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Colt Canyon (Switch): all the updates (latest: Ver. 1.3.1.1 / Next: Ver. 1.3.1.2)

On this page, you will find all there is to know about the various updates for Colt Canyon on Nintendo Switch.

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Colt Canyon – Ver. 1.3.1.2

  • Release date: TBA
  • Patch notes:
  • Increased amount and range of destructible objects hittable per melee attack for most playable characters by one or two
  • Improved smoothness of camera. If you are still experiencing jitter make sure to set the game’s framerate to match your screen’s native refresth rate or above
  • Added “night mode” with dimmed brightness and color intensity to color blindness options
  • Slightly reduced accuracy penalty when moving and decreased aim focus time cooldown
  • Improved accuracy of companions with all weapons (except shotguns) and adjusted fire rate to take reload time of equipped weapon into account
  • Companions will start dodging slightly later, and also level up slightly slower in general
  • Reduced health of most loot containers
  • Reduced damage by bandit sniper and sword bandit slightly
  • Reduced health of second and final boss slightly
  • Slightly reduced amount of enemies in general
  • Made a bunch of enemies slightly less skilled or reduced their default health
  • Unlocking “Stab” by default now when skipping prologue to allow instantly starting a co-op run
  • Increased player indicator thickness in co-op when playing in high contrast mode
  • Tweaked some playable character stats and loadouts
  • Made interface animation setting affect main menu background movement
  • Minor tweaks to level generation
  • Fixed sometimes not being able to leave ambush
  • Fixed player acceleration scaling with analog input when using gamepad, resulting in very slow movement and reduced ability to vault
  • Fixed being able to die from healing others
  • Fixed autoscripts not working
  • Misc other minor fixes/tweaks
  • Additional notes: none.
  • Source: Retrific (Steam)

Colt Canyon – Ver. 1.3.1.1

  • Release date: ???
  • Patch notes:
  • Increased accuracy when walking by 20%
  • Slightly increased Muzzle Brake upgrade’s effect but reduced its silencing effect
  • Slightly increased cooldown reduction of Hipfire upgrade
  • Increased knockback resistance and view distnace on enemies when looping beyond L1
  • Reduced amount of medicine drops in crates when looping
  • When looping now spawning additional traps in first area
  • Not spawning locked bonus health crates in loop 2 and beyond, instead spawning more locked shield crates
  • Changed aim assist behavior on explosive barrels and destructible objects behind solid obstacles
  • Disabled aim assist targeting tamable dog
  • Fixed some traps (e.g. explosive mines) sometimes spawning behind obstacles, making them impossible to spot
  • Fixed a specific rock sometimes being rendered incorrectly
  • Fixed rare varmint rifle being bugged
  • Fixed cursor fading out faster if running at higher refresh rate
  • Fixed scrolling in menus being slower when running at high refresh rate
  • Fixed a crash related to Mine entrances
  • Fixed locked crate key sometimes not being dropped
  • Fixed “Catch this!” not being unlockable when wolves are disabled
  • Fixed companions despawning when bleeding out while out of view
  • Fixed aim assist being set to 200% by default instead of intended 150%
  • Fixed character outside the view randomly attacking
  • Additional notes: none.
  • Source: Retrific

