Atomine headed to the Nintendo Switch later this year

Atomine

Already available on PC (via Steam), Atomine is yet another game to be added to the fast-growing list of indie productions headed to the Nintendo Switch. The best part of this massive influx of indies games is that they’re all pretty varied, with genres ranging from adventure games to twin-stick shooters, with 2D beat ’em up and FPS thrown in the mix.

As for Atomine, it’s a “twin-stick procedural shooter rogue-lite” (now that’s quite the mouthful, isn’t it!), set in a virtual world featuring minimalist design. This game offers players the opportunity to recount the real event of STUXNET.

Here’s what the story is all about:

In 2011, Sergey Ulasen, discovered STUXNET, a malicious computer worm, initially spreaded via Microsoft Windows, and targeted Siemens industrial control systems, defined as a sleeping threat, waiting for a trigger to start its activation. STUXNET is the first discovered malware that spies on and subverts industrial systems, and the first to include a programmable logic controller (PLC) rootkit. The worm has been founded infecting especially nuclear power plants and oil drilling systems. ATOMINE, like STUXNET, is a virus who needs to get stronger in order to reach and eventually infect and compile itself into the target source code. The electronic voice in the background and many element on screen, tell to the player what’s the target of the run.

Your mission in every run is to clear the level area from all enemies, and then move on to the next level using the very portal you just unlocked. By defeating enemies, you get XP, energy, and/or weapon modules.

Curious? Here’s a trailer and some screenshots, that should help you understand what kind of game Atomine is:

Finally, here’s the key features of the game:

  • Fast and Fun: ATOMINE is fast. There are a lot of enemies and you have to kill all of them to complete the levels. But don’t worry, you have infinite ammo and a (great) modular weapon system.
  • Weapon System: In ATOMINE the player can modify his weapon using special modules that he will find in the game. The modules have effect to specific parts of the weapons: type of bullets, number of bullets, rate of fire and other mutators.
  • Procedural Generated / Roguelite: The world of ATOMINE is composed by levels procedurally-generated. Every level has different type of enemy and environment. The player has to complete all levels with only one life. If ATOMINE is destroyed, the game is over.
  • Counter Hacking: During a run, the system can detect the intrusion and modify the game, so player must act quickly. If the player fails to hijack the counter hacking maneuver, the challenge will become really tough.
  • Boss Battle: There are not only “small” enemies. ATOMINE must also defeat big and powerful bosses.
  • Unique Weapon System: The player can program his/her own Weapon combining more than 100 modules, that better fits the personal gameplay style
  • Upgrade ATOMINE’s version unlocking more than 30 different mutators
  • Choose between 9 different ATOMINE branches, with unique gameplay style
  • Avoid to get caught with QuickTime event counter hacking
  • Hack through seven playable main worlds and procedurally generated levels
  • Tons of unlockable items, enemies, bosses and more

Atomine (Switch – eShop) should be released in Europe and North America before the end of the year. The Upcoming Games page has been updated!

Source: Broken Arm Games / MixedBag Games


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Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent