Nickelodeon All-Star Brawl 2 (Switch): all the updates (latest: Ver. 1.3)
On this page, you will find all there is to know about the various updates for Nickelodeon All-Star Brawl 2 on Nintendo Switch (originally released in November 2023 in North America and Europe).
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Nickelodeon All-Star Brawl 2 – Ver. 1.3
- Release date: December 1st 2023 (North America, Europe)
- Patch notes:
General Gameplay
- The knockback soft cap after slime cancel was changed. The threshold was lowered from 30 to 25 and reduction raised from 50% to 65%.
- Wall techs now take 9 frames and grant 14 frames of intangibility. You can also hold up to do a wall jump after the tech.
- Ceiling techs intangibility increased from 26 frames (the duration of the state) to 34 frames.
- Jump back now overrides horizontal run/dash momentum.
- The maximum shield health, as well as the depletion and regeneration rates have been decreased by 10%.
- Tech roll intangibility duration reduced from 28 frames to 20.
- Perfect block is no longer bufferable.
- The block VFX now changes color during the perfect block window.
- Turnaround specials buffer increased to 15 frames.
- Ultimate attacks end lag is not intangible anymore.
- Decreased slime block per-frame cost from 0.8 to 0.4.
- Attacks clanking with grabs and putting the grabbed player in the air has been fixed.
- Fixed bug that made it impossible to DI slime charge moves.
- Time out now happens when counter is at 0 instead of 1.
- Slime cancel freeze frames no longer affect characters who are in Land Hard state.
- Fixes to ultimates SFX.
- Rematch option after selecting random stage in stage select now keeps going into random stages instead of the first randomly selected stage.
- Rematch option after selecting random character in character select keeps randomizing characters instead of keeping the same character that was randomly selected at first.
- Lowered base knockback and raised knockback growth in moves across the cast so those moves are more effective at killing at higher damage values.
- Reversible toggle added to multiple hitboxes across the cast.
- Directional Influence (DI) Multiplier on attacks that send downwards increased from 1 to 1.5
- Edge Actions can no longer be bufferable while holding the Edge.
Controls
- The D pad can now be set to movement on controllers.
- C stick implementation for keyboard players.
- Ability to separately modify if C stick does charge or light moves on ground or in air.
Training Mode
- Training mode DI visualizer and CPU DI Options.
- Training mode Hitstun visualizer.
- Training mode now saves settings when exiting to switch characters.
Online
- Ranked mode is now best of three matches.
- Ranked rating can now go above 1000.
- Can now see the opponent’s rank in the character select screen and loading screen in Ranked mode.
- Rematch button is now at the top of the menu options in lobby matches.
- Added AFK detection to results screen.
- Added ability to boot people from an online lobby.
- Added descriptions/unlock conditions for unlockable banners/icons in the profile menu.
Options
- Crossplay options no longer reset whenever the game is closed.
- Added option to disable Screen Shakes.
Campaign
- Added all 6 difficulties to the difficulty selector of the campaign, and added a difficulty selector to the pause menu in the campaign hub.
- Blimps are now given to the player if they skip the power-up selection in a power-up stage.
- Added campaign save slots.
- Quitting in the middle of a campaign run no longer changes the controls profile.
Audio
- Items SFX volume is now controlled by the SFX slider.
- Harmonic Convergence stage volume fixes.
- Ultimates Hits and SFX are now working properly.
SpongebobFollowing moves can now reverse hit:
- Light Air Down
- Light Air Forward
Charge Air Down Late
- KnockbackGain decreased: (22,5 → 17)
Charge Air Down
- DirectionalInfluenceMultiplier increased: (1,4 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1,4 → 1,5)
Charge Air Forward
- BaseKnockback decreased: (12 → 11,5)
- KnockbackGain increased: (17 → 18,8)
Charge Air Up
- BaseKnockback decreased: (13,5 → 11)
- KnockbackGain increased: (12 → 16,5)
- Angle changed: (69° → 70°)
Charge Down
- BaseKnockback increased: (9 → 10)
- KnockbackGain increased: (20 → 22,6)
- BlockDamage decreased: (12 → 11)
- Angle changed: (38,5° → 40°)
Charge Forward
- BaseKnockback decreased: (12,5 → 11)
- KnockbackGain increased: (23,5 → 23,8)
- CanReflectProjectiles toggle enabled
- BlockDamage decreased: (18 → 14)
Charge Up – Clean
- KnockbackGain increased: (20 → 20,5)
Grab Throw Up
- Implementation changes to increase consistency (should not make opponents land on platforms anymore)
Light Air Down – Air
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
- Angle changed: (290° → -70°)
Light Air Down – Lingering Inner
- Damage increased: (4 → 5)
- BlockDamage increased: (4 → 5)
Light Air Down – Lingering Outer
- Damage increased: (4 → 5)
- BlockDamage increased: (4 → 5)
Light Air Down
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
- Angle changed: (290° → -70°)
Light Air Forward
- Hitboxes tweaked so spike is not present in all of the move’s range.
Attack data changes:
Light Air Forward – Sourspot
- HitlagBaseOnHit increased: (6 → 10)
- HitlagBaseOnBlock increased: (6 → 10)
- Damage increased: (1 → 5)
- BlockDamage increased: (1 → 5)
Light Air Forward
- DirectionalInfluenceMultiplier increased: (1,4 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1,4 → 1,5)
- BlockDamage decreased: (14 → 13)
Light Air Neutral
- Startup increased by 1 frame and aerial endlag increased by 2 frames.
Light Dash
- BaseKnockback decreased: (14,5 → 12)
- KnockbackGain increased: (10 → 15)
Light Finisher
- BaseKnockback decreased: (14 → 10)
- KnockbackGain increased: (8 → 12)
Light Forward
- BlockPush decreased: (1,25 → 0,8)
Light Up – Late
- BaseKnockback decreased: (12 → 11)
- KnockbackGain increased: (12 → 13)
- Angle changed: (107° → 95°)
Light Up
- KnockbackGain increased: (13,5 → 15,5)
Special Down Slime
- BlockDamage increased: (6 → 7)
Special Down
- BlockDamage increased: (4 → 5)
PatrickFollowing moves can now reverse hit:
- Charge Up
- Charge Air Up
- Charge Air Forward
- Light Air Back
- Light Forward
Charge Air Down
- Charge Air Down fall speed increased.
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
- Angle changed: (300° → -60°)
Charge Air Down – Landing
- BlockDamage decreased: (12 → 11)
Charge Air Forward
- BaseKnockback increased: (8.45 → 12.2)
- KnockbackGain decreased: (21.5 → 17.6)
- Angle changed: (30° → 35°)
Charge Air Up – Finisher
- BaseKnockback increased: (11 → 15)
- KnockbackGain increased: (17 → 17.5)
- Damage decreased: (12 → 6)
- BlockDamage decreased: (9 → 6)
Charge Air Up
- BlockDamage decreased: (2 → 1)
Charge Down – Landing
- BaseKnockback decreased: (17 → 12.5)
- KnockbackGain increased: (18 → 24.6)
- BlockDamage decreased: (15 → 13)
Charge Forward
- Charge Forward hitbox increased, mostly vertically.
- Active frames extended from ending at 18 to 19.
Initial Hit
- BaseKnockback decreased: (12 → 11.5)
- KnockbackGain increased: (24 → 24.4)
- Angle changed: (25° → 29°)
Late Hit
- BaseKnockback decreased: (12 → 11.5)
- KnockbackGain increased: (24 → 24.4)
Charge Up
- BaseKnockback increased: (13.5 → 15)
- KnockbackGain increased: (20 → 22.3)
Light Air Back
- Startup reduced from 9 to 8.
- Hitboxes are larger on both sides.
- BlockPush increased: (0.6 → 1.3)
- Angle changed: (110° → 70°)
Light Air Down – Weak
- HitlagBaseOnHit increased: (3 → 6)
- HitlagBaseOnBlock increased: (3 → 6)
- Aerial toggle enabled
Light Air Down
- HitlagBaseOnHit increased: (6 → 15)
- HitlagBaseOnBlock increased: (6 → 15)
- Aerial toggle enabled
- BlockDamage decreased: (12 → 11)
Light Air Forward
- Hitbox range slightly increased.
Light Air Neutral
- Lingering hitboxes moved back and upward, overall reducing range.
Light Air Neutral – Sweetspot
- HitlagBaseOnHit increased: (7 → 12)
- HitlagBaseOnBlock increased: (7 → 12)
Light Air Neutral – Weak
- Damage increased: (11 → 12)
Light Air Up
- Landing recovery reduced from 14 to 13 frames.
Dash Attack
- Initial speed was increased but it also slows down quicker. Slight distance increase.
- BlockDamage increased on strong hit: (9 → 10)
- BlockDamage increased on weak hit: (8 → 9)
Light Down
- HitlagBaseOnHit increased: (3 → 6)
- HitlagBaseOnBlock increased: (3 → 6)
- BlockDamage increased: (8 → 11)
Light Forward
- Movement very slightly increased.
- BaseKnockback decreased: (12 → 11)
- KnockbackGain increased: (15 → 17)
- BlockPush increased: (1.2 → 1.7)
- HitlagBaseOnHit increased: (7 → 12)
- HitlagBaseOnBlock increased: (7 → 12)
- BlockDamage increased: (12 → 13)
Light Forward – Medium
- BlockPush increased: (1.1 → 1.6)
- HitlagBaseOnHit increased: (7 → 10)
- HitlagBaseOnBlock increased: (7 → 10)
- BlockDamage increased: (10 → 12)
Light Forward – Weak
- BlockPush increased: (1 → 1.5)
- BlockDamage increased: (9 → 11)
Light Up
- KnockbackGain increased: (16 → 17)
- HitlagBaseOnHit increased: (6 → 12)
- HitlagBaseOnBlock increased: (6 → 12)
Special Down
- Start up reduced from 5 to 4.
- Counter duration reduced from ending on frame 36 to 31.
- Total duration reduced from 64 to 54.
- The lunge physics were changed on the grab, reaching a bit further on the ground.
Special Down Launch Slime
- BlockDamage increased: (1 → 17)
Special Forward
- HitlagBaseOnHit increased: (8 → 15)
- HitlagBaseOnBlock increased: (8 → 15)
- Damage increased: (15 → 24)
- BlockDamage increased: (15 → 17)
- Angle changed: (52° → 35°)
Special Forward Slime
- Hitbox is now slightly larger.
- Velocity and friction reduced. The range is overall shorter if used while stationary but goes further if you’re moving.
- Now spins upon grabbing
- BaseKnockback increased: (12 → 15)
- Damage increased: (20 → 36)
- BlockDamage increased: (20 → 23)
Special Neutral
- Land cancel now works even if you don’t hit an enemy
- First Actionable Frame On Hit decreased from frame 35 to frame 32.
- Now reflects projectiles.
- BaseKnockback decreased: (10 → 9)
- KnockbackGain increased: (15.75 → 18)
- HitlagBaseOnHit decreased: (17 → 14)
- HitlagBaseOnBlock decreased: (17 → 14)
- BlockDamage increased: (9 → 11)
Special Neutral Slime
- BlockDamage decreased: (15 → 13)
Special Up
- Startup reduced from frame 15 to 14.
- Hitboxes slightly reduced
- Hitbox is bigger for the first frames but smaller for the rest of the move.
- Minimum time before landing without moving down increased from 25 to 27 frames.
- Landing recovery from hitting the ground was reduced from 40 to 35 frames.
- Velocity reduced after edge canceling.
- Now maintains a tiny bit of velocity of the grab connects.
- Lunges slightly forward when launching an opponent.
- Damage increased: (12 → 15)
- BlockDamage increased: (11 → 13)
Throw Up
- BKB was reduced from 20 to 14.
- KBG increased from 11 to 17.
- Total frames reduced from 56 to 52.
- Angle increased from 80° to 85°.
SquidwardFollowing moves can now reverse hit:
- Charge Air Down
- Light Air Back
- Light Air Down
- Light Air Forward
- Light Air Up
- Light Forward (Towards aerial opponents)
- Light Up
Charge Air Down – Fall Slow
- BlockDamage increased: (1 → 12)
Charge Air Forward – Close
- BaseKnockback decreased: (12.5 → 10)
- KnockbackGain increased: (12.5 → 17.6)
- BlockDamage increased: (10 → 11)
- Angle changed: (38° → 40°)
Charge Air Forward
- Damage decreased: (12 → 10)
Charge Air Up
- Weak hit comes out 4 frames sooner
- Total active frames: -4
Initial Hit
- BaseKnockback decreased: (13.8 → 12)
- KnockbackGain increased: (9.6 → 14.4)
Late Hit
- KnockbackGain decreased: (10 → 8)
Charge Air Up
- BaseKnockback decreased: (11.4 → 11)
Charge Down – Finisher
- BaseKnockback decreased: (12.5 → 10)
- KnockbackGain increased: (16 → 20)
- BlockDamage increased: (1 → 7)
Charge Forward – Strong
- BaseKnockback decreased: (13 → 10)
- KnockbackGain increased: (18.5 → 22.5)
- BlockDamage increased: (12 → 13)
- Angle changed: (32° → 35°)
Charge Forward – Weak
- KnockbackGain increased: (12 → 16)
- Angle changed: (37° → 40°)
Charge Up – Strong
- BaseKnockback decreased: (14 → 13)
- KnockbackGain decreased: (19.5 → 19.3)
- BlockPush decreased: (1.4 → 1)
Light Air Back
- Landing recovery increased from 9 frames to 11.
- Block stun increased from 8 frames to 10.
Light Air Back – Feet
- BlockDamage increased: (1 → 8)
Light Air Back Sweet Spot
- BlockDamage decreased: (12 → 11)
Light Air Down
- Increased endlag by 5 frames.