Colt Canyon – Ver. 1.3.1.0

  • Release date: ???
  • Patch notes:
  • Shields will now combine into a stronger shield when you have 3 of them
    • Collect 3 undamaged shields and they will automatically merge, creating a single shield with increased health and strength
    • There are 4 levels with increasing durability and penetration resistance, 3x regular (now white) becomes yellow, times 3 becomes blue and last stage being red, which I doubt we will ever see as it would require an insane total of 27 shield items
    • The reinforced shield upgrade is not changed and still adds additional health to all shield levels proportionally
    • You should also find slightly more shields in general now though
  • Increased default ammo maximum, from 40 to 50, and from 75 to 80
    • Also adjusted the max ammo upgraded accordingly
  • Added bonus chance to find specific upgrades based on the played character (Favored upgrades)
    • For example Angel is more likely to find melee-focused upgrades or Taco finds more explosion-related upgrades
  • Changed how weapon power levels are calculated
    • Previously they were just values I made up myself and were rather random and subjective
    • Now they are calculated automatically, taking into account stuff like DPS, accuracy, range, current durability etc.
    • This allows for much more nuanced skill levels, especially within the same ammo type
    • Additionally, there is now also an indicator that a weapon is “worse” than what you are currently carrying (text pulsing gray)
    • But still, an objectively worse weapon might still be the better choice depending on your specific situation, think before you swap!
  • Changed how weapon spray works
    • Changed the dynamic crosshair to more accurately reflect the weapon spread
    • Taking time to aim is rewarded with increased accuracy
    • Firing as fast as possible will come with increased inaccuracy penalties
    • Also rebalanced accuracy when riding horses
  • A ton of balancing changes for all kinds of weapons
    • While chasing more accurate stats to calculate the the new power levels I found a lot of balancing issues that I tried to address
    • Modified almost all weapons, so it’s worth it to give weapons you’ve already written off another try
  • Bunch of boss balancing changes
    • Nerfed first boss again, so that new players also get a chance
    • Reduced coop player count health scaling on bosses
    • Made explosives more effective against bosses
    • Slightly reduced attack frequency of Big Bear and increased damage and stun received by beartraps, but increased his health when looping
    • Disabled horses spawning in boss levels, except for first area
    • Minor balancing changes to bosses when looping
  • Allowed praying at shrines
  • Buffed or replaced a bunch of loadouts
  • Added some more uncommon decoration objects
  • Added simple info tutorial to horses after having tamed one
  • Changed how HP drops upon companion death is calculated, you get your invested HP (from healing them) minus one back, capped to 50% of their max HP. Additionally some random medicine drops based on companion level
  • Low hp enemies will now be slowed down when bleeding
  • Slightly increased reaction time of most enemies
  • Tweaked how ammo drop types are chosen to be more balanced
  • Made arrow ammo drop less frequently
  • Tweaked how knockback is processed, resulting in more realistic and reliable knockback in some cases
  • Incendiary upgrade makes weapon explosions incendiary too now and bullet burn effect length depends mostly on penetration power and bullet speed instead of damage now
  • Indestructible upgrade no longer requires pocket magnet
  • Leathersuit upgrade will now also reduce slowdown in toxic plants
  • Sharpshooter upgrade will do less overall weapon spray reduction but makes aim focus much faster
  • Contact TNT no longer bounces off of shields
  • Hardened upgrade will make throwing throwables less expensive. Missing and hitting obstacles instead will reduce durability way less
  • Slightly reduced effect on dodge cooldown for athlete upgrade
  • All rare weapons now match their non-golden versions except for being slightly faster to reload, instead of having various minor differences
  • Tweaked how merchant prices are calculated, resulting in less expensive prices without random “X+1 arrow” and that more frequently use your unused ammo
  • Made merchants more powerful when repeatedly fighting them and enabled health indicator for them
  • Bigger bullets will now leave bigger bullet holes in cliffs
  • Improved blood fx in some situations
  • Reduced chance of getting into ambushes in early game
  • Slightly reduced health on some elites
  • Slightly reduced active reload period for rifles
  • Made lasso enemy in loops more powerful
  • Made TNT bandit’s dynamite incendiary, improved his AI and added him to bandits enemy pool when looping
  • Reduced penetration resistance of big fence
  • Made mine entrances more easily breakable by throwables and rarely placed shields in them and made them sometimes show up in area 3
  • Increased default auto aim strength to 150%
  • Showing more crosshair line dots when using a gamepad
  • Made ‘Chain’ prisoner spawn depend on how close to max ammo the player is, being very unlikely at low ammo and much more likely when having a lot of ammo, also matched his companion-form health with his actual health
  • Made locked crates spawn randomly when looping and sometimes even twice per area
  • Improved sign placement slightly
  • Made tamed horses silhouette permanently visible
  • Added sfx when mounting horse
  • Slightly reduced attack range of bears
  • Made all locked crates equally likely to show up instead of locked weapon crate being the most common
  • Slightly increased ammo dropped by enemies
  • Slightly decreased elite view distances
  • Made enemies more powerful and more likely to be elite when looping beyond L1
  • Disabled footsteps on rabbits
  • Made arrow traps drop arrows on destruction
  • Small adjustments to seasonal event timings and level generation
  • Decreased health of some bigger crates
  • Put more stuff in metal crates but made them harder to destroy with melee
  • Locked crate exclusive weapons will start dropping in regular weapon crates when looping
  • Fixes to bullet rendering and penetration
  • Fixed shield not rotating with player when dashing
  • Fixed multi-TNT drops not actually granting more than one TNT
  • Fixed ammo drops being more likely to drop for weapons carried by player 2 when playing in coop
  • Fixed empty bottle not breaking into broken bottle when used in melee
  • Fixed big rock collisions sometimes being off when loaded from save
  • Fixed TNT sometimes glitching into Mineentrances, leaving them unscathed
  • Fixed tombstones etc. not saving whether they have been interacted with already
  • Fixed explosions being able to move shop items
  • Fixed bayonet melee range being very limited on horse
  • Fixed not being able to return to previous level from boss level before triggering boss
  • Fixed being able to mount a horse that is already being ridden by someone else
  • Fixed custom run settings text sometimes overlapping with pause menu
  • Fixed pike using heavy spear projectile and spear using pike projectile
  • Fixed locked crates sometimes spawning behind trees
  • Fixed signs always showing X when level is loaded from disk
  • Fixed flickering grass
  • Fixed friendly dog unlocking Jim and Flint without becoming companion
  • Fixed player indicator positioning when riding
  • Fixed one of the levels in area 2 sometimes being filled with small farmland plots instead of high grass
  • Fixed bird animations sometimes playing too fast
  • Fixed inconsistent vegetation displacement reset speed
  • Fixed shields in inventory being in wrong order when loading run from save
  • Fixed destructible object life capped to 255 after loaded from save
  • Fixed some enemies no longer attacking in their specific patterns when loaded from save
  • Bunch of other minor bug fixes
  • Other console platform specific fixes
  • Additional notes: none.
  • Source: Retrific

