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Have A Nice Death (Switch): all the updates (latest: Hotfix)

On this page, you will find all there is to know about the various updates for Have A Nice Death on Nintendo Switch (originally released on March 22nd 2023 in North America, Europe, and Japan)!

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Have A Nice Death – Ver. ??? (Hotfix)

  • Release date: December 1st 2023 (North America, Europe) / December 2nd 2023 (Japan)
  • Patch notes:
  • The curse “Fake It ‘Til Ya Make It” will now appear normally.
  • General dialogue fixes.

Have A Nice Death – Ver. ???

  • Release date: August 10th 2023 (North America, Europe) / August 11th 2023 (Japan)
  • Patch notes:

GENERAL

  • Fixed arenas where players can be stuck in the last worlds.
  • Many RAM improvements, fixing crashes due to RAM issues.
  • Many FXs fixes, fixing crashes due to GPU issues.
  • Many FXs optimization, resulting in better overall performances (better framerate).

QUALITY of DEATH IMPROVEMENTS

  • New entries in workerguide:
    • The effects (get a curse to unlock).
    • The Thing in the Fridge (use the fridge in breakroom to unlock).
    • Changed some entries in workerguide Tutorial for better understanding.
  • Most of the curses have a better and understandable description.
  • Added icons to keywords.
  • Added correct icons to effects.
  • Tooltip on curses: when you choose a curse, a tooltip will display the value of your current statistics and the one you will have by taking the curse.
  • Changed Patrice/PumpQuinn dialog about Prismium.
  • Changed Patrice/PumpQuinn dialog (shorter) about GPE difficulty in lobby.
  • Changed GPE difficulty workerguide unlocking condition: Talk to Patrice about that in lobby OR open the GPE menu.
  • Changed food item lore description in Italic.
  • The conditions to unlock worker guide entries (description 2 and 3) are now explained.
  • Added better feedbacks when selecting a contract with Jocelyn.
  • Now weapons in the training room could be sorted by rarity.

BALANCING

GENERAL

  • Add a new modifier to the difficulty system to rebalance the change to Injuries done by enemies. At Crisis 4, enemy should now deal the same amount of injuries they did at launch.
  • Now crisis give points when dying (Default = 15 points, Crisis X = 500) to encourage people playing in Crisis modes.
  • Change Natural Disaster Department order to pair with the War Department:
    • Unlocked once the player will beat Major Pliskhan.
    • Rebalance the economy of the game since there is now one less full world.
  • Rebalanced Injury/Permanent damages ratio did by regular enemies.
    • From 50 % to 20 % (10 damages = 5 injuries that could be healed => 8 injuries that can be healed).
  • Rebalance enemies’ drops to make them more occurring when player kills more enemies.
  • Easy mode:
    • Increased the Heal after boss to 75 % of max HP.
    • Added new modifier -25 % HP to Boss & Miniboss.
    • Rebalanced the damage of Enemy.
  • Permanent Upgrades:
    • Increased the chances to find upgraded weapon.
  • Espresso Koffee pure healing from 25 -> 30
  • Short koffee injury healing from 10 -> 15
  • Distribig® 462:
    • Change base Soulary reward from 15 to 15/25.
    • Change big soulary reward from 25/40 to 35/60.
    • Swap Espresso Koffee instead of Short koffee (WAY BETTER!).
  • Anima Fountain:
    • Decreased price per increase from 20 to 15.
  • Floor rewards:
    • Changed possible reward in Anima Deposit (more animas!).
    • Changed possible reward in Curse-Reroll Department (player can now find Anti-Malus).
    • Changed possible reward in Intriguing Floor.
  • Thanagers reward:
    • Player can now will get either one golden anima or 2 blue anima.
  • HP upgrade:
    • Now, player heals by the same HP amount that it increases instead of staying on the same ratio – (1 / 65 HP => 1 / 85 HP and now 1 / 65 HP => 21 /85 HP).
  • Shop:
    • Added the Acetaminopain to possible item to buy.
  • Added new feedback to enemy that can counter.