Feet Late Hitbox
- Angle changed: (165° → 15°)
Feet Hitbox
- Angle changed: (165° → 15°)
Hands Late Hitbox
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
Hands Hitbox
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
Light Air Forward – Finisher
- KnockbackGain increased: (11.5 → 14.5)
Light Down – Slap
- KnockbackIgnoreDownState toggle enabled
Light Forward (Towards aerial opponents)
- BaseKnockback increased: (1 → 13)
- KnockbackGain increased: (1 → 12)
- Damage increased: (1 → 12)
- BlockDamage increased: (1 → 11)
- Angle changed: (0° → 80°)
Light Forward 2
- BlockDamage increased: (10 → 11)
Light Forward Early
- BlockDamage increased: (10 → 11)
Light Neutral 4
- BaseKnockback decreased: (11.2 → 9.2)
- KnockbackGain increased: (14 → 16)
Mecha PlanktonGeneral
- Moved sides environment collision borders from his hands to his elbows.
- Run Speed increased by 15%
Following moves can now reverse hit:
- Charge Air Down
- Charge Down
- Charge Forward
- Light Air Down Chum Stick
- Light Air Back
- Light Air Forward
- Light Air Neutral
- Light Finisher
- Light Forward
- Special Down Chumbucket
Charge Air Down
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
- BlockDamage increased: (12 → 13)
- Angle changed: (273° → -87°)
Charge Air Forward Weak Hit
- BaseKnockback decreased: (19 → 10)
- KnockbackGain increased: (5 → 10)
Charge Air Forward
- It now takes longer before he can grab edges.
- BaseKnockback decreased: (18.5 → 11)
- KnockbackGain increased: (15.8 → 17.4)
Charge Air Up Finisher
- BaseKnockback decreased: (15 → 14)
- KnockbackGain increased: (10.5 → 16.3)
Charge Air Up Multi Hit
- BlockDamage decreased: (3 → 1)
Charge Down
- BaseKnockback decreased: (12.4 → 12)
- KnockbackGain increased: (11 → 23.2)
- BlockDamage decreased: (15 → 13)
Charge Forward Strong
- BaseKnockback decreased: (18 → 9.5)
- KnockbackGain increased: (13.5 → 22)
- BlockDamage increased: (12 → 14)
Charge Forward Weak
- KnockbackGain increased: (12.2 → 14)
- BlockDamage increased: (6 → 10)
- Angle changed: (31° → 32°)
Chumbucket
- BlockDamage increased: (3 → 6)
Chumstick
- KnockbackGain increased: (12 → 12)
- Aerial toggle enabled
- BlockDamage increased: (3 → 6)
Light Air Back Early
- BlockDamage decreased: (15 → 12)
Light Air Forward
- Damage increased: (9 → 10)
- BlockDamage increased: (9 → 10)
Light Air Neutral Finisher
- BlockDamage decreased: (8 → 7)
- Angle changed: (38° → 42°)
Light Air Up Launch
- BlockDamage decreased: (5 → 1)
Light Air Up Upper Left
- Angle changed: (225° → -135°)
Light Air Up Upper Right
- Angle changed: (315° → -45°)
Light Combo
- KnockbackIgnoreDownState toggle disabled
Light Dash
- BlockDamage decreased: (9 → 8)
Light Down
- Reduced recovery on whiff for both hits
- Cancel Window into itself reduced
- Can cancel on hit
1st Hit
- DirectionalInfluenceMultiplier increased: (0.85 → 2)
- SmashDirectionalInfluenceMultiplier increased: (0 → 1)
- KnockbackIgnoreDownState toggle disabled
- Angle changed: (85° → 83°)
- SlimeMultiplier increased: (0.14 → 0.2)
2nd Hit
- DirectionalInfluenceMultiplier increased: (2.1 → 3)
- SmashDirectionalInfluenceMultiplier increased: (0 → 1)
- Angle changed: (80° → 81°)
- SlimeMultiplier increased: (0.13 → 0.2)
Light Down Back Hit
- DirectionalInfluenceMultiplier increased: (1 → 2)
- SmashDirectionalInfluenceMultiplier increased: (0 → 1)
Light Finisher
- BaseKnockback decreased: (10.5 → 9.5)
- KnockbackGain increased: (13.67 → 14.5)
- KnockbackIgnoreDownState toggle disabled
Light Forward
- BaseKnockback decreased: (17 → 10)
- KnockbackGain increased: (9.2 → 19)
- HitStunMinimum increased: (1 → 22)
- Damage increased: (10 → 12)
- BlockDamage increased: (10 → 11)
Light Neutral 1 (Anti Air)
- HitStunMinimum increased: (5 → 7)
- DirectionalInfluenceMultiplier increased: (1.4 → 2.5)
- SmashDirectionalInfluenceMultiplier increased: (0 → 1)
- KnockbackIgnoreDownState toggle enabled
Light Neutral 2
- KnockbackIgnoreDownState toggle enabled
Light Up
- HitStunMinimum increased: (1 → 12)
- BlockDamage increased: (9 → 10)
- Angle changed: (85° → 87°)
Special Forward
- Recovery reduced if done in the air
Special Neutral Slime
- Startup increased from frame 16 to 17
- BaseKnockback decreased: (18.5 → 12.5)
- KnockbackGain increased: (9.5 → 15.5)
- Damage decreased: (10 → 8)
- Angle changed: (38° → 42°)
Special Up Start Slime
- KnockbackGain decreased: (1 → 0.5)
- DirectionalInfluenceMultiplier decreased: (0.5 → 0)
- SmashDirectionalInfluenceMultiplier decreased: (0.5 → 0)
Ren & Stimpy
General:
- Fixed Light Combo, Back Throw and Forward Throw not having hit SFX.
Charge Air Down Land Slide
- Reversible
Charge Air Down Land
- Reversible
Charge Air Down
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
- Reversible
Charge Air Forward
- BaseKnockback decreased: (15 → 13)
- KnockbackGain increased: (16 → 19)
Charge Air Up
- KnockbackGain increased: (15 → 17,4)
Charge Down
- KnockbackGain increased: (14 → 20,9)
- Angle changed: (31° → 30°)
Charge Forward Ren
- BaseKnockback decreased: (12 → 11)
- KnockbackGain increased: (18 → 23,5)
- Reversible
- Angle changed: (137° → 40°)
Charge Forward
- BaseKnockback decreased: (13 → 11)
- KnockbackGain increased: (19,5 → 23,5)
- Reversible
- Angle changed: (43° → 45°)
Charge Up
- BaseKnockback increased: (12 → 15)
- KnockbackGain increased: (22 → 22,7)
Light Air Back
- First actionable frame removed
Light Air Back – Early
- HitStunMinimum decreased: (1 → 0)
- Reversible
- Angle changed: (150° → 30°)
Light Air Back – Late
- HitStunMinimum decreased: (1 → 0)
- Reversible
- Angle changed: (142° → 38°)
Light Air Back – Mid
- HitStunMinimum decreased: (1 → 0)
- Reversible
- Angle changed: (145° → 35°)
Light Air Down – Multi Hit
- BlockDamage decreased: (2 → 1)
Light Air Forward – Clean
- BaseKnockback decreased: (13 → 12,3)
- KnockbackGain increased: (14 → 16)
Light Air Forward – Late
- BaseKnockback increased: (6,6 → 7,2)
Light Air Up – Ren
- Reversible
- Angle changed: (-110° → 290°)
Light Air Up Hit
- Reversible
- BlockDamage decreased: (7 → 5)
Light Air Up
- BlockDamage decreased: (3 → 2)
Light Down Sweet
- BlockDamage decreased: (11 → 10)
Light Down
- Reversible
Light Finisher
- Reversible
Light Forward – Air Hit
- Angle changed: (130° → 120°)
Light Forward
- Total Duration decreased from 28 Frames to 32 Frames
- BaseKnockback increased: (2,5 → 3,5)
- KnockbackGain increased: (11 → 12)
- Angle changed: (155° → 130°)
Light Up Ren
- Reversible
- Angle changed: (135° → 45°)
Light Up
- Reversible
Special Down Attack
- BaseKnockback decreased: (12 → 10)
- KnockbackGain decreased: (12 → 10)
- HitlagBaseOnHit decreased: (15 → 10)
- HitlagBaseOnBlock decreased: (15 → 10)
- AttackMultiplierType removed: CharacterMeterMultiplier
- AttackMultiplierType added: CharacterMeterLerp
- Reversible
- Can not Redirect Projectiles
- Damage decreased: (16 → 10)
- BlockDamage decreased: (16 → 10)
- Angle changed: (56° → 45°)
Special Up
- Hitbox size reduced
AangFollowing moves can now reverse hit:
- Charge Air Down
- Charge AIr Forward
- Charge Forward
- Charge Up
- Light Air Down
- Light Down
- Light Forward
Charge Air Down Spike
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
- Angle changed: (285° → -75°)
Charge Air Forward SourSpot
- KnockbackGain increased: (14,3 → 15)
- BlockDamage decreased: (14 → 12)
Charge Air Forward SweetSpot
- BaseKnockback decreased: (17,3 → 11,5)
- KnockbackGain increased: (13,5 → 18,8)
- BlockDamage decreased: (19 → 14)
Charge Air Up Finisher
- BaseKnockback decreased: (16 → 12)
- KnockbackGain increased: (12 → 17,3)
- Angle changed: (65° → 68°)
Charge Down Rocks
- BaseKnockback decreased: (17 → 16)
- KnockbackGain increased: (16,5 → 23,5)
- BlockDamage decreased: (16 → 13)
- Angle changed: (75° → 61°)
Charge Forward SourSpot
- BaseKnockback increased: (10 → 10,5)
- KnockbackGain increased: (18,5 → 23,4)
- BlockDamage decreased: (14 → 12)
Charge Forward SweetSpot
- BaseKnockback decreased: (17,3 → 11,5)
- KnockbackGain increased: (17 → 24,7)
- BlockDamage decreased: (19 → 15)
Charge Up Finisher
- BaseKnockback decreased: (18 → 12,3)
- KnockbackGain increased: (16 → 19,5)
Light Air Back Wind Gale Weak
- BaseKnockback decreased: (9 → 7)
- KnockbackGain increased: (10 → 12)
Light Air Back Wind Gale
- BaseKnockback decreased: (13,6 → 10)
- KnockbackGain increased: (14 → 19)
Light Air Back
- KnockbackGain increased: (12,5 → 18)
Light Air Forward
- BaseKnockback decreased: (9,6 → 9)
- KnockbackGain increased: (14 → 15,5)
- BlockDamage decreased: (12 → 11)
Light Air Neutral Land
- BaseKnockback decreased: (10 → 9)
Light Dash Late
- BaseKnockback decreased: (15 → 10)
- KnockbackGain increased: (11 → 16)
Light Dash
- BaseKnockback decreased: (19,5 → 12)
- KnockbackGain increased: (12 → 19,5)
Light Down Near
- BlockDamage increased: (1 → 5)
Light Down Tip
- BlockDamage increased: (1 → 5)
Light Finisher
- BaseKnockback decreased: (14,5 → 9)
- KnockbackGain increased: (9,5 → 15,5)
Light Forward
- BaseKnockback decreased: (12,3 → 7)
- KnockbackGain increased: (13 → 19)
- HitlagBaseOnBlock increased: (6 → 10)
Light Up Wind Gale
- BaseKnockback decreased: (17 → 15)
- KnockbackGain increased: (8,5 → 14)
Light Up
- BaseKnockback decreased: (17 → 15)
- KnockbackGain increased: (8,5 → 16)
Special Down
- Physics slightly changed to have slower acceleration on start but higher speed.
KorraGeneral
- Weight decreased: (1.09 → 1.05)
Charge Air Down – Late
- Can now reverse hit.
- Late hits can no longer redirect projectiles.
Charge Air Forward – Sweetspot
- BaseKnockback increased: (12 → 14.5)
- KnockbackGain increased: (19.8 → 21.1)
Charge Air Forward
- BaseKnockback increased: (9.9 → 11.5)
- KnockbackGain increased: (18 → 18.8)
Charge Air Up
- Angle changed: (75° → 61°)
Charge Down – Hazard Reversed
- BaseKnockback increased: (12.96 → 15)
- KnockbackGain increased: (21.6 → 22)
- Angle changed: (103° → 98°)
Charge Down – Hazard
- BaseKnockback increased: (9.6 → 15)
- KnockbackGain decreased: (25.2 → 22)
- Angle changed: (77° → 82°)
Charge Down
- BaseKnockback increased: (9.6 → 10)
- KnockbackGain increased: (11 → 14)
- Angle changed: (-62° → -75°)
Charge Forward
- Hitbox slightly reduced. The tip now has a weaker hit.
- BaseKnockback increased: (10.8 → 11.5)
- KnockbackGain increased: (23.5 → 24.4)
- BlockPush decreased: (2 → 1)
- Priority changed: (Low → High)
- BlockDamage increased: (11 → 12)
Charge Forward – Late
- BlockPush decreased: (2 → 0.6)
- Damage decreased: (14 → 12)
Charge Up – Late
- KnockbackGain increased: (12 → 20)
- CanRedirectProjectiles toggle disabled
Charge Up
- BaseKnockback increased: (13 → 14)
- KnockbackGain decreased: (22 → 21.3)
Light Air Down
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
Light Air Forward
- Hitbox size slightly reduced in all directions.
- Forearms are now intangible on the first active frame.
Light Air Forward – Fire
- KnockbackGain increased: (17.5 → 18)
Special Forward
- Window to attack after the ground version increased from 21 to 23.
- Window before being allowed to jump after the jump version increased from 28 to 30.
