Monster Hunter Rise / Monster Hunter Rise: Sunbreak (Switch): Software updates (latest: Ver. 13.0)

On this page, you will find all there is to know about the various Software updates for Monster Hunter Rise (originally released on March 26th 2021 in Europe, North America, and Japan) and Monster Hunter Rise: Sunbreak (the expansion, originally released on June 30th 2022 in Europe, North America, and Japan).

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Monster Hunter Rise: Sunbreak – Ver. 15.0 (Title Update 5)

  • Release date: Spring 2023 (North America, Europe, Japan)
  • File size: ???
  • Patch notes:

Details coming soon!

  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise: Sunbreak – Ver. 14.0 (Title Update 4)

  • Release date: Winter 2023 (North America, Europe, Japan)
  • File size: ???
  • Patch notes:
  • Elder Dragon
  • Powered-up monster
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise: Sunbreak – Ver. 13.0 (Title Update 3)

  • Release date: November 23rd 2022 (North America) / November 24th 2022 (Europe, Japan)
  • File size: 0.7GB
  • Patch notes:
Main Additions / Changes
New Story Elements
  • A new monster has been added and will appear in Gathering Hub quests.
  • New afflicted monsters and new Risen elder dragons have been added to the game.
  • New quests have been added.
  • The cap for Anomaly Research Level has been raised.
  • The level cap for Anomaly Investigations has been raised.
  • A level adjustment feature has been added for Anomaly Investigations.
  • A wider variety of monsters now appear on Anomaly Investigations.
  • New weapons, armor, layered equipment, and skills have been added.
  • The level cap for armor upgrades has been raised.
  • Qurious Weapon Crafting now includes an option for upgrading gunlance shelling levels.
  • New skills have been added to the pool of potential skills available during Qurious Armor Crafting.
  • Two armor augment types have been added to Qurious Armor Crafting.
  • A new melding type has been added to Melding Pot: Melding—Aurora.
  • New prizes have been added to the Market’s lottery.
  • New trinkets and hanging scrolls have been added.
New System Elements
  • Followers can now accompany you on more types of quests.
  • New options have been added for Followers that allow you to customize their Wyvern Riding and item use behavior. These can be accessed under Options → Game Settings.
  • New Guild Card titles have been added.
  • A new Badge of Heroes has been added.
Bug Fixes and Balance Adjustments
Player

【Hunter】

  • Great Sword: Fixed an issue where using a True Charged Slash (chained from a Strongarm Stance successfully) to explode a Large Barrel Bomb would result in more explosion damage than intended.
  • Sword & Shield: Applying Destroyer Oil now also restores some sharpness (in addition to its current effect).
  • Sword & Shield: Fixed an issue with the timing of chaining a Rising Slash into a Roundslash, where using the button assigned for a Roundslash would mistakenly chain into a Lateral Slash or Shield Attack instead.
  • Dual Blades — Spiral Slash: Attack power slightly increased; elemental scaling slightly increased.
  • Dual Blades: Fixed an issue where the hellfire from Hellfireblight would stay on the player instead of transferring to the ground after using Spiral Slash too close to the targeted monster.
  • Dual Blades: Fixed an issue where the correct voice lines would not play when using Spiral Slash.
  • Dual Blades, Hammer: Fixed an issue where the skill Intrepid Heart would not properly activate if you were hit right after the Dual Blades’ Shrouded Vault move animation finishes, or if you were hit right as the Hammer’s Water Strike animation begins.
  • Hammer — Dash Breaker: Attack power has been slightly increased. Also, performing a charge right before Dash Breaker ends will start you at max charge instead of continuing from your previous charge level.
  • Hammer — Silkbind Spinning Bludgeon: Attack power increased; elemental scaling slightly increased.
  • Hunting Horn: The Sharpness Extension melody effect now also restores some sharpness upon activation.
  • Gunlance — Ground Splitter: Effect duration increased; Wirebug Gauge recovery speed increased.
  • Gunlance — Hail Cutter: Wirebug Gauge cost changed to 1; Wirebug Gauge recovery speed changed to Medium.
  • Gunlance — Ground Splitter: Fixed an inconsistency between the player animation and the duration of the blowback negation and damage reduction effects that would occur after successfully hitting a monster with Ground Splitter.
  • Gunlance: Fixed an issue where the forward movement of Bullet Barrage would cause Large Barrel Bombs and Mega Barrel Bombs to explode at unintended times.
  • Gunlance: Fixed an issue with the timing of chaining a Lunging Upthrust into a Quick Reload and finally an Overhead Smash, where using the button assigned for an Overhead Smash would mistakenly chain into a Shelling instead.
  • Insect Glaive — Awakened Kinsect Attack: Adjusted the attack power values for each number of extract colors consumed, as below:
    One Extract Color: Attack power slightly increased
    Two Extract Colors: Attack power slightly increased
    Three Extract Colors: Attack power increased
  • Heavy Bowgun — Crouching Shot: Adjusted as follows:
    The recovery speed of the overheat gauge has been increased.
    Overheat duration has been decreased.
    Normal Ammo 1–3, Pierce Ammo 1–3, Flaming Ammo, Water Ammo, Freeze Ammo, Thunder Ammo: The interval between rapidfire shots has been decreased, and the total number of shots has been increased.
    Dragon Ammo, Piercing Dragon Ammo, All Status-Effect Ammo Types 1–3: The interval between rapidfire shots has been decreased.
  • Heavy Bowgun: Fixed an issue where the skill Intrepid Heart would unintentionally activate after a counter is successfully triggered when taking a hit during the crouching portions of Counter Charger or Counter Shot.
  • Reduced some of the issues involving certain weapon sound effects not playing correctly when too many other sound effects play at the same time.
  • Fixed an issue where the skill Redirection would prompt a chat log message even if the skill effect has not been triggered, which could happen when hitting a Lampsquid or other endemic creature while performing a Switch Skill Swap.
  • Fixed an issue where the effect durations for Gourmet Fish and Immunizer could be unintentionally overwritten by shorter effect durations (like from the skill Wide Range).
  • Fixed an issue where receiving a blowback hit when you are afflicted with Hellfireblight and have a blowback negation effect active would cause all subsequent Hellfireblights to explode even when receiving hits that wouldn’t cause blowback (the intended behavior is that only blowback hits would cause the Hellfireblight explosion).
  • Fixed an issue introduced in Version 12.0.1 where the icon for Defense Down would sometimes display at incorrect times.
  • The color flashing effects of different parts of the health bar have been made easier to tell apart when the Bleeding status is active.
  • Fixed an issue where curing the Frenzy status activated by the skill Bloodlust with an Antidobra would ignore the size of your red health gauge and restore more health than intended.

【Buddies】

  • Some Palamute Gear have had their values adjusted. The cooldown time for each tool has also been slightly increased.
    Dual-Bladed Chain: Elemental scaling increased; Attack power increased
    Guarding Parasol: Stun value slightly increased; Exhaust value slightly increased
    Steel Fang, Stoutcore Fang: Attack power increased
    Large Shuriken: Elemental scaling slightly increased; Status effect scaling slightly decreased
    Palamute Silkbinder: Elemental scaling increased; Attack power slightly increased; Status effect scaling slightly decreased
  • Fixed an issue where, after you enter combat with a monster under certain conditions, Palamutes would sometimes stay put in a different area and not follow the player.
  • Fixed an issue where Palamutes may somtimes repeat a starting and stopping movement when the player moves around in an unsheathed state during combat.
  • Fixed an issue where some items that should be able to be gathered would display an X icon and could not be gathered to the Palamute Pouch.
  • Fixed an issue where successfully hitting Apex Rathian with the Kittenator could flinch the monster, but would not topple it.
  • Alleviated an issue where Palamutes would sometimes go after a monster in a neighboring area if there is no targetable monster within the same area as the Palamute.
  • Fixed an issue where the Palamute fur pattern option “06” would display different areas in the color change preview than those that are actually changed via the options.

【Followers】

  • Followers’ attack power with the following weapon types has been increased: Great Sword; Long Sword; Sword & Shield; Dual Blades; Lance; Gunlance; Switch Axe; Charge Blade; Insect Glaive; Light Bowgun; Heavy Bowgun; Bow.
  • Fixed an issue where the item effects from some items that Followers could use were not being applied correctly.
  • Fixed an issue where the Follower gestures Acrobat 1 and Acrobat 2 would not work properly at times.
  • Fixed an issue where, if your first Follower has fallen in battle, your second Follower would not initiate Wyvern Riding on a monster that is in a mountable state.
  • Fixed an issue where Utsushi would repeatedly perform a Switch Skill Swap when using dual blades.
  • Fixed an issue where Utsushi would sometimes fail to execute a Swap Evade after performing a Switch Skill Swap when using a heavy bowgun.
  • Fixed an issue where Galleus would fail to perform Strongarm Stance combos when using the great sword.
  • Fixed an issue where Fugen would use Spirit Helm Breaker when his Spirit Gauge is too low (when using a long sword).
  • Fixed an issue where the hit effects for the long sword move Silkbind Sakura Slash could be affected by the player’s options when used by Fiorayne, Rondine, or Utsushi.
  • Fixed an issue where certain bow combos performed by Luchika, Hinoa, and Utsushi would be canceled partway through.
  • Fixed an issue where Arlow, Fugen, and Utsushi would stop moving depending on their distance to a monster when using a hammer.
  • Fixed an issue where checking the Follower selection screen right after checking Follower Info would cause the exclamation point (!) not to display for newly added Followers.
Monsters

【Monsters】

  • Fixed an issue where situational voice lines would not play correctly after an exhausted monster has used a big attack.
  • Fixed an issue where Astalos’s left wingtalon sweep attack would unintentionally cause multiple hits.
  • Fixed an issue where the location of Shock Traps would appear differently in game to the quest host than to the quest guests, and a monster might trigger the trap in a location that appears incorrect.
  • Fixed an issue where the remaining burn effects after a Rathian (including Apex and Gold Rathian) or Rathalos’s (including Apex and Silver Rathalos) breath attack would not display properly on slopes.
  • Fixed an occasional issue where Espinas or Flaming Espinas would immediately attack right after waking up.
  • Fixed an issue where an Espinas or Flaming Espinas’s prey would keep moving even when the game is paused.
  • Fixed an issue where Flaming Espinas would not appear on Anomaly Investigations.
  • Fixed an occasional issue where a visual effect would remain on the arms of Rajang when the player destroys its tail just as it goes into rage mode.
  • Fixed an issue preventing heavy bowgun users from deflecting Teostra’s pounce attack with a Counter Shot.
  • Fixed an occasional issue where Teostra’s “Nova” attack would activate in an incorrect position.
  • Fixed an occasional issue where Scorned Magnamalo would not instigate turf wars, but would just keep using regular attacks.
  • Fixed an issue where Lucent Nargacuga’s poison spike rain would become stronger after its tail was severed.
  • Fixed an occasional issue where Violet Mizutsune’s bubbles would remain on screen without disappearing.
  • The brightness has been reduced for the hit effects when Violet Mizutsune is enveloped in flame.
  • Fixed an issue where some of Violet Mizutsune’s bubbles had different attack settings than intended.
  • Fixed an occasional issue where Risen Chameleos would not leave its invisible state.
  • Fixed an issue preventing the turf war animation between Lunagaron and Garangolm from playing correctly when it occurs in certain parts of the Citadel locale.
Locales and Environment

【Locales】

  • Fixed an issue where the player would be sent back to the base camp after a fadeout when trying to move to the combat area in the Yawning Abyss or the Forlorn Arena.
  • Fixed an issue where other players would be forcibly kicked from a session when harvesting afflicted materials at the small isolated island in the Jungle.
Base and Facilities

【Facilities】

  • New augmentations have been added to the Smithy, so the specs for randomization have been adjusted accordingly (including for existing augmentations).
  • Added a feature when augmenting armor at the Smithy to convert surplus points into items.
  • When performing multiple Melding—Rebirths or Melding—Reincarnations in succession at the Market’s melding pot, the cursor position will now default to the next Talisman after the one you last selected.
  • Fixed an issue where the Toadversary at the Training Area would have different stats depending on which quest the player has currently accepted.
  • Fixed an issue where it would take a long time for anything to be displayed when using the equipment box if you have a large number of Talismans.
  • Fixed an issue where the sort order would be incorrect when opening the equipment box via “Set Decorations” and searching for equipment that only has a Rampage Decoration slot.
  • Fixed an issue where a Kinsect saved to a loadout would be displayed in a preview when selecting “Layered Equipment Loadouts” from your Equipment Sets and moving to the list of loadouts.
  • Fixed an issue where different messages would be displayed depending on which screen the player is on when trying to select a layered equipment loadout containing a different weapon type.
  • When searching for Anomaly Investigations to join on the Quest Board, you can now choose whether to save the search criteria or not.
  • When searching for Anomaly Investigations to join on the Quest Board, the minimum level will now no longer be reset with specific timing.
  • Fixed an issue where some categories would not be reset when searching for Anomaly Investigations with specific criteria on the Quest Board and then returning to the “Responding to Join Requests” screen without saving.
  • Added Fire Herbs, Flowferns, Thunderbugs, Snow Herbs, and Dragonfell Berries to the lineup of Trade Goods at the Argosy.
  • Increased the number of Fire Herbs, Flowferns, Thunderbugs, Snow Herbs, and Dragonfell Berries that your Buddies will bring back when using “Order Items” at the Argosy.
  • Added more types of rare materials, armor spheres, jewels, and melding solutions that can be exchanged at the Anomaly Research Lab.
  • Adjusted some of the unlock conditions for items that can be exchanged at the Anomaly Research Lab.
  • Fixed the design of the lamps at the canteen to match those of Kamura Village.
Miscellaneous

【Quests】

  • Increased the number of Research Points you can earn for A2★ – A6★ monsters.
  • Fixed an issue where Anomaly Quests would not yield Anomaly Research points.
  • Your quest level will now increase faster when completing an Anomaly Investigation.
  • Increased the number of Anomaly Research points you can earn for Anomaly Quests and Anomaly Investigations from level 1 – 120.
  • Fixed an issue where locked Anomaly Investigations would have their lock removed if you complete them after accepting an Anomaly Investigation in a Lobby and then moving between bases.
  • Fixed an issue where Anomaly Investigations with an Apex Arzuros or Apex Rathian would yield unintended awards.
  • When joining an Anomaly Investigation via a Join Request, you will now be able to see the current number of faints.
  • Fixed an issue where the Unstable Environments icon wouldn’t show up for Anomaly Investigations where Furious Rajang or Seething Bazelgeuse would show up as invaders.
  • Fixed an issue where the Mutual Likes points would change color when scrolling up and down on the Anomaly Investigations results screen while there is a negative adjustment among the results.
  • Afflicted Cortexes can now be carved from Jyuratodus during Anomaly Investigations of a specific quest level.
  • Fixed an issue where the player would be able to use the fence during the Roar of the Black Eclipse Event Quest even though there is only one target monster.

【Equipment】

  • Fixed an issue where layered weapons were missing from the Anjanath Tree for the hunting horn.
  • Fixed an issue where Shagaru Magala Tree lances would look shorter than other lances while sheathed.
  • Changed the name of the Silver Rathalos light bowgun from Silver Spartacus to Silver Rathling Phoenix and adjusted the explanation as well.
  • Fixed an issue where the chain mail would clip into the hunter’s mouth when using the Weapon Pose while wearing the Rathian Helm X or the Golden Lunehelm.
  • Fixed an issue where the player character model would stick through any capes that are part of their equipment when using the Unique Pose Set.
  • The Lien Headgear layered armor will now reflect the hair color the player picked for their character.
  • Fixed an issue where part of the hair of a Type 1 player character would not show up properly when wearing the Clockwork Helm.
  • Mitigated an issue where the “Braided” hairstyle would not display properly with certain types of headgear.
  • Fixed an issue causing the Canyne equipment C Snowshear Mail to appear stretched when using the “Pumped Up!” gesture.
  • Fixed an issue where the luminescent parts of the following Canyne equipment would not light up: Canyne Mosgharl, Canyne Somna, Canyne Ibushi, Canyne Sinister.
  • Fixed the preview screen display for the sword & shield’s Felyne Tree and Shell-Studded Tree.

【Menus】

  • When setting a shoutout or a sticker to the Action Bar or a shortcut, the text will now be displayed at the top of the screen.
  • Fixed an occasional issue preventing active skills from being displayed when opening the Status screen while you have augmented armor equipped.
  • Fixed an issue preventing the cursor from being moved on the second page when selecting the item pouch via an item shortcut on the Radial Menu.
  • Fixed an issue that allowed the Great Wirebug Medal award to be obtained even when the conditions have not been met.

【Options】

  • Fixed an occasional issue where Jae would speak Japanese when the language settings are set to “Monster Hunter Language.”
  • Fixed an issue where the Stamina Gauge wouldn’t blink if you drink a Dash Juice or get hit with Waterblight while having the Health & Stamina Gauge display settings set to “Dynamic.”

