On this page, you will find all there is to know about the various updates for BATTLE CRUSH on Nintendo Switch (originally released in June 2024 in North America, Europe, and Japan)!
Click here for more Software updates!
BATTLE CRUSH – Ver. ??? (Season 1.5 Update)
- Release date: October 10th 2024 (North America, Europe, Japan)
- Maintenance: Yes (more details)
- Patch notes:
■ Calixer Action Changes
– Hades
Action
|
Before
|
Changes
|
Heavy Attack Strike 1
|
Drive your sword into the ground to cause an earthquake.
Inflict Burn on the enemy 1 time on hit.
|
Changed to a forward leap attack action.
Retain the effect of applying a burn status once hit.
|
Heavy Attack Strike 2
|
Draw forth hellfire from the cracked ground to hit the enemy.
Inflict Burn 1 time on enemy on hit.
|
Removed the Heavy Attack Strike 2 Action.
|
Ultimate
|
Cause the fire within your body to explode,
dealing damage and inflicting Burn on nearby targets.
Subsequently, enter Frenzy.
While in Frenzy, Light Attack damage increases and
Fire type is granted to certain Light Attacks.
(While in Frenzy, Light Attack doesn’t consume Stamina.)
|
Changed the action to a sword swing
followed by a hellfire explosion.
Added the effect of applying a burn status once hit.
|
Dodge Attack
|
Quickly strike the enemy with your sword while dashing.
Inflict Burn on the enemy 1 time on hit.
(If you are in Frenzy, inflict Burn 2 times.)
|
Changed the action to a spinning sword attack
during the charge.
Retain the effect of applying a burn status once hit.
|
– Diana
Action
|
Before
|
Changes
|
Ultimate
|
Unleash a barrage of arrows in a designated area.
The arrows explode at the last moment,
blasting away all hit targets.
|
Added the effect of pulling enemies into the existing Ultimate.
|
– Urus
Action
|
Before
|
Changes
|
Heavy Attack Strike 1
|
Jump up to the designated location
and slam down with your shield.
|
Changed the action to pull enemies in and roar,
knocking them back.
|
Heavy Attack Strike 2
|
(When using again after Heavy Attack Strike 1)
Fall from the air and strike down
with your shield with great impact.
|
Removed the Heavy Attack Strike 2 Action.
|
Ultimate
|
Pull in enemies, Slash and Tear at them,
then throw them back.
|
Removed the pulling effect from the existing Ultimate.
|
Dodge
|
Raise your shield to deflect the enemy’s attack.
|
Changed the action to a fast forward charge.
|
Dodge Attack
|
Raise your shield in time with the enemy’s blow
to deflect the attack and deal damage to them.
|
Changed the action to emit a shockwave forward.
|
– Freyja
Action
|
Before
|
Changes
|
Dodge
|
Rides the staff to move rapidly.
|
Changed the action to teleport forward 8 meters.
|
– Lancelot
Action
|
Before
|
Changes
|
Light Attack Strike 1
|
Quickly thrust your foil forward.
|
Maintain the existing action.
|
Light Attack Strike 2
|
Rapidly swing your foil 2 times.
|
Changed to a wide-area attack action.
|
Heavy Attack Strike 1
|
Enter Block stance.
Instantly counter the enemy’s attack
and knock them down
when attacked while using Block.
|
Changed the action to a backstep.
(Dodge incoming attacks while performing the backstep.)
|
Heavy Attack Strike 2
|
Deliver a broad frontal slash while charging.
(Throw the target back on hit.)
|
Changed the action to have a clone appear in front,
swing the foil forcefully, and disappear.
|
– Hercules
Action
|
Before
|
Changes
|
Heavy Attack Strike 1
|
Extend both arms and spin around
to attack multiple enemies.
You can move while performing Whirlwind.
|
Added a forward leap action to the existing action.
|
Heavy Attack Strike 2
|
Center yourself and use Whirlwind once again.
You can move while using Whirlwind.
|
Changed to disallow additional movement.
|
– Ares
Action
|
Before
|
Changes
|
Heavy Attack Strike 1
|
Leave a shadow clone at your starting location,
then quickly charge at the target to slash them.
|
Reduced charge distance by 20%.
|
Ultimate Strike 2
|
Quickly charges and slashes the target again.
|
Changed to Ultimate Strike 3.
|
Ultimate Strike 3
|
Unleashes blade energy toward the enemy.
|
Removed Ultimate Strike 3.
|
– King Arthur
Action
|
Before
|
Changes
|
Light Attack Strike 1
|
Swing forth your great sword.
|
Changed to an action that thrusts forward while moving.
|
Light Attack Strike 2
|
Swing your great sword again.
|
Changed to a striking down action.
|
Heavy Attack
|
Strike the ground with your great sword
and use the rebound to jump up
and strike down once more.
|
Changed to a jumping action
that strikes down the great sword.
|
Ultimate
|
Gather powerful energy into your great sword
and use the force to jump up and strike down,
causing a powerful shockwave.
