Keeper’s Toll (Switch): all the updates (latest: Ver. 1.3.0 – Necro’s Inferno)
On this page, you will find all there is to know about the various updates for Keeper’s Toll on Nintendo Switch.
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Keeper’s Toll – Ver. 1.3.0 (Necro’s Inferno)
- Release date: ???
- Patch notes:
Necromancer: New Hollow Flame Evolution for Raise the Dead
Once you defeat Kalinov while playing as the Necromancer, you will unlock hollow flame. At the start of a new run, a mysterious brazier will appear. If you choose to ignite the Hollow Flame, your skeleton summons will evolve at Rank 5 into fire-spitting jack-o-lantern warriors.
These new minions bring fury in a unique playstyle:
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Increased damage output
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Longer targeting range
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Fire Projectile Attacks pierce through enemies
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Slightly slower attack speed (to balance the carnage)
This evolution is not just a seasonal gimmick — it’s a permanent addition to Keeper’s Toll. Players have been asking for more summons for quite some time, and we felt now is the perfect time!
NOTE: If you have already defeated Kalinov while playing as the Necromancer, you will have to defeat him again as new code was written in this update to track the unlock.
New Round Damage Tracker
We’ve added a tracker for your current run’s total damage. You’ll be able to see it clearly in the pause menu.
Fixes & Improvements
This update also includes a number of bug fixes, polish, and requested quality-of-life improvements to keep the game running smoothly:
- Updated Game Engine to Unity 2022.3.62f2
- Bug Fix: Challenge Altar in End of Time for Spirit Archers Event will now properly disable shadow and collider when the altar fades
- Challenge Event: Spirit Archers: pooled the attack arrows for performance boost
- Bug Fix: Bogatyr had incorrect defense scaling which could be affected by leveling up Ironclad and obtaining a permanent defense boost while low health. This has been fixed.
- Bug Fix: in End of Time, after the final boss is defeated, mega soul collection no longer spawns flashing rings of souls. code refactored and positioning adjusted
- Souls will no longer countdown to be disabled while the game is paused
- Back/Cancel button will now close shops
- Additional notes: none
- Source: Stingbot Games (Steam)
Keeper’s Toll – Ver. 1.2.0
- Release date: ???
- Patch notes:
New Unlock: The Dusk Knight
For players who enjoy the Bogatyr class, you can now unlock a new skin: The Dusk Knight. This version of the Bogatyr offers a faster, more aggressive playstyle with a modified quick strike and a full reskin of abilities.
How to unlock: Max all talents on the Bogatyr, and the Dusk Knight will become available as a playable option.
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There’s a new Uncommon Merchant item, the Sunforged Talisman, to be found only while playing as the Dusk Knight.
Dual Stick/Mouse Controls for All Characters
We’ve expanded the dual stick/mouse aim control scheme so it’s available to every class, not just the Ranger. While this doesn’t change abilities into free-aim like the Ranger, it does give more control over directional attacks for those who prefer this style. You can now maintain movement and face direction independent of one another. You can enable this control style in the Options Menu by checking the box labeled Dual Stick Controls. By default, it is off.
Quality of Life and Bug Fixes
- Revised menu navigation so buttons/text will now properly highlight/unhighlight based on active input source, allowing you to swap inputs with ease and maintain proper navigation throughout the User Interface
- Optimized Rain Particle System. Boosted performance, efficiency and fixed a rare memory access error
- Bug Fix: Treasure Snail speed is now clamped and will properly deactivate after a specific amount of time when retreating from the player
- Fixed some import settings that were incorrect on a handful of sprites
- Object pooling for some of Bogatyr’s attacks to boost performance
- Bogatyr – Tempest – removed some invalid references on the sprite animation
- Player sprite will no longer flash red while getting hit if invulnerable
- Additional notes: none
- Source: Stingbot Games (Steam)
Keeper’s Toll – Ver. 1.1.0
- Release date: ???
- Patch notes:
Spirit Shrines
Have you ever wished to play as a warrior while summoning a golem or shooting a fireball? Or maybe you’ve wanted to enhance your Necromancer’s army by summoning a wolf ally? With Spirit Shrines, these combinations—and many more—are now possible!
Here’s how Spirit Shrines work:
• Each run spawns two Spirit Shrines.