【Other】

  • Fixed an issue where the Progress Guide would not show up at MR 999.
  • Fixed an issue where the shadows of some Buddy equipment would not display properly on the save data select screen.
  • Fixed an issue where the blade and sheath of Megrez’s Asterism would not line up properly while at camp or on the save data select screen.
  • Reduced stutter on the loading screen.
  • Fixed a very rare issue where the appearance of the hunter would change after returning to base when joining a quest via Join Request just before the quest is completed.
  • Fixed an issue where the chat log would not display the correct information if the player is carrying the maximum number of transport items.
  • Fixed an issue where gyro functionality wouldn’t work properly when multiple Nintendo Switch Pro Controllers were connected.
  • Other miscellaneous bug fixes have been made.
  • List of changes:

No patch notes available yet. This update brings the following:

  • New monsters
    • Chaotic Gore Magala
    • Risen Teostra
    • Risen Kushala Daora
  • Anomaly Research Quests
    • New monsters, including Risen Kushala Daora!
    • A7★ quests are now available! Anomaly Investigations now go up to Lv. 200!
    • New features for Qurious Crafting!
      • adds ability to boost the Shelling Level for Shelling Lv 6 or Lv 7 Gunlances in Qurious Crafting (the maximum is Lv 8)
  • Follower Quests
    • You can now take Followers with you on almost all Master Rank quests, including Anomaly Quests and Anomaly Investigations. 
    • adds ability to adjust various settings for your Followers, such as whether or not they perform Wyvern Riding when in the same or other areas as you, whether they set traps, and more
  • adds a feature that will give you upgrade materials back in exchange for leftover upgrade points you have after upgrading your armor through Qurious Crafting in the Smithy
  • Known issues:
  • if you have downloaded Title Update 3 (Ver.13), the title on your Guild Card may have changed from its previous settings. This issue only occurs once after applying the update and does not recur.
    • Please manually restore your title to its previous setting.

Monster Hunter Rise: Sunbreak – Ver. 12.0.1

  • Release date: October 13th 2022 (North America) / October 14th 2022 (Europe, Japan)
  • File size: ???
  • Patch notes:
Bug Fixes and Balance Adjustments
  • Fixed an issue causing save data size to increase when setting augmented armor to the “Vaunted Qurious Crafter” page on the Guild Card.
  • After looking into the issue caused by repeated input of gestures and pose sets, we have adjusted the game to accept a maximum of 4 inputs per second in order to maintain Lobby stability.
  • Fixed an issue causing an error to occur if you try to claim the “Lost Code” Hunter layered weapon pack (14 types) all at once.
  • Fixed an issue where the great swords “Chrome Heaven”, “Antique Machina GS”, and “Lordly Deathcap” would have an insufficient number of Anomaly Slots.
  • Fixed an issue causing Risen Chameleos to behave differently for players with an Anomaly Research Level below 100 and players with an Anomaly Research Level of 100 or higher.
  • Fixed an issue causing Violet Mizutsune to keep going around in circles if the player uses a Tricktoad under specific conditions during the M6★ quest “A Mysterious Pale Flame.”
  • Fixed an issue causing the game to crash if the player uses the “Equipment Search” function at the Smithy or in the Item Box if they do not have the right to play “Monster Hunter Rise: Sunbreak.”
  • The game now no longer autosaves at the start of a cutscene.
  • Players will no longer be able to accept unauthorized Anomaly Investigations at the Quest Counter.
  • If the player joins an Anomaly Investigation via a Join Request, and the quest is identified as unauthorized, a chat log message will now be displayed to notify the player of this fact.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise: Sunbreak – Ver. 12.0.0 (Title Update 2)

  • Release date: September 28th 2022 (North America) / September 29th 2022 (Europe, Japan)
  • File size: 0.6GB
  • Patch notes:
Main Additions / Changes
New Story Elements
  • New monsters have been added and will appear in Gathering Hub quests.
  • New afflicted monsters and a new Risen elder dragon have been added to the game.
  • New quests have been added.
  • The Anomaly Research Level cap has been raised.
  • The level cap for Anomaly Investigations has been raised.
  • A wider variety of monsters now appear on Anomaly Investigations.
  • Added the ability to view all of the various quest details for an Anomaly Investigation when you join via a Join Request.
  • New weapons, armor, layered equipment, and skills have been added.
  • A layered equipment system has been added for weapons.
  • New prizes have been added to the Market’s lottery.
New System Elements
  • New Guild Card awards and titles have been added.
  • You can now choose to display or hide “Fixed Items” in your item bar (Whetstone, Close-range Coating, Normal Ammo 1, Throwing Kunai, and BBQ Spit).
  • New Badges of Heroes have been added.
Bug Fixes and Balance Adjustments
Player

【Hunter】

  • It is now easier to transition into a crouch after stopping in place after a sheathed dash.
  • Long Sword: Made it easier for the follow-up attacks from Harvest Moon to hit a large monster when it moves far in a short amount of time.
  • Long Sword: Fixed an issue where the effect from Harvest Moon would linger if, while the Harvest Moon effect is active, you use a Radial Menu shortcut to use an item and then draw your weapon in the middle of the animation.
  • Dual Blades: Fixed an issue where, when your Demon Gauge is full and you are in Demon Mode or Feral Demon Mode, taking damage during the Swap Evade that triggers from level 2 of the skill Redirection would unintentionally cancel Archdemon Mode.
  • Dual Blades: Fixed an issue where performing a Switch Skill Swap during Demon Mode or Feral Demon Mode would activate two heal effects when the Dango Shifter skill is active.
  • Lance: Fixed an issue where the Lance could not be properly sheathed at certain times after coming to a stop with your weapon drawn.
  • Hammer: Fixed an issue where using Spinning Bludgeon: Charge and then dodging an attack with Charge Switch would not trigger the Bladescale Hone skill properly.
  • Hunting Horn: Fixed an issue where follow-up attacks from Silkbind Shockwave would trigger status buildup visual effects despite the attacks not having a buildup effect.
  • Switch Axe: Fixed an issue where Zero Sum Discharge Finisher might sometimes trigger in an incorrect location.
  • Charge Blade: It is now easier to combo from a Sword: Shield Thrust into an Axe: Amped Element Discharge.
  • Charge Blade: Fixed an issue where a successful hit with Air Dash would keep you immune to flinching for the duration of the action, but the damage reduction would end prematurely.
  • Insect Glaive: Fixed an issue where, rarely, using Recall Kinsect right before fainting would mistakenly make the health gauge appear as though you still had health remaining (as though the health recovery had activated in time) at the moment you fainted.
  • Light Bowgun: Fixed an issue where the increased damage effect from Quickstep Evade would not trigger properly when performing a Mech Silkbind Shot too quickly after a Quickstep Evade.
  • Light Bowgun: Fixed an issue where the Type 2 setting in Directional Control Settings would not work correctly when using the Fanning Maneuver skill.
  • Heavy Bowgun: Fixed an issue where single shots performed with fast, repeated inputs would result in an erratic rate of fire when the Crouching Shot skill is equipped.
  • Heavy Bowgun: Fixed an issue where you could not fire your weapon right after using Tackle to cancel a Free Silkbind Glide when the Crouching Shot skill is equipped.
  • Heavy Bowgun: Fixed an issue where the sound of certain heavy bowguns’ shots would change depending on which custom mods it has equipped.

【Buddies】

  • Fixed an issue where attacking while riding a Palamute equipped with certain Palamute gear would not activate a Healing Clover Bat.
  • Adjusted the attack parameters of and interaction between Palamute Silkbinder and Ranged-Centric.

【Followers】

  • Fixed an issue where the system message wouldn’t properly display showing that you had obtained an item as thanks for helping a fallen Follower up.
  • Fixed an issue where Followers would leave their crouching or crawling state.
  • Fixed an issue where your Follower might sometimes run around in circles.
  • Large monsters no longer go after Followers who are Wyvern Riding in a different area of the map.
  • Fixed an issue where Followers would continue to attack a large monster after it has been slain.
  • Fixed an issue where Followers would not dismount from their Palamute when trying to use a ranged weapon.
  • Fixed an issue where the large monster you are currently fighting might go after a Follower who has used a Stinkmink before leaving the area to Wyvern Ride another monster.
  • Fixed an issue where dialogue messages from Fiorayne would trigger rapidly and continuously for a period of time.
  • Fixed an issue where Hinoa would stay in place continuously reapplying arrow coatings when using the bow.
  • Fixed an issue where Minoto would stop attacking while the monster you are fighting is affected by an abnormal status.
  • Fugen’s endemic life traps will no longer hit the player.
Monsters

【Monsters】

  • Fixed an issue where effects that increase the number of monster material drops would cause other dropped materials to disappear.
  • Fixed an issue where certain monsters would continue to run at walls.
  • Fixed an issue where some monster attacks could go through walls and other obstacles.
  • Fixed an issue where attacks that trigger explosions would not work correctly on sloped terrain.
  • Fixed an issue where turf wars between Scorned Magnamalo and any of the following monsters, Teostra, Kushala Daora, or Bazelgeuse, would unintentionally result in doubled damage.
  • Fixed an issue where the health values of some small monsters in the Arena were set lower than intended.
  • Boggi: Fixed an issue where some of Boggi’s attacks were causing no damage.
  • Great Baggi: Fixed an issue where Great Baggi could not climb all the way up the wall in certain locations of the Frost Islands locale.
  • Daimyo Hermitaur: Fixed an issue where Daimyo Hermitaur would get stuck while moving in certain parts of the Shrine Ruins.
  • Rathian: Fixed an issue where Rathian could not climb all the way up the wall in certain locations.
  • Basarios: Fixed an issue where Basarios would unintentionally be able to use its flame gas attack while in its exhausted state.
  • Shogun Ceanataur: Fixed an issue where Shogun Ceanataur was not able to put other monsters into a mountable state with its attacks.
  • Shogun Ceanataur: Made it easier to hit large-sized Shogun Ceanataur with weapons that have short reach.
  • Magnamalo, Scorned Magnamalo: Fixed an issue where some of the attacks used by master rank Magnamalo or Scorned Magnamalo when its tail is not shrouded in Hellfire would mistakenly inflict the player with Hellfireblight.
  • Almudron, Magma Almudron: Made adjustments to an issue where Almudron and Magma Almudron would behave strangely when downed or affected by certain status effects near a ledge.
  • Magma Almudron: Fixed an issue where the damage effects and vibration would disappear when Magma Almudron’s hide toughness changes when hitting it with the long sword’s Silkbind Sakura Slash skill.
  • Mizutsune: Fixed an issue where Mizutsune’s double charging attack would unintentionally cause multi-hits.
  • Fixed an issue where the turf war between Mizutsune and Astalos could trigger when a wall is separating them.
  • Espinas: Fixed an issue where the location of Espinas when it is sleeping would not sync properly during multiplayer, making it appear in the wrong location.
  • Espinas: Fixed an issue where an Espinas’s toad prey would not properly disappear if you interrupt Espinas during its predation behavior.
  • Pyre Rakna-Kadaki: Fixed an issue where Pyre Rakna-Kadaki’s cocoon could not be broken if the cocoon break and a status effect trigger at the same time.
  • Gaismagorm: Fixed an issue where the breath attack that Gaismagorm would use while climbing up a wall could hit outside of its intended range.
  • Wind Serpent Ibushi: Fixed an issue where incorrect music would sometimes play after the Dragonator becomes available during the fight with Wind Serpent Ibushi.
  • Furious Rajang: Fixed an issue where downing Furious Rajang when it lifts a boulder after failing a restraining attack would fail to cause it to drop the boulder.
  • Crimson Glow Valstrax: Fixed an issue where Crimson Glow Valstrax’s bite attack would unintentionally trigger multi-hits.
  • Crimson Glow Valstrax: Fixed an issue where Crimson Glow Valstrax’s comet attack could not be heard when in certain parts of the Jungle locale.

【Wyvern Riding】

  • Fixed an issue where, rarely, Wyvern Riding attacks would cause a different amount of damage than intended.
Locales and Environment

【Locales】

  • Fixed an issue where the player could get stuck while riding a Palamute in certain locations in the Frost Islands and Jungle locales.
  • Fixed an issue where monsters could get stuck on the cliff’s edge in Area 7 of the Jungle locale.
  • Fixed an issue where the player could get stuck on certain trees in Area 9 of the Jungle locale.
  • Fixed an issue where the player could fall through the ground in certain parts of the Citadel locale.
  • Fixed an issue where the player could get stuck in the air while falling in certain locations of the Citadel locale.
  • Fixed an issue where the player could fall through the ground after using a Great Wirebug in parts of the Jungle and Citadel locales.
  • Fixed an issue where the player could get stuck in certain locations of the Frost Islands locale.
  • Fixed an issue where the music and other sound effects would not play correctly for a short amount of time in Area 5 of the Lava Caverns locale.

【Endemic Life】

  • It is now easier to hit your target when throwing a Marionette Spider.
  • Fixed an issue where you could not put a monster into a mountable state when hitting it with a Puppet Spider for the first time during an Anomaly Investigation.
  • Fixed an issue where the contents of a Scale Lizard’s material drops would be incorrect in some Support Surveys.
  • Fixed an issue where the Morphed Wirebugs obtained by guest players would fail to reappear when playing online.
Base and Facilities

【Base】

  • Fixed an issue where the player could fall through the ground in certain parts of Elgado Outpost.

【Facilities】

  • Fixed an issue where you could no longer select past the second page of the decorations list after performing certain inputs at the Smithy or the item box.
  • Fixed an issue with the decoration box where some decorations would temporarily become unselectable if they were on a page of your decoration list that disappeared after selling decorations (and thereby reducing the number of pages on your decoration list).
  • Fixed an issue where holding down left or right would not allow you to flip pages in the decoration list while using the Set Decorations function.
  • Increased the chance of getting a secondary skill on a talisman when using Melding—Reincarnation at the Market’s Melding Pot.
  • Fixed an issue with Hinoa’s chitchat dialogue that would trigger after completing Special License Test 1.
  • Fixed an issue where hunting variant monsters would not properly unlock the base monster’s soundtrack.
  • Fixed an issue where the skill cost shown for the topmost skill in the Skills to Teach window of the Buddy Skill Lesson could appear misaligned.
  • Basarios Pallium has been added to the items available to be traded for at the Anomaly Research Lab.
Miscellaneous

【Quests】

  • Fixed the reward money and Master Rank points awarded for the 2★ MR quest Plant Probe Pests.
  • The Hunter Rank point award for Advanced: True King of the Skies has been fixed from 4,480 points to 4,510 points.
  • Stoutbone rewards from Optional Subquests in Master Rank have been replaced with Solid Bone.
  • Fixed an issue where a quest search would continue interminably when an attempt was made to join a quest via Join Request at the same time that the quest came to an end.
  • Increased the chance of obtaining afflicted materials from carving and broken part rewards.
  • Made it easier for research requests with lower conditions to appear in relation to the player’s Anomaly Research Level.
  • Fixed an issue where the search settings for Anomaly Investigations would reset if the setting application failed or was canceled.
  • Fixed an issue that prevented you from continuing the game when the game enters sleep mode in the middle of a Follower Collab Quest while in a local lobby.
  • Fixed an issue where, if the max amount of Anomaly Research Points for an area had been reached during a multiplayer Anomaly Investigation, the message indicating this would not display after gathering an item at an afflicted gathering point.

【Equipment】

  • Fixed an issue where the names of a light bowgun and heavy bowgun were assigned for the opposite bowgun type in the Basario Tree.
    Light Bowgun: Gaia Eater → Volarevolver
    Heavy Bowgun: Volarevolver → Gaia Eater
  • Royal Order’s Bow: Rarity changed from 8 to 9.
  • Diamond Dust Bow+: Rarity changed from 8 to 9.
  • Fixed an issue with the name of the arm piece for the Espinas armor set.
  • Fixed an issue preventing the player’s hair from displaying when Type 1 of the Edel armor set is equipped.
  • Fixed an issue preventing the player’s hair from displaying when Type 2 of the Vaik armor set is equipped.
  • Fixed an issue with the color pigment area setting for Type 2 of the Commission Vest armor.
  • Fixed some mistakes with the default color settings of multiple Palico and Palamute layered equipment.
  • Fixed the name and description for the sword & shield Platinum Dawn, which was mistakenly referred to as the Shining Wyvern Blade.
  • Fixed an issue that caused the bow’s shadow to appear in a different location when the player is equipped with a bow made with Lunagaron materials.

【Menus】

  • Fixed an issue where the recoil and reload values would display incorrectly when changing to a light bowgun loadout that differs from your equipped Switch Skill loadout.
  • Fixed an issue that allowed the guild card award Great Wirebug Medal to be awarded under the wrong conditions.
  • Fixed an issue that would cause the Qurious Crafting icon to display next to an armor slot for an Augmented piece of armor in the guild card equipment page even after the armor piece is unequipped.

【Options】

  • Fixed an issue where the explosion sound after Shagaru Magala’s breath attack would be unaffected even by muting all of the sound settings.
  • Fixed an issue where Dame Luchika would continue to speak in Japanese even if the language setting had been changed to Monster Hunter Language.