Colt Canyon – Ver. 1.3.0.0

  • Release date: ???
  • Patch notes:
  • Made horses ridable
    • To ride a horse you need to free it first without hurting it beforehand
    • Once the horse starts running follow it until it flashes blue (with upgrade particles)
    • If you are too slow the horse might get away
    • Once it is “tamed” you can go up to it and hold the interaction key to mount the horse
    • Dismount using a dodge roll
    • You will not be able to shoot backwards while on the horse. Weapon skill is also decreased a lot while riding.
    • When you or the horse is hurt you will dismount automatically
    • Horses will not level up over time and do not count as companion
    • Horses found with more health points will have better movement stats
  • Added new upgrade that makes throwables indestructible (available after acquiring Big Knife, Hardened, and Pocket Magnet)
  • Added dedicated interface animation reduction setting
  • Added run settings options for disabling wolves and elites
  • Added game settings to reset or hide tutorials
  • Made locked crates easier to find (look out for signs)
  • Changes to most loadouts, mostly increasing starter ammo and making late-game loadouts more rewarding
  • Added a free stick of dynamite to all rare loadouts
  • Made all two-handed weapons one-handed, except for the gatling gun
  • Improved various melee weapon stats
  • Buffed explosive weapons
  • Buffed rifles’ penetration power and slightly adjusted their view distances
  • Made bullet penetration more consistent, allowing high-penetration weapons to better pierce multiple targets
  • Buffed “Big Knife” upgrade to increase range and hit count
  • Adjusted weapon drop rates slightly, e.g. reducing drop rate of crossbows, adding pickaxe to possible drops
  • Reduced the number of enemies in B levels and Area 3 slightly
  • Decreased some late-game enemies’ accuracy, health, and damage
  • Slightly increased active reload time windows for all weapons except rifles
  • Adjusted reload stats of a bunch of arrow weapons (nerfed) and rifles (buffed)
  • TNT Launcher grenades now fly over small obstacles
  • Companion behavior improved: less likely to engage unaware enemies, and “defend” command stops engagement
  • Companions will refuse to use some of the high-tier weapons
  • Increased bleed-out time for companions
  • Merchant prices are more likely to be cheaper
  • Dog companion gains experience faster and damage bonus on the first 3 level-ups, also bleeds out slower when playing as Jim
  • Companion indicators improved for knockouts during boss fights
  • Tweaked blood weapon drop rate, some of their stats and made them cheaper to use
  • Replaced fat bandit’s weapon with a heavy volley gun
  • Unrescued prisoners and other friendlies, except merchants, are killed when returning in B-Levels
  • Allowing “Welcome To Hard Times” achievement unlock when starting a looped run from run settings
  • Various minor upgrade probabilities adjustments
  • Alerted human enemies and wolves will get more resistant against melee attacks when looping
  • Adjusted damage popup colors
  • Adjusted trap object visual effects
  • Decreased opacity of floor blood to increase contrast, decreasing it even more if any color blindness mode is enabled
  • Improved movement system for finer directional control, especially with gamepads
  • No longer hiding weapons during dodge rolls
  • HUD becomes transparent now when it’s in front of a relevant character
  • Various small visual adjustments and fixes like reducing bloom, improving level border and text rendering etc
  • Disabled always showing player indicator when playing with color blindness mode
  • Allowed 0% crosshair shadow
  • Various volume adjustments
  • Reduced angle in which attacking item drops is possible
  • Made reload hints slightly less frequent
  • Extended halloween and easter season time frame
  • Swapped sprite of heavy spear and pike
  • Added cheat for spawning a ridable horse
  • Fixed crosshair size not reflecting actual accuracy
  • Fixed footsteps not being generated correctly
  • Fixed melee attacks allowed through solid objects
  • Fixed issues with dodge rolls not pausing attacks for forced-repeat weapons (e.g. volley gun)
  • Fixed gamepad stick switch/reload settings not loading after restarting the game
  • Fixed dynamite silhouette not growing before explosions
  • Fixed secondary shadow rendering incorrectly
  • Fixed silhouettes lagging at high refresh rates
  • Fixed two players joining when pressing join with a single gamepad
  • Fixed heavy TNT launcher firing 6 grenades instead of 5
  • Fixed melee attacks not showing damage against shields
  • Fixed rare volley gun not unlocking as a starter loadout
  • Fixed floating vertical fences
  • Fixed destruction sounds sometimes playing while loading saves
  • Fixed no death cry for friendly characters when knocked down or killed
  • Fixed bear trap state not being saved
  • Fixed question marks in credits text
  • Fixed first boss minions not respawning quickly enough and some not turning aggressive as intended
  • Various other minor fixes, balancing tweaks and changes
  • Additional notes: none.
  • Source: Retrific