 ENEMIES

  • Hara-Kola
    • Reduce the projectile spawning on death by 1.
    • Changed the movement of the basic attack. Now, it moves less during the first hit.
  • Imposter
    • Hp from 300 to 225.
  • Smoker
    • Hp from 225 to 172.
  • Stormy
    • HP from 120 to 100.
  • Rockster
    • Hp from 175 to 120.
  • Magmaboy–X8
    • Hp from 1200 to 800.
  • Flambush
    • Hp from 600 to 300.
  • Sparky
    • Hp from 120 to 70.
  • Drowned
    • Hp from 250 to 145.
  • Tempestilent
    • Hp from 250 to 175.
  • Tempus
    • Hp from 1500 to 1000.
  • Pendulus
    • Hp from 450 to 250.
  • Kookoo
    • Hp from 150 to 125.
    • Change the curve of the projectile.
  • Destinatus
    • Hp from 425 to 380.
    • Change feedback when attacking.
  • Dustin
    • Hp from 275 to 210.

 THANAGERS

  • Omega Pump Quinn
    • Fix pumpkin bomb that could be attacked before being formed.
  • Will Hung
    • Reduce damage of attacks.
    • Added some feedbacks that were missing.
  • X4–H
    • Reduce damage of attacks.
  • Richard John Barron
    • Added some feedbacks to attacks.
    • Reduce damage to 15.
  • Camille Flage
    • Added some feedbacks to attacks.
  • Horace Sinistrocirrus
    • Hp from 7500 to 5500.
  • The “Bridgets”
    • Hp from 13500 to 9000.

 THANAGERS/SORROWS

  • Will Hung
    • Add Feedback to strongest attack.
  • Brad
    • Reduce damage to deal either 10 or 15 damage.
  • Barnaby Proudfoot
    • Reduce damage to deal either 10 or 15 damage.
  • Waldo
    • Fix a collider during several attacks that hit further than intended.
  • Heisenberg
    • Changed Spinning Kick Movement Curve.
    • Added visual feedback when launching attack.
  • Mr. Hector Krank
    • Reduce damage of some attacks from 30 to 25.
  • Ms. Catherine Imamura
    • Hp from 11000 to 9000.
    • Reduce damage ( on par with the Major).
    • Fix a collider during an attack that hit further than intended.
    • Change color of attack feedback to make it more easily distinguishable.
  • Time
    • HP from 20000 to 15000.
    • Reduce damage to deal 30 in Phase 1.
    • Reduce damage to deal 35 in Phase 2.
  • Life
    • HP from 20000 to 17500.
    • Reduce damage by 5.
    • Cape and spell not removed against life phase 3 now.
    • In phase 3, the boss starts with more HP 2000>2500.
    • Starting Crisis XIII, the boss deletes Curses and Weapons.

 WEAPONS

  •  Parasol 1.0
    • Changed cancellation of ground combo attacks. Should be way more responsive.
  • Void Rift
    • Changed the delay of the spell, making it hit earlier.
  •  Poisoned Gift
    • Buff default duration from 7 to 8s.
  • Rebalance the charge attacks
    • Increase the duration of the invincibility.
  • Billhooks
    • Reduce the Upward attack timing.
  • Shake Spear
    • Change rarity to uncommon.
    • Buff modifier Ground damage from +15% to +25 % and +30% to +50%.
  • Jabelin
    • Change modifier when upgrading it.
    • Now raise damage of All common weapons.
  • Daggust
    • Buff frenzy damage 5 to 30.
  • Murray of Crows
    • Reduce duration of the attack.
  • Beasteel
    • Reduce CD from 5 s to 3.5s.
    • Buff damage from 75 to 100.
    • Added some air control to the jump.
  • Boulderain
    • Change the contract to unlock it to make it a bit harder to unlock (making Proudfoot appear a bit later).
  • Frostbreeze
    • Buff damage from 15 to 20.

CURSES

  • Added many new icon to curses Status on player.
  • Added new curses to upgrade the effects:“Transfer”, “Counterparty”, Life Insurance”, “Inflation”.
  • Moved the curses “(Very) Irritable Boss Syndrome”, “(Really) Irritable Boss Syndrome”, “(Very, very) Irritable Boss Syndrome”, “Imposing Scythe”, “Noble Scythe” to Blue Tree.
  • Moved the curses: “Polish”, “Sharpen”, “Hone” to green tree.
  • Buffed several Periodic Curses to make them trigger faster.