• By making a small donation to a shrine, you can select one ability from another survivor class for the remainder of your run.
• Each shrine offers one ability from each class, but you can only purchase one ability per shrine, allowing for a maximum of two spirit abilities per run.
• You can reroll abilities up to four times, with reroll costs doubling each time.
• Shrines accept either gold or XP, so plan your resources carefully to unlock the ultimate build!
This addition may seem simple, but its development was anything but. Implementing Spirit Shrines required over 200 hours of work and modifications to more than 10,000 lines of code. Despite the challenge, we felt it was worth the effort to enhance build variety and make runs feel more dynamic. While interacting with Spirit Shrines is entirely optional, we hope you’ll have fun experimenting with them!
Bug Fixes for Version 1.1.0:
• Bug Fix: Necromancer Effigy now references the correct ability for explosion damage level-up effects.
• Bug Fix: Blood Maiden no longer slides while dying if the ultimate ability was active when the player died.
• Bug Fix: Blood Maiden is no longer vulnerable to damage while the ultimate ability is active.
• Bug Fix: Light Altar in Usvit Depths will properly disable the indicator icon when the altar is deactivated
- Additional notes: none
- Source: Stingbot Games (Steam)
Keeper’s Toll – Unspecified updates
- Release date: ???
- Patch notes:
Ver. 1.3.1
– Necromancer: Hollow Flame Skeletons – increased projectile speed by 50% and damage by 10%
– Options/Accessibility: Added a toggle to Disable the Embers Particle FX on Level Up
Ver. 1.2.2
– Refactored code related to Skill Assignment on scene start
– Restructured Level Up sequence to improve efficiency and resolve a rare issue where the sequence could end up skipping and locking the level up process from restarting on subsequent level ups
– Bug Fix: Magnets, Boss Triggers and Blood Maiden’s Crimson Cyclone will now pause soul consumption when level up is initialized, to prevent CPU overload/frame time glitches from re-initializing level up sequence potentially multiple times in a single frame
– Blood Maiden: Fixed a bug for Bloodquake Rank 3 from spawning extra flurry blades beyond the allowed amount
– Blood Maiden: Pooled and optimized the bloodquake static flurry ability to boost performance
– Fixed the text description for Pyromancer’s Ability: Self Immolate
– Restructured the player animator controllers and states. refactored code related to the animator to prevent rare animation hitches and getting stuck in various states in rare circumstances
Ver. 1.2.1
– Blood Maiden: Refactored code relating to Crimson Cyclone and added a failsafe to force soul collection/xp gain back on if somehow disabled during gameplay
– Shadow Monk: Refactored code relating to the Combos to resolve possible conflicts when multiple sources of input are connected to the PC
– Bug Fix: Treasure chest indicator icon will no longer point to an empty location on the map
– Bug Fix: Ebon King should no longer be allowed to play any animation once he’s transitioned to a death state
– Fixed some text formatting on the pause/level up menus
– Fixed some localization descriptions for talents for Japanese and Spanish languages
– Bug Fix: Tome of Knowledge for killing a final stage boss (Kalinov) with nightmare cloak will now be properly awarded
Ver. 1.1.14
– Bug Fix: Bogatyr Retaliation – added a check against hit enemy to avoid rare instance of enemy returning null
– Chancellor Autlaic: pooled enemy spawns resulting in less memory churn and slight performance boost
– Physics updated to be more acccurate for all boss encounters
– Bug Fix: Starting Dialogue in Castle Usvit with Kalinov will no longer automatically end a run unless proper conditions are met
– Bug Fix: If pumpkin event is deactivated, the on-screen indicator icon will no longer display
– Bug Fix: Blood Maiden Blightflies passive will only trigger if passive skill rank is 1 or higher