【Other】

  • Fixed an issue where the position of the Pattern Color (Section 3) area would be incorrect when changing the color of a Palico with a Type 6 coat.
  • Fixed an issue where unintended messages would display in the chat log for players in a lobby.
  • Fixed an issue where messages indicating that a quest has been posted would not properly display in the chat log of a lobby.
  • Fixed an issue where the camera would get stuck in the ground during the quest completion scene.
  • Fixed an issue where the description of the Zamite material “Supple Piel” incorrectly referred to the material coming from a Leviathan.
  • Fixed an issue with the description of level 3 of the Super Recovery Dango skill. It now correctly indicates that it activates “when you’re not spotted by a large monster.
  • Fixed an issue preventing the player from closing the error message that appears when viewing a guild card that has a picture data error.
  • Fixed an issue where an error would occur when saving the game or going to a loading screen, if the save file size was too large. (This fix will be applied in stages.)
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise: Sunbreak – Ver. 11.0.2

  • Release date: August 25th 2022 (North America) / August 26th 2022 (Europe, Japan)
  • File size: ???
  • Patch notes:
Bug Fixes and Balance Adjustments
Player
  • Fixed an error that occasionally occurred if you register an equipment loadout containing a weapon with a Rampage Decoration, rollback the upgrade for that weapon, and then try to select that particular equipment loadout again.
  • Fixed an issue occasionally affecting the results of augmenting armor when performing specific steps while augmenting a weapon.
  • When changing the target in the search settings for Anomaly Investigations, the minimum level value will no longer be updated if the target is within the range of adjustable conditions.
Miscellaneous
  • Fixed an issue causing players to obtain Anomaly Investigations as “unauthorized quests” if they join another player’s Anomaly Investigation for a monster they haven’t unlocked yet.
  • Fixed an error that occasionally occurred when harvesting during an Anomaly Investigation.
  • Fixed an issue preventing Anomaly Investigations joined by multiple players in the same lobby from showing up in the search results for Join Requests.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise: Sunbreak – Ver. 11.0.1 (Title Update 1)

  • Release date: August 19th 2022 (North America) / August 10th 2022 (Europe, Japan)
  • File size: 1GB
  • Patch notes:
New Story Elements
New Story Elements
  • New monsters have been added and will appear in Gathering Hub quests.
  • New afflicted monsters have been added to the game.
  • New quests have been added.
  • A new quest system, Anomaly Investigations, has been added. Anomaly investigations will become available after completing the main story and progressing further in the game.
  • A new locale has been added: Forlorn Arena.
  • New weapons, armor, layered equipment, and skills have been added.
  • New facility added related to the Anomaly Investigations.
  • Qurious Crafting is now available as a new feature at the Smithy.
New System Elements
  • New Guild Card pages, awards, and titles have been added.
  • Two new speech timings have been added to Auto Shoutouts: “When the monster is pacified” and “When the monster is delirious”.
  • You can now select a Badge of Heroes which will display next to your Hunter’s name.
  • A new option has been added: “Hunter Connect Invite Settings”.
 
Bug Fixes and Balance Adjustments
Player

【Hunter】

  • Power Sheathe (Great Sword): Fixed an issue where Power Sheathe would not apply its buff effect if you perform a dodge too quickly after using the move with a left or right input.
  • Harvest Moon (Long Sword): Fixed an issue where Harvest Moon would not deactivate properly after your weapon is sheathed due to abnormal statuses (by performing a dodge right after you recover from the status).
  • Harvest Moon (Long Sword): Fixed an issue where Harvest Moon would not deactivate after transitioning into Wyvern Riding state.
  • Foresight Slash (Long Sword): Fixed an issue where Foresight Slash could not be chained into a Sacred Sheathe Combo after using the Spirit Gauge to perform the move and failing the counter.
  • Sword & Shield: There is a slightly longer delay before your character’s direction changes when making a movement input during or at the beginning of a guard, making Backstep easier to execute in these situations.
  • Charge Blade: Fixed an issue where the effects of the Rapid Morph skill would not trigger when using Axe: Smash from a sheathed state.
  • Charge Blade – Air Dash: Fixed an issue where the Air Dash move would be canceled early if the move was used right at a ledge (or otherwise when you are already in midair at the start of the wirebug animation).
  • Charge Blade – Ultra Element Discharge (Impact Phial Only): Fixed an issue where the slamming portion of the attack would not have the weapon’s elemental or status effect buildup values applied to it.
  • Insect Glaive: Fixed an issue where if a Kinsect was launched at a monster that was changing areas, the Kinsect would stop moving at the location the monster was when first launched.
  • Awakened Kinsect Attack (Insect Glaive): Fixed an issue where the player could get locked in the Switch Skill’s animation and be unable to move after the Kinsect performs its automatic attacks right after using the Switch Skill.
  • Light Bowgun – Elemental Reload: Fixed an issue where reload speed would not be correctly reflected onto the player’s Equipment Info when in bases with this skill equipped.
  • Light Bowgun – Fanning Maneuver: Fixed an issue where the player’s direction would change to the same directional input used when performing Fanning Maneuver right after a Switch Skill Swap.
  • Light Bowgun – Critical Firepower: Fixed an issue where recoil reduction would not be correctly reflected onto the player’s Equipment Info when in bases with this skill equipped.
  • Bow – Bolt Boost: Fixed an issue where the Gunner Aim Assist option would not work correctly for Super Critical Range aiming when using Bolt Boost.
  • Grinder (S): Fixed an issue where, when the sharpness boost activates while you already have the boost from a previous activation, the length of the original boost could unintentionally be overwritten by a shorter boost effect.

【Buddies】

  • Fixed an issue where you could end up with more active Kittenators than intended during multiplayer.
  • Fixed an issue where Buddies would sometimes stagger at the start of some monsters’ turf wars.

【Followers】

  • Fixed issues that kept Followers from successfully performing Wyvern Riding on monsters in other areas and making their way back to the player.
Monsters

【Monsters】

  • Fixed an issue where some beam- or laser-shaped attacks could go through walls and other obstacles.
  • Almudron: Made adjustments to an issue where Almudron would sink unnaturally into the ground when toppled near a ledge.
  • Magma Almudron: Fixed an issue where the player or Buddies might sometimes disappear when breaking the rocks Magma Almudron creates during battle.
  • Nargacuga: Fixed an issue where some of Nargacuga’s attacks that should trigger a mountable state in other monsters were not behaving as intended.
  • Mizutsune: Fixed an issue where Mizutsune would sometimes keep moving towards a wall in the Jungle locale.
  • Rakna-Kadaki: Fixed an issue where Rakna-Kadaki could fail to leave the locale in certain parts of the Lava Caverns locale.
  • Rajang: Fixed an issue where Rajang could fail to leave the locale in certain parts of the Citadel locale.
  • Malzeno: Fixed an issue where some of the effects of Malzeno’s attacks would not display as intended.
  • Pukei-Pukei: Fixed an issue where Pukei-Pukei would not drop items when latched onto by a Marionette Spider during certain actions.
  • Kushala Daora: Fixed an issue where a wind pressure reaction would trigger visually even when a wind pressure reaction was not triggered functionally.
  • Chameleos: Fixed an issue where high rank Chameleos would sometimes not behave as intended when affected by a flash.
  • Fixed an issue where dropped monster materials would disappear after a certain number of them are active at once.

【Wyvern Riding】

  • Fixed an issue where some Wyvern Riding attacks could damage other players.
Locales and Environment

【Locales】

  • Fixed an issue where a Wyvern Riding monster launch could cause a monster to crash into a wall in places where a wall doesn’t actually exist in certain areas of the Jungle locale.
  • Fixed an issue where the player could get stuck on certain parts of Area 3 of the Jungle locale.
  • Fixed an issue where the player could get stuck on a branch of the large tree in the center of the Jungle locale.

【Endemic Life】

  • Marionette Spider: You no longer lose a Marionette Spider if you were not able to pull a monster toward you.
  • Marionette Spider: You can no longer discard a Marionette Spider while you are in the middle of using one.
  • Fixed an issue where, if you unplug your earphones or otherwise change the sound output while playing, the audio would cut off the next time you obtain a Wirebug or when the effects of a Morphed Wirebug wear off.

Base and Facilities

【Facilities】

  • MP Accelerant: Changed the inputs required for using MP Accelerant to be slightly more convenient.
  • Locked talismans will now all be grouped at the bottom when melding at the Melding Pot.
  • The L and R buttons can now be held down to change pages on the material selection screen at the Melding Pot.
  • The LB and RB buttons can now be held down to change pages on the material selection screen at the Melding Pot.
  • Fixed an issue where the Rathian Cortex material could be obtained from Master Rank Rathalos on Meowcenaries expeditions.
  • Fixed an issue where the Equipment Skills display would disappear when using Compare Equipment on a weapon after canceling a Compare Equipment on armor that has 6 or more armor skills.
  • Fixed an inconsistency with the Item Box sorting order for Sun Springnight Carp and Locked Treasure Chest.
  • Fixed an issue at the Canteen where food skills different than those from a Bunny Dango Set could be triggered when selecting that set right after selecting other dango.
  • Fixed an issue where the preview camera could not be moved while adjusting the hue, saturation, or contrast when changing pigments for armor and layered armor.
  • Fixed an issue where certain inputs could change the results of Anima and Reincarnation melding.
Miscellaneous

【Quests】

  • Increased the reward money, Hunter Rank points, and Master Rank points for Scorned Magnamalo quests.
  • Rewards claimed from Optional Subquests that could not be obtained (due to the total number of those rewards being at their maximum) are now automatically sold.
  • Fixed an issue where it was possible to join quests above your own highest unlocked rank when using the Random option to respond to Join Requests at ranks A1★ to A4★.
  • Fixed an issue where the game screen would not return to normal after fading to black during certain cutscenes while in multiplayer.

【Equipment】

  • Fixed an issue where the same materials were required for multiple upgrades for the Secta Du White.
  • The stats for F Khezu Whaccine X have been adjusted to the following:
    (BEFORE) Melee attack power: 195 — Ranged attack power: 215 — Elemental attack power: 23 — Damage type: Severing
    (AFTER) Melee attack power: 200 — Ranged attack power: 230 — Elemental attack power: 21 — Damage type: Blunt
  • The stats for C Khezu Arma X have been adjusted to the following:
    (BEFORE) Melee attack power: 195 — Ranged attack power: 215 — Elemental attack power: 23 — Damage type: Severing
    (AFTER) Melee attack power: 200 — Ranged attack power: 230 — Elemental attack power: 21 — Damage type: Blunt
  • Fixed an issue where the forging material types for Orangaten were categorized as MR Bishaten instead of MR Blood Orange Bishaten.

【Items】

  • Large Elder Dragon Gem: Now sells for 18,000 zenny instead of 12,000z.

【Menus】

  • Fixed an issue where the awards page of other players’ Guild Cards would sometimes not be updated properly.
  • Fixed an issue where certain skill effects would not be properly reflected onto the status of equipment registered to equipment loadouts.

【Options】

  • The long sword’s Silkbind Sakura Slash is now affected by the Player Hit Effects and Other Player Hit Effects options.
  • The Buttons for Wyvern Riding option can no longer be changed in the middle of a quest.
  • Fixed an issue where audio volume would change much more than intended after changing the volume in the options.
  • Fixed an issue where Guild Cards would sometimes not fully delete.
  • Fixed an issue where the icon for Rachnoid in the quest results screen would sometimes display as a Felyne icon instead.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 10.0.3

  • Release date: July 8th 2022 (North America, Europe, Japan)
  • Patch notes:
Bug Fixes and Balance Adjustments
Player
  • Fixed a bug causing your Palico’s Support Moves to change randomly when teaching them certain Secret Support Moves.
  • Fixed a bug preventing a reload rating lowered by 2 levels from recovering, if you remove the Elemental Reload Switch Skill after performing a specific set of actions with the light bowgun.
    (We’ve also confirmed a bug in the reload display under Equipment Info, and this will be addressed in a future update.)
Monsters
  • Fixed a bug causing the game to shut down when performing a specific string of attacks using the insect glaive’s Kinsect Bonus: Boosted Powder Extract on Rakna-Kadaki or Pyre Rakna-Kadaki.
Locales and Environment
  • Fixed a bug in dialogue with the Buddy Scout regarding newly added Buddy Skills that was aimed at all players, instead of only affected players.

Quests

  • For A1★ and A2★ quests, the health for all monsters and the attack power of some monsters has been adjusted.
Base and Facilities
  • Fixed a bug very occasionally causing the game to freeze after using the Lottery with an amiibo.
Miscellaneous
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 10.0.2

  • Release date: June 28th 2022 (North America) / June 29th 2022 (Europe, Japan)
  • File size: around 10.1GB
  • Patch notes:
Main Additions / Changes
New Story Elements
  • New story content (after unlocking hunter rank cap).
  • Master rank, a new difficulty above high rank.
  • New base, monsters, locales, and endemic life.
  • New weapon trees, armor, layered armor, decorations, and skills.
New System Elements
  • New character creation elements.
  • Switch Skill Swap loadouts.
  • New Smithy features, such as Rampage Decorations.
  • New features added to the Lottery and Melding Pot at the Market.
  • New Dango Skills and Canteen features.
  • New Buddy Plaza features.
  • More space in your item box and equipment box.
  • Talisman lock feature added to your equipment box.
  • New Guild Card pages, awards, and titles.
  • New options.
  • New features for the camera (photoshoots).
Moves and Player Mechanics

【All weapons】

  • Switch Skill Swap and Swap Evade added for all weapon types.
  • New switch skills, combos, and more added for all weapon types.
  • New option to perform wall-running without using a Wiredash first.
  • New training area features.
  • New attacks added for each weapon type that combo from landing after a jump or a fall.
  • Recovery items with drinking animations (like Potions) no longer trigger the animation when you’re at full health, and they can now also be canceled.
  • Fixed an issue where the camera would slide slightly when adjusting your aim as a Gunner.
  • Ammo is now loaded by default when you leave your tent equipped with a gunlance, light bowgun, or heavy bowgun.
  • Bowgun ammo power has been adjusted.
  • Various weapon actions have been adjusted.
    (For more details on weapon-specific changes, please see the section “Bug Fixes and Game Balance Changes.”)

【Skills】

  • Steadiness Level 3 has been added.
  • The affinity gained from Critical Draw has been increased.
  • Stamina use has been decreased for guarding.

【Status Ailments】

  • New status ailments have been added.
  • Hellfire explosions from hellfireblight will no longer hit other players or Buddies.

【Character Creation】

  • New hairstyles, makeup, face paint, facial hair, and eyebrow options have been added.

【Buddies】

  • New weapons, armor, and layered armor have been added.
  • New Palamute Gear has been added.
  • New Palamute commands and a Palamute Pouch have been added.
  • New Palico support moves have been added.
  • New Buddy Skills have been added.
  • Skill Memory increases have been added.
  • The amount of time it takes to mount your Palamute by holding the button has been decreased.
  • New methods of communicating with your Buddies have been added.
  • New pattern, eye, ear, and tail options have been added.

【Followers】

  • Followers have been added. Followers are special NPCs who will accompany you on certain types of quests.
  • Follower Quests and Support Surveys have been added.
Other Mechanic-related Changes

【Quests】

  • Master rank quests added. Master rank quests are higher in difficulty than high rank.
  • Hunting Skills have been added to the types of completion conditions for optional subquests.

【Monsters】

  • New monsters have been added.
  • New turf wars have been added.
  • The damage you receive from some monster attacks while in midair has been reduced.
  • Reduced the amount of time a monster remains stunned after it has been stunned a certain number of times.
  • Barroth: The hitbox on its body has been adjusted.
  • Rakna-Kadaki: Hide toughness against ammo has been reduced in master rank.
  • Chameleos: Adjusted the visual thickness of the fog that Chameleos produces.
  • Small monsters: Adjusted the distance at which small monsters will appear on screen.
  • Small monsters: Some small monsters are now easier to stagger.

【Wyvern Riding】

  • Added Morphed Wirebugs, which adds two new Wyvern Riding effects.
  • Dropped materials now have detection priority when they overlap with Wyvern Riding button prompts.
  • Material carving now has adjusted detection priorities when carving overlaps with Wyvern Riding triggers, with appropriate adjustments for both when it happens during a quest and when it happens after a quest has been completed.
  • Basarios: Wyvern Riding attacks initiated by certain directional inputs have been adjusted.
  • Barioth: The forward Wyvern Riding strong attack has been made easier to land.
  • Rakna-Kadaki: Players now exit Wyvern Riding more quickly after using Rakna-Kadaki’s Mounted Punisher.