 BUG FIXED

  • When the “Stuck” status is applied on a flying enemy, this one can deal damage to the player without attacking.
  • The spell “Focus” frenzy’s buff is disabled after taking a hit and creates more issues.
  • Status stacks multiple time when hit many times at once.
  • Miscellaneous options are not saved in the splashscreen, except the language.
  • Curse selection does not get rerolled when getting 2 curses in a single floor.
  • Missing SFX of the A button during the transition between the Game over screen and the Permanent upgrade menu.
  • SFX is cut when press QUIT button from SplashScreen menu.
  • Revelation Bow’s level 1 upgrade gives the bonus of the level 2 upgrade.
  • The temporary effect of the red curse “(Very) Irritable Boss Syndrome” is permanently applied directly after getting it.
  • Upgraded weapon bought at the shop won’t be upgraded if the player already has two slots occupied.
  • Denzel “King” Dengue title seems to have a bigger font size than the other entries.
  • Spectral Coverage pickable buff can be taken off during dialog.
  • Some UI pop-ups that indicate that new available weapon/contract are stretched.
  • The player can be stuck in the Intriguing Floor of Natural Disasters department.
  • Multiple issues with art and UI present in the Credits.
  • The icon of the first level up reward is always cut off the top.
  • The number of ingots will still be displayed on the screen when the player leaves the lobby after reroll when the ingots are still subtracted.
  • Waldo’s laser attack does not affect the contract “defeat the second Sorrow without getting hit”.
  • The SFX of the mana upgrade effect is played each time you hit an enemy with the curse Death-Priest.
  • When the player speeds up the dialogue, the General’s first attack makes him float.
  • Missing items in the Shop.
  • “Dig Your Own Grave” curse doesn’t work properly.
  • In the save selection menu, “Game Time” indicator does not increment.
  • With the red curse “No Brakes” activated: if the player gets hit while attacking with a weapon, the hit animation is played and the one for the attack is canceled BUT the player still finishes his movement.
  • In some Intriguing floors, teleportation doesn’t work if damage taken during corner triggers.
  • If the player gets a second weapon with the same status than the one equipped, the second weapon will not trigger the status.
  • Every time the player starts the game, the loading time of reaching the first breakroom is much longer than normal.
  • An asset of a car in the Natural Disasters Department is clipping when the camera zooms in or zooms out. The issue is notable during the arenas.
  • The Control room transformation cannot be used.
  • The run timer does not take into account the last chunk where the player died (also happens if he wins the run).
  • A malus curse may appear bugged if the player has already too many of them.
  • The spell Wishtorm’sound doesn’t have good timing.
  • Rarely, a curse tree can be too long for the menu, because of the possibility to get multiple high rank curses.
  • The “bubble” dialogs allow the player to move around. If the player leaves the dialog area without completing it, the sound that is turned down at the beginning of the dialog is not turned up.
  • If the players use the fast-forward during the ending cinematic of Major Pliskhan, two issues appear: During the explosion screen, a white fadeout appears, then the same picture re-appears. The player can control Death during the cinematic.
  • No SFX when the player is healed in the Breakroom by the Easy mode modifier.
  • There is no SFX on the slam attack of Brad in difficulty mode Crisis XIII.
  • Death slips after a victory in an arena (overlapping animation problem).
  • In the Control room, when the player transforms the scythe “Sickles’ ‘ to “War Sickles’ ‘,it will use many Prismium if the player has more than one.
  • Some entries in the codex are missing when loading a save from an older version of the game.
  • The mini moskitos do not die when hitting the player if he gets damage at the same time, leading to the enemies staying stuck on the player.
  • The dive’s animation of crows is played too soon regarding the attack’s behavior.
  • When the player chooses a contract to Jocelyn then cancels it, the contracts are rerolled.
  • The timer doesn’t stop when the player is choosing a level in the elevator.
  • Sickles damage buff on dash is only calculated once even on multiple stacks.
  • Some projectiles from Infuse status don’t appear.
  • Jabelin weapon breaks the player’s controls when used to leave the training room.
  • Using the space bar doesn’t fast forward the credits.
  • When the player is far enough from Camille Flage (Thanager) to let her walk for a long time, she may “slide” (the animation is frozen) to the player until being in attack’s range.
  • The Player is able to pass through some doors in the Natural Disasters Department.
  • Spells that track enemies sometimes lose their focus.
  • “Morthral Enemy” curse targeting issue during Mr. Gordon Grimes fight.
  • Enemy projectiles won’t destroy and get stuck against colliders.
  • Can’t rebind the left and down inputs in the options.
  • Some quests that weren’t trigger are now accessible: The Rumor.
  • First dialog of the quest about Pumpquinn’s school bag coming back after finishing the quest.
  • Some duo random dialogs have some missing speaker or wrong NPC spawned.
  • Some issues with the fridge UI in Breakroom.
  • Health upgrades and weapons appear against Imamura if taking the boss elevator.
  • Secret rooms map icons showing even when the room is not open.
  • The same pickable lore item could be found in the same floor.
  • Some images from the worker guide were too pixelized or blurred.
  • Easier to reach the max number of the soul counter (acceleration of display speed).