Stun duration greatly increased if critical hit occurs.
|
Changed to an action where you strike
the sword down forward,
pushing enemies back significantly.
|
– Poseidon
Action
|
Before
|
Changes
|
Heavy Attack
|
Create a large sphere of water above your head and send it rolling.
(Use Heavy Attack again to instantly set off the sphere’s explosion)
|
Water spheres now have a pre-range indicator
and explode larger than before.
|
Ultimate
|
Create a sphere of water beneath your feet and send it rolling.
The sphere rolls toward the target location,
then creates a massive whirlpool.
The whirlpool explodes after
a set duration and throws back all hit enemies.
(Use Ultimate again to instantly set off the whirlpool’s explosion.)
|
Added multi-hit and the effect of pulling enemies in.
|
Aerial Attack
|
Fire three spheres of water to the ground, then land.
If you are locked onto a target, fire the sphere in the target’s vicinity.
|
Changed the number of water spheres to 1.
|
– Medusa
Action
|
Before
|
Changes
|
Aerial Attack
|
Create a pool of poison that spreads linearly.
|
Changed the number of poison pools to 1.
|
– Hermes
Action
|
Before
|
Changes
|
Heavy Attack Strike 1
|
Spin your staff to create a vortex.
The vortex grows wilder as time elapses
and pulls enemies toward you.
|
Changed to allow riding on the staff.
Summon a growing vortex that pulls in nearby enemies
(Dodge incoming attacks while running).
|
Heavy Attack Strike 2
|
Release a vortex which pushes enemies
in front of you away.
(Strike 1 damage is caused over multiple hits)
|
Changed knockback range to be centered around the player.
|
Dodge Attack
|
Use the wind to lift nearby enemies into the air.
|
Changed from a lift-up action to a knockback action.
|
– Dandi
Action
|
Before
|
After
|
Special
|
Break into a celebratory dance and
reflect incoming projectiles.
|
Projectiles used by all Calixers in heavy attacks and
ultimates can no longer be reflected.
|
* You can check the skill descriptions of the Calixer in more detail once the actual update is applied.
■ New Mode ‘Infinite Battle’ (Solo)
Participation: Solo (1 Player)
Number of Participants: 8 Players
Time Limit: 3 Minutes
Win Condition: Rank determined by score within a time limit
Game Features
– Infinite respawns during the match
– Points earned by KO’ing other players
– Removal of equipment and chests, keeping the focus solely on combat
■ Combat Mechanism Improvement
The burden of managing Stamina will be reduced, allowing for more flexible and exciting battles
Before
|
Stamina consumption occurs with every attack hit, and the opponent will be thrown away with the final hit
|
After
|
Stamina consumption occurs only on the final hit, and it pushes the opponent back briefly.
|
Before
|
Heavy attacks consumed stamina.
|
After
|
Heavy attacks will no longer consume stamina and will now be cooldown-based.
|
Before
|
After
|
Calixer
|
Action
|
Stamina
Consumption
|
Hit Effect
|
Damage
|
Details
|
Stamina
Consumption
|
Hit Effect
|
Damage
|
Common
|
Light Atk – Basic Combo
|
Low
|
Briefly Knockedback
|
Medium
|
Efforts are being made
to standardize the timing of hit
detection to a certain level
|
None
|
Briefly Knockedback
|
Low
|
Light Atk – Last Hit
|
Medium
|
Thrown Back
|
High
|
Hit detection timing has been reduced.
|
Medium
|
Knocked back
|
High
|
Dodge Atk / Aerial Atk
|
Thrown Back / airbone
|
High
|
Hit detection timing has been increased
|
Medium
|
Heavy Atk
|
High
|
Thrown Back
|
High
|
Hit detection timing has been reduced.
|
None
(Cooldown)
|
Thrown back
|
High
|
Damage reduction and super armor effects
are applied until the hit occurs.
|
Ultimate
|
None
|
Thrown Back
|
High
|
Hit detection timing has been reduced
|
None
|
Thrown back
|
High
|
Dodge
|
–
|
–
|
–
|
Reduced action speed and jump distance
|
Medium
|
–
|
–
|
■ Gear System Improvements
The gear system will be improved to tackle the issue of gear farming having an excessive impact on battle outcomes, as well as to enhance the clarity of gear effects.