【Endemic Life】

  • Antidobra’s effect will no longer nullify the attack power increase from Mizutsune’s red bubbles.
Base and Facilities
  • Some parts of the quest counter menu layout have been updated.
  • The icon that appears for completed NPC requests at the quest counter has been updated.
  • The game now remembers the cursor’s position in the quest counter menu until you quit the game.
  • Players that have accepted solo quests will now appear on the quest board.
  • Rampage Decorations have been added and can be crafted at the Smithy.
  • Content for level 4 decoration slots has been added to the Smithy.
  • The weapon tree window at the Smithy now loops back to the opposite side when moving the cursor past the edge of the window horizontally or vertically.
  • Additional pagination features were added to the Smithy menus.
  • The cursor now sets to the head piece of the first set of armor results after completing a search in the Forge Armor screen.
  • When trying to make equipment at the Buddy Smithy and you have insufficient scraps, you can now immediately trade materials for the scraps you need.
  • New features added to the Market’s lottery.
  • You can now see how many Lottery Tickets you currently have when taking part in a lottery at the Market.
  • New features added to the Market’s Melding Pot.
  • New features and their related items have been added to the Melding Pot at the Market.
  • Melding-specific items now display first when selecting materials at the Melding Pot.
  • The number of amiibo you can use each day at the Market has been increased to six, from three previously.
  • New Dango Skills have been added to the Canteen.
  • A new feature called “Hopping Skewers” has been added to the Canteen.
  • You can now see how many Dango Tickets you have on the Canteen screen.
  • The Buddy Piazza has been added, which allows you to access all Buddy Plaza features.
  • New Buddy Plaza features have been added.
  • New features have been added to the Meowcenaries.
  • New features have been added to the Argosy.
  • Switch Skill settings at the item box have been expanded.
  • More space has been added to the item box, equipment box, decoration box, and layered armor box.
  • More space has been added to the Buddy equipment box and Buddy layered armor box.
  • It is now easier to switch between all types of equipment and their loadouts when managing equipment in the item box.
  • Talisman lock feature added to your equipment box.
  • The display in the equipment info window for sharpness gauge effects from the Handicraft skill has been updated.
  • The item loadout list window now shows crosses (“X”) across ammo and phials that you cannot use with your currently equipped bowgun or bow.
  • New decorations have been added that can be used to decorate your home.
  • New Cohoot outfits have been added.
  • A new Cohoot nest has been added.
  • New options were added to the training area.
Miscellaneous

【Menus】

  • New pose sets have been added.
  • New Guild Card pages, awards, and titles have been added.
  • Added Wyvern Riding attacks to the Large Monsters list in the Hunter’s Notes.
  • New album filters have been added.

【Display】

  • Added an on-screen display showing you which Switch Skills you can currently use.
  • Added a feature that shows you in which direction a Great Wirebug will send you.
  • Added information to the results screen that shows the effects received from the Good Luck skill.

【Options】

  • New option added: Display Switch Skill Info.
  • New option added: Skill Switch Info Display Time.
  • New option added: Player Hit Effects.
  • New option added: Other Player Hit Effects.
  • New option added: Link Item/Radial Menu Loadout.
  • New option added: Transition to Wall Running.
  • New option added: Buttons for Wyvern Riding.
  • New option added: Start Menu Cursor Position.
  • New option added: Follower Voice Volume.
  • New option added: Follower Voice Frequency.

【Camera】

  • New features have been added to the camera (photoshoots), including the ability to make characters face the camera and to make Buddies face specific directions, poses/gestures for Buddies, and toggling the UI on and off.

【Chat Menu】

  • Certain chat features have been made more convenient to use.
  • New shoutouts have been added.
  • New chat stickers have been added.
  • New gestures have been added.

【Multiplayer】

  • Added a feature that allows you to claim a bonus when playing multiplayer for the first time.
Bug Fixes and Balance Adjustments
Player

【General】

  • Fixed a bug where you couldn’t combo into certain attacks from an evade when using the Great Sword, Sword & Shield, or Charge Blade.
  • Fixed a bug where the midair “fainting” animation would play by mistake when fainting while on the ground.
  • Fixed a bug where using item shortcuts with your weapon unsheathed would take longer than intended.
  • Fix a bug where some “knockback” damage reactions would not work properly.
  • Fixed a bug where some voice lines would not properly play in reaction to monsters’ big attacks.
  • Fixed a bug where you could not guard while recovering from an attack (getting up) when you are equipped with a weapon type capable of guarding and your weapon is sheathed.
  • Exhaust Ammo: Fixed a bug where the blue effects would not appear when landing hits with this ammo.
  • Fixed a bug where the player’s health could drop to zero when they are knocked down while performing a fast travel.

【1. Great Sword】

  • Adjusted all of the following weapon actions:
    Wide Slash: Elemental scaling increased; Status effect scaling increased
    Rising Slash: Part damage increased
    Plunging Thrust (Level 1): Elemental scaling increased; Status effect scaling increased
    Plunging Thrust (Level 2): Elemental scaling increased; Status effect scaling increased
    Plunging Thrust (Level 3): Elemental scaling increased; Status effect scaling increased
    Strong Charged Slash (Level 3): Attack power increased
    True Charged Slash (Level 3): Attack power increased
    Jumping Charged Slash (Level 1): Part damage slightly increased
    Jumping Charged Slash (Level 2): Part damage slightly increased
    Jumping Charged Slash (Level 3): Part damage increased
    Strong Wide Slash (Levels 0 and 1): Attack power increased
    Strong Wide Slash (Level 2): Attack power increased
    Strong Wide Slash (Level 3): Attack power increased
    Rage Slash (Level 2): Attack power slightly increased
    Rage Slash (Level 3): Attack power increased
  • Hunting Edge: You can now chain into Strong Wide Slash and Strong Charged Slash after landing on the ground with Hunting Edge.
  • Hunting Edge: This now only costs one Wirebug Gauge, and the Wirebug Gauge recovers more quickly.
  • Hunting Edge: Fixed a bug where it was unintentionally possible to immediately chain into a Strong Wide Slash and Hunting Edge after landing on the ground when you made attack inputs during the leap after connecting with Hunting Edge.
  • Rising Slash: Fixed a bug where the camera would not shake as intended when making contact with the ground.

【2. Long Sword】

  • Adjusted all of the following weapon actions:
    Spirit Blade I (Spirit Gauge): Attack power slightly increased
    Spirit Blade II: Attack power slightly increased
    Spirit Blade III (1st Hit): Attack power slightly increased
    Spirit Blade III (2nd Hit): Attack power slightly increased
    Spirit Blade III (3rd Hit): Attack power slightly increased
    Jumping Spirit Blade: Attack power slightly increased
    Jumping Spirit Blade (1st Hit – Red Gauge): Attack power slightly increased
    Jumping Spirit Blade (2nd Hit – Red Gauge): Attack power slightly increased
    Rising Slash (From Spirit Blade): Attack power slightly increased
    Jumping Spirit Blade (Landing): Attack power slightly increased
    Jumping Spirit Blade II (1st Hit): Attack power slightly increased
    Jumping Spirit Blade II (2nd Hit): Attack power slightly increased
    Jumping Spirit Blade II (2nd Hit – Ground): Attack power slightly increased
    Jumping Spirit Blade II (3rd Hit): Attack power slightly increased
    Spirit Reckoning (2nd Hit): Attack power slightly decreased
    Plunging Thrust: Attack power decreased
    Iai Spirit Slash (Counter Failed): Attack power decreased
    Iai Spirit Slash (Counter Succeeded): Attack power decreased
    Iai Spirit Slash (Counter Succeeded – Followup): Attack power decreased
    Thrust (From Spirit Blade I): Attack power slightly increased
    Rising Slash (From Spirit Blade II): Attack power slightly increased
  • Several adjustments have been made to the Spirit Gauge aura levels.
    White Aura: Physical damage scaling slightly decreased; Elemental scaling slightly decreased
    Yellow Aura: Physical damage scaling slightly decreased; Elemental scaling slightly decreased
    Red Aura: Physical damage scaling decreased; Elemental scaling decreased
  • Adjusted the Spirit Gauge aura level effects when you chain a Soaring Kick into a Spirit Helm Breaker.
    White Aura: Physical damage scaling decreased
    Yellow Aura: Physical damage scaling decreased
    Red Aura: Physical damage scaling decreased
  • Soaring Kick: Wirebug Gauge recovers more slowly.
  • Fixed a bug where the blades of certain Long Swords would jut out of their sheaths when performing a Special Sheathe.

【3. Sword & Shield】

  • Adjusted all of the following weapon actions:
    Advancing Slash: Attack power slightly increased
    Rising Slash: Attack power slightly increased
    Chop: Attack power slightly increased
    Side Slash: Attack power slightly increased
    Lateral Slash: Attack power slightly increased
    Return Stroke: Attack power slightly increased
    Spinning Rising Slash: Attack power slightly increased
    Roundslash: Attack power slightly increased
    Spinning Reaper: Attack power increased
    Shield Attack: Attack power slightly increased
    Shield Bash: Attack power increased
    Sword/Shield Combo (Shield): Attack power slightly increased
    Sword/Shield Combo (Sword): Attack power increased

    Sliding Slash: Attack power increased
    Falling Shadow (Chop): Attack power increased
    Falling Bash (Heavy): Attack power increased
    Falling Bash (Heavy, landing): Attack power increased
    Drill Slash: Elemental scaling increased
    Windmill: Attack power slightly increased; Elemental scaling increased; Sharpness consumption reduced
    Perfect Rush 1: Attack power increased
    Perfect Rush 2 (1st Hit – Strong): Attack power increased
    Perfect Rush 2 (2nd Hit – Strong): Attack power increased; Elemental scaling increased
    Perfect Rush 2 (3rd Hit – Strong): Attack power increased
    Perfect Rush 3 (Strong): Attack power increased
    Perfect Rush 4 (Strong): Attack power increased; Elemental scaling increased
    Perfect Rush 2 (2nd Hit – Weak): Attack power increased
    Perfect Rush 2 (3rd Hit – Weak): Attack power increased
    Perfect Rush 4 (Weak): Attack power increased; Elemental scaling increased

  • Perfect Rush 4 (Thrust): Slightly enlarged the hit detection.
  • Fixed a bug where you couldn’t cancel your blocking stance after performing a Guard Slash immediately after entering a blocking stance after a Rising Slash.

【4. Dual Blades】

  • Adjusted all of the following weapon actions:
    Demon Flurry Rush (1st Spin – Left and Right): Attack power slightly increased
    Demon Flurry Rush (2nd Spin – Left and Right): Attack power slightly increased
    Demon Flurry Rush Finisher (Left and Right): Attack power slightly increased; Elemental scaling increased; Status effect scaling increased
    Blade Dance (Demon Mode – 10th Hit): Attack power slightly increased
    Blade Dance (Demon Mode – 11th Hit): Attack power slightly increased
    Blade Dance (Demon Mode – 12th Hit): Attack power slightly increased
  • Archdemon Mode: Elemental scaling has been increased.
  • Demon Mode: Made it easier to enter Archdemon Mode.
  • Feral Demon Mode: Made it easier to enter Archdemon Mode.
  • Added combos that chain from exiting Demon Mode and into Silkbind Attacks.
  • Demon Mode and Feral Demon Mode: Fixed a bug where the game would treat you as being in an unsheathed state during bubbleblight slipping animations.

【5. Lance】

  • Adjusted all of the following weapon actions:
    Mid Thrust I & II: Attack power increased
    Mid Thrust III: Attack power increased; Elemental scaling increased
    High Thrust I & II: Attack power increased
    High Thrust III: Attack power increased; Elemental scaling increased
    Wide Sweep: Attack power increased
    Charged Wide Sweep: Attack power increased
    Leaping Thrust (1st Hit): Attack power increased; Elemental scaling increased; Status effect scaling increased
    Leaping Thrust (2nd & 3rd Hits): Attack power increased; Elemental scaling increased; Status effect scaling slightly increased
    Dash Attack & Midair Dash Attack Loop: Elemental scaling slightly increased; Status effect scaling slightly increased
    Cross Sweep (1st Hit): Attack power increased; Elemental scaling increased
    Cross Sweep (2nd Hit): Attack power increased; Elemental scaling increased
    Counter-thrust (Strong): Attack power increased; Elemental scaling increased
  • Insta-Block: The window of time for a successful Insta-Block has been increased.
  • Insta-Block: You can know combo into Silkbind attacks after a successful Insta-Block.
  • Twin Vine: Now only costs one Wirebug Gauge. Also, blocking power is increased and stamina consumption is reduced while the kunai is connected to the monster.
  • Twin Vine: Closed Jump (which is usable when the kunai connects you to a monster during Twin Vine) now aims for the point where the kunai is connected to the monster.
  • Anchor Rage: The attack power increase effect now lasts longer.
  • Anchor Rage: The amount of attack power increase is now determined by the power value of the attack you receive instead of the size of the guard reaction it causes.
  • Guard Dash: Fixed a bug where you couldn’t perform a Guard Dash when your frame rate dropped due to the delay between Insta-Block and Guard Dash being too short.
  • Guard Thrust: Fixed a bug where sometimes you could not perform a Guard Thrust directly after moving while guarding.

【6. Gunlance】

  • Hail Cutter: Wirebug Gauge recovers more quickly, and Wyvern’s Fire cooldown reduction has been increased.
  • Shelling levels 4 and 5 have been adjusted.

[Normal Type (Levels 4 and 5)]

  • Shelling (Level 4): Attack power slightly increased
  • Shelling (Level 5): Attack power slightly increased
  • Charged Shelling (Level 4): Attack power slightly increased
  • Charged Shelling (Level 4): Attack power slightly increased
  • Wyvern’s Fire (Level 4): Attack power increased; Elemental scaling slightly increased
  • Wyvern’s Fire (Level 5): Attack power increased; Elemental scaling increased
  • Burst Fire (Level 4): Attack power slightly increased
  • Burst Fire (Level 5): Attack power slightly increased

[Long Type (Levels 4 and 5)]

  • Shelling (Level 4): Attack power slightly increased
  • Shelling (Level 5): Attack power slightly increased
  • Wyvern’s Fire (Level 4): Attack power slightly increased; Elemental scaling slightly increased
  • Wyvern’s Fire (Level 5): Attack power increased; Elemental scaling increased
  • Burst Fire (Level 4): Attack power slightly increased
  • Burst Fire (Level 5): Attack power slightly increased

[Wide Type (Levels 4 and 5)]

  • Shelling (Level 4): Attack power slightly increased
  • Shelling (Level 5): Attack power slightly increased
  • Charged Shelling (Level 5): Attack power slightly increased
  • Strong Charged Shelling (Level 4): Attack power slightly increased
  • Strong Charged Shelling (Level 5): Attack power slightly increased
  • Wyvern’s Fire (Level 4): Attack power increased; Elemental scaling slightly increased
  • Wyvern’s Fire (Level 5): Attack power increased; Elemental scaling increased
  • Burst Fire (Level 4): Attack power slightly increased
  • Burst Fire (Level 5): Attack power slightly increased

 

  • Fixed a bug where the delay was set too short between performing a sidestep after a large backstep.
  • Guard Edge: Fixed a bug where sometimes you could not perform a Guard Edge immediately after stopping moving while guarding.
  • Wyvern’s Fire: Fixed a bug where the aftereffects of Wyvern’s Fire would appear displaced on certain types of Gunlances.
  • Wyvern’s Fire: Fixed a bug where the explosion from Wyvern’s Fire would sometimes not properly register a sloped surface when using Wyvern’s Fire on a slope.
  • Wyvern’s Fire: Fixed a bug where you could not combo into Wyvern’s Fire after chaining an Overhead Smash into a sidestep.

【7. Hammer】

  • Adjusted all of the following weapon actions:

[Regular Moves]

  • Side Smash: Elemental scaling increased; Status effect scaling increased

[Charged Moves]

  • Spinning Bludgeon (1st through 5th Hits): Elemental scaling increased (increases per consecutive hit); Status effect scaling increased (increases per consecutive hit)
  • Charged Big Bang (1st Hit): Attack power increased
  • Charged Big Bang (Finisher): Attack power increased
  • Big Bang Finisher (2nd Hit): Attack power increased

[Charge Switch: Strength]

  • Power Swing: Stun value increased
  • Charged Brutal Upswing: Attack power increased
  • Charged Brutal Big Bang (1st Hit): Attack power increased
  • Charged Brutal Big Bang (2nd Hit): Attack power increased
  • Charged Brutal Big Bang (Finisher): Attack power increased; Stun value increased
  • Step Smash (1st Hit): Attack power increased; Stun value increased
  • Step Smash (Finisher): Attack power increased; Stun value increased

[Charge Switch: Courage]

  • Charged Side Blow (and Additional Swing): Attack power increased; Elemental scaling increased; Exhaust value increased
  • Charged Upswing (and Additional Upswing): Attack power increased; Elemental scaling increased; Exhaust value increased
  • Additional Hammer Down (1st Hit): Exhaust value increased
  • Additional Hammer Down (Finisher): Attack power increased; Elemental scaling increased; Exhaust value increased
  • Bonus Damage (1st Charged Attack): Attack power increased; Elemental scaling increased; Status effect scaling increased; Exhaust value increased
  • Bonus Damage (2nd Charged Attack): Attack power increased; Elemental scaling increased; Status effect scaling increased; Exhaust value increased
  • Bonus Damage (3rds Charged Attack): Attack power increased; Elemental scaling increased; Exhaust value increased
  • Side Smash / Water Strike: It is now possible to chain into Side Smash or Water Strike from Overhead Smash or Charged Follow-up.
  • Charge Switch: Courage: Charge times are now shorter.
  • Water Strike: The window of time for a successful Water Strike has been increased.
  • Impact Crater: Fixed a bug where terrain effects would not trigger when Impact Crater is used on magma terrain.
  • Impact Crater: Fixed a bug where the end of the timing window was set incorrectly when chaining Impact Crater (Level 0 – No Charge) into a grounded Charged Attack.
  • Impact Crater: Fixed a bug where you could still perform Impact Crater even when your Wirebug Gauge is at level 1 during bubbleblight slipping animations.
  • Charge Switch: Courage: Fixed a bug where adjustments to the direction the player faces would not work correctly when performing an Additional Upswing (2nd Charged Attack in the chain) when level 3 of the Focus skill is active.

