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Frogun (Switch): Software updates (latest: Ver. 1.81 / Next: Ver. 1.92)

On this page, you will find all there is to know about the various Software updates for Frogun on Nintendo Switch (originally released on August 2nd 2022 in Europe and North America)!

Click here for more Software updates!

Frogun – Ver. 1.92

  • Release date: ???
  • Patch notes:
  • Made items collected except for obsidian skulls persistent in a single run through death – this experimental change was much asked for by players and was implemented on our end in response to feedback.
  • Made vases with coins that were collected respawn, but empty
  • Shoot/Camera 45º snapping options
  • Made “Stomp” attack by Prickly never get out of the platform
  • Added a note icon on the results screen during the emblem completion phase
  • Made vases which don’t contain coins to have a red colour pattern instead of green, adding a visual differentiation
  • Removed redundant death areas at the start of Running with fear
  • Fixed bug that prevented L’s model from appearing in the bestiary
  • Set checkpoint spawn camera direction to correct direction on all levels
  • Fixed death animation able to trigger when resetting, which caused a timer bug
  • Snowball collision improved
  • Wintry shouldn’t get stuck in columns anymore
  • Changed Wintry’s start animation so it’s inside the ground and not floating outside
  • Fixed death area in steep descent
  • Made enemies restart their alert status on respawn
  • Fixed bug that would cause fly enemies to not register the hit at specific angles
  • Fixed Hexy’s tiara not unlocking the doppelganger medal when used against Hexy
  • Dying without reaching any checkpoints resets the death counter to zero – this was a much asked for request especially among completionists and speedrunners
  • Moved “Restart Level” option in pause menu to 2nd from top
  • Moved camera sensitivity X, camera sensitivity Y, camera damping, drop shadow, and character normal shadow to graphics instead of gameplay
  • Added “Reset to checkpoint” option in pause menu
  • Fixed a bug that would prevent level music doesn’t play again after dying in some bossfights
  • Added invert x-axis option to menu
  • Removed coins at the start of the skull path in Pushy Hallway
  • Fixed sound issue so audio channels aren’t filled in Wintry’s intro
  • Removed an arc which caused Renata to get stuck under it on Trap Hall
  • Made Jake jump correctly after respawning, and improved Jake race behavior on certain levels
  • Fixed hollow trunk with hole collider so Renata cannot slide down the sides of the hole
  • Fixed hat models still displaying a shadow if character shadows were disabled
  • Made tar bubbles hook area bigger and more forgiving
  • Made jump after tilted shrooms in At the finish line shorter
  • Made health not get to two lines if the text is too long
  • Added deadzone option (sensitvity) for movement in addition to camera if possible; also increase general movement deadzones – another much asked for change for accessibility
  • Removed wrong column in Race at the topside
  • Refined camera damping/smoothing behavior so it dampens the Y-axis more than X, so the camera doesn’t have the current problem of “trailing” after the player
  • Added ability to skip dialogues- another much asked for change for accessibility
  • Made spike vine hitboxes smaller
  • Removed trees from dialogue area on Mountain Jog
  • Hexy’s icon in level select is now that of a boss level
  • Fixed Wintry’s hitbox sometimes hitting the player when ramming into her
  • Fireballs don’t have blob shadows anymore
  • You can’t zipline towards fireballs anymore
  • Various other small tweaks & QoL changes
  • Fixed internal timer bug that affected all of the bosses.
  • Fixed bug that prevented 45º Snap options to save/load correctly.
  • Fixed bug that prevented Hide Timer option to save/load correctly.
  • Fixed Wintry’s hitbox during her floating state.
  • Fixed bug that would make the input used during pause the moment the pause menu was closed.
  • Coin chests’ break sound is now assigned to the sound effects audio volume slider.
  • Added nullReferenceException error handlers in UI Control code.
  • Renata can now shoot the Frogun twice in the air, if the first shot misses.
  • Additional notes: none.
  • Source: Molegato (Steam)