Colt Canyon – Ver. 1.2.1.3

  • Release date: ???
  • Patch notes:
  • Fixed solid level borders not being restored in loaded levels
  • Additional notes: none.
  • Source: Retrific

Colt Canyon – Ver. 1.2.1.2

  • Release date: ???
  • Patch notes:
  • Made some bandits slightly more accurate and more aggressive
  • Fixed ambushes not being a thing
  • Fixed shadows sometimes not being visible
  • Fixed a bug where pausing the game during level generation breaks the run
  • Additional notes: none.
  • Source: Retrific

Colt Canyon – Ver. 1.2.1.1

  • Release date: October 5th 2022 (North America, Europe)
  • Patch notes:
  • Small balancing tweaks to medic merchant
  • Made shields slightly less common
  • No longer allowing save restore after successful rescue
  • No longer counting new no permadeath game overs for average run length/progress stat
  • Blood weapons take slightly less health to use
  • “Damage taken” stat is now multiplied by 2 just like damage indicators, to prevent <1 values
  • Split “runs failed” stat into “permadeath fails” and in brackets “no permadeath” fails (only for new runs)
  • Fixed invisible game over screen bug that was present on some devices
  • Fixed companion shields not being saved
  • Fixed old saves not being auto-loaded
  • Fixed crash when killing merchants
  • Fixed a bug where players would get duplicated
  • Fixed decals sometimes disappearing when tabbing out
  • Fixed a memory leak related to pausing the game
  • Fixed background not being blurred on all devices
  • Fixed a bug where grass, shadows and decals would not be restored when re-entering a level
  • Fixed a bug where the HUD transparency didnt work as expected
  • Fixed a bug with shop pricing
  • Fixed a crash related to incendiary barrel
  • Fixed character rescue stat not increasing when savegame was loaded during B-Levels
  • Fixed a bug with the bandit boss shield
  • Fixed pause menu allowed to be opened when on game over screen
  • Fixed save being possible while on game over screen
  • Fixed a minor issue with seed input on consoles
  • Fixed some blood weapons reloading despite it killing you
  • Fixed upgrade icons on game over screen not being centered when having a lot of upgrades
  • Fixed explosive bullets explosions not being positioned correctly
  • Fixed blood weapon save reload exploit
  • Fixed merchants sometimes having no grass nearby
  • Additional notes: none.
  • Source: Retrific (Steam)

Colt Canyon – Ver. 1.2.1.0

  • Release date: August 23rd 2022 (North America, Europe)
  • Patch notes:
  • Added run setting to disable permadeath, by allowing to restore the last save instead of deleting the savegame on death
  • No longer allowing 50% boss health, enemy attention nor 150% health drops without disabling achievements, but you can disable permadeath without disabling achievements now
  • Tweaked some UI elements
  • Decreased movement bonus enemies get in loops
  • Reduced amount of elite enemies in loops
  • Increased coyote base damage
  • Decreased reload times / cooldown times of a bunch of guns
  • Increased damage of explosive weapons
  • Slightly decreased accuracy, shield damage, active reload period and penetration power of arrow weapons
  • 20% of all arrows previously reusable with Premium Arrows upgrade will no longer be reusable
  • Decreased bonus damage of Premium Arrows upgrade and no longer granting bonus damage to throwables
  • Reduced amount of weapon crates in loops, but slightly increased regular crate amount
  • Fixed instance references not being restored correctly
    • This fixes a bunch of savegame issues, for example prisoners not being in their coffins or horses not being tied to poles
  • Fixed movement history not being part of savegames
  • Fixed weapons in crates not being loaded from savegame
  • Fixed some sprite placement issues on the game over screen
  • Fixed enemies being duplicated when following to different level
  • Fixed issues where a loaded level is treated as a different level while still loading, causing stuff like green locked crates showing up in area one
  • Fixed companion weapon ammo duplication glitch
  • Fixed upgrade titles glitching into each other in pause menu
  • Fixed some issues with scrolling menus
  • Fixed menu background blur not being used on some systems
  • Fixed decals sometimes disappearing
  • Fixed crash when killing merchants
  • Additional notes: none.
  • Source: Retrific (via Wiki)