– Bug Fix: Necromancer – Fixed a loop in some code for Gravelord’s Revenge that could prevent the fist from performing a double smash attack
– Boss: Bloodsap – seed projectile speed has been adjusted and physics improved
– Code Refactoring
Ver. 1.1.3
– Bug Fix: rare issue where AI would not detect the player as their target. would result in memory spike but is now resolved
– Bug Fix: fixed a null error related to enemy ground fire spawns during end of time boss fight
– Bug Fix: Fixed a crash where you could rank up Summon Golem spirit ability to rank 3 if the golem is not active in the scene
– Bug Fix: Shadow Monk rare issue where attack would not be recognized as a spirit ability, resulting in a crash
– Fixed a handful of memory leaks
– various memory management improvements
Ver. 1.1.12
– Improved memory management (loads of optimizations and improvements)
– Fixed some shader bugs related to the lighting system
– Bug Fix: Cooldown Icons now properly update in the HUD
– Shadow Monk: Dark Energy Cooldown Icon is now properly referenced
– Modified the Pumpkin Event logic to improve tracking of destroyed pumpkins
– Bug Fix: Clamped spinning snail animation speed to prevent from going negative and bugging out
Ver. 1.1.11
– Kalinov Boss Fight – Physics Adjustments/Improvements
– Necromancer – Bug Fix – Summon Golem will no longer crash the game if Golem is upgraded to rank 3 but never activated in the game prior to receiving the third upgrade
Ver. 1.1.10
– Fixed some physics issues with Ebon King fight
– Added a check to display boss defeated icon for world 1 if either end boss A or B has been defeated, not just boss A
– Bug Fix: Tree stumps will no longer slide around and be affected by physics (failsafe added)
Ver. 1.1.9
– Bug Fix: Enemy Tree Stump Turrets will no longer slide around and be affected by physics
– Shadow Monk HUD Fix – If selecting Raise the Dead Spirit Ability, the skeletons icon will no longer overlap the Lotus Flowers icon
– Bug Fix: When a Spirit Altar is deactivated, the indicator icon is now properly cleared from the game’s HUD
– Bug Fix: When interacting with the tutorial sign, the continue button will now always be shown to the player. In rare circumstances the time scale would bug out and the button would never show, requiring the game to be force closed. This has been fixed.
– UI: End of Round: XP Earned is now localized when the end screen is initialized
– Code refactoring
Ver. 1.1.8
Build 1.1.8 adds Korean Localization to the game. A big thanks to Kim, Tae-yi for helping us translate KT to Korean. Thank you so much!
In addition, the options menu and credits of the game has been updated.
Ver. 1.1.7
– Rare Bug Fix: Arrow Barrage Curse: Arrows will no longer briefly get stuck on screen when spawned
– AI code refactoring/improvements for spawn systems
– Localization: French updated for Secrets of the Abyss Tome
Ver. 1.1.6
– Fixed memory leaks related to changing languages and options settings
Ver. 1.1.5
1. Blood Maiden – Added a failsafe when deactivating Crimson Cyclone that will properly re-enable soul collection in the rare case a flag during XP collection is turned off
2. Bug Fix: Spirit Abilities: Summon Golem and Raise the Dead will now properly target Chancellor Autlaic
3. Added an achievements failsafe to submit the following achievements on game start, if earned while playing offline: Defeat Autlaic, Bilee, Velya and Survive 5 Curses
Ver. 1.1.4
Bug Fix: Self Immolate spirit ability will now work across all classes
Ver. 1.1.3
– UI: Indicator Icons now offset their position so they do not overlap the player HUD
– Updated various localization and adjusted the language dropdown in the Options menu
– Bug Fix: End of Round Title Text is now disabled when the scroll is closed
– Bug Fix: Boss Name is now properly localized when changing languages while in-game
– Bug Fix: Necromancer Skeletons will no longer die from invisible barrier during the Velya boss fight
Ver. 1.1.2
– In the previous version (1.1.1) some code was overwritten that unlocked Tome 25 (reach level 50 in a run) by accident. This has been fixed and the tome will now unlock as it should.