AzulaFollowing moves can now reverse hit:
- Charge Air Down Land
- Charge Air Down
- Charge Air Forward
- Charge Down
- Charge Forward
- Charge Up
- Light Air Down
- Light Air Forward
- Light Down
- Light Forward
Charge Air Down Spike
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
- Angle changed: (270° → -90°)
Charge Air Forward Fireball
- BlockDamage decreased: (12 → 11)
Charge Air Forward
- BaseKnockback decreased: (16 → 13)
- KnockbackGain increased: (14,5 → 19)
- BlockDamage decreased: (16 → 13)
Charge Air Up Sourspot
- BlockDamage decreased: (12 → 11)
Charge Air Up Sweetspot
- BaseKnockback decreased: (19 → 13)
- KnockbackGain increased: (13 → 18,2)
- BlockDamage decreased: (16 → 13)
- Angle changed: (70° → 67°)
Charge Down Back Lock
- BaseKnockback decreased: (13 → 4)
- HitStunMinimum increased: (1 → 9)
- Angle changed: (30° → 100°)
Charge Down Front Launcher
- BaseKnockback decreased: (14,7 → 11)
- KnockbackGain increased: (17 → 24,05)
Charge Down Front Lock
- BaseKnockback decreased: (13 → 8)
- HitStunMinimum increased: (1 → 9)
Charge Forward Sourspot
- BaseKnockback decreased: (16 → 10,5)
- KnockbackGain increased: (12,6 → 23,2)
Charge Forward Sweetspot
- BaseKnockback decreased: (19,2 → 11,5)
- KnockbackGain increased: (16 → 24,4)
- BlockDamage decreased: (18 → 14)
Charge Up Autolink
- BlockPush decreased: (1 → 0,1)
Charge Up Explosion
- BaseKnockback decreased: (18 → 12,3)
- KnockbackGain increased: (16 → 19,5)
- BlockDamage decreased: (12 → 11)
Charge Up Pull Back Down
- BlockPush decreased: (1 → 0,1)
Charge Up Pull Back
- BlockPush decreased: (1 → 0,1)
Charge Up Pull Down
- BlockPush decreased: (1 → 0,1)
Charge Up Pull Forward Down
- BlockPush decreased: (1 → 0,1)
Charge Up Pull Forward
- BlockPush decreased: (1 → 0,1)
Charge Up Scoop Back
- BlockPush decreased: (1 → 0,1)
Charge Up Scoop Front
- BlockPush decreased: (1 → 0,1)
Light Air Back Sourspot
- BaseKnockback decreased: (12 → 7)
- KnockbackGain increased: (12,5 → 17,5)
Light Air Back Sweetspot
- BaseKnockback decreased: (14,5 → 11)
- KnockbackGain increased: (16 → 19,45)
Light Air Down Spike
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
- BlockDamage decreased: (12 → 11)
Light Air Neutral Early
- BaseKnockback decreased: (9 → 7)
- KnockbackGain increased: (13,5 → 15,5)
Light Air Neutral Late
- BaseKnockback decreased: (7 → 6)
- KnockbackGain increased: (7,5 → 8,5)
Light Dash 2
- BaseKnockback decreased: (14 → 7)
- KnockbackGain increased: (11 → 18)
Light Dash Early
- KnockbackGain increased: (10 → 11)
Light Finisher
- BaseKnockback decreased: (14,4 → 11)
- KnockbackGain increased: (10,6 → 14)
Light Forward Sourspot
- BaseKnockback decreased: (15,3 → 8)
- KnockbackGain increased: (11 → 18,3)
Light Forward Sweetspot
- BaseKnockback decreased: (16,8 → 12)
- KnockbackGain increased: (15,5 → 20,3)
Special Down
- BaseKnockback decreased: (21,4 → 14)
- KnockbackGain increased: (11,8 → 18)
Special Forward Air Land
- BaseKnockback decreased: (15,5 → 10)
- KnockbackGain increased: (8 → 13,5)
Special Forward Air Strong
- BaseKnockback decreased: (18 → 11)
- Priority changed: (Low → High)
- Damage decreased: (17 → 13)
- BlockDamage decreased: (17 → 13)
Special Forward Air Weak
- BaseKnockback decreased: (14 → 7)
- KnockbackGain increased: (11 → 15)
Special Forward Strong
- BaseKnockback decreased: (14 → 11)
- KnockbackGain increased: (14 → 17)
- Priority changed: (Low → High)
- Damage decreased: (17 → 13)
- BlockDamage decreased: (17 → 13)
Special Forward Weak
- BaseKnockback decreased: (14 → 7)
- KnockbackGain increased: (11 → 15)
AprilFollowing moves can now reverse hit:
- Charge Air Down
- Charge Air Up
- Charge Up
- Special Up
Charge Air Forward
- BaseKnockback decreased: (15 → 12,25)
- KnockbackGain increased: (17 → 17,75)
Charge Air Up – Weaker
- BaseKnockback increased: (9,5 → 12)
- KnockbackGain decreased: (16 → 15)
- Angle changed: (65° → 75°)
Charge Air Up
- BaseKnockback decreased: (14 → 13)
- KnockbackGain decreased: (16 → 15,8)
Charge Down 3
- BaseKnockback decreased: (16,5 → 10)
- KnockbackGain increased: (10 → 21)
Charge Forward – Weak
- BaseKnockback decreased: (12,5 → 10,5)
- KnockbackGain increased: (18 → 22,5)
Charge Forward Sweet Spot
- BaseKnockback decreased: (15,5 → 10,5)
- KnockbackGain increased: (23 → 24)
- Angle changed: (36° → 35°)
Charge Forward
- BaseKnockback decreased: (12,5 → 11)
- KnockbackGain increased: (20 → 24)
Charge Up – Setup
- BaseKnockback decreased: (21 → 19)
Charge Up
- BaseKnockback decreased: (14 → 13)
- KnockbackGain increased: (17 → 20,5)
- BlockDamage increased: (1 → 13)
Light Air Back 2 – Body
- BaseKnockback decreased: (11,5 → 10,5)
- KnockbackGain increased: (13 → 14)
Light Air Back 2 – Foot
- BaseKnockback decreased: (12,5 → 12)
- KnockbackGain increased: (13 → 16)
Light Air Down Final – Body
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
Light Air Down Final – Foot
- BaseKnockback decreased: (10 → 9)
- KnockbackGain increased: (7 → 9)
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
Light Air Down Final – Grounded
- BaseKnockback decreased: (15,1 → 13)
- KnockbackGain increased: (16 → 18)
- Damage decreased: (15 → 12)
Light Air Forward – Body
- BaseKnockback decreased: (14 → 11)
- KnockbackGain increased: (12 → 15,5)
Light Air Forward – Pen
- BaseKnockback decreased: (14 → 12)
- KnockbackGain increased: (12 → 16,5)
Light Air Neutral – Initial
- BlockStun increased: (8 → 9)
Light Air Neutral – Late
- BlockStun increased: (7 → 8)
Light Air Neutral – Lingering
- BlockStun increased: (7 → 8)
Light Air Up – Finisher
- BaseKnockback decreased: (12,5 → 10,5)
- KnockbackGain increased: (11 → 14,2)
Light Finisher
- BaseKnockback decreased: (12,5 → 10,5)
- KnockbackGain increased: (15 → 17,4)
Light Forward – Foot
- KnockbackGain increased: (14,5 → 15,2)
Light Up – Foot
- KnockbackGain increased: (14 → 15,5)
Light Down
- Can be cancelled into the second hit between 12 and 25 frames
- +5 recovery frames on light down
Special Up Slime
- BaseKnockback increased: (3,5 → 5)
- Damage increased: (2 → 5)
- BlockDamage increased: (1 → 3)
- Angle changed: (110° → 65°)
- SlimeAttackCheck changed: (OnlyExecuteWithSlimeAttack → None)
- The hitbox of the Ex version now comes out faster but doesn’t last nearly as long. The movement physics were also changed a bit, granting a short burst of speed.
Special Neutral
- On Hit Cancel added on frame 30.
- Now longer prevents April from air drifting.
- Hitting an opponent with less than one bar of ratings now generates a bar of ratings.
Special Down
- Special Down Bhop tech removed
DonatelloGeneral
- Weight Increased: (0.9 → 0.95)
- Fixed Special Up not having hit SFX.
Following moves can now reverse hit:
- Charge Air Down
- Charge Air Forward
- Charge Down
- Light Air Forward
- Light Down
Charge Air Forward
- BaseKnockback increased: (11 → 13)
- KnockbackGain increased: (17 → 18)
Charge Air Up
- BaseKnockback decreased: (13.5 → 13)
- KnockbackGain increased: (14.75 → 16.5)
- BlockDamage increased: (5 → 12)
Charge Down – Reverse
- BaseKnockback decreased: (12 → 10)
- Damage decreased: (17 → 13)
- BlockDamage decreased: (15 → 12)
- Angle changed: (110° → 70°)
Charge Down
- BaseKnockback decreased: (12 → 10)
- KnockbackGain increased: (16.2 → 22)
- BlockDamage decreased: (15 → 12)
Charge Forward – Reverse
- BaseKnockback decreased: (13.75 → 11.5)
- KnockbackGain increased: (24 → 25.8)
Charge Forward 2
- BaseKnockback decreased: (13.75 → 11)
- KnockbackGain increased: (22 → 23.8)
Charge Up – Clean Hit
- BaseKnockback increased: (13 → 14)
- KnockbackGain increased: (19.5 → 21.3)
Charge Up – Late
- BlockDamage increased: (9 → 10)
Charge Up
- BlockDamage increased: (8 → 12)
Light Air Back – Tip
- BaseKnockback decreased: (13.75 → 10.7)
- KnockbackGain increased: (16.5 → 20.3)
- BlockPush decreased: (1.6 → 0.7)
- BlockStun increased: (7 → 10)
Light Air Back – Weak
- BaseKnockback decreased: (8.75 → 7.75)
- KnockbackGain increased: (12 → 13.3)
- BlockPush decreased: (0.6 → 0.5)
- BlockStun increased: (7 → 9)
Light Air Back
- BaseKnockback decreased: (10 → 8.7)
- KnockbackGain increased: (13.5 → 15.7)
- BlockPush decreased: (0.8 → 0.6)
- BlockStun increased: (7 → 9)
Light Air Down – Tip
- BaseKnockback decreased: (9 → 7.5)
- KnockbackGain increased: (10 → 11.5)
Light Air Down
- BaseKnockback decreased: (9 → 8.2)
- KnockbackGain increased: (13 → 14)
Light Air Forward
- BaseKnockback decreased: (11 → 8.7)
- KnockbackGain increased: (17 → 19.5)
- BlockPush decreased: (0.8 → 0.6)
- BlockStun increased: (10 → 11)
- Damage increased: (11 → 12)
Light Air Up – Weak
- BaseKnockback decreased: (9.6 → 8.6)
- KnockbackGain increased: (9.6 → 11)
Light Air Up
- BaseKnockback decreased: (14 → 9.7)
- KnockbackGain increased: (13 → 17.5)
Light Down
- Light down can only be canceled into Land down 2 from frame 12 to frame 25
Light Down – Slide
- BaseKnockback decreased: (14.38 → 7.9)
- KnockbackGain increased: (6.25 → 12.87)
Light Down 2
- BaseKnockback decreased: (12.5 → 7.8)
- KnockbackGain increased: (6.25 → 11)
Light Forward – Back Hit (Ground)
- BaseKnockback decreased: (11.25 → 9.3)
- KnockbackGain increased: (15 → 17)
Light Forward – Back Hit
- BaseKnockback decreased: (10.5 → 7.8)
- KnockbackGain increased: (11 → 13.7)
Light Forward – Forward Hit
- BaseKnockback decreased: (11 → 8.7)
- KnockbackGain increased: (18.75 → 21)
Light Forward – Upper Hit
- BaseKnockback decreased: (11 → 8.4)
- KnockbackGain increased: (17 → 19.7)
Light Neutral – Finisher
- BaseKnockback decreased: (11.5 → 8.98)
- KnockbackGain increased: (15.7 → 18.2)
Light Up
- Added hitbox that allows the attack to hit shorter characters.
- BaseKnockback decreased: (17 → 10.4)
- KnockbackGain increased: (15.4 → 22)
Special Neutral Staff
- Now reflects instead of redirecting projectiles
Special Forward Slime
- The smoke bomb throw has faster startup and recovery.
Grab
- Range increased from 1.2 to 1.25.
Grab Run
- Total duration reduced from 42 to 39. Lunge speed slightly increased.
RaphaelGeneral
- Fixed an issue where Raphael could kick and grab opponents at the same time during Special Down, making them stuck to his body.
- Weight decreased: (1.05 → 0.95)
Following moves can now reverse hit:
- Light Down
- Charge Air Forward
- Charge Up
- Light Air Forward
- Charge Forward
- Charge Air Down
Light Neutral 1 and 2
- Removed jump cancel window on first frames.
Special Neutral
- Landing Lag increased from 5 to 10 frames.
- Can’t be canceled with air dodge during the first frames anymore.