Frogun – Ver. 1.81

  • Release date: ???
  • Patch notes:
  • Removed fall areas near S-shaped skull section at the start of Chamber Of Spooks.
  • Fixed level select chests opening sound playing full volume all at once when entering the level select map.
  • Made Jake stop hurting in races, and for him to only “bop” the player for a split second if collided with.
    (causes a stun rather than damage – this was a common complaint because of narrow pathways – we didn’t want to remove the challenge, so we didn’t remove *all* damage)
  • Fixed start of level animation not consistently playing upon starting a level.
  • Experimental camera damping slider; smooths camera movement.
  • Made input made during the “unpause” frame not affect the player character.
  • Changed third Eyemerald to white coin in Golden Depths.
  • Removed bugged coin vases inside stair in Scorchy.
  • Changed Y position forcing method for bosses (should help with bosses such as Scorchy getting stuck).
  • Added invert x-axis option.
  • Correctly rotated checkpoints so spawning on them will point players in the correct direction.
  • Removed blob shadow from Wintry’s ice spears.
  • Set Wintry’s NPC sounds to the sfx volume channel.
  • Made Beelzebub’s shots spawn correctly.
  • Made Beelzebub’s spike wall spikes actually hurt you if you jump on them.
  • Made hanging spiders stay down for two seconds more, so chaining them is easier.
  • Made shortest slide-jump a bit longer in Golden Depths.
  • Made timed color pullers not emit tic tac sound if a button of the same color activates the color without timer.
  • Coded bouncy mushrooms to not affect the player while in the “death in water” action.
  • Fixed “Hatter’s special” hat unlock conditions.
  • Fixed fade out music method.
  • Option to force shots to snap to 45 degree angles, before autoaim
  • Fixed a bug where the switch timer ticking sound could loop infinitely.
  • Made final level stop victory music before going into credits.
  • Changed fourth Max. HP chest requirements from 15 wings and 20 rings to 10 wings and 15 rings.
  • Changed last Max. HP chest requirements from 30 to 15 full emblems.
  • Fixed collider of thin square columns so they have a full block hitbox.
  • Added missing delay between skull and eyes parts of emblem in level results.
  • Reduced delay between emblem pieces in level results from 1 second to 0.75 seconds.
  • Fixed tongue artifacts when shooting near Hatter at the end of Race on the topside.
  • Changed tree branch mesh collider to a box collider.
  • Fixed invisible blocks in Mountaintop.
  • Fixed floating tiles at the end of Cold cave.
  • Fixed invisible blocks in Slidey Spikey Cave.
  • Fixed position of Dark Cave, Haunted Ruins and Gold Ruins vertical fog.
  • Updated credits backer name change.
  • Modified obsidian skull path entrance in Golden depths.
  • Fixed the one barrage in Super Beelzebub that didn’t wait for the pillar to spawn.
  • Reduced health of Prickly and Kicky to 2 in Boss rush.
  • Reduced health of Wintry, Scorchy and Hexy to 3 in Boss rush.
  • Reduced health of Super Prickly from 5 to 2.
  • Reduced health of Super Kicky from 4 to 2.
  • Reduced health of Super Wintry from 5 to 3.
  • Reduced health of Super Scorchy from 5 to 3.
  • Reduced health of Super Hexy from 5 to 4.
  • Reduced health of Super Beelzebub from 7 to 5.
  • Reduced health of L from 3 to 2.
  • Removed empty vase at the end of horizontal column in Breaking in.
  • Removed coins inside the Obsidian Skull path in Pushy hallway.
  • Tweaked Obsidian Skull path in The tar swamp to reduce the length of the bubble chain.
  • Added slope near the start of Mountain jog.
  • Slightly modified start area of Hot Feet.
  • Removed blinking blocks on the moving spike rod section near the end in Treasure vault.
  • Fixed duplicated “Published by Top Hat Studios” text at the end of the credits.
  • Added emblem legend to level select screen.
  • Made it so that picked coin count cannot surpass total coin amount in the level.
  • Fixed boss behaviour in At The Top Of The World sometimes malfunctioning.
  • Fixed 100% progression counter not calculating in some circumstances.
  • Fixed expert time trial recordings being incorrect in some circumstances.
  • Fixed too dark shader in the brutal boss rush mode (and several other fog areas).
  • Fixed multiplayer coin count sometimes displaying incorrectly.
  • Additional notes: none.
  • Source: Molegato (Steam)

How to download updates for Alien: Isolation for the Nintendo Switch?

To download the updates for Alien: Isolation, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.