Before
|
– Gear was enhanced to +1 when acquiring duplicates of the same gear and replaced when farming higher-grade gear.
|
After
|
– Enhancement and breakthrough system through gear EXP
– Gear experience is earned when acquiring gear for the same slot
(higher-grade gear provides more experience).
– When acquiring higher-grade gear,
EXP will be transferred simultaneously upon replacement.
– Gear EXP can also be gained by collecting Stamina Bubbles
(with experience increasing as waves progress)
– Upon reaching a certain amount of EXP, gear will be enhanced by +1,
and once a specific enhancement level is reached, the gear will break through to the next grade.
|
Before
|
Weapon / Armor / Helmet / Gloves / Boots / Accessories
|
After
|
Weapon / Armor / Accessories
|
■ Battle Royale Team Mode Revival System Improvement
The revival system will be improved to address the long wait times players experienced when they were knocked out, as well as issues related to Soulstones.
Before
|
Soulstones dropped when a teammate was KO’ed
|
After
|
Soulstones will not drop when a teammate is KO’ed
|
Before
|
Teammates had to interact with the statue while holding Soulstones.
|
After
|
Teammates can now interact with the statue to revive their teammate without Soulstones.
|
Before
|
Auto-revival occurred 90 seconds after being KO’ed
|
After
|
Auto-revival timing will now vary based on the stage of the battle royale wave
and the number of times the player has been KO’ed
|
■ Rank System Revamp
The ranking and mastery level systems will be separated and restructured to create a tiered ranking system that reflects players’ skills.
Before
|
Gold
Purple
Red
Blue
Green
White
(6 Tiers)
|
After
|
Gold
Purple
Red IV ~ I
Blue IV ~ I
Green IV ~ I
White IV ~ I
[18 Tiers]
|
– Score gains and reductions are determined by rank and content results within each tier.
Before
|
Apply both ‘ranking’ for account / Calixer and use a single icon
|
After
|
Separate account (ranking) / Calixer mastery level and apply individual icons for each.”
|
■ Mastery Level System Revamp
The Mastery Level system will be revamped to resolve the issue of restricted gameplay freedom and better reflect players’ true skills
– Match grades are determined by ranking points, kill points, assist points, and praise grade points. Some points may fluctuate depending on the match’s average MMR or the opponents’ MMR.
– Certain match grades may be required for Master Level progression.
– Mastery level exp is awarded to the respective Calixer based on the match rating earned after completing a match, excluding modes like tutorials, custom modes, and Battle Royale Solo AI.
■ New Calixer ‘Athena’ Added
The first new character, ‘Athena,’ will be added.
■ Season 1 Calixers Now Available by Default
With the Season 1.5 update, the 15 previously released Calixers will be available by default. For further information, see [Event] Season 1.5 Update Celebration: All 15 Calixers Now Available by Default!
*Any “Calixer Soul Fragments” that have not been used will be removed and reimbursed with gold.
■ Lobby and Mode Selection Improvements
Among the UI elements that need improvement, the “Lobby and Mode Selection” will be given top priority.
■ Season 1.5 Mode Schedule Changes
Starting from Season 1.5, the mode schedule will be changed as follows:
*Subject to change depending on circumstances.
Before
|
Brawl Team, Battle Royale Solo AI, Battle Royale Team, Duel, Tournament (Duel/Brawl)
|
After
|
Infinite Battle (Solo), Battle Royale Solo AI, Battle Royale Team, Tournament (Duel/Brawl)
|
■ Beginner Mission Reset
With the Season 1.5 update, Beginner Missions and rewards have been adjusted. To ensure you can receive the updated rewards, your mission progress and count history have been reset.
■ Change the Number of Daily Missions
The daily mission count has been reduced from 17 to 7.
[Store]
■ Calixer Successor costumes will be on sale for a certain period.