Have A Nice Death – Ver. ???

  • Release date: ???
  • Patch notes:
QUALITY of DEATH IMPROVEMENTS
  • New entries in workerguide: 
  • => The effects (get a curse to unlock), 
  • => The Thing in the Fridge (use the fridge in breakroom to unlock)
  • Changed some entries in workerguide Tutorial for better understanding.
  • Most of the curses have a better and understandable description
  • Added icons to keywords  
  • Added correct icons to effects
  • Tooltip on curses: when you choose a curse, a tooltip will display the value of your current statistics and the one you will have by taking the curse
  • Changed Patrice/PumpQuinn dialog about Prismium
  • Changed Patrice/PumpQuinn dialog (shorter) about GPE difficulty in lobby
  • Changed GPE difficulty workerguide unlocking condition: Talk to Patrice about that in lobby OR open the GPE menu
  • Changed food item lore description in Italic
  • The conditions to unlock worker guide entries (description 2 and 3) are now explained
  • Added etter feedbacks when selecting a contract with Jocelyn
  • Now weapons in training room could be sorted by rarity
BALANCING
  • Add a new modifier to the difficulty system to rebalance the change to Injuries done by enemies. At Crisis 4, enemy should now deal the same amount of injuries they did at launch
  • Now crisis give points when dying (Default = 15 points, Crisis X = 500) to encourage people playing in Crisis modes.
ENEMIES

Harakola

  • -> Changed the movement of the basic attack. Now, itl moves less during the first hit.

Will Hung

  • -> Add Feedback to strongest attack

Heisenberg

  • -> Changed Spinning Kick Movement Curve
  • -> Added visual feedback when launching attack

Waldo

  • -> Fix a collider during several attacks that hit further than intended

Catherine Imamura

  • -> Fix a collider during an attack that hit further than intended
  • -> Change color of attack feedback to make it more easily distinguishable

Final Boss

  • -> Cape and spell not removed against life phase 3 now
  • -> In phase 3, the boss starts with more HP 2000>2500
  • -> Starting Crisis XIII, the boss deletes Curses and weapons
WEAPONS