Charge Air Down Spike
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
- BlockDamage decreased: (18 → 14)
- Angle changed: (270° → -90°)
Charge Air Down
- BlockDamage decreased: (12 → 11)
Charge Air Forward – Sourspot
- BaseKnockback increased: (7,5 → 10)
- KnockbackGain increased: (18 → 18,5)
- Damage increased: (10 → 12)
- BlockDamage increased: (10 → 11)
Charge Air Forward
- BaseKnockback decreased: (13,5 → 13)
- KnockbackGain increased: (18 → 19)
- BlockDamage decreased: (17 → 13)
Charge Air Up
- BlockDamage decreased: (17 → 13)
Charge Down Back
- BaseKnockback decreased: (13 → 11)
- KnockbackGain increased: (14 → 22,6)
- BlockDamage decreased: (13 → 11)
Charge Down
- BaseKnockback decreased: (14,8 → 11,5)
- KnockbackGain increased: (15,4 → 23,3)
- BlockDamage decreased: (15 → 12)
Charge Forward Release
- BaseKnockback decreased: (17,5 → 11,5)
- KnockbackGain increased: (18,3 → 24,7)
Charge Up
- BaseKnockback decreased: (14 → 12)
- KnockbackGain increased: (14 → 19,1)
Light Air Back – Sweetspot
- BaseKnockback decreased: (12 → 11,2)
- KnockbackGain increased: (19,5 → 20,7)
Light Air Down – Finisher
- BaseKnockback decreased: (9,7 → 8,7)
- KnockbackGain increased: (15 → 16)
Light Air Forward
- BaseKnockback decreased: (13,5 → 7,9)
- KnockbackGain increased: (10,6 → 16,2)
Light Air Neutral
- BaseKnockback decreased: (12 → 8,2)
- KnockbackGain increased: (12,6 → 16,3)
Light Air Up – Strong
- BaseKnockback decreased: (12,6 → 8,3)
- KnockbackGain increased: (10 → 14,2)
Light Air Up – Weak
- BaseKnockback decreased: (10,6 → 6,4)
- KnockbackGain increased: (10 → 13,6)
Light Dash – Strong
- BaseKnockback decreased: (18,5 → 10,8)
- KnockbackGain increased: (9 → 16,8)
Light Dash – Weak
- BaseKnockback decreased: (12,5 → 8,2)
- KnockbackGain increased: (9 → 13,2)
Light Down – Spin
- BaseKnockback decreased: (15,1 → 8,6)
- KnockbackGain increased: (7,2 → 13,93)
Light Down – Stab
- BaseKnockback decreased: (12 → 7,8)
- KnockbackGain increased: (7,8 → 12,2)
Light Finisher
- BaseKnockback decreased: (10,5 → 9,3)
- KnockbackGain increased: (14,6 → 15,83)
Light Forward 3
- BaseKnockback decreased: (13,3 → 8,3)
- KnockbackGain increased: (15,6 → 19,5)
Light Up
- BaseKnockback decreased: (14,6 → 9,4)
- KnockbackGain increased: (13 → 18,45)
Special Neutral Shuriken Slime
- KnockbackGain decreased: (11,5 → 9)
Jimmy NeutronGeneral
- Weight increased: (0.92 → 1)
Following moves can now reverse hit:
- Light Down
- Light Air Forward
- Light Air Down
- Charge Up
- Charge Forward
- Charge Air Up
Charge Air Down
- BlockDamage increased: (1 → 8)
Charge Air Forward
- BaseKnockback decreased: (16 → 8,5)
- KnockbackGain decreased: (18 → 10)
- Damage increased: (4 → 8)
- BlockDamage increased: (1 → 8)
Charge Air Up – Late
- BaseKnockback increased: (12 → 13)
- KnockbackGain increased: (15 → 16,5)
- BlockDamage increased: (1 → 10)
- Angle changed: (70° → 75°)
Charge Air Up – Sourspot
- BaseKnockback increased: (12 → 14)
- KnockbackGain increased: (12 → 17)
- BlockDamage increased: (1 → 11)
- Angle changed: (70° → 75°)
Charge Air Up
- BaseKnockback increased: (13 → 16)
- KnockbackGain decreased: (18 → 17,5)
- BlockDamage increased: (1 → 12)
- Angle changed: (70° → 80°)
Charge Down 3
- BaseKnockback decreased: (16 → 11)
- KnockbackGain increased: (18 → 25,5)
Charge Forward
- BaseKnockback decreased: (14 → 11)
- KnockbackGain increased: (18 → 23,4)
Charge Up
- BaseKnockback increased: (14,5 → 15)
- KnockbackGain increased: (19 → 21,2)
Light Air Down
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
- BlockDamage increased: (1 → 8)
- Angle changed: (277° → -83°)
Light Air Forward
- HitStunMinimum increased: (1 → 13)
- BlockDamage increased: (1 → 9)
Light Air Up
- BaseKnockback decreased: (13,5 → 12,5)
- KnockbackGain increased: (15 → 16,75)
Light Down
- BaseKnockback decreased: (14 → 9)
- KnockbackGain increased: (4,6 → 16)
- HitStunMinimum increased: (1 → 13)
- BlockDamage increased: (1 → 6)
Light Forward Sweetspot
- HitStunMinimum increased: (1 → 15)
- BlockPush increased: (1 → 1,5)
Light Forward
- BaseKnockback increased: (5,5 → 6,5)
- KnockbackGain increased: (8 → 16)
- HitStunMinimum increased: (1 → 15)
- BlockPush increased: (1 → 1,2)
- BlockStun increased: (4 → 5)
Light Neutral
- KnockbackGain increased: (12 → 13)
Light Up Final
- BaseKnockback increased: (8,2 → 11)
- KnockbackGain increased: (12,3 → 15,5)
- BlockPush increased: (0,2 → 0,6)
- HitlagBaseOnHit increased: (0 → 9)
- HitlagBaseOnBlock increased: (0 → 9)
- BlockDamage increased: (1 → 8)
Light Up Weak
- HitlagBaseOnHit increased: (0 → 2)
- HitlagBaseOnBlock increased: (0 → 2)
Special Forward 2
- BlockPush decreased: (1 → 0)
- BlockStun decreased: (6 → 0)
Special Forward 3
- BlockPush decreased: (1 → 0)
- BlockStun decreased: (6 → 0)
Special Forward 4
- BlockPush decreased: (1 → 0)
- BlockStun decreased: (6 → 0)
Special Forward 5
- BlockPush decreased: (1 → 0)
- BlockStun decreased: (6 → 0)
Special Forward 6
- BaseKnockback decreased: (18 → 17)
- BlockPush decreased: (1 → 0)
- BlockStun decreased: (6 → 0)
Special Forward
- BlockPush decreased: (1 → 0)
- BlockStun decreased: (6 → 0)
Special Neutral – Rocket
- CannotRebound toggle enabled
Dash Grab
- Dash grab total duration from 60 → 50
- +2 Active frames
Danny PhantomGeneral
- Fix to Danny losing respawn invincibility after wavedashing
- Fixed Danny’s jump anticipation being 6 frames instead of 4 frames.
- Fixed Danny going through landing lag frames of his Special Up land while in hitlag
- Fixed physics when exiting Special Up and going into Helpless Fall
Following moves can now reverse hit:
- Charge Air Down
- Charge Air Forward
- Light Air Down
- Light Air Forward
- Light Down
- Special Up Land
Charge Air Down Turn
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
Charge Air Forward
- Fixed an issue that made the attack hit 3 times instead of 2.
Initial Hit
- SmashDirectionalInfluenceMultiplier decreased: (1 → 0.3)
Second Hit
- BaseKnockback decreased: (14 → 8.75)
- KnockbackGain increased: (13 → 17)
- HitlagBaseOnHit increased: (6 → 10)
- HitlagBaseOnBlock increased: (6 → 10)
- Angle changed: (31° → 50°)
Charge Air Up
- BaseKnockback decreased: (14 → 13)
- KnockbackGain increased: (13.5 → 17)
- Angle changed: (45° → 60°)
Charge Down Release
- BaseKnockback decreased: (14.4 → 11.5)
- KnockbackGain increased: (16.3 → 22.8)
Charge Forward Sweet Spot
- BaseKnockback increased: (9 → 10)
- KnockbackGain increased: (19.5 → 21.7)
- HitlagBaseOnHit increased: (6 → 12)
- HitlagBaseOnBlock increased: (6 → 12)
Charge Forward
- BaseKnockback increased: (8.25 → 10)
- KnockbackGain increased: (17.5 → 20)
- HitlagBaseOnHit decreased: (20 → 12)
- HitlagBaseOnBlock decreased: (20 → 12)
- BlockDamage increased: (10 → 11)
- Angle changed: (40° → 35°)
Charge Up Sour
- KnockbackGain decreased: (20.5 → 20)
- BlockDamage increased: (8 → 10)
Charge Up Sweet
- BaseKnockback increased: (11.88 → 14.2)
- KnockbackGain increased: (20 → 22)
Light Air Back Sweet
- KnockbackGain increased: (16 → 17.5)
Light Air Back
- BaseKnockback decreased: (13 → 12)
- KnockbackGain increased: (14 → 15.5)
Light Air Down – Ice Projectile
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
- BlockDamage increased: (8 → 10)
Light Air Down
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
- BlockDamage increased: (8 → 10)
Light Air Forward 1
- Hitbox size slightly reduced
- Damage increased: (3 → 5)
- BlockDamage increased: (3 → 5)
Light Air Neutral
- BaseKnockback decreased: (6.25 → 5.5)
- KnockbackGain increased: (9 → 12.5)
Light Air Up
- BaseKnockback decreased: (13 → 11)
- KnockbackGain increased: (13.3 → 16)
Light Down
- BaseKnockback decreased: (12.5 → 10)
- KnockbackGain increased: (11.25 → 13)
- HitStunMinimum increased: (1 → 10)
Light Finisher
- BaseKnockback decreased: (10.63 → 8.5)
- KnockbackGain increased: (15.5 → 17)
Light Forward 2
- BlockDamage increased: (6 → 8)
Light Forward
- BaseKnockback decreased: (10 → 6.55)
- KnockbackGain increased: (16 → 16.75)
- HitStunMinimum increased: (1 → 6)
- BlockDamage increased: (8 → 10)
Light Up – Late
- KnockbackGain increased: (12 → 13.5)
Light Up – Weak
- KnockbackGain increased: (10 → 12.5)
Light Up
- BaseKnockback decreased: (14 → 11)
- KnockbackGain increased: (13 → 16)
Special Down
- Is now unblockable on both Normal and Slime versions.
Special_Up
- BaseKnockback decreased: (15 → 9)
- KnockbackGain decreased: (11.5 → 9)
- BlockPush decreased: (2 → 0.6)
- DirectionalInfluenceMultiplier decreased: (1.05 → 1)
- Damage decreased: (15 → 7)
- BlockDamage decreased: (13 → 7)
Special Up Land
- BaseKnockback decreased: (12 → 9)
- KnockbackGain decreased: (10 → 5)
- HitStunMultiplier decreased: (1.5 → 1)
- HitStunMinimum decreased: (2.5 → 1)
- BlockPush decreased: (2 → 0.3)
- BlockStun decreased: (9 → 7)
- HitlagBaseOnHit decreased: (11 → 7)
- HitlagBaseOnBlock decreased: (11 → 7)
- DirectionalInfluenceMultiplier decreased: (1.3 → 1)
- CannotRebound toggle disabled
- Damage decreased: (13 → 6)
- BlockDamage decreased: (13 → 6)
- Angle changed: (50° → 70°)
Special Down
- Can no longer be blocked
EmberGeneral:
- Weight increased: (0.95 → 1)
- Rebalanced Cheer Meter gain on all attacks. She also now gains Cheer Meter when hitting
- Fixes:
- Fixed issue in which some of Ember’s attacks stopped working in the middle of a match.
- Fixed Light Combo putting opponents in double the amount of intended hitstun frames. blocking opponents (less gain than connecting hits).
- Fixed Slime Special Up not having the multihit hitboxes
- Improved consistency on Light Neutral String
- Fixed issue in which pressing special up during certain frames of special forward made it not possible to use special up afterwards
Following moves can now reverse hit:
- Charge Air Up
- Charge Air Down
- Charge Forward
- Light Air Down
- Light Air Forward
- Light Down
Charge Air Down
- BlockDamage decreased: (15 → 13)
Charge Air Forward
- BaseKnockback decreased: (16 → 14)
- KnockbackGain increased: (4 → 17)
- BlockPush decreased: (1,6 → -0,8)
- BlockStun increased: (12 → 14)
- Damage increased: (9 → 15)
- BlockDamage increased: (9 → 13)
- Angle changed: (135° → 130°)
Charge Air Up – Second Strum
- BaseKnockback increased: (12 → 13)
- KnockbackGain decreased: (18 → 16,5)
Charge Down – Sound Waves
- BaseKnockback increased: (7 → 11,5)
- KnockbackGain increased: (20 → 25)
- BlockDamage decreased: (12 → 11)
Charge Down – Stomp
- BaseKnockback increased: (10 → 12)
- KnockbackGain increased: (20 → 27)
- BlockDamage decreased: (12 → 11)
Charge Forward
- BaseKnockback decreased: (18 → 12,5)
- KnockbackGain increased: (19 → 26)
- AnimatorBooleanCondition removed: CheerHitbox
Charge Up – Finisher
- BaseKnockback decreased: (15 → 13)
- KnockbackGain increased: (20 → 20,5)
- BlockDamage decreased: (13 → 12)
Light Air Down – Spike
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
- BlockDamage decreased: (14 → 12)
- Angle changed: (290° → -70°)
Light Air Forward – Spike
- BlockDamage decreased: (16 → 13)
Light Air Forward
- KnockbackGain increased: (20 → 21)
Light Air Up
- KnockbackGain increased: (10 → 12)
- On hit SFX change
Light Combo
- BaseKnockback decreased: (3 → 2,5)
- HitStunMultiplier decreased: (2 → 1)
- HitStunMinimum increased: (15 → 16)
- BlockStun decreased: (15 → 10)
- HitlagBaseOnBlock decreased: (7 → 6)
- InstigatorAdvantageOnHit decreased: (0 → -2)
- DirectionalInfluenceMultiplier decreased: (1 → 0,01)
- SmashDirectionalInfluenceMultiplier decreased: (1 → 0,01)
- FixedKnockback increased: (0 → 5)
- Damage decreased: (4 → 3)
- BlockDamage decreased: (3 → 1)
- Angle changed: (170° → 145°)
Light Dash
- BaseKnockback decreased: (18,5 → 12)
- KnockbackGain increased: (10 → 17)
Light Finisher
- BaseKnockback decreased: (17 → 9)
- KnockbackGain increased: (4 → 15)
Light Forward
- BaseKnockback increased: (9 → 11)
- KnockbackGain increased: (18 → 19)
- BlockDamage decreased: (13 → 12)
Light Neutral
- KnockbackGain decreased: (4 → 0,01)
- DirectionalInfluenceMultiplier decreased: (1 → 0,01)
- SmashDirectionalInfluenceMultiplier decreased: (1 → 0,01)
- Angle changed: (85° → 145°)
- On Hit SFX changed
Light Up
- Now cancelable on frame 46
Light Up – Finisher
- BaseKnockback decreased: (20 → 13)
- KnockbackGain increased: (11 → 18)
Special Down
- SpecialAngle changed: (Sakurai_361 → None)
- Angle changed: (45° → 90°)
Special Neutral – Cheer Boosted
- BaseKnockback increased: (14 → 15)
- KnockbackGain increased: (15 → 17)
- HitlagBaseOnHit increased: (9 → 14)
- SpecialAngle changed: (Sakurai_361 → None)
- Projectile size increased
Special Up Cheer Booster
- Increased vertical height and starts grabbing edge at frame 18.
