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Batbarian: Testament of the Primordials (Switch): all the updates (latest: Ver. 1.4.2)

On this page, you will find all there is to know about the various updates for Batbarian: Testament of the Primordials on Nintendo Switch (originally released in October 2020 in North America, Europe, and Japan)!

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Batbarian: Testament of the Primordials – Ver. 1.4.2

  • Release date: March 9th 2024 (North America, Europe, Japan)
  • Patch notes:
  • New Ricochet Rumble Challenge, unlocked by acquiring the “3 for 1” achievement (defeating the 2nd boss in the main game).
  • Improved Gallery challenge by displaying higher res versions of posters upon interaction.
  • Reordered the list of challenges in the menu to be in the order they are likely unlocked in the course of playing the main game.
  • Improved behavior of a specific portal in a late game room.
  • Limited number of times a repetitively bouncing throwable could continue playing sounds over the top of each other, and fixed a calculation for how the volume of that sound is affected by the player’s volume settings.
  • Fixed a save slot bug that could occur when reloading from a campfire before ever sitting at a campfire.
  • Removed analytics reporting from the game, and the relevant game setting option to enable it (now that the game has been out for a while our updates are small and infrequent enough that this isn’t really needed anymore).

Batbarian: Testament of the Primordials – Ver. 1.3.0

  • Release date: ???
  • Patch notes:
  • Added new “Challenges” mode accessible from the main menu:
  • Special levels totally separate from the main game and from any stats specific to save files.
  • Challenges are unlocked based on achievements progress
  • Can continue a challenge from an autosave point with the “Continue” button on the Challenges menu.
  • Lock icon displayed on locked challenges, as well as icons of required achievements (only one of the displayed achievements is required to unlock the challenge)
  • Checkmark appears next to completed challenges
  • More challenges may be added in the future.
  • Added Boss Rush challenge
  • Added Gallery “challenge”
  • Translations for text necessary for challenges mode
  • Fixed a cutscene early in the game where Drai sometimes wouldn’t play a walking animation

Batbarian: Testament of the Primordials – Ver. 1.2.2

  • Release date: ???
  • Patch notes:
  • Fixed being able to lock yourself behind a door in a room in Polyandrium
  • Made it easier to get to a secret chest in a room in Mournsalt involving teleporters
  • Fixed some French translations
  • Reworded a reference to the player character’s weapon to work better with either character option.

Batbarian: Testament of the Primordials – Ver. 1.2.1

  • Release date: ???
  • Patch notes:
  • French language option added!
  • Fixed Readable font underlay leaving a gap between the letters and the underlay
  • Improved Icon sizing in some fonts
  • Fixed item switching tutorial text covering the UI element it’s highlighting in some languages/fonts
  • Fixed lots of extra white space in the description for throwing styles in Spanish.
  • Fixed ON/OFF/Exclusive full screen text not being translated
  • Increased width of Controls Settings screen to support some long text
  • Increased width of Monster Name text in the Bestiary to support some long names
  • Added French Translation, Proofreading, and LQA to Credits

Batbarian: Testament of the Primordials – Ver. 1.2.0

  • Release date: ???
  • Patch notes:
  • Improved movement of a Bouncer enemy for a puzzle it’s used for.
  • Fixed the rendering layer of a cloud in one scene.
  • Fixed possibility of getting stuck in the wall when jumping into a specific place right after activating a switch in an early game room.
  • Fixed Simplified Chinese text displayed when talking to Twigs about how many Gems until the next reward.
  • Improved drop through platforms tutorial text in Japanese for controller.

Batbarian: Testament of the Primordials – Ver. 1.1.18

  • Release date: ???
  • Patch notes:
  • Added an intro animation to the game that plays on startup. Can be skipped in the same manner as other splash screens, by pressing the confirm button.
  • Volume settings are now applied to the splash screen videos.
  • Added the credits for the intro animation to the credits screen.
  • Made the unlocked route after defeating one of the late game bosses more apparent.
  • Hearts spawned during the final boss should no longer fall into inaccessible places.
  • Adjusted the flow of the cutscene after defeating the final boss.
  • Moved a torch that was rendering in front of the player to render behind.
  • Adjusted a room in Polyandrium.
  • Fixed Spawn being able to be damaged by magic attacks.
  • Fixed companion names in inventory UI sometimes not being localized properly.
  • Fixed a couple benign errors in a couple purchasables.
  • Fixed “Invert” and “Calibrate” text being translated incorrectly in the controller calibration window in some languages.
  • Check chests, satchel, and gems achievements upon loading a save and opening the inventory, to retroactively fix for people who had an api error unlocking them.