Colt Canyon – Ver. 1.2.0.1

  • Release date: July 20th 2022 (North America, Europe)
  • Patch notes:
  • Slightly nerfed fast reload upgrade
  • Rebalanced some area 2 enemies
  • Slightly buffed bandit snipers
  • Slightly reduced player knockback when hit by heavy weapons
  • Fixed a crash preventing some players from starting new runs
  • Fixed guns not creating any particles when fired
  • Fixed remapped trigger button not being saved
  • Fixed throwing knives missing collision
  • Fixed player in savegames not loading correctly when game crashed during level generation
  • Fixed crashes/glitches when loading/saving a savegame while already loading or saving something else
  • Fixed pause menu saying save and quit instead of just quit in prologue level
  • Fixed weapon break particles visual issues
  • Fixed penetrating arrows duplicating visually
  • Fixed Pistolero achievement
  • Fixed cliff decals not being restored
  • Fixed beartraps sometimes causing savegames to not load correctly
  • Corrupted savegames shouldnt crash the game anymore
  • Various other fixes
  • Additional notes: none.
  • Source: Retrific (via Wiki)

Colt Canyon – Ver. 1.2.0.0

  • Release date: July 1st 2022 (North America, Europe)
  • Patch notes:

Biggest changes:

  • Save game support! To save progress in a run and continue later.
  • Switched to a new engine version (Important to be able to continue updating and supporting the game)
  • User progress is not backwards compatible! (If upgrading to 1.2 do not go back to 1.1 or you might lose progress)

Balancing changes:

  • Adjusted bullet logic for shell weapons (shotguns), also buffed some of the shotguns in general, like the pumpgun, and adjusted damage values and falloff distances for all shell weapons
  • Buffed most throw weapons and reduced their melee cooldown but decreased melee damage
  • Slightly reduced health of bear boss and bandit boss and slightly increased slaver boss’ health
  • Increased explosion size of explosive weapons
  • Increased amount of items found in loops
  • Reduced revolving rifle reload speed
  • Buffed Eagle’s bow reload speed but nerfed bonus damage
  • Nerfed Fox’ bow reload speed
  • Buffed Taco’s tnt reload speed but nerfed bonus damage
  • Allowed enemy attention 50% without disabling achievements
  • Spawning less new containers if player already has a lot of ammo
  • Made ammo cheaper to buy from merchants
  • Companions bleed out slower and can no longer bleed out in boss levels (they can still be executed)
  • Loot in all locked crate now scales with level (before only the locked weapon crate scaled with progress)
  • Slightly reduced elite power in looped runs
  • Reduced attention range of elites
  • Made it impossible for enemies to spot you unless they are visible on screen
  • Increased health or attack speed of some bandit types
  • Its no longer possible to keep companions when looping, except for Flint
  • Made ambushes much less likely to occur after first level

Other changes:

  • Added indicator in character selection when all loadouts for a character are unlocked
  • No longer removing loaded ammo that cant be turned back into ammo when weapon is replaced
  • Dead prisoners will no longer drop medicine
  • Added a way to unlock the unique revolver again and added some ammo to its loadout (Die just before reaching your partner, but in a looped run)
  • You can now visit the main menu before starting the prologue
  • Disabled damage indicator in tutorial level
  • Disabled weapon level indicator when swapping with empty slot
  • Weapon level indicator now highlighting if same weapon but durability is better than equipped durability
  • Changed the input system causing some custom key mapping to possibly become invalid
  • Persistent levels now utilize the save game system so reduce memory usage (they are loaded from disk now)
  • Various command prompt changes to support new engine features
  • Fixed boss corpses fading before dropping their loot
  • You can now go back in menus using RMB
  • Fixed active reload being impossible to fail in first half on some weapons
  • Fixed some objects being displayed incorrectly on game over screen
  • Fixed level 4+ elites not having circle indicator
  • Fixed crosshair animation missing if no weapon equipped
  • Fixed a special case where buying a shop item would fail
  • Various minor visual changes/fixes/tweaks
  • Additional notes: none.
  • Source: Retrific (via Wiki)

