Loco Motive (Switch): all the updates (latest: Ver. 1.0.5 – First Class Update)
On this page, you will find all there is to know about the various updates for Loco Motive on Nintendo Switch.
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Loco Motive – Ver. 1.0.5
- Release date: June 3rd 2025
- Patch notes (highlights):
- Refined puzzle logic, for smoother gameplay across key chapters
- Improvements to UI
- Numerous bugs squashed, enhancing overall stability and player experience
- Additional polish, to animations, environment visuals, and more!
- English (US) localisation introduced, alongside the existing English (UK) version
- Overhauled Autosave system, improving performance and reliability
- Patch notes:
Puzzle Tweaks
Publisher Office
- Herman now keeps the packing popcorn item after one use
- Added interaction when using popcorn on the board input slot
- Herman can now use the popcorn directly and indirectly to solve the puzzle.
- Herman now automatically collects the item after examining the waste basket
The Mansion
- Changed visuals for boiler flames to embers for better puzzle clarity
- Adjusted tooltip for an item in the mansion basement for puzzle clarity
The Order Of Idle Hands
- Using the correct item on Mr Masson will now automatically trigger the vote sequence
- Expanded the viable locations where Herman can locate the idol engraving clue
- Arthur now automatically reads the clue from ‘Dr Phogg’s Guide To Invis-Ability’ after obtaining it
- Changed Rosebud behaviour so Arthur drinks it automatically after obtaining it
Lady Unterwald Quarters
- Expanded the viable items that work when used on Mr Liu’s clenched fist
- Added fade out before Arthur learns the handshake ‘call and response’ for the first time
The Green Room
- Expanded the viable items that can solve the ‘Knifey, Stab, Stab’ puzzle.
Engine Room
- Diana can now use the serum directly and indirectly during the engine room encounter
UI
- Added Autosave disclaimer screen on start-up
- Added UI for when the player attempts an input that is blocked by the game state
- Updated the loading screen indicator to a spinning icon
- Updated inventory scrolling label text and translations
- Fixed inventory sprites and item grid being misaligned
- Enabled inventory UI arrow indicators when using a gamepad
- Improved clarity of scrolling arrow indicators on the inventory UI
Fixes
- Fixed inventory closing during specific item interactions
- Fixed the valve in not being connected to the wall pipe in Part Six
- Fixed visual sorting issues with Diana and Philately Stamp in the test yard
- Fixed issues with the band card game background sequence waiting and idle states
- Fixed the card game background sequence state not resetting fully when it is started
- Fixed the background sequence state not resetting fully when loading a save in the green room
- Fix for existing saves affected by Arista disappearing after repairing her item
- Fixed Arista not being visible in the lounge after repairing her item
- Fixed item not being removed after successfully winning the knife game
- Fixed various text inconsistencies and issues
- Fixed Arthur commenting that an item won’t open the drawer when the drawer is already open
- Fixed Herman being able to learn the band name without stealing the corresponding item
- Fixed vote cutscene being re-triggered when reusing an item after solving the puzzle
- Fixed Hirsch facing away during a cutscene in Part Four
- Fixed waiter kitchen dialogue triggering before drinking the Rosebud
- Fixed missing animation trigger on Arthur’s use item chest animations
- Fixed waiter kitchen dialogue triggering before receiving the necessary item
- Fixed Herman rendering underneath the rug during a cutscene in Part Four
- Fixed typo on Publisher Frank dialogue tree option
- Fixed sorting layer issues when April and Diana leave the test yard
- Fixed the fuel canister being incorrectly marked as empty during Part Five
- Fixed Pierre blocking the shoeshine chair prop behind him in Part Three
- Fixed sunset background tree sprite sorting order in multiple carriages
- Fixed Herman not resetting properly if you use another character to solve the puzzle during the finale
- Fixed Herman facing the wrong direction after the twins stare at him in the lobby
- Fixed Noir mode being disabled if it was active at the start of Part Four
- Fixed twins idle animations erroneously playing if you interact with Hagen
- Fixed incorrectly set flag for the drawer in Lady Unterwald’s room
- Fixed being able to repeatedly use an item on the papers in the engine room
- Fixed animation markers being in the wrong place for one of Diana’s ‘pick up’ animations
- Fixed Diana not walking to the button when interacting with it in the test yard
- Fixed Brother Jared not resetting properly when entering the room beyond the curtain
- Fixed rendering issues when Herman wakes up in the room beyond the curtain
- Fixed duplication of an item when leaving the test yard
- Fixed issues with selecting the outside window hotspot on a gamepad during Part Six
- Fixed player walking over the oyster bag in the kitchen carriage when it is visible
- Fixed Arthur rendering issues when using an item on the locker during Part Six
- Fixed selected inventory items remaining active when combining them and using a game-pad
- Fixed navigation prompts remaining active when look at or combining items using a game-pad
- Fixed sunset environment sprites import settings being set incorrectly
- Fixed the environment being night if you go out on to the rooftop access in Part Three
- Added timeouts to various background animations to prevent potential soft-locks
Misc
- Added English [US] localisation
- Updated English [UK] localisation
- Added missing Mr. Masson idle animation during Part Six
- Added missing animations when picking up a certain item in the test yard
- Added missing animations when interacting with the pneumatic station in the test yard
- Updated train environment animations in Part Six
- Updated chapter four introduction cutscene timings
- Removed unnecessary off-screen line during the finale
- Imported updated version of Arthur device closeup sprites
- Increased Diana’s walk speed in the test yard, but disabled sprinting for this area.