【8. Hunting Horn】

  • Adjusted all of the following weapon actions:
    Left Swing: Attack power increased
    Right Swing: Attack power increased
    Forward Smash: Attack power slightly increased
    Double Swing (1st Hit): Attack power increased
    Double Swing (2nd Hit): Attack power increased
    Backwards Strike: Attack power increased
    Overhead Smash (1st Hit): Attack power increased
    Overhead Smash (Finisher): Attack power increased; Stun value increased
    Multi-crush (3rd Hit): Attack power increased
    Chord: Attack power increased; Infernal Melody gauge buildup increased
    Chord (Shockwave): Attack power increased; Infernal Melody gauge buildup increased
  • Certain attacks have had their combos changed. Attacks that previously started from a neutral position (standing still) have now been changed to start from a moving position (movement input + attack). Neutral position now has different attacks and combos stemming from them.
    Magnificent Trio: Fixed a bug where you couldn’t chain into Magnificent Trio if you pressed X while keeping ZR held down during an evade.

[Chained from a Crush Attack]

  • (BEFORE) X: Crush Attack Combo
  • (AFTER) X: Left Swing ⇒ Left Stick + X: Multi-crush
  • (BEFORE) X + A: Overhead Smash
  • (AFTER) X + A: Backwards Strike ⇒ Left Stick + X + A: Overhead Smash

[Chained from a Double Swing]

  • (BEFORE) X + A: Overhead Smash
  • (AFTER) X + A: Backwards Strike ⇒ Left Stick + X + A: Overhead Smash
  • Certain attacks have had their combos changed.
    Magnificent Trio: Fixed a bug where you couldn’t chain into Magnificent Trio if you clicked the left mouse button while keeping mouse button 5 held down during an evade.

 

  • Blight Negated melody effect: Additional effect of +10 to all resistances.
  • Bead of Resonance: Size has been increased.
  • Infernal Melody: Fixed a bug where the effective range and the visual effect range did not match.

【9. Switch Axe】

  • Adjusted all of the following weapon actions:
    • Axe: Wide Sweep (Finisher 2nd Hit): Attack power slightly increased; Part damage slightly increased
    • Axe: Wide Sweep (Finisher 3rd Hit): Attack power increased; Part damage slightly increased
    • Axe: Wild Swing: Attack power now increases according to the number of attacks.
    • Axe: Heavy Slam: Reduced the number of Wild Swings required in order to combo from Wild Swing into Heavy Slam.
    • Axe: Heavy Slam: Part break and flinch multipliers have been added to the buff effects from Heavy Slam.
  • Compressed Finishing Discharge: The damage reaction from the explosion has been changed.
  • Axe: Rising Slash: The attack range has been increased.
  • Fixed a bug where the hit vibrations from landing a Forward Slash would not trigger after using Soaring Wyvern Blade in midair.
  • Fixed a bug where Axe: Side Slash would result as your draw attack directly after climbing a ledge with your weapon sheathed, regardless of your Switch Skill settings.
  • Fixed a bug where the Axe mode recovery animation for getting up from the ground would trigger instead of the Sword mode animation when recovering from certain types of reactions (extreme knockbacks, knockbacks you can’t Wirefall from, and whirlwinds) in Sword mode.
  • Axe: Wild Swing: Fixed a bug where this couldn’t be chained into other moves during certain timings if the Wild Swing was started from the left side and no repeat inputs were made.

【10. Charge Blade】

  • Adjusted all of the following weapon actions:

[Morph Slash]

  • Axe: Ultra Element Discharge (Elemental Phial Explosion): Attack power slightly increased; Elemental scaling increased
  • Axe: Ultra Element Discharge (Impact Phial Explosion): Attack power slightly increased

[Counter Morph Slash]

  • Axe: Ultra Element Discharge (Elemental Phial Explosion): Attack power slightly increased; Elemental scaling increased
  • Axe: Ultra Element Discharge (Impact Phial Explosion): Attack power slightly increased
  • Added combos that chain from small and medium guard reactions.
  • Axe: Ultra Element Discharge: The height of the phial explosion’s hit detection has been increased.
  • The window of time available for entering combo commands after a Forward Dodge in Sword mode was moved earlier, making it easier to chain it into other attacks.
  • The phial charge failure animation will no longer trigger when performing a Charge action (e.g., for a Condensed Element Slash) after charging a phial from a zero phial state in Sword mode.
  • Sword Boost Mode now lasts longer.
  • Axe: Amped Element Discharge: It is now easier to chain from Element Boost into the preparatory action for an Amped Element Discharge.
  • Sword: Shield Thrust: It is now easier to chain this into Charged Double Slash combos.
  • Fixed a bug where the hit detection for the downward axe attack in the Midair Ultra Element Discharge was slightly slower when you had phials charged compared to when you didn’t have any phials charged, when performing the Discharge directly before hitting the ground.
  • Axe: Amped Element Discharge: Made it more difficult for this attack not to connect during frame drops (due to shortness of the hit detection time window).
  • Fixed a bug where the Sword mode recovery animation for getting up from the ground would trigger instead of the Axe mode animation when recovering from certain types of reactions (extreme knockbacks, non-recoverable knockbacks, and whirlwinds) in Axe mode.
  • Fixed a bug where the blinking effect on the HUD would sometimes look displaced when your energy is overcharged.

【11. Insect Glaive】

  • Adjusted all of the following weapon actions:
    • Double Slash (2nd Hit): Attack power slightly increased
    • Kinsect: Mark Target: Attack power increased
    • Strong Rising Slash Combo (1st Hit): Attack power slightly increased
    • Strong Rising Slash Combo (2nd Hit): Attack power slightly increased
    • Strong Rising Slash Combo (3rd Hit): Attack power increased
    • Strong Reaping Slash (1st Hit): Attack power slightly increased
    • Strong Reaping Slash (2nd Hit): Attack power slightly increased
    • Strong Thrust (1st Hit): Attack power slightly increased
    • Strong Thrust (2nd Hit): Attack power slightly increased
    • Strong Double Slash (1st Hit): Attack power slightly increased
    • Strong Double Slash (2nd Hit): Attack power slightly increased
    • Strong Double Slash (Finisher): Attack power increased
    • Lead-in to Strong Rising Slash Combo: Attack power slightly increased
  • You are now impervious to damage while using Recall Kinsect, Kinsect: Recall, and Kinsect: Harvest Extract when you have yellow extract absorbed.
  • Powder Type Kinsects: Reduced the knockback time when they hit, and reduced the amount of time it takes them to transition to attacking again after hitting a monster.
  • Tetraseal Slash: Attack speed has been increased.
  • Recall Kinsect: After using this skill, Kinsect stamina depletion during Kinsect moves is reduced for a short amount of time. Additionally, the amount of health recovered when your Kinsect returns to you has been increased.
    It is also now possible to chain this into other moves even after landing on the ground.
  • Kinsect: Mark Target: This move now executes when you release the button/key press, instead of when you first press the command.
  • Kinsect: Mark Target: The mark now flies in a slightly higher direction than the angle you are aiming.
  • Kinsect: Mark Target: Fixed a bug where the mark would disappear if it hit another player before reaching the monster.
  • Kinsect: Harvest Extract: The Kinsect now flies in a slightly higher direction than the angle you are aiming.
  • Fixed a bug where Dual Color Kinsect types would sometimes only gather one extract after colliding with certain objects.
  • Fixed an issue where the game would freeze if the player leaves the area while their Kinsect is in the process of switching between certain actions.

【12. Light Bowgun】

  • Adjustments were made to the following light bowgun ammo types.
    Normal Ammo 1: Attack power increased
    Normal Ammo 2: Attack power slightly increased
    Pierce Ammo 3: Attack power slightly increased
    Spread Ammo 1: Attack power slightly increased
    Shrapnel Ammo 1: Attack power slightly increased
    Sticky Ammo 2: Attack power slightly decreased; Stun value slightly decreased; Recoil slightly increased
    Sticky Ammo 3: Attack power slightly decreased; Stun value decreased; Recoil slightly increased
    Cluster Bomb 3: Attack power slightly decreased
    Slicing Ammo: Attack power slightly decreased; Recoil slightly increased; Part break endurance multiplier slightly increased
  • Silkbind Glide: Now only costs one Wirebug Gauge, and the Wirebug Gauge recovers more slowly. Due to the gauge cost reduction, however, net total cooldown for this move is now shorter.
  • Fanning Vault: The Wyvernblast used in this skill now causes increased Wyvern Riding buildup.
  • Elemental Reload: Fixed an issue where the increased status effect buildup effect was not mentioned in the description of this move.
  • Fixed a bug where you couldn’t chain into ZR button combos from an aimed midair Wiredash while sheathed.
    Fixed a bug where Draw skills would not work correctly when falling off a ledge immediately after unsheathing with the X button while walking in sheathed mode.
  • Fixed a bug where you couldn’t chain into mouse button 5 combos from an aimed midair Wiredash while sheathed.
    Fixed a bug where Draw skills would not work correctly when falling off a ledge immediately after unsheathing with the left mouse button while walking in sheathed mode.

【13. Heavy Bowgun】

  • Adjustments were made to the following light bowgun ammo types.
    Normal Ammo 1: Attack power increased
    Normal Ammo 2: Attack power slightly increased
    Pierce Ammo 3: Attack power slightly increased
    Spread Ammo 1: Attack power slightly increased
    Shrapnel Ammo 1: Attack power slightly increased
    Sticky Ammo 2: Attack power slightly decreased; Stun value slightly decreased; Recoil slightly increased
    Sticky Ammo 3: Attack power slightly decreased; Stun value decreased; Recoil slightly increased
    Cluster Bomb 3: Attack power slightly decreased
    Slicing Ammo: Attack power slightly decreased; Recoil slightly increased; Part break endurance multiplier slightly increased
  • Several adjustments have been made to Charged Shots per level (excluding for Wyvern Ammo).
    Charge Level 1: Attack power increased; Elemental scaling increased
    Charge Level 2: Attack power increased; Elemental scaling increased
    Charge Level 3: Attack power increased; Elemental scaling increased
  • The following adjustments have been made to Mech-Wyvernsnipe and Healing Mech-Wyvernsnipe.
    Impact Explosion (Small): Attack power increased
    Impact Explosion (Medium): Attack power increased
    Impact Explosion (Large): Attack power increased
  • Healing Mech-Wyvernsnipe: Wyvernsnipe Gauge recovers more quickly.
  • Counter Charger: Wirebug Gauge recovers more quickly.

【14. Bow】

  • Adjusted all of the following weapon actions:
    Jumping Melee Attack (Arrow Slice): Attack power increased
    Lunging Melee Attack: Attack power increased
    Melee Attack (Arrow Slice – 1st Hit): Attack power increased
    Melee Attack (Arrow Slice – 2nd Hit): Attack power increased
  • Adjustments have been made per level to Charged Shots with the Bow.
    Charge Level 1: Attack power increased; Elemental scaling slightly increased
    Charge Level 2: Elemental scaling slightly increased
    Charge Level 3: Attack power decreased; Elemental scaling slightly increased
    Charge Level 4: Attack power decreased; Elemental scaling slightly increased
  • Coating effects have been increased when melee attacks (arrow slices) hit while coatings are applied.
    Poison Coating: Status effect buildup increased
    Para Coating: Status effect buildup increased
    Sleep Coating: Status effect buildup increased
    Blast Coating: Status effect buildup increased
    Exhaust Coating: Stun value increased; Exhaust value increased
    Power Coating: Attack power slightly increased
    Close-range Coating: Attack power slightly increased
  • Focus Shot: Stamina recovery speed after landing on the ground has been increased.
  • Changed the calculation order for Close-range Coating and the Ballistics skill.
  • Arc Shot: Fixed a bug where aiming an Arc Shot would sometimes mistakenly register a level 1 Charge and show Charge graphical effects, despite Charge levels not existing for Arc Shot.
  • Fixed an issue where it was possible to combo into an Arc Shot with fewer-than-intended command inputs while drawing your bow.
  • Fixed a bug where the effects for Draw skills would not activate when performing a Charge action right after unsheathing in a stationary position.

【Skills】

  • Fixed a bug where the stun values applied to thunderblighted monsters were not receiving the bonuses from the Slugger and Dango Slugger skills.
  • Fixed a bug where certain mushrooms would remain on your Item Bar after removing the Mushroomancer skill.
  • Fixed a bug where non-weapon attack hits would register as weapon attack hits while the Mind’s Eye skill was active.
  • Fixed issues in the text descriptions for Wind Alignment and Thunder Alignment.
  • Fixed an issue where the Prism Spiribird effect would be unintentionally doubled while certain skills were active.
  • Fixed a bug where Rampage Skills that were meant to activate upon weapon hits were activating on non-weapon hits.
  • Fixed a bug where Dango Reviver would not properly apply its effect to other players’ Buddies.

【Buddies】

  • Fixed a bug where Palicoes could not pilfer items using ranged attacks.
  • Fixed a bug where Palicoes would sometimes not move or behave correctly when performing gathering actions.
  • Summeown Endemic Life: Fixed a bug where Wirebugs placed by this ability would not be placed correctly for players who join a quest in progress.
  • Fixed a bug where landing an attack on a Bombadgy while riding a Palamute would not cause an explosion.
  • Fixed a bug where Palamutes would not behave correctly when you ride a Palamute into the center of a monster’s engulfing (sucking in) attack.
  • Fixed a bug where the camera would not behave properly when you perform a jumping dismount in the middle of a Palamute’s jump.
Monsters
  • Kulu-Ya-Ku: Fixed a bug where the hit detection would last longer than intended on boulder and pot attacks.
  • Royal Ludroth: Fixed a bug where you could not block against Royal Ludroth’s rolling attack.
  • Bishaten: Fixed a bug where only a small number of certain attacks could topple Bishaten while it is balanced on its tail.
  • Bishaten: Fixed a bug where the falling speed of some of its attacks were slower than intended.
  • Rathian: Fixed a bug where some attacks would not properly aim for their target.
  • Tobi-Kadachi: Fixed a bug where some attacks would not properly aim for their target.
  • Tobi-Kadachi (High Rank): Fixed a bug where Tobi-Kadachi would stop on a wall to perform a static charge even in its charged state.
  • Nargacuga: Fixed a bug where the appearance of the Nargacuga’s tail spikes would indicate a different state than they should.
  • Barioth: Fixed a bug where Barioth would repeat the same moves after being hit by Flash Bombs.
  • Barioth: Fixed a bug where traps would have trouble activating on a sleeping Barioth.
  • Tigrex: Fixed issues involving some of Tigrex’s movement between areas of the map.
  • Almudron: Fixed a bug where ranged attacks that hit the base of its neck would have misaligned hit effects.
  • Almudron: Fixed a bug where the direction that Almudron’s tail faced during certain tail attacks was incorrect.
  • Almudron: Fixed a bug where Almudron would move too close to opposing monsters at the start of its turf war.
  • Rakna-Kadaki: Fixed the behavior of some of Rakna-Kadaki’s moves.
  • Rajang: Fixed a bug where Rajang’s maximum rage time would increase every time it gets enraged.
  • Rajang: Fixed a bug where Rajang would run off towards an empty spot when near a pillar in the environment.
  • Wind Serpent Ibushi: Fixed a bug where the player would clip through the rock if they performed certain actions on top of the rock while Ibushi is lifting it.
  • Apex Rathian: Fixed a bug where some of Apex Rathian’s attacks would not do the intended amount of damage.
  • Apex Zinogre: Fixed a bug where hitting certain parts of Apex Zinogre would not correctly trigger damage to the endurance values needed to knock it out of its supercharged state.
  • Apex Rakna-Kadaki: Fixed a bug where the Rachnoid that Rakna-Kadaki hatches would be in a different state for a quest’s guest compared to the quest’s host.
  • Zamite: Fixed a bug where attacks by other players or Buddies would not hurt the Zamite when it’s bitten and latched onto the player.
  • Zamite: Fixed a bug where the length of the leeched status effect would not be properly shortened by certain Silkbind attacks.
  • Zamite: Fixed a bug where getting hit with a restraining attack would not cancel a Zamite’s latched-on state.
  • Fixed an issue where some monsters would not move between map areas correctly.
  • Fixed a bug where large monsters would sometimes fixate on attacking small monsters.
  • Fixed a bug where the damage numbers would not display properly when hitting a large monster with multiple Bombadgy.
  • Fixed a bug where large monsters would sometimes start walking in the wrong direction when beginning to move to another area of the map.
  • Fixed a bug where large monsters would sometimes stop moving correctly when fighting each other.
  • Fixed a bug where certain monsters would turn in the wrong direction when using Regain Footing after launching the monster into a wall.
  • Fixed a bug where the endurance values were too high for some small monsters.
  • Fixed a bug where Sonic Bombs would not trigger reactions for some small monsters in midair.
  • Fixed a bug where monsters would sometimes continue to repeat their “intimidation” behavior.