Ver. 1.1.1
– Bug Fix: Necromancer Ability, Fulmination, now properly activates as a spirit ability
– Bug Fix: Necromancer Ability, Effigy, now levels up properly when activated as a spirit ability
– Bug Fix: Adjusted XP gain calculation to scale properly at higher levels
– Bug Fix: When a new spirit shrine is initialized, rerolls will now be properly reset
Ver. 1.0.11
– Improved state management logic – Added new transition state to check for resume functionality and prevent unwanted state change behavior which could result in various unwanted behaviour
– Lowered the position of the continue button for the Dialogue UI, improving text readability
– Bug Fix: Added a null check for detecting hit AI when leaving a trigger in Usvit Depths
Ver. 1.0.10
– Necromancer: Added a failsafe for summoned skeletons >> They will now teleport back to the player if off screen for more than a 3 second duration, so long as their current target is not a boss
– Accessibility: Added a Screen Overlay to indicate when the player is below 50% health. The overlay will become brighter the lower in health the player gets. This feature is off by default. You can toggle it on in the Accessibility menu
– Bug Fix: Elite Outline should no longer be applied to non-elite enemies during state changes
– Bug Fix: summons visibility and outlines will now properly disable from events when toggled off at runtime Update Events to not trigger if object is disabled (OnHideSummons, Summons outlines etc)
– Bug Fix: Player will now continue to flash when HP is low even after pausing the game or time scale is lowered
Ver. 1.0.9
– Bug Fix: Ranger – Arrow Piercing will now correctly pierce through enemies in dual stick/mouse aim control mode
– BUG Fix: Pumpkin Patch – Pumpkins will no longer take damage when off screen
– Added a failsafe to ensure XP Manager is flagged when game state returns to playing state, to ensure souls (XP) can be collected
– UI: Moved the Arrow Pointer slightly higher on screen when an event/point of interest is activated
Ver. 1.0.8
– Bug Fix: Merchant Item – Gambler’s Edge (Bogatyr) proc’d backfire way more than it should have
– Blood Maiden: improved performance of Blood Shard passive ability
– Refactored code, improving logic related to detecting Luck on level up
Ver. 1.0.7
– NEW Ranger Control Scheme – Full Aim Mode. You now have the choice to select a dual stick/mouse aim control mode for the Ranger. Keep in mind this control scheme only affects her movement style + direct shot arrow abilities (Quick Shot, Burst Shot, Soul Arrow). You can still select the original control scheme if you like that playstyle.
– NEW Event/Point of Interest in Usvit Depths: Embrace the Light. Can you survive the new challenge event?
– NEW Curse: Heavyweights – Enemies become immune to knockback
– NEW Merchant Item: Gambler’s Edge (Bogatyr Only) – This new item enhances sword builds and adds a fun twist.
– UI: When a point of interest is activated, an Arrow Pointer is now briefly displayed on screen above the player and shows the direction towards the point of interest.
– Updated Key Bindings. They have been reset so we could add additional controls, so you will need to re-define your key bindings.
-Ranger: Boosted base damage by 10%
– Necromancer – Fulmination Attack boosted – increased skull count by +4 skulls per rank and damage inflicted per explosion by 100%
– Refactored and optimized code related to the level up sequence, which should eliminate or highly reduce instances where a level is skipped because no available abilities could be found. The code is now much more robust, offering better performance and several failsafes put in
– Controls: As long as you are not in full aim mode (Ranger) you can now also move your character using the right analog stick on a gamepad.
– Added an extra check for the player to ignore taking damage when inner fire powerup is active
– Bug Fix: Blood Maiden’s Blade Dash talent is now working properly
– Bug Fix: Clusters of enemies such as rats, flies etc will no longer be disabled while on screen
– Bug Fix: Adjusted the cooldown logic to prevent a bug from Ranger’s Marked Target CDR from occurring which temporarily gave nearly 100% CDR
– Initial Game Load Time has been reduced
– New Custom Mouse Cursor added (Thanks Djezze)
– Updated Engine to 2022.3.52
Ver. 1.0.6
– Ranger: Summon Wolf ability has been vastly improved. New targeting system which provides more accuracy, increased the number of enemies the wolf targets and also reduced the skill cooldown by 10%. Damage boosted by 25% on base wolf upgrades and 100% on Dire Wolf (Rank 5). Although the Wolf is vastly improved, there is still room for improvement. Will circle back to this in the future, but get it up to rank 5 and see it’s new power!
– Bug Fix: Two instances of an ability can no longer be activated at the same time. There was a rare bug that would allow this (on level up or after defeating some bosses/events for instance).
– Bug Fix: You can no longer trigger a level up sequence when a sequence is already in progress. This rare bug would make the player not level up at all. It could be triggered by doing such things as collecting a boss soul in the same instance you are leveling up, which would bug out the game. This has been resolved as we rewrote how souls and xp management works.