Colt Canyon – Ver. 1.1.1.1

  • Release date: February 14th 2022 (North America, Europe)
  • Patch notes:
  • Slightly reduced amount of enemies in B levels
  • Dodge rolls will now save characters from being on fire
  • Buffed some melee weapon stats
  • Dynamite Bandits will not throw dynamite when they are not on screen
  • Fixed a rare graphical glitch with vertical fences
  • Nerfed movement speed of some elite enemies
  • Made it easier to avoid killing dogs
  • Disabled explosion blur on consoles
  • Improved explosion performance slightly
  • High contrast player indicator now uses color of player one
  • PC: Improved scripting support and command prompt capabilites
  • Fixed secondary melee key binding not being saved
  • Fixed back button in keybindings being at wrong spot
  • Fixed main menu discord hint not working
  • Fixed bisons in ambushes count as innocent
  • Fixed dynamite bandit game over screen display
  • Minor translation fixes
  • Additional notes: none.
  • Source: Retrific (via Wiki)

Colt Canyon – Ver. 1.1.1.0

  • Release date: December 17th 2021 (North America, Europe)
  • Patch notes:
  • Reinforced Shields Upgrade will also affect companion shields now
  • Run Settings: Allowed enemy attention of 75%, Health Drops of 150% and boss health of 50% without disabling achievements
  • Taco now deals bonus damage with tnt weapons
  • Made ambushes less likely when you rescue the prisoner and when there has been an ambush recently
  • Made marksman rifle spawn later
  • Increased buckshot range
  • Increased machete damage
  • Increased pike damage
  • Increased thrown heavy spear damage
  • Increased bison health slightly and even more in loops
  • Increased repeater, half auto bow and crossbow fire rate
  • Increased various other rifle reload times and adjusted some damage values
  • Made war axe more rare
  • Increased blood weapon drop rate and made them start show up earlier in a loop
  • Removed experimental weapons from regular weapon crates
  • Adjusted some weapon durability values
  • Modified some english texts
  • No longer aborting reload when trying active reload too late, only aborting after failing active reload once and trying again
  • Companions level up slightly slower
  • Companions will take slightly longer before learning to dodge
  • Now counting loop as rescue for OG Squad achievement
  • Small nerf to Big Bear attack speed in looped runs
  • Nerfed final boss in loops
  • Increased amount of elite enemies in loops
  • Decreased amount of health dropped by elites in loops
  • Slightly reduced damage of final boss weapon in loops
  • Slightly reduced amount of health crates
  • Companions can no longer hurt prisoners
  • Made hitting arrow traps with bullets more reliable
  • Adjusted aggression distance on bisons
  • Slightly reduced amount of shield drops
  • Reduced chance of getting companion upgrade, especially in loops
  • Increased size of some heavy gun bullets
  • Decreased burning sfx volume
  • Reduced default game volumes
  • Placed some additional bear traps in bear boss level
  • Reduced time that bear trap takes to open
  • Reduced minimum enemy spawn distance in loops
  • Nerfed companion behavior with volley guns
  • Fixed some visuals on the explosive carriage
  • Fixed Mom’s Flint Rifle Loadout being a secret
  • Fixed crosshair being drawn over reload button hint
  • Fixed some run settings having 50% steps instead of 25%
  • Fixed bison and merchant sometimes not counting as innocent
  • Fixed upgrades sometimes showing up multiple times in the same pool
  • Fixed received damage setting not being applied to dash damage
  • Fixed dash knockback being too strong
  • Fixed wildnis scum hitbox
  • Fixed enemies not reacting to their shield being hit
  • Fixed weapon becoming invisible when swapping with companions
  • Other minor fixes
  • Additional notes: none.
  • Source: Retrific (via Wiki)

Colt Canyon – Ver. 1.1.0.0

  • Release date: October 12th 2021 (North America, Europe)
  • Patch notes:

Biggest changes:

  • Melee Combat Overhaul!
    • All weapons now have additional melee stats that influence melee damage, cooldown and much more, even stuff like how many targets can be hit with a single attack
    • Enemies (especially late-game enemies) will still try to block melee attacks but some weapons will be harder to block
    • Throwable weapons will have a much stronger focus on melee combat and should only be thrown if no longer needed or when fighting enemies you don’t want to get close to
    • NPC melee still works as before to not increase combat complexity too much, but they will sometimes drop melee weapons now
    • Throwable weapons now have actual durability that is displayed in the HUD
  • Added active reloading to make reloading more exciting
  • Added over 50 new weapons, including various melee weapons and special late game guns
    • Added Blood Weapons, legendary blood-colored weapons only found in very late game, that use your life force to boost their power
  • Increased the maximum ammo you can carry and adjusted Max Ammo Upgrades
  • Added 7 new upgrades, most of them related to ammo and increasing either the inventory ammo capacity or the amount of ammo you will find
  • Shield Overhaul!
    • Shields will protect from melee damage, but also only when attacked from the front
    • You can now carry more than one shield but it only has 2 hp
    • If a shield breaks and you got backup shields a new shield will be equipped
    • More ways to get and find shields
  • You can now choose between 5 instead of 4 upgrades