【Wyvern Riding】

  • Fixed a bug where monsters would launch at different speeds when they are enraged or exhausted.
  • Fixed a bug where the Mounted Punisher move would sometimes not fully complete.
  • Fixed a bug where the range for being able to initiate Wyvern Riding was too short for some monsters.
  • A Mounted Punisher attack now cancels after a short amount of time if it is unable to hit its target due to the target moving a long distance away after starting the Mounted Punisher.
Locales and Environment
  • Fixed bugs where players would get stuck in certain parts of the Flooded Forest, Lava Caverns, and the Stronghold.
  • Fixed a bug where players could get stuck while trying to climb certain ledges in the Frost Islands.
  • Fixed a bug where monsters would sometimes pass through the Arena fence at the moment it completes its rising animation.
  • When fishing, you are now immune to damage up until the point where you catch the fish and officially obtain it as an item.
  • Fixed a bug where Popfish were more difficult to fish than intended.
  • Fixed a bug where the fish in fishing spots would sometimes stop moving.
Base and Facilities
  • Fixed an issue with incorrect preview displays in the Smithy and Buddy Smithy.
  • Fixed a bug where it was possible to go over the character limit when inputting the name for a Bunny Dango Set.
  • Fixed issues related to the combo log in the Training Area.
Miscellaneous
  • Fixed a bug where Kinsects would contribute to obtaining the Luxury Armor Stand award.
  • Fixed a bug where auto shoutouts would sometimes not send correctly.
  • Fixed a bug where some small monsters were not detected easily by the photoshoot mode.
  • Added a note to the Hunter Info for Brewhare Affected Items that explains that the enhanced recovery effects only affect the player who uses the item.
  • Fixed incorrect values in some of the in-game text.
  • Fixed issues with some graphics in the game that did not display properly.
  • Fixed issues with some sound in the game that did not play properly.
  • Other miscellaneous bug fixes have been made.
  • Known issues:
  • Palico Secret Support Moves
    • Hunters, we’ve confirmed an issue in Sunbreak where equipping the “Lottery Box” or “Felyne Powered-Up” Secret Support Moves to a Palico in the Buddy Dojo will randomize three of its Support Moves.
      • Workaround:
        • Not equipping either of the affected skills
        • Completing both the Gatherer & Fighter Upgrade Campaign quests
      • Fix if you’re impacted:
        • you can use the Swap Support Move feature to swap the moves back. This feature becomes fully available after completing the three sub-quests: Tough Training Tools (M3*), Grueling Training Ground (M4*) and Top-Notch Training Tools (M5*)
  • Insect Glaive Game Closure
    • Hunters, we’ve identified an issue where attacking Rakna-Kadaki or Pyre Rakna-Kadaki a specific way with the Insect Glaive can cause the user’s game to error and close.
      • Workaround:
        • Do not use Exalted Alucanid or Gleambeetle armor when attacking Rakna-Kadaki / Pyre Rakna-Kadaki.
        • Not using Kinsect: Fire against Rachnoid/Pyrantula.
        • Not using a simultaneous attack with your Kinsect when Rachnoid/Pyrantula are marked.

Monster Hunter Rise – Ver. 3.9.1

  • Release date: March 9th 2022 (North America) / March 10th 2022 (Europe, Japan)
  • Patch notes:
Main Additions / Changes
  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.
 
Bug Fixes / Miscellaneous
Player/Buddies
  • Fixed a bug where there was no defense bonus for the Switch Axe Defender weapon.
Miscellaneous
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 3.9.0

  • Release date: February 23rd 2022 (North America) / February 24th 2022 (Europe, Japan)
  • Patch notes:
Main Additions / Changes
  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.
 
Bug Fixes / Miscellaneous
Base/Facility
  • When changing the direction of the Toadversary at the Training Area, the text usually turns yellow, but if the player changes another option after that, the “direction” text would sometimes turn back to white. This has been fixed.
Player/Buddies
  • Fixed a bug preventing the “Utsushi Cut” hairstyle from being displayed properly when combined with certain head armor.
  • Fixed a bug preventing forelocks from being displayed properly when equipping the head armor of the Orion layered armor series.
  • Fixed a bug with the display of the Azure Age Sleeve on Body Type 2.
  • Fixed a bug causing the “Rampage Twinblades I” to be displayed in the opposite direction if the players uses a whetstone after equipping them.
  • Fixed a bug very briefly causing the player’s upper body to turn in an unnatural direction when another player uses Wyvern’s Fire during Multiplayer.
Miscellaneous
  • Fixed a bug preventing other players from accessing certain facilities if the Host is disconnected because no controller inputs were made for a certain amount of time.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Known issues:
  • the Switch Axes on “Defender Weapon Tree” do not properly feature the 30 points of Defense Bonus. This will be adjusted in a future update.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 3.8.0

  • Release date: January 26th 2022 (North America) / January 27th 2022 (Europe, Japan)
  • File size: ???
  • Patch notes:
Main Additions / Changes
  • Notifications regarding add-on content and such will now be shown on the Title Screen and at the Courier.
    You can turn this on/off by going to Options > Promotion.
  • Some text in Korean, Simplified Chinese, and Traditional Chinese will now be displayed in a calligraphy font.
  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.
Bug Fixes / Miscellaneous

Base/Facility

  • Fixed a bug causing the Host to be displayed with a Cohoot on their arm on the guest’s screen if the Host cancels calling their Cohoot at the same time the guest enters the Lobby.

Monsters

  • Fixed a bug occasionally preventing a monster’s falling animation from being played to the end.
  • Fixed a bug occasionally preventing certain attacks, such as Sticky Ammo, from doing damage if they hit at the exact same time that the mud crust around Jyuratodus’s neck is broken.

Player/Buddies

  • Fixed a bug causing the 4th color of Type 1 clothing to differ between the thumbnail and the actual model.
  • Fixed a bug causing hair to clip through armor when combining certain hairstyles with certain pieces of armor.
  • Fixed a bug causing different numbers to be displayed for the same hairstyles on the Character Edit screen and the add-on content screen.
  • Fixed a bug causing the back part of the sideburns of the “Hinoa long” and “Minoto long” hairstyles to clip through the skin.
  • Fixed a bug causing clipping in the upper arm of the player character when combining certain armwear and waist armor.
  • Fixed a bug occasionally causing the player character and their Buddies to be displayed at the same time on the preview screen when selecting “Change Equipment”.
  • Fixed a bug causing Buddies to be displayed in their old armor on the save file select screen if you change their armor by going through specific steps.
  • Fixed a bug occasionally causing elemental effects on Buddy weapons that do not have an element on them.
  • Fixed a bug occasionally preventing the recovery guide from being displayed when the player is hit with a restricting attack for the first time.
  • Fixed a bug causing issues with the consumption of crafting items under certain circumstances, when using items via the Radial Menu while the player’s weapon is drawn.
  • Fixed a bug causing the player to always perform a running landing if they hit the ground with the Switch Axe in sword mode.
  • Fixed a bug when comboing from a backward dodge into a Forward Slash with the Charge Blade in sword mode.

Miscellaneous

  • Fixed a bug causing the color of the Prism Spiribird to appear incorrectly on the map’s icon list.
  • Fixed a bug occasionally causing the game to crash if it is taking a long time to boot.
  • Fixed a bug causing the game to freeze if you perform certain steps on the Mutual Likes list, which result in an empty slot appearing, and then select that empty slot.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 3.7.0

  • Release date: December 19th 2021 (North America) / December 20th 2021 (Europe, Japan)
  • File size: ???
  • Patch notes:
Main Additions / Changes
  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.
Bug Fixes / Miscellaneous
Base/Facility
  • Fixed a bug when creating a Palamute that causes a non-existent Voice Type 4 to be selected under specific circumstances, resulting in crashes and other issues.
  • Fixed a bug occasionally causing the settings of the targets to be different between the Host and the guests in the Training Area.
Monsters
  • Fixed a bug causing some monsters only to flinch instead of being downed when hit by a vent in the Lava Caverns, or by a Blastoad.
Player/Buddies
  • Fixed a bug preventing the player from being able to enter their tent if they change areas just when they start Wyvern Riding.
  • Fixed a bug occasionally preventing the Item Bar from being updated.
  • Fixed a bug very occasionally preventing some visual effects from being displayed in cutscenes when departing on the Serpent Goddess of Thunder quest while wearing Arthur’s layered armor.
  • Fixed a bug causing the waist of the player character to look cut off when equipping certain leg armor in combination with the Sonic Jersey layered armor.
  • Fixed a bug occasionally causing the player’s hair to clip through their body when using the Hinoa Long or Minoto Long hairstyle.
  • Fixed a bug preventing the player’s Buddy from being displayed temporarily if the player joins a multiplayer session while their Buddy has been told to wait.
  • Fixed a bug preventing the jerky on the Buddy’s nose from being displayed if the player joins a Lobby during the Give Treat animation.
  • Fixed a bug occasionally causing Palicoes to stop moving when performing the Giga Barrel Bombay.
  • Fixed a bug occasionally causing the display of the gunlance’s remaining bullets to become incorrect when using the Ground Splitter.
  • Fixed a bug causing an unintended guard if the player is hit by a Palamute’s body slam and blunt hit combo while guarding.
  • Fixed a bug occasionally causing the color of the insect glaive’s glow to be different from the equipped Kinsect’s.
  • Fixed a bug causing a time frame during which the player cannot dodge if they stop aiming with the bowgun.
  • Fixed a bug causing a discrepancy between the amount of ammo owned and the amount of ammo displayed for the bowgun under certain circumstances.
Miscellaneous
  • Fixed a bug causing the Gyro Correction type to only be reflected on 1 controller when multiple controllers are connected.
  • Fixed a bug causing Cohoots to disappear from other players’ arms if you quick travel around the village during multiplayer.
  • Fixed a bug preventing the Total Slain number on the second page of the Guild Card from being displayed correctly if the combined total of monsters slain and captured reaches 99,999.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 3.6.1

  • Release date: November 24th 2021 (North America) / November 25th 2021 (Europe, Japan)
  • File size: 0.1GB (3.7GB if you haven’t downloaded any update before)
  • Patch notes:
Main Additions / Changes
  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.
  • A new Gyro Correction function will be added to the Gyroscope options.
    This will allow you to adjust how frequently the position of the gyroscope is recalibrated.
Bug Fixes / Miscellaneous

Monsters

  • Fixed a bug preventing monsters from retreating if you join a Rampage Quest with specific timing, resulting in the quest becoming incompletable.

Player

  • Fixed a bug causing display issues for the Bishaten armor series when equipped on Body Type 01.
  • Fixed a bug preventing the target camera reticle from changing when a monster changes its posture due to a special status.
  • Fixed a bug that makes it look as if Great Wirebugs are not moving if you use one while gathering an item right after sliding.
  • Fixed a bug preventing some saved colors from being properly reflected in the preview when using the character creator.
  • Fixed a bug causing the forelock of the Izuchi Tail hairstyle to clip through the Kulu-Ya-Ku Helm.
  • Fixed a bug preventing the effects of Critical Draw/Punishing Draw from being activated during specific moves with certain melee weapons.
  • Fixed a bug in the reset timing for the great sword’s Rage Slash that was introduced after a bug fix in Ver.3.4.1.
  • Fixed the controls explanation for the hammer’s Dash Breaker, because it was the same as the one for the Silkbind Spinning Bludgeon.
  • Fixed a bug occasionally causing the game to freeze if the bowgun’s Sticky Ammo explodes right when the screen changes, such as during the quest results.

Miscellaneous

  • Fixed a bug occasionally preventing the photosensitivity warning from being displayed in the selected language.
  • Fixed a bug causing the options to be reset to default if you cancel after performing specific actions on the Options screen.
  • Fixed a bug preventing the “!” icon from disappearing for the message at the very bottom of the chat window, if you look at the log while you have an unread chat message.
  • Fixed a bug preventing the “!” icon from disappearing even if you accept all Guild Cards after performing a specific set of actions.
  • Fixed a bug causing the pressing of directional buttons being registered twice if they are pressed once at the exact moment when the Quest Select screen is displayed.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 3.5.0

  • Release date: October 27th 2021 (North America) / October 28th 2021 (Europe, Japan)
  • Patch notes:
Main Additions / Changes
  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.
Bug Fixes / Miscellaneous
Base/Facility
  • Fixed a bug occasionally causing the game to freeze to when using the “Move Around Village” function from the Training Area.
Monsters
  • Fixed a bug causing incorrect effects for Apex Diablos’s powerful roar.
  • Fixed a bug occasionally causing monsters to take double poison damage.
Player
  • Fixed a bug occasionally causing issues with the display of some armor and clothing during cutscenes.
  • Fixed a bug causing the wrong items to be dropped when catching a Great Gastronome Tuna.
  • Fixed a bug causing raw meat placed by a player to instantly disappear when another player joins the quest while it is in progress.
  • Fixed a bug causing the player character to perform a Backstep instead of a Roundslash when pushing the stick back and pressing the X and A buttons after performing the sword & shield’s Falling Bash.
  • Fixed a bug preventing the player from using the dual blades’ Shrouded Vault in the desired direction if it is performed at the end of the start-up motion for Feral Demon Mode.
  • Fixed a bug causing incorrect sound effects for Trapbugs and some lance attacks when using the “Akuma” layered armor.
  • Fixed a bug occasionally preventing the player from using the gunlance’s Aerial Burst while jumping off a ledge after dodging.
  • Fixed a bug preventing the appearance of Rampage gunlances from changing if the player changes the shelling type and lands a Wyrmstake Cannon attack during multiplayer.
  • Fixed a bug preventing the player from changing ammo/phials via the Radial Menu while riding a Palamute.
  • When a player uses the bowgun’s Steadiness during multiplayer to reduce recoil, this change occasionally did not show up on the screens of other players. This has been fixed.
  • Fixed a bug occasionally freezing the game when using a Character Edit Voucher via a specific order of steps.
  • Fixed a bug causing players riding a Palamute to deal damage to a Palamute mounted by another player when attacking that player.
  • Fixed a bug preventing armor from being sorted correctly if the player has multiple pieces of the same armor.
Miscellaneous
  • Fixed a bug allowing players to be matched up with players on their block list under specific circumstances.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 3.4.1

  • Release date: September 30th 2021 (North America, Europe, Japan)
  • Patch notes:
Main Additions / Changes
  • New Event Quests will be available every week.
Bug Fixes / Miscellaneous
Monsters
  • Fixed a bug occasionally causing Apex Diablos to behave unnaturally when it attacks by swinging its horns several times in a row.
  • Fixed a bug causing monsters to enter a “lured” state when the player uses a Wailnard on them while they’re asleep.
  • Fixed a bug preventing Narwa’s thunder rings from disappearing if her health drops below a certain point while the rings are being spawned.
  • Fixed a bug causing Teostra to be downed without going through a falling animation if the player uses a Flash Bomb while Teostra is breathing fire in mid-air.
  • Fixed a bug occasionally causing some monsters to face the complete opposite direction when trying to turn towards the player.
Player
  • Fixed a bug causing a discrepancy between the player’s equipped weapon type and their equipment info, if the player changes their weapon type right before the return timer runs out after finishing a quest.
  • Fixed a bug causing the tired running animation to be cancelled if the player uses or gathers an item during this animation.
  • Fixed a bug causing the player to slip after landing, if they cancel the dual blades’ Demon Mode in mid-air, or if they land on a slope after charging the hammer in mid-air.
  • Fixed a bug causing the game to crash if the player joins an in-progress Rampage quest with specific timing.
  • Fixed a bug in multiplayer occasionally causing a monster’s mountable state to be shortened depending on the kind of attack it got hit with right before going into said state.
  • Fixed a bug causing some hairstyles to clip into the player character’s face while moving.
  • Fixed a bug causing the “Bob with Hairband” hairstyle to clip through certain types of head gear.
  • Fixed a bug causing punching sound effects to be played when landing hits with the dual blades’ Piercing Bind while wearing the “Akuma” layered armor.
  • Fixed a bug causing a difference in the player character’s facial expression when using the “Shadow Box” gesture, depending on whether they’re in the village or in the Training Area/on a quest.
  • Fixed a bug preventing the player from smoothly throwing a second kunai when using the Radial Menu to throw kunai.
  • Fixed a bug causing the increased power of the great sword’s Rage Slash to carry over to other attacks if the player is damaged while performing the action.
  • Fixed a bug causing incorrect transition timing when comboing from the dual blades’ Right Roundslash in Feral Demon Mode, or the Rising Slash in Demon Mode into the Shrouded Vault.
  • Fixed a bug when trying to exit Demon Mode after performing the dual blades’ Shrouded Vault in Demon Mode.
  • For the lance’s Twin Vine, the dual blades’ Piercing Bind, and the horn’s Earthshaker, a bug has been fixed causing the silk of these Silkbind attacks to disappear from the screen indefinitely if the player and the silk temporarily go off-camera while performing the move.
  • Fixed a bug causing the attack animation of the hammer’s Impact Crater to be cancelled if the player falls off a ledge right after landing on the ground.
  • Fixed a bug causing the switch axe’s Zero Sum Discharge Finisher to finish before all hits have registered if the attack coincides with a hit stop (the moment the player character briefly freezes when landing a hit).
  • Fixed a bug causing the charge blade’s Midair Amped (or Super) Element Discharge to be cancelled after performing the Axe Hopper, if the player falls off a ledge right after landing on the ground.
  • Fixed a mistake in the time frame during which the player can combo from the charge blade’s Forward Dodge (in Sword mode) into the Charge.
  • If the player launched a Kinsect towards a monster that is moving away from the player, the Kinsect would stop at the position of the monster at the moment the Kinsect was launched. This has been fixed.
Miscellaneous
  • Fixed a bug occasionally causing the voice of another player to be played when sending an Auto Shoutout to all Lobby members in multiplayer.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 3.3.1

  • Release date: August 25th 2021 (North America) / August 26th 2021 (Europe, Japan)
  • Patch notes:
Main Additions / Changes
  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.
Bug Fixes / Miscellaneous

Base/Facility

  • Fixed a bug occasionally causing the vents that can be activated during the “Arena 06” quest to appear in random places rather than fixed locations.