Lucy LoudGeneral:
- Lucy’s Landing lag values are now different on her Light Aerials depending on Stance:
- Crowd push radius reduced from 1 to 0.7.
- Made follow ups more difficult during normal mode.
- Added different landing lag values for light aerials depending on stance.
Light Air Back
- Ghost (4 → 7)
- Normal (4 → 8)
- Vampire (4 → 9)
Light Air Down
- Ghost (10)
- Normal (10 → 12)
- Vampire (10 → 13)
Light Air Forward
- Ghost (9)
- Normal (9 → 11)
- Vampire (9 → 12)
Light Air Neutral
- Ghost (7)
- Normal (7 → 8)
- Vampire (7 → 9)
Light Air Up
- Ghost (6)
- Normal (6 → 8)
- Vampire (6 → 10)
Following moves can now reverse hit:
- Charge Air Down (Normal, Ghost, Vampire)
- Charge Air Forward (Normal, Ghost, Vampire)
- Charge Air Up (Normal, Ghost, Vampire)
- Charge Down (Normal, Ghost, Vampire)
- Charge Up (Normal, Ghost, Vampire)
- Light Air Down – Spike (Vampire)
- Light Forward (Normal, Ghost, Vampire)
Charge Air Down Tipper – Normal
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
- Angle changed: (285° → -75°)
Charge Air Down Tipper – Vampire
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
- Angle changed: (285° → -75°)
Charge Air Forward
- Now has less range in vampire mode.
Charge Air Forward Strong – Ghost
- BlockDamage decreased: (12 → 11)
Charge Air Forward Strong – Normal
- BaseKnockback decreased: (14 → 10)
- KnockbackGain decreased: (20 → 18.5)
- BlockDamage decreased: (15 → 12)
Charge Air Forward Vampire
- Hitboxes reduced and new smaller VFX
Strong Hit
- BaseKnockback decreased: (18.2 → 14.5)
- KnockbackGain increased: (20 → 21.1)
- BlockDamage decreased: (15 → 12)
Charge Air Up
- Can stall only once per airtime.
- Air Speed is now multiplied by x0.5
- Total duration increased from 35 to 49
- Landing lag increased from 15 to 17
Charge Air Up – Finisher – Ghost
- BaseKnockback decreased: (18 → 12)
- KnockbackGain increased: (8 → 14)
- Angle changed: (55° → 60°)
Charge Air Up – Finisher – Normal
- BaseKnockback increased: (10 → 17)
- KnockbackGain decreased: (16.8 → 12)
- Angle changed: (65° → 55°)
Charge Air Up – Finisher – Vampire
- BaseKnockback increased: (12 → 14)
- KnockbackGain decreased: (16.8 → 16)
- DirectionalInfluenceMultiplier increased: (1 → 2)
- Angle changed: (65° → 88°)
Charge Down – Ghost
- BaseKnockback increased: (9.6 → 10.5)
- KnockbackGain increased: (14 → 23)
- BlockDamage decreased: (15 → 12)
Charge Down – Normal
- BaseKnockback decreased: (12 → 11)
- KnockbackGain increased: (17.4 → 23.4)
- BlockDamage decreased: (17 → 13)
Charge Down – Vampire
- BaseKnockback decreased: (14.4 → 11.5)
- KnockbackGain increased: (18.4 → 24.1)
- BlockDamage decreased: (18 → 14)
Charge Forward Vampire
- BaseKnockback decreased: (14.4 → 11)
- KnockbackGain increased: (18.8 → 25.6)
- Damage increased: (10 → 16)
- BlockDamage increased: (10 → 13)
Charge Up – Normal
- BaseKnockback increased: (10.8 → 13)
- KnockbackGain decreased: (21.4 → 20.4)
- BlockDamage decreased: (17 → 13)
- Angle changed: (80.2° → 80°)
Charge Up – Vampire
- BaseKnockback increased: (13.5 → 15)
- KnockbackGain increased: (21.4 → 22.3)
- Angle changed: (80.2° → 80°)
Grab Throw Down – Normal
- BaseKnockback increased: (12.6 → 21)
- KnockbackGain decreased: (15 → 9)
Grab Throw Up – Normal
- BaseKnockback increased: (21 → 23.5)
- Angle changed: (105° → 90°)
Light Air Down
- Removed Spike Hitbox on Normal version
- Vampire now only spikes on the first frame, spike is now only on the bottom hitbox.
Light Air Down – Normal
- BaseKnockback increased: (12.5 → 18.7)
- KnockbackGain decreased: (13 → 9)
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- Angle changed: (68° → 55°)
Light Air Down – Spike Tip – Vampire
- BaseKnockback increased: (6 → 10)
- KnockbackGain increased: (5 → 9.5)
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
- BlockDamage decreased: (8 → 3)
- Angle changed: (300° → -60°)
Light Forward Air
- Increased Startup: (7 → 8)
- Increased total duration from: (31 → 37)
Light Air Forward – Ghost
- KnockbackGain decreased: (14 → 13)
- Damage decreased: (8 → 6)
- BlockDamage decreased: (8 → 6)
Light Air Forward – Normal
- BaseKnockback increased: (13 → 16.5)
- KnockbackGain decreased: (15 → 11)
- Damage decreased: (8 → 7)
- BlockDamage decreased: (8 → 7)
- Angle changed: (40° → 58.61°)
Light Air Up – Normal
- BaseKnockback increased: (10 → 14.4)
- KnockbackGain decreased: (15 → 13)
- DirectionalInfluenceMultiplier increased: (1 → 2)
- Angle changed: (70° → 75°)
Light Air Up – Vampire
- DirectionalInfluenceMultiplier increased: (1 → 2)
- Angle changed: (70° → 75°)
Light Neutral
- Can no longer jump cancel during this state
Light Forward – Ghost
- KnockbackGain decreased: (16 → 14.1)
Light Forward – Normal
- BaseKnockback decreased: (12 → 11)
- KnockbackGain decreased: (16 → 13.6)
Light Forward – Vampire
- BaseKnockback decreased: (14.4 → 13.4)
- KnockbackGain decreased: (16 → 13.2)
Special Neutral
- Physics changed to match Ghost and Vampire versions.
Special Forward Normal – Finisher
- Damage increased: (9 → 13)
- BlockDamage increased: (9 → 13)
Special Forward Normal – Startup
- Damage increased: (4 → 6)
- BlockDamage increased: (1 → 6)
Special Up Vampire – Startup Slime
- Angle changed: (290° → -70°)
GarfieldGeneral
- Initial impulse force was decreased from 10 to 6.5 when starting a Dash
- Initial dash speed reduced from 10 to 6.5.
- Fixed an issue that made it possible to air dodge out of the first frame of jump anticipation when jumping out of Neutral Special.
- Max Acceleration reduced from 32 to 28.
- Ground Friction increased (1.2 → 1.5)
- Run Speed Decreased from (1.1 → 0.9)
- Air Acceleration from (1.55 → 1.3)
- Air Friction (0.6 → 0.7)
- Air Speed (1.2 → 1.17)
- Weight increased: (0.9 → 0.95)
Sugar Rush
- Initial dash during the sugar rush is now 1.1
- Bonus speed increased from 20% to 35%
Grab Pummel
- Food meter gain increased from 3% to 4%.
Following moves can now reverse hit:
- Charge Air Forward
- Charge Down
Charge Air Down
- KnockbackGain decreased: (12 → 11)
Charge Air Forward
- BaseKnockback decreased: (16.5 → 11.5)
- KnockbackGain increased: (16 → 18.8)
- Now fills up the food meter by 16% on hit.
Charge Air Up – Finisher
- BaseKnockback increased: (13 → 14)
- KnockbackGain increased: (15 → 15.6)
Charge Down – Tipper
- BaseKnockback decreased: (16 → 10)
- KnockbackGain increased: (18.7 → 23)
- BlockDamage decreased: (13 → 11)
- Angle changed: (46° → 45°)
Charge Down – Weak
- Angle changed: (56° → 55°)
Charge Forward – Sweetspot
- BaseKnockback decreased: (15.6 → 10)
- KnockbackGain increased: (14.5 → 22.6)
Charge Up – Sweetspot
- BaseKnockback decreased: (14.2 → 13)
- KnockbackGain decreased: (22 → 20.5)
- Angle changed: (110° → 100°)
Charge Up – Weak
- Angle changed: (100° → 95°)
Light Air Back – Initial
- BaseKnockback decreased: (11 → 9)
- KnockbackGain increased: (15 → 17)
- Landing Lag increased: (10 → 12)
- Auto-cancel window before landing increased: (Frame 30 → Frame 32)
Light Air Back – Lingering
- BaseKnockback decreased: (9 → 8)
- KnockbackGain increased: (9 → 10)
Light Air Down
- Landing Lag increased: (10 → 11)
Light Air Forward
- BaseKnockback increased: (11 → 12)
- KnockbackGain increased: (9 → 13)
- Damage decreased: (11 → 7)
- BlockDamage decreased: (10 → 7)
- Angle changed: (55° → 50°)
Light Air Neutral – Initial
- BaseKnockback decreased: (11 → 8)
- KnockbackGain increased: (8 → 11)
- Damage increased: (6 → 7)
- BlockDamage increased: (6 → 7)
Light Neutral – Finisher
- KnockbackGain decreased: (11 → 9.5)
Light Forward
- Now has an additional hitbox allowing it to hit lower on the first active frame
- The outermost hitbox was slightly expanded, giving the move a bit more range and height
- Added very slight forward movement
Light Dash
- Hitbox size reduced on both Sweetspot and Sourspot to prevent hitting ledge hanging opponents
Light Up – Late
- BaseKnockback increased: (1 → 8)
- KnockbackGain increased: (1 → 14)
- BlockPush decreased: (1 → 0.6)
- BlockStun increased: (1 → 8)
- Hitlag Base Hit increased: (1 → 6)
- HitlagBaseOnBlock increased: (1 → 6)
- InstigatorAdvantageOnHit decreased: (1 → 0)
- InstigatorAdvantageOnBlock decreased: (1 → 0)
- DirectionalInfluenceMultiplier increased: (1 → 2)
- Angle changed: (0° → 85°)
Special Neutral
- HitStunMinimum decreased: (24 → 22)
- Hitlag Base Hit decreased: (4 → 3)
- HitlagBaseOnBlock decreased: (4 → 3)
- Hitstop reduced from 4 to 3.
- Hitstun changed from 24 to 22 without sugar rush and 25 with sugar rush.
- Food meter gained on hit increased from 5% to 8%.
Special Down
- Fixed an issue where the Ex version didn’t activate sugar rush if Garfield’s food meter was completely empty.
GeraldCrowd push radius reduced from 1 to 0.65.
Fixed an issue where Charge Forward was ignoring knockback when opponents were on the Down State
Following moves can now reverse hit:
- Charge Air Down
- Charge Air Forward
- Charge Air Up
- Charge Down
- Charge Forward
- Charge Up
- Light Air Forward
- Light Down
Charge Air Down Finisher
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
- Angle changed: (300° → -60°)
Charge Air Forward – Sweetspot
- BaseKnockback decreased: (15 → 14.75)
- KnockbackGain increased: (18 → 22.2)
- BlockDamage decreased: (14 → 12)
Charge Air Forward
- BaseKnockback decreased: (14.5 → 11.5)
- KnockbackGain increased: (6.7 → 18.8)
- Damage increased: (10 → 12)
- BlockDamage increased: (10 → 11)
- Angle changed: (75° → 55°)
- Start up reduced by 1 frame.
- Active frames increased by 1 frame.
- Hitboxes adjusted, slightly extending the range.
Charge Air Up – Setup Left
- BaseKnockback increased: (7 → 13)
- Angle changed: (40° → 30°)
Charge Air Up – Setup Right
- BaseKnockback increased: (7 → 13)
- Angle changed: (140° → 120°)
Charge Air Up – Setup Up
- BaseKnockback increased: (7 → 13)
Charge Air Up Finisher
- Final hit now has a larger hitbox to make it connect more consistently.
- BaseKnockback decreased: (17.5 → 15)
- KnockbackGain increased: (9 → 16.8)
- Angle changed: (67° → 80°)
Charge Down Finisher
- BaseKnockback decreased: (18 → 11.5)
- KnockbackGain increased: (15 → 24.7)
- BlockStun increased: (6 → 10)
Charge Down MultiHit
- BlockStun increased: (6 → 10)
- HitBoxSpecialBehaviour changed: (Attract → None)
- Angle changed: (60° → 120°)
Charge Forward – Strong
- BaseKnockback decreased: (16 → 11)
- KnockbackGain increased: (18 → 23)
- BlockDamage decreased: (23 → 17)
Charge Forward
- BaseKnockback decreased: (14.9 → 10.5)
- KnockbackGain increased: (18 → 22)
- KnockbackIgnoreDownState toggle disabled
- Angle changed: (38° → 35°)
Charge Up – Soundwaves
- Angle changed: (79° → 80°)
Charge Up Start
- BaseKnockback decreased: (17 → 12.3)
- KnockbackGain increased: (15 → 20.5)
- BlockDamage decreased: (12 → 11)
Grab Throw Up
- KnockbackGain increased: (6 → 12)
Light Air Down
- KnockbackGain increased: (7.7 → 16)
- Damage increased: (7 → 8)
- BlockDamage increased: (7 → 8)
- Angle changed: (50° → 51°)
Light Air Forward 1
- 1st hit now pops people up instead of using auto-link angle.
- BKB decreased from 14.4 to 12.5.