Costume Pack
|
Components
|
Price (Crystal)
|
Sale Period
|
Adventurer Crew Pack
|
Diana Nadine Essien x1
Hunting Bow x1
Lops Felicien Lippmann x1
Perfectly Roasted Marshmallow x1
Freyja Winter Tale x1
Frozen Mackerel x1
Lancelot Sage Ritchie x1
Bronze Sword x1
|
3,360
|
After the 1.5 update ~ before the 2.0 update
|
Veteran Crew Pack
|
Hades Noa Lippmann x1
Gentleman’s Umbrella x1
Poseidon Winnow Jason x1
Winnow’s Water Gun x1
King Arthur Sam Callas x1
Sturdy Shovel x1
|
2,880
|
After the 1.5 update ~ before the 2.0 update
|
Ambitious Crew Pack
|
Hercules Leo Wyatt x1
Studded Knuckles x1
Ares Rafael Müller x1
Used Katana x1
Sliced Documents x1
Urus Andrea Sanzio x1
Bronze Axe and Shield x1
Medusa Friis Bennet x1
Snake Pathfinder x1
|
3,535
|
After the 1.5 update ~ before the 2.0 update
|
[Bug Fixes]
-
Fixed the issue where players occasionally get stuck in specific objects on the map.
-
Fixed the issue where identical missions appeared in the daily bonus mission.
-
Fixed the issue where the friend list did not scroll properly when using a gamepad.
-
Fixed the issue where using “Luck Scroll” occasionally teleports players to areas with no terrain.
-
Fixed the issue where Dandi’s ultimate could be canceled by light/heavy attacks.
-
Fixed the issue where continuous input for Lop’s heavy attack sometimes did not trigger the action and stayed in a charging state.
-
Fixed the issue where the same player continued to appear in friend recommendations after being added.
-
Fixed an issue where the attacker was incorrectly displayed as an ally when a reflected attack knocked out a teammate.
-
Fixed the issue where untranslated text displayed when stamina bubbles were generated.
-
Fixed the issue where long-range attacks collided with invisible rooftops.
-
Fixed the issue where Dandi’s special could not block Freyja’s evasion attack.
-
Fixed the issue where the size of the transformed chest using the “Chest Morph Scroll” differed from regular chests.
-
Fixed the issue in Duel tournament where a player’s withdrawal reduced both win count and participation count.
-
Fixed the issue where Poseidon’s light attack did not register at a specific distance.
-
Fixed the issue where game data was not saved due to occasional server errors.
-
Fixed the issue where text overflowed its designated area in certain language settings.
-
Fixed the issue where jumping did not work properly when under Poseidon’s debuff.
-
Fixed the issue where Ares’s ultimate invincibility effect triggered but still took damage.
-
Fixed the issue where players teleported into the terrain and became unable to move when using a “Flash Scroll.”
-
Fixed the issue where players could not navigate to the next page in the mail system.
-
Fixed the issue where Ares’s ultimate sometimes did not hit targets within its range.
- Additional notes: none
- Source: NCSoft
BATTLE CRUSH – Hotfix
- Release date: September 24th 2024 (North America, Europe, Japan)
- Maintenance: No (more details)
- Patch notes:
- Fixed the issue where Daily Missions were not counted upon completion from time to time.
- Gold that was not received due to the error will be sent out sequentially by mail.
- Fixed the issue where Calixer ranking points went up on the result screen after a Battle Royale Team match.
- Please note that ranking points cannot be earned during the pre-season, and it does not actually apply.
- Additional notes: none.
- Source: NCSoft
BATTLE CRUSH – Ver. 1.1.6
- Release date: September 4th 2024 (North America, Europe, Japan)
- Maintenance: Yes (more details)
- Patch notes:
■ New Mode
■ Calixer Balancing Adjustments
Hermes
– Adjusted Heavy Attack Strike 1
Poseidon
– Adjusted Special
Nyx
Ares
Freyja
Medusa
Urus
King Arthur
Lancelot
-
Light stacked upon using Aerial Attack has been adjusted from 2 > 1
-
Upon successful parrying, the ultimate recovery from a heavy strike combo has been adjusted from 20 to 10.
-
Upon unsuccessful parrying, the ultimate recovery from a heavy strike combo has been adjusted from 20 to 8.
-
Divine Protection Barrier Amount and Stamina Recovery has been adjusted from 15% > 10% and 30% > 20%, respectively.
-
Heavy Attack Strike 2 damage has been adjusted from 190 > 140 upon successful parry.
■ Improvements
■ Bug Fixes
-
Fixed an issue where King Arthur and Dandi recovered stamina when taking damage.
-
Fixed an issue where swimming on land occurred occasionally.
-
Fixed an issue where Urus’ Heavy Attack Reflection did not land when parrying Hades’ Heavy Attack Strike 1.