Monsters

  • Fixed a bug causing Almudron’s mud to be displayed at an angle in relation to the ground.
  • Fixed a bug occasionally preventing the player from being able to launch Somnacanth or Bishaten into a wall after Wyvern Riding if they’re minimum size.
  • Fixed a bug causing the player to get poisoned if they get hit by Bishaten’s wings during its pounce attack if it’s holding a Parafruit with its tail.
  • Changed the monster sizes for certain quests.
    Affected monsters: Aknosom, Bishaten, Rajang, Teostra, Apex Mizutsune, Apex Rathalos, Apex Zinogre, Crimson Glow Valstrax

Player

  • Fixed a bug causing an error to occur if the connection is lost or if the player departs on a quest when a Buddy performs a combo or support action.
  • Fixed a bug preventing the cursor from speeding up when increasing the values for the size or position of certain body parts when changing Advanced Settings on the Character Edit screen.
  • Fixed a bug causing the “Twin Ponytails” hairstyle to clip through the Lagombi Helm and the Rathalos Helm.
  • Fixed a bug occasionally causing the appearance of the player character’s wrists to look unnatural when equipping the Floral Sleeves.
  • Fixed a bug occasionally causing the player’s Palamute to freeze temporarily when performing a combo in sync with the player’s attacks if it has the Large Shuriken equipped.
  • Fixed a bug occasionally causing Large Barrel Bombs to explode immediately after being placed.
  • Fixed a bug in the amount of Spirit Gauge consumed when comboing from the long sword’s Spirit Step Slash into a Spirit Blade attack (Spirit Blade III or Dividing Slash).
  • Fixed a bug causing the game to wait for input after pressing the button to perform the long sword’s Iai Spirit Slash.
  • Reduced the frequency of the long sword’s Iai Spirit Slash’s follow-up attacks hitting Magnamalo’s torso despite the player attacking its forelegs.
  • Fixed a bug causing the damage of other attacks to decrease after landing a certain number of consecutive hits with the dual blades’ Heavenly Blade Dance.
  • Fixed a bug preventing the 5th melody effect from being displayed in the log when activating 5 of the hunting horn’s melody effects at once.
  • Fixed a bug causing the gunlance’s Shelling to hit areas outside of the direction the player is facing if they perform the action while moving.
  • Fixed a bug preventing directional input from being registered when using the gunlance’s Ground Splitter after a certain number of actions.
  • Fixed a bug causing Auto Shoutouts to appear for only one player when hitting multiple players at once with support ammo (Demon Ammo/Armor Ammo/Recover Ammo)
  • Fixed a bug preventing Bubbly Dance Level 3 from inflicting bubbleblight when the player performs an attack immediately after dodging with the bow.

Miscellaneous

  • Fixed a bug causing collected Sun Goddess Pictures to remain on screen if another player collects them during the loading screen when you join the “Rising Sun!?” event quest while it’s already in progress.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 3.2.0

  • Release date: July 28th 2021 (North America) / July 29th 2021 (Europe, Japan)
  • File size: ???GB (???GB if you have never downloaded any update before)
  • Patch notes:
Main Additions / Changes
  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.
  • Arabic language support added.
Bug Fixes / Miscellaneous
Base/Facility
  • Fixed a bug occasionally causing quests to be started while players still had their item box open.
  • Fixed a bug occasionally allowing players to place the same trinket twice when changing their room interior.
  • Fixed a bug occasionally causing only one color of layered armor to be changed when editing all colors at once via the Layered Armor Pigment option at the Buddy Smithy.
  • Fixed a bug occasionally causing discrepancies between the preview and the Buddy the player has with them when changing the color of Buddy layered armor.
  • Fixed a bug causing the content of Ikari’s dialogue to be incorrect when talking to him in a specific order at the harbor in the village.
  • Fixed a bug causing the controls to stop working if the player rapidly presses the A button when ordering a Motley Mix at the canteen.
Monsters
  • Fixed a bug causing Goss Harag’s breath to look odd and have incorrect hit detection if the player pauses and unpauses the game during the breath attack.
  • Fixed a bug causing some monsters of unintentional sizes to appear as invaders in some quest info.
    Affected monsters: Aknosom, Bishaten, Rajang, Teostra, Apex Mizutsune, Apex Rathalos, Apex Zinogre.
  • Fixed a bug preventing monsters that are repelled by weapon attacks while they are stuck in a trap during a Rampage Quest from being counted towards the “Repel using a weapon” sub-assignment.
  • Fixed a bug occasionally causing Apex Mizutsune to keep using its breath attack even while in a downed state.
  • Fixed a bug causing Teostra’s dust to remain on screen if he gets slain while creating it.
  • Fixed a bug occasionally preventing monsters from moving if the player uses a Wailnard to lure them under specific circumstances.
  • Fixed a bug occasionally preventing some damage from being dealt under specific timing, when hitting Crimson Glow Valstrax with certain attacks (like the charge blade’s Axe: Amped Element Discharge) while it’s absorbing energy.
Player
  • Fixed a bug occasionally causing all on-screen information to disappear if the player enters a tent after being hit with a restraining attack.
  • Fixed a bug causing the player character to vocally respond to a request for help if they’re in a tent while another player arrives.
  • Fixed a bug causing the Hunting Horn to activate a melody when the player starts a Magnificent Trio under specific circumstances.
  • Fixed a bug causing the target setting on a monster to be removed if the player sets the Radial Menu Settings to Type 2, and then performs certain actions after opening the Custom Radial Menu.
  • Fixed a bug occasionally causing the player to quick travel to the upper area instead of the lower area during the “The Allmother” quest.
  • If the player gets hit just as they deliver a transport item, a message saying that the item was broken would appear even after delivering it. This has been fixed.
  • Fixed the game so that if the player changes the Menu Loadout in the Radial Menu Settings, the new loadout is properly maintained after quitting the game.
  • Fixed a location in Area 1 of the Lava Caverns that the player would not be able to jump over if they’re riding a Canyne.
  • Fixed a bug preventing “Ammo Up” from being activated if the player activated this skill using a decoration on their weapon, and then switched weapons or changed back to their original weapons.
  • Fixed a bug causing Buddy attacks to ignore the Flinch Free skill.
  • Fixed a bug causing a luminous line to appear beneath the chin of the player character if Makeup/Paint 30 is set to luminous.
  • Fixed a bug preventing collected monster drops from being counted towards optional subquests during the “Serpent Goddess of Thunder” and “The Allmother” quests.
  • Fixed a bug occasionally causing the player character model to be bent at the waist if the player used a kunai after being canceled out of a Wyvern’s Fire by taking damage.
  • Fixed a bug preventing the player from using the charge blade’s Sword: Morph Slash after dodging in sword mode.
  • Fixed a bug causing the charge blade’s Sword: Return Stroke to be performed instead of the Sword: Forward Slash if performed right after a dodge in sword mode without touching the left stick.
  • Fixed a bug preventing the gunlance’s Artillery skill compensation from being applied to Fire element parts when using Shelling, Charged Shelling, or Strong Charged Shelling.
  • Fixed a bug causing connection errors and crashes if the player has more than 15 status icons in total.
  • Fixed a bug causing severe angle correction when pressing X+A after the charge blade’s Counter Peak Performance.
  • Fixed a bug causing invincibility to be canceled due to a hit stop when using the dual blades’ Demon Flight.
Miscellaneous
  • Fixed a bug preventing defense bonuses from being properly displayed on the equipment confirmation screen at the Arena.
  • Fixed the brightness change animations for some effects to be a bit smoother.
  • Fixed a bug causing the old name of a Buddy to be displayed during a quest if the name of the Buddy is changed during online play.
  • Fixed a bug occasionally preventing monsters from responding correctly when they are launched towards a vent in the Lava Caverns from a specific angle.
  • Fixed a bug occasionally causing quest info to appear incorrect if the player rapidly switches between “Ready” and “Exit Standby” during online play.
  • Fixed a bug occasionally preventing a Lucky Life icon from disappearing after collecting it, due to connection latency.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 3.1.0

  • Release date: June 23rd 2021 (North America) / June 24th 2021 (Europe, Japan)
  • File size: 0.65GB (3.6GB if you have never downloaded any update before)
  • Patch notes:
Main Additions / Changes
  • New Event Quests will be available every week (Almudron: Fashion Victim, Fooled in the Flooded Forest, Rampage: Muddi Gras, Heart of a Hero, An Icy Blade so Bright), with new rewards (Black Leather Legs armour, Play Possum gesture, Shadow Shades armour, Festival Set sticker set)
  • New DLC can be purchased from Nintendo eShop.
Bug Fixes / Miscellaneous

Base/Facility

  • Fixed a bug allowing the player to control cannons even after moving away from them during Rampage Quests.
  • Fixed a bug occasionally causing unnecessary UI to be displayed on the Quest Completed screen after finishing a Rampage Quest.
  • Fixed a bug allowing the player to go to places they shouldn’t be able to reach if the final gate is destroyed at the exact moment a Rampage Quest is completed.
  • Fixed a bug causing Power Kilns to be activated only after releasing the A button during Rampage Quests.
  • Fixed a bug causing Badum and Tish to keep banging the drum if the Host changes the BGM to anything other than “Brave Hunters.”
  • Fixed a bug preventing the player from carving a severed tail if the tail overlaps with the fence switch in the Arena.
  • Fixed a bug causing Palicoes’ eyes to be wide open regardless of their eye type, when they are sent off to trade.
  • Fixed a bug causing a “!” mark to be displayed on certain armor even if it was previously removed, when the player quits the game and restarts it.
  • Fixed a bug causing Pigment 2 to display as white when set to black for some armor.
  • Fixed a bug preventing the right colors from being displayed on the save file select screen, if the player used a Character Edit Voucher to change their clothing color.
  • Fixed a bug causing the cursor and the status ailment graphs to be mismatched if the player performs certain actions on the Large Monster list in the Hunter’s Notes.
  • Changed functionality so that, if the player uses a Character Edit Voucher to recreate their hunter and use one of the DLC voices, the existing voices that were selectable for the original hunter will be preserved.
  • Fixed a bug occasionally causing quest information to be incorrectly displayed if the player moves to the Training Area after accepting a quest offline.
  • Fixed a bug occasionally causing account items to be stored in your pouch or item box when accepting Helper Rewards.

Monsters

  • Fixed a bug allowing the player to attack Tigrex without it fighting back in some areas of the Sandy Plains.
  • Fixed a bug causing erratic behavior for Apex Rathian if it performs certain actions.
  • Fixed a bug causing Almudron’s mud heaps to appear at the feet of players who are very far away.
  • Fixed a bug causing some of Zinogre/Apex Zinogre’s attacks not to have the thunder element on them.
  • Fixed a bug preventing some small monsters from trying to escape if the player attacks them while riding a Canyne.
  • Fixed a bug occasionally preventing the player from capturing a monster if it is inflicted with Paralysis/Sleep/Stun right after it springs a Pitfall Trap.
  • Fixed a bug preventing some of Rajang’s attacks from being nullified by the lance’s Insta-Block.
  • Fixed a bug occasionally causing the number of hits to be decreased when attacking Rakna-Kadaki’s head with a Spirit Helm Breaker or Slicing Ammo.
  • Fixed a bug causing the connection to be lost when taking on a Rakna-Kadaki quest in Multiplayer.
  • Fixed a bug occasionally preventing Splitting Wyvernshot damage from being displayed correctly.
  • Fixed a bug occasionally making it difficult to hit Narwa’s head with the long sword’s Spirit Helm Breaker.
  • Fixed a bug occasionally causing Narwa to slide in an unnatural manner.
  • Fixed a bug preventing the player from completing the quest if they down Narwa with specific timing.
  • Fixed a bug occasionally causing platforms to appear that cannot be climbed with your weapon unsheathed during the Thunder Goddess and The Allmother quests.
  • Fixed a bug causing the player to always get hit when making Narwa flinch with specific timing using an installation during the Thunder Goddess quest.

Player

  • Fixed a bug occasionally causing the camera to move right over the player’s head and/or preventing additional hits from landing when successfully hitting a monster with the long sword’s Iai Spirit Slash counter.
  • Fixed a bug occasionally causing some of Narwa’s attacks to hit twice.
  • Fixed a bug causing a lag in the controls when performing a dodge and then using an item via the Radial Menu with your weapon unsheathed. This affects the sword & shield, the long sword, and the dual blades (when Demon Mode is not active).
  • Adjusted monster behavior that made it harder to hit them because of their movement and special actions after the player performs the long sword’s Spirit Helm Breaker, Iai Spirit Slash, or Silkbind Sakura Slash.
  • Fixed a bug causing the hunting horn’s Sonic Wave to deal extra shockwave damage for each player inside the area of effect.
  • Fixed a bug causing the player to become rigid if they dodge backwards to the left or right and then move in the opposite direction, right after attacking with the hunting horn.
  • Fixed a bug preventing Canyne’s certain follow-up attacks from activating if the player enters the commands for the hunting horn’s Backwards Strike to Double Swing combo too quickly. Affected attacks include Canyne assists, Overhead Smash, and Crush.
  • Fixed a bug preventing the thrust part of the initial attack of the hunting horn’s Infernal Melody from having collision detection if it is performed with a delay.
  • Fixed a bug causing the player to move in the wrong direction when performing the lance’s Spiral Thrust using Directional Control Settings Type 2.
  • Fixed a bug preventing the player from using a backwards Guard Dash after comboing the lance’s Spiral Thrust into the Leaping Thrust.
  • Fixed a bug preventing the player from guarding if they stand on top of an item and try to guard with the lance sheathed, when using Player Actions Settings Type 2.
  • Fixed a bug causing the action for Directional Control Settings Type 2 to be activated, even when Type 1 has been selected, when performing Axe: Morph Slash after attacking with the switch axe.
  • Adjusted monster behavior that made it harder to hit them because of their movement and special actions when the player performs additional attacks by rapidly tapping the button for the switch axe’s Zero Sum Discharge Finisher.
  • Fixed a bug causing the charge blade’s Amped Element Discharge to stray left or right too often.
  • Fixed a bug preventing the power increase effect from being applied when guarding with the charge blade’s Counter Morph Slash after an Axe: Element Discharge II or Condensed Spinning Slash.
  • Fixed a bug preventing a monster’s stun level from increasing even when blocking an attack with Guard Points during the charge blade’s (Impact Phial) Elemental Boost.
  • Fixed a bug causing minor rigidness of the player character if they stand still after a Forward Dodge in the charge blade’s sword mode, and then start moving again.
  • Fixed a bug preventing the player from moving in the direction the stick is pushed in, if they perform the charge blade’s Morphing Advance right as they start moving.
  • Fixed a bug causing critical range correction to be applied to the heavy bowgun’s Wyvern Ammo.
  • Fixed a bug causing the intervals between the heavy bowgun’s “walking recoil (small),” “walking recoil (medium),” “walking single fire auto reload,” and Wyvern Ammo to become too long.
  • Fixed a bug allowing the player to use Herculean Draw with only one unit of Wirebug Gauge under certain circumstances.
  • Fixed a bug causing unnatural display of the Izuchi Tail hairstyle when combined with certain pieces of equipment.
  • Fixed a bug preventing machine cannons and elevated platforms from being displayed if players join in or drop out with specific timing during the The Allmother quest, resulting in the quest not being completable.
  • Fixed a bug preventing the UI from being displayed if the player changes areas with specific timing during the The Allmother quest.
  • Fixed a bug occasionally causing the player to change to the appearance of another hunter after completing a quest in multiplayer.
  • Fixed a bug preventing players from carving if a quest is completed while the slain monster overlaps with a monster in a mountable state.
  • Fixed a bug preventing Palicoes with the F Kulu Lute equipped from showing up for other players during Multiplayer.
  • Fixed a bug causing the edges of the Rathian Helm’s visor to look unnatural when using Body Type 1.
  • Fixed a bug causing the graphics for the Twin Ponytails’ bangs to become distorted when equipping the Aknosom Helm.
  • Some items have multiple crafting patterns. If the player sets one pattern to their Radial Menu and then reboots the game, the Radial Menu setting sometimes gets overwritten with another pattern. This has been fixed.
  • Fixed a bug causing the change of perspective to malfunction if another player fires a Dragon Piercer while one player is controlling a ballista or a cannon, or is in aim mode with a ranged weapon.
  • Fixed a bug causing the player to be pushed out of the area if they change areas with specific timing during the The Allmother quest.
  • Fixed a bug causing the Rathalos Mail’s shoulder parts to appear distorted when using Body Type 1.
  • Fixed a bug preventing the player from quickly picking up multiple dropped materials while riding a Palamute.
  • Fixed a bug occasionally causing the position where the player can carve Narwa to differ from the positions for other players.
  • Adjusted functionality so that hunters won’t move while placing a trap, even if they’re pushed by a monster.