Batbarian: Testament of the Primordials – Ver. 1.1.17

  • Release date: ???
  • Patch notes:
  • Fixed a case where a gate could push the player into the wall.
  • Added check for more boss achievements when loading a save file in case they were not unlocked properly when they should have been.
  • Default the Lock Gameplay Resolution setting to enabled on low end machines.
  • Made a secret slightly more visible in Polyandrium.
  • Made it possible to unlock a shortcut after finding a specific secret in Mournsalt without Fire Aura.
  • Fixed the light on the Lich’s wand not being enabled.
  • Some English grammar fixes.

Batbarian: Testament of the Primordials – Ver. 1.1.16

  • Release date: ???
  • Patch notes:
  • Move speedrun timer lower when two boss health bars are displayed to prevent it from overlapping with the lower one.
  • Check some achievements on save file load to make sure they’re unlocked if they should be.
  • Fixed Friffle’s kids playing standup animation after introduction.
  • Fixed a crystal switch being accessible before Fire Aura is unlocked that shouldn’t be.
  • Improved a couple achievement descriptions in Simplified Chinese

Batbarian: Testament of the Primordials – Ver. 1.1.15

  • Release date: ???
  • Patch notes:
  • Fix for possibility of getting stuck on a tutorial step after unbinding the keys needed for that tutorial step (in this case any input will now progress the step).
  • Fixed selection indicator sometimes moving to HUD items after dismissing the keybinding screen.
  • Further measures to prevent cheese in an optional challenge room.
  • Improved translations for a couple lines in Simplified Chinese.
  • Grammar fix.

Batbarian: Testament of the Primordials – Ver. 1.1.14

  • Release date: ???
  • Patch notes:
  • Buffed the rate at which Awareness affects player stun time, recovery invincibility, and health drop rate. (Vision, throw trajectory distance, and general loot drop rate were not changed and still scale at the same rate they did before.)
  • Fixed enemies sometimes appearing frozen in the Palace.
  • Fixed Gold amount not popping up on the HUD sometimes when standing on a Purchasable.
  • Changed color of Ogre Leader dialog text so that it stands out from sprites in the scene more.
  • Fixed first cutscene looking odd when ambient light assist is enabled.
  • Removed old Russian subtitle from main menu, to align with Russian storefronts, which display the title in English.
  • Fixed enemy type swaps that occur in some early game rooms after a point in the story visually popping in too late.
  • Tweaks on Boss 5 to prevent it from arbitrarily attending to its wounds at odd times.
  • Added max lifespan duration to thrown items to prevent situations where they could be spawned potentially infinitely.
  • Tweaked a room in Forgotten Roots to make it harder to cheese.
  • Fixed secret tiles not disabling their colliders sometimes after being discovered.
  • Fixed Doppelgangers not using correct collider sizes when resetting to their first form after leaving the room and coming back.
  • Grammar fixes.

Batbarian: Testament of the Primordials – Ver. 1.1.13

  • Release date: ???
  • Patch notes:
  • Skip most boss intro dialog on repeat attempts on bosses.
  • Opened permanent path to a few rooms and a chest that were previously only accessible once.
  • Improved teleportation UI to make it more clear how you select destinations.
  • Fixed critical strike not working on big/small fire/ice elementals, and fire bouncers.
  • Can now one shot small fire elementals with ice aura pip strike.
  • Fixed the Goddess getting all hitboxes hit simultaneously (good luck).
  • Fix for big fire elementals sometimes leaving upside down ground fires after having gone though an area with upside down ground fires. The dungeon gets weird at times but that was a bit too much.
  • Removed some confusing switches that were there for “realism” of the place in the ogre fortress but never usable.
  • Double/half current hp when changing boosted defense assist (so that you don’t get a bunch of empty hearts when activating it).
  • Fixed some map areas not displaying the appropriate names on the map.
  • Fixed a bug with the regenerating shield of one of the final bosses.
  • Fixes for elements of Friffle’s shop and kids not maintaining state or getting reset properly when leaving 1 room away and coming back.
  • Fixed a lava collider in a late game Mournsalt room.
  • Improved exit game and reload confirmation windows fading out when confirming selection.
  • Improved some checkpoint positions.
  • Improved position of a lever in Darkcross.
  • Fixed missing audio source on lethal spikes with switches.
  • Fix for some parts of the endgame credits not completely fading out when they should.
  • Grammar fixes.

Batbarian: Testament of the Primordials – Ver. 1.1.12

  • Release date: ???
  • Patch notes:
  • Fixed publisher splash video not rendering.
  • Fixed a certain upgrade respawning upon repeat visits to its room.
  • Improved experience for a late game timing-based platforming puzzle. Adjusted timing, added health refills to allow for more repeat attempts, and removed the need to make a tricky throw after the main puzzle is solved just to unlock a shortcut and way out.
  • Improved readablity on the intended way to activate a switch in a late game room.
  • Made spider eye hint indicators in the environment in the late game more visible

Batbarian: Testament of the Primordials – Ver. 1.1.11

  • Release date: ???
  • Patch notes:
  • Fixed a possible late game softlock related to pip’s aura.
  • Give a more clear indication of where to go after defeating a late game boss.
  • Increased deterrent to attempt entering the fortress through a locked door.