-
Fixed an issue where Dandi’s Special deflected Freyja’s Dodge Attack.
-
Fixed an issue where only the potion drinking motion was performed but the potion was not consumed when potions were used during a match.
-
Fixed an issue where Poseidon’s Light Attack Strike 3 hit a target that was behind his back.
-
Fixed an issue where Light Attack did not work right away after using Freyja and Diana’s Dodge Attack.
-
Fixed an issue where the Ultimate gauge of Hermes did not fill when using Heavy Attack Strike 1.
-
Fixed an issue where matching re-entry occasionally failed.
-
Fixed an issue where teammates were occasionally not visible on the map.
-
Fixed an issue where Freyja’s Heavy Attack Barrier effect was not visible on certain costumes.
-
Fixed an issue where Seri’s Heavy Attack was aimed in an unusual direction.
-
Fixed an issue where the mythic helmet, Floral Crown of the Grail, did not function properly.
-
Fixed an issue where Poses could not be equipped for certain Calixers.
-
Fixed an issue where knocked-out Calixers were occasionally stuck in air.
-
Fixed the duration time of Poseidon’s Special from 7 sec > 4 sec in the description details.
-
Fixed Lops’ Special Bomb damage from 240 > 150 in the description details.
-
Fixed an issue where jumping did not work in certain situations.
-
Fixed an issue where Players occasionally became stuck in certain objects on the map.
-
Fixed an issue where the map was not properly displayed occasionally at the starting point selection screen in Battle Royale mode.
■ Season 1 End Date
-
Date: Sep. 19th (Thu) 08:59 KST, Sep. 18th (Wed) 16:59 PT, Sep. 19th (Thu) 01:59 CEST
-
When Season 1 concludes, it will transition to pre-season. The pre-season will last until the start of the new season, and we will keep you updated on the new season later.
* Season 1 ranking rewards will be sent sequentially during the pre-season.
- Additional notes: none.
- Source: NCSoft
BATTLE CRUSH – Ver. 1.1.2
- Release date: August 6th 2024 (North America, Europe, Japan)
- Patch notes:
Calixer Balancing Adjustments
Improvements
Bug Fix
-
Fixed the issue where teammate’s name tag appeared to be red from time to time.
-
Fixed the issue where the Lock Mouse Cursor option did not work properly on the PC.
-
Fixed an issue where the consumable items did not become inactive when you use dodge, jump, etc.
-
Fixed an issue in which the scores were reversed in the dual competition information UI screen
-
Fixed an issue where the touch function did not work in some areas after resizing the button size of the light attack, heavy attack, and ultimate buttons in the HUD edit menu.
-
Fixed the issue where the groggy sound lasted until the game ended after going into a groggy state during polymorph stone transformation.
-
Other Bug Fixes
- Additional notes: none.
- Source: NCSoft
BATTLE CRUSH – Ver. 1.1
- Release date: July 18th 2024 (North America, Europe, Japan)
- Patch notes:
Calixer Balancing Adjustments
Improved overall post-action delay of Diana due to the movement speed improvement.
Additionally, Diana’s Special has been improved to allow for the execution of more aggressive combos.
Due to improvements in movement speed, Freyja’s Divinity magic speed has been increased.
Given the nature of her light attacks, which are piercing and have additional effects,
this adjustment aims to enhance her ability to both attack enemies and support allies effectively, even if the activation timing is delayed.
It was not intended for the Super Armor effect to occur immediately after using Heavy Attack Strike 2,
so the activation time for Super Armor has been adjusted.
Due to the significant impact and frequent generation of the Consumable Items,
the cooldown had to be adjusted.
Fixed the issue where King Arthur’s Heavy Attack > Special > Light Attack combos did not land properly.
A problem existed with the height of King Arthur’s Light Attack.
We’ve improved the ultimate ability to keep enemies immobilized for a longer duration, allowing allies to induce additional stun and land the final hit.
The previous ultimate ability’s effectiveness was low, so we enhanced it to maintain stuns for an extended period and enable combo attacks.
- Hermes
-
The pull effect on the first 1-3 hits of the Heavy attack has been adjusted to only deal damage. The pull effect will now occur after the first 3 hits.
-
Increased the initial delay on 2nd hit of Heavy Attack.
-
Changed the Dodge Attack effect from Airborne > Knockback
- Lancelot
-
Delayed timing for Dodge Attack to be landed
-
Increased the time it takes to Dodge after using Dodge Attack.