- HitStunMultiplier decreased: (0.27 → 0.01)
- FixedKnockback decreased: (12.9 → 0)
- Damage increased: (4 → 5)
- BlockDamage increased: (4 → 5)
- SpecialAngle changed: (Autolink_367 → Autolink_366)
- Angle changed: (45° → 50°)
Light Air Forward 2
- BlockStun decreased: (9 → 8)
- Damage increased: (6 → 7)
- BlockDamage increased: (6 → 7)
- Angle changed: (55° → 48°)
Light Air Neutral Lingering
- Damage increased: (7 → 8)
- BlockDamage increased: (7 → 8)
Light Air Neutral Strong
- KnockbackGain increased: (16.5 → 18)
- Damage increased: (10 → 12)
- BlockDamage increased: (10 → 12)
Light Air Up Finisher
- BaseKnockback decreased: (15.5 → 11.5)
- KnockbackGain increased: (9.8 → 15.8)
Light Dash Normal
- KnockbackGain decreased: (1 → 0)
- HitStunMinimum increased: (15 → 16)
- FixedKnockback decreased: (12.5 → 7.5)
- Damage decreased: (7 → 5)
- BlockDamage decreased: (7 → 5)
Light Dash Touch Down
- BaseKnockback decreased: (15 → 9)
- KnockbackGain increased: (9 → 15)
- KnockbackIgnoreDownState toggle disabled
- Damage increased: (10 → 11)
- BlockDamage increased: (10 → 11)
Light Down
- First Actionable Frame increased: (25 → 30).
- Frame 25 is still actionable On Hit.
Light Forward
- Total duration increased from 24 frames to 26.
- BaseKnockback decreased: (16 → 10)
- KnockbackGain increased: (5.4 → 18)
- Damage increased: (7 → 9)
- BlockDamage increased: (7 → 9)
- Angle changed: (35° → 40°)
Light Up
- Hitbox and hurtbox adjusted to anti-air more consistently
- KnockbackGain increased: (8.9 → 12)
Special Forward Slime
- Reduced velocity while airborne to match that of the grounded version
- Lowered Gravity while airborne
Special Forward Down MultiHit
- HitStunMinimum increased: (1 → 6)
- SpecialAngle changed: (Autolink_366 → Autolink_367)
Special Forward Up
- Decreased First Actionable Frame: (50 → 40)
- Added Intangibility on left arm, legs and body from frame 6 to frame 27.
Special Up Finisher
- Angle changed: (325° → -35°)
Jenny
General
- Weight decreased: (1.05 → 1)
Following moves can now reverse hit:
- Charge Air Down
- Charge Down
- Charge Forward
- Charge Up
- Light Down
- Special Neutral
Charge Air Down
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
- Angle changed: (285° → -75°)
Charge Air Forward
- BlockStun increased: (9 → 15)
- Damage increased: (18 → 20)
- BlockDamage decreased: (18 → 15)
Charge Air Up Finisher
- BaseKnockback increased: (15.7 → 16)
- KnockbackGain increased: (16.5 → 16.8)
Charge Down 1st
- BlockDamage increased: (1 → 4)
Charge Down
- BaseKnockback decreased: (14 → 12.5)
- KnockbackGain increased: (17 → 27.9)
- BlockDamage increased: (1 → 8)
Charge Forward 1
- HitStunMinimum increased: (9 → 10)
- InstigatorAdvantageOnHit decreased: (0 → -2)
- DirectionalInfluenceMultiplier decreased: (1 → 0)
- SmashDirectionalInfluenceMultiplier decreased: (1 → 0)
- FixedKnockback increased: (0.5 → 7)
- BlockDamage increased: (1 → 4)
- Angle changed: (90° → 89°)
- VictimDirection changed: (FaceAway → Unchanged)
Charge Forward 2
- BaseKnockback decreased: (15 → 10.5)
- KnockbackGain increased: (21 → 23.5)
- BlockDamage increased: (1 → 7)
Charge Up Back 2nd Part
- BaseKnockback decreased: (13 → 12)
- KnockbackGain increased: (17 → 20.1)
- BlockDamage increased: (1 → 11)
Charge Up
- BaseKnockback decreased: (15 → 14)
- KnockbackGain increased: (19 → 21.6)
- BlockDamage decreased: (12 → 11)
Grab Throw Back
- KnockbackGain decreased: (17.5 → 14.8)
Light Air Back
- Light Back Air Landing Lag increased from 11 to 13
Sweetspot
- BlockStun increased: (6 → 8)
Sourspot
- BaseKnockback increased: (11 → 12)
- BlockStun decreased: (12 → 8)
- Angle changed: (48.8° → 60°)
Light Air Down Center
- BlockPush decreased: (0.5 → 0.35)
Light Air Down Land
- Fixed an issue where landing lag was consumed during hitlag.
- BlockPush decreased: (1 → 0.6)
- BlockStun increased: (3 → 7)
Light Air Down Launcher
- KnockbackGain increased: (12 → 14.5)
- HitStunMinimum increased: (1 → 10)
Light Air Down Left
- BlockPush decreased: (0.6 → 0.35)
Light Air Down Right
- BlockPush decreased: (0.6 → 0.35)
Light Air Forward Launcher
- BaseKnockback decreased: (12.6 → 12)
- KnockbackGain increased: (12.4 → 14.2)
Light Air Neutral – Late
- BaseKnockback decreased: (7.7 → 6.8)
- KnockbackGain increased: (10 → 13)
- HitStunMinimum increased: (1 → 10)
Light Air Neutral
- BaseKnockback decreased: (10.6 → 9.6)
- KnockbackGain increased: (15.6 → 17.6)
Light Air Up
- BaseKnockback decreased: (11.8 → 11.4)
- KnockbackGain increased: (12.5 → 14)
Light Down
- BaseKnockback decreased: (10.2 → 9)
- KnockbackGain increased: (10.5 → 16.75)
- HitStunMinimum increased: (1 → 18)
- BlockDamage increased: (2 → 3)
Light Finisher High
- BaseKnockback decreased: (12.5 → 10.5)
- KnockbackGain increased: (10.8 → 13.5)
Light Finisher Low
- BaseKnockback decreased: (12.5 → 9.5)
- KnockbackGain decreased: (4 → 2)
- HitlagBaseOnHit increased: (8 → 13)
- HitlagBaseOnBlock increased: (8 → 13)
Light Finisher
- BaseKnockback decreased: (12.5 → 10.2)
- KnockbackGain increased: (10.8 → 13.5)
Light Forward Back
- BlockDamage increased: (1 → 6)
Light Forward Front
- BaseKnockback decreased: (14 → 6.55)
- KnockbackGain increased: (8.2 → 17.5)
- HitStunMinimum increased: (1 → 20)
- BlockDamage increased: (1 → 8)
Light Neutral 2
- KnockbackGain decreased: (6.7 → 0)
- SpecialAngle changed: (Autolink_366 → None)
- Angle changed: (89° → 85°)
- VictimDirection changed: (FaceAway → FaceTowards)
Light Neutral
- KnockbackGain decreased: (1 → 0)
- InstigatorAdvantageOnHit decreased: (0 → -2)
- FixedKnockback increased: (0 → 5)
- SpecialAngle changed: (Autolink_366 → None)
- HitBoxSpecialBehaviour changed: (None → Attract)
- Angle changed: (89° → 145°)
Light Up – Launch
- BaseKnockback decreased: (13.8 → 10.5)
- KnockbackGain increased: (8.5 → 17.5)
- HitStunMinimum increased: (1 → 10)
Special Forward Air
- KnockbackGain increased: (14.8 → 16.8)
- InstigatorAdvantageOnHit decreased: (0 → -8)
Special Forward
- KnockbackGain increased: (15.3 → 17.3)
- InstigatorAdvantageOnHit decreased: (0 → -5)
Nigel
General
- Weight Increased: (0.7 → 0.75)
Following moves can now reverse hit:
- Charge Air Forward
- Charge Down
- Charge Forward
- Light Air Forward
- Charge Air Down
Charge Air Down -Weak
- Can no longer redirect projectiles on late hits.
- Hitbox significantly reduced. Especially on the later frames
- BlockStun decreased: (10 → 5)
- Total First Actionable Frame increased from Frame 42 to Frame 47
Charge Air Forward Tipper
- BaseKnockback decreased: (14 → 9.75)
- KnockbackGain increased: (15 → 18)
Charge Air Forward
- BaseKnockback decreased: (13 → 8.5)
- KnockbackGain decreased: (11 → 10)
Charge Down Body
- BaseKnockback decreased: (10.5 → 10)
- KnockbackGain increased: (12.5 → 21.8)
Charge Down Gravel Back
- BaseKnockback decreased: (11 → 10)
- KnockbackGain increased: (9 → 15)
- Angle changed: (162° → 20°)
Charge Down Gravel Forward
- BaseKnockback decreased: (11 → 10)
- KnockbackGain increased: (8.38 → 15)
- Angle changed: (19° → 20°)
Charge Forward 1
- BaseKnockback increased: (3 → 5)
- KnockbackGain decreased: (1.3 → 0)
- HitStunMinimum increased: (1 → 10)
- BlockPush increased: (1 → 1.6)
- BlockStun decreased: (14 → 6)
- Hitlag Base Hit decreased: (16 → 15)
- HitlagBaseOnBlock decreased: (16 → 15)
- InstigatorAdvantageOnHit decreased: (0 → -2)
- DirectionalInfluenceMultiplier decreased: (1 → 0)
- SmashDirectionalInfluenceMultiplier decreased: (1 → 0)
- FixedKnockback increased: (0 → 7)
- ChargeAttack.BaseKnockback increased: (1 → 1.55)
- ChargeAttack.KnockbackGain increased: (1 → 1.2)
- Improved consistency to connect into Finisher Hit
- Damage decreased: (6 → 4)
- BlockDamage decreased: (3 → 1)
- Angle changed: (80° → 89°)
Charge Forward 2
- BaseKnockback decreased: (13 → 10.7)
- KnockbackGain increased: (19 → 22)
Charge Up
- Angle changed: (75° → 80°)
Light Air Back – Weak
- BlockPush decreased: (1 → 0.5)
Light Air Back
- KnockbackGain increased: (16.5 → 18.5)
- BlockPush decreased: (1 → 0.7)
Light Air Down 1
- KnockbackGain increased: (7 → 13)
- BlockPush decreased: (1 → 0.4)
Light Air Down 2
- BlockPush decreased: (1 → 0.3)
Light Air Forward Finisher
- BaseKnockback decreased: (14 → 12)
- KnockbackGain increased: (15 → 17)
- BlockDamage increased: (1 → 2)
Light Air Forward MultiHit Ground
- BlockPush decreased: (0.2 → 0.1)
Light Air Forward MultiHit
- BlockPush decreased: (0.2 → 0.1)
Light Air Neutral Strong
- BaseKnockback decreased: (10 → 8)
- KnockbackGain increased: (13.5 → 15.5)
- BlockPush decreased: (1 → 0.6)
- Damage decreased: (12 → 11)
- Angle changed: (47° → 45°)
Light Air Neutral Weak
- BaseKnockback decreased: (9.7 → 7.7)
- KnockbackGain increased: (8.38 → 12)
- BlockPush decreased: (1 → 0.35)
- Damage decreased: (9 → 7)
- BlockDamage decreased: (9 → 7)
- Angle changed: (47° → 45°)
Light Air Up
- BlockPush decreased: (1 → 0.5)
Light Dash Strong Hit
- BaseKnockback decreased: (14 → 10)
- KnockbackGain increased: (13 → 17)
- Angle changed: (28° → 42°)
Light Down Tipper
- BaseKnockback decreased: (12 → 10)
- KnockbackGain increased: (5.5 → 14)
- HitlagBaseOnHit increased: (10 → 17)
- HitlagBaseOnBlock increased: (6 → 13)
Light Down
- KnockbackGain increased: (6.75 → 10.75)
Light Forward – Late
- Angle changed: (45° → 55°)
Light Forward
- BaseKnockback decreased: (12.5 → 10.5)
- KnockbackGain increased: (8 → 14)
Light Up Start
- BaseKnockback decreased: (12.5 → 10.5)
- KnockbackGain increased: (11.5 → 14.5)
Light Dash
- Initial lunge force reduced from 13 to 11. Slower movement and less total distance
Special Down
- BaseKnockback decreased: (27 → 26)
El tigreGeneral
- Weight decreased: (0.78 → 0.75)
- Helpless fall adjustments
Following moves can now reverse hit:
- Charge Air Forward
- Charge Forward
- Light Air Down
- Light Air Forward
- Light Down
Charge Air Down – Spike
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
- Angle changed: (285° → -75°)
Charge Air Forward
- BaseKnockback decreased: (13,6 → 10)
- KnockbackGain increased: (17,5 → 18,5)
- BlockPush decreased: (1,6 → 1,2)
- BlockDamage increased: (1 → 8)
Charge Air Up – Head
- BaseKnockback increased: (8 → 9)
- KnockbackGain decreased: (17,5 → 16,5)
- BlockDamage decreased: (12 → 11)
Charge Air Up Strong
- BaseKnockback increased: (10 → 13)
- KnockbackGain decreased: (19 → 16,5)
- BlockDamage decreased: (12 → 11)
Charge Down Back
- BaseKnockback decreased: (13 → 11)
- KnockbackGain increased: (18 → 20,9)
- BlockDamage decreased: (15 → 12)
Charge Down Front
- BaseKnockback decreased: (13 → 11)
- KnockbackGain increased: (18 → 20,9)
- BlockDamage decreased: (15 → 12)
Charge Forward
- BaseKnockback decreased: (12,4 → 10,5)
- KnockbackGain increased: (20 → 23,2)
- BlockDamage decreased: (17 → 13)
Charge Up – Late
- BaseKnockback increased: (11,6 → 12,5)
- KnockbackGain increased: (5 → 19)
Charge Up
- BaseKnockback increased: (13 → 15)
- KnockbackGain decreased: (21,6 → 21)
- BlockDamage decreased: (17 → 14)
Grab Throw Back
- KnockbackGain increased: (9,1 → 10)
- Increased total frames from 58 to 67
Grab Throw Up – Claws
- KnockbackGain increased: (5,7 → 8)
- Reversible toggle disabled
- Angle changed: (70° → 110°)
Helpless Fall
- Adjusted floatiness at the start of the state
Light Air Back – Sweetspot
- BaseKnockback increased: (10 → 11)
- KnockbackGain increased: (14 → 17,5)
Light Air Back – Weak
- KnockbackGain increased: (6,9 → 10,9)
Light Air Back
- KnockbackGain increased: (15 → 17,5)
Light Air Down – Air
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
- Damage decreased: (18 → 14)
- BlockDamage decreased: (18 → 12)
Light Air Forward
- BaseKnockback decreased: (13 → 10)
- KnockbackGain increased: (13 → 18)
- Angle changed: (62° → 55°)
- Hitboxes size slightly decreased
Light Finisher
- KnockbackGain decreased: (10 → 9)
Light Forward
- BaseKnockback decreased: (14,5 → 9)
- KnockbackGain increased: (13 → 18)
Light Up
- BaseKnockback decreased: (12 → 10)
- KnockbackGain increased: (13 → 15)
- HitlagBaseOnHit increased: (9 → 10)
- HitlagBaseOnBlock increased: (9 → 10)
Special Up
- Now travels less distance and goes into Helpless Fall quicker
Slime Special Up
- Travels less distance and goes into Helpless Fall quicker
Grandma GertieGeneral
- Fixed low-res sky during ultimate attack.
