing the casual and competitive crowds, and more.

Click here to check it out!

Part 2

In this part, Masahiro Sakurai talks about the DLC characters:

  • Mewtwo
  • Lucas
  • Roy
  • Ryu
  • Cloud
  • Corrin
  • Bayonetta

It is by far the longest part of the three, with tons of details about each character, how they were created, and more. Click here to read everything!

Part 3

In this part, Masahiro Sakurai talk about the various DLC stages:

  • why some stages were picked up to return from the Nintendo 64
  • why there is a Super Mario Maker stage
  • why Suzaku Castle has different platform heights on the left and right sides
  • Midgar
  • Umbra Tower, and how the team recreated the whole stage from scratch despite getting materials from PlatinumGames

He also discusses some of the DLC costumes, such as Geno (that Sakurai wanted to see as a playable character during the development of Super Smash Bros. Brawl), Flying Man, Inkling, Rathalos, Lloyd, and more.

Click here to check it out!

Finally, if you want more info from the interview, you can check out Source Gaming’s discussion about the interview:

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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