Batbarian: Testament of the Primordials – Ver. 1.1.10

  • Release date: ???
  • Patch notes:
  • Fixed a couple aspects of an end game sequence not behaving in the intended manner.
  • Fixed one branch of dialog missing a dialog option in the conversation when meeting the imps.
  • Fixed a missing animation for a player character in one possible step of the meeting the imps cutscene.

Batbarian: Testament of the Primordials – Ver. 1.1.9

  • Release date: ???
  • Patch notes:
  • Fixed a late game checkpoint that was added in 1.1.8 that was spawning players in an invalid position.
  • Ogre knives no longer collide with other ogres, and can be thrown through metal gates.

Batbarian: Testament of the Primordials – Ver. 1.1.8

  • Release date: ???
  • Patch notes:
  • Brightness prompt added to the game when starting a new save, allowing players to set their brightness, and call attention to the fact that setting can be changed at any time.
  • Added an Increased Ambient Light assist, to further assist with visibility for those struggling with that aspect.
  • Minimap size toggle input binding.
  • Zoom map in map menu input binding.
  • Added Game Settings option for Dyslexia-Friendly font, for English and Spanish.
  • Added Game Settings option for Bigger Dialog Text.
  • Added Game Settings option for Speedrun Timer.
  • Added Game Settings option for Speedrun Dialog Mode.
  • Increased the max level for the main character in the game by 5 additional levels (these 5 levels will be very difficult to achieve without using the XP-related assist).
  • Reduced “level” of several bosses to prevent getting lots of XP from them when you’re already significantly over-leveled.
  • Added a checkpoint before a particular late game boss that was missing one.
  • Added a Confirm input icon to Item and Upgrade pickup menus.
  • Moved second throw tutorial text to be a bit more foregrounded in the room it appears in.
  • Darker backdrop for confirmation popups, and prevent displaying selection indicator on pause screen while a confirmation popup is open to prevent confusion of where your current highlight is.
  • Fixed invisible platforms during a late game boss.
  • Fixed some visual bugs in one of the endings.
  • Fixed being able to jump into a small hole in Mournsalt that should only be for throwing things into.
  • Fixed one of the Ending achievements not unlocking in some cases.
  • Fixed being able to lock yourself behind a door in a late game room.
  • Fixed many Soul Eaters displaying as ‘open’ when coming back to a room where they’ve already been completed.
  • Fixed a dialog flow bug when meeting Twigs.
  • Fixed input visual for D-Pad Up on Switch controllers.
  • Some additional very minor level design tweaks.
  • A few minor grammar fixes (in English).

Batbarian: Testament of the Primordials – Ver. 1.1.7

  • Release date: ???
  • Patch notes:
  • Added fix for possibility of being permanently stuck on the wrong side of a door in a room in the palace (retroactive fix as well)
  • Added a checkpoint right before the 6th boss
  • Added a pungent tree to a room to further telegraph the way to solve a certain late game puzzle
  • Rock slugs now drop more pungent fruit
  • Fixed respawning loot in an optional room in the midgame
  • Fixed Rowr bestiary entry not being unlocked in some cases (retroactive fix as well)
  • Fixed a fortress save room not stopping music

Batbarian: Testament of the Primordials – Ver. 1.1.5

  • Release date: ???
  • Patch notes:
  • Fixed a room border icon in the map that wasn’t showing a connection it should in Polyandrium.
  • Added a checkpoint after a particularly difficult secret room in a chain of secret rooms.
  • Made a route in Mournsalt more visible/recognizable.
  • Ogres now become “aware” after being attacked in the back.

Batbarian: Testament of the Primordials – Ver. 1.1.4

  • Release date: ???
  • Patch notes:
  • Fixed some upgrade related achievements not unlocking properly (this is also a retroactive fix, upon loading save file, for people who should have already unlocked them).
  • Switch pro controller ZL input icons will now display correctly.
  • Added a couple checkpoints to Darkcross between some dense rooms.
  • Fixed “Read” being displayed instead of “Inspect” for some interaction prompts.
  • Some small English grammar fixes.
  • Prevented a glitchy 1-pixel line from appearing under the top HUD bar in certain resolutions.

How to download updates for Batbarian: Testament of the Primordials for the Nintendo Switch?

To download the updates for Batbarian: Testament of the Primordials, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.