Parasol 1.0

  • -> Changed cancellation of ground combo attacks. Should be way more responsive

Void Rift

  • -> Changed the delay of the spell, making it hit earlier
CURSES
  • Added many new icon to curses Status on player
  • Added new curses to upgrade the effects:“Transfer”, “Counterparty”, Life Insurance”, “Inflation”.
  • Moved the curses “(Very) Irritable Boss Syndrome”, “(Really) Irritable Boss Syndrome”, “(Very, very) Irritable Boss Syndrome”, “Imposing Scythe”, “Noble Scythe” to Blue Tree
  • Moved the curses : “Polish”, “Sharpen”, “Hone” to green tree.
  • Buffed several Periodic Curses to make them trigger faster
BUG FIXED
  • Missing items in the Shop.
  • “Dig Your Own Grave” curse doesn’t work properly.
  • In the save selection menu, “Game Time” indicator does not increment.
  • With the red curse “No Brakes” activated: if the player gets hit while attacking with a weapon, the hit animation is played and the one for the attack is canceled BUT the player still finishes his movement.
  • In some Intriguing floors, teleportation doesn’t work if damage taken during corner triggers.
  • If the player gets a second weapon with the same status than the one equipped, the second weapon will not trigger the status.
  • Every time the player starts the game, the loading time of reaching the first breakroom is much longer than normal.
  • An asset of a car in the Natural Disasters Department is clipping when the camera zooms in or zooms out. The issue is notable during the arenas.
  • The Control room transformation cannot be used.
  • The run timer does not take into account the last chunk where the player died (also happens if he wins the run).
  • A malus curse may appear bugged if the player has already too many of them.
  • The spell Wishtorm’sound doesn’t have good timing.
  • Rarely, a curse tree can be too long for the menu, because of the possibility to get multiple high rank curses.
  • The “bubble” dialogs allow the player to move around. If the player leaves the dialog area without completing it, the sound that is turned down at the beginning of the dialog is not turned up.
  • If the players use the fast-forward during the ending cinematic of Major Pliskhan, two issues appear:During the explosion screen, a white fadeout appears, then the same picture re-appears.The player can control Death during the cinematic.
  • No SFX when the player is healed in the Breakroom by the Easy mode modifier.
  • There is no SFX on the slam attack of Brad  in difficulty mode Crisis XIII.
  • Death slips after a victory in an arena (overlapping animation problem).
  • In the Control room, when the player transforms the scythe “Sickles’ ‘ to “War Sickles’ ‘,it will use many Prismium if the player has more than one.
  • Some entries in the codex are missing when loading a save from an older version of the game.
  • The mini moskitos do not die when hitting the player if he gets damage at the same time, leading to the enemies staying stuck on the player.
  • The dive’s animation of crows is played too soon regarding the attack’s behavior.
  • When the player chooses a contract to Jocelyn then cancels it, the contracts are rerolled.
  • The timer doesn’t stop when the player is choosing a level in the elevator.
  • Sickles damage buff on dash is only calculated once even on multiple stacks.
  • Some projectiles from Infuse status don’t appear.
  • Jabelin weapon breaks the player’s controls when used to leave the training room.
  • Using the space bar doesn’t fast forward the credits.
  • When the player is far enough from Camille Flage (Thanager) to let her walk for a long time, she may “slide” (the animation is frozen) to the player until being in attack’s range.
  • The Player is able to pass through some doors in the Natural Disasters Department.
  • Spells that track enemies sometimes lose their focus.
  • “Morthral Enemy”curse targeting issue during Mr. Gordon Grimes fight.
  • Enemy projectiles won’t destroy and get stuck against colliders.
  • Can’t rebind the left and down inputs in the options
  • Some quests that weren’t trigger are now accessible: The Rumor
  • First dialog of the quest about Pumpquinn’s school bag coming back after finishing the quest.
  • Some duo random dialogs have some missing speaker or wrong NPC spawned.
  • Some issues with the fridge UI in Breakroom
  • Health upgrades and weapons appear against Imamura if taking the boss elevator
  • Secret rooms map icons showing even when the room is not open
  • The same pickable lore item could be found in the same floor
  • Some images from the worker guide were too pixelized or blurred
  • Easier to reach the max number of the soul counter (acceleration of display speed)
KNOWN BUGS
  • Sometimes, the invocation of the Ulcermonner not appear. It leads to the arena staying locked, even the security does not trigger. The issue occurs more often when you hit the enemy with the kunai and the curse “Infuse: lightning strike” while he summons.

Have A Nice Death – Ver. ???

  • Release date: April 3rd 2023 (North America, Europe) / April 4th 2023 (Japan)
  • Patch notes:

IMPROVEMENTS

  • Better handling of the end of loading between levels (less visible freezes), and less performance issues at a start of a level (used to have poor performances a few seconds after the player spawn on some levels)
  • Changed bundle organization (delete duplicate references) to reduce build size from 2go to 1.5go, and reduce loading times between levels (10% on average)

FIXES

  • In Department of Inevitable Time, players were able to go to the last hidden boss when they should not.
  • Players were not able to rebind the inputs the first time he plugs a new controller.
  • Minor level design fixes in all worlds.
  • Players could be blocked after the Game over screen if they die after restarting a run (with pause menu).
  • The game could crash during a fight in an arena with two Tempus (Department of Inevitable Time).
  • Invisible attack from Time boss.
  • Fixed an issue with the curse “Iranima”
  • Logos didn’t not appear at the start of the game.

How to download updates for Have A Nice Death for the Nintendo Switch?

To download the updates for Have A Nice Death, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.