- Added additional VFX to her items.
Charge Air Forward – Clean
- BaseKnockback decreased: (13 → 12)
- BlockDamage decreased: (15 → 12)
- Angle changed: (29° → 32°)
Charge Air Forward – Early
- BaseKnockback decreased: (12 → 11)
- BlockDamage decreased: (13 → 11)
- Angle changed: (35° → 38°)
Charge Air Forward – Late
- BaseKnockback decreased: (11 → 10)
- Damage decreased: (13 → 11)
- BlockDamage decreased: (13 → 10)
- Angle changed: (43° → 44°)
Charge Air Up – Base
- BaseKnockback decreased: (18 → 14)
- Angle changed: (63° → 65°)
Charge Air Up – Late
- BaseKnockback decreased: (17 → 12)
- KnockbackGain increased: (14 → 17)
Charge Air Up – Wave
- BaseKnockback decreased: (16.25 → 13)
- KnockbackGain increased: (14 → 16)
Charge Air Down
- Start Up From 6 to 8 Frames
- Impulse reduced on the last frames on release
- +2 recovery frames
Charge Down – Clean
- BaseKnockback decreased: (15 → 11)
- KnockbackGain increased: (19 → 24)
- Angle changed: (68° → 65°)
Charge Down – Late
- BaseKnockback decreased: (13 → 10.5)
- KnockbackGain increased: (18 → 24)
- Angle changed: (52° → 50°)
Charge Forward – Base
- BaseKnockback decreased: (12 → 9)
- KnockbackGain increased: (18 → 23.2)
- BlockPush decreased: (1 → 0.8)
- Angle changed: (42° → 43°)
Charge Forward – Middle
- BaseKnockback decreased: (12.6 → 10)
- KnockbackGain increased: (19.8 → 24.4)
- BlockPush decreased: (1.2 → 1)
Charge Forward – Tip
- BaseKnockback decreased: (15.6 → 11)
- KnockbackGain increased: (19 → 25.6)
- BlockPush decreased: (1.4 → 1.2)
Charge Up – Base
- BaseKnockback increased: (13.2 → 14)
- KnockbackGain increased: (15.6 → 21.3)
- Angle changed: (70° → 80°)
Charge Up – Middle
- BaseKnockback increased: (14 → 15)
- KnockbackGain increased: (18 → 22.3)
- Angle changed: (71° → 80°)
Charge Up – Tip
- KnockbackGain increased: (18 → 23.5)
- Angle changed: (71° → 80°)
Light Air Back – Clean Base
- BaseKnockback decreased: (14 → 10.3)
- KnockbackGain increased: (19 → 22.7)
Light Air Back – Clean Tip
- BaseKnockback decreased: (13 → 8.9)
- KnockbackGain increased: (19 → 23.2)
Light Air Back – Late Base
- BaseKnockback decreased: (9 → 7.9)
- KnockbackGain increased: (10 → 11.2)
Light Air Back – Late Tip
- BaseKnockback decreased: (9 → 8.65)
- KnockbackGain increased: (13 → 13.4)
Light Air Down
- Landing lag (10 → 11)
Light Air Down – Left
- BaseKnockback decreased: (12 → 8.4)
- KnockbackGain increased: (8 → 11.8)
- Reversible
Light Air Down – Right
- BaseKnockback decreased: (12 → 8.4)
- KnockbackGain increased: (8 → 11.8)
- Reversible
Light Air Forward – Clean
- BaseKnockback decreased: (15 → 13)
- KnockbackGain increased: (19 → 21)
- Hitlag Base Hit decreased: (30 → 25)
- HitlagBaseOnBlock increased: (24 → 25)
- InstigatorAdvantageOnHit increased: (0 → 4)
Light Air Forward – Late
- BaseKnockback decreased: (12 → 10.3)
- KnockbackGain increased: (13.2 → 14.85)
Light Air Neutral – Kick
- BaseKnockback decreased: (10 → 6.2)
- KnockbackGain increased: (2 → 5.9)
Light Air Neutral – Punch
- BaseKnockback decreased: (12 → 8.7)
- KnockbackGain increased: (18 → 21.5)
Light Air Up – Clean
- BaseKnockback decreased: (15 → 9.7)
- KnockbackGain increased: (12.6 → 18.2)
Light Air Up – Late
- BaseKnockback decreased: (10 → 6.2)
- KnockbackGain increased: (6 → 9.7)
Light Down – Clean
- BaseKnockback decreased: (10 → 8.1)
- KnockbackGain increased: (16 → 17.2)
- BlockStun decreased: (11 → 8)
- Angle changed: (78.9° → 76.5°)
Light Down – Early
- BaseKnockback decreased: (11 → 8.3)
- KnockbackGain increased: (10 → 12.7)
- Angle changed: (69.4° → 58°)
Light Down – Late
- BaseKnockback decreased: (8 → 6.8)
- KnockbackGain increased: (9 → 10.4)
- Angle changed: (61.7° → 45°)
Light Forward – Body
- BaseKnockback decreased: (10 → 7.5)
- KnockbackGain increased: (14 → 16)
- Damage decreased: (11 → 10)
- BlockDamage decreased: (11 → 10)
Light Forward – Hand
- BaseKnockback decreased: (15 → 9)
- KnockbackGain increased: (15 → 19.8)
Light Up – Base Ground
- BaseKnockback decreased: (10 → 8.6)
- KnockbackGain increased: (14 → 15.5)
Light Up – Tip Ground
- BaseKnockback decreased: (9.5 → 8.6)
- KnockbackGain increased: (16 → 17)
Special Forward
- Land cancel ground friction increased
- Grounded Version from 60 to 40 X velocity
- Air Version X Velocity decreased: (40 → 30)
- No longer cancellable while airborne.
Special Forward
- Autocancel landing side special without recovery fixed.
Special Up
- Gertie now takes more time to reel in after grabbing the ledge, more punishable
- After reaching the ledge when a character is hogging the ledge, she will have a 30 frames recovery
- You can define the direction, to go after reeling in, out of stage, straight up and into stage
Invader ZimGeneral:
- Zim Taunt is now cancellable on frame 8
GIR Changes:
- You can now explode GIR with Taunt, a hitbox was added to this explosion.
- GIR respawns faster if it’s exploded by the player.
- GIR regular health increased: (6 → 9), Slime version health increased: (12 → 15)
- While GIR is grabbed, Zim can now Taunt in order to store GIR without any cooldown to spawn him again.
Charge Air Down – Moose
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
- BlockDamage increased: (10 → 11)
Charge Air Forward – Sweetspot
- BaseKnockback decreased: (17 → 14.5)
- KnockbackGain increased: (19 → 19.6)
- BlockDamage decreased: (16 → 15)
Charge Air Forward – Weak
- BlockDamage increased: (9 → 10)
Charge Air Forward
- BaseKnockback decreased: (16 → 14.5)
- Damage decreased: (20 → 18)
- BlockDamage decreased: (16 → 14)
Charge Air Up – Explosion
- BaseKnockback decreased: (14 → 13)
- KnockbackGain increased: (10 → 17.4)
- Angle changed: (45° → 70°)
Charge Down – Gnome Slide
- BaseKnockback decreased: (11 → 10.5)
- KnockbackGain increased: (17 → 20)
Charge Down – Swing
- BaseKnockback decreased: (11.5 → 11)
- KnockbackGain increased: (18 → 22.3)
Charge Forward – Final
- BaseKnockback decreased: (15 → 11.3)
- KnockbackGain increased: (19 → 24)
Charge Up
- Can now reverse hit.
Charge Up – Point Blank
- BaseKnockback increased: (12 → 16)
- KnockbackGain increased: (20 → 22.2)
- Priority changed: (Medium → High)
- Angle changed: (55° → 60°)
Light Air Back – Sweetspot
- BaseKnockback decreased: (15 → 11)
- KnockbackGain increased: (17 → 21.4)
Light Air Back
- BaseKnockback decreased: (12 → 9)
- KnockbackGain increased: (16 → 19)
Light Air Down – Late
- BaseKnockback decreased: (11 → 6.8)
- KnockbackGain increased: (7 → 11.5)
Light Air Down
- BaseKnockback decreased: (10.5 → 8.2)
- KnockbackGain increased: (9 → 11.6)
Light Air Forward – Tip
- BaseKnockback decreased: (13 → 9.3)
- KnockbackGain increased: (13.5 → 17.5)
Light Air Forward
- BaseKnockback decreased: (11 → 7.8)
- KnockbackGain increased: (14 → 17.5)
Light Air Neutral – Finisher
- KnockbackGain increased: (13 → 14)
Light Air Neutral – Penultimate
- BaseKnockback decreased: (11 → 8.3)
- KnockbackGain increased: (10 → 12.85)
Light Air Up – Launch
- BaseKnockback decreased: (12.02 → 8.4)
- KnockbackGain increased: (10 → 14.3)
Light Air Up – Pull
- BaseKnockback decreased: (9 → 6)
- KnockbackGain increased: (4 → 7)
Light Down – Late
- BaseKnockback decreased: (10 → 6)
- KnockbackGain increased: (8 → 12)
Light Down
- BaseKnockback decreased: (10 → 7.8)
- KnockbackGain increased: (15 → 17.5)
Light Forward – 2nd Late
- BaseKnockback decreased: (10 → 7.2)
- KnockbackGain increased: (9 → 11.9)
Light Forward – 2nd
- BaseKnockback decreased: (12 → 8.3)
- KnockbackGain increased: (13 → 16.8)
Light Forward – Late
- BaseKnockback decreased: (7 → 5.9)
- KnockbackGain increased: (3 → 5)
Light Forward
- BaseKnockback decreased: (8 → 6.58)
- KnockbackGain increased: (3 → 16.75)
Light Neutral – Finisher
- BaseKnockback decreased: (12 → 8.3)
- KnockbackGain increased: (14 → 18)
Light Up – Weak
- BaseKnockback decreased: (9 → 7.5)
- KnockbackGain increased: (8 → 10.5)
Light Up
- BaseKnockback decreased: (18 → 9.5)
- KnockbackGain increased: (7.8 → 17)
Special up Girless
- Now Girless Up B grabs the ledge easier and has more impulse than before
Special Down Bomb
- Bomb Physics where slightly changed
- If Zim is close enough to the ground when Z-Dropping the bomb, it will not explode and lay on the ground.
- Bomb now has a timer of 7 seconds after spawning, if zim keeps holding it it will explode dealing damage to zim
- Zim can now destroy his own bomb and deal damage to him, you can use it to refresh your up special
Gir
- You can now explode Gir while using taunt, it has a hitbox and also respawns faster
- If you’re holding Gir and you use taunt, Zim stores Gir, making him immediately deployable.
ReptarGeneral
- Weight decreased: (1.21 → 1.18)
- Fixed ability to slime cancel during the frame grab is detected in the Special Forward state.
Charge Air Down
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
Charge Air Forward – Fire
- BaseKnockback decreased: (15 → 13)
- KnockbackGain increased: (16 → 18)
Charge Air Forward
- BaseKnockback decreased: (14 → 11,5)
- KnockbackGain increased: (14,5 → 17,7)
Charge Air Up – Fire
- BaseKnockback decreased: (20 → 16)
- KnockbackGain increased: (9 → 18,5)
- Hitlag Base Hit increased: (0 → 9)
- HitlagBaseOnBlock increased: (0 → 9)
- BlockDamage decreased: (16 → 15)
- Angle changed: (80° → 70°)
Charge Air Up – Head
- BaseKnockback increased: (15 → 16)
- KnockbackGain increased: (13 → 18,5)
- BlockDamage decreased: (16 → 14)
- Angle changed: (80° → 70°)
Charge Down – Shockwave
- BaseKnockback decreased: (12 → 11,5)
- KnockbackGain increased: (21 → 23,3)
Charge Down – Stomp
- BaseKnockback increased: (11 → 13)
- KnockbackGain increased: (10 → 20)
Charge Forward
- BaseKnockback decreased: (18 → 11,5)
- KnockbackGain increased: (15,5 → 25)
Charge Up – Fire
- BaseKnockback decreased: (18 → 14)
- KnockbackGain increased: (12 → 21,3)
- Angle changed: (85° → 80°)
Charge Up – Head
- KnockbackGain increased: (18 → 21,3)
- Angle changed: (75° → 80°)
Light Air Down
- DirectionalInfluenceMultiplier increased: (1,4 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1,4 → 1,5)
Light Air Forward – Tip
- BlockStun increased: (11 → 12)
Light Air Forward
- BlockStun increased: (10 → 11)
- Landing recovery increased from 12 frames to 13.
Light Air Neutral – 2nd
- KnockbackGain increased: (10 → 12)
Light Air Neutral
- KnockbackGain increased: (15 → 16)
Light Air Up – Top
- BlockPush decreased: (1,75 → 1,45)
- Angle changed: (85° → 82°)
Light Air Back
- Landing recovery increased from 14 frames to 15
Light Air Up
- BlockPush decreased: (1,75 → 1,3)
Light Forward
- BaseKnockback decreased: (13 → 12)
- KnockbackGain increased: (16 → 17)
Special Forward
- No longer costs fire on hit.
- Ex version now always applies the burn.
