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Indie news (April 2nd) – PixlCross / Don’t Starve

Today’s Indie news:

  • PixlCross
  • Maldita Castilla
  • Don’t Starve
  • Star Ghost

PixlCrossPixlCross

Yesterday, NintendoLife published an interview with Nick DiMola (from PixlBit), which tackles the following topics: how they came to develop PixlCross, why there’s a lack of Picross-like games on Wii U, how important a touch device is for a game like this, the pre-set puzzles to be found in the game, the challenges faced when creating the puzzle editor, the sharing tools, the importance of Miiverse, and more. Click here to check it out!

Maldita Castilla

Yesterday, Abylight announced a partnership with Juan Antonio Becerra (better known as Locomalito), in order to bring his games to consoles, with bonus contents and gameplay improvements. For those who don’t know, Locomalito is known for games such as Maldita Castilla, Hydorah, L’Abbaye des Morts, Gaurodan, and The Curse of Issyos.

The first game to be part of this partnership is Maldita Castilla (described by some as spiritual sequel to Ghouls ‘n Ghosts), coming out in Q3 2016. Right now, we don’t know if the game will be released on either the Wii U or the Nintendo 3DS, but Abylight has confirmed they have heard the “many voices (…) being raised for a Nintendo 3DS version”.

Source: NintendoLife

Don’t Starve

Last month, during the Game Developers Conference, Klei held a presentation about Don’t Starve, called “Don’t Starve Creating Community Around an Antisocial Game”. It allow us to learn that:

  • the game was conceived in the studio’s inaugural game game jam;
  • it was developed differently from all of its previous console games by Klei;
  • they worked successfully with traditional publishers for previous console titles, but with Don’t Starve, they chose to experiment with a rapid development process tightly bound to a burgeoning community of fans;
  • the presentation also reveals what Klei learned from that experiment, and how others developers can apply those lessons to their own projects (especially polarising, or niche ones).

Here’s a recording of the presentation:

Via: Gamasutra

Star Ghost

Earlier this week, Nintendo Love Affair published an interview with Michelle Sundholm. For those who don’t know, she’s the one voicing Maggie in Star Ghost, which came out last month on Wii U. The interview covers various topics, including how she came to get that role, what the recording process was like, and more. Click here to check it out!

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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