- Added reading animation when Arthur obtains a specific item from the briefcase
Save System
- The autosave system has been overhauled to enhance stability.
- Saving is improved with smaller file sizes and faster processing times.
- To prevent accidental data overwriting, a one-minute autosave grace period will now trigger after loading a save state
- Additional notes: none
- Source: Robust Games (Steam)
Loco Motive – Ver. 1.0.4
- Release date: December 17th 2024
- Patch notes:
[STABILITY]
- fixed soft locks caused by incorrect handling of cancelled interactions
- fixed soft lock that could occur when clicking multiple times on don’s broken door
- fixed rare soft lock when interacting with sister Gretchen and brother Jared in chapter two
- fixed soft lock where the band could get stuck in a loop when entering green room in chapter four
- fixed threading issue that could occur when interacting with the band members
- fixed soft lock that could occur when rapidly clicking on the casino patrons
- fixed potential threading issues when showing the perfumed note to characters
- fixed threading issue when talking to the highrollers in the casino
- fixed potential threading issues when leaving dialogue trees
- fixed soft lock due to erroneous character positioning during chapter six
- fixed threading issues when interacting with characters whilst drunk
- fixed a crash on certain windows system languages when looking at the medical records
- fixed null reference exception when an active controller is disconnected due to low battery
- fixed background sequences being stopped when an interaction is cancelled
- fixed soft lock when loading into chapter six from an autosave
- fixed a soft lock when talking to the chefs in chapter three
- fixed threading issues during unhandled fall-back interactions with characters, inventory items & props
- fixed soft lock when giving the briefcase to the twins in chapter two
[DIALOGUE]
- fixed german eszett character not appearing for lines displayed in all caps
- fixed dialogue text rendering off screen when using certain settings
- fixed issue where Lady Unterwald displayed incorrect dialogue options at beginning of chapter four
- fixed subtitle dialogue continuing to show after the twins escape from the vent in chapter four
- fixed accessibility text settings not being applied to background sequence dialogue
[VISUAL]
- fixed doctor Hirsch being very shy and facing the wall during handshake cutscenes in chapter four
- fixed Diana rendering underneath the motorbike in the test yard
- fixed Don remaining invisible if you leave the casino without following him
- fixed visual bug when showing Ron the detective badge at the dining table
- fixed the quartermaster from disappearing when using the hint line in the test yard
- fixed issue where Herman could show the detective badge to characters while in disguise
- fixed visual issues when giving the briefcase to the twins in chapter two
- fixed visual issues when giving the sketches to doctor Hirsch in chapter two
- fixed Philately Stamp visual issues during the mansion lobby cutscene in the finale
- fixed issue where Don appeared in the post credits cutscene
[GAMEPLAY]
- added specific calls for combining the various knife state items with the slippery mixture
- fixed Arthur not walking towards brother Jared when interacting whilst drunk
- fixed Arthur not walking towards Belle when giving her an item
- fixed suction boots remaining active when using them on the ladder in chapter four
- fixed incendiary pencils remaining active when using them on the firebox in chapter five
- fixed hearing horn background sequence continuing when leaving the room
- fixed Don’s betting sequence being triggered if you enter the casino whilst he’s leaving for the dining carriage
- fixed Don and Bergmann background sequence continuing when leaving the room
- fixed publisher pigeon background sequence continuing when looking at the in-tray
[SAVES]
- fix for save states affected by erroneous character positioning in chapter six
- fixed handshake club lights issue on initial autosave after Arthur drinks the rosebud
- fixed autosave icon not disappearing if an action was cancelled by the player
[UI]
- updated credits list
- fixed the console being accessible on release builds
- fixed tutorial popups not disappearing if an action was cancelled by the player
- Additional notes: none
- Source: Robust Games (Steam)
How to download updates for Loco Motive on Nintendo Switch?
To download the updates for Loco Motive, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.