Other changes:

  • Added indicator to help players decide whether a weapon on the ground might be stronger than the one equipped
    • Weapons that are stronger will be highlighted with a blood-coloured outline/glow around the weapon name when interacting
    • The indicator only takes the weapon you are currently holding into account, not the one on your back
  • Added a couple of gamepad-compatible cheats
  • Added seperate interface settings menu, moved some game settings there
  • Added auto reload option to game settings
  • Added received damage mulitplicator run setting (also influences companions)
  • Changed the color of the fletching on arrows to improve visibility
  • Added Aspect Ratio Setting (PC Only)
  • Improved Crosshair (improved visibility) and added more crosshair settings
  • Showing equipment of enemy that killed you on game over screen
  • Swapped main melee key and secondary melee key
  • Adjusted some weapon cooldowns (throwables in particular)
  • Adjusted some weapon stats (throwables in particular)
  • Adjusted floor texture to give everything a bit more contrast against it
  • Enemies will start attacking faster if you are getting close to them
  • Enemies in first stage no longer receive extra melee damage
  • First boss changes: Reduced health by 5hp
  • Second boss changes: Increased health, slightly reduced health scaling with player amount/loop, slightly adjusted movement, Loop changes: reduced dash damage but buffed movement and cooldown and placed toxic plants in the level
  • Final boss changes: Increased the amount of containers in the level and increased the time between final boss attacks, slightly increased his health and decreased penetration power of his gatling gun, Loop changes: More shield health and more resistant to explosives
  • Tweaked melee combat target detection algorithm to make aiming in melee combat more important
  • Added slowdown after melee attacks
  • Reduced movement speed with throwable weapons equipped a little bit
  • Resupply can now show up and be selected up to three times per run
  • Resupply no longer full restocks dynamite if a dynamite weapon is equpped, instead it only grants 2 dynamite
  • Tweaked arrow ammo sprites
  • Enemies will try harder to hold some distance from you, especially high-level enemies
  • Tweaked Scythe, its also now called Combat Scythe
  • Added new enemy type to first area in loops
  • Added a new locked crate type that contains shields
  • Merchants will now also sometimes sell shields
  • Adjusted big knife upgrade
  • Improved upgrade generation
  • Updated some playable character stats (especially in regards to melee combat)
  • Reduced fast reload upgrade reload speed boost but added active reload upgrade as part of it
  • Made throwables more rare in big crates but allowed weapon crates to sometimes drop em
  • Hostile dogs can now lose interest in you if there are no human enemies also chasing you and they are too far away from their spawn
  • Decreased enemy ammo drops if player has a lot of ammo
  • Player now always marked if using color blindness mode
  • Increased amount of loot in first level
  • Reduced destructible dodge damage
  • Free tnt upgrade and companionr rest can be chosen up to 3 times
  • Tweaked companion armor upgrade
  • Increased capacity that max ammo 2 and max ammo 3 adds for light rounds
  • Added an extra ammo drop to locked crates
  • Reduced amount of cacti in area 3 cactus fields
  • Companions will now also get some short invincibility after being hit by a gatling gun round, just like players
  • Human companions will now learn to dodge over time
  • Fixed some item drops being unreachable because they drop outside of level
  • New upgrade icon color backgrounds
  • Increased trap blink frequency and contrast
  • Companions can no longer use throwables (didnt make sense before, with the melee overhaul it would make it even more complicated)
  • Added new icons for loadouts with special boni that will make it less cryptic whats special about the loadout, no more “!?”
  • Adjusted some loadouts to use some of the new weapons
  • Replaced improved auto rifle with high-cap auto rifle
  • Replaced Improved Slug Gun with Multi-Cylinder Revolver (we already had slug repeater)
  • Fixed “Mom” not having reloadskill of 10 despite being more skilled than “Fox”
  • Changes to some weapon sprites
  • Weapon drops will now lay on their side if the weapon is higher than it is wide
  • Tweaked some weapon animations
  • Tweaked some partner stats (made them more agile)
  • Increased alertness indicator contrast
  • Slightly increased the chance of enemies dropping their weapon and the amount of ammo in those guns
  • Added interaction to prisoners in coffins to help with the rescue
  • Adjusted a whole bunch of weapon and character stats
  • Slightly increased the amount of ammo dropped in later levels
  • Melee enemies will sometimes drop a melee weapon
  • New Blur Shader
  • Increased amount of weapon crates
  • Minor HUD adjustments
  • Made bears and bisons resistant to toxic plants
  • Increased health of carried explosive barrels
  • Reduced strength of boss health scaling with additional players and looping
  • Reduced strength of enemy health scaling in advaned loops
  • Scorpions and snakes are no longer scaling their health in advanced loops
  • Scorpions and snakes have a longer cooldown between attacks
  • Increased enemy skill in loops
  • Reduced amount of health dropped by elites in loops
  • Added some more high-level bandits to looped bandit stage
  • The dog is slightly more approachable
  • Slight adjustments to auto reloading
  • Removed language setting on console version (use system language instead)
  • Added command prompt command to toggle menu paper sway animation