Ver. 1.0.4
– Curse: Swords of Doom – Changed the color of the swords to be more visible plus reduced damage, speed, rotation(aggression) and increased cooldown of the swords slightly
– Total Ability Damage that has been inflicted upon enemies during the current run is now displayed while hovering over the ability icon in the Pause/Level Up Menus
– Sacrifice Altar – Refactored code related to selecting an ability and added additional checks to prevent an unwanted loop to find an ability
Ver. 1.0.3
– NEW Event/Point of Interest: Investigate the rotten stench in Linden Forest
– NEW Curse: Swords of Doom
– Curse: Corrupted Souls has been removed from the game
– Curse: Catapult – Increased visibiity of the shadows before the meteors crash down. Added an outline and boosted contrast
– DPS is now shown in the Pause/Level Up menus. DPS is calculated as the average of all damage dealt over the previous 10 seconds of gameplay
– Castle Usvit: Whispering Echoes Altar has a much higher % chance of spawning in a run now
– Pyromancer: Updated description of Engulfing Flame and Wildfire passive abilities
– Necromancer: Bonecaster Active Ability – Widened the attack range of skeletons by up to 50% for each rank
– Velya: Reduced her mid-fight invulnerability phase from 35 to 25 seconds
– Velya: Blue Wisps speed and HP increased by 50%
– Chancellor Autlaic – Closely matched his Breath Attack hitbox to the FX
– Bug Fix: Shadow Monk: When Frostveil Curse is active and player uses the Energy Blast Combo to teleport, the slippery effects will be disabled
– Bug Fix: Blood Maiden can no longer activate her ultimate attack if rooted/trapped
– Bug Fix: When player dies, movement should now be properly frozen in all circumstances
– Bug Fix: Icons for passive skills 3 and 4 were switched on level up. Icons now properly match the passive ability name
– Updated our Input Control Solution plugin, InControl, to v1.8.10 (latest version)
– Options/Accessibility – Added a toggle to hide enemy status effects such a poison/frost shaders
– UI: Pyromancer Icons for talents Annihilation and Cataclysm were switched. Fixed so the correct icons match the skill
– Localization Updates
Ver. 1.0.2
This build contains a fix for players who are playing in Spanish. There was a bug on leveling up due to some issues with Localization. Our translator messed up some of the game keys when translating and thus the system could not read the text. Thank you to player, Renko, for reporting this to us and providing us with his game logs. We were able to instantly find the issue and we’ve updated the entire localization file and the bug is now fixed. There should be no issues leveling up on some classes while playing in Spanish. If anyone encounters similar issues in another language please let us know. We will be doing a thorough review of all languages due to this issue, but if you are experiencing something similar we’ll address that language with another hot fix asap.
Ver. 1.0.1
– Hard Level Tiers are now unlocked immediately when you beat a level the first time. You no longer have to beat the entire game to unlock the hard level tiers
– Bug Fix: When Pumpking eats the player and pumpking dies, the player will no longer remain invisible
– Bug Fix: minor issues relating to Pyro’s Spontaneous Combustion ability
– Bug Fix: Chancellor Autlaic will no longer appear invisible when “Hide Abilities” accessibility option is toggled on.
– Pumpking Merchant Item Summon will no longer spawn in Boss Arenas where it shouldn’t
– Reduced the Blood Maiden’s Ultimate Attack Charge to be 0.5 seconds, allowing faster activation of the ultimate
– Updated ability description for Ranger’s Poison Blast active ability
– Updated Pyromancer’s description in character select menu
– Blood Maiden: Updated Bloodstorm ability description
– Boosted enemy speed in hard mode by 10%
– Ranger: Increased the proc rate of Chilled Shot by 50%, from 2% per rank to 3% per rank
– Curse: Dissonant Melody collectible will no longer disable when the game is paused or while on the level up screen
– UI: Abilites on the End of Round Screen will now display their rank next to the ability name
– Accessibility – Summons Outlines are now applied to other summons besides just the Necromancer’s Summons (Vampire Bat, Pet Rock, Wolf, Pumpking, Shadow Men)
– Added a 0.4 second invulnerability phase when player takes damage
– Ranger: Removed the whistle SFX when summoning wolf
– UI: Ajusted the XP positioning in the talents menu to be more readable and scale better
– When application loses focus, player will no longer be prompted to press any key to resume if the game is paused
– Adjusted audio settings on game startup
- Additional notes: none
- Source: Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) / Stingbot Games (Steam) /
How to download updates for Keeper’s Toll on Nintendo Switch?
To download the updates for Keeper’s Toll, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