Special Down – No Fire Air
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
Special Forward – Down
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
Special Up – Land
- BlockPush decreased: (2 → 0,1)
Special Up
- Hitbox is now larger on the first few frames and smaller for most of the duration.
Special Neutral
- Travel speed increased from 8 to 9 from air and 10 to 11 on ground
RockoGeneral:
- Fixed a bug where you could spawn an additional Spunky while Spunky was riding the Jack Hammer.
Following moves can now reverse hit:
- Charge Down
- Charge Up
- Light Forward
- Light Neutral
Charge Air Forward Sweet Spot
- BaseKnockback increased: (11 → 12.5)
- KnockbackGain increased: (14.5 → 16.6)
- BlockDamage decreased: (15 → 13)
Charge Air Forward
- BaseKnockback increased: (10 → 11.5)
- KnockbackGain increased: (12 → 12.2)
Charge Air Up
- BaseKnockback increased: (13.5 → 14)
- KnockbackGain decreased: (15.5 → 14)
Charge Down – Air
- BaseKnockback increased: (1 → 10)
- KnockbackGain increased: (1 → 10)
- BlockPush increased: (1 → 1.6)
- BlockStun increased: (1 → 16)
- HitlagBaseOnHit increased: (1 → 24)
- HitlagBaseOnBlock increased: (1 → 24)
- InstigatorAdvantageOnHit decreased: (1 → 0)
- InstigatorAdvantageOnBlock decreased: (1 → 0)
- AttackMultiplierType added: ChargeAttack
- AttackMultiplierType added: SlimeAttack
- AttackType changed: (Light → Charge)
- CanRedirectProjectiles toggle enabled
- Damage increased: (1 → 15)
- BlockDamage increased: (1 → 25)
- Angle changed: (0° → -45°)
- OnlyHitAirboneTarget toggle enabled
Charge Down
- BaseKnockback decreased: (13.25 → 12)
- KnockbackGain increased: (18 → 25.3)
- Angle changed: (45° → -45°)
- OnlyHitGroundTarget toggle enabled
- Air hit is now weaker
Charge Forward Sweet Spot
- BaseKnockback decreased: (15 → 10.5)
- KnockbackGain increased: (17.5 → 23.5)
Charge Forward
- BaseKnockback decreased: (10 → 9.5)
- KnockbackGain increased: (17.5 → 22.5)
Charge Up
- BaseKnockback decreased: (17 → 14)
- KnockbackGain increased: (12 → 21.3)
- Damage increased: (11 → 14)
- BlockDamage increased: (11 → 12)
Light Air Back
- BaseKnockback decreased: (14 → 7)
- KnockbackGain increased: (12.5 → 19.5)
Light Air Down
- DirectionalInfluenceMultiplier increased: (1 → 1.5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
- Angle changed: (300° → -60°)
Light Air Forward
- KnockbackGain increased: (15 → 16)
Light Air Neutral – Back
- KnockbackGain increased: (13 → 14)
Light Air Neutral – Sweetspot
- BaseKnockback decreased: (12 → 8)
- KnockbackGain increased: (13.5 → 17.5)
Light Air Up Finisher
- KnockbackGain increased: (13 → 16.5)
Light Down
- BaseKnockback decreased: (11 → 8)
- KnockbackGain increased: (10 → 13)
Light Forward
- BaseKnockback decreased: (10.5 → 7.5)
- KnockbackGain increased: (13 → 15)
Light Up
- BaseKnockback decreased: (12.5 → 10.5)
- KnockbackGain increased: (12 → 14)
Rocko
- If Spunky is on top of the jackhammer, you can call him in order to change direction.
Angry BeaversFollowing moves can now reverse hit:
- Light Air Back (Dagget and Norbert)
- Light Finisher (Norbert)
Dagget
Charge Air Up – Back
- KnockbackGain increased: (12 → 14)
Charge Air Up – Rising
- BaseKnockback increased: (12 → 15)
- KnockbackGain increased: (14 → 16,8)
- Angle changed: (78° → 80°)
Charge Air Forward
- On Hit Cancel moved from 33 to 36
Charge Down – Center
- Angle changed: (90° → 89°)
Charge Down – Last Hit
- BaseKnockback decreased: (11,5 → 10,5)
- KnockbackGain increased: (18 → 23,4)
Charge Forward – Clean
- BaseKnockback increased: (10 → 11)
- KnockbackGain increased: (19 → 23,8)
- BlockDamage increased: (11 → 12)
Charge Forward – Late
- KnockbackGain increased: (8 → 11)
Charge Up – Clean
- BaseKnockback decreased: (13 → 12)
- KnockbackGain decreased: (20,5 → 19,1)
- Angle changed: (80° → 85°)
Light Air Back – Final
- BaseKnockback decreased: (8,75 → 6,75)
- KnockbackGain increased: (12 → 15)
Light Air Down – End
- BaseKnockback decreased: (7,5 → 6)
- KnockbackGain increased: (10 → 12,5)
Light Air Down
- BaseKnockback decreased: (7,5 → 5,8)
- KnockbackGain increased: (10 → 13)
Light Air Forward
- BaseKnockback decreased: (8,56 → 7,56)
- KnockbackGain increased: (9,85 → 12,95)
- BlockDamage decreased: (11 → 8)
Light Air Neutral – Late
- BaseKnockback decreased: (7,5 → 5,5)
- KnockbackGain increased: (11 → 13)
Light Air Neutral
- BaseKnockback decreased: (8 → 6)
- KnockbackGain increased: (14 → 16)
Light Air Up – Falling
- BaseKnockback decreased: (8 → 5,5)
- KnockbackGain increased: (10 → 14,5)
Light Air Up – Rising
- BaseKnockback decreased: (10 → 6)
- KnockbackGain increased: (10 → 15)
Light Air Up
- BaseKnockback decreased: (6 → 5)
- KnockbackGain increased: (10 → 11)
Light Down
- HitStunMinimum increased: (1 → 15)
Light Finisher
- BaseKnockback decreased: (8 → 6)
- KnockbackGain increased: (12 → 16,5)
Light Forward – Bite
- KnockbackGain increased: (12,5 → 14,75)
- HitStunMinimum increased: (1 → 19)
Light Forward
- BlockDamage increased: (9 → 10)
Light Up
- BaseKnockback decreased: (12 → 11)
- KnockbackGain increased: (14 → 17)
- HitStunMinimum increased: (1 → 11)
Special Up – Finisher
- BlockPush decreased: (1,2 → 0,8)
Special Up – Multi Hit
- BlockPush decreased: (1 → 0,2)
Norbert
Charge Air Down – Tip
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
Charge Air Forward – Tip
- KnockbackGain increased: (12 → 14)
Charge Air Forward
- BaseKnockback increased: (8 → 8,5)
Charge Air Up
- BaseKnockback decreased: (16 → 15)
- KnockbackGain increased: (13 → 16,8)
Charge Down
- KnockbackGain increased: (17 → 23)
Charge Forward – Clean
- KnockbackGain increased: (19 → 24,05)
Charge Forward – Late
- BaseKnockback increased: (10 → 10,5)
- KnockbackGain increased: (17 → 21)
Charge Up
- Total duration increased from 39 frames to 40
Charge Up – 3rd
- KnockbackGain increased: (18 → 18,1)
Light Air Back – Final
- BaseKnockback decreased: (8,6 → 6,6)
- KnockbackGain increased: (6,25 → 9,65)
- Angle changed: (55° → 125°)
Light Air Down – Inner
- BaseKnockback decreased: (7,5 → 6,5)
- KnockbackGain increased: (10 → 13,5)
Light Air Down – Tip
- DirectionalInfluenceMultiplier increased: (1 → 1,5)
- SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
Light Air Down
- BaseKnockback decreased: (8 → 6)
- KnockbackGain increased: (9 → 11)
Light Air Forward – Center
- BaseKnockback decreased: (7 → 6,5)
- KnockbackGain increased: (9,25 → 14,5)
- HitStunMinimum increased: (1 → 5)
Light Air Forward – Tip
- BaseKnockback decreased: (9,4 → 8,4)
- KnockbackGain increased: (12 → 14)
- HitStunMinimum increased: (1 → 5)
- Angle changed: (67° → 65°)
Light Air Forward
- BaseKnockback decreased: (5 → 4,5)
- KnockbackGain increased: (8,8 → 12)
Light Air Neutral – Early
- BaseKnockback decreased: (8 → 6)
- KnockbackGain increased: (14 → 16,5)
Light Air Neutral – Late
- BaseKnockback decreased: (7,5 → 5,5)
- KnockbackGain increased: (11 → 15)
Light Air Up – Center
- BaseKnockback decreased: (9 → 8)
- KnockbackGain increased: (7,5 → 13,5)
Light Air Up – Close
- KnockbackGain increased: (7,5 → 12,5)
Light Air Up – Tip
- BaseKnockback increased: (12 → 12,5)
- KnockbackGain increased: (9 → 14,75)
Light Down
- HitStunMinimum increased: (1 → 15)
Light Finisher
- BaseKnockback decreased: (8 → 6)
- KnockbackGain increased: (12 → 15,5)
Light Forward – Bite
- KnockbackGain increased: (12,5 → 14,75)
- HitStunMinimum increased: (1 → 19)
Light Forward
- BlockDamage increased: (9 → 10)
Light Up – Late
- BaseKnockback decreased: (14 → 12)
- KnockbackGain increased: (15 → 17)
- HitStunMinimum increased: (1 → 18)
Light Up
- BaseKnockback decreased: (14 → 12)
- KnockbackGain increased: (12 → 15)
- HitStunMinimum increased: (1 → 18)
Special Up – Clean
- KnockbackGain increased: (17,5 → 23)
- BlockDamage decreased: (12 → 11)
- Additional notes: none
- Source: official website
Nickelodeon All-Star Brawl 2 – Ver. 1.2
- Release date: November 20th 2023 (North America, Europe)
- Patch notes:
General
- General improvements on loading times for Switch
- Switch – Performance improvements
- Tweaks on ultimates against mobs in campaign mode.
- Training Mode Triple Platform collisions tweaks
- Characters can no longer slip off platforms without getting hit.
- SDI value now resets on multihits.
- Edge roll cancel on frame 5 was removed entirely
- Fixes and tweaks to reflective hitboxes.
- Companions no longer count as a death in campaign mode.
- Flying Dutchman no longer clips on the Flying Dutchman stage during cutscenes.
- Slime Charge attacks no longer have a knockback multiplier, only damage multiplier.
- You can now pummel characters with the grab button.
- Leaving a rank match while in the loading screen won’t change your current rank points.
- You can now map the movement buttons for keyboard players.
- Ranked loading and matchmaking improvements.
- Zoom in camera speed was incremented
Training Mode
- Training mode frame by frame is now the first option in the menu
- Training mode pause delay removed.
Audio
- Announcer Fight voice was added to vs matches
- 3, 2, 1 Game voice line volume lowered.
- Gir’s voice pitch tweaks.
- Harmonic’s convergence ambient SFX lowered
Item
- Reptar’s Toy Car rotation on dropped tweaked
UI
- Random competitive stages button now only randomizes competitive stages.
- Azula and Reptar Campaign Power Ups description was fixed.
- Turning hitboxes on and off won’t make the HUD disappear.
Patrick
- Patrick can’t get stuck while holding a player during forward special.
Ember
- Ember lose VFX was adjusted correctly.
- Ember edge grab animation time standardized.
Jenny
- Jenny special up slime now gives you a bit of fuel and has faster speed.
Grandma Gertie
- Gertie teeter special up is now more consistent.
- Gertie’s Cooking Pot now deals explosive damage.
- Gertie’s special forward now clamps the speed after hitting or slime cancel.
- Gertie’s Special Neutral Tint now disappears after respawning.
Jimmy
- Jimmy Special Down VFX tweaked so it follows the character.
Mecha Plankton
- Mecha Plankton Charge Forward Air slime cancel now clamps your current velocity.
Danny Phantom
- Special Up now has a clamp on his velocity after using special up.
El Tigre
- El Tigre special forward can’t slime cancel during opposing character grabbed state
Azula
- Charge Air Forward Hold landing lag increased from 20 to 25
- Charge Air Forward Release landing lag increased from 23 to 30
- Charge Air Forward Fireball hurtbox and hitbox adjusted to make hitbox smaller and hurtbox bigger
- Charge Air Forward Fireball speed slightly reduced
- Charge Air Forward Fireball distance slightly reduced
- Light Air Up angle changed to 75 for both hitboxes
- Light Air Up hitbox reduced slightly
- Light Air Up not reversible anymore
Reptar
- Tail hurtbox slightly extended.
- Jab 1 and 2 active frames reduced from 6>9 to 6>8
- Jab 3 and 4 active frames reduced from 6>9 to 6>7
- Ftilt active frames reduced from 10>18 to 10>16. Weak hit starts 1 frame sooner.
- Ftilt strong hit BKB reduced from 13.5 to 13 & KBG reduced from 16.5 to 16.
- Utilt range slightly reduced.
- Fair range slightly reduced.
- Fair damage reduced from 17/15 to 15/13.
- Uair adjusted, reaches slightly less forward.
- Uair early and late hits angle reduced from 60° to 50°.
- Uair damage reduced from 14 to 12.
- Bair active frames on 2nd hit reduced from 16>19 to 16>18. Landing recovery increased from 11f to 12f. Auto cancel frame delayed from 31 to 32.
- Bair damage reduced from 8/8 to 7/7.
- Nair’s early hit angle was reduced from 45° to 40°, medium from 65° to 55° and late from 85° to 70°. Damage reduced from 16/13/10 to 14/13/10.
- Special neutral landing recovery increased from 7f to 10f.
- Special down charge in air now has 10 frames landing recovery.
Garfield
- Neutral Special damage reduced from 5 to 3
Korra
- Fire Nair Block stun reduced from 6 to 5
- Fair KBG reduced from 19 to 17.5
- Additional notes: none
- Source: official website
How to download updates for Nickelodeon All-Star Brawl 2 for the Nintendo Switch?
To download the updates for Nickelodeon All-Star Brawl 2, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.