Fixes:

  • Fixed player sometimes getting stuck in walls
  • Fixed companions aiming in weird directions while walking
  • Fixed some cover not spawning in final boss level
  • Fixed characters sometimes not being kicked in the air by knockback
  • Fixed some wrong weapon stats like float damage values
  • Fixed coop shared ammo not working correctly
  • Fixed merchants not reacting to trades
  • Fixed enemies sometimes attacking while player is still frozen
  • Fixed issues with the enemy skill run setting
  • Fixed various issues where the player might get stuck
  • Fixed an issue where npcs will stop moving
  • Fixed bullets dealing critical damage to shields of unaware enemies
  • Fixed dynamite sometimes not destroying objects if not in view
  • Fixed a bug where reload hints were not showing up
  • Fixed an issue where it was possible to move through solid objects
  • Fixed a bunch of memory-related issues
  • Fixed various minor bugs and possible crashes
  • Additional notes: none.
  • Source: Retrific

Colt Canyon – Ver. 1.0.2.0

  • Release date: December 23rd 2020 (North America, Europe)
  • Patch notes:
  • Added Run Customization/Difficulty Options! (Including starting as Looped Run)
    • You can find the difficulty settings in the character selection screen on the top left (the gears symbol)
  • Added more variation to the level generator
  • More interface text is now being influenced by HUD scaling
  • Nerfed stronger tnt upgrade
  • Buffed explosive weapons
  • Fixed companions using throwable weapons
  • Partner levels up faster, normal companions slightly slower
  • Fixed some translation issues
  • Reduced Air Rifle Reloading Times
  • Gave Taco more Dynamite
  • Olaf now has the highest max health of all characters
  • Added experimental autoreload command
  • Reduced damage dynamite deals on enemies but made the damage drop off more forgiving
  • Increased ammo hud display contrast and added markers to make it even more clear what ammo your weapons use
  • Changed Menu toggle labeling
  • Adjusted some shop prices
  • Increased enemy count and ammo drops in first loop
  • Adjusted weapon drop chances to increase the variety of weapons dropped
  • Made enemies in loops slower and gave them more ammo drops
  • Shell weapons will destroy shields faster
  • Decreased Rifle Bandit health
  • Final boss health equals its shield health now (making this boss easier overall)
  • No longer need a rescue to unlock 1250 total kills reward
  • Adjusted loadouts that start you with limited health containers to only reduce starting health instead
  • Adjusted some other playable character stats to buff some characters
  • Increased Max Health of One Eye and Chain by one
  • Showing run seed in pause screen now
  • Saving some more stats in the background for future updates
  • Decreased high-level elite enemies shield health
  • Added some new dualshock input icons
  • Fixed final boss not going into second phase despite having shield
  • Elites don’t spot you as easily anymore
  • Decreased conspicuity of some of the playable characters
  • Fixed, balanced and tweaked various other minor stuff
  • Additional notes: none.
  • Source: Retrific

Colt Canyon – Ver. 1.0.1.7

  • Release date: September 2nd 2020 (North America, Europe)
  • Patch notes:
  • Added new interaction to native rock
  • Added 4 new rare weapons
  • Fixed a bug that made companions take too long to attack after leveling up a bunch of times
  • Made companions level up slightly slower
  • Changed Shadow Walker Achievement: You only have to reach the third area now (instead of your partner) without having been spotted by human enemies
  • Slightly adjusted some ammo drop rates
  • Rebalanced enemy counts slightly
  • Reduced first boss health a bit and made his attacks less frequent
  • Reduced second boss health a bit and made his attacks slightly less frequent
  • Made final boss a bit easier to handle
  • Fixed PlayStation Controllers not being detected in coop
  • Added Polish translation
  • Updated existing translations
  • Added Wiki Hint
  • Tweaked, rebalanced and fixed some other minor stuff
  • Additional notes: none.
  • Source: Retrific

How to download updates for Colt Canyon for the Nintendo Switch?

To download the updates for Colt Canyon, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.