Caves of Qud (Switch): all the updates
On this page, you will find all there is to know about the various updates for Caves of Qud on Nintendo Switch.
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Caves of Qud – Ver. ???
- Release date: June 25th/26th 2026
- Patch notes:
- We made several performances improvements.
- Greatly improved pathfinding performance.
- Greatly improved performance when auto-moving to the edge of a zone.
- Improved pathfinding logic of creatures, causing them to take more sensible paths around obstacles.
- Greatly improved performance on wet maps.
- Improved performance in Bethesda Susa.
- Greatly improved pathfinding performance.
- Merchants now allow you to trade with them you after you buy their entire inventory.
- The looker now indicates the number of objects in the square in the top command bar if there is more than one lookable object.
- We added new target picker graphics for various activated abilities that improve visibility.
- Digging tools in the offhand are now preferred over primary non-digging weapons when attacking diggable objects.
- You now properly melee attack wallbound creatures instead of the wall when a digging tool is equipped in your primary hand.
- You can now tap your throw bind again in the throw targeting window in order to throw.
- Autoget now ignores nuggets if the “Autoget nuggets” option is disabled, even if “Autoget trade goods” is enabled.
- Repair now takes slightly lower precedence in menu priority.
- Added a debug option to allow world seeds to be input during game creation. It’s experimental and won’t fully work yet.
- Ruins that claim they have becoming nooks now always have becoming nooks.
- Reality stabilization no longer causes individual limbs and equipment (like horns) to vanish from a creature without that creature itself vanishing.
- Equipping multiple force bracelets now gives multiple abilities to toggle each independently.
- Tri-hologram bracelets no longer reset your targeting position for each hologram.
- Cooking with wild rice or canned Have-it-All now picks a random effect from the correct pool of effects rather using the pool of the ingredient you first cooked with this play session.
- Temporary food items no longer stack with non-temporary food items and become permanent.
- Build codes using mods that aren’t loaded should more reliably work.
- Graffiti is now visible on walls with ornately engraved plaques.
- Added marble tiles around the pools in Bethesda Susa.
- Stairs in the Tomb of the Eaters are now more consistently reachable.
- The [redacted] now always have a becoming nook on the bottom floor.
- You now get notified that you gain a [redacted] when you [redacted].
- Tau’s crystalline items now have more hitpoints.
- Fixed a bug that caused autoexplore to attempt interacting with objects buried under solid walls.
- Fixed a bug that caused creatures to undervalue or ignore their equipment when considering paths through acid pools.
- Fixed a bug that caused the Modern UI option not to be shown.
- Fixed a bug that caused ‘whip up a meal’ for creatures without the cooking skill to fail.
- Fixed a bug that caused Amnesia to throw exceptions if it was ever removed.
- Fixed a bug that caused unreal objects to be affected by temperature radiation.
- Fixed a bug that caused you to sometimes be unable to open your equipment after glitching yourself with warm static.
- Fixed a bug that caused you to sometimes lose your inventory after glitching yourself with warm static.
- Fixed a bug that caused you to bump into obstacles on the destination when moving to zone edges.
- Fixed a bug that caused [redacted] to sometimes meander off the main map or into important quest locations.
- Fixed a bug that caused nullphase objects to freeze in cold areas.
- Fixed various typos.
- [modding] EmbarkBuilderModule now has a GetRequiredMod() method you can override to pop up an error if your mod is not enabled when loading a build code that uses it.
- [modding] Fixed a bug that caused the NOT operator in conversation expressions to add an extra literal.
- Additional notes: none
- Source: Kitfox Games (Steam)
Caves of Qud – Ver. ???
- Release date: March 4th/5th 2026
- Patch notes:
No patch notes available yet. This update brings the following to the game:
- fixes occasional crashes
- Additional notes: none
- Source: Kitfox Games (Bluesky)
How to download updates for Caves of Qud on Nintendo Switch?
To download the updates for Caves of Qud, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