Miscellaneous

  • Fixed a bug causing an error for the Dragonfell Berry icon on the map’s icon list.
  • Fixed a bug occasionally preventing guest players from being able to finish a quest if the quest host leaves the quest with specific timing while experiencing lag in the connection.
  • Fixed a bug preventing the text of Auto Shoutouts from changing when switching languages.
  • Fixed a bug causing Canynes to keep running when the player tries to climb up a pedestal from the right side in the temple inside the pyramid in Flooded Forest area 2.
  • Fixed a bug preventing the number of times you’ve played with someone with whom you’ve exchanged Guild Cards from being counted.
  • Fixed a bug preventing the Auto Shoutout “When a monster is limping” from activating for guest players during Multiplayers.
  • Fixed a bug causing players to disappear if they keep exchanging items during a cutscene.
  • Fixed a bug preventing the quest from finishing if a player joins in right before it is completed.
  • Fixed a bug causing an error on the save file select screen if an anomaly is detected in the save data info.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 3.0.0 (Title Update 2)

  • Release date: May 26th 2021 (North America) / May 27th 2021 (Europe, Japan)
  • File size: 1.4GB (2.9GB if you have never downloaded any update before)
  • Patch notes:
Main Additions / Changes
Added story elements
  • New monsters will appear in Hub quests.
  • New monsters will appear in the Rampage.
  • New quests will be available.
  • A new combat locale will be available.
  • New weapon trees, armor, and layered armor will be available.
  • New skills and Rampage Skills will be available.
  • You can change the appearance of Rampage weapons using certain materials.
    • Note: The above items will be unlocked when certain conditions are met.
Added system elements
  • New Guild Card awards will be available.
  • New DLC can be purchased from Nintendo eShop.
Bug Fixes / Miscellaneous
Base/Facility
  • Fixed a bug causing an explosion when removing a Hunting Installation during Rampage Quests in Multiplayer.
  • Fixed a bug preventing the player from obtaining Talismans from the Melding Pot under certain circumstances.
  • Fixed a bug that would sometimes cause submarines to become transparent during the cutscene where the Argosy leaves port from the Buddy Plaza, when other players are in specific locations in Multiplayer.
  • Fixed a bug that would sometimes cause decorations to be unequipped when changing to a different loadout that contains the same decorations.
  • If the player has a Daily Special dango registered to a set, Dango Carver (Hi) would sometimes activate even when it’s not the Daily Special. This has been addressed.
  • Fixed a bug preventing the gunlance’s Wyrmstake Cannon and Wyvern’s Fire from being counted towards the “Repel using a weapon” sub-assignment during Rampage Quests.
  • Fixed a bug causing the game to freeze when pressing the accept button after the cursor goes off-screen if the player performs certain actions when accepting items from the Meowcenaries.
  • Fixed a bug causing Novice Hunter Taishi to appear as Rice Ball Artist Seihaku if the player looks at where he’s sitting from the Hub Prep Area.
  • Fixed a bug causing an error when performing certain actions in the village after taking on a quest with Send Join Request active while not participating in a Lobby.
Monsters
  • Fixed a bug that would sometimes prevent monster parts from being electrically charged, thus taking less damage during the Serpent Goddess of Thunder quest.
  • Fixed a bug causing the wind effect to remain on screen if the monster is slain while creating an air stream during the Serpent God of Wind quest.
  • Fixed a bug that would very occasionally prevent the player from advancing when Bishaten clings onto a wall.
Player
  • When a player faints during a quest, other players that joined the quest mid-way would sometimes get a message on the loading screen telling them that they had fainted. This has been addressed.
  • If the player is riding a Palamute when Almudron dives under and creates a mud maze, there would sometimes be paths between the mud walls too narrow to pass through, and some walls would warp the player somewhere else when touching them. This has been addressed.
  • Fixed a bug preventing Buddies from helping the player if they are inflicted with a status ailment while in a state where knockback is negated.
  • Fixed a bug where the dual blades’ Demon Mode attacks and the heavy bowgun’s melee attack were not included in the conditions for the Latent Power skill.
  • Fixed a bug causing the player to get stuck in the environment when using Wyvern Riding actions on Tobi-Kadachi in the Flooded Forest.
  • Fixed a bug causing the cutscene to go dark and become unskippable when the player’s HP hits 0 at the same time as the monster is slain during the Serpent God of Wind quest.
  • Fixed a bug causing the charge blade’s Axe Hopper to only gain the “Silkbind Boost” effect during the upward attack.
  • Fixed a bug preventing blast damage from increasing when a guest player uses Teostra Soul at the Training Area.
  • Fixed a bug preventing any additional hits from occurring when succesfully landing a Midair Spinning Blade Dance or Midair Roundslash if the wirebug’s silk is connected.
  • Fixed a bug causing a continued state of low stamina and reduced movement speed.
  • Fixed a bug preventing Sticky Ammo from benefiting from the effects of the Dango Bombardier dango skill.
  • Fixed a bug causing the effects of Gourmet Fish to last longer for other players than for the user when using the Wide-Range skill.
  • Fixed a bug causing a hunter’s stamina to be reduced if they are guarding and get hit by the bowgun’s Shrapnel Ammo from another player.
  • Fixed a bug causing an application error to occur when the player opens their own status screen from the member list before leaving on a quest with Send Join Request active while not participating in a Lobby.
Miscellaneous
  • Fixed a bug preventing players from advancing if the host leaves a Multiplayer session of 3 or more players with specific timing and under specific conditions.
  • Fixed a bug sometimes causing the wrong amiibo sound effect to be played when reading one.
  • Fixed a bug preventing the player from advancing when repeatedly opening and closing the HOME screen after activating the software keyboard.
  • Fixed a bug sometimes preventing Escuregots from being recognized as a camera subject, resulting in the picture not being usable on the Endemic Life list.
  • Fixed a bug causing the Palamute’s voice pitch to be switched between low and normal, causing the actual voice to be different from the sample voice.
  • Fixed a bug preventing the “Negate Stun” Buddy Skill from negating stun caused by a flash of light.
  • Fixed a bug preventing the Guild Card picture from being displayed properly after accepting a Guild Card while it is still being transferred.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 2.0.0 (Title Update 1)

  • Release date: April 27th 2021 (North America) / April 28th 2021 (Europe, Japan)
  • File size: 0.9GB (1.5GB if you have not downloaded any update since purchasing the game at retail)
  • Patch notes:
Main Additions/Changes
Added story elements
  • Your hunter rank cap will be raised when certain conditions are met.
  • New monsters will start intruding on some quests.
Added elements after raising hunter rank cap
  • New monsters will appear in Village and Hub quests.
  • New monsters will appear in the Rampage.
  • New quests, Arena quests, and requests will be available.
  • New weapon trees, armor, items, and Petalaces will be available.
  • New skills and Rampage Skills will be available.
  • Armor upgrade level cap will be raised.
  • New decorations will be available to forge at the Smithy.
  • Layered armor will be available to forge at the Smithy.
  • Palico and Palamute layered armor will be available to forge at the Buddy Smithy.
  • Palico and Palamute level cap will be raised to level 50.
  • Default level for Palico and Palamute hired from the Buddy Scout will be raised.
Added system elements
  • New Guild Card awards will be available.
  • You will be able to change your hunter’s appearance from the Character Select menu using a Character Edit Voucher.
    Note: Character Edit Vouchers can be purchased from Nintendo eShop.
  • New DLC can be purchased from Nintendo eShop.
Bug Fixes/Miscellaneous
Base/Facility
  • Fixed a bug preventing the player from moving the target reticle when guarding while holding down the Charged Piercing Shot or the Charged Thunder Shot of the cannon during a Rampage Quest.
  • Fixed a bug when using “Melding—Wisp of Mystery” that resulted in the same Talismans being produced in the exact same order for some players.
  • When the player receives a new Petalace or clothing for their Cohoot, the game autosaves. If the player force quits the game without saving after this autosave and then restarts the game, a bug would result in these items not having been obtained properly. This has been fixed.
  • Fixed a bug that made the weapon icons and forging icons on the weapon trees look like they were flashing.
  • Fixed a bug where the game would no longer respond to controls when calling back the Meowcenaries at the Housekeeper.
  • If an Apex monster destroyed a Hunting Installation while the menu for this installation was still open, the menu would remain on screen for a few seconds before showing an error message. This has been fixed.
  • Fixed a bug where the game would no longer respond if the player got to the dialogue message for reaching HR2 while having a lot of trinkets placed on shelves and alcoves and having changed the hanging scrolls as well.
  • Fixed a bug preventing some monster intro cutscenes from showing up in the Gallery if the player joined and completed an in-progress quest.
Monsters
  • Fixed a bug causing dropped materials to drop where Narwa crashes after defeating her in the “Serpent Goddess of Thunder” quest.
  • Fixed a bug causing a monster to return to the area it came from after starting a fight with another monster after having been lured with a Stinkmink.
  • Fixed a bug that would sometimes cause the red eye-con to stay on screen, preventing the player from using fast travel, if they used Wyvern Riding to move the monster to another area during Multiplayer.
  • Fixed a bug causing Khezu to behave unnaturally after moving from the ceiling.
  • Fixed a bug that would prevent quests to slay a Khezu from being completed if the player slays it in a specific location.
  • Fixed a bug causing Rajang to keep using its breath attack.
  • Fixed a bug that would cause monsters to get trapped when moving between certain areas in the Frost Islands.
  • Fixed a bug causing an error when there’s powder left on screen by the insect glaive’s “Kinsect: Fire” when defeating a monster during the “Serpent God of Wind” or the “Serpent Goddess of Thunder” quest.
  • Fixed a bug causing the camera to become unresponsive when binding a Tetranadon, due to online connection issues during Multiplayer.
  • Fixed a bug preventing the “Serpent Goddess of Thunder” quest from being properly completed if the Quest Host disconnects during the cutscene after defeating Narwa.
  • Fixed a bug causing some monsters to go beyond the final gate during Rampage Quests, preventing the player from hitting them.
Player
  • Fixed a bug causing unnatural screen vibration when comboing the gunlance’s Overhead Smash into the Wyrmstake Cannon.
  • Fixed a bug in the hit detection of the gunlance’s Charged Aerial Shelling when using the Long shelling type.
  • If the player tried to perform a Morphing Advance straight backward with the charge blade right after using Counter Peak Performance, the player would instead move straight forward. This has been fixed.
  • Fixed a bug causing the player to unintentionally perform a forward evade twice in a row if they evade with their weapon sheathed.
  • Fixed a bug causing the player to react as if they got damaged when being hit by wind pressure while knockback is negated.
  • Fixed a bug causing the lance’s Cross Sweep to be cancelled immediately if the player performs it near a ledge and falls off.
  • Fixed a bug causing the heavy bowgun’s Wyvern Ammo to be shot in the wrong direction when it is fired without aiming during specific animations.
  • Fixed a bug preventing the player from using the insect glaive’s Jumping Advancing Slash and Strong Jumping Advancing Slash in succession.
  • Fixed a bug causing some of the hammer’s Silkbind attacks to be cancelled immediately if the player performs them while falling off a ledge.
  • Fixed a bug preventing the light bowgun’s Wyvernblast from being detonated on placeable weapons like ballistae and cannons.
  • Fixed a bug causing the guard state to continue during the transition animation from the charge blade’s guard reaction into the Amped Element Discharge.
  • Fixed a bug preventing you from changing your attack angle with the hunting horn when comboing into a melody while you have a Magnificent Trio stored.
  • Fixed a bug causing the part of the stamina gauge increased by the player’s Petalace to decrease when entering and leaving the tent at camp after collecting a Prism Spiribird.
  • Fixed a bug preventing Wyvern Ammo from hitting properly.
  • Fixed a bug causing the heavy bowgun to be automatically sheathed during a Free Silkbind Glide after a certain amount of time, even while the glide was still going.
  • Fixed a bug allowing the player to go out of bounds by performing certain actions in the Flooded Forest.
  • Fixed a bug preventing the knockback-negating effect from activating when charging the charge blade’s Sword: Condensed Element Slash.
  • Fixed a bug preventing the insect glaive’s Kinsect: Harvest Extract from activating if the X button is pressed at the wrong time, even while holding down the ZR button.
  • Fixed a bug that sometimes caused the player to disappear and become uncontrollable when they touched mud flung up by Almudron at the same time as a large monster.
  • Fixed a bug causing the player to take more damage than intended when they are knocked off a high plateau by a monster roar during the “Serpent God of Wind” quest.
Miscellaneous
  • Fixed incorrect boss icons displayed at the results screen of the “Arena 03” quest.
  • Fixed incorrect completion time displayed upon completing a quest.
  • Other miscellaneous bug fixes have been made.
  • List of changes:

This update brings the following:

  • Take on various new monsters
    • Apex Rathalos
    • Apex Diablos
    • Chameleos
    • Teostra
    • Kushala Daora
  • Standard quests for Apex Monsters: Some Apex Monsters will get their own standard quests. They broke free from the Rampage to wreak havoc around various locales!
  • Magnamalo appears in Rampage Quests. Magnamalo, the flagship monster of this game, will now appear during Rampage Quests. Use Hunting Installations or get up-close and personal to protect the village!
  • Unlock your Hunter Rank cap and challenge news monsters! Up until now, your Hunter Rank was capped at 7, but if you update to Ver.2.0, the cap will be removed depending on how far you’ve progressed in the Hub Quests. Once the cap is removed, you’ll earn Hunter Rank points after every quest. As you increase your Hunter Rank, quests featuring the newly added monsters will start appearing. You’ll also gain access to new Rampage Quests, Arena Quests, and advanced single player quests that’ll really test your skill!
  • Unlock your Hunter Rank cap andstart forging layered armour! Once you’ve unlocked the cap, you’ll be able to forge layered armor, which allows you to change your hunter’s appearance without sacrificing the skills and stats of your regular armor. Bring some fashion to your hunts!
  • Lots of free Event Quests! There will be plenty of Event Quests you can download via the internet, after you’ve installed the free Title Update “Ver.2.0.” Once you’ve downloaded an Event Quest, you’ll be able to play it offline too, as many times as you want. Once you’ve downloaded an Event Quest, you’ll be able to play it offline too, as many times as you want.
  • Additional notes: none.
  • Source: Capcom

Monster Hunter Rise – Ver. 1.1.2

  • Release date: April 6th 2021 (North America, Europe, Japan)
  • Patch notes:
Bug Fixes / Miscellaneous

Base/Facility

  • Fixed a bug causing the controls to stop responding when you sit down on a bench in the village and use the “Call Cohoot” gesture and perform certain actions.
  • Fixed a bug causing menu options to be inaccessible when you enter the Gathering Hub with your Cohoot on your arm and sit down on a bench and open the Gestures menu.

Player

  • Fixed a bug causing the controls to stop responding under certain circumstances when you receive a Join Request while riding a Canyne set to your second Buddy slot.
  • Fixed a bug causing the controls to stop responding when receiving and accepting a Join Request while climbing a wall at the Training Area on the back of a Canyne set to your second Buddy slot.
  • Fixed a bug causing save data to be corrupted when you try to continue the game from the Title Menu after quitting the game while having the Attack Pose Set and Hurt Pose Set equipped to the Action Bar or the radial menu. You will now be able to resume your game with the save data in question.
  • Fixed a bug causing controls to stop responding when performing certain actions after using an updraft (upwelling wind) at the Lava Caverns.
  • Fixed a bug causing an error when changing Switch Skills at the item box using certain game data.

Miscellaneous

  • Fixed a bug preventing the software keyboard from being displayed when you try to change the minimum HR when searching for an online Lobby.
  • Other bug fixes.
 
  • Additional notes: this update is required in order to play online, and to play via local wireless with players who have already updated to Ver. 1.1.2
  • Source: Capcom

Monster Hunter Rise – Ver. 1.1.1

  • Release date: March 26th 2021 (North America, Europe, Japan)
  • Patch notes:

Main Additions / Changes

  • Access to the content from the Deluxe Kit, as well as the add-on content from pre-order bonuses and amiibo bonuses.

Bug Fixes / Miscellaneous

  • Miscellaneous bug fixes have been made.
  • Additional notes: this update is required in order to play online, and to play via local wireless with players who have already updated to Ver. 1.1.1.
  • Source: Capcom

Monster Hunter Rise – Ver. 1.0.0

  • Release date: March 19th 2021 (North America, Europe)
  • Patch notes:

No patch notes available. This is the base version of the game, that you get by pre-purchasing the game from the Nintendo eShop.

  • Additional notes: none.
  • Source: Capcom

How to download updates for Monster Hunter Rise for the Nintendo Switch?

To download the updates for Monster Hunter Rise, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.