-
Base HP has been slightly lowered
-
Base HP Before: 800.
-
Base HP After: 700
Although Lancelot was classified as a Divine Support Calixer, his parry and follow-up hit resulted in a very high kill ratio.
To address this, we have reduced his survivability and prevented successive Dodge Attacks from being an advantageous tactic.
Improvements
- Lops and Freyja have been added as base characters
-
Increased the base movement speed of the Calixers
-
The base movement speed of Calixers will increase by 10%, but Dandi’s movement speed will remain the same.
-
The base swimming speed of Calixers will increase by 20%.
In the last patch, we increased the stamina regeneration by 25% and with the 1.1 patch,
we are going to address the frustration of movement controls one by one. The first improvement was the movement speed.
Next, we will consider adjusting the stagger (or hit-stun) upon being hit, so that the player does not find it unpleasant, and actions will connect more smoothly.
A lot of improvements need to be made, and we expect to change the overall tempo of the game.
However, since it cannot be done in a quick manner, we are going to adjust Calixers one by one.
We’ll keep an eye on things by continuously monitoring the game and keep making improvements after these adjustments are implemented.
We hope that these constant improvements will result in a more enjoyable experience by improving the control responsiveness.
- Changed the number of Daily Missions and the number of Daily missions you can change
Feel free to change the Daily missions that you couldn’t complete to newer ones.
- When linking accounts, the platform and nickname will be displayed. Also, the account with more Crystals will be selected by default.
- Increased all weapon’s attack damage by 5%
- Decreased the Wand of Enormous Mana’s appearance rate and damage
- Reduced the Weekly Ranking Points for the Weekly Tournament from 200 > 50 Points
We decided to lower the conditions to the required points as it might be a hurdle to players who earned high ranking points.
- In the Style menu, players can now use Costumes, Emotes, and Poses for Calixers you do not own.
- Improved loading speed
- Changed AFK time
- Made changes so that Emotes can be used more easily in-game
- Changed server name of North America > America
- Changed mode selection alignment and added navigation
- Global Invalidation feature will be provided (BETA)
: The features provided by the Unreal Engine will help improve the frame rate by optimizing the UI.
(However, since this is just in the Beta stage, there may be some bugs such as the overlap of the UI)
Bug Fix
-
Fixed the issue where players could not jump or dash even though they have stamina when the terrain falls.
-
Fixed the issue where players could not match normally when they were in a party.
-
Fixed the issue where Dandi reflected incoming projectiles even though Dandi’s Special was canceled after Dodging
-
Fixed the issue where Ares kept on slipping after performing an Aerial Attack
-
Fixed the issue where the Ultimate of Poseidon and Diana was launched in an unexpected direction
-
Fixed the issue where Freyja’s Special did not activate even though the targets had Divinity stacked
-
Fixed the issue where ranking points were not calculated correctly in the results screen
-
Fixed the issue where voice chat did not work from time to time
-
Fixed the issue if all team members are dead and the menu is open, exiting through the ESC button is unresponsive.
-
There is an issue where Mythic items appear in locations where they cannot be collected from time to time.
-
Fixed the issue where selecting “Leave” after all team members have died shows rank and kill scores as 0.
-
Fixed minor bugs
- Additional notes: none
- Source: NCSoft
BATTLE CRUSH – Ver. 1.0.5
- Release date: July 11th 2024 (North America, Europe, Japan)
- Patch notes:
- Stamina Recovery Speed: Increased by 25%
- The development team understands that players desire more freedom and faster-paced battles. After applying this hotfix, we will consider additional improvements based on your feedback.
- Calixer Tab in the Shop: The Soul Fragments category will be displayed first.
- In this menu, you can obtain Calixers using resources acquired solely through GAMEPLAY. We want to emphasize that Calixers can be acquired through GAMEPLAY alone.
- Fixed intermittent crash issues.
- Matchmaking Improvement
- Other Bugs Fixed
- Additional improvements will be included in the 1.1 patch.
- Additional notes: none
- Source: NCSoft (Twitter) / NCSoft (Twitter)
BATTLE CRUSH – Ver. 1.0.2
- Release date: July 2nd 2024 (North America) / July 3rd 2024 (North America, Europe, Japan)
- Patch notes:
- Fixed intermittent crash issues at game start.
- Added Thai language support in-game
- Additional notes: none
- Source: NCSoft (Twitter)
How to download updates for BATTLE CRUSH for the Nintendo Switch?
To download the updates for BATTLE